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@@ -660,7 +660,7 @@ THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THR
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0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.Geometry;c.vertices.push(this.light.position);c.vertices.push(this.light.target.position);
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c.computeLineDistances();d=new THREE.LineDashedMaterial({dashSize:4,gapSize:4,opacity:0.75,transparent:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine)};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.DirectionalLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.computeLineDistances();this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.GridHelper=function(a,b){for(var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors}),e=new THREE.Color(4473924),f=new THREE.Color(8947848),g=-a;g<=a;g+=b){c.vertices.push(new THREE.Vector3(-a,0,g));c.vertices.push(new THREE.Vector3(a,0,g));c.vertices.push(new THREE.Vector3(g,0,-a));c.vertices.push(new THREE.Vector3(g,0,a));var h=0===g?e:f;c.colors.push(h,h,h,h)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].materialIndex=4>d?0:1;d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(a.color).multiplyScalar(a.intensity);var e=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});e.color.copy(a.groundColor).multiplyScalar(a.intensity);this.lightSphere=new THREE.Mesh(c,new THREE.MeshFaceMaterial([d,
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-e]));this.lightSphere.position=a.position;this.lightSphere.lookAt(new THREE.Vector3);this.add(this.lightSphere)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.update=function(){this.lightSphere.lookAt(new THREE.Vector3);this.lightSphere.material.materials[0].color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere.material.materials[1].color.copy(this.light.groundColor).multiplyScalar(this.light.intensity)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere)};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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+e]));this.lightSphere.position=a.position;this.lightSphere.lookAt(new THREE.Vector3);this.add(this.lightSphere)};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.update=function(){this.lightSphere.lookAt(new THREE.Vector3);this.lightSphere.material.materials[0].color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere.material.materials[1].color.copy(this.light.groundColor).multiplyScalar(this.light.intensity)};THREE.PointLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere)};THREE.PointLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.PointLightHelper.prototype.update=function(){this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a,b){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.light=a;var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightSphere=new THREE.Mesh(c,d);this.lightSphere.matrixWorld=this.light.matrixWorld;this.lightSphere.matrixAutoUpdate=!1;this.add(this.lightSphere);c=new THREE.CylinderGeometry(1E-4,1,1,8,1,!0);c.applyMatrix((new THREE.Matrix4).makeTranslation(0,
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-0.5,0));c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));d=new THREE.MeshBasicMaterial({fog:!1,wireframe:!0,opacity:0.3,transparent:!0});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone=new THREE.Mesh(c,d);this.lightCone.position=this.light.position;c=a.distance?a.distance:1E4;d=2*c*Math.tan(0.5*a.angle);this.lightCone.scale.set(d,d,c);this.lightCone.lookAt(this.light.target.position);this.add(this.lightCone)};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
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THREE.SpotLightHelper.prototype.update=function(){var a=this.light.distance?this.light.distance:1E4,b=2*a*Math.tan(0.5*this.light.angle);this.lightCone.scale.set(b,b,a);this.lightCone.lookAt(this.light.target.position);this.lightSphere.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightCone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
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