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Merging with alteredq's branch.

Mr.doob 14 年之前
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584a8440fd

+ 167 - 168
build/Three.js

@@ -1,168 +1,167 @@
-// Three.js r30 - http://github.com/mrdoob/three.js
-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
-THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
-Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
-THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
-THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,h=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,m){return n.distance-m.distance});return h},intersectObject:function(a){function b(M,r,R,B){B=B.clone().subSelf(r);R=R.clone().subSelf(r);var e=M.clone().subSelf(r);M=B.dot(B);r=B.dot(R);B=B.dot(e);var f=R.dot(R);R=R.dot(e);e=1/(M*f-r*r);f=(f*B-r*R)*e;M=(M*R-r*B)*e;return f>0&&M>0&&f+M<1}var d,g,h,n,m,q,l,c,y,G,
-w,F=a.geometry,N=F.vertices,J=[];d=0;for(g=F.faces.length;d<g;d++){h=F.faces[d];G=this.origin.clone();w=this.direction.clone();n=a.matrix.multiplyVector3(N[h.a].position.clone());m=a.matrix.multiplyVector3(N[h.b].position.clone());q=a.matrix.multiplyVector3(N[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.multiplyVector3(N[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());y=w.dot(c);if(y<0){c=c.dot((new THREE.Vector3).sub(n,G))/y;G=G.addSelf(w.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(G,n,m,q)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(b(G,n,m,l)||b(G,m,q,l)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}}return J}};
-THREE.Rectangle=function(){function a(){n=g-b;m=h-d}var b,d,g,h,n,m,q=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,c,y,G){q=false;b=l;d=c;g=y;h=G;a()};this.addPoint=function(l,c){if(q){q=false;b=l;d=c;g=l;h=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
-l);h=Math.max(h,c)}a()};this.addRectangle=function(l){if(q){q=false;b=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
-0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;h=g=d=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+h+", width: "+n+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(){};
-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();g.cross(d,n).normalize();h.cross(n,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,h=1/(this.n41*b+this.n42*
-d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,h=a.n13,n=a.n14,m=a.n21,q=a.n22,l=a.n23,c=a.n24,y=a.n31,G=a.n32,w=a.n33,F=a.n34,N=a.n41,J=a.n42,M=a.n43,r=a.n44,R=b.n11,B=b.n12,e=b.n13,f=b.n14,i=b.n21,o=b.n22,k=b.n23,j=b.n24,A=b.n31,s=b.n32,L=b.n33,u=b.n34,T=b.n41,P=b.n42,t=b.n43,
-H=b.n44;this.n11=d*R+g*i+h*A+n*T;this.n12=d*B+g*o+h*s+n*P;this.n13=d*e+g*k+h*L+n*t;this.n14=d*f+g*j+h*u+n*H;this.n21=m*R+q*i+l*A+c*T;this.n22=m*B+q*o+l*s+c*P;this.n23=m*e+q*k+l*L+c*t;this.n24=m*f+q*j+l*u+c*H;this.n31=y*R+G*i+w*A+F*T;this.n32=y*B+G*o+w*s+F*P;this.n33=y*e+G*k+w*L+F*t;this.n34=y*f+G*j+w*u+F*H;this.n41=N*R+J*i+M*A+r*T;this.n42=N*B+J*o+M*s+r*P;this.n43=N*e+J*k+M*L+r*t;this.n44=N*f+J*j+M*u+r*H},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,h=this.n14,n=this.n21,m=this.n22,
-q=this.n23,l=this.n24,c=this.n31,y=this.n32,G=this.n33,w=this.n34,F=this.n41,N=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=n*a.n11+m*a.n21+q*a.n31+l*a.n41;this.n22=n*a.n12+m*a.n22+q*a.n32+l*a.n42;this.n23=n*a.n13+m*a.n23+q*a.n33+l*a.n43;this.n24=n*a.n14+m*a.n24+q*a.n34+l*a.n44;this.n31=c*a.n11+y*a.n21+G*a.n31+w*a.n41;this.n32=c*a.n12+y*a.n22+
-G*a.n32+w*a.n42;this.n33=c*a.n13+y*a.n23+G*a.n33+w*a.n43;this.n34=c*a.n14+y*a.n24+G*a.n34+w*a.n44;this.n41=F*a.n11+N*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+N*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+N*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+N*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
-this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
-this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var h=b[d];b[d]=b[g];b[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
-"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
-toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
-THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),h=Math.sin(b),n=1-g,m=a.x,q=a.y,l=a.z;d.n11=n*m*m+g;d.n12=n*m*q-h*l;d.n13=n*m*l+h*q;d.n21=n*m*q+h*l;d.n22=n*q*q+g;d.n23=n*q*l-h*m;d.n31=n*m*l-h*q;d.n32=n*q*l+h*m;d.n33=n*l*l+g;return d};
-THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
-a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
-a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],n=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],y=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*n+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*h;a.m[3]=b*n;a.m[4]=b*m;a.m[5]=b*q;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*y;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,g,h,n){var m,q,l;m=new THREE.Matrix4;q=2*h/(b-a);l=2*h/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(n+h)/(n-h);h=-2*n*h/(n-h);m.n11=q;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,g)};
-THREE.Matrix4.makeOrtho=function(a,b,d,g,h,n){var m,q,l,c;m=new THREE.Matrix4;q=b-a;l=d-g;c=n-h;a=(b+a)/q;d=(d+g)/l;h=(n+h)/c;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
-THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,d,g,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,g,h,n){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,h,n,m,q=new THREE.Vector3,
-l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){n=this.vertices[g];n.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){n=this.faces[g];if(a&&n.vertexNormals.length){q.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)q.addSelf(n.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];m=this.vertices[n.c];q.sub(m.position,d.position);l.sub(b.position,d.position);q.crossSelf(l)}q.isZero()||q.normalize();n.normal.copy(q)}},computeVertexNormals:function(){var a,
-b;a=0;for(b=this.faces.length;a<b;a++);},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;
-if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
-THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
-this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(y){var G=[];b=0;for(d=y.length;b<d;b++)y[b]==undefined?G.push("undefined"):G.push(y[b].toString());return G.join("_")}var b,d,g,h,n,m,q,l,c={};g=0;for(h=this.geometry.faces.length;g<h;g++){n=this.geometry.faces[g];m=n.material;q=a(m);if(c[q]==undefined)c[q]={hash:q,counter:0};l=c[q].hash+"_"+c[q].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};n=n instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
-n>65535){c[q].counter+=1;l=c[q].hash+"_"+c[q].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=n}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
-THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
-undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
-if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
-a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(R,B){var e=0,f=1,i=R.z+R.w,o=B.z+B.w,k=-R.z+R.w,j=-B.z+B.w;if(i>=0&&o>=0&&k>=0&&j>=0)return true;else if(i<0&&o<0||k<0&&j<0)return false;else{if(i<0)e=Math.max(e,i/(i-o));else if(o<0)f=Math.min(f,i/(i-o));if(k<0)e=Math.max(e,k/(k-j));else if(j<0)f=Math.min(f,k/(k-j));if(f<e)return false;else{R.lerpSelf(B,e);B.lerpSelf(R,1-f);return true}}}var b=null,d,g,h,n=[],m,q,l=[],c,y,G=[],w=new THREE.Vector4,F=new THREE.Matrix4,N=new THREE.Matrix4,J=new THREE.Vector4,M=
-new THREE.Vector4,r;this.projectScene=function(R,B){var e,f,i,o,k,j,A,s,L,u,T,P,t,H,p,z,x;b=[];h=q=y=0;B.autoUpdateMatrix&&B.updateMatrix();F.multiply(B.projectionMatrix,B.matrix);A=R.objects;e=0;for(f=A.length;e<f;e++){s=A[e];s.autoUpdateMatrix&&s.updateMatrix();L=s.matrix;u=s.rotationMatrix;T=s.material;P=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;i=0;for(o=t.length;i<o;i++){H=t[i];H.positionWorld.copy(H.position);L.multiplyVector3(H.positionWorld);p=H.positionScreen;p.copy(H.positionWorld);
-F.multiplyVector4(p);p.multiplyScalar(1/p.w);H.__visible=p.z>0&&p.z<1}H=s.geometry.faces;i=0;for(o=H.length;i<o;i++){p=H[i];if(p instanceof THREE.Face3){k=t[p.a];j=t[p.b];z=t[p.c];if(k.__visible&&j.__visible&&z.__visible)if(s.doubleSided||s.flipSided!=(z.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(z.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
-d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(p.normal);u.multiplyVector3(d.normalWorld);d.centroidWorld.copy(p.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);z=p.vertexNormals;r=d.vertexNormalsWorld;k=0;for(j=z.length;k<j;k++){x=r[k]=r[k]||new THREE.Vector3;x.copy(z[k]);u.multiplyVector3(x)}d.z=
-d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=p.material;d.overdraw=P;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][2]}b.push(d);h++}}else if(p instanceof THREE.Face4){k=t[p.a];j=t[p.b];z=t[p.c];x=t[p.d];if(k.__visible&&j.__visible&&z.__visible&&x.__visible)if(s.doubleSided||s.flipSided!=((x.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(x.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<
-0||(j.positionScreen.x-z.positionScreen.x)*(x.positionScreen.y-z.positionScreen.y)-(j.positionScreen.y-z.positionScreen.y)*(x.positionScreen.x-z.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(x.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(x.positionScreen);d.normalWorld.copy(p.normal);u.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(p.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=p.material;d.overdraw=P;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][3]}b.push(d);h++;g=n[h]=n[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(j.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(x.positionWorld);
-g.v1.positionScreen.copy(j.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(x.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=T;g.faceMaterial=p.material;g.overdraw=P;if(s.geometry.uvs[i]){g.uvs[0]=s.geometry.uvs[i][1];g.uvs[1]=s.geometry.uvs[i][2];g.uvs[2]=s.geometry.uvs[i][3]}b.push(g);h++}}}}else if(s instanceof THREE.Line){N.multiply(F,L);t=s.geometry.vertices;
-H=t[0];H.positionScreen.copy(H.position);N.multiplyVector4(H.positionScreen);i=1;for(o=t.length;i<o;i++){k=t[i];k.positionScreen.copy(k.position);N.multiplyVector4(k.positionScreen);j=t[i-1];J.copy(k.positionScreen);M.copy(j.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[q]=l[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=s.material;b.push(m);q++}}}else if(s instanceof THREE.Particle){w.set(s.position.x,
-s.position.y,s.position.z,1);F.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=G[y]=G[y]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(w.x+B.projectionMatrix.n11)/(w.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(w.y+B.projectionMatrix.n22)/(w.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);y++}}}b.sort(function(O,D){return D.z-O.z});return b};this.unprojectVector=function(R,B){var e=new THREE.Matrix4;
-e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.multiplyVector3(R);return R}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,h,n;this.domElement=document.createElement("div");this.setSize=function(m,q){d=m;g=q;h=d/2;n=g/2};this.render=function(m,q){var l,c,y,G,w,F,N,J;a=b.projectScene(m,q);l=0;for(c=a.length;l<c;l++){w=a[l];if(w instanceof THREE.RenderableParticle){N=w.x*h+h;J=w.y*n+n;y=0;for(G=w.material.length;y<G;y++){F=w.material[y];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=N+"px";F.style.top=J+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(I,Y,U,E){var v,K,$,S,X=I.lights;I=0;for(v=X.length;I<v;I++){K=X[I];$=K.color;S=K.intensity;if(K instanceof THREE.DirectionalLight){K=U.dot(K.position)*S;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}else if(K instanceof THREE.PointLight){aa.sub(K.position,Y);aa.normalize();K=U.dot(aa)*S;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}}}function b(I,Y,U,E,v,K){if(v.opacity!=0){n(v.opacity);m(v.blending);L=I.positionScreen.x;u=I.positionScreen.y;T=Y.positionScreen.x;
-P=Y.positionScreen.y;t=U.positionScreen.x;H=U.positionScreen.y;var $=L,S=u,X=T,ba=P,Z=t,ca=H;r.beginPath();r.moveTo($,S);r.lineTo(X,ba);r.lineTo(Z,ca);r.lineTo($,S);r.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map&&v.map.loaded)h(L,u,T,P,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);else if(v.env_map&&v.env_map.loaded){if(v.env_map.mapping==THREE.ReflectionMapping){aa.copy(E.vertexNormalsWorld[0]);V=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+
-aa.z*camera.matrix.n13)*0.5+0.5;ja=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[1]);za=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Aa=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[2]);Ba=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Ca=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*
-0.5+0.5;h(L,u,T,P,t,H,v.env_map.image,V,ja,za,Aa,Ba,Ca)}}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){h(L,u,T,P,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);m(THREE.SubtractiveBlending)}if(va)if(!v.wireframe&&v.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){z.r=x.r=O.r=ga.r;z.g=x.g=O.g=ga.g;z.b=x.b=O.b=ga.b;a(K,E.v1.positionWorld,
-E.vertexNormalsWorld[0],z);a(K,E.v2.positionWorld,E.vertexNormalsWorld[1],x);a(K,E.v3.positionWorld,E.vertexNormalsWorld[2],O);D.r=(x.r+O.r)*0.5;D.g=(x.g+O.g)*0.5;D.b=(x.b+O.b)*0.5;Q=q(z,x,O,D);h(L,u,T,P,t,H,Q,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(K,E.centroidWorld,E.normalWorld,ha);p.r=v.color.r*ha.r;p.g=v.color.g*ha.g;p.b=v.color.b*ha.b;p.updateStyleString();v.wireframe?d(p.__styleString,v.wireframe_linewidth):g(p.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):
-g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){C=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;z.r=z.g=z.b=1-C/(W-I.positionScreen.z*ea);x.r=x.g=x.b=1-C/(W-Y.positionScreen.z*ea);O.r=O.g=O.b=1-C/(W-U.positionScreen.z*ea);D.r=(x.r+O.r)*0.5;D.g=(x.g+O.g)*0.5;D.b=(x.b+O.b)*0.5;Q=q(z,x,O,D);h(L,u,T,P,t,H,Q,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){p.r=l(E.normalWorld.x);p.g=l(E.normalWorld.y);p.b=l(E.normalWorld.z);p.updateStyleString();v.wireframe?d(p.__styleString,
-v.wireframe_linewidth):g(p.__styleString)}}}function d(I,Y){if(e!=I)r.strokeStyle=e=I;if(i!=Y)r.lineWidth=i=Y;r.stroke();da.inflate(Y*2)}function g(I){if(f!=I)r.fillStyle=f=I;r.fill()}function h(I,Y,U,E,v,K,$,S,X,ba,Z,ca,la){var ka,fa;ka=$.width-1;fa=$.height-1;S*=ka;X*=fa;ba*=ka;Z*=fa;ca*=ka;la*=fa;U-=I;E-=Y;v-=I;K-=Y;ba-=S;Z-=X;ca-=S;la-=X;fa=1/(ba*la-ca*Z);ka=(la*U-Z*v)*fa;Z=(la*E-Z*K)*fa;U=(ba*v-ca*U)*fa;E=(ba*K-ca*E)*fa;I=I-ka*S-U*X;Y=Y-Z*S-E*X;r.save();r.transform(ka,Z,U,E,I,Y);r.clip();r.drawImage($,
-0,0);r.restore()}function n(I){if(R!=I)r.globalAlpha=R=I}function m(I){if(B!=I){switch(I){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:r.globalCompositeOperation="darker"}B=I}}function q(I,Y,U,E){ia[0]=k(0,o(255,~~(I.r*255)));ia[1]=k(0,o(255,~~(I.g*255)));ia[2]=k(0,o(255,~~(I.b*255)));ia[4]=k(0,o(255,~~(Y.r*255)));ia[5]=k(0,o(255,~~(Y.g*255)));ia[6]=k(0,o(255,~~(Y.b*255)));
-ia[8]=k(0,o(255,~~(U.r*255)));ia[9]=k(0,o(255,~~(U.g*255)));ia[10]=k(0,o(255,~~(U.b*255)));ia[12]=k(0,o(255,~~(E.r*255)));ia[13]=k(0,o(255,~~(E.g*255)));ia[14]=k(0,o(255,~~(E.b*255)));ra.putImageData(wa,0,0);ua.drawImage(sa,0,0);return ta}function l(I){return I<0?o((1+I)*0.5,0.5):0.5+o(I*0.5,0.5)}function c(I,Y){var U=Y.x-I.x,E=Y.y-I.y,v=1/Math.sqrt(U*U+E*E);U*=v;E*=v;Y.x+=U;Y.y+=E;I.x-=U;I.y-=E}var y=null,G=new THREE.Projector,w=document.createElement("canvas"),F,N,J,M,r=w.getContext("2d"),R=1,B=
-0,e=null,f=null,i=1,o=Math.min,k=Math.max,j,A,s,L,u,T,P,t,H,p=new THREE.Color,z=new THREE.Color,x=new THREE.Color,O=new THREE.Color,D=new THREE.Color,C,W,ea,Q,V,ja,za,Aa,Ba,Ca,pa=new THREE.Rectangle,ma=new THREE.Rectangle,da=new THREE.Rectangle,va=false,ha=new THREE.Color,ga=new THREE.Color,na=new THREE.Color,oa=new THREE.Color,Da=Math.PI*2,aa=new THREE.Vector3,sa,ra,wa,ia,ta,ua,qa=16;sa=document.createElement("canvas");sa.width=sa.height=2;ra=sa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,
-0,2,2);wa=ra.getImageData(0,0,2,2);ia=wa.data;ta=document.createElement("canvas");ta.width=ta.height=qa;ua=ta.getContext("2d");ua.translate(-qa/2,-qa/2);ua.scale(qa,qa);qa--;this.domElement=w;this.autoClear=true;this.setSize=function(I,Y){F=I;N=Y;J=F/2;M=N/2;w.width=F;w.height=N;pa.set(-J,-M,J,M)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(pa);r.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(I,Y){var U,E,v,K,$,S,X,ba;r.setTransform(1,
-0,0,-1,J,M);this.autoClear&&this.clear();y=G.projectScene(I,Y);if(va=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);na.setRGB(0,0,0);oa.setRGB(0,0,0);U=0;for(E=$.length;U<E;U++){v=$[U];K=v.color;if(v instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(v instanceof THREE.DirectionalLight){na.r+=K.r;na.g+=K.g;na.b+=K.b}else if(v instanceof THREE.PointLight){oa.r+=K.r;oa.g+=K.g;oa.b+=K.b}}}U=0;for(E=y.length;U<E;U++){v=y[U];da.empty();if(v instanceof THREE.RenderableParticle){j=v;j.x*=
-J;j.y*=M;K=0;for($=v.material.length;K<$;K++){S=j;X=v;var Z=v.material[K];if(Z.opacity!=0){n(Z.opacity);m(Z.blending);ba=void 0;var ca=void 0,la=void 0,ka=void 0,fa=void 0,xa=void 0,ya=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;xa=fa.width>>1;ya=fa.height>>1;la=X.scale.x*J;ka=X.scale.y*M;ba=la*xa;ca=ka*ya;da.set(S.x-ba,S.y-ca,S.x+ba,S.y+ca);if(pa.instersects(da)){r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);r.scale(la,-ka);r.translate(-xa,-ya);r.drawImage(fa,0,0);
-r.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(va){ha.r=ga.r+na.r+oa.r;ha.g=ga.g+na.g+oa.g;ha.b=ga.b+na.b+oa.b;p.r=Z.color.r*ha.r;p.g=Z.color.g*ha.g;p.b=Z.color.b*ha.b;p.updateStyleString()}else p.__styleString=Z.color.__styleString;ba=X.scale.x*J;ca=X.scale.y*M;da.set(S.x-ba,S.y-ca,S.x+ba,S.y+ca);if(pa.instersects(da)){Z=p.__styleString;if(f!=Z)r.fillStyle=f=Z;r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);r.scale(ba,ca);r.beginPath();r.arc(0,0,1,0,Da,true);r.closePath();
-r.fill();r.restore()}}}}}else if(v instanceof THREE.RenderableLine){j=v.v1;A=v.v2;j.positionScreen.x*=J;j.positionScreen.y*=M;A.positionScreen.x*=J;A.positionScreen.y*=M;da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);if(pa.instersects(da)){K=0;for($=v.material.length;K<$;){X=j;ba=A;S=v.material[K++];if(S.opacity!=0){n(S.opacity);m(S.blending);r.beginPath();r.moveTo(X.positionScreen.x,X.positionScreen.y);r.lineTo(ba.positionScreen.x,ba.positionScreen.y);
-r.closePath();if(S instanceof THREE.LineBasicMaterial){p.__styleString=S.color.__styleString;X=S.linewidth;if(i!=X)r.lineWidth=i=X;X=p.__styleString;if(e!=X)r.strokeStyle=e=X;r.stroke();da.inflate(S.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){j=v.v1;A=v.v2;s=v.v3;j.positionScreen.x*=J;j.positionScreen.y*=M;A.positionScreen.x*=J;A.positionScreen.y*=M;s.positionScreen.x*=J;s.positionScreen.y*=M;if(v.overdraw){c(j.positionScreen,A.positionScreen);c(A.positionScreen,s.positionScreen);
-c(s.positionScreen,j.positionScreen)}da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(pa.instersects(da)){K=0;for($=v.meshMaterial.length;K<$;){ba=v.meshMaterial[K++];if(ba instanceof THREE.MeshFaceMaterial){S=0;for(X=v.faceMaterial.length;S<X;)(ba=v.faceMaterial[S++])&&b(j,A,s,v,ba,I)}else b(j,A,s,v,ba,I)}}}ma.addRectangle(da)}r.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(p,z,x){var O,D,C,W;O=0;for(D=p.lights.length;O<D;O++){C=p.lights[O];if(C instanceof THREE.DirectionalLight){W=z.normalWorld.dot(C.position)*C.intensity;if(W>0){x.r+=C.color.r*W;x.g+=C.color.g*W;x.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){j.sub(C.position,z.centroidWorld);j.normalize();W=z.normalWorld.dot(j)*C.intensity;if(W>0){x.r+=C.color.r*W;x.g+=C.color.g*W;x.b+=C.color.b*W}}}}function b(p,z,x,O,D,C){u=g(T++);u.setAttribute("d","M "+p.positionScreen.x+
-" "+p.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(C,O,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=1-D.__2near/(D.__farPlusNear-O.z*D.__farMinusNear);
-B.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(h(O.normalWorld.x),h(O.normalWorld.y),h(O.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);q.appendChild(u)}function d(p,z,x,O,D,C,W){u=g(T++);u.setAttribute("d",
-"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(W,D,e);B.r=C.color.r*e.r;B.g=C.color.g*e.g;B.b=C.color.b*e.b;B.updateStyleString()}else B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){k=
-1-C.__2near/(C.__farPlusNear-D.z*C.__farMinusNear);B.setRGB(k,k,k)}else C instanceof THREE.MeshNormalMaterial&&B.setRGB(h(D.normalWorld.x),h(D.normalWorld.y),h(D.normalWorld.z));C.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+C.opacity);q.appendChild(u)}
-function g(p){if(A[p]==null){A[p]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&A[p].setAttribute("shape-rendering","crispEdges");return A[p]}return A[p]}function h(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var n=null,m=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,y,G,w,F,N,J,M=new THREE.Rectangle,r=new THREE.Rectangle,R=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),i=new THREE.Color(0),
-o=new THREE.Color(0),k,j=new THREE.Vector3,A=[],s=[],L=[],u,T,P,t,H=1;this.domElement=q;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":H=1;break;case "low":H=0}};this.setSize=function(p,z){l=p;c=z;y=l/2;G=c/2;q.setAttribute("viewBox",-y+" "+-G+" "+l+" "+c);q.setAttribute("width",l);q.setAttribute("height",c);M.set(-y,-G,y,G)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(p,z){var x,O,D,C,W,ea,Q,V;this.autoClear&&this.clear();
-n=m.projectScene(p,z);t=P=T=0;if(R=p.lights.length>0){Q=p.lights;f.setRGB(0,0,0);i.setRGB(0,0,0);o.setRGB(0,0,0);x=0;for(O=Q.length;x<O;x++){D=Q[x];C=D.color;if(D instanceof THREE.AmbientLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(D instanceof THREE.DirectionalLight){i.r+=C.r;i.g+=C.g;i.b+=C.b}else if(D instanceof THREE.PointLight){o.r+=C.r;o.g+=C.g;o.b+=C.b}}}x=0;for(O=n.length;x<O;x++){Q=n[x];r.empty();if(Q instanceof THREE.RenderableParticle){w=Q;w.x*=y;w.y*=-G;D=0;for(C=Q.material.length;D<C;D++)if(V=
-Q.material[D]){W=w;ea=Q;V=V;var ja=P++;if(s[ja]==null){s[ja]=document.createElementNS("http://www.w3.org/2000/svg","circle");H==0&&s[ja].setAttribute("shape-rendering","crispEdges")}u=s[ja];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*y);if(V instanceof THREE.ParticleCircleMaterial){if(R){e.r=f.r+i.r+o.r;e.g=f.g+i.g+o.g;e.b=f.b+i.b+o.b;B.r=V.color.r*e.r;B.g=V.color.g*e.g;B.b=V.color.b*e.b;B.updateStyleString()}else B=V.color;u.setAttribute("style","fill: "+B.__styleString)}q.appendChild(u)}}else if(Q instanceof
-THREE.RenderableLine){w=Q.v1;F=Q.v2;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(r)){D=0;for(C=Q.material.length;D<C;)if(V=Q.material[D++]){W=w;ea=F;V=V;ja=t++;if(L[ja]==null){L[ja]=document.createElementNS("http://www.w3.org/2000/svg","line");H==0&&L[ja].setAttribute("shape-rendering","crispEdges")}u=L[ja];u.setAttribute("x1",W.positionScreen.x);
-u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){B.__styleString=V.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);q.appendChild(u)}}}}else if(Q instanceof THREE.RenderableFace3){w=Q.v1;F=Q.v2;N=Q.v3;w.positionScreen.x*=y;w.positionScreen.y*=
--G;F.positionScreen.x*=y;F.positionScreen.y*=-G;N.positionScreen.x*=y;N.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);if(M.instersects(r)){D=0;for(C=Q.meshMaterial.length;D<C;){V=Q.meshMaterial[D++];if(V instanceof THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(V=Q.faceMaterial[W++])&&b(w,F,N,Q,V,p)}else V&&b(w,F,N,Q,V,p)}}}else if(Q instanceof THREE.RenderableFace4){w=
-Q.v1;F=Q.v2;N=Q.v3;J=Q.v4;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;N.positionScreen.x*=y;N.positionScreen.y*=-G;J.positionScreen.x*=y;J.positionScreen.y*=-G;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);r.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(r)){D=0;for(C=Q.meshMaterial.length;D<C;){V=Q.meshMaterial[D++];if(V instanceof
-THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(V=Q.faceMaterial[W++])&&d(w,F,N,J,Q,V,p)}else V&&d(w,F,N,J,Q,V,p)}}}}}};
-THREE.WebGLRenderer=function(a){function b(e,f){var i=c.createProgram();c.attachShader(i,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(i,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
