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@@ -379,7 +379,6 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var foreColor = ((material.palette[cIndex] * tdata[tIndex]) << 16)
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+ ((material.palette[cIndex+1] * tdata[tIndex+1]) << 8 )
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+ (material.palette[cIndex+2] * tdata[tIndex+2]);
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-
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if(opaci < 250) {
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var backColor = buffer[ offset ] << 24 + buffer[ offset + 1 ] << 16 + buffer[ offset + 2 ] << 8;
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@@ -425,8 +424,9 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var texture = new THREE.SoftwareRenderer.Texture();
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material.texture = texture;
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- if ( material instanceof THREE.MeshBasicMaterial ) {
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-
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+ if ( material instanceof THREE.MeshBasicMaterial ||
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+ material instanceof THREE.SpriteMaterial ) {
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+
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shader = basicMaterialShader;
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} else {
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@@ -530,19 +530,35 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var z3 = (v3.z * viewportZScale + viewportZOffs) | 0;
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// UV values
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+ var bHasUV = false;
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+ var tu1, tv1, tu2, tv2, tu3, tv3;
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- var tu1 = face.uvs[0].x;
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- var tv1 = 1-face.uvs[0].y;
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- var tu2 = face.uvs[1].x;
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- var tv2 = 1-face.uvs[1].y;
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- var tu3 = face.uvs[2].x;
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- var tv3 = 1-face.uvs[2].y;
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+ if ( face.uvs ) {
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+ bHasUV = true;
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+
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+ tu1 = face.uvs[0].x;
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+ tv1 = 1-face.uvs[0].y;
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+ tu2 = face.uvs[1].x;
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+ tv2 = 1-face.uvs[1].y;
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+ tu3 = face.uvs[2].x;
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+ tv3 = 1-face.uvs[2].y;
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+ }
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// Normal values
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- var n1 = face.vertexNormalsModel[0], n2 = face.vertexNormalsModel[1], n3 = face.vertexNormalsModel[2];
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- var nz1 = n1.z * 255;
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- var nz2 = n2.z * 255;
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- var nz3 = n3.z * 255;
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+ var bHasNormal = false;
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+ var n1, n2, n3, nz1, nz2, nz3;
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+
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+ if ( face.vertexNormalsModel ) {
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+ bHasNormal = true;
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+
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+ n1 = face.vertexNormalsModel[0];
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+ n2 = face.vertexNormalsModel[1];
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+ n3 = face.vertexNormalsModel[2];
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+ nz1 = n1.z * 255;
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+ nz2 = n2.z * 255;
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+ nz3 = n3.z * 255;
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+ }
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+
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// Deltas
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var dx12 = x1 - x2, dy12 = y2 - y1;
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@@ -608,41 +624,41 @@ THREE.SoftwareRenderer = function ( parameters ) {
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dzdx = (dzdx * fixscale) | 0;
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dzdy = (dzdy * fixscale) | 0;
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- // UV interpolation setup
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-
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- var dtu12 = tu1 - tu2, dtu31 = tu3 - tu1;
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- var dtudx = (invDet * (dtu12*dy31 - dtu31*dy12)); // dtu per one subpixel step in x
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- var dtudy = (invDet * (dtu12*dx31 - dx12*dtu31)); // dtu per one subpixel step in y
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- var dtv12 = tv1 - tv2, dtv31 = tv3 - tv1;
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- var dtvdx = (invDet * (dtv12*dy31 - dtv31*dy12)); // dtv per one subpixel step in x
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- var dtvdy = (invDet * (dtv12*dx31 - dx12*dtv31)); // dtv per one subpixel step in y
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-
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- // UV at top/left corner of rast area
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-
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- var ctu = ( tu1 + (minXfixscale - x1) * dtudx + (minYfixscale - y1) * dtudy );
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- var ctv = ( tv1 + (minXfixscale - x1) * dtvdx + (minYfixscale - y1) * dtvdy );
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-
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- // UV pixel steps
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-
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- dtudx = dtudx * fixscale;
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- dtudy = dtudy * fixscale;
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- dtvdx = dtvdx * fixscale;
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- dtvdy = dtvdy * fixscale;
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-
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- // Normal interpolation setup
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-
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- var dnz12 = nz1 - nz2, dnz31 = nz3 - nz1;
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- var dnzdx = (invDet * (dnz12*dy31 - dnz31*dy12)); // dnz per one subpixel step in x
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- var dnzdy = (invDet * (dnz12*dx31 - dx12*dnz31)); // dnz per one subpixel step in y
