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Merge pull request #20273 from WestLangley/dev_physical_transmission

Shaders: Improved Physical transmission model
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/renderers/shaders/ShaderLib/meshphysical_frag.glsl.js

+ 1 - 1
src/renderers/shaders/ShaderLib/meshphysical_frag.glsl.js

@@ -112,7 +112,7 @@ void main() {
 
 	// this is a stub for the transmission model
 	#ifdef TRANSMISSION
-		diffuseColor.a *= saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );
+		diffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );
 	#endif
 
 	gl_FragColor = vec4( outgoingLight, diffuseColor.a );