-c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};return i}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function g(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
-c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,q(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,q(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
-function h(e,f){var i,o,k;i=0;for(o=f.length;i<o;i++){k=f[i];e.uniforms[k]=c.getUniformLocation(e,k)}}function n(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,f);c.compileShader(i);
-if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function q(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,y,G,w=new THREE.Matrix4,F,N=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),r=new Float32Array(9),R=new Float32Array(16);a=function(e,f){if(e){var i,o,k,j=pointLights=maxDirLights=maxPointLights=
-0;i=0;for(o=e.lights.length;i<o;i++){k=e.lights[i];k instanceof THREE.DirectionalLight&&j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=f){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*j/(pointLights+j));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
-throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var i=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-o=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-f?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
-"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse  += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-y=b(o,i);c.useProgram(y);h(y,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&h(y,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&h(y,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(y.uniforms.enableMap,0);c.uniform1i(y.uniforms.tMap,0);c.uniform1i(y.uniforms.enableCubeMap,0);c.uniform1i(y.uniforms.tCube,1);c.uniform1i(y.uniforms.mixEnvMap,0);c.uniform1i(y.uniforms.useRefract,0);n(y)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var i,o,k,j,A,s=[],L=[],u=[];j=[];A=[];c.uniform1i(e.uniforms.enableLighting,
-f.lights.length);i=0;for(o=f.lights.length;i<o;i++){k=f.lights[i];if(k instanceof THREE.AmbientLight)s.push(k);else if(k instanceof THREE.DirectionalLight)u.push(k);else k instanceof THREE.PointLight&&L.push(k)}i=k=j=A=0;for(o=s.length;i<o;i++){k+=s[i].color.r;j+=s[i].color.g;A+=s[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,k,j,A);j=[];A=[];i=0;for(o=u.length;i<o;i++){k=u[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);
-A.push(k.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,A);c.uniform3fv(e.uniforms.directionalLightColor,j)}j=[];A=[];i=0;for(o=L.length;i<o;i++){k=L[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);A.push(k.position.z)}if(L.length){c.uniform1i(e.uniforms.pointLightNumber,L.length);c.uniform3fv(e.uniforms.pointLightPosition,A);c.uniform3fv(e.uniforms.pointLightColor,
-j)}};this.createBuffers=function(e,f){var i,o,k,j,A,s,L,u,T=[],P=[],t=[],H=[],p=[],z=0,x=e.materialFaceGroup[f],O;k=false;i=0;for(o=e.material.length;i<o;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){A=0;for(O=x.material.length;A<O;A++)if(x.material[A]&&x.material[A].shading!=undefined&&x.material[A].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}O=
-k;i=0;for(o=x.faces.length;i<o;i++){k=x.faces[i];j=e.geometry.faces[k];A=j.vertexNormals;faceNormal=j.normal;k=e.geometry.uvs[k];if(j instanceof THREE.Face3){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);if(A.length==3&&O)for(j=0;j<3;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)p.push(k[j].u,k[j].v);T.push(z,
-z+1,z+2);P.push(z,z+1);P.push(z,z+2);P.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);t.push(j.x,j.y,j.z);if(A.length==4&&O)for(j=0;j<4;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)p.push(k[j].u,k[j].v);T.push(z,z+
-1,z+2);T.push(z,z+2,z+3);P.push(z,z+1);P.push(z,z+2);P.push(z,z+3);P.push(z+1,z+2);P.push(z+2,z+3);z+=4}}if(t.length){x.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);x.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);x.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);
-c.bufferData(c.ARRAY_BUFFER,new Float32Array(p),c.STATIC_DRAW);x.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);x.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(P),c.STATIC_DRAW);x.__webGLFaceCount=T.length;x.__webGLLineCount=P.length}};this.renderBuffer=function(e,f,i){var o,k,j,A,s,L,u,
-T,P,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);h(f.program,u);n(f.program)}t=f.program}else t=y;if(t!=G){c.useProgram(t);G=t}if(f instanceof THREE.MeshShaderMaterial){u=t;T=f.uniforms;var H,p;for(k in T){H=T[k].type;P=T[k].value;p=u.uniforms[k];if(H=="i")c.uniform1i(p,P);else if(H=="f")c.uniform1f(p,P);else if(H==
-"t"){c.uniform1i(p,P);H=T[k].texture;if(H instanceof THREE.TextureCube)d(H,P);else H instanceof THREE.Texture&&g(H,P)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;o=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;s=f.map;L=f.env_map;u=f.combine==THREE.Mix;k=f.reflectivity;P=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;T=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,
-e.r*o,e.g*o,e.b*o,o);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,k);c.uniform1i(t.uniforms.useRefract,P);c.uniform1f(t.uniforms.mRefractionRatio,T)}if(f instanceof THREE.MeshNormalMaterial){o=f.opacity;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){o=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1f(t.uniforms.m2Near,f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,
-f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,o);c.uniform4f(t.uniforms.mSpecular,k.r,k.g,k.b,o);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,
-0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);L=f.env_map}if(s){g(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(L){d(L,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);
-c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(j){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
-function(e,f,i,o,k){var j,A,s,L,u;s=0;for(L=f.material.length;s<L;s++){j=f.material[s];if(j instanceof THREE.MeshFaceMaterial){j=0;for(A=i.material.length;j<A;j++)if((u=i.material[j])&&u.blending==o&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}else if((u=j)&&u.blending==o&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}};this.render=function(e,f){var i,o;this.initWebGLObjects(e);this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(y,
-f);this.setupLights(y,e);i=0;for(o=e.__webGLObjects.length;i<o;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(o=e.__webGLObjects.length;i<o;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
-false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,i,o,k,j;if(!e.__webGLObjects)e.__webGLObjects=[];f=0;for(i=e.objects.length;f<i;f++){o=e.objects[f];if(o instanceof THREE.Mesh)for(k in o.materialFaceGroup){j=
-o.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(o,k);j.__object=o;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,f){var i,o;for(i=e.__webGLObjects.length-1;i>=0;i--){o=e.__webGLObjects[i].__object;f==o&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(f.matrix,e.matrix);N.set(f.matrix.flatten());J.set(w.flatten());M.set(f.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(w).transpose();r.set(F.m);
-R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,N);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
-THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+// Three.js r30 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
+THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,i=this.z;this.x=d*a.z-i*a.y;this.y=i*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
+Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
+THREE.Vector4=function(a,b,d,i){this.x=a||0;this.y=b||0;this.z=d||0;this.w=i||1};
+THREE.Vector4.prototype={set:function(a,b,d,i){this.x=a;this.y=b;this.z=d;this.w=i;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,i=a.objects,j=[];a=0;for(b=i.length;a<b;a++){d=i[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(o,m){return o.distance-m.distance});return j},intersectObject:function(a){function b(M,r,R,B){B=B.clone().subSelf(r);R=R.clone().subSelf(r);var e=M.clone().subSelf(r);M=B.dot(B);r=B.dot(R);B=B.dot(e);var f=R.dot(R);R=R.dot(e);e=1/(M*f-r*r);f=(f*B-r*R)*e;M=(M*R-r*B)*e;return f>0&&M>0&&f+M<1}var d,i,j,o,m,q,l,c,z,G,
+x,F=a.geometry,N=F.vertices,J=[];d=0;for(i=F.faces.length;d<i;d++){j=F.faces[d];G=this.origin.clone();x=this.direction.clone();o=a.matrix.transformVector3(N[j.a].position.clone());m=a.matrix.transformVector3(N[j.b].position.clone());q=a.matrix.transformVector3(N[j.c].position.clone());l=j instanceof THREE.Face4?a.matrix.transformVector3(N[j.d].position.clone()):null;c=a.rotationMatrix.transformVector3(j.normal.clone());z=x.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(o,G))/z;G=G.addSelf(x.multiplyScalar(c));
+if(j instanceof THREE.Face3){if(b(G,o,m,q)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}else if(j instanceof THREE.Face4)if(b(G,o,m,l)||b(G,m,q,l)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}}return J}};
+THREE.Rectangle=function(){function a(){o=i-b;m=j-d}var b,d,i,j,o,m,q=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return o};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return i};this.getBottom=function(){return j};this.set=function(l,c,z,G){q=false;b=l;d=c;i=z;j=G;a()};this.addPoint=function(l,c){if(q){q=false;b=l;d=c;i=l;j=c}else{b=Math.min(b,l);d=Math.min(d,c);i=Math.max(i,
+l);j=Math.max(j,c)}a()};this.addRectangle=function(l){if(q){q=false;b=l.getLeft();d=l.getTop();i=l.getRight();j=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());i=Math.max(i,l.getRight());j=Math.max(j,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;i+=l;j+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());i=Math.min(i,l.getRight());j=Math.min(j,l.getBottom());a()};this.instersects=function(l){return Math.min(i,l.getRight())-Math.max(b,l.getLeft())>=
+0&&Math.min(j,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;j=i=d=b=0;a()};this.isEmpty=function(){return q};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+i+", top: "+d+", bottom: "+j+", width: "+o+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var i=new THREE.Vector3,j=new THREE.Vector3,o=new THREE.Vector3;o.sub(a,b).normalize();i.cross(d,o).normalize();j.cross(o,i).normalize();this.n11=i.x;this.n12=i.y;this.n13=i.z;this.n14=-i.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=o.x;this.n32=o.y;this.n33=o.z;this.n34=-o.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,i=a.z,j=1/(this.n41*b+this.n42*
+d+this.n43*i+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*i+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*i+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*i+this.n34)*j;return a},transformVector4:function(a){var b=a.x,d=a.y,i=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*i+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*i+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*i+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*i+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,i=a.n12,j=a.n13,o=a.n14,m=a.n21,q=a.n22,l=a.n23,c=a.n24,z=a.n31,G=a.n32,x=a.n33,F=a.n34,N=a.n41,J=a.n42,M=a.n43,r=a.n44,R=b.n11,B=b.n12,e=b.n13,f=b.n14,k=b.n21,n=b.n22,g=b.n23,h=b.n24,w=b.n31,s=b.n32,L=b.n33,u=b.n34,T=b.n41,P=b.n42,t=b.n43,
+H=b.n44;this.n11=d*R+i*k+j*w+o*T;this.n12=d*B+i*n+j*s+o*P;this.n13=d*e+i*g+j*L+o*t;this.n14=d*f+i*h+j*u+o*H;this.n21=m*R+q*k+l*w+c*T;this.n22=m*B+q*n+l*s+c*P;this.n23=m*e+q*g+l*L+c*t;this.n24=m*f+q*h+l*u+c*H;this.n31=z*R+G*k+x*w+F*T;this.n32=z*B+G*n+x*s+F*P;this.n33=z*e+G*g+x*L+F*t;this.n34=z*f+G*h+x*u+F*H;this.n41=N*R+J*k+M*w+r*T;this.n42=N*B+J*n+M*s+r*P;this.n43=N*e+J*g+M*L+r*t;this.n44=N*f+J*h+M*u+r*H},multiplySelf:function(a){var b=this.n11,d=this.n12,i=this.n13,j=this.n14,o=this.n21,m=this.n22,
+q=this.n23,l=this.n24,c=this.n31,z=this.n32,G=this.n33,x=this.n34,F=this.n41,N=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+i*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+i*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+i*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+i*a.n34+j*a.n44;this.n21=o*a.n11+m*a.n21+q*a.n31+l*a.n41;this.n22=o*a.n12+m*a.n22+q*a.n32+l*a.n42;this.n23=o*a.n13+m*a.n23+q*a.n33+l*a.n43;this.n24=o*a.n14+m*a.n24+q*a.n34+l*a.n44;this.n31=c*a.n11+z*a.n21+G*a.n31+x*a.n41;this.n32=c*a.n12+z*a.n22+
+G*a.n32+x*a.n42;this.n33=c*a.n13+z*a.n23+G*a.n33+x*a.n43;this.n34=c*a.n14+z*a.n24+G*a.n34+x*a.n44;this.n41=F*a.n11+N*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+N*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+N*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+N*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,i){var j=b[d];b[d]=b[i];b[i]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
+"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
+toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var i=new THREE.Matrix4;i.n14=a;i.n24=b;i.n34=d;return i};THREE.Matrix4.scaleMatrix=function(a,b,d){var i=new THREE.Matrix4;i.n11=a;i.n22=b;i.n33=d;return i};
+THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,i=Math.cos(b),j=Math.sin(b),o=1-i,m=a.x,q=a.y,l=a.z;d.n11=o*m*m+i;d.n12=o*m*q-j*l;d.n13=o*m*l+j*q;d.n21=o*m*q+j*l;d.n22=o*q*q+i;d.n23=o*q*l-j*m;d.n31=o*m*l-j*q;d.n32=o*q*l+j*m;d.n33=o*l*l+i;return d};
+THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],i=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],o=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],q=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*o+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*i;a.m[2]=b*j;a.m[3]=b*o;a.m[4]=b*m;a.m[5]=b*q;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*z;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,i,j,o){var m,q,l;m=new THREE.Matrix4;q=2*j/(b-a);l=2*j/(i-d);a=(b+a)/(b-a);d=(i+d)/(i-d);i=-(o+j)/(o-j);j=-2*o*j/(o-j);m.n11=q;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=i;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,i){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,i)};
+THREE.Matrix4.makeOrtho=function(a,b,d,i,j,o){var m,q,l,c;m=new THREE.Matrix4;q=b-a;l=d-i;c=o-j;a=(b+a)/q;d=(d+i)/l;j=(o+j)/c;m.n11=2/q;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,d,i,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,i,j,o){this.a=a;this.b=b;this.c=d;this.d=i;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=o instanceof Array?o:[o]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,i,j,o,m,q=new THREE.Vector3,
+l=new THREE.Vector3;i=0;for(j=this.vertices.length;i<j;i++){o=this.vertices[i];o.normal.set(0,0,0)}i=0;for(j=this.faces.length;i<j;i++){o=this.faces[i];if(a&&o.vertexNormals.length){q.set(0,0,0);b=0;for(d=o.normal.length;b<d;b++)q.addSelf(o.vertexNormals[b]);q.divideScalar(3)}else{b=this.vertices[o.a];d=this.vertices[o.b];m=this.vertices[o.c];q.sub(m.position,d.position);l.sub(b.position,d.position);q.crossSelf(l)}q.isZero()||q.normalize();o.normal.copy(q)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(z){var G=[];b=0;for(d=z.length;b<d;b++)z[b]==undefined?G.push("undefined"):G.push(z[b].toString());return G.join("_")}var b,d,i,j,o,m,q,l,c={};i=0;for(j=this.faces.length;i<j;i++){o=this.faces[i];m=o.material;q=a(m);if(c[q]==undefined)c[q]={hash:q,counter:0};l=c[q].hash+
+"_"+c[q].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0};o=o instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+o>65535){c[q].counter+=1;l=c[q].hash+"_"+c[q].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0}}this.geometryChunks[l].faces.push(i);this.geometryChunks[l].vertices+=o}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,b,d,i){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,i);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
+this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,i,j;a=0;for(b=this.geometry.uvs.length;a<b;a++){j=this.geometry.uvs[a];d=0;for(i=j.length;d<i;d++){if(j[d].u!=1)j[d].u-=Math.floor(j[d].u);if(j[d].v!=1)j[d].v-=Math.floor(j[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
+undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
+if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,i){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=i!==undefined?i:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){function a(R,B){var e=0,f=1,k=R.z+R.w,n=B.z+B.w,g=-R.z+R.w,h=-B.z+B.w;if(k>=0&&n>=0&&g>=0&&h>=0)return true;else if(k<0&&n<0||g<0&&h<0)return false;else{if(k<0)e=Math.max(e,k/(k-n));else if(n<0)f=Math.min(f,k/(k-n));if(g<0)e=Math.max(e,g/(g-h));else if(h<0)f=Math.min(f,g/(g-h));if(f<e)return false;else{R.lerpSelf(B,e);B.lerpSelf(R,1-f);return true}}}var b=null,d,i,j,o=[],m,q,l=[],c,z,G=[],x=new THREE.Vector4,F=new THREE.Matrix4,N=new THREE.Matrix4,J=new THREE.Vector4,M=
+new THREE.Vector4,r;this.projectScene=function(R,B){var e,f,k,n,g,h,w,s,L,u,T,P,t,H,p,A,y;b=[];j=q=z=0;B.autoUpdateMatrix&&B.updateMatrix();F.multiply(B.projectionMatrix,B.matrix);w=R.objects;e=0;for(f=w.length;e<f;e++){s=w[e];s.autoUpdateMatrix&&s.updateMatrix();L=s.matrix;u=s.rotationMatrix;T=s.material;P=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;k=0;for(n=t.length;k<n;k++){H=t[k];H.positionWorld.copy(H.position);L.transformVector3(H.positionWorld);p=H.positionScreen;p.copy(H.positionWorld);
+F.transformVector4(p);p.multiplyScalar(1/p.w);H.__visible=p.z>0&&p.z<1}H=s.geometry.faces;k=0;for(n=H.length;k<n;k++){p=H[k];if(p instanceof THREE.Face3){g=t[p.a];h=t[p.b];A=t[p.c];if(g.__visible&&h.__visible&&A.__visible)if(s.doubleSided||s.flipSided!=(A.positionScreen.x-g.positionScreen.x)*(h.positionScreen.y-g.positionScreen.y)-(A.positionScreen.y-g.positionScreen.y)*(h.positionScreen.x-g.positionScreen.x)<0){d=o[j]=o[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(g.positionWorld);d.v2.positionWorld.copy(h.positionWorld);
+d.v3.positionWorld.copy(A.positionWorld);d.v1.positionScreen.copy(g.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(A.positionScreen);d.normalWorld.copy(p.normal);u.transformVector3(d.normalWorld);d.centroidWorld.copy(p.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);A=p.vertexNormals;r=d.vertexNormalsWorld;g=0;for(h=A.length;g<h;g++){y=r[g]=r[g]||new THREE.Vector3;y.copy(A[g]);u.transformVector3(y)}d.z=
+d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=p.material;d.overdraw=P;if(s.geometry.uvs[k]){d.uvs[0]=s.geometry.uvs[k][0];d.uvs[1]=s.geometry.uvs[k][1];d.uvs[2]=s.geometry.uvs[k][2]}b.push(d);j++}}else if(p instanceof THREE.Face4){g=t[p.a];h=t[p.b];A=t[p.c];y=t[p.d];if(g.__visible&&h.__visible&&A.__visible&&y.__visible)if(s.doubleSided||s.flipSided!=((y.positionScreen.x-g.positionScreen.x)*(h.positionScreen.y-g.positionScreen.y)-(y.positionScreen.y-g.positionScreen.y)*(h.positionScreen.x-g.positionScreen.x)<
+0||(h.positionScreen.x-A.positionScreen.x)*(y.positionScreen.y-A.positionScreen.y)-(h.positionScreen.y-A.positionScreen.y)*(y.positionScreen.x-A.positionScreen.x)<0)){d=o[j]=o[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(g.positionWorld);d.v2.positionWorld.copy(h.positionWorld);d.v3.positionWorld.copy(y.positionWorld);d.v1.positionScreen.copy(g.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(y.positionScreen);d.normalWorld.copy(p.normal);u.transformVector3(d.normalWorld);
+d.centroidWorld.copy(p.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=p.material;d.overdraw=P;if(s.geometry.uvs[k]){d.uvs[0]=s.geometry.uvs[k][0];d.uvs[1]=s.geometry.uvs[k][1];d.uvs[2]=s.geometry.uvs[k][3]}b.push(d);j++;i=o[j]=o[j]||new THREE.RenderableFace3;i.v1.positionWorld.copy(h.positionWorld);i.v2.positionWorld.copy(A.positionWorld);i.v3.positionWorld.copy(y.positionWorld);
+i.v1.positionScreen.copy(h.positionScreen);i.v2.positionScreen.copy(A.positionScreen);i.v3.positionScreen.copy(y.positionScreen);i.normalWorld.copy(d.normalWorld);i.centroidWorld.copy(d.centroidWorld);i.centroidScreen.copy(d.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterial=T;i.faceMaterial=p.material;i.overdraw=P;if(s.geometry.uvs[k]){i.uvs[0]=s.geometry.uvs[k][1];i.uvs[1]=s.geometry.uvs[k][2];i.uvs[2]=s.geometry.uvs[k][3]}b.push(i);j++}}}}else if(s instanceof THREE.Line){N.multiply(F,L);t=s.geometry.vertices;
+H=t[0];H.positionScreen.copy(H.position);N.transformVector4(H.positionScreen);k=1;for(n=t.length;k<n;k++){g=t[k];g.positionScreen.copy(g.position);N.transformVector4(g.positionScreen);h=t[k-1];J.copy(g.positionScreen);M.copy(h.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[q]=l[q]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=s.material;b.push(m);q++}}}else if(s instanceof THREE.Particle){x.set(s.position.x,
+s.position.y,s.position.z,1);F.transformVector4(x);x.z/=x.w;if(x.z>0&&x.z<1){c=G[z]=G[z]||new THREE.RenderableParticle;c.x=x.x/x.w;c.y=x.y/x.w;c.z=x.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(x.x+B.projectionMatrix.n11)/(x.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(x.y+B.projectionMatrix.n22)/(x.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);z++}}}b.sort(function(O,D){return D.z-O.z});return b};this.unprojectVector=function(R,B){var e=new THREE.Matrix4;
+e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.transformVector3(R);return R}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,i,j,o;this.domElement=document.createElement("div");this.setSize=function(m,q){d=m;i=q;j=d/2;o=i/2};this.render=function(m,q){var l,c,z,G,x,F,N,J;a=b.projectScene(m,q);l=0;for(c=a.length;l<c;l++){x=a[l];if(x instanceof THREE.RenderableParticle){N=x.x*j+j;J=x.y*o+o;z=0;for(G=x.material.length;z<G;z++){F=x.material[z];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=N+"px";F.style.top=J+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(I,Y,U,E){var v,K,$,S,X=I.lights;I=0;for(v=X.length;I<v;I++){K=X[I];$=K.color;S=K.intensity;if(K instanceof THREE.DirectionalLight){K=U.dot(K.position)*S;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}else if(K instanceof THREE.PointLight){aa.sub(K.position,Y);aa.normalize();K=U.dot(aa)*S;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}}}function b(I,Y,U,E,v,K){if(v.opacity!=0){o(v.opacity);m(v.blending);L=I.positionScreen.x;u=I.positionScreen.y;T=Y.positionScreen.x;
+P=Y.positionScreen.y;t=U.positionScreen.x;H=U.positionScreen.y;var $=L,S=u,X=T,ba=P,Z=t,ca=H;r.beginPath();r.moveTo($,S);r.lineTo(X,ba);r.lineTo(Z,ca);r.lineTo($,S);r.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map&&v.map.loaded)j(L,u,T,P,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);else if(v.env_map&&v.env_map.loaded){if(v.env_map.mapping==THREE.ReflectionMapping){aa.copy(E.vertexNormalsWorld[0]);V=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+
+aa.z*camera.matrix.n13)*0.5+0.5;ja=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[1]);za=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Aa=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[2]);Ba=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Ca=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*
+0.5+0.5;j(L,u,T,P,t,H,v.env_map.image,V,ja,za,Aa,Ba,Ca)}}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):i(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){j(L,u,T,P,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);m(THREE.SubtractiveBlending)}if(va)if(!v.wireframe&&v.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){A.r=y.r=O.r=ga.r;A.g=y.g=O.g=ga.g;A.b=y.b=O.b=ga.b;a(K,E.v1.positionWorld,
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+i(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){C=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;A.r=A.g=A.b=1-C/(W-I.positionScreen.z*ea);y.r=y.g=y.b=1-C/(W-Y.positionScreen.z*ea);O.r=O.g=O.b=1-C/(W-U.positionScreen.z*ea);D.r=(y.r+O.r)*0.5;D.g=(y.g+O.g)*0.5;D.b=(y.b+O.b)*0.5;Q=q(A,y,O,D);j(L,u,T,P,t,H,Q,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){p.r=l(E.normalWorld.x);p.g=l(E.normalWorld.y);p.b=l(E.normalWorld.z);p.updateStyleString();v.wireframe?d(p.__styleString,