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-
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- // Normal at top/left corner of rast area
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-
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- var cnz = ( nz1 + (minXfixscale - x1) * dnzdx + (minYfixscale - y1) * dnzdy );
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-
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- // Normal pixel steps
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+ var dtvdx, dtvdy, cbtu, cbtv;
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+ if ( bHasUV ) {
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+ // UV interpolation setup
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+ var dtu12 = tu1 - tu2, dtu31 = tu3 - tu1;
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+ var dtudx = (invDet * (dtu12*dy31 - dtu31*dy12)); // dtu per one subpixel step in x
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+ var dtudy = (invDet * (dtu12*dx31 - dx12*dtu31)); // dtu per one subpixel step in y
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+ var dtv12 = tv1 - tv2, dtv31 = tv3 - tv1;
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+ dtvdx = (invDet * (dtv12*dy31 - dtv31*dy12)); // dtv per one subpixel step in x
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+ dtvdy = (invDet * (dtv12*dx31 - dx12*dtv31)); // dtv per one subpixel step in y
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+
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+ // UV at top/left corner of rast area
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+ cbtu = ( tu1 + (minXfixscale - x1) * dtudx + (minYfixscale - y1) * dtudy );
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+ cbtv = ( tv1 + (minXfixscale - x1) * dtvdx + (minYfixscale - y1) * dtvdy );
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+
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+ // UV pixel steps
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+ dtudx = dtudx * fixscale;
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+ dtudy = dtudy * fixscale;
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+ dtvdx = dtvdx * fixscale;
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+ dtvdy = dtvdy * fixscale;
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+ }
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+
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+ var dnxdx, dnzdy, cbnz;
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+ if ( bHasNormal ) {
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+ // Normal interpolation setup
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+ var dnz12 = nz1 - nz2, dnz31 = nz3 - nz1;
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+ var dnzdx = (invDet * (dnz12*dy31 - dnz31*dy12)); // dnz per one subpixel step in x
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+ var dnzdy = (invDet * (dnz12*dx31 - dx12*dnz31)); // dnz per one subpixel step in y
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+
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+ // Normal at top/left corner of rast area
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+ cbnz = ( nz1 + (minXfixscale - x1) * dnzdx + (minYfixscale - y1) * dnzdy );
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- dnzdx = (dnzdx * fixscale);
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- dnzdy = (dnzdy * fixscale);
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+ // Normal pixel steps
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+ dnzdx = (dnzdx * fixscale);
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+ dnzdy = (dnzdy * fixscale);
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+ }
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// Set up min/max corners
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var qm1 = q - 1; // for convenience
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@@ -667,17 +683,23 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var cb2 = c2;
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var cb3 = c3;
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var cbz = cz;
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- var cbtu = ctu;
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- var cbtv = ctv;
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- var cbnz = cnz;
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var qstep = -q;
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var e1x = qstep * dy12;
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var e2x = qstep * dy23;
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var e3x = qstep * dy31;
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var ezx = qstep * dzdx;
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- var etux = qstep * dtudx;
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- var etvx = qstep * dtvdx;
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- var enzx = qstep * dnzdx;
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+
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+ var etux, etvx;
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+ if ( bHasUV ) {
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+ etux = qstep * dtudx;
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+ etvx = qstep * dtvdx;
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+ }
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+
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+ var enzx;
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+ if ( bHasNormal ) {
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+ enzx = qstep * dnzdx;
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+ }
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+
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var x0 = minx;
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for ( var y0 = miny; y0 < maxy; y0 += q ) {
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@@ -690,9 +712,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
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cb2 += e2x;
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cb3 += e3x;
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cbz += ezx;
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- cbtu += etux;
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- cbtv += etvx;
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- cbnz += enzx;
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+
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+ if ( bHasUV ) {
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+ cbtu += etux;
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+ cbtv += etvx;
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+ }
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+
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+ if ( bHasNormal ) {
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+ cbnz += enzx;
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+ }
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+
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}
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// Okay, we're now in a block we know is outside. Reverse direction and go into main loop.
