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single quotes to double quotes

Garrett Johnson 5 năm trước cách đây
mục cha
commit
57685a7b97

+ 14 - 14
examples/js/shaders/DepthLimitedBlurShader.js

@@ -4,19 +4,19 @@
 
 THREE.DepthLimitedBlurShader = {
 	defines: {
-		'KERNEL_RADIUS': 4,
-		'DEPTH_PACKING': 1,
-		'PERSPECTIVE_CAMERA': 1
+		"KERNEL_RADIUS": 4,
+		"DEPTH_PACKING": 1,
+		"PERSPECTIVE_CAMERA": 1
 	},
 	uniforms: {
-		'tDiffuse': { value: null },
-		'size': { value: new THREE.Vector2( 512, 512 ) },
-		'sampleUvOffsets': { value: [ new THREE.Vector2( 0, 0 ) ] },
-		'sampleWeights': { value: [ 1.0 ] },
-		'tDepth': { value: null },
-		'cameraNear': { value: 10 },
-		'cameraFar': { value: 1000 },
-		'depthCutoff': { value: 10 },
+		"tDiffuse": { value: null },
+		"size": { value: new THREE.Vector2( 512, 512 ) },
+		"sampleUvOffsets": { value: [ new THREE.Vector2( 0, 0 ) ] },
+		"sampleWeights": { value: [ 1.0 ] },
+		"tDepth": { value: null },
+		"cameraNear": { value: 10 },
+		"cameraFar": { value: 1000 },
+		"depthCutoff": { value: 10 },
 	},
 	vertexShader: [
 		"#include <common>",
@@ -149,9 +149,9 @@ THREE.BlurShaderUtils = {
 
 	configure: function ( material, kernelRadius, stdDev, uvIncrement ) {
 
-		material.defines[ 'KERNEL_RADIUS' ] = kernelRadius;
-		material.uniforms[ 'sampleUvOffsets' ].value = THREE.BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );
-		material.uniforms[ 'sampleWeights' ].value = THREE.BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );
+		material.defines[ "KERNEL_RADIUS" ] = kernelRadius;
+		material.uniforms[ "sampleUvOffsets" ].value = THREE.BlurShaderUtils.createSampleOffsets( kernelRadius, uvIncrement );
+		material.uniforms[ "sampleWeights" ].value = THREE.BlurShaderUtils.createSampleWeights( kernelRadius, stdDev );
 		material.needsUpdate = true;
 
 	}

+ 5 - 5
examples/js/shaders/ParallaxShader.js

@@ -6,11 +6,11 @@
 THREE.ParallaxShader = {
 	// Ordered from fastest to best quality.
 	modes: {
-		none:  'NO_PARALLAX',
-		basic: 'USE_BASIC_PARALLAX',
-		steep: 'USE_STEEP_PARALLAX',
-		occlusion: 'USE_OCLUSION_PARALLAX', // a.k.a. POM
-		relief: 'USE_RELIEF_PARALLAX'
+		none:  "NO_PARALLAX",
+		basic: "USE_BASIC_PARALLAX",
+		steep: "USE_STEEP_PARALLAX",
+		occlusion: "USE_OCLUSION_PARALLAX", // a.k.a. POM
+		relief: "USE_RELIEF_PARALLAX"
 	},
 
 	uniforms: {

+ 20 - 20
examples/js/shaders/SAOShader.js

@@ -4,32 +4,32 @@
 
 THREE.SAOShader = {
 	defines: {
-		'NUM_SAMPLES': 7,
-		'NUM_RINGS': 4,
-		'NORMAL_TEXTURE': 0,
-		'DIFFUSE_TEXTURE': 0,
-		'DEPTH_PACKING': 1,
-		'PERSPECTIVE_CAMERA': 1
+		"NUM_SAMPLES": 7,
+		"NUM_RINGS": 4,
+		"NORMAL_TEXTURE": 0,
+		"DIFFUSE_TEXTURE": 0,
+		"DEPTH_PACKING": 1,
+		"PERSPECTIVE_CAMERA": 1
 	},
 	uniforms: {
 
-		'tDepth': { value: null },
-		'tDiffuse': { value: null },
-		'tNormal': { value: null },
-		'size': { value: new THREE.Vector2( 512, 512 ) },
+		"tDepth": { value: null },
+		"tDiffuse": { value: null },
+		"tNormal": { value: null },
+		"size": { value: new THREE.Vector2( 512, 512 ) },
 
-		'cameraNear': { value: 1 },
-		'cameraFar': { value: 100 },
-		'cameraProjectionMatrix': { value: new THREE.Matrix4() },
-		'cameraInverseProjectionMatrix': { value: new THREE.Matrix4() },
+		"cameraNear": { value: 1 },
+		"cameraFar": { value: 100 },
+		"cameraProjectionMatrix": { value: new THREE.Matrix4() },
+		"cameraInverseProjectionMatrix": { value: new THREE.Matrix4() },
 
-		'scale': { value: 1.0 },
-		'intensity': { value: 0.1 },
-		'bias': { value: 0.5 },
+		"scale": { value: 1.0 },
+		"intensity": { value: 0.1 },
+		"bias": { value: 0.5 },
 
-		'minResolution': { value: 0.0 },
-		'kernelRadius': { value: 100.0 },
-		'randomSeed': { value: 0.0 }
+		"minResolution": { value: 0.0 },
+		"kernelRadius": { value: 100.0 },
+		"randomSeed": { value: 0.0 }
 	},
 	vertexShader: [
 		"varying vec2 vUv;",