+v.wireframe_linewidth):i(p.__styleString)}}}function d(I,Y){if(e!=I)r.strokeStyle=e=I;if(k!=Y)r.lineWidth=k=Y;r.stroke();da.inflate(Y*2)}function i(I){if(f!=I)r.fillStyle=f=I;r.fill()}function j(I,Y,U,E,v,K,$,S,X,ba,Z,ca,la){var ka,fa;ka=$.width-1;fa=$.height-1;S*=ka;X*=fa;ba*=ka;Z*=fa;ca*=ka;la*=fa;U-=I;E-=Y;v-=I;K-=Y;ba-=S;Z-=X;ca-=S;la-=X;fa=1/(ba*la-ca*Z);ka=(la*U-Z*v)*fa;Z=(la*E-Z*K)*fa;U=(ba*v-ca*U)*fa;E=(ba*K-ca*E)*fa;I=I-ka*S-U*X;Y=Y-Z*S-E*X;r.save();r.transform(ka,Z,U,E,I,Y);r.clip();r.drawImage($,
+0,0);r.restore()}function o(I){if(R!=I)r.globalAlpha=R=I}function m(I){if(B!=I){switch(I){case THREE.NormalBlending:r.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:r.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:r.globalCompositeOperation="darker"}B=I}}function q(I,Y,U,E){ia[0]=g(0,n(255,~~(I.r*255)));ia[1]=g(0,n(255,~~(I.g*255)));ia[2]=g(0,n(255,~~(I.b*255)));ia[4]=g(0,n(255,~~(Y.r*255)));ia[5]=g(0,n(255,~~(Y.g*255)));ia[6]=g(0,n(255,~~(Y.b*255)));
+ia[8]=g(0,n(255,~~(U.r*255)));ia[9]=g(0,n(255,~~(U.g*255)));ia[10]=g(0,n(255,~~(U.b*255)));ia[12]=g(0,n(255,~~(E.r*255)));ia[13]=g(0,n(255,~~(E.g*255)));ia[14]=g(0,n(255,~~(E.b*255)));ra.putImageData(wa,0,0);ua.drawImage(sa,0,0);return ta}function l(I){return I<0?n((1+I)*0.5,0.5):0.5+n(I*0.5,0.5)}function c(I,Y){var U=Y.x-I.x,E=Y.y-I.y,v=1/Math.sqrt(U*U+E*E);U*=v;E*=v;Y.x+=U;Y.y+=E;I.x-=U;I.y-=E}var z=null,G=new THREE.Projector,x=document.createElement("canvas"),F,N,J,M,r=x.getContext("2d"),R=1,B=
+0,e=null,f=null,k=1,n=Math.min,g=Math.max,h,w,s,L,u,T,P,t,H,p=new THREE.Color,A=new THREE.Color,y=new THREE.Color,O=new THREE.Color,D=new THREE.Color,C,W,ea,Q,V,ja,za,Aa,Ba,Ca,pa=new THREE.Rectangle,ma=new THREE.Rectangle,da=new THREE.Rectangle,va=false,ha=new THREE.Color,ga=new THREE.Color,na=new THREE.Color,oa=new THREE.Color,Da=Math.PI*2,aa=new THREE.Vector3,sa,ra,wa,ia,ta,ua,qa=16;sa=document.createElement("canvas");sa.width=sa.height=2;ra=sa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,
+0,2,2);wa=ra.getImageData(0,0,2,2);ia=wa.data;ta=document.createElement("canvas");ta.width=ta.height=qa;ua=ta.getContext("2d");ua.translate(-qa/2,-qa/2);ua.scale(qa,qa);qa--;this.domElement=x;this.autoClear=true;this.setSize=function(I,Y){F=I;N=Y;J=F/2;M=N/2;x.width=F;x.height=N;pa.set(-J,-M,J,M)};this.clear=function(){if(!ma.isEmpty()){ma.inflate(1);ma.minSelf(pa);r.clearRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());ma.empty()}};this.render=function(I,Y){var U,E,v,K,$,S,X,ba;r.setTransform(1,
+0,0,-1,J,M);this.autoClear&&this.clear();z=G.projectScene(I,Y);if(va=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);na.setRGB(0,0,0);oa.setRGB(0,0,0);U=0;for(E=$.length;U<E;U++){v=$[U];K=v.color;if(v instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(v instanceof THREE.DirectionalLight){na.r+=K.r;na.g+=K.g;na.b+=K.b}else if(v instanceof THREE.PointLight){oa.r+=K.r;oa.g+=K.g;oa.b+=K.b}}}U=0;for(E=z.length;U<E;U++){v=z[U];da.empty();if(v instanceof THREE.RenderableParticle){h=v;h.x*=
+J;h.y*=M;K=0;for($=v.material.length;K<$;K++){S=h;X=v;var Z=v.material[K];if(Z.opacity!=0){o(Z.opacity);m(Z.blending);ba=void 0;var ca=void 0,la=void 0,ka=void 0,fa=void 0,xa=void 0,ya=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;xa=fa.width>>1;ya=fa.height>>1;la=X.scale.x*J;ka=X.scale.y*M;ba=la*xa;ca=ka*ya;da.set(S.x-ba,S.y-ca,S.x+ba,S.y+ca);if(pa.instersects(da)){r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);r.scale(la,-ka);r.translate(-xa,-ya);r.drawImage(fa,0,0);
+r.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(va){ha.r=ga.r+na.r+oa.r;ha.g=ga.g+na.g+oa.g;ha.b=ga.b+na.b+oa.b;p.r=Z.color.r*ha.r;p.g=Z.color.g*ha.g;p.b=Z.color.b*ha.b;p.updateStyleString()}else p.__styleString=Z.color.__styleString;ba=X.scale.x*J;ca=X.scale.y*M;da.set(S.x-ba,S.y-ca,S.x+ba,S.y+ca);if(pa.instersects(da)){Z=p.__styleString;if(f!=Z)r.fillStyle=f=Z;r.save();r.translate(S.x,S.y);r.rotate(-X.rotation);r.scale(ba,ca);r.beginPath();r.arc(0,0,1,0,Da,true);r.closePath();
+r.fill();r.restore()}}}}}else if(v instanceof THREE.RenderableLine){h=v.v1;w=v.v2;h.positionScreen.x*=J;h.positionScreen.y*=M;w.positionScreen.x*=J;w.positionScreen.y*=M;da.addPoint(h.positionScreen.x,h.positionScreen.y);da.addPoint(w.positionScreen.x,w.positionScreen.y);if(pa.instersects(da)){K=0;for($=v.material.length;K<$;){X=h;ba=w;S=v.material[K++];if(S.opacity!=0){o(S.opacity);m(S.blending);r.beginPath();r.moveTo(X.positionScreen.x,X.positionScreen.y);r.lineTo(ba.positionScreen.x,ba.positionScreen.y);
+r.closePath();if(S instanceof THREE.LineBasicMaterial){p.__styleString=S.color.__styleString;X=S.linewidth;if(k!=X)r.lineWidth=k=X;X=p.__styleString;if(e!=X)r.strokeStyle=e=X;r.stroke();da.inflate(S.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){h=v.v1;w=v.v2;s=v.v3;h.positionScreen.x*=J;h.positionScreen.y*=M;w.positionScreen.x*=J;w.positionScreen.y*=M;s.positionScreen.x*=J;s.positionScreen.y*=M;if(v.overdraw){c(h.positionScreen,w.positionScreen);c(w.positionScreen,s.positionScreen);
+c(s.positionScreen,h.positionScreen)}da.addPoint(h.positionScreen.x,h.positionScreen.y);da.addPoint(w.positionScreen.x,w.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(pa.instersects(da)){K=0;for($=v.meshMaterial.length;K<$;){ba=v.meshMaterial[K++];if(ba instanceof THREE.MeshFaceMaterial){S=0;for(X=v.faceMaterial.length;S<X;)(ba=v.faceMaterial[S++])&&b(h,w,s,v,ba,I)}else b(h,w,s,v,ba,I)}}}ma.addRectangle(da)}r.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(p,A,y){var O,D,C,W;O=0;for(D=p.lights.length;O<D;O++){C=p.lights[O];if(C instanceof THREE.DirectionalLight){W=A.normalWorld.dot(C.position)*C.intensity;if(W>0){y.r+=C.color.r*W;y.g+=C.color.g*W;y.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){h.sub(C.position,A.centroidWorld);h.normalize();W=A.normalWorld.dot(h)*C.intensity;if(W>0){y.r+=C.color.r*W;y.g+=C.color.g*W;y.b+=C.color.b*W}}}}function b(p,A,y,O,D,C){u=i(T++);u.setAttribute("d","M "+p.positionScreen.x+
+" "+p.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(C,O,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){g=1-D.__2near/(D.__farPlusNear-O.z*D.__farMinusNear);
+B.setRGB(g,g,g)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(j(O.normalWorld.x),j(O.normalWorld.y),j(O.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);q.appendChild(u)}function d(p,A,y,O,D,C,W){u=i(T++);u.setAttribute("d",
+"M "+p.positionScreen.x+" "+p.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(R){e.r=f.r;e.g=f.g;e.b=f.b;a(W,D,e);B.r=C.color.r*e.r;B.g=C.color.g*e.g;B.b=C.color.b*e.b;B.updateStyleString()}else B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){g=
+1-C.__2near/(C.__farPlusNear-D.z*C.__farMinusNear);B.setRGB(g,g,g)}else C instanceof THREE.MeshNormalMaterial&&B.setRGB(j(D.normalWorld.x),j(D.normalWorld.y),j(D.normalWorld.z));C.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+C.opacity);q.appendChild(u)}
+function i(p){if(w[p]==null){w[p]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&w[p].setAttribute("shape-rendering","crispEdges");return w[p]}return w[p]}function j(p){return p<0?Math.min((1+p)*0.5,0.5):0.5+Math.min(p*0.5,0.5)}var o=null,m=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,z,G,x,F,N,J,M=new THREE.Rectangle,r=new THREE.Rectangle,R=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),k=new THREE.Color(0),
+n=new THREE.Color(0),g,h=new THREE.Vector3,w=[],s=[],L=[],u,T,P,t,H=1;this.domElement=q;this.autoClear=true;this.setQuality=function(p){switch(p){case "high":H=1;break;case "low":H=0}};this.setSize=function(p,A){l=p;c=A;z=l/2;G=c/2;q.setAttribute("viewBox",-z+" "+-G+" "+l+" "+c);q.setAttribute("width",l);q.setAttribute("height",c);M.set(-z,-G,z,G)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(p,A){var y,O,D,C,W,ea,Q,V;this.autoClear&&this.clear();
+o=m.projectScene(p,A);t=P=T=0;if(R=p.lights.length>0){Q=p.lights;f.setRGB(0,0,0);k.setRGB(0,0,0);n.setRGB(0,0,0);y=0;for(O=Q.length;y<O;y++){D=Q[y];C=D.color;if(D instanceof THREE.AmbientLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(D instanceof THREE.DirectionalLight){k.r+=C.r;k.g+=C.g;k.b+=C.b}else if(D instanceof THREE.PointLight){n.r+=C.r;n.g+=C.g;n.b+=C.b}}}y=0;for(O=o.length;y<O;y++){Q=o[y];r.empty();if(Q instanceof THREE.RenderableParticle){x=Q;x.x*=z;x.y*=-G;D=0;for(C=Q.material.length;D<C;D++)if(V=
+Q.material[D]){W=x;ea=Q;V=V;var ja=P++;if(s[ja]==null){s[ja]=document.createElementNS("http://www.w3.org/2000/svg","circle");H==0&&s[ja].setAttribute("shape-rendering","crispEdges")}u=s[ja];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*z);if(V instanceof THREE.ParticleCircleMaterial){if(R){e.r=f.r+k.r+n.r;e.g=f.g+k.g+n.g;e.b=f.b+k.b+n.b;B.r=V.color.r*e.r;B.g=V.color.g*e.g;B.b=V.color.b*e.b;B.updateStyleString()}else B=V.color;u.setAttribute("style","fill: "+B.__styleString)}q.appendChild(u)}}else if(Q instanceof
+THREE.RenderableLine){x=Q.v1;F=Q.v2;x.positionScreen.x*=z;x.positionScreen.y*=-G;F.positionScreen.x*=z;F.positionScreen.y*=-G;r.addPoint(x.positionScreen.x,x.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(r)){D=0;for(C=Q.material.length;D<C;)if(V=Q.material[D++]){W=x;ea=F;V=V;ja=t++;if(L[ja]==null){L[ja]=document.createElementNS("http://www.w3.org/2000/svg","line");H==0&&L[ja].setAttribute("shape-rendering","crispEdges")}u=L[ja];u.setAttribute("x1",W.positionScreen.x);
+u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){B.__styleString=V.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);q.appendChild(u)}}}}else if(Q instanceof THREE.RenderableFace3){x=Q.v1;F=Q.v2;N=Q.v3;x.positionScreen.x*=z;x.positionScreen.y*=
+-G;F.positionScreen.x*=z;F.positionScreen.y*=-G;N.positionScreen.x*=z;N.positionScreen.y*=-G;r.addPoint(x.positionScreen.x,x.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);if(M.instersects(r)){D=0;for(C=Q.meshMaterial.length;D<C;){V=Q.meshMaterial[D++];if(V instanceof THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(V=Q.faceMaterial[W++])&&b(x,F,N,Q,V,p)}else V&&b(x,F,N,Q,V,p)}}}else if(Q instanceof THREE.RenderableFace4){x=
+Q.v1;F=Q.v2;N=Q.v3;J=Q.v4;x.positionScreen.x*=z;x.positionScreen.y*=-G;F.positionScreen.x*=z;F.positionScreen.y*=-G;N.positionScreen.x*=z;N.positionScreen.y*=-G;J.positionScreen.x*=z;J.positionScreen.y*=-G;r.addPoint(x.positionScreen.x,x.positionScreen.y);r.addPoint(F.positionScreen.x,F.positionScreen.y);r.addPoint(N.positionScreen.x,N.positionScreen.y);r.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(r)){D=0;for(C=Q.meshMaterial.length;D<C;){V=Q.meshMaterial[D++];if(V instanceof
+THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(V=Q.faceMaterial[W++])&&d(x,F,N,J,Q,V,p)}else V&&d(x,F,N,J,Q,V,p)}}}}}};
+THREE.WebGLRenderer=function(a){function b(e,f){var k=c.createProgram();c.attachShader(k,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(k,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,
+c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};return k}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var k=0;k<6;++k)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[k]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function i(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
+c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,q(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,q(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
+function j(e,f){var k,n,g;k=0;for(n=f.length;k<n;k++){g=f[k];e.uniforms[g]=c.getUniformLocation(e,g)}}function o(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,f);c.compileShader(k);
+if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}function q(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,z,G,x=new THREE.Matrix4,F,N=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),r=new Float32Array(9),R=new Float32Array(16);a=function(e,f){if(e){var k,n,g,h=pointLights=maxDirLights=maxPointLights=
+0;k=0;for(n=e.lights.length;k<n;k++){g=e.lights[k];g instanceof THREE.DirectionalLight&&h++;g instanceof THREE.PointLight&&pointLights++}if(pointLights+h<=f){maxDirLights=h;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*h/(pointLights+h));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
+throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var k=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+n=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+f?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
+"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse  += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
+z=b(n,k);c.useProgram(z);j(z,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&j(z,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&j(z,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(z.uniforms.enableMap,0);c.uniform1i(z.uniforms.tMap,0);c.uniform1i(z.uniforms.enableCubeMap,0);c.uniform1i(z.uniforms.tCube,1);c.uniform1i(z.uniforms.mixEnvMap,0);c.uniform1i(z.uniforms.useRefract,0);o(z)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var k,n,g,h,w,s=[],L=[],u=[];h=[];w=[];c.uniform1i(e.uniforms.enableLighting,
+f.lights.length);k=0;for(n=f.lights.length;k<n;k++){g=f.lights[k];if(g instanceof THREE.AmbientLight)s.push(g);else if(g instanceof THREE.DirectionalLight)u.push(g);else g instanceof THREE.PointLight&&L.push(g)}k=g=h=w=0;for(n=s.length;k<n;k++){g+=s[k].color.r;h+=s[k].color.g;w+=s[k].color.b}c.uniform3f(e.uniforms.ambientLightColor,g,h,w);h=[];w=[];k=0;for(n=u.length;k<n;k++){g=u[k];h.push(g.color.r*g.intensity);h.push(g.color.g*g.intensity);h.push(g.color.b*g.intensity);w.push(g.position.x);w.push(g.position.y);
+w.push(g.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,w);c.uniform3fv(e.uniforms.directionalLightColor,h)}h=[];w=[];k=0;for(n=L.length;k<n;k++){g=L[k];h.push(g.color.r*g.intensity);h.push(g.color.g*g.intensity);h.push(g.color.b*g.intensity);w.push(g.position.x);w.push(g.position.y);w.push(g.position.z)}if(L.length){c.uniform1i(e.uniforms.pointLightNumber,L.length);c.uniform3fv(e.uniforms.pointLightPosition,w);c.uniform3fv(e.uniforms.pointLightColor,
+h)}};this.createBuffers=function(e,f){var k,n,g,h,w,s,L,u,T=[],P=[],t=[],H=[],p=[],A=0,y=e.geometry.geometryChunks[f],O;g=false;k=0;for(n=e.material.length;k<n;k++){meshMaterial=e.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){w=0;for(O=y.material.length;w<O;w++)if(y.material[w]&&y.material[w].shading!=undefined&&y.material[w].shading==THREE.SmoothShading){g=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){g=true;break}if(g)break}O=
+g;k=0;for(n=y.faces.length;k<n;k++){g=y.faces[k];h=e.geometry.faces[g];w=h.vertexNormals;faceNormal=h.normal;g=e.geometry.uvs[g];if(h instanceof THREE.Face3){s=e.geometry.vertices[h.a].position;L=e.geometry.vertices[h.b].position;u=e.geometry.vertices[h.c].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);if(w.length==3&&O)for(h=0;h<3;h++)H.push(w[h].x,w[h].y,w[h].z);else for(h=0;h<3;h++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(g)for(h=0;h<3;h++)p.push(g[h].u,g[h].v);T.push(A,
+A+1,A+2);P.push(A,A+1);P.push(A,A+2);P.push(A+1,A+2);A+=3}else if(h instanceof THREE.Face4){s=e.geometry.vertices[h.a].position;L=e.geometry.vertices[h.b].position;u=e.geometry.vertices[h.c].position;h=e.geometry.vertices[h.d].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);t.push(h.x,h.y,h.z);if(w.length==4&&O)for(h=0;h<4;h++)H.push(w[h].x,w[h].y,w[h].z);else for(h=0;h<4;h++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(g)for(h=0;h<4;h++)p.push(g[h].u,g[h].v);T.push(A,A+
+1,A+2);T.push(A,A+2,A+3);P.push(A,A+1);P.push(A,A+2);P.push(A,A+3);P.push(A+1,A+2);P.push(A+2,A+3);A+=4}}if(t.length){y.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);y.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);y.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);
+c.bufferData(c.ARRAY_BUFFER,new Float32Array(p),c.STATIC_DRAW);y.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);y.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(P),c.STATIC_DRAW);y.__webGLFaceCount=T.length;y.__webGLLineCount=P.length}};this.renderBuffer=function(e,f,k){var n,g,h,w,s,L,u,
+T,P,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);j(f.program,u);o(f.program)}t=f.program}else t=z;if(t!=G){c.useProgram(t);G=t}if(f instanceof THREE.MeshShaderMaterial){h=f.wireframe;w=f.wireframe_linewidth;u=t;T=f.uniforms;var H,p;for(g in T){H=T[g].type;P=T[g].value;p=u.uniforms[g];if(H=="i")c.uniform1i(p,
+P);else if(H=="f")c.uniform1f(p,P);else if(H=="t"){c.uniform1i(p,P);H=T[g].texture;if(H instanceof THREE.TextureCube)d(H,P);else H instanceof THREE.Texture&&i(H,P)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;n=f.opacity;h=f.wireframe;w=f.wireframe_linewidth;s=f.map;L=f.env_map;u=f.combine==THREE.Mix;g=f.reflectivity;P=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;
+T=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,e.r*n,e.g*n,e.b*n,n);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,g);c.uniform1i(t.uniforms.useRefract,P);c.uniform1f(t.uniforms.mRefractionRatio,T)}if(f instanceof THREE.MeshNormalMaterial){n=f.opacity;c.uniform1f(t.uniforms.mOpacity,n);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){n=f.opacity;h=f.wireframe;w=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,n);c.uniform1f(t.uniforms.m2Near,
+f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;g=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,n);c.uniform4f(t.uniforms.mSpecular,g.r,g.g,g.b,n);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof
+THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);L=f.env_map}if(s){i(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(L){d(L,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,
+0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLNormalBuffer);c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(h){c.lineWidth(w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);c.drawElements(c.LINES,k.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
+k.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,f,k,n,g){var h,w,s,L,u;s=0;for(L=f.material.length;s<L;s++){h=f.material[s];if(h instanceof THREE.MeshFaceMaterial){h=0;for(w=k.material.length;h<w;h++)if((u=k.material[h])&&u.blending==n&&u.opacity<1==g){this.setBlending(u.blending);this.renderBuffer(e,u,k)}}else if((u=h)&&u.blending==n&&u.opacity<1==g){this.setBlending(u.blending);this.renderBuffer(e,u,k)}}};this.render=function(e,f){var k,n,g,h;this.initWebGLObjects(e);this.autoClear&&
+this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(z,f);this.setupLights(z,e);k=0;for(n=e.__webGLObjects.length;k<n;k++){g=e.__webGLObjects[k];h=g.object;g=g.buffer;if(h.visible){this.setupMatrices(h,f);this.loadMatrices(z);this.renderPass(f,h,g,THREE.NormalBlending,false)}}k=0;for(n=e.__webGLObjects.length;k<n;k++){g=e.__webGLObjects[k];h=g.object;g=g.buffer;if(h.visible){this.setupMatrices(h,f);this.loadMatrices(z);this.renderPass(f,h,g,THREE.AdditiveBlending,false);this.renderPass(f,
+h,g,THREE.SubtractiveBlending,false);this.renderPass(f,h,g,THREE.AdditiveBlending,true);this.renderPass(f,h,g,THREE.SubtractiveBlending,true);this.renderPass(f,h,g,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,k,n,g,h,w;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}f=0;for(k=e.objects.length;f<k;f++){n=e.objects[f];if(e.__webGLObjectsMap[n.id]==undefined)e.__webGLObjectsMap[n.id]={};w=e.__webGLObjectsMap[n.id];if(n instanceof THREE.Mesh)for(h in n.geometry.geometryChunks){g=
+n.geometry.geometryChunks[h];g.__webGLVertexBuffer||this.createBuffers(n,h);if(w[h]==undefined){g={buffer:g,object:n};e.__webGLObjects.push(g);w[h]=1}}}};this.removeObject=function(e,f){var k,n;for(k=e.__webGLObjects.length-1;k>=0;k--){n=e.__webGLObjects[k].object;f==n&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(f.matrix,e.matrix);N.set(f.matrix.flatten());J.set(x.flatten());M.set(f.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(x).transpose();
+r.set(F.m);R.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,N);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,r);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,R)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
+c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
+THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 168 - 169
build/ThreeDebug.js

@@ -1,169 +1,168 @@
-// ThreeDebug.js r30 - http://github.com/mrdoob/three.js
-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
-THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
-Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
-THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
-THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,h=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(o,m){return o.distance-m.distance});return h},intersectObject:function(a){function b(M,n,S,B){B=B.clone().subSelf(n);S=S.clone().subSelf(n);var e=M.clone().subSelf(n);M=B.dot(B);n=B.dot(S);B=B.dot(e);var f=S.dot(S);S=S.dot(e);e=1/(M*f-n*n);f=(f*B-n*S)*e;M=(M*S-n*B)*e;return f>0&&M>0&&f+M<1}var d,g,h,o,m,r,l,c,y,G,
-w,F=a.geometry,O=F.vertices,J=[];d=0;for(g=F.faces.length;d<g;d++){h=F.faces[d];G=this.origin.clone();w=this.direction.clone();o=a.matrix.multiplyVector3(O[h.a].position.clone());m=a.matrix.multiplyVector3(O[h.b].position.clone());r=a.matrix.multiplyVector3(O[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.multiplyVector3(O[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());y=w.dot(c);if(y<0){c=c.dot((new THREE.Vector3).sub(o,G))/y;G=G.addSelf(w.multiplyScalar(c));
-if(h instanceof THREE.Face3){if(b(G,o,m,r)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(b(G,o,m,l)||b(G,m,r,l)){h={distance:this.origin.distanceTo(G),point:G,face:h,object:a};J.push(h)}}}return J}};
-THREE.Rectangle=function(){function a(){o=g-b;m=h-d}var b,d,g,h,o,m,r=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return o};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,c,y,G){r=false;b=l;d=c;g=y;h=G;a()};this.addPoint=function(l,c){if(r){r=false;b=l;d=c;g=l;h=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
-l);h=Math.max(h,c)}a()};this.addRectangle=function(l){if(r){r=false;b=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
-0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){r=true;h=g=d=b=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+h+", width: "+o+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(){};
-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,h=new THREE.Vector3,o=new THREE.Vector3;o.sub(a,b).normalize();g.cross(d,o).normalize();h.cross(o,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=o.x;this.n32=o.y;this.n33=o.z;this.n34=-o.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,g=a.z,h=1/(this.n41*b+this.n42*
-d+this.n43*g+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*g+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*g+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*g+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,h=a.n13,o=a.n14,m=a.n21,r=a.n22,l=a.n23,c=a.n24,y=a.n31,G=a.n32,w=a.n33,F=a.n34,O=a.n41,J=a.n42,M=a.n43,n=a.n44,S=b.n11,B=b.n12,e=b.n13,f=b.n14,i=b.n21,p=b.n22,k=b.n23,j=b.n24,A=b.n31,s=b.n32,L=b.n33,u=b.n34,T=b.n41,Q=b.n42,t=b.n43,
-H=b.n44;this.n11=d*S+g*i+h*A+o*T;this.n12=d*B+g*p+h*s+o*Q;this.n13=d*e+g*k+h*L+o*t;this.n14=d*f+g*j+h*u+o*H;this.n21=m*S+r*i+l*A+c*T;this.n22=m*B+r*p+l*s+c*Q;this.n23=m*e+r*k+l*L+c*t;this.n24=m*f+r*j+l*u+c*H;this.n31=y*S+G*i+w*A+F*T;this.n32=y*B+G*p+w*s+F*Q;this.n33=y*e+G*k+w*L+F*t;this.n34=y*f+G*j+w*u+F*H;this.n41=O*S+J*i+M*A+n*T;this.n42=O*B+J*p+M*s+n*Q;this.n43=O*e+J*k+M*L+n*t;this.n44=O*f+J*j+M*u+n*H},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,h=this.n14,o=this.n21,m=this.n22,
-r=this.n23,l=this.n24,c=this.n31,y=this.n32,G=this.n33,w=this.n34,F=this.n41,O=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=o*a.n11+m*a.n21+r*a.n31+l*a.n41;this.n22=o*a.n12+m*a.n22+r*a.n32+l*a.n42;this.n23=o*a.n13+m*a.n23+r*a.n33+l*a.n43;this.n24=o*a.n14+m*a.n24+r*a.n34+l*a.n44;this.n31=c*a.n11+y*a.n21+G*a.n31+w*a.n41;this.n32=c*a.n12+y*a.n22+
-G*a.n32+w*a.n42;this.n33=c*a.n13+y*a.n23+G*a.n33+w*a.n43;this.n34=c*a.n14+y*a.n24+G*a.n34+w*a.n44;this.n41=F*a.n11+O*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+O*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+O*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+O*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
-this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