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@@ -701,9 +730,15 @@ THREE.SoftwareRenderer = function ( parameters ) {
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e2x = -e2x;
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e3x = -e3x;
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ezx = -ezx;
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- etux = -etux;
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- etvx = -etvx;
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- enzx = -enzx;
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+
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+ if ( bHasUV ) {
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+ etux = -etux;
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+ etvx = -etvx;
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+ }
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+
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+ if ( bHasNormal ) {
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+ enzx = -enzx;
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+ }
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while ( 1 ) {
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@@ -713,9 +748,15 @@ THREE.SoftwareRenderer = function ( parameters ) {
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cb2 += e2x;
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cb3 += e3x;
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cbz += ezx;
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- cbtu += etux;
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- cbtv += etvx;
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- cbnz += enzx;
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+
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+ if ( bHasUV ) {
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+ cbtu += etux;
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+ cbtv += etvx;
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+ }
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+
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+ if ( bHasNormal ) {
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+ cbnz += enzx;
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+ }
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// We're done with this block line when at least one edge completely out
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// If an edge function is too small and decreasing in the current traversal
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@@ -751,18 +792,36 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var cy1 = cb1;
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var cy2 = cb2;
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var cyz = cbz;
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- var cytu = cbtu;
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- var cytv = cbtv;
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- var cynz = cbnz;
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+
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+ var cytu, cytv;
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+ if ( bHasUV ) {
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+ cytu = cbtu;
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+ cytv = cbtv;
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+ }
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+
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+ var cynz;
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+ if ( bHasNormal ) {
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+ cynz = cbnz;
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+ }
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+
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for ( var iy = 0; iy < q; iy ++ ) {
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var cx1 = cy1;
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var cx2 = cy2;
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var cxz = cyz;
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- var cxtu = cytu;
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- var cxtv = cytv;
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- var cxnz = cynz;
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+
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+ var cxtu;
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+ var cxtv;
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+ if ( bHasUV ) {
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+ cxtu = cytu;
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+ cxtv = cytv;
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+ }
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+
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+ var cxnz;
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+ if ( bHasNormal ) {
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+ cxnz = cynz;
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+ }
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for ( var ix = 0; ix < q; ix ++ ) {
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@@ -776,9 +835,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
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cx1 += dy12;
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cx2 += dy23;
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cxz += dzdx;
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- cxtu += dtudx;
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- cxtv += dtvdx;
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- cxnz += dnzdx;
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+
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+ if ( bHasUV ) {
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+ cxtu += dtudx;
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+ cxtv += dtvdx;
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+ }
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+
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+ if ( bHasNormal ) {
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+ cxnz += dnzdx;
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+ }
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+
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offset++;
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}
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@@ -786,9 +852,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
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cy1 += dx12;
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cy2 += dx23;
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cyz += dzdy;
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- cytu += dtudy;
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- cytv += dtvdy;
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- cynz += dnzdy;
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+
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+ if ( bHasUV ) {
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+ cytu += dtudy;
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+ cytv += dtvdy;
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+ }
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+
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+ if ( bHasNormal ) {
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+ cynz += dnzdy;
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+ }
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+
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offset += linestep;
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}
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@@ -799,9 +872,17 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var cy2 = cb2;
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var cy3 = cb3;
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var cyz = cbz;
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- var cytu = cbtu;
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- var cytv = cbtv;
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- var cynz = cbnz;
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+
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+ var cytu, cytv;
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+ if ( bHasUV ) {
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+ cytu = cbtu;
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+ cytv = cbtv;
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+ }
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+
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+ var cynz;
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+ if ( bHasNormal ) {
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+ cynz = cbnz;
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+ }
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for ( var iy = 0; iy < q; iy ++ ) {
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@@ -809,9 +890,18 @@ THREE.SoftwareRenderer = function ( parameters ) {
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var cx2 = cy2;
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var cx3 = cy3;
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var cxz = cyz;
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- var cxtu = cytu;
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- var cxtv = cytv;
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- var cxnz = cynz;
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+
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+ var cxtu;
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+ var cxtv;
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+ if ( bHasUV ) {
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+ cxtu = cytu;
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+ cxtv = cytv;
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+ }
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+
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+ var cxnz;
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+ if ( bHasNormal ) {
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+ cxnz = cynz;
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+ }
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for ( var ix = 0; ix < q; ix ++ ) {
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@@ -830,9 +920,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
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cx2 += dy23;
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cx3 += dy31;
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cxz += dzdx;
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- cxtu += dtudx;
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- cxtv += dtvdx;
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- cxnz += dnzdx;
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+
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+ if ( bHasUV ) {
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+ cxtu += dtudx;
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+ cxtv += dtvdx;
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+ }
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+
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+ if ( bHasNormal ) {
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+ cxnz += dnzdx;
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+ }
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+
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offset++;
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}
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@@ -841,9 +938,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
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cy2 += dx23;
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cy3 += dx31;
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cyz += dzdy;
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- cytu += dtudy;
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- cytv += dtvdy;
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- cynz += dnzdy;
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+
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+ if ( bHasUV ) {
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+ cytu += dtudy;
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+ cytv += dtvdy;
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+ }
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+
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+ if ( bHasNormal ) {
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+ cynz += dnzdy;
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+ }
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+
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offset += linestep;
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}
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@@ -857,9 +961,16 @@ THREE.SoftwareRenderer = function ( parameters ) {
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cb2 += q*dx23;
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cb3 += q*dx31;
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cbz += q*dzdy;
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- cbtu += q*dtudy;
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- cbtv += q*dtvdy;
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- cbnz += q*dnzdy;
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+
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+ if ( bHasUV ) {
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+ cbtu += q*dtudy;
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+ cbtv += q*dtvdy;
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+ }
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+
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+ if ( bHasNormal ) {
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+ cbnz += q*dnzdy;
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+ }
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+
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}
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}
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