@@ -96,7 +96,7 @@
light.position.normalize();
scene.addLight( light );
- var wireMaterial = new THREE.MeshLambertMaterial( { color: 0x000000, wireframe: true } );
+ var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } );
function getOptionsWithSegments(x,b, bevel) {
return {