-this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var h=b[d];b[d]=b[g];b[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
-"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
-toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
-THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),h=Math.sin(b),o=1-g,m=a.x,r=a.y,l=a.z;d.n11=o*m*m+g;d.n12=o*m*r-h*l;d.n13=o*m*l+h*r;d.n21=o*m*r+h*l;d.n22=o*r*r+g;d.n23=o*r*l-h*m;d.n31=o*m*l-h*r;d.n32=o*r*l+h*m;d.n33=o*l*l+g;return d};
-THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
-a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
-a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],o=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],r=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],y=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*o+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*h;a.m[3]=b*o;a.m[4]=b*m;a.m[5]=b*r;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*y;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,g,h,o){var m,r,l;m=new THREE.Matrix4;r=2*h/(b-a);l=2*h/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(o+h)/(o-h);h=-2*o*h/(o-h);m.n11=r;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,g)};
-THREE.Matrix4.makeOrtho=function(a,b,d,g,h,o){var m,r,l,c;m=new THREE.Matrix4;r=b-a;l=d-g;c=o-h;a=(b+a)/r;d=(d+g)/l;h=(o+h)/c;m.n11=2/r;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
-THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,d,g,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,g,h,o){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=o instanceof Array?o:[o]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,h,o,m,r=new THREE.Vector3,
-l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){o=this.vertices[g];o.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){o=this.faces[g];if(a&&o.vertexNormals.length){r.set(0,0,0);b=0;for(d=o.normal.length;b<d;b++)r.addSelf(o.vertexNormals[b]);r.divideScalar(3)}else{b=this.vertices[o.a];d=this.vertices[o.b];m=this.vertices[o.c];r.sub(m.position,d.position);l.sub(b.position,d.position);r.crossSelf(l)}r.isZero()||r.normalize();o.normal.copy(r)}},computeVertexNormals:function(){var a,
-b;a=0;for(b=this.faces.length;a<b;a++);},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;
-if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
-THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
-this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(y){var G=[];b=0;for(d=y.length;b<d;b++)y[b]==undefined?G.push("undefined"):G.push(y[b].toString());return G.join("_")}var b,d,g,h,o,m,r,l,c={};g=0;for(h=this.geometry.faces.length;g<h;g++){o=this.geometry.faces[g];m=o.material;r=a(m);if(c[r]==undefined)c[r]={hash:r,counter:0};l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};o=o instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
-o>65535){c[r].counter+=1;l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=o}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
-THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
-undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
-if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
-a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(S,B){var e=0,f=1,i=S.z+S.w,p=B.z+B.w,k=-S.z+S.w,j=-B.z+B.w;if(i>=0&&p>=0&&k>=0&&j>=0)return true;else if(i<0&&p<0||k<0&&j<0)return false;else{if(i<0)e=Math.max(e,i/(i-p));else if(p<0)f=Math.min(f,i/(i-p));if(k<0)e=Math.max(e,k/(k-j));else if(j<0)f=Math.min(f,k/(k-j));if(f<e)return false;else{S.lerpSelf(B,e);B.lerpSelf(S,1-f);return true}}}var b=null,d,g,h,o=[],m,r,l=[],c,y,G=[],w=new THREE.Vector4,F=new THREE.Matrix4,O=new THREE.Matrix4,J=new THREE.Vector4,M=
-new THREE.Vector4,n;this.projectScene=function(S,B){var e,f,i,p,k,j,A,s,L,u,T,Q,t,H,q,z,x;b=[];h=r=y=0;B.autoUpdateMatrix&&B.updateMatrix();F.multiply(B.projectionMatrix,B.matrix);A=S.objects;e=0;for(f=A.length;e<f;e++){s=A[e];s.autoUpdateMatrix&&s.updateMatrix();L=s.matrix;u=s.rotationMatrix;T=s.material;Q=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;i=0;for(p=t.length;i<p;i++){H=t[i];H.positionWorld.copy(H.position);L.multiplyVector3(H.positionWorld);q=H.positionScreen;q.copy(H.positionWorld);
-F.multiplyVector4(q);q.multiplyScalar(1/q.w);H.__visible=q.z>0&&q.z<1}H=s.geometry.faces;i=0;for(p=H.length;i<p;i++){q=H[i];if(q instanceof THREE.Face3){k=t[q.a];j=t[q.b];z=t[q.c];if(k.__visible&&j.__visible&&z.__visible)if(s.doubleSided||s.flipSided!=(z.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(z.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<0){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
-d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(q.normal);u.multiplyVector3(d.normalWorld);d.centroidWorld.copy(q.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);z=q.vertexNormals;n=d.vertexNormalsWorld;k=0;for(j=z.length;k<j;k++){x=n[k]=n[k]||new THREE.Vector3;x.copy(z[k]);u.multiplyVector3(x)}d.z=
-d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=q.material;d.overdraw=Q;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][2]}b.push(d);h++}}else if(q instanceof THREE.Face4){k=t[q.a];j=t[q.b];z=t[q.c];x=t[q.d];if(k.__visible&&j.__visible&&z.__visible&&x.__visible)if(s.doubleSided||s.flipSided!=((x.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(x.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<
-0||(j.positionScreen.x-z.positionScreen.x)*(x.positionScreen.y-z.positionScreen.y)-(j.positionScreen.y-z.positionScreen.y)*(x.positionScreen.x-z.positionScreen.x)<0)){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(x.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(x.positionScreen);d.normalWorld.copy(q.normal);u.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(q.centroid);L.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=q.material;d.overdraw=Q;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][3]}b.push(d);h++;g=o[h]=o[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(j.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(x.positionWorld);
-g.v1.positionScreen.copy(j.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(x.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=T;g.faceMaterial=q.material;g.overdraw=Q;if(s.geometry.uvs[i]){g.uvs[0]=s.geometry.uvs[i][1];g.uvs[1]=s.geometry.uvs[i][2];g.uvs[2]=s.geometry.uvs[i][3]}b.push(g);h++}}}}else if(s instanceof THREE.Line){O.multiply(F,L);t=s.geometry.vertices;
-H=t[0];H.positionScreen.copy(H.position);O.multiplyVector4(H.positionScreen);i=1;for(p=t.length;i<p;i++){k=t[i];k.positionScreen.copy(k.position);O.multiplyVector4(k.positionScreen);j=t[i-1];J.copy(k.positionScreen);M.copy(j.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[r]=l[r]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=s.material;b.push(m);r++}}}else if(s instanceof THREE.Particle){w.set(s.position.x,
-s.position.y,s.position.z,1);F.multiplyVector4(w);w.z/=w.w;if(w.z>0&&w.z<1){c=G[y]=G[y]||new THREE.RenderableParticle;c.x=w.x/w.w;c.y=w.y/w.w;c.z=w.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(w.x+B.projectionMatrix.n11)/(w.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(w.y+B.projectionMatrix.n22)/(w.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);y++}}}b.sort(function(P,D){return D.z-P.z});return b};this.unprojectVector=function(S,B){var e=new THREE.Matrix4;
-e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.multiplyVector3(S);return S}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,h,o;this.domElement=document.createElement("div");this.setSize=function(m,r){d=m;g=r;h=d/2;o=g/2};this.render=function(m,r){var l,c,y,G,w,F,O,J;a=b.projectScene(m,r);l=0;for(c=a.length;l<c;l++){w=a[l];if(w instanceof THREE.RenderableParticle){O=w.x*h+h;J=w.y*o+o;y=0;for(G=w.material.length;y<G;y++){F=w.material[y];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=O+"px";F.style.top=J+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(I,Y,U,E){var v,K,$,N,X=I.lights;I=0;for(v=X.length;I<v;I++){K=X[I];$=K.color;N=K.intensity;if(K instanceof THREE.DirectionalLight){K=U.dot(K.position)*N;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}else if(K instanceof THREE.PointLight){aa.sub(K.position,Y);aa.normalize();K=U.dot(aa)*N;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}}}function b(I,Y,U,E,v,K){if(v.opacity!=0){o(v.opacity);m(v.blending);L=I.positionScreen.x;u=I.positionScreen.y;T=Y.positionScreen.x;
-Q=Y.positionScreen.y;t=U.positionScreen.x;H=U.positionScreen.y;var $=L,N=u,X=T,ba=Q,Z=t,ca=H;n.beginPath();n.moveTo($,N);n.lineTo(X,ba);n.lineTo(Z,ca);n.lineTo($,N);n.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map&&v.map.loaded)h(L,u,T,Q,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);else if(v.env_map&&v.env_map.loaded){if(v.env_map.mapping==THREE.ReflectionMapping){aa.copy(E.vertexNormalsWorld[0]);V=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+
-aa.z*camera.matrix.n13)*0.5+0.5;ka=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[1]);za=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Aa=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[2]);Ba=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Ca=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*
-0.5+0.5;h(L,u,T,Q,t,H,v.env_map.image,V,ka,za,Aa,Ba,Ca)}}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):g(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){h(L,u,T,Q,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);m(THREE.SubtractiveBlending)}if(va)if(!v.wireframe&&v.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){z.r=x.r=P.r=ga.r;z.g=x.g=P.g=ga.g;z.b=x.b=P.b=ga.b;a(K,E.v1.positionWorld,
-E.vertexNormalsWorld[0],z);a(K,E.v2.positionWorld,E.vertexNormalsWorld[1],x);a(K,E.v3.positionWorld,E.vertexNormalsWorld[2],P);D.r=(x.r+P.r)*0.5;D.g=(x.g+P.g)*0.5;D.b=(x.b+P.b)*0.5;R=r(z,x,P,D);h(L,u,T,Q,t,H,R,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(K,E.centroidWorld,E.normalWorld,ha);q.r=v.color.r*ha.r;q.g=v.color.g*ha.g;q.b=v.color.b*ha.b;q.updateStyleString();v.wireframe?d(q.__styleString,v.wireframe_linewidth):g(q.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):
-g(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){C=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;z.r=z.g=z.b=1-C/(W-I.positionScreen.z*ea);x.r=x.g=x.b=1-C/(W-Y.positionScreen.z*ea);P.r=P.g=P.b=1-C/(W-U.positionScreen.z*ea);D.r=(x.r+P.r)*0.5;D.g=(x.g+P.g)*0.5;D.b=(x.b+P.b)*0.5;R=r(z,x,P,D);h(L,u,T,Q,t,H,R,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){q.r=l(E.normalWorld.x);q.g=l(E.normalWorld.y);q.b=l(E.normalWorld.z);q.updateStyleString();v.wireframe?d(q.__styleString,
-v.wireframe_linewidth):g(q.__styleString)}}}function d(I,Y){if(e!=I)n.strokeStyle=e=I;if(i!=Y)n.lineWidth=i=Y;n.stroke();da.inflate(Y*2)}function g(I){if(f!=I)n.fillStyle=f=I;n.fill()}function h(I,Y,U,E,v,K,$,N,X,ba,Z,ca,na){var la,fa;la=$.width-1;fa=$.height-1;N*=la;X*=fa;ba*=la;Z*=fa;ca*=la;na*=fa;U-=I;E-=Y;v-=I;K-=Y;ba-=N;Z-=X;ca-=N;na-=X;fa=1/(ba*na-ca*Z);la=(na*U-Z*v)*fa;Z=(na*E-Z*K)*fa;U=(ba*v-ca*U)*fa;E=(ba*K-ca*E)*fa;I=I-la*N-U*X;Y=Y-Z*N-E*X;n.save();n.transform(la,Z,U,E,I,Y);n.clip();n.drawImage($,
-0,0);n.restore()}function o(I){if(S!=I)n.globalAlpha=S=I}function m(I){if(B!=I){switch(I){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}B=I}}function r(I,Y,U,E){ia[0]=k(0,p(255,~~(I.r*255)));ia[1]=k(0,p(255,~~(I.g*255)));ia[2]=k(0,p(255,~~(I.b*255)));ia[4]=k(0,p(255,~~(Y.r*255)));ia[5]=k(0,p(255,~~(Y.g*255)));ia[6]=k(0,p(255,~~(Y.b*255)));
-ia[8]=k(0,p(255,~~(U.r*255)));ia[9]=k(0,p(255,~~(U.g*255)));ia[10]=k(0,p(255,~~(U.b*255)));ia[12]=k(0,p(255,~~(E.r*255)));ia[13]=k(0,p(255,~~(E.g*255)));ia[14]=k(0,p(255,~~(E.b*255)));ra.putImageData(wa,0,0);ua.drawImage(sa,0,0);return ta}function l(I){return I<0?p((1+I)*0.5,0.5):0.5+p(I*0.5,0.5)}function c(I,Y){var U=Y.x-I.x,E=Y.y-I.y,v=1/Math.sqrt(U*U+E*E);U*=v;E*=v;Y.x+=U;Y.y+=E;I.x-=U;I.y-=E}var y=null,G=new THREE.Projector,w=document.createElement("canvas"),F,O,J,M,n=w.getContext("2d"),S=1,B=
-0,e=null,f=null,i=1,p=Math.min,k=Math.max,j,A,s,L,u,T,Q,t,H,q=new THREE.Color,z=new THREE.Color,x=new THREE.Color,P=new THREE.Color,D=new THREE.Color,C,W,ea,R,V,ka,za,Aa,Ba,Ca,ma=new THREE.Rectangle,ja=new THREE.Rectangle,da=new THREE.Rectangle,va=false,ha=new THREE.Color,ga=new THREE.Color,oa=new THREE.Color,pa=new THREE.Color,Da=Math.PI*2,aa=new THREE.Vector3,sa,ra,wa,ia,ta,ua,qa=16;sa=document.createElement("canvas");sa.width=sa.height=2;ra=sa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,
-0,2,2);wa=ra.getImageData(0,0,2,2);ia=wa.data;ta=document.createElement("canvas");ta.width=ta.height=qa;ua=ta.getContext("2d");ua.translate(-qa/2,-qa/2);ua.scale(qa,qa);qa--;this.domElement=w;this.autoClear=true;this.setSize=function(I,Y){F=I;O=Y;J=F/2;M=O/2;w.width=F;w.height=O;ma.set(-J,-M,J,M)};this.clear=function(){if(!ja.isEmpty()){ja.inflate(1);ja.minSelf(ma);n.clearRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight());ja.empty()}};this.render=function(I,Y){var U,E,v,K,$,N,X,ba;n.setTransform(1,
-0,0,-1,J,M);this.autoClear&&this.clear();y=G.projectScene(I,Y);n.fillStyle="rgba(0, 255, 255, 0.5)";n.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());if(va=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);oa.setRGB(0,0,0);pa.setRGB(0,0,0);U=0;for(E=$.length;U<E;U++){v=$[U];K=v.color;if(v instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(v instanceof THREE.DirectionalLight){oa.r+=K.r;oa.g+=K.g;oa.b+=K.b}else if(v instanceof THREE.PointLight){pa.r+=K.r;pa.g+=K.g;pa.b+=K.b}}}U=
-0;for(E=y.length;U<E;U++){v=y[U];da.empty();if(v instanceof THREE.RenderableParticle){j=v;j.x*=J;j.y*=M;K=0;for($=v.material.length;K<$;K++)a:{N=j;X=v;var Z=v.material[K];if(Z.opacity!=0){o(Z.opacity);m(Z.blending);ba=void 0;var ca=void 0,na=void 0,la=void 0,fa=void 0,xa=void 0,ya=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;xa=fa.width>>1;ya=fa.height>>1;na=X.scale.x*J;la=X.scale.y*M;ba=na*xa;ca=la*ya;da.set(N.x-ba,N.y-ca,N.x+ba,N.y+ca);if(!ma.instersects(da))break a;n.save();
-n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(na,-la);n.translate(-xa,-ya);n.drawImage(fa,0,0);n.restore()}n.beginPath();n.moveTo(N.x-10,N.y);n.lineTo(N.x+10,N.y);n.moveTo(N.x,N.y-10);n.lineTo(N.x,N.y+10);n.closePath();n.strokeStyle="rgb(255,255,0)";n.stroke()}else if(Z instanceof THREE.ParticleCircleMaterial){if(va){ha.r=ga.r+oa.r+pa.r;ha.g=ga.g+oa.g+pa.g;ha.b=ga.b+oa.b+pa.b;q.r=Z.color.r*ha.r;q.g=Z.color.g*ha.g;q.b=Z.color.b*ha.b;q.updateStyleString()}else q.__styleString=Z.color.__styleString;
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-A.positionScreen.y);if(ma.instersects(da)){K=0;for($=v.material.length;K<$;){X=j;ba=A;N=v.material[K++];if(N.opacity!=0){o(N.opacity);m(N.blending);n.beginPath();n.moveTo(X.positionScreen.x,X.positionScreen.y);n.lineTo(ba.positionScreen.x,ba.positionScreen.y);n.closePath();if(N instanceof THREE.LineBasicMaterial){q.__styleString=N.color.__styleString;X=N.linewidth;if(i!=X)n.lineWidth=i=X;X=q.__styleString;if(e!=X)n.strokeStyle=e=X;n.stroke();da.inflate(N.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){j=
-v.v1;A=v.v2;s=v.v3;j.positionScreen.x*=J;j.positionScreen.y*=M;A.positionScreen.x*=J;A.positionScreen.y*=M;s.positionScreen.x*=J;s.positionScreen.y*=M;if(v.overdraw){c(j.positionScreen,A.positionScreen);c(A.positionScreen,s.positionScreen);c(s.positionScreen,j.positionScreen)}da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(ma.instersects(da)){K=0;for($=v.meshMaterial.length;K<$;){ba=v.meshMaterial[K++];
-if(ba instanceof THREE.MeshFaceMaterial){N=0;for(X=v.faceMaterial.length;N<X;)(ba=v.faceMaterial[N++])&&b(j,A,s,v,ba,I)}else b(j,A,s,v,ba,I)}}}ja.addRectangle(da)}n.lineWidth=1;n.strokeStyle="rgba( 255, 0, 0, 0.5 )";n.strokeRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight());n.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(q,z,x){var P,D,C,W;P=0;for(D=q.lights.length;P<D;P++){C=q.lights[P];if(C instanceof THREE.DirectionalLight){W=z.normalWorld.dot(C.position)*C.intensity;if(W>0){x.r+=C.color.r*W;x.g+=C.color.g*W;x.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){j.sub(C.position,z.centroidWorld);j.normalize();W=z.normalWorld.dot(j)*C.intensity;if(W>0){x.r+=C.color.r*W;x.g+=C.color.g*W;x.b+=C.color.b*W}}}}function b(q,z,x,P,D,C){u=g(T++);u.setAttribute("d","M "+q.positionScreen.x+
-" "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(S){e.r=f.r;e.g=f.g;e.b=f.b;a(C,P,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=1-D.__2near/(D.__farPlusNear-P.z*D.__farMinusNear);
-B.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(h(P.normalWorld.x),h(P.normalWorld.y),h(P.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);r.appendChild(u)}function d(q,z,x,P,D,C,W){u=g(T++);u.setAttribute("d",
-"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+x.positionScreen.x+","+x.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(S){e.r=f.r;e.g=f.g;e.b=f.b;a(W,D,e);B.r=C.color.r*e.r;B.g=C.color.g*e.g;B.b=C.color.b*e.b;B.updateStyleString()}else B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){k=
-1-C.__2near/(C.__farPlusNear-D.z*C.__farMinusNear);B.setRGB(k,k,k)}else C instanceof THREE.MeshNormalMaterial&&B.setRGB(h(D.normalWorld.x),h(D.normalWorld.y),h(D.normalWorld.z));C.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+C.opacity);r.appendChild(u)}
-function g(q){if(A[q]==null){A[q]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&A[q].setAttribute("shape-rendering","crispEdges");return A[q]}return A[q]}function h(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var o=null,m=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,y,G,w,F,O,J,M=new THREE.Rectangle,n=new THREE.Rectangle,S=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),i=new THREE.Color(0),
-p=new THREE.Color(0),k,j=new THREE.Vector3,A=[],s=[],L=[],u,T,Q,t,H=1;this.domElement=r;this.autoClear=true;this.setQuality=function(q){switch(q){case "high":H=1;break;case "low":H=0}};this.setSize=function(q,z){l=q;c=z;y=l/2;G=c/2;r.setAttribute("viewBox",-y+" "+-G+" "+l+" "+c);r.setAttribute("width",l);r.setAttribute("height",c);M.set(-y,-G,y,G)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(q,z){var x,P,D,C,W,ea,R,V;this.autoClear&&this.clear();
-o=m.projectScene(q,z);t=Q=T=0;if(S=q.lights.length>0){R=q.lights;f.setRGB(0,0,0);i.setRGB(0,0,0);p.setRGB(0,0,0);x=0;for(P=R.length;x<P;x++){D=R[x];C=D.color;if(D instanceof THREE.AmbientLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(D instanceof THREE.DirectionalLight){i.r+=C.r;i.g+=C.g;i.b+=C.b}else if(D instanceof THREE.PointLight){p.r+=C.r;p.g+=C.g;p.b+=C.b}}}x=0;for(P=o.length;x<P;x++){R=o[x];n.empty();if(R instanceof THREE.RenderableParticle){w=R;w.x*=y;w.y*=-G;D=0;for(C=R.material.length;D<C;D++)if(V=
-R.material[D]){W=w;ea=R;V=V;var ka=Q++;if(s[ka]==null){s[ka]=document.createElementNS("http://www.w3.org/2000/svg","circle");H==0&&s[ka].setAttribute("shape-rendering","crispEdges")}u=s[ka];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*y);if(V instanceof THREE.ParticleCircleMaterial){if(S){e.r=f.r+i.r+p.r;e.g=f.g+i.g+p.g;e.b=f.b+i.b+p.b;B.r=V.color.r*e.r;B.g=V.color.g*e.g;B.b=V.color.b*e.b;B.updateStyleString()}else B=V.color;u.setAttribute("style","fill: "+B.__styleString)}r.appendChild(u)}}else if(R instanceof
-THREE.RenderableLine){w=R.v1;F=R.v2;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;n.addPoint(w.positionScreen.x,w.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(n)){D=0;for(C=R.material.length;D<C;)if(V=R.material[D++]){W=w;ea=F;V=V;ka=t++;if(L[ka]==null){L[ka]=document.createElementNS("http://www.w3.org/2000/svg","line");H==0&&L[ka].setAttribute("shape-rendering","crispEdges")}u=L[ka];u.setAttribute("x1",W.positionScreen.x);
-u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){B.__styleString=V.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);r.appendChild(u)}}}}else if(R instanceof THREE.RenderableFace3){w=R.v1;F=R.v2;O=R.v3;w.positionScreen.x*=y;w.positionScreen.y*=
--G;F.positionScreen.x*=y;F.positionScreen.y*=-G;O.positionScreen.x*=y;O.positionScreen.y*=-G;n.addPoint(w.positionScreen.x,w.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);if(M.instersects(n)){D=0;for(C=R.meshMaterial.length;D<C;){V=R.meshMaterial[D++];if(V instanceof THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(V=R.faceMaterial[W++])&&b(w,F,O,R,V,q)}else V&&b(w,F,O,R,V,q)}}}else if(R instanceof THREE.RenderableFace4){w=
-R.v1;F=R.v2;O=R.v3;J=R.v4;w.positionScreen.x*=y;w.positionScreen.y*=-G;F.positionScreen.x*=y;F.positionScreen.y*=-G;O.positionScreen.x*=y;O.positionScreen.y*=-G;J.positionScreen.x*=y;J.positionScreen.y*=-G;n.addPoint(w.positionScreen.x,w.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);n.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(n)){D=0;for(C=R.meshMaterial.length;D<C;){V=R.meshMaterial[D++];if(V instanceof
-THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(V=R.faceMaterial[W++])&&d(w,F,O,J,R,V,q)}else V&&d(w,F,O,J,R,V,q)}}}}}};
-THREE.WebGLRenderer=function(a){function b(e,f){var i=c.createProgram();c.attachShader(i,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(i,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
-c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};return i}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function g(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
-c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,r(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,r(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
-function h(e,f){var i,p,k;i=0;for(p=f.length;i<p;i++){k=f[i];e.uniforms[k]=c.getUniformLocation(e,k)}}function o(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,f);c.compileShader(i);
-if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function r(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,y,G,w=new THREE.Matrix4,F,O=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),n=new Float32Array(9),S=new Float32Array(16);a=function(e,f){if(e){var i,p,k,j=pointLights=maxDirLights=maxPointLights=
-0;i=0;for(p=e.lights.length;i<p;i++){k=e.lights[i];k instanceof THREE.DirectionalLight&&j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=f){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*j/(pointLights+j));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
-throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var i=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-p=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-f?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
-"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse  += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-y=b(p,i);c.useProgram(y);h(y,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&h(y,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&h(y,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(y.uniforms.enableMap,0);c.uniform1i(y.uniforms.tMap,0);c.uniform1i(y.uniforms.enableCubeMap,0);c.uniform1i(y.uniforms.tCube,1);c.uniform1i(y.uniforms.mixEnvMap,0);c.uniform1i(y.uniforms.useRefract,0);o(y)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var i,p,k,j,A,s=[],L=[],u=[];j=[];A=[];c.uniform1i(e.uniforms.enableLighting,
-f.lights.length);i=0;for(p=f.lights.length;i<p;i++){k=f.lights[i];if(k instanceof THREE.AmbientLight)s.push(k);else if(k instanceof THREE.DirectionalLight)u.push(k);else k instanceof THREE.PointLight&&L.push(k)}i=k=j=A=0;for(p=s.length;i<p;i++){k+=s[i].color.r;j+=s[i].color.g;A+=s[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,k,j,A);j=[];A=[];i=0;for(p=u.length;i<p;i++){k=u[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);
-A.push(k.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,A);c.uniform3fv(e.uniforms.directionalLightColor,j)}j=[];A=[];i=0;for(p=L.length;i<p;i++){k=L[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);A.push(k.position.z)}if(L.length){c.uniform1i(e.uniforms.pointLightNumber,L.length);c.uniform3fv(e.uniforms.pointLightPosition,A);c.uniform3fv(e.uniforms.pointLightColor,
-j)}};this.createBuffers=function(e,f){var i,p,k,j,A,s,L,u,T=[],Q=[],t=[],H=[],q=[],z=0,x=e.materialFaceGroup[f],P;k=false;i=0;for(p=e.material.length;i<p;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){A=0;for(P=x.material.length;A<P;A++)if(x.material[A]&&x.material[A].shading!=undefined&&x.material[A].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}P=
