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Эх сурвалжийг харах

support orthographic in CSSRenderer

yomotsu 7 жил өмнө
parent
commit
57a1763cb0

+ 122 - 0
examples/css3d_orthographic.html

@@ -0,0 +1,122 @@
+<!DOCTYPE html>
+<html>
+	<head>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				background-color: #ffffff;
+				margin: 0;
+				overflow: hidden;
+			}
+			#info {
+				position: absolute;
+				top: 0px;
+				width: 100%;
+				color: #000000;
+				padding: 5px;
+				font-family: Monospace;
+				font-size: 13px;
+				text-align: center;
+				z-index: 1;
+			}
+
+			a {
+				color: #000000;
+			}
+
+		</style>
+	</head>
+	<body>
+		<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - css3d orthographic</div>
+
+		<script src="../build/three.js"></script>
+
+		<script src="js/controls/TrackballControls.js"></script>
+
+		<script src="js/renderers/CSS3DRenderer.js"></script>
+
+		<script>
+
+			var camera, scene, renderer;
+
+			var scene2, renderer2;
+
+			var controls;
+
+			init();
+			animate();
+
+			function init() {
+
+				var frustumSize = 500;
+				var aspect = window.innerWidth / window.innerHeight;
+				camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
+
+				camera.position.set( 200, 200, 200 );
+
+				controls = new THREE.TrackballControls( camera );
+
+				scene = new THREE.Scene();
+				scene.background = new THREE.Color( 0xf0f0f0 );
+
+				scene2 = new THREE.Scene();
+
+				var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
+
+				//
+
+				for ( var i = 0; i < 10; i ++ ) {
+
+					var element = document.createElement( 'div' );
+					element.style.width = '100px';
+					element.style.height = '100px';
+					element.style.opacity = ( i < 5 ) ? 0.5 : 1;
+					element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
+
+					var object = new THREE.CSS3DObject( element );
+					object.position.x = Math.random() * 200 - 100;
+					object.position.y = Math.random() * 200 - 100;
+					object.position.z = Math.random() * 200 - 100;
+					object.scale.x = Math.random() + 0.5;
+					object.scale.y = Math.random() + 0.5;
+					scene2.add( object );
+
+					var geometry = new THREE.PlaneGeometry( 100, 100 );
+					var mesh = new THREE.Mesh( geometry, material );
+					mesh.position.copy( object.position );
+					mesh.rotation.copy( object.rotation );
+					mesh.scale.copy( object.scale );
+					scene.add( mesh );
+
+				}
+
+				//
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				document.body.appendChild( renderer.domElement );
+
+				renderer2 = new THREE.CSS3DRenderer();
+				renderer2.setSize( window.innerWidth, window.innerHeight );
+				renderer2.domElement.style.position = 'absolute';
+				renderer2.domElement.style.top = 0;
+				document.body.appendChild( renderer2.domElement );
+
+			}
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				controls.update();
+
+				renderer.render( scene, camera );
+				renderer2.render( scene2, camera );
+
+			}
+
+		</script>
+	</body>
+</html>

+ 14 - 3
examples/js/renderers/CSS3DRenderer.js

@@ -1,6 +1,7 @@
 /**
  * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  * @author mrdoob / http://mrdoob.com/
+ * @author yomotsu / http://yomotsu.net/
  */
 
 THREE.CSS3DObject = function ( element ) {
@@ -263,9 +264,19 @@ THREE.CSS3DRenderer = function () {
 
 		if ( cache.camera.fov !== fov ) {
 
-			domElement.style.WebkitPerspective = fov + 'px';
-			domElement.style.MozPerspective = fov + 'px';
-			domElement.style.perspective = fov + 'px';
+			if ( camera.type === 'OrthographicCamera' ) {
+
+				domElement.style.WebkitTransform = 'scale(' + fov + ')';
+				domElement.style.MozTransform = 'scale(' + fov + ')';
+				domElement.style.transform = 'scale(' + fov + ')';
+
+			} else {
+
+				domElement.style.WebkitPerspective = fov + 'px';
+				domElement.style.MozPerspective = fov + 'px';
+				domElement.style.perspective = fov + 'px';
+
+			}
 
 			cache.camera.fov = fov;