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Add generic Renderer to Object3D and use it when extending for css renderers

Julien Dargelos 5 年之前
父節點
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58210a17f6
共有 3 個文件被更改,包括 5 次插入5 次删除
  1. 1 1
      examples/jsm/renderers/CSS2DRenderer.d.ts
  2. 1 1
      examples/jsm/renderers/CSS3DRenderer.d.ts
  3. 3 3
      src/core/Object3D.d.ts

+ 1 - 1
examples/jsm/renderers/CSS2DRenderer.d.ts

@@ -4,7 +4,7 @@ import {
 	Camera
 } from '../../../src/Three';
 
-export class CSS2DObject extends Object3D {
+export class CSS2DObject extends Object3D<CSS2DRenderer> {
 
 	constructor( element: HTMLElement );
 	element: HTMLElement;

+ 1 - 1
examples/jsm/renderers/CSS3DRenderer.d.ts

@@ -4,7 +4,7 @@ import {
 	Camera
 } from '../../../src/Three';
 
-export class CSS3DObject extends Object3D {
+export class CSS3DObject extends Object3D<CSS3DRenderer> {
 
 	constructor( element: HTMLElement );
 	element: HTMLElement;

+ 3 - 3
src/core/Object3D.d.ts

@@ -20,7 +20,7 @@ export let Object3DIdCount: number;
 /**
  * Base class for scene graph objects
  */
-export class Object3D extends EventDispatcher {
+export class Object3D<Renderer = WebGLRenderer> extends EventDispatcher {
 
 	constructor();
 
@@ -154,7 +154,7 @@ export class Object3D extends EventDispatcher {
 	 * Calls before rendering object
 	 */
 	onBeforeRender: (
-		renderer: WebGLRenderer,
+		renderer: Renderer,
 		scene: Scene,
 		camera: Camera,
 		geometry: Geometry | BufferGeometry,
@@ -166,7 +166,7 @@ export class Object3D extends EventDispatcher {
 	 * Calls after rendering object
 	 */
 	onAfterRender: (
-		renderer: WebGLRenderer,
+		renderer: Renderer,
 		scene: Scene,
 		camera: Camera,
 		geometry: Geometry | BufferGeometry,