-k;i=0;for(p=x.faces.length;i<p;i++){k=x.faces[i];j=e.geometry.faces[k];A=j.vertexNormals;faceNormal=j.normal;k=e.geometry.uvs[k];if(j instanceof THREE.Face3){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);if(A.length==3&&P)for(j=0;j<3;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)q.push(k[j].u,k[j].v);T.push(z,
-z+1,z+2);Q.push(z,z+1);Q.push(z,z+2);Q.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){s=e.geometry.vertices[j.a].position;L=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);t.push(j.x,j.y,j.z);if(A.length==4&&P)for(j=0;j<4;j++)H.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)q.push(k[j].u,k[j].v);T.push(z,z+
-1,z+2);T.push(z,z+2,z+3);Q.push(z,z+1);Q.push(z,z+2);Q.push(z,z+3);Q.push(z+1,z+2);Q.push(z+2,z+3);z+=4}}if(t.length){x.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);x.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);x.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,x.__webGLUVBuffer);
-c.bufferData(c.ARRAY_BUFFER,new Float32Array(q),c.STATIC_DRAW);x.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);x.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);x.__webGLFaceCount=T.length;x.__webGLLineCount=Q.length}};this.renderBuffer=function(e,f,i){var p,k,j,A,s,L,u,
-T,Q,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);h(f.program,u);o(f.program)}t=f.program}else t=y;if(t!=G){c.useProgram(t);G=t}if(f instanceof THREE.MeshShaderMaterial){u=t;T=f.uniforms;var H,q;for(k in T){H=T[k].type;Q=T[k].value;q=u.uniforms[k];if(H=="i")c.uniform1i(q,Q);else if(H=="f")c.uniform1f(q,Q);else if(H==
-"t"){c.uniform1i(q,Q);H=T[k].texture;if(H instanceof THREE.TextureCube)d(H,Q);else H instanceof THREE.Texture&&g(H,Q)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;s=f.map;L=f.env_map;u=f.combine==THREE.Mix;k=f.reflectivity;Q=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;T=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,
-e.r*p,e.g*p,e.b*p,p);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,k);c.uniform1i(t.uniforms.useRefract,Q);c.uniform1f(t.uniforms.mRefractionRatio,T)}if(f instanceof THREE.MeshNormalMaterial){p=f.opacity;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1f(t.uniforms.m2Near,f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,
-f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,p);c.uniform4f(t.uniforms.mSpecular,k.r,k.g,k.b,p);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,
-0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);L=f.env_map}if(s){g(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(L){d(L,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);
-c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(j){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
-function(e,f,i,p,k){var j,A,s,L,u;s=0;for(L=f.material.length;s<L;s++){j=f.material[s];if(j instanceof THREE.MeshFaceMaterial){j=0;for(A=i.material.length;j<A;j++)if((u=i.material[j])&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}else if((u=j)&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}};this.render=function(e,f){var i,p;this.initWebGLObjects(e);this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(y,
-f);this.setupLights(y,e);i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
-false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,i,p,k,j;if(!e.__webGLObjects)e.__webGLObjects=[];f=0;for(i=e.objects.length;f<i;f++){p=e.objects[f];if(p instanceof THREE.Mesh)for(k in p.materialFaceGroup){j=
-p.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(p,k);j.__object=p;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,f){var i,p;for(i=e.__webGLObjects.length-1;i>=0;i--){p=e.__webGLObjects[i].__object;f==p&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();w.multiply(f.matrix,e.matrix);O.set(f.matrix.flatten());J.set(w.flatten());M.set(f.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(w).transpose();n.set(F.m);
-S.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,O);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,n);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,S)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
-THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+// ThreeDebug.js r30 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
+THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,i=this.z;this.x=d*a.z-i*a.y;this.y=i*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
+Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
+THREE.Vector4=function(a,b,d,i){this.x=a||0;this.y=b||0;this.z=d||0;this.w=i||1};
+THREE.Vector4.prototype={set:function(a,b,d,i){this.x=a;this.y=b;this.z=d;this.w=i;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,i=a.objects,j=[];a=0;for(b=i.length;a<b;a++){d=i[a];if(d instanceof THREE.Mesh)j=j.concat(this.intersectObject(d))}j.sort(function(p,m){return p.distance-m.distance});return j},intersectObject:function(a){function b(M,n,S,B){B=B.clone().subSelf(n);S=S.clone().subSelf(n);var e=M.clone().subSelf(n);M=B.dot(B);n=B.dot(S);B=B.dot(e);var f=S.dot(S);S=S.dot(e);e=1/(M*f-n*n);f=(f*B-n*S)*e;M=(M*S-n*B)*e;return f>0&&M>0&&f+M<1}var d,i,j,p,m,r,l,c,z,G,
+x,F=a.geometry,O=F.vertices,J=[];d=0;for(i=F.faces.length;d<i;d++){j=F.faces[d];G=this.origin.clone();x=this.direction.clone();p=a.matrix.transformVector3(O[j.a].position.clone());m=a.matrix.transformVector3(O[j.b].position.clone());r=a.matrix.transformVector3(O[j.c].position.clone());l=j instanceof THREE.Face4?a.matrix.transformVector3(O[j.d].position.clone()):null;c=a.rotationMatrix.transformVector3(j.normal.clone());z=x.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(p,G))/z;G=G.addSelf(x.multiplyScalar(c));
+if(j instanceof THREE.Face3){if(b(G,p,m,r)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}else if(j instanceof THREE.Face4)if(b(G,p,m,l)||b(G,m,r,l)){j={distance:this.origin.distanceTo(G),point:G,face:j,object:a};J.push(j)}}}return J}};
+THREE.Rectangle=function(){function a(){p=i-b;m=j-d}var b,d,i,j,p,m,r=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return p};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return i};this.getBottom=function(){return j};this.set=function(l,c,z,G){r=false;b=l;d=c;i=z;j=G;a()};this.addPoint=function(l,c){if(r){r=false;b=l;d=c;i=l;j=c}else{b=Math.min(b,l);d=Math.min(d,c);i=Math.max(i,
+l);j=Math.max(j,c)}a()};this.addRectangle=function(l){if(r){r=false;b=l.getLeft();d=l.getTop();i=l.getRight();j=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());i=Math.max(i,l.getRight());j=Math.max(j,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;i+=l;j+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());i=Math.min(i,l.getRight());j=Math.min(j,l.getBottom());a()};this.instersects=function(l){return Math.min(i,l.getRight())-Math.max(b,l.getLeft())>=
+0&&Math.min(j,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){r=true;j=i=d=b=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+i+", top: "+d+", bottom: "+j+", width: "+p+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var i=new THREE.Vector3,j=new THREE.Vector3,p=new THREE.Vector3;p.sub(a,b).normalize();i.cross(d,p).normalize();j.cross(p,i).normalize();this.n11=i.x;this.n12=i.y;this.n13=i.z;this.n14=-i.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=p.x;this.n32=p.y;this.n33=p.z;this.n34=-p.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,i=a.z,j=1/(this.n41*b+this.n42*
+d+this.n43*i+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*i+this.n14)*j;a.y=(this.n21*b+this.n22*d+this.n23*i+this.n24)*j;a.z=(this.n31*b+this.n32*d+this.n33*i+this.n34)*j;return a},transformVector4:function(a){var b=a.x,d=a.y,i=a.z,j=a.w;a.x=this.n11*b+this.n12*d+this.n13*i+this.n14*j;a.y=this.n21*b+this.n22*d+this.n23*i+this.n24*j;a.z=this.n31*b+this.n32*d+this.n33*i+this.n34*j;a.w=this.n41*b+this.n42*d+this.n43*i+this.n44*j;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,i=a.n12,j=a.n13,p=a.n14,m=a.n21,r=a.n22,l=a.n23,c=a.n24,z=a.n31,G=a.n32,x=a.n33,F=a.n34,O=a.n41,J=a.n42,M=a.n43,n=a.n44,S=b.n11,B=b.n12,e=b.n13,f=b.n14,k=b.n21,o=b.n22,g=b.n23,h=b.n24,w=b.n31,s=b.n32,L=b.n33,u=b.n34,T=b.n41,Q=b.n42,t=b.n43,
+H=b.n44;this.n11=d*S+i*k+j*w+p*T;this.n12=d*B+i*o+j*s+p*Q;this.n13=d*e+i*g+j*L+p*t;this.n14=d*f+i*h+j*u+p*H;this.n21=m*S+r*k+l*w+c*T;this.n22=m*B+r*o+l*s+c*Q;this.n23=m*e+r*g+l*L+c*t;this.n24=m*f+r*h+l*u+c*H;this.n31=z*S+G*k+x*w+F*T;this.n32=z*B+G*o+x*s+F*Q;this.n33=z*e+G*g+x*L+F*t;this.n34=z*f+G*h+x*u+F*H;this.n41=O*S+J*k+M*w+n*T;this.n42=O*B+J*o+M*s+n*Q;this.n43=O*e+J*g+M*L+n*t;this.n44=O*f+J*h+M*u+n*H},multiplySelf:function(a){var b=this.n11,d=this.n12,i=this.n13,j=this.n14,p=this.n21,m=this.n22,
+r=this.n23,l=this.n24,c=this.n31,z=this.n32,G=this.n33,x=this.n34,F=this.n41,O=this.n42,J=this.n43,M=this.n44;this.n11=b*a.n11+d*a.n21+i*a.n31+j*a.n41;this.n12=b*a.n12+d*a.n22+i*a.n32+j*a.n42;this.n13=b*a.n13+d*a.n23+i*a.n33+j*a.n43;this.n14=b*a.n14+d*a.n24+i*a.n34+j*a.n44;this.n21=p*a.n11+m*a.n21+r*a.n31+l*a.n41;this.n22=p*a.n12+m*a.n22+r*a.n32+l*a.n42;this.n23=p*a.n13+m*a.n23+r*a.n33+l*a.n43;this.n24=p*a.n14+m*a.n24+r*a.n34+l*a.n44;this.n31=c*a.n11+z*a.n21+G*a.n31+x*a.n41;this.n32=c*a.n12+z*a.n22+
+G*a.n32+x*a.n42;this.n33=c*a.n13+z*a.n23+G*a.n33+x*a.n43;this.n34=c*a.n14+z*a.n24+G*a.n34+x*a.n44;this.n41=F*a.n11+O*a.n21+J*a.n31+M*a.n41;this.n42=F*a.n12+O*a.n22+J*a.n32+M*a.n42;this.n43=F*a.n13+O*a.n23+J*a.n33+M*a.n43;this.n44=F*a.n14+O*a.n24+J*a.n34+M*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,i){var j=b[d];b[d]=b[i];b[i]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
+"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
+toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var i=new THREE.Matrix4;i.n14=a;i.n24=b;i.n34=d;return i};THREE.Matrix4.scaleMatrix=function(a,b,d){var i=new THREE.Matrix4;i.n11=a;i.n22=b;i.n33=d;return i};
+THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,i=Math.cos(b),j=Math.sin(b),p=1-i,m=a.x,r=a.y,l=a.z;d.n11=p*m*m+i;d.n12=p*m*r-j*l;d.n13=p*m*l+j*r;d.n21=p*m*r+j*l;d.n22=p*r*r+i;d.n23=p*r*l-j*m;d.n31=p*m*l-j*r;d.n32=p*r*l+j*m;d.n33=p*l*l+i;return d};
+THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],i=-b[10]*b[1]+b[2]*b[9],j=b[6]*b[1]-b[2]*b[5],p=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],r=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],z=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*p+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*i;a.m[2]=b*j;a.m[3]=b*p;a.m[4]=b*m;a.m[5]=b*r;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*z;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,i,j,p){var m,r,l;m=new THREE.Matrix4;r=2*j/(b-a);l=2*j/(i-d);a=(b+a)/(b-a);d=(i+d)/(i-d);i=-(p+j)/(p-j);j=-2*p*j/(p-j);m.n11=r;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=i;m.n34=j;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,i){var j;a=d*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*b,a*b,j,a,d,i)};
+THREE.Matrix4.makeOrtho=function(a,b,d,i,j,p){var m,r,l,c;m=new THREE.Matrix4;r=b-a;l=d-i;c=p-j;a=(b+a)/r;d=(d+i)/l;j=(p+j)/c;m.n11=2/r;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-j;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,d,i,j){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.material=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,i,j,p){this.a=a;this.b=b;this.c=d;this.d=i;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.material=p instanceof Array?p:[p]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,i,j,p,m,r=new THREE.Vector3,
+l=new THREE.Vector3;i=0;for(j=this.vertices.length;i<j;i++){p=this.vertices[i];p.normal.set(0,0,0)}i=0;for(j=this.faces.length;i<j;i++){p=this.faces[i];if(a&&p.vertexNormals.length){r.set(0,0,0);b=0;for(d=p.normal.length;b<d;b++)r.addSelf(p.vertexNormals[b]);r.divideScalar(3)}else{b=this.vertices[p.a];d=this.vertices[p.b];m=this.vertices[p.c];r.sub(m.position,d.position);l.sub(b.position,d.position);r.crossSelf(l)}r.isZero()||r.normalize();p.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(z){var G=[];b=0;for(d=z.length;b<d;b++)z[b]==undefined?G.push("undefined"):G.push(z[b].toString());return G.join("_")}var b,d,i,j,p,m,r,l,c={};i=0;for(j=this.faces.length;i<j;i++){p=this.faces[i];m=p.material;r=a(m);if(c[r]==undefined)c[r]={hash:r,counter:0};l=c[r].hash+
+"_"+c[r].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0};p=p instanceof THREE.Face3?3:4;if(this.geometryChunks[l].vertices+p>65535){c[r].counter+=1;l=c[r].hash+"_"+c[r].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],material:m,vertices:0}}this.geometryChunks[l].faces.push(i);this.geometryChunks[l].vertices+=p}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,b,d,i){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,i);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
+this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,i,j;a=0;for(b=this.geometry.uvs.length;a<b;a++){j=this.geometry.uvs[a];d=0;for(i=j.length;d<i;d++){if(j[d].u!=1)j[d].u-=Math.floor(j[d].u);if(j[d].v!=1)j[d].v-=Math.floor(j[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
+undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
+if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,i){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=i!==undefined?i:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){function a(S,B){var e=0,f=1,k=S.z+S.w,o=B.z+B.w,g=-S.z+S.w,h=-B.z+B.w;if(k>=0&&o>=0&&g>=0&&h>=0)return true;else if(k<0&&o<0||g<0&&h<0)return false;else{if(k<0)e=Math.max(e,k/(k-o));else if(o<0)f=Math.min(f,k/(k-o));if(g<0)e=Math.max(e,g/(g-h));else if(h<0)f=Math.min(f,g/(g-h));if(f<e)return false;else{S.lerpSelf(B,e);B.lerpSelf(S,1-f);return true}}}var b=null,d,i,j,p=[],m,r,l=[],c,z,G=[],x=new THREE.Vector4,F=new THREE.Matrix4,O=new THREE.Matrix4,J=new THREE.Vector4,M=
+new THREE.Vector4,n;this.projectScene=function(S,B){var e,f,k,o,g,h,w,s,L,u,T,Q,t,H,q,A,y;b=[];j=r=z=0;B.autoUpdateMatrix&&B.updateMatrix();F.multiply(B.projectionMatrix,B.matrix);w=S.objects;e=0;for(f=w.length;e<f;e++){s=w[e];s.autoUpdateMatrix&&s.updateMatrix();L=s.matrix;u=s.rotationMatrix;T=s.material;Q=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;k=0;for(o=t.length;k<o;k++){H=t[k];H.positionWorld.copy(H.position);L.transformVector3(H.positionWorld);q=H.positionScreen;q.copy(H.positionWorld);
+F.transformVector4(q);q.multiplyScalar(1/q.w);H.__visible=q.z>0&&q.z<1}H=s.geometry.faces;k=0;for(o=H.length;k<o;k++){q=H[k];if(q instanceof THREE.Face3){g=t[q.a];h=t[q.b];A=t[q.c];if(g.__visible&&h.__visible&&A.__visible)if(s.doubleSided||s.flipSided!=(A.positionScreen.x-g.positionScreen.x)*(h.positionScreen.y-g.positionScreen.y)-(A.positionScreen.y-g.positionScreen.y)*(h.positionScreen.x-g.positionScreen.x)<0){d=p[j]=p[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(g.positionWorld);d.v2.positionWorld.copy(h.positionWorld);
+d.v3.positionWorld.copy(A.positionWorld);d.v1.positionScreen.copy(g.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(A.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);d.centroidWorld.copy(q.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);A=q.vertexNormals;n=d.vertexNormalsWorld;g=0;for(h=A.length;g<h;g++){y=n[g]=n[g]||new THREE.Vector3;y.copy(A[g]);u.transformVector3(y)}d.z=
+d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=q.material;d.overdraw=Q;if(s.geometry.uvs[k]){d.uvs[0]=s.geometry.uvs[k][0];d.uvs[1]=s.geometry.uvs[k][1];d.uvs[2]=s.geometry.uvs[k][2]}b.push(d);j++}}else if(q instanceof THREE.Face4){g=t[q.a];h=t[q.b];A=t[q.c];y=t[q.d];if(g.__visible&&h.__visible&&A.__visible&&y.__visible)if(s.doubleSided||s.flipSided!=((y.positionScreen.x-g.positionScreen.x)*(h.positionScreen.y-g.positionScreen.y)-(y.positionScreen.y-g.positionScreen.y)*(h.positionScreen.x-g.positionScreen.x)<
+0||(h.positionScreen.x-A.positionScreen.x)*(y.positionScreen.y-A.positionScreen.y)-(h.positionScreen.y-A.positionScreen.y)*(y.positionScreen.x-A.positionScreen.x)<0)){d=p[j]=p[j]||new THREE.RenderableFace3;d.v1.positionWorld.copy(g.positionWorld);d.v2.positionWorld.copy(h.positionWorld);d.v3.positionWorld.copy(y.positionWorld);d.v1.positionScreen.copy(g.positionScreen);d.v2.positionScreen.copy(h.positionScreen);d.v3.positionScreen.copy(y.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);
+d.centroidWorld.copy(q.centroid);L.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);F.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=T;d.faceMaterial=q.material;d.overdraw=Q;if(s.geometry.uvs[k]){d.uvs[0]=s.geometry.uvs[k][0];d.uvs[1]=s.geometry.uvs[k][1];d.uvs[2]=s.geometry.uvs[k][3]}b.push(d);j++;i=p[j]=p[j]||new THREE.RenderableFace3;i.v1.positionWorld.copy(h.positionWorld);i.v2.positionWorld.copy(A.positionWorld);i.v3.positionWorld.copy(y.positionWorld);
+i.v1.positionScreen.copy(h.positionScreen);i.v2.positionScreen.copy(A.positionScreen);i.v3.positionScreen.copy(y.positionScreen);i.normalWorld.copy(d.normalWorld);i.centroidWorld.copy(d.centroidWorld);i.centroidScreen.copy(d.centroidScreen);i.z=i.centroidScreen.z;i.meshMaterial=T;i.faceMaterial=q.material;i.overdraw=Q;if(s.geometry.uvs[k]){i.uvs[0]=s.geometry.uvs[k][1];i.uvs[1]=s.geometry.uvs[k][2];i.uvs[2]=s.geometry.uvs[k][3]}b.push(i);j++}}}}else if(s instanceof THREE.Line){O.multiply(F,L);t=s.geometry.vertices;
+H=t[0];H.positionScreen.copy(H.position);O.transformVector4(H.positionScreen);k=1;for(o=t.length;k<o;k++){g=t[k];g.positionScreen.copy(g.position);O.transformVector4(g.positionScreen);h=t[k-1];J.copy(g.positionScreen);M.copy(h.positionScreen);if(a(J,M)){J.multiplyScalar(1/J.w);M.multiplyScalar(1/M.w);m=l[r]=l[r]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(M);m.z=Math.max(J.z,M.z);m.material=s.material;b.push(m);r++}}}else if(s instanceof THREE.Particle){x.set(s.position.x,
+s.position.y,s.position.z,1);F.transformVector4(x);x.z/=x.w;if(x.z>0&&x.z<1){c=G[z]=G[z]||new THREE.RenderableParticle;c.x=x.x/x.w;c.y=x.y/x.w;c.z=x.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(x.x+B.projectionMatrix.n11)/(x.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(x.y+B.projectionMatrix.n22)/(x.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);z++}}}b.sort(function(P,D){return D.z-P.z});return b};this.unprojectVector=function(S,B){var e=new THREE.Matrix4;
+e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.transformVector3(S);return S}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,i,j,p;this.domElement=document.createElement("div");this.setSize=function(m,r){d=m;i=r;j=d/2;p=i/2};this.render=function(m,r){var l,c,z,G,x,F,O,J;a=b.projectScene(m,r);l=0;for(c=a.length;l<c;l++){x=a[l];if(x instanceof THREE.RenderableParticle){O=x.x*j+j;J=x.y*p+p;z=0;for(G=x.material.length;z<G;z++){F=x.material[z];if(F instanceof THREE.ParticleDOMMaterial){F=F.domElement;F.style.left=O+"px";F.style.top=J+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(I,Y,U,E){var v,K,$,N,X=I.lights;I=0;for(v=X.length;I<v;I++){K=X[I];$=K.color;N=K.intensity;if(K instanceof THREE.DirectionalLight){K=U.dot(K.position)*N;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}else if(K instanceof THREE.PointLight){aa.sub(K.position,Y);aa.normalize();K=U.dot(aa)*N;if(K>0){E.r+=$.r*K;E.g+=$.g*K;E.b+=$.b*K}}}}function b(I,Y,U,E,v,K){if(v.opacity!=0){p(v.opacity);m(v.blending);L=I.positionScreen.x;u=I.positionScreen.y;T=Y.positionScreen.x;
+Q=Y.positionScreen.y;t=U.positionScreen.x;H=U.positionScreen.y;var $=L,N=u,X=T,ba=Q,Z=t,ca=H;n.beginPath();n.moveTo($,N);n.lineTo(X,ba);n.lineTo(Z,ca);n.lineTo($,N);n.closePath();if(v instanceof THREE.MeshBasicMaterial)if(v.map&&v.map.loaded)j(L,u,T,Q,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);else if(v.env_map&&v.env_map.loaded){if(v.env_map.mapping==THREE.ReflectionMapping){aa.copy(E.vertexNormalsWorld[0]);V=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+
+aa.z*camera.matrix.n13)*0.5+0.5;ka=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[1]);za=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Aa=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*0.5+0.5;aa.copy(E.vertexNormalsWorld[2]);Ba=(aa.x*camera.matrix.n11+aa.y*camera.matrix.n12+aa.z*camera.matrix.n13)*0.5+0.5;Ca=-(aa.x*camera.matrix.n21+aa.y*camera.matrix.n22+aa.z*camera.matrix.n23)*
+0.5+0.5;j(L,u,T,Q,t,H,v.env_map.image,V,ka,za,Aa,Ba,Ca)}}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):i(v.color.__styleString);else if(v instanceof THREE.MeshLambertMaterial){if(v.map&&!v.wireframe){j(L,u,T,Q,t,H,v.map.image,E.uvs[0].u,E.uvs[0].v,E.uvs[1].u,E.uvs[1].v,E.uvs[2].u,E.uvs[2].v);m(THREE.SubtractiveBlending)}if(va)if(!v.wireframe&&v.shading==THREE.SmoothShading&&E.vertexNormalsWorld.length==3){A.r=y.r=P.r=ga.r;A.g=y.g=P.g=ga.g;A.b=y.b=P.b=ga.b;a(K,E.v1.positionWorld,
+E.vertexNormalsWorld[0],A);a(K,E.v2.positionWorld,E.vertexNormalsWorld[1],y);a(K,E.v3.positionWorld,E.vertexNormalsWorld[2],P);D.r=(y.r+P.r)*0.5;D.g=(y.g+P.g)*0.5;D.b=(y.b+P.b)*0.5;R=r(A,y,P,D);j(L,u,T,Q,t,H,R,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;ha.b=ga.b;a(K,E.centroidWorld,E.normalWorld,ha);q.r=v.color.r*ha.r;q.g=v.color.g*ha.g;q.b=v.color.b*ha.b;q.updateStyleString();v.wireframe?d(q.__styleString,v.wireframe_linewidth):i(q.__styleString)}else v.wireframe?d(v.color.__styleString,v.wireframe_linewidth):
+i(v.color.__styleString)}else if(v instanceof THREE.MeshDepthMaterial){C=v.__2near;W=v.__farPlusNear;ea=v.__farMinusNear;A.r=A.g=A.b=1-C/(W-I.positionScreen.z*ea);y.r=y.g=y.b=1-C/(W-Y.positionScreen.z*ea);P.r=P.g=P.b=1-C/(W-U.positionScreen.z*ea);D.r=(y.r+P.r)*0.5;D.g=(y.g+P.g)*0.5;D.b=(y.b+P.b)*0.5;R=r(A,y,P,D);j(L,u,T,Q,t,H,R,0,0,1,0,0,1)}else if(v instanceof THREE.MeshNormalMaterial){q.r=l(E.normalWorld.x);q.g=l(E.normalWorld.y);q.b=l(E.normalWorld.z);q.updateStyleString();v.wireframe?d(q.__styleString,
+v.wireframe_linewidth):i(q.__styleString)}}}function d(I,Y){if(e!=I)n.strokeStyle=e=I;if(k!=Y)n.lineWidth=k=Y;n.stroke();da.inflate(Y*2)}function i(I){if(f!=I)n.fillStyle=f=I;n.fill()}function j(I,Y,U,E,v,K,$,N,X,ba,Z,ca,na){var la,fa;la=$.width-1;fa=$.height-1;N*=la;X*=fa;ba*=la;Z*=fa;ca*=la;na*=fa;U-=I;E-=Y;v-=I;K-=Y;ba-=N;Z-=X;ca-=N;na-=X;fa=1/(ba*na-ca*Z);la=(na*U-Z*v)*fa;Z=(na*E-Z*K)*fa;U=(ba*v-ca*U)*fa;E=(ba*K-ca*E)*fa;I=I-la*N-U*X;Y=Y-Z*N-E*X;n.save();n.transform(la,Z,U,E,I,Y);n.clip();n.drawImage($,
+0,0);n.restore()}function p(I){if(S!=I)n.globalAlpha=S=I}function m(I){if(B!=I){switch(I){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}B=I}}function r(I,Y,U,E){ia[0]=g(0,o(255,~~(I.r*255)));ia[1]=g(0,o(255,~~(I.g*255)));ia[2]=g(0,o(255,~~(I.b*255)));ia[4]=g(0,o(255,~~(Y.r*255)));ia[5]=g(0,o(255,~~(Y.g*255)));ia[6]=g(0,o(255,~~(Y.b*255)));
+ia[8]=g(0,o(255,~~(U.r*255)));ia[9]=g(0,o(255,~~(U.g*255)));ia[10]=g(0,o(255,~~(U.b*255)));ia[12]=g(0,o(255,~~(E.r*255)));ia[13]=g(0,o(255,~~(E.g*255)));ia[14]=g(0,o(255,~~(E.b*255)));ra.putImageData(wa,0,0);ua.drawImage(sa,0,0);return ta}function l(I){return I<0?o((1+I)*0.5,0.5):0.5+o(I*0.5,0.5)}function c(I,Y){var U=Y.x-I.x,E=Y.y-I.y,v=1/Math.sqrt(U*U+E*E);U*=v;E*=v;Y.x+=U;Y.y+=E;I.x-=U;I.y-=E}var z=null,G=new THREE.Projector,x=document.createElement("canvas"),F,O,J,M,n=x.getContext("2d"),S=1,B=
+0,e=null,f=null,k=1,o=Math.min,g=Math.max,h,w,s,L,u,T,Q,t,H,q=new THREE.Color,A=new THREE.Color,y=new THREE.Color,P=new THREE.Color,D=new THREE.Color,C,W,ea,R,V,ka,za,Aa,Ba,Ca,ma=new THREE.Rectangle,ja=new THREE.Rectangle,da=new THREE.Rectangle,va=false,ha=new THREE.Color,ga=new THREE.Color,oa=new THREE.Color,pa=new THREE.Color,Da=Math.PI*2,aa=new THREE.Vector3,sa,ra,wa,ia,ta,ua,qa=16;sa=document.createElement("canvas");sa.width=sa.height=2;ra=sa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,
+0,2,2);wa=ra.getImageData(0,0,2,2);ia=wa.data;ta=document.createElement("canvas");ta.width=ta.height=qa;ua=ta.getContext("2d");ua.translate(-qa/2,-qa/2);ua.scale(qa,qa);qa--;this.domElement=x;this.autoClear=true;this.setSize=function(I,Y){F=I;O=Y;J=F/2;M=O/2;x.width=F;x.height=O;ma.set(-J,-M,J,M)};this.clear=function(){if(!ja.isEmpty()){ja.inflate(1);ja.minSelf(ma);n.clearRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight());ja.empty()}};this.render=function(I,Y){var U,E,v,K,$,N,X,ba;n.setTransform(1,
+0,0,-1,J,M);this.autoClear&&this.clear();z=G.projectScene(I,Y);n.fillStyle="rgba(0, 255, 255, 0.5)";n.fillRect(ma.getX(),ma.getY(),ma.getWidth(),ma.getHeight());if(va=I.lights.length>0){$=I.lights;ga.setRGB(0,0,0);oa.setRGB(0,0,0);pa.setRGB(0,0,0);U=0;for(E=$.length;U<E;U++){v=$[U];K=v.color;if(v instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(v instanceof THREE.DirectionalLight){oa.r+=K.r;oa.g+=K.g;oa.b+=K.b}else if(v instanceof THREE.PointLight){pa.r+=K.r;pa.g+=K.g;pa.b+=K.b}}}U=
+0;for(E=z.length;U<E;U++){v=z[U];da.empty();if(v instanceof THREE.RenderableParticle){h=v;h.x*=J;h.y*=M;K=0;for($=v.material.length;K<$;K++)a:{N=h;X=v;var Z=v.material[K];if(Z.opacity!=0){p(Z.opacity);m(Z.blending);ba=void 0;var ca=void 0,na=void 0,la=void 0,fa=void 0,xa=void 0,ya=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;xa=fa.width>>1;ya=fa.height>>1;na=X.scale.x*J;la=X.scale.y*M;ba=na*xa;ca=la*ya;da.set(N.x-ba,N.y-ca,N.x+ba,N.y+ca);if(!ma.instersects(da))break a;n.save();
+n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(na,-la);n.translate(-xa,-ya);n.drawImage(fa,0,0);n.restore()}n.beginPath();n.moveTo(N.x-10,N.y);n.lineTo(N.x+10,N.y);n.moveTo(N.x,N.y-10);n.lineTo(N.x,N.y+10);n.closePath();n.strokeStyle="rgb(255,255,0)";n.stroke()}else if(Z instanceof THREE.ParticleCircleMaterial){if(va){ha.r=ga.r+oa.r+pa.r;ha.g=ga.g+oa.g+pa.g;ha.b=ga.b+oa.b+pa.b;q.r=Z.color.r*ha.r;q.g=Z.color.g*ha.g;q.b=Z.color.b*ha.b;q.updateStyleString()}else q.__styleString=Z.color.__styleString;
+ba=X.scale.x*J;ca=X.scale.y*M;da.set(N.x-ba,N.y-ca,N.x+ba,N.y+ca);if(ma.instersects(da)){Z=q.__styleString;if(f!=Z)n.fillStyle=f=Z;n.save();n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(ba,ca);n.beginPath();n.arc(0,0,1,0,Da,true);n.closePath();n.fill();n.restore()}}}}}else if(v instanceof THREE.RenderableLine){h=v.v1;w=v.v2;h.positionScreen.x*=J;h.positionScreen.y*=M;w.positionScreen.x*=J;w.positionScreen.y*=M;da.addPoint(h.positionScreen.x,h.positionScreen.y);da.addPoint(w.positionScreen.x,
+w.positionScreen.y);if(ma.instersects(da)){K=0;for($=v.material.length;K<$;){X=h;ba=w;N=v.material[K++];if(N.opacity!=0){p(N.opacity);m(N.blending);n.beginPath();n.moveTo(X.positionScreen.x,X.positionScreen.y);n.lineTo(ba.positionScreen.x,ba.positionScreen.y);n.closePath();if(N instanceof THREE.LineBasicMaterial){q.__styleString=N.color.__styleString;X=N.linewidth;if(k!=X)n.lineWidth=k=X;X=q.__styleString;if(e!=X)n.strokeStyle=e=X;n.stroke();da.inflate(N.linewidth*2)}}}}}else if(v instanceof THREE.RenderableFace3){h=
+v.v1;w=v.v2;s=v.v3;h.positionScreen.x*=J;h.positionScreen.y*=M;w.positionScreen.x*=J;w.positionScreen.y*=M;s.positionScreen.x*=J;s.positionScreen.y*=M;if(v.overdraw){c(h.positionScreen,w.positionScreen);c(w.positionScreen,s.positionScreen);c(s.positionScreen,h.positionScreen)}da.addPoint(h.positionScreen.x,h.positionScreen.y);da.addPoint(w.positionScreen.x,w.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(ma.instersects(da)){K=0;for($=v.meshMaterial.length;K<$;){ba=v.meshMaterial[K++];
+if(ba instanceof THREE.MeshFaceMaterial){N=0;for(X=v.faceMaterial.length;N<X;)(ba=v.faceMaterial[N++])&&b(h,w,s,v,ba,I)}else b(h,w,s,v,ba,I)}}}ja.addRectangle(da)}n.lineWidth=1;n.strokeStyle="rgba( 255, 0, 0, 0.5 )";n.strokeRect(ja.getX(),ja.getY(),ja.getWidth(),ja.getHeight());n.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(q,A,y){var P,D,C,W;P=0;for(D=q.lights.length;P<D;P++){C=q.lights[P];if(C instanceof THREE.DirectionalLight){W=A.normalWorld.dot(C.position)*C.intensity;if(W>0){y.r+=C.color.r*W;y.g+=C.color.g*W;y.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){h.sub(C.position,A.centroidWorld);h.normalize();W=A.normalWorld.dot(h)*C.intensity;if(W>0){y.r+=C.color.r*W;y.g+=C.color.g*W;y.b+=C.color.b*W}}}}function b(q,A,y,P,D,C){u=i(T++);u.setAttribute("d","M "+q.positionScreen.x+
+" "+q.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(S){e.r=f.r;e.g=f.g;e.b=f.b;a(C,P,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){g=1-D.__2near/(D.__farPlusNear-P.z*D.__farMinusNear);
+B.setRGB(g,g,g)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(j(P.normalWorld.x),j(P.normalWorld.y),j(P.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);r.appendChild(u)}function d(q,A,y,P,D,C,W){u=i(T++);u.setAttribute("d",
+"M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+y.positionScreen.x+","+y.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(S){e.r=f.r;e.g=f.g;e.b=f.b;a(W,D,e);B.r=C.color.r*e.r;B.g=C.color.g*e.g;B.b=C.color.b*e.b;B.updateStyleString()}else B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){g=
+1-C.__2near/(C.__farPlusNear-D.z*C.__farMinusNear);B.setRGB(g,g,g)}else C instanceof THREE.MeshNormalMaterial&&B.setRGB(j(D.normalWorld.x),j(D.normalWorld.y),j(D.normalWorld.z));C.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+C.opacity);r.appendChild(u)}
+function i(q){if(w[q]==null){w[q]=document.createElementNS("http://www.w3.org/2000/svg","path");H==0&&w[q].setAttribute("shape-rendering","crispEdges");return w[q]}return w[q]}function j(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var p=null,m=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,z,G,x,F,O,J,M=new THREE.Rectangle,n=new THREE.Rectangle,S=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),k=new THREE.Color(0),
+o=new THREE.Color(0),g,h=new THREE.Vector3,w=[],s=[],L=[],u,T,Q,t,H=1;this.domElement=r;this.autoClear=true;this.setQuality=function(q){switch(q){case "high":H=1;break;case "low":H=0}};this.setSize=function(q,A){l=q;c=A;z=l/2;G=c/2;r.setAttribute("viewBox",-z+" "+-G+" "+l+" "+c);r.setAttribute("width",l);r.setAttribute("height",c);M.set(-z,-G,z,G)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(q,A){var y,P,D,C,W,ea,R,V;this.autoClear&&this.clear();
+p=m.projectScene(q,A);t=Q=T=0;if(S=q.lights.length>0){R=q.lights;f.setRGB(0,0,0);k.setRGB(0,0,0);o.setRGB(0,0,0);y=0;for(P=R.length;y<P;y++){D=R[y];C=D.color;if(D instanceof THREE.AmbientLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(D instanceof THREE.DirectionalLight){k.r+=C.r;k.g+=C.g;k.b+=C.b}else if(D instanceof THREE.PointLight){o.r+=C.r;o.g+=C.g;o.b+=C.b}}}y=0;for(P=p.length;y<P;y++){R=p[y];n.empty();if(R instanceof THREE.RenderableParticle){x=R;x.x*=z;x.y*=-G;D=0;for(C=R.material.length;D<C;D++)if(V=
+R.material[D]){W=x;ea=R;V=V;var ka=Q++;if(s[ka]==null){s[ka]=document.createElementNS("http://www.w3.org/2000/svg","circle");H==0&&s[ka].setAttribute("shape-rendering","crispEdges")}u=s[ka];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*z);if(V instanceof THREE.ParticleCircleMaterial){if(S){e.r=f.r+k.r+o.r;e.g=f.g+k.g+o.g;e.b=f.b+k.b+o.b;B.r=V.color.r*e.r;B.g=V.color.g*e.g;B.b=V.color.b*e.b;B.updateStyleString()}else B=V.color;u.setAttribute("style","fill: "+B.__styleString)}r.appendChild(u)}}else if(R instanceof
+THREE.RenderableLine){x=R.v1;F=R.v2;x.positionScreen.x*=z;x.positionScreen.y*=-G;F.positionScreen.x*=z;F.positionScreen.y*=-G;n.addPoint(x.positionScreen.x,x.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);if(M.instersects(n)){D=0;for(C=R.material.length;D<C;)if(V=R.material[D++]){W=x;ea=F;V=V;ka=t++;if(L[ka]==null){L[ka]=document.createElementNS("http://www.w3.org/2000/svg","line");H==0&&L[ka].setAttribute("shape-rendering","crispEdges")}u=L[ka];u.setAttribute("x1",W.positionScreen.x);
+u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(V instanceof THREE.LineBasicMaterial){B.__styleString=V.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+V.linewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.linecap+"; stroke-linejoin: "+V.linejoin);r.appendChild(u)}}}}else if(R instanceof THREE.RenderableFace3){x=R.v1;F=R.v2;O=R.v3;x.positionScreen.x*=z;x.positionScreen.y*=
+-G;F.positionScreen.x*=z;F.positionScreen.y*=-G;O.positionScreen.x*=z;O.positionScreen.y*=-G;n.addPoint(x.positionScreen.x,x.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);if(M.instersects(n)){D=0;for(C=R.meshMaterial.length;D<C;){V=R.meshMaterial[D++];if(V instanceof THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(V=R.faceMaterial[W++])&&b(x,F,O,R,V,q)}else V&&b(x,F,O,R,V,q)}}}else if(R instanceof THREE.RenderableFace4){x=
+R.v1;F=R.v2;O=R.v3;J=R.v4;x.positionScreen.x*=z;x.positionScreen.y*=-G;F.positionScreen.x*=z;F.positionScreen.y*=-G;O.positionScreen.x*=z;O.positionScreen.y*=-G;J.positionScreen.x*=z;J.positionScreen.y*=-G;n.addPoint(x.positionScreen.x,x.positionScreen.y);n.addPoint(F.positionScreen.x,F.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);n.addPoint(J.positionScreen.x,J.positionScreen.y);if(M.instersects(n)){D=0;for(C=R.meshMaterial.length;D<C;){V=R.meshMaterial[D++];if(V instanceof
+THREE.MeshFaceMaterial){W=0;for(ea=R.faceMaterial.length;W<ea;)(V=R.faceMaterial[W++])&&d(x,F,O,J,R,V,q)}else V&&d(x,F,O,J,R,V,q)}}}}}};
+THREE.WebGLRenderer=function(a){function b(e,f){var k=c.createProgram();c.attachShader(k,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(k,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,
+c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};return k}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var k=0;k<6;++k)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[k]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function i(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
+c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,r(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,r(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
+function j(e,f){var k,o,g;k=0;for(o=f.length;k<o;k++){g=f[k];e.uniforms[g]=c.getUniformLocation(e,g)}}function p(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")k=c.createShader(c.VERTEX_SHADER);c.shaderSource(k,f);c.compileShader(k);
+if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k));return null}return k}function r(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,z,G,x=new THREE.Matrix4,F,O=new Float32Array(16),J=new Float32Array(16),M=new Float32Array(16),n=new Float32Array(9),S=new Float32Array(16);a=function(e,f){if(e){var k,o,g,h=pointLights=maxDirLights=maxPointLights=
+0;k=0;for(o=e.lights.length;k<o;k++){g=e.lights[k];g instanceof THREE.DirectionalLight&&h++;g instanceof THREE.PointLight&&pointLights++}if(pointLights+h<=f){maxDirLights=h;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*h/(pointLights+h));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
+throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var k=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+o=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+f?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
+"",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse  += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse  += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
+z=b(o,k);c.useProgram(z);j(z,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&j(z,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&j(z,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(z.uniforms.enableMap,0);c.uniform1i(z.uniforms.tMap,0);c.uniform1i(z.uniforms.enableCubeMap,0);c.uniform1i(z.uniforms.tCube,1);c.uniform1i(z.uniforms.mixEnvMap,0);c.uniform1i(z.uniforms.useRefract,0);p(z)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var k,o,g,h,w,s=[],L=[],u=[];h=[];w=[];c.uniform1i(e.uniforms.enableLighting,
+f.lights.length);k=0;for(o=f.lights.length;k<o;k++){g=f.lights[k];if(g instanceof THREE.AmbientLight)s.push(g);else if(g instanceof THREE.DirectionalLight)u.push(g);else g instanceof THREE.PointLight&&L.push(g)}k=g=h=w=0;for(o=s.length;k<o;k++){g+=s[k].color.r;h+=s[k].color.g;w+=s[k].color.b}c.uniform3f(e.uniforms.ambientLightColor,g,h,w);h=[];w=[];k=0;for(o=u.length;k<o;k++){g=u[k];h.push(g.color.r*g.intensity);h.push(g.color.g*g.intensity);h.push(g.color.b*g.intensity);w.push(g.position.x);w.push(g.position.y);
+w.push(g.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,w);c.uniform3fv(e.uniforms.directionalLightColor,h)}h=[];w=[];k=0;for(o=L.length;k<o;k++){g=L[k];h.push(g.color.r*g.intensity);h.push(g.color.g*g.intensity);h.push(g.color.b*g.intensity);w.push(g.position.x);w.push(g.position.y);w.push(g.position.z)}if(L.length){c.uniform1i(e.uniforms.pointLightNumber,L.length);c.uniform3fv(e.uniforms.pointLightPosition,w);c.uniform3fv(e.uniforms.pointLightColor,
+h)}};this.createBuffers=function(e,f){var k,o,g,h,w,s,L,u,T=[],Q=[],t=[],H=[],q=[],A=0,y=e.geometry.geometryChunks[f],P;g=false;k=0;for(o=e.material.length;k<o;k++){meshMaterial=e.material[k];if(meshMaterial instanceof THREE.MeshFaceMaterial){w=0;for(P=y.material.length;w<P;w++)if(y.material[w]&&y.material[w].shading!=undefined&&y.material[w].shading==THREE.SmoothShading){g=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){g=true;break}if(g)break}P=
+g;k=0;for(o=y.faces.length;k<o;k++){g=y.faces[k];h=e.geometry.faces[g];w=h.vertexNormals;faceNormal=h.normal;g=e.geometry.uvs[g];if(h instanceof THREE.Face3){s=e.geometry.vertices[h.a].position;L=e.geometry.vertices[h.b].position;u=e.geometry.vertices[h.c].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);if(w.length==3&&P)for(h=0;h<3;h++)H.push(w[h].x,w[h].y,w[h].z);else for(h=0;h<3;h++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(g)for(h=0;h<3;h++)q.push(g[h].u,g[h].v);T.push(A,
+A+1,A+2);Q.push(A,A+1);Q.push(A,A+2);Q.push(A+1,A+2);A+=3}else if(h instanceof THREE.Face4){s=e.geometry.vertices[h.a].position;L=e.geometry.vertices[h.b].position;u=e.geometry.vertices[h.c].position;h=e.geometry.vertices[h.d].position;t.push(s.x,s.y,s.z);t.push(L.x,L.y,L.z);t.push(u.x,u.y,u.z);t.push(h.x,h.y,h.z);if(w.length==4&&P)for(h=0;h<4;h++)H.push(w[h].x,w[h].y,w[h].z);else for(h=0;h<4;h++)H.push(faceNormal.x,faceNormal.y,faceNormal.z);if(g)for(h=0;h<4;h++)q.push(g[h].u,g[h].v);T.push(A,A+
+1,A+2);T.push(A,A+2,A+3);Q.push(A,A+1);Q.push(A,A+2);Q.push(A,A+3);Q.push(A+1,A+2);Q.push(A+2,A+3);A+=4}}if(t.length){y.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);y.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(H),c.STATIC_DRAW);y.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);
+c.bufferData(c.ARRAY_BUFFER,new Float32Array(q),c.STATIC_DRAW);y.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(T),c.STATIC_DRAW);y.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);y.__webGLFaceCount=T.length;y.__webGLLineCount=Q.length}};this.renderBuffer=function(e,f,k){var o,g,h,w,s,L,u,
+T,Q,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);j(f.program,u);p(f.program)}t=f.program}else t=z;if(t!=G){c.useProgram(t);G=t}if(f instanceof THREE.MeshShaderMaterial){h=f.wireframe;w=f.wireframe_linewidth;u=t;T=f.uniforms;var H,q;for(g in T){H=T[g].type;Q=T[g].value;q=u.uniforms[g];if(H=="i")c.uniform1i(q,
+Q);else if(H=="f")c.uniform1f(q,Q);else if(H=="t"){c.uniform1i(q,Q);H=T[g].texture;if(H instanceof THREE.TextureCube)d(H,Q);else H instanceof THREE.Texture&&i(H,Q)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;o=f.opacity;h=f.wireframe;w=f.wireframe_linewidth;s=f.map;L=f.env_map;u=f.combine==THREE.Mix;g=f.reflectivity;Q=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;
+T=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,e.r*o,e.g*o,e.b*o,o);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,g);c.uniform1i(t.uniforms.useRefract,Q);c.uniform1f(t.uniforms.mRefractionRatio,T)}if(f instanceof THREE.MeshNormalMaterial){o=f.opacity;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){o=f.opacity;h=f.wireframe;w=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,o);c.uniform1f(t.uniforms.m2Near,
+f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;g=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,o);c.uniform4f(t.uniforms.mSpecular,g.r,g.g,g.b,o);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof
+THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);L=f.env_map}if(s){i(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(L){d(L,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,
+0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLNormalBuffer);c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(h){c.lineWidth(w);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);c.drawElements(c.LINES,k.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
+k.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,f,k,o,g){var h,w,s,L,u;s=0;for(L=f.material.length;s<L;s++){h=f.material[s];if(h instanceof THREE.MeshFaceMaterial){h=0;for(w=k.material.length;h<w;h++)if((u=k.material[h])&&u.blending==o&&u.opacity<1==g){this.setBlending(u.blending);this.renderBuffer(e,u,k)}}else if((u=h)&&u.blending==o&&u.opacity<1==g){this.setBlending(u.blending);this.renderBuffer(e,u,k)}}};this.render=function(e,f){var k,o,g,h;this.initWebGLObjects(e);this.autoClear&&
+this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(z,f);this.setupLights(z,e);k=0;for(o=e.__webGLObjects.length;k<o;k++){g=e.__webGLObjects[k];h=g.object;g=g.buffer;if(h.visible){this.setupMatrices(h,f);this.loadMatrices(z);this.renderPass(f,h,g,THREE.NormalBlending,false)}}k=0;for(o=e.__webGLObjects.length;k<o;k++){g=e.__webGLObjects[k];h=g.object;g=g.buffer;if(h.visible){this.setupMatrices(h,f);this.loadMatrices(z);this.renderPass(f,h,g,THREE.AdditiveBlending,false);this.renderPass(f,
+h,g,THREE.SubtractiveBlending,false);this.renderPass(f,h,g,THREE.AdditiveBlending,true);this.renderPass(f,h,g,THREE.SubtractiveBlending,true);this.renderPass(f,h,g,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,k,o,g,h,w;if(!e.__webGLObjects){e.__webGLObjects=[];e.__webGLObjectsMap={}}f=0;for(k=e.objects.length;f<k;f++){o=e.objects[f];if(e.__webGLObjectsMap[o.id]==undefined)e.__webGLObjectsMap[o.id]={};w=e.__webGLObjectsMap[o.id];if(o instanceof THREE.Mesh)for(h in o.geometry.geometryChunks){g=
+o.geometry.geometryChunks[h];g.__webGLVertexBuffer||this.createBuffers(o,h);if(w[h]==undefined){g={buffer:g,object:o};e.__webGLObjects.push(g);w[h]=1}}}};this.removeObject=function(e,f){var k,o;for(k=e.__webGLObjects.length-1;k>=0;k--){o=e.__webGLObjects[k].object;f==o&&e.__webGLObjects.splice(k,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();x.multiply(f.matrix,e.matrix);O.set(f.matrix.flatten());J.set(x.flatten());M.set(f.projectionMatrix.flatten());F=THREE.Matrix4.makeInvert3x3(x).transpose();
+n.set(F.m);S.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,O);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,M);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,n);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,S)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
+c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
+THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};

+ 207 - 206
build/ThreeExtras.js

@@ -1,206 +1,207 @@
-// ThreeExtras.js r30 - http://github.com/mrdoob/three.js
-var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
-THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
-","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
-this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
-THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
-cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
-a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
-Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
-THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1};
-THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
-return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
-THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)f=f.concat(this.intersectObject(d))}f.sort(function(j,k){return j.distance-k.distance});return f},intersectObject:function(a){function b(L,u,A,l){l=l.clone().subSelf(u);A=A.clone().subSelf(u);var h=L.clone().subSelf(u);L=l.dot(l);u=l.dot(A);l=l.dot(h);var i=A.dot(A);A=A.dot(h);h=1/(L*i-u*u);i=(i*l-u*A)*h;L=(L*A-u*l)*h;return i>0&&L>0&&i+L<1}var d,e,f,j,k,g,m,c,s,E,
-r,w=a.geometry,v=w.vertices,x=[];d=0;for(e=w.faces.length;d<e;d++){f=w.faces[d];E=this.origin.clone();r=this.direction.clone();j=a.matrix.multiplyVector3(v[f.a].position.clone());k=a.matrix.multiplyVector3(v[f.b].position.clone());g=a.matrix.multiplyVector3(v[f.c].position.clone());m=f instanceof THREE.Face4?a.matrix.multiplyVector3(v[f.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(f.normal.clone());s=r.dot(c);if(s<0){c=c.dot((new THREE.Vector3).sub(j,E))/s;E=E.addSelf(r.multiplyScalar(c));
-if(f instanceof THREE.Face3){if(b(E,j,k,g)){f={distance:this.origin.distanceTo(E),point:E,face:f,object:a};x.push(f)}}else if(f instanceof THREE.Face4)if(b(E,j,k,m)||b(E,k,g,m)){f={distance:this.origin.distanceTo(E),point:E,face:f,object:a};x.push(f)}}}return x}};
-THREE.Rectangle=function(){function a(){j=e-b;k=f-d}var b,d,e,f,j,k,g=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(m,c,s,E){g=false;b=m;d=c;e=s;f=E;a()};this.addPoint=function(m,c){if(g){g=false;b=m;d=c;e=m;f=c}else{b=Math.min(b,m);d=Math.min(d,c);e=Math.max(e,
-m);f=Math.max(f,c)}a()};this.addRectangle=function(m){if(g){g=false;b=m.getLeft();d=m.getTop();e=m.getRight();f=m.getBottom()}else{b=Math.min(b,m.getLeft());d=Math.min(d,m.getTop());e=Math.max(e,m.getRight());f=Math.max(f,m.getBottom())}a()};this.inflate=function(m){b-=m;d-=m;e+=m;f+=m;a()};this.minSelf=function(m){b=Math.max(b,m.getLeft());d=Math.max(d,m.getTop());e=Math.min(e,m.getRight());f=Math.min(f,m.getBottom());a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=
-0&&Math.min(f,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){g=true;f=e=d=b=0;a()};this.isEmpty=function(){return g};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+f+", width: "+j+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
-THREE.Matrix4=function(){};
-THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
-a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();f.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*
-d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
-a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,j=a.n14,k=a.n21,g=a.n22,m=a.n23,c=a.n24,s=a.n31,E=a.n32,r=a.n33,w=a.n34,v=a.n41,x=a.n42,L=a.n43,u=a.n44,A=b.n11,l=b.n12,h=b.n13,i=b.n14,n=b.n21,y=b.n22,p=b.n23,o=b.n24,G=b.n31,B=b.n32,Q=b.n33,F=b.n34,V=b.n41,U=b.n42,D=b.n43,
-P=b.n44;this.n11=d*A+e*n+f*G+j*V;this.n12=d*l+e*y+f*B+j*U;this.n13=d*h+e*p+f*Q+j*D;this.n14=d*i+e*o+f*F+j*P;this.n21=k*A+g*n+m*G+c*V;this.n22=k*l+g*y+m*B+c*U;this.n23=k*h+g*p+m*Q+c*D;this.n24=k*i+g*o+m*F+c*P;this.n31=s*A+E*n+r*G+w*V;this.n32=s*l+E*y+r*B+w*U;this.n33=s*h+E*p+r*Q+w*D;this.n34=s*i+E*o+r*F+w*P;this.n41=v*A+x*n+L*G+u*V;this.n42=v*l+x*y+L*B+u*U;this.n43=v*h+x*p+L*Q+u*D;this.n44=v*i+x*o+L*F+u*P},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,j=this.n21,k=this.n22,
-g=this.n23,m=this.n24,c=this.n31,s=this.n32,E=this.n33,r=this.n34,w=this.n41,v=this.n42,x=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+f*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+f*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+f*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+f*a.n44;this.n21=j*a.n11+k*a.n21+g*a.n31+m*a.n41;this.n22=j*a.n12+k*a.n22+g*a.n32+m*a.n42;this.n23=j*a.n13+k*a.n23+g*a.n33+m*a.n43;this.n24=j*a.n14+k*a.n24+g*a.n34+m*a.n44;this.n31=c*a.n11+s*a.n21+E*a.n31+r*a.n41;this.n32=c*a.n12+s*a.n22+
-E*a.n32+r*a.n42;this.n33=c*a.n13+s*a.n23+E*a.n33+r*a.n43;this.n34=c*a.n14+s*a.n24+E*a.n34+r*a.n44;this.n41=w*a.n11+v*a.n21+x*a.n31+L*a.n41;this.n42=w*a.n12+v*a.n22+x*a.n32+L*a.n42;this.n43=w*a.n13+v*a.n23+x*a.n33+L*a.n43;this.n44=w*a.n14+v*a.n24+x*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
-this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
-this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var f=b[d];b[d]=b[e];b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
-"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
-toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};
-THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
-THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),f=Math.sin(b),j=1-e,k=a.x,g=a.y,m=a.z;d.n11=j*k*k+e;d.n12=j*k*g-f*m;d.n13=j*k*m+f*g;d.n21=j*k*g+f*m;d.n22=j*g*g+e;d.n23=j*g*m-f*k;d.n31=j*k*m-f*g;d.n32=j*g*m+f*k;d.n33=j*m*m+e;return d};
-THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
-a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
-a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
-a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],m=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*m;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*f;a.m[3]=b*j;a.m[4]=b*k;a.m[5]=b*g;a.m[6]=b*m;a.m[7]=b*c;a.m[8]=b*s;return a};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,f,j){var k,g,m;k=new THREE.Matrix4;g=2*f/(b-a);m=2*f/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+f)/(j-f);f=-2*j*f/(j-f);k.n11=g;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=m;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,f,j){var k,g,m,c;k=new THREE.Matrix4;g=b-a;m=d-e;c=j-f;a=(b+a)/g;d=(d+e)/m;f=(j+f)/c;k.n11=2/g;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/m;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/c;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
-THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
-THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
-THREE.Face4=function(a,b,d,e,f,j){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
-THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
-THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,f,j,k,g=new THREE.Vector3,
-m=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){j=this.faces[e];if(a&&j.vertexNormals.length){g.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)g.addSelf(j.vertexNormals[b]);g.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];k=this.vertices[j.c];g.sub(k.position,d.position);m.sub(b.position,d.position);g.crossSelf(m)}g.isZero()||g.normalize();j.normal.copy(g)}},computeVertexNormals:function(){var a,
-b;a=0;for(b=this.faces.length;a<b;a++);},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;
-if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}};
-THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
-THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
-THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
-THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
-this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
-THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
-THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(s){var E=[];b=0;for(d=s.length;b<d;b++)s[b]==undefined?E.push("undefined"):E.push(s[b].toString());return E.join("_")}var b,d,e,f,j,k,g,m,c={};e=0;for(f=this.geometry.faces.length;e<f;e++){j=this.geometry.faces[e];k=j.material;g=a(k);if(c[g]==undefined)c[g]={hash:g,counter:0};m=c[g].hash+"_"+c[g].counter;if(this.materialFaceGroup[m]==undefined)this.materialFaceGroup[m]={faces:[],material:k,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[m].vertices+
-j>65535){c[g].counter+=1;m=c[g].hash+"_"+c[g].counter;if(this.materialFaceGroup[m]==undefined)this.materialFaceGroup[m]={faces:[],material:k,vertices:0}}this.materialFaceGroup[m].faces.push(e);this.materialFaceGroup[m].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,f;a=0;for(b=this.geometry.uvs.length;a<b;a++){f=this.geometry.uvs[a];d=0;for(e=f.length;d<e;d++){if(f[d].u!=1)f[d].u-=Math.floor(f[d].u);if(f[d].v!=1)f[d].v-=Math.floor(f[d].v)}}};THREE.FlatShading=0;
-THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
-THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
-this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
-THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
-undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
-THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
-if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
-if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
-THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
-"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
-a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
-a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
-this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
-THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
-THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
-THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
-THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
-a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
-this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
-THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
-this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
-THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,e){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=e!==undefined?e:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
-THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
-THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
-THREE.Projector=function(){function a(A,l){var h=0,i=1,n=A.z+A.w,y=l.z+l.w,p=-A.z+A.w,o=-l.z+l.w;if(n>=0&&y>=0&&p>=0&&o>=0)return true;else if(n<0&&y<0||p<0&&o<0)return false;else{if(n<0)h=Math.max(h,n/(n-y));else if(y<0)i=Math.min(i,n/(n-y));if(p<0)h=Math.max(h,p/(p-o));else if(o<0)i=Math.min(i,p/(p-o));if(i<h)return false;else{A.lerpSelf(l,h);l.lerpSelf(A,1-i);return true}}}var b=null,d,e,f,j=[],k,g,m=[],c,s,E=[],r=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,x=new THREE.Vector4,L=
-new THREE.Vector4,u;this.projectScene=function(A,l){var h,i,n,y,p,o,G,B,Q,F,V,U,D,P,C,J,I;b=[];f=g=s=0;l.autoUpdateMatrix&&l.updateMatrix();w.multiply(l.projectionMatrix,l.matrix);G=A.objects;h=0;for(i=G.length;h<i;h++){B=G[h];B.autoUpdateMatrix&&B.updateMatrix();Q=B.matrix;F=B.rotationMatrix;V=B.material;U=B.overdraw;if(B instanceof THREE.Mesh){D=B.geometry.vertices;n=0;for(y=D.length;n<y;n++){P=D[n];P.positionWorld.copy(P.position);Q.multiplyVector3(P.positionWorld);C=P.positionScreen;C.copy(P.positionWorld);
-w.multiplyVector4(C);C.multiplyScalar(1/C.w);P.__visible=C.z>0&&C.z<1}P=B.geometry.faces;n=0;for(y=P.length;n<y;n++){C=P[n];if(C instanceof THREE.Face3){p=D[C.a];o=D[C.b];J=D[C.c];if(p.__visible&&o.__visible&&J.__visible)if(B.doubleSided||B.flipSided!=(J.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(J.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<0){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
-d.v3.positionWorld.copy(J.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(J.positionScreen);d.normalWorld.copy(C.normal);F.multiplyVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);Q.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.multiplyVector3(d.centroidScreen);J=C.vertexNormals;u=d.vertexNormalsWorld;p=0;for(o=J.length;p<o;p++){I=u[p]=u[p]||new THREE.Vector3;I.copy(J[p]);F.multiplyVector3(I)}d.z=
-d.centroidScreen.z;d.meshMaterial=V;d.faceMaterial=C.material;d.overdraw=U;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][2]}b.push(d);f++}}else if(C instanceof THREE.Face4){p=D[C.a];o=D[C.b];J=D[C.c];I=D[C.d];if(p.__visible&&o.__visible&&J.__visible&&I.__visible)if(B.doubleSided||B.flipSided!=((I.positionScreen.x-p.positionScreen.x)*(o.positionScreen.y-p.positionScreen.y)-(I.positionScreen.y-p.positionScreen.y)*(o.positionScreen.x-p.positionScreen.x)<
-0||(o.positionScreen.x-J.positionScreen.x)*(I.positionScreen.y-J.positionScreen.y)-(o.positionScreen.y-J.positionScreen.y)*(I.positionScreen.x-J.positionScreen.x)<0)){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(p.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(I.positionWorld);d.v1.positionScreen.copy(p.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(I.positionScreen);d.normalWorld.copy(C.normal);F.multiplyVector3(d.normalWorld);
-d.centroidWorld.copy(C.centroid);Q.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=V;d.faceMaterial=C.material;d.overdraw=U;if(B.geometry.uvs[n]){d.uvs[0]=B.geometry.uvs[n][0];d.uvs[1]=B.geometry.uvs[n][1];d.uvs[2]=B.geometry.uvs[n][3]}b.push(d);f++;e=j[f]=j[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(J.positionWorld);e.v3.positionWorld.copy(I.positionWorld);
-e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(J.positionScreen);e.v3.positionScreen.copy(I.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=V;e.faceMaterial=C.material;e.overdraw=U;if(B.geometry.uvs[n]){e.uvs[0]=B.geometry.uvs[n][1];e.uvs[1]=B.geometry.uvs[n][2];e.uvs[2]=B.geometry.uvs[n][3]}b.push(e);f++}}}}else if(B instanceof THREE.Line){v.multiply(w,Q);D=B.geometry.vertices;
-P=D[0];P.positionScreen.copy(P.position);v.multiplyVector4(P.positionScreen);n=1;for(y=D.length;n<y;n++){p=D[n];p.positionScreen.copy(p.position);v.multiplyVector4(p.positionScreen);o=D[n-1];x.copy(p.positionScreen);L.copy(o.positionScreen);if(a(x,L)){x.multiplyScalar(1/x.w);L.multiplyScalar(1/L.w);k=m[g]=m[g]||new THREE.RenderableLine;k.v1.positionScreen.copy(x);k.v2.positionScreen.copy(L);k.z=Math.max(x.z,L.z);k.material=B.material;b.push(k);g++}}}else if(B instanceof THREE.Particle){r.set(B.position.x,
-B.position.y,B.position.z,1);w.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=E[s]=E[s]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=B.rotation.z;c.scale.x=B.scale.x*Math.abs(c.x-(r.x+l.projectionMatrix.n11)/(r.w+l.projectionMatrix.n14));c.scale.y=B.scale.y*Math.abs(c.y-(r.y+l.projectionMatrix.n22)/(r.w+l.projectionMatrix.n24));c.material=B.material;b.push(c);s++}}}b.sort(function(T,N){return N.z-T.z});return b};this.unprojectVector=function(A,l){var h=new THREE.Matrix4;
-h.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));h.multiplyVector3(A);return A}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,j;this.domElement=document.createElement("div");this.setSize=function(k,g){d=k;e=g;f=d/2;j=e/2};this.render=function(k,g){var m,c,s,E,r,w,v,x;a=b.projectScene(k,g);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){v=r.x*f+f;x=r.y*j+j;s=0;for(E=r.material.length;s<E;s++){w=r.material[s];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=x+"px"}}}}}};
-THREE.CanvasRenderer=function(){function a(R,aa,Z,O){var H,S,ca,X,$=R.lights;R=0;for(H=$.length;R<H;R++){S=$[R];ca=S.color;X=S.intensity;if(S instanceof THREE.DirectionalLight){S=Z.dot(S.position)*X;if(S>0){O.r+=ca.r*S;O.g+=ca.g*S;O.b+=ca.b*S}}else if(S instanceof THREE.PointLight){da.sub(S.position,aa);da.normalize();S=Z.dot(da)*X;if(S>0){O.r+=ca.r*S;O.g+=ca.g*S;O.b+=ca.b*S}}}}function b(R,aa,Z,O,H,S){if(H.opacity!=0){j(H.opacity);k(H.blending);Q=R.positionScreen.x;F=R.positionScreen.y;V=aa.positionScreen.x;
-U=aa.positionScreen.y;D=Z.positionScreen.x;P=Z.positionScreen.y;var ca=Q,X=F,$=V,ea=U,ba=D,fa=P;u.beginPath();u.moveTo(ca,X);u.lineTo($,ea);u.lineTo(ba,fa);u.lineTo(ca,X);u.closePath();if(H instanceof THREE.MeshBasicMaterial)if(H.map&&H.map.loaded)f(Q,F,V,U,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else if(H.env_map&&H.env_map.loaded){if(H.env_map.mapping==THREE.ReflectionMapping){da.copy(O.vertexNormalsWorld[0]);z=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+
-da.z*camera.matrix.n13)*0.5+0.5;K=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[1]);W=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ga=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[2]);ma=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ua=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*
-0.5+0.5;f(Q,F,V,U,D,P,H.env_map.image,z,K,W,ga,ma,ua)}}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString);else if(H instanceof THREE.MeshLambertMaterial){if(H.map&&!H.wireframe){f(Q,F,V,U,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);k(THREE.SubtractiveBlending)}if(za)if(!H.wireframe&&H.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){J.r=I.r=T.r=ja.r;J.g=I.g=T.g=ja.g;J.b=I.b=T.b=ja.b;a(S,O.v1.positionWorld,O.vertexNormalsWorld[0],
-J);a(S,O.v2.positionWorld,O.vertexNormalsWorld[1],I);a(S,O.v3.positionWorld,O.vertexNormalsWorld[2],T);N.r=(I.r+T.r)*0.5;N.g=(I.g+T.g)*0.5;N.b=(I.b+T.b)*0.5;t=g(J,I,T,N);f(Q,F,V,U,D,P,t,0,0,1,0,0,1)}else{ka.r=ja.r;ka.g=ja.g;ka.b=ja.b;a(S,O.centroidWorld,O.normalWorld,ka);C.r=H.color.r*ka.r;C.g=H.color.g*ka.g;C.b=H.color.b*ka.b;C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString)}else if(H instanceof
-THREE.MeshDepthMaterial){M=H.__2near;Y=H.__farPlusNear;q=H.__farMinusNear;J.r=J.g=J.b=1-M/(Y-R.positionScreen.z*q);I.r=I.g=I.b=1-M/(Y-aa.positionScreen.z*q);T.r=T.g=T.b=1-M/(Y-Z.positionScreen.z*q);N.r=(I.r+T.r)*0.5;N.g=(I.g+T.g)*0.5;N.b=(I.b+T.b)*0.5;t=g(J,I,T,N);f(Q,F,V,U,D,P,t,0,0,1,0,0,1)}else if(H instanceof THREE.MeshNormalMaterial){C.r=m(O.normalWorld.x);C.g=m(O.normalWorld.y);C.b=m(O.normalWorld.z);C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}}}
-function d(R,aa){if(h!=R)u.strokeStyle=h=R;if(n!=aa)u.lineWidth=n=aa;u.stroke();ha.inflate(aa*2)}function e(R){if(i!=R)u.fillStyle=i=R;u.fill()}function f(R,aa,Z,O,H,S,ca,X,$,ea,ba,fa,oa){var na,ia;na=ca.width-1;ia=ca.height-1;X*=na;$*=ia;ea*=na;ba*=ia;fa*=na;oa*=ia;Z-=R;O-=aa;H-=R;S-=aa;ea-=X;ba-=$;fa-=X;oa-=$;ia=1/(ea*oa-fa*ba);na=(oa*Z-ba*H)*ia;ba=(oa*O-ba*S)*ia;Z=(ea*H-fa*Z)*ia;O=(ea*S-fa*O)*ia;R=R-na*X-Z*$;aa=aa-ba*X-O*$;u.save();u.transform(na,ba,Z,O,R,aa);u.clip();u.drawImage(ca,0,0);u.restore()}
-function j(R){if(A!=R)u.globalAlpha=A=R}function k(R){if(l!=R){switch(R){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}l=R}}function g(R,aa,Z,O){la[0]=p(0,y(255,~~(R.r*255)));la[1]=p(0,y(255,~~(R.g*255)));la[2]=p(0,y(255,~~(R.b*255)));la[4]=p(0,y(255,~~(aa.r*255)));la[5]=p(0,y(255,~~(aa.g*255)));la[6]=p(0,y(255,~~(aa.b*255)));la[8]=p(0,
-y(255,~~(Z.r*255)));la[9]=p(0,y(255,~~(Z.g*255)));la[10]=p(0,y(255,~~(Z.b*255)));la[12]=p(0,y(255,~~(O.r*255)));la[13]=p(0,y(255,~~(O.g*255)));la[14]=p(0,y(255,~~(O.b*255)));va.putImageData(Aa,0,0);ya.drawImage(wa,0,0);return xa}function m(R){return R<0?y((1+R)*0.5,0.5):0.5+y(R*0.5,0.5)}function c(R,aa){var Z=aa.x-R.x,O=aa.y-R.y,H=1/Math.sqrt(Z*Z+O*O);Z*=H;O*=H;aa.x+=Z;aa.y+=O;R.x-=Z;R.y-=O}var s=null,E=new THREE.Projector,r=document.createElement("canvas"),w,v,x,L,u=r.getContext("2d"),A=1,l=0,h=
-null,i=null,n=1,y=Math.min,p=Math.max,o,G,B,Q,F,V,U,D,P,C=new THREE.Color,J=new THREE.Color,I=new THREE.Color,T=new THREE.Color,N=new THREE.Color,M,Y,q,t,z,K,W,ga,ma,ua,pa=new THREE.Rectangle,qa=new THREE.Rectangle,ha=new THREE.Rectangle,za=false,ka=new THREE.Color,ja=new THREE.Color,ra=new THREE.Color,sa=new THREE.Color,Da=Math.PI*2,da=new THREE.Vector3,wa,va,Aa,la,xa,ya,ta=16;wa=document.createElement("canvas");wa.width=wa.height=2;va=wa.getContext("2d");va.fillStyle="rgba(0,0,0,1)";va.fillRect(0,
-0,2,2);Aa=va.getImageData(0,0,2,2);la=Aa.data;xa=document.createElement("canvas");xa.width=xa.height=ta;ya=xa.getContext("2d");ya.translate(-ta/2,-ta/2);ya.scale(ta,ta);ta--;this.domElement=r;this.autoClear=true;this.setSize=function(R,aa){w=R;v=aa;x=w/2;L=v/2;r.width=w;r.height=v;pa.set(-x,-L,x,L)};this.clear=function(){if(!qa.isEmpty()){qa.inflate(1);qa.minSelf(pa);u.clearRect(qa.getX(),qa.getY(),qa.getWidth(),qa.getHeight());qa.empty()}};this.render=function(R,aa){var Z,O,H,S,ca,X,$,ea;u.setTransform(1,
-0,0,-1,x,L);this.autoClear&&this.clear();s=E.projectScene(R,aa);if(za=R.lights.length>0){ca=R.lights;ja.setRGB(0,0,0);ra.setRGB(0,0,0);sa.setRGB(0,0,0);Z=0;for(O=ca.length;Z<O;Z++){H=ca[Z];S=H.color;if(H instanceof THREE.AmbientLight){ja.r+=S.r;ja.g+=S.g;ja.b+=S.b}else if(H instanceof THREE.DirectionalLight){ra.r+=S.r;ra.g+=S.g;ra.b+=S.b}else if(H instanceof THREE.PointLight){sa.r+=S.r;sa.g+=S.g;sa.b+=S.b}}}Z=0;for(O=s.length;Z<O;Z++){H=s[Z];ha.empty();if(H instanceof THREE.RenderableParticle){o=
-H;o.x*=x;o.y*=L;S=0;for(ca=H.material.length;S<ca;S++){X=o;$=H;var ba=H.material[S];if(ba.opacity!=0){j(ba.opacity);k(ba.blending);ea=void 0;var fa=void 0,oa=void 0,na=void 0,ia=void 0,Ba=void 0,Ca=void 0;if(ba instanceof THREE.ParticleBasicMaterial){if(ba.map){ia=ba.map;Ba=ia.width>>1;Ca=ia.height>>1;oa=$.scale.x*x;na=$.scale.y*L;ea=oa*Ba;fa=na*Ca;ha.set(X.x-ea,X.y-fa,X.x+ea,X.y+fa);if(pa.instersects(ha)){u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(oa,-na);u.translate(-Ba,-Ca);u.drawImage(ia,
-0,0);u.restore()}}}else if(ba instanceof THREE.ParticleCircleMaterial){if(za){ka.r=ja.r+ra.r+sa.r;ka.g=ja.g+ra.g+sa.g;ka.b=ja.b+ra.b+sa.b;C.r=ba.color.r*ka.r;C.g=ba.color.g*ka.g;C.b=ba.color.b*ka.b;C.updateStyleString()}else C.__styleString=ba.color.__styleString;ea=$.scale.x*x;fa=$.scale.y*L;ha.set(X.x-ea,X.y-fa,X.x+ea,X.y+fa);if(pa.instersects(ha)){ba=C.__styleString;if(i!=ba)u.fillStyle=i=ba;u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(ea,fa);u.beginPath();u.arc(0,0,1,0,Da,true);
-u.closePath();u.fill();u.restore()}}}}}else if(H instanceof THREE.RenderableLine){o=H.v1;G=H.v2;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;ha.addPoint(o.positionScreen.x,o.positionScreen.y);ha.addPoint(G.positionScreen.x,G.positionScreen.y);if(pa.instersects(ha)){S=0;for(ca=H.material.length;S<ca;){$=o;ea=G;X=H.material[S++];if(X.opacity!=0){j(X.opacity);k(X.blending);u.beginPath();u.moveTo($.positionScreen.x,$.positionScreen.y);u.lineTo(ea.positionScreen.x,
-ea.positionScreen.y);u.closePath();if(X instanceof THREE.LineBasicMaterial){C.__styleString=X.color.__styleString;$=X.linewidth;if(n!=$)u.lineWidth=n=$;$=C.__styleString;if(h!=$)u.strokeStyle=h=$;u.stroke();ha.inflate(X.linewidth*2)}}}}}else if(H instanceof THREE.RenderableFace3){o=H.v1;G=H.v2;B=H.v3;o.positionScreen.x*=x;o.positionScreen.y*=L;G.positionScreen.x*=x;G.positionScreen.y*=L;B.positionScreen.x*=x;B.positionScreen.y*=L;if(H.overdraw){c(o.positionScreen,G.positionScreen);c(G.positionScreen,
-B.positionScreen);c(B.positionScreen,o.positionScreen)}ha.addPoint(o.positionScreen.x,o.positionScreen.y);ha.addPoint(G.positionScreen.x,G.positionScreen.y);ha.addPoint(B.positionScreen.x,B.positionScreen.y);if(pa.instersects(ha)){S=0;for(ca=H.meshMaterial.length;S<ca;){ea=H.meshMaterial[S++];if(ea instanceof THREE.MeshFaceMaterial){X=0;for($=H.faceMaterial.length;X<$;)(ea=H.faceMaterial[X++])&&b(o,G,B,H,ea,R)}else b(o,G,B,H,ea,R)}}}qa.addRectangle(ha)}u.setTransform(1,0,0,1,0,0)}};
-THREE.SVGRenderer=function(){function a(C,J,I){var T,N,M,Y;T=0;for(N=C.lights.length;T<N;T++){M=C.lights[T];if(M instanceof THREE.DirectionalLight){Y=J.normalWorld.dot(M.position)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){o.sub(M.position,J.centroidWorld);o.normalize();Y=J.normalWorld.dot(o)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}}}function b(C,J,I,T,N,M){F=e(V++);F.setAttribute("d","M "+C.positionScreen.x+
-" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(M,T,h);l.r=N.color.r*h.r;l.g=N.color.g*h.g;l.b=N.color.b*h.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){p=1-N.__2near/(N.__farPlusNear-T.z*N.__farMinusNear);
-l.setRGB(p,p,p)}else N instanceof THREE.MeshNormalMaterial&&l.setRGB(f(T.normalWorld.x),f(T.normalWorld.y),f(T.normalWorld.z));N.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+N.opacity);g.appendChild(F)}function d(C,J,I,T,N,M,Y){F=e(V++);F.setAttribute("d",
-"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(Y,N,h);l.r=M.color.r*h.r;l.g=M.color.g*h.g;l.b=M.color.b*h.b;l.updateStyleString()}else l.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){p=
-1-M.__2near/(M.__farPlusNear-N.z*M.__farMinusNear);l.setRGB(p,p,p)}else M instanceof THREE.MeshNormalMaterial&&l.setRGB(f(N.normalWorld.x),f(N.normalWorld.y),f(N.normalWorld.z));M.wireframe?F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):F.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(F)}
-function e(C){if(G[C]==null){G[C]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&G[C].setAttribute("shape-rendering","crispEdges");return G[C]}return G[C]}function f(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,k=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,s,E,r,w,v,x,L=new THREE.Rectangle,u=new THREE.Rectangle,A=false,l=new THREE.Color(16777215),h=new THREE.Color(16777215),i=new THREE.Color(0),n=new THREE.Color(0),
-y=new THREE.Color(0),p,o=new THREE.Vector3,G=[],B=[],Q=[],F,V,U,D,P=1;this.domElement=g;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":P=1;break;case "low":P=0}};this.setSize=function(C,J){m=C;c=J;s=m/2;E=c/2;g.setAttribute("viewBox",-s+" "+-E+" "+m+" "+c);g.setAttribute("width",m);g.setAttribute("height",c);L.set(-s,-E,s,E)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(C,J){var I,T,N,M,Y,q,t,z;this.autoClear&&this.clear();
-j=k.projectScene(C,J);D=U=V=0;if(A=C.lights.length>0){t=C.lights;i.setRGB(0,0,0);n.setRGB(0,0,0);y.setRGB(0,0,0);I=0;for(T=t.length;I<T;I++){N=t[I];M=N.color;if(N instanceof THREE.AmbientLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(N instanceof THREE.DirectionalLight){n.r+=M.r;n.g+=M.g;n.b+=M.b}else if(N instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}I=0;for(T=j.length;I<T;I++){t=j[I];u.empty();if(t instanceof THREE.RenderableParticle){r=t;r.x*=s;r.y*=-E;N=0;for(M=t.material.length;N<M;N++)if(z=
-t.material[N]){Y=r;q=t;z=z;var K=U++;if(B[K]==null){B[K]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&B[K].setAttribute("shape-rendering","crispEdges")}F=B[K];F.setAttribute("cx",Y.x);F.setAttribute("cy",Y.y);F.setAttribute("r",q.scale.x*s);if(z instanceof THREE.ParticleCircleMaterial){if(A){h.r=i.r+n.r+y.r;h.g=i.g+n.g+y.g;h.b=i.b+n.b+y.b;l.r=z.color.r*h.r;l.g=z.color.g*h.g;l.b=z.color.b*h.b;l.updateStyleString()}else l=z.color;F.setAttribute("style","fill: "+l.__styleString)}g.appendChild(F)}}else if(t instanceof
-THREE.RenderableLine){r=t.v1;w=t.v2;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.material.length;N<M;)if(z=t.material[N++]){Y=r;q=w;z=z;K=D++;if(Q[K]==null){Q[K]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&Q[K].setAttribute("shape-rendering","crispEdges")}F=Q[K];F.setAttribute("x1",Y.positionScreen.x);
-F.setAttribute("y1",Y.positionScreen.y);F.setAttribute("x2",q.positionScreen.x);F.setAttribute("y2",q.positionScreen.y);if(z instanceof THREE.LineBasicMaterial){l.__styleString=z.color.__styleString;F.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+z.linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.linecap+"; stroke-linejoin: "+z.linejoin);g.appendChild(F)}}}}else if(t instanceof THREE.RenderableFace3){r=t.v1;w=t.v2;v=t.v3;r.positionScreen.x*=s;r.positionScreen.y*=
--E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&b(r,w,v,t,z,C)}else z&&b(r,w,v,t,z,C)}}}else if(t instanceof THREE.RenderableFace4){r=
-t.v1;w=t.v2;v=t.v3;x=t.v4;r.positionScreen.x*=s;r.positionScreen.y*=-E;w.positionScreen.x*=s;w.positionScreen.y*=-E;v.positionScreen.x*=s;v.positionScreen.y*=-E;x.positionScreen.x*=s;x.positionScreen.y*=-E;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(x.positionScreen.x,x.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof
-THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&d(r,w,v,x,t,z,C)}else z&&d(r,w,v,x,t,z,C)}}}}}};
-THREE.WebGLRenderer=function(a){function b(h,i){var n=c.createProgram();c.attachShader(n,k("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+h));c.attachShader(n,k("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+i));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,
-c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};return n}function d(h,i){if(h instanceof THREE.TextureCube&&h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
-c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function e(h,i){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();
-c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,g(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,g(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}
-function f(h,i){var n,y,p;n=0;for(y=i.length;n<y;n++){p=i[n];h.uniforms[p]=c.getUniformLocation(h,p)}}function j(h){h.position=c.getAttribLocation(h,"position");c.enableVertexAttribArray(h.position);h.normal=c.getAttribLocation(h,"normal");c.enableVertexAttribArray(h.normal);h.uv=c.getAttribLocation(h,"uv");c.enableVertexAttribArray(h.uv)}function k(h,i){var n;if(h=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")n=c.createShader(c.VERTEX_SHADER);c.shaderSource(n,i);c.compileShader(n);
-if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function g(h){switch(h){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var m=document.createElement("canvas"),c,s,E,r=new THREE.Matrix4,w,v=new Float32Array(16),x=new Float32Array(16),L=new Float32Array(16),u=new Float32Array(9),A=new Float32Array(16);a=function(h,i){if(h){var n,y,p,o=pointLights=maxDirLights=maxPointLights=
-0;n=0;for(y=h.lights.length;n<y;n++){p=h.lights[n];p instanceof THREE.DirectionalLight&&o++;p instanceof THREE.PointLight&&pointLights++}if(pointLights+o<=i){maxDirLights=o;maxPointLights=pointLights}else{maxDirLights=Math.ceil(i*o/(pointLights+o));maxPointLights=i-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:i-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(l){}if(!c){alert("WebGL not supported");
-throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(h,i){var n=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
-h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",i?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",i?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
-h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",i?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
-"",i?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",i?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",i?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
-y=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
-h?"uniform mat4 viewMatrix;":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
-i?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",i?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",i?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",i?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",i?"float pointSpecularWeight = 0.0;":"",i?"if ( pointDotNormalHalf >= 0.0 )":
-"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse  += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",h?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
-"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse  += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;":
-"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
-s=b(y,n);c.useProgram(s);f(s,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&f(s,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&f(s,["pointLightNumber","pointLightColor",
-"pointLightPosition"]);c.uniform1i(s.uniforms.enableMap,0);c.uniform1i(s.uniforms.tMap,0);c.uniform1i(s.uniforms.enableCubeMap,0);c.uniform1i(s.uniforms.tCube,1);c.uniform1i(s.uniforms.mixEnvMap,0);c.uniform1i(s.uniforms.useRefract,0);j(s)})(a.directional,a.point);this.setSize=function(h,i){m.width=h;m.height=i;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,i){var n,y,p,o,G,B=[],Q=[],F=[];o=[];G=[];c.uniform1i(h.uniforms.enableLighting,
-i.lights.length);n=0;for(y=i.lights.length;n<y;n++){p=i.lights[n];if(p instanceof THREE.AmbientLight)B.push(p);else if(p instanceof THREE.DirectionalLight)F.push(p);else p instanceof THREE.PointLight&&Q.push(p)}n=p=o=G=0;for(y=B.length;n<y;n++){p+=B[n].color.r;o+=B[n].color.g;G+=B[n].color.b}c.uniform3f(h.uniforms.ambientLightColor,p,o,G);o=[];G=[];n=0;for(y=F.length;n<y;n++){p=F[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);
-G.push(p.position.z)}if(F.length){c.uniform1i(h.uniforms.directionalLightNumber,F.length);c.uniform3fv(h.uniforms.directionalLightDirection,G);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];G=[];n=0;for(y=Q.length;n<y;n++){p=Q[n];o.push(p.color.r*p.intensity);o.push(p.color.g*p.intensity);o.push(p.color.b*p.intensity);G.push(p.position.x);G.push(p.position.y);G.push(p.position.z)}if(Q.length){c.uniform1i(h.uniforms.pointLightNumber,Q.length);c.uniform3fv(h.uniforms.pointLightPosition,G);c.uniform3fv(h.uniforms.pointLightColor,
-o)}};this.createBuffers=function(h,i){var n,y,p,o,G,B,Q,F,V=[],U=[],D=[],P=[],C=[],J=0,I=h.materialFaceGroup[i],T;p=false;n=0;for(y=h.material.length;n<y;n++){meshMaterial=h.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){G=0;for(T=I.material.length;G<T;G++)if(I.material[G]&&I.material[G].shading!=undefined&&I.material[G].shading==THREE.SmoothShading){p=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){p=true;break}if(p)break}T=
-p;n=0;for(y=I.faces.length;n<y;n++){p=I.faces[n];o=h.geometry.faces[p];G=o.vertexNormals;faceNormal=o.normal;p=h.geometry.uvs[p];if(o instanceof THREE.Face3){B=h.geometry.vertices[o.a].position;Q=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;D.push(B.x,B.y,B.z);D.push(Q.x,Q.y,Q.z);D.push(F.x,F.y,F.z);if(G.length==3&&T)for(o=0;o<3;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<3;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<3;o++)C.push(p[o].u,p[o].v);V.push(J,
-J+1,J+2);U.push(J,J+1);U.push(J,J+2);U.push(J+1,J+2);J+=3}else if(o instanceof THREE.Face4){B=h.geometry.vertices[o.a].position;Q=h.geometry.vertices[o.b].position;F=h.geometry.vertices[o.c].position;o=h.geometry.vertices[o.d].position;D.push(B.x,B.y,B.z);D.push(Q.x,Q.y,Q.z);D.push(F.x,F.y,F.z);D.push(o.x,o.y,o.z);if(G.length==4&&T)for(o=0;o<4;o++)P.push(G[o].x,G[o].y,G[o].z);else for(o=0;o<4;o++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(p)for(o=0;o<4;o++)C.push(p[o].u,p[o].v);V.push(J,J+
-1,J+2);V.push(J,J+2,J+3);U.push(J,J+1);U.push(J,J+2);U.push(J,J+3);U.push(J+1,J+2);U.push(J+2,J+3);J+=4}}if(D.length){I.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);I.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);
-c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);I.__webGLFaceCount=V.length;I.__webGLLineCount=U.length}};this.renderBuffer=function(h,i,n){var y,p,o,G,B,Q,F,
-V,U,D;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);F=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in i.uniforms)F.push(D);f(i.program,F);j(i.program)}D=i.program}else D=s;if(D!=E){c.useProgram(D);E=D}if(i instanceof THREE.MeshShaderMaterial){F=D;V=i.uniforms;var P,C;for(p in V){P=V[p].type;U=V[p].value;C=F.uniforms[p];if(P=="i")c.uniform1i(C,U);else if(P=="f")c.uniform1f(C,U);else if(P==
-"t"){c.uniform1i(C,U);P=V[p].texture;if(P instanceof THREE.TextureCube)d(P,U);else P instanceof THREE.Texture&&e(P,U)}}this.loadCamera(D,h);this.loadMatrices(D)}else if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){h=i.color;y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;B=i.map;Q=i.env_map;F=i.combine==THREE.Mix;p=i.reflectivity;U=i.env_map&&i.env_map.mapping==THREE.RefractionMapping;V=i.refraction_ratio;c.uniform4f(D.uniforms.mColor,
-h.r*y,h.g*y,h.b*y,y);c.uniform1i(D.uniforms.mixEnvMap,F);c.uniform1f(D.uniforms.mReflectivity,p);c.uniform1i(D.uniforms.useRefract,U);c.uniform1f(D.uniforms.mRefractionRatio,V)}if(i instanceof THREE.MeshNormalMaterial){y=i.opacity;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1i(D.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){y=i.opacity;o=i.wireframe;G=i.wireframe_linewidth;c.uniform1f(D.uniforms.mOpacity,y);c.uniform1f(D.uniforms.m2Near,i.__2near);c.uniform1f(D.uniforms.mFarPlusNear,
-i.__farPlusNear);c.uniform1f(D.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(D.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){h=i.ambient;p=i.specular;i=i.shininess;c.uniform4f(D.uniforms.mAmbient,h.r,h.g,h.b,y);c.uniform4f(D.uniforms.mSpecular,p.r,p.g,p.b,y);c.uniform1f(D.uniforms.mShininess,i);c.uniform1i(D.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(D.uniforms.material,
-0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(D.uniforms.material,5);Q=i.env_map}if(B){e(B,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(Q){d(Q,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLVertexBuffer);c.vertexAttribPointer(D.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,n.__webGLNormalBuffer);
-c.vertexAttribPointer(D.normal,3,c.FLOAT,false,0,0);if(B){c.bindBuffer(c.ARRAY_BUFFER,n.__webGLUVBuffer);c.enableVertexAttribArray(D.uv);c.vertexAttribPointer(D.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(D.uv);if(o){c.lineWidth(G);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);c.drawElements(c.LINES,n.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,n.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
-function(h,i,n,y,p){var o,G,B,Q,F;B=0;for(Q=i.material.length;B<Q;B++){o=i.material[B];if(o instanceof THREE.MeshFaceMaterial){o=0;for(G=n.material.length;o<G;o++)if((F=n.material[o])&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}else if((F=o)&&F.blending==y&&F.opacity<1==p){this.setBlending(F.blending);this.renderBuffer(h,F,n)}}};this.render=function(h,i){var n,y;this.initWebGLObjects(h);this.autoClear&&this.clear();i.autoUpdateMatrix&&i.updateMatrix();this.loadCamera(s,
-i);this.setupLights(s,h);n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}n=0;for(y=h.__webGLObjects.length;n<y;n++){webGLObject=h.__webGLObjects[n];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,i);this.loadMatrices(s);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
-false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(i,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(i,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var i,n,y,p,o;if(!h.__webGLObjects)h.__webGLObjects=[];i=0;for(n=h.objects.length;i<n;i++){y=h.objects[i];if(y instanceof THREE.Mesh)for(p in y.materialFaceGroup){o=
-y.materialFaceGroup[p];if(!o.__webGLVertexBuffer){this.createBuffers(y,p);o.__object=y;h.__webGLObjects.push(o)}}}};this.removeObject=function(h,i){var n,y;for(n=h.__webGLObjects.length-1;n>=0;n--){y=h.__webGLObjects[n].__object;i==y&&h.__webGLObjects.splice(n,1)}};this.setupMatrices=function(h,i){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(i.matrix,h.matrix);v.set(i.matrix.flatten());x.set(r.flatten());L.set(i.projectionMatrix.flatten());w=THREE.Matrix4.makeInvert3x3(r).transpose();u.set(w.m);
-A.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,x);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,u);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,A)};this.loadCamera=function(h,i){c.uniform3f(h.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
-c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,i){if(h){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
-THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
-THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
-var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,f=d?b.geometry:b,j=a.vertices,k=f.vertices,g=a.faces,m=f.faces,c=a.uvs;f=f.uvs;d&&b.updateMatrix();for(var s=0,E=k.length;s<E;s++){var r=new THREE.Vertex(k[s].position.clone());d&&b.matrix.multiplyVector3(r.position);j.push(r)}s=0;for(E=m.length;s<E;s++){k=m[s];var w,v=k.vertexNormals;if(k instanceof THREE.Face3)w=new THREE.Face3(k.a+e,k.b+e,k.c+e);else if(k instanceof THREE.Face4)w=new THREE.Face4(k.a+e,k.b+
-e,k.c+e,k.d+e);w.centroid.copy(k.centroid);w.normal.copy(k.normal);d=0;for(j=v.length;d<j;d++){r=v[d];w.vertexNormals.push(r.clone())}w.material=k.material.slice();g.push(w)}s=0;for(E=f.length;s<E;s++){e=f[s];g=[];d=0;for(j=e.length;d<j;d++)g.push(new THREE.UV(e[d].u,e[d].v));c.push(g)}}},ImageUtils={loadTexture:function(a,b){var d=new THREE.Texture(null,b),e=new Image;e.onload=function(){d.image=this;d.loaded=true};e.src=a;return d},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<
-d;++b){e[b]=new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=1};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,f,j,k,g,m,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=f;b.position.z=j;b.rotation.x=k;b.rotation.y=g;b.rotation.z=m;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,
-b,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(mesh);
-return mesh},addPanoramaCubePlanes:function(a,b,d){var e=b/2;b=new Plane(b,b);var f=Math.PI/2,j=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,b,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,e,0,f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,
-b,1,0,-e,0,-f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
-vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
-Cube=function(a,b,d,e,f,j,k){function g(w,v,x,L,u,A,l,h){var i=e||1,n=f||1,y=i+1,p=n+1;u=u/i;A=A/n;var o=m.vertices.length,G;if(w=="x"&&v=="y"||w=="y"&&v=="x")G="z";else if(w=="x"&&v=="z"||w=="z"&&v=="x")G="y";else if(w=="z"&&v=="y"||w=="y"&&v=="z")G="x";for(iy=0;iy<p;iy++)for(ix=0;ix<y;ix++){var B=new THREE.Vector3;B[w]=(ix*u-c)*x;B[v]=(iy*A-s)*L;B[G]=l;m.vertices.push(new THREE.Vertex(B))}for(iy=0;iy<n;iy++)for(ix=0;ix<i;ix++){m.faces.push(new THREE.Face4(ix+y*iy+o,ix+y*(iy+1)+o,ix+1+y*(iy+1)+o,
-ix+1+y*iy+o,null,h));m.uvs.push([new THREE.UV(ix/i,iy/n),new THREE.UV(ix/i,(iy+1)/n),new THREE.UV((ix+1)/i,(iy+1)/n),new THREE.UV((ix+1)/i,iy/n)])}}THREE.Geometry.call(this);var m=this,c=a/2,s=b/2,E=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var r=0;r<6;r++)this.materials.push([j])}else this.materials=[];g("z","y",1*k,-1,d,b,-c,this.materials[0]);g("z","y",-1*k,-1,d,b,c,this.materials[1]);g("x","z",1*k,1,a,d,s,this.materials[2]);g("x","z",1*k,-1,
-a,d,-s,this.materials[3]);g("x","y",1*k,-1,a,b,E,this.materials[4]);g("x","y",-1*k,-1,a,b,-E,this.materials[5]);(function(){for(var w=[],v=[],x=0,L=m.vertices.length;x<L;x++){for(var u=m.vertices[x],A=false,l=0,h=w.length;l<h;l++){var i=w[l];if(u.position.x==i.position.x&&u.position.y==i.position.y&&u.position.z==i.position.z){v[x]=l;A=true;break}}if(!A){v[x]=w.length;w.push(new THREE.Vertex(u.position.clone()))}}x=0;for(L=m.faces.length;x<L;x++){u=m.faces[x];u.a=v[u.a];u.b=v[u.b];u.c=v[u.c];u.d=
-v[u.d]}m.vertices=w})();this.computeCentroids();this.computeNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
-var Cylinder=function(a,b,d,e,f){function j(m,c,s){k.vertices.push(new THREE.Vertex(new THREE.Vector3(m,c,s)))}THREE.Geometry.call(this);var k=this,g;for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*b,Math.cos(6.283*g/a)*b,0);for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*d,Math.cos(6.283*g/a)*d,e);for(g=0;g<a;g++)k.faces.push(new THREE.Face4(g,g+a,a+(g+1)%a,(g+1)%a));if(d!=0){j(0,0,-f);for(g=a;g<a+a/2;g++)k.faces.push(new THREE.Face4(2*a,(2*g-2*a)%a,(2*g-2*a+1)%a,(2*g-2*a+2)%a))}if(b!=0){j(0,0,e+f);for(g=a+a/2;g<2*
-a;g++)k.faces.push(new THREE.Face4((2*g-2*a+2)%a+a,(2*g-2*a+1)%a+a,(2*g-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
-var Plane=function(a,b,d,e){THREE.Geometry.call(this);var f,j=a/2,k=b/2;d=d||1;e=e||1;var g=d+1,m=e+1;a=a/d;var c=b/e;for(f=0;f<m;f++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(f*c-k),0)));for(f=0;f<e;f++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+g*f,b+g*(f+1),b+1+g*(f+1),b+1+g*f));this.uvs.push([new THREE.UV(b/d,f/e),new THREE.UV(b/d,(f+1)/e),new THREE.UV((b+1)/d,(f+1)/e),new THREE.UV((b+1)/d,f/e)])}this.computeCentroids();this.computeNormals()};
-Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
-var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,f=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var k=a*Math.cos(e*Math.PI),g=a*Math.sin(e*Math.PI),m=[],c=0;for(e=0;e<f;e++){var s=2*e/f,E=g*Math.sin(s*Math.PI);s=g*Math.cos(s*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(s,k,E)))-1);m.push(c)}b.push(m)}var r,w,v;a=b.length;for(d=0;d<a;d++){f=b[d].length;if(d>0)for(e=0;e<f;e++){m=e==f-1;j=b[d][m?0:e+1];k=b[d][m?f-1:e];g=b[d-1][m?
-f-1:e];m=b[d-1][m?0:e+1];E=d/(a-1);r=(d-1)/(a-1);w=(e+1)/f;s=e/f;c=new THREE.UV(1-w,E);E=new THREE.UV(1-s,E);s=new THREE.UV(1-s,r);var x=new THREE.UV(1-w,r);if(d<b.length-1){r=this.vertices[j].position.clone();w=this.vertices[k].position.clone();v=this.vertices[g].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,k,g,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,E,s])}if(d>1){r=this.vertices[j].position.clone();
-w=this.vertices[g].position.clone();v=this.vertices[m].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,g,m,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,s,x])}}}this.computeCentroids();this.computeNormals()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
-THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
-b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
-j.data.materials,b,d,f)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var j=new XMLHttpRequest,k=e+"/"+a,g=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(f){if(g==0)g=j.getResponseHeader("Content-Length");f({total:g,loaded:j.responseText.length})}}else if(j.readyState==
-2)g=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var f=function(j){function k(q,t){var z=s(q,t),K=s(q,t+1),W=s(q,t+2),ga=s(q,t+3),ma=(ga<<1&255|W>>7)-127;z=(W&127)<<16|K<<8|z;if(z==0&&ma==-127)return 0;return(1-2*(ga>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ma)}function g(q,t){var z=s(q,t),K=s(q,t+1),W=s(q,t+2);return(s(q,t+3)<<24)+(W<<
-16)+(K<<8)+z}function m(q,t){var z=s(q,t);return(s(q,t+1)<<8)+z}function c(q,t){var z=s(q,t);return z>127?z-256:z}function s(q,t){return q.charCodeAt(t)&255}function E(q){var t,z,K;t=g(a,q);z=g(a,q+n);K=g(a,q+y);q=m(a,q+p);THREE.Loader.prototype.f3(u,t,z,K,q)}function r(q){var t,z,K,W,ga,ma;t=g(a,q);z=g(a,q+n);K=g(a,q+y);W=m(a,q+p);ga=g(a,q+o);ma=g(a,q+G);q=g(a,q+B);THREE.Loader.prototype.f3n(u,h,t,z,K,W,ga,ma,q)}function w(q){var t,z,K,W;t=g(a,q);z=g(a,q+Q);K=g(a,q+F);W=g(a,q+V);q=m(a,q+U);THREE.Loader.prototype.f4(u,
-t,z,K,W,q)}function v(q){var t,z,K,W,ga,ma,ua,pa;t=g(a,q);z=g(a,q+Q);K=g(a,q+F);W=g(a,q+V);ga=m(a,q+U);ma=g(a,q+D);ua=g(a,q+P);pa=g(a,q+C);q=g(a,q+J);THREE.Loader.prototype.f4n(u,h,t,z,K,W,ga,ma,ua,pa,q)}function x(q){var t,z;t=g(a,q);z=g(a,q+I);q=g(a,q+T);THREE.Loader.prototype.uv3(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[q*2],i[q*2+1])}function L(q){var t,z,K;t=g(a,q);z=g(a,q+N);K=g(a,q+M);q=g(a,q+Y);THREE.Loader.prototype.uv4(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[K*2],i[K*2+1],i[q*2],i[q*2+1])}var u=
-this,A=0,l,h=[],i=[],n,y,p,o,G,B,Q,F,V,U,D,P,C,J,I,T,N,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,j);l={signature:a.substr(A,8),header_bytes:s(a,A+8),vertex_coordinate_bytes:s(a,A+9),normal_coordinate_bytes:s(a,A+10),uv_coordinate_bytes:s(a,A+11),vertex_index_bytes:s(a,A+12),normal_index_bytes:s(a,A+13),uv_index_bytes:s(a,A+14),material_index_bytes:s(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
-A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=l.header_bytes;n=l.vertex_index_bytes;y=l.vertex_index_bytes*2;p=l.vertex_index_bytes*3;o=l.vertex_index_bytes*3+l.material_index_bytes;G=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;B=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;Q=l.vertex_index_bytes;F=l.vertex_index_bytes*2;V=l.vertex_index_bytes*3;U=l.vertex_index_bytes*
-4;D=l.vertex_index_bytes*4+l.material_index_bytes;P=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;C=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;J=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;I=l.uv_index_bytes;T=l.uv_index_bytes*2;N=l.uv_index_bytes;M=l.uv_index_bytes*2;Y=l.uv_index_bytes*3;A+=function(q){var t,z,K,W=l.vertex_coordinate_bytes*3,ga=q+l.nvertices*W;for(q=q;q<ga;q+=W){t=k(a,q);z=k(a,q+l.vertex_coordinate_bytes);K=
-k(a,q+l.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,t,z,K)}return l.nvertices*W}(A);A+=function(q){var t,z,K,W=l.normal_coordinate_bytes*3,ga=q+l.nnormals*W;for(q=q;q<ga;q+=W){t=c(a,q);z=c(a,q+l.normal_coordinate_bytes);K=c(a,q+l.normal_coordinate_bytes*2);h.push(t/127,z/127,K/127)}return l.nnormals*W}(A);A+=function(q){var t,z,K=l.uv_coordinate_bytes*2,W=q+l.nuvs*K;for(q=q;q<W;q+=K){t=k(a,q);z=k(a,q+l.uv_coordinate_bytes);i.push(t,z)}return l.nuvs*K}(A);A+=function(q){var t,z=l.vertex_index_bytes*
-3+l.material_index_bytes,K=q+l.ntri_flat*z;for(t=q;t<K;t+=z)E(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,K=q+l.ntri_smooth*z;for(t=q;t<K;t+=z)r(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes,K=z+l.uv_index_bytes*3,W=q+l.ntri_flat_uv*K;for(t=q;t<W;t+=K){E(t);x(t+z)}return W-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,K=z+l.uv_index_bytes*3,
-W=q+l.ntri_smooth_uv*K;for(t=q;t<W;t+=K){r(t);x(t+z)}return W-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,K=q+l.nquad_flat*z;for(t=q;t<K;t+=z)w(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,K=q+l.nquad_smooth*z;for(t=q;t<K;t+=z)v(t);return K-q}(A);A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes,K=z+l.uv_index_bytes*4,W=q+l.nquad_flat_uv*K;for(t=q;t<W;t+=K){w(t);L(t+z)}return W-q}(A);
-A+=function(q){var t,z=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,K=z+l.uv_index_bytes*4,W=q+l.nquad_smooth_uv*K;for(t=q;t<W;t+=K){v(t);L(t+z)}return W-q}(A);this.computeCentroids();this.computeNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},createModel:function(a,b,d){var e=function(f){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,f);(function(){var k,g,m,c,s;k=0;for(g=a.vertices.length;k<g;k+=3){m=
-a.vertices[k];c=a.vertices[k+1];s=a.vertices[k+2];THREE.Loader.prototype.v(j,m,c,s)}})();(function(){function k(v,x){THREE.Loader.prototype.f3(j,v[x],v[x+1],v[x+2],v[x+3])}function g(v,x){THREE.Loader.prototype.f3n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6])}function m(v,x){THREE.Loader.prototype.f4(j,v[x],v[x+1],v[x+2],v[x+3],v[x+4])}function c(v,x){THREE.Loader.prototype.f4n(j,a.normals,v[x],v[x+1],v[x+2],v[x+3],v[x+4],v[x+5],v[x+6],v[x+7],v[x+8])}function s(v,x){var L,u,A;L=v[x];
-u=v[x+1];A=v[x+2];THREE.Loader.prototype.uv3(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1])}function E(v,x){var L,u,A,l;L=v[x];u=v[x+1];A=v[x+2];l=v[x+3];THREE.Loader.prototype.uv4(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1],a.uvs[l*2],a.uvs[l*2+1])}var r,w;r=0;for(w=a.triangles.length;r<w;r+=4)k(a.triangles,r);r=0;for(w=a.triangles_uv.length;r<w;r+=7){k(a.triangles_uv,r);s(a.triangles_uv,r+4)}r=0;for(w=a.triangles_n.length;r<w;r+=7)g(a.triangles_n,
-r);r=0;for(w=a.triangles_n_uv.length;r<w;r+=10){g(a.triangles_n_uv,r);s(a.triangles_n_uv,r+7)}r=0;for(w=a.quads.length;r<w;r+=5)m(a.quads,r);r=0;for(w=a.quads_uv.length;r<w;r+=9){m(a.quads_uv,r);E(a.quads_uv,r+5)}r=0;for(w=a.quads_n.length;r<w;r+=9)c(a.quads_n,r);r=0;for(w=a.quads_n_uv.length;r<w;r+=13){c(a.quads_n_uv,r);E(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,
-d,e)))},f3:function(a,b,d,e,f){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[f]))},f4:function(a,b,d,e,f,j){a.faces.push(new THREE.Face4(b,d,e,f,null,a.materials[j]))},f3n:function(a,b,d,e,f,j,k,g,m){j=a.materials[j];var c=b[g*3],s=b[g*3+1];g=b[g*3+2];var E=b[m*3],r=b[m*3+1];m=b[m*3+2];a.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(c,s,g),new THREE.Vector3(E,r,m)],j))},f4n:function(a,b,d,e,f,j,k,g,m,c,s){k=a.materials[k];var E=b[m*3],r=b[m*
-3+1];m=b[m*3+2];var w=b[c*3],v=b[c*3+1];c=b[c*3+2];var x=b[s*3],L=b[s*3+1];s=b[s*3+2];a.faces.push(new THREE.Face4(d,e,f,j,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(E,r,m),new THREE.Vector3(w,v,c),new THREE.Vector3(x,L,s)],k))},uv3:function(a,b,d,e,f,j,k){var g=[];g.push(new THREE.UV(b,d));g.push(new THREE.UV(e,f));g.push(new THREE.UV(j,k));a.uvs.push(g)},uv4:function(a,b,d,e,f,j,k,g,m){var c=[];c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,f));c.push(new THREE.UV(j,k));c.push(new THREE.UV(g,
-m));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,f;if(a.map_diffuse&&b){f=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(f)});f=new Image;f.onload=function(){if(!d(this.width)||!d(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,
-Math.round(Math.log(this.height)/Math.LN2));e.map.image.width=j;e.map.image.height=k;e.map.image.getContext("2d").drawImage(this,0,0,j,k)}else e.map.image=this;e.map.image.loaded=1};f.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){f=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;e=new THREE.MeshLambertMaterial({color:f,opacity:a.transparency})}else e=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):new THREE.MeshLambertMaterial({color:15658734});return e}};
+// ThreeExtras.js r30 - http://github.com/mrdoob/three.js
+var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
+THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
+","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
+this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
+THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
+cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=
+a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=
+Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};
+THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1};
+THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
+return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
+THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)f=f.concat(this.intersectObject(d))}f.sort(function(j,k){return j.distance-k.distance});return f},intersectObject:function(a){function b(L,u,A,n){n=n.clone().subSelf(u);A=A.clone().subSelf(u);var h=L.clone().subSelf(u);L=n.dot(n);u=n.dot(A);n=n.dot(h);var i=A.dot(A);A=A.dot(h);h=1/(L*i-u*u);i=(i*n-u*A)*h;L=(L*A-u*n)*h;return i>0&&L>0&&i+L<1}var d,e,f,j,k,g,o,c,s,F,
+r,w=a.geometry,v=w.vertices,y=[];d=0;for(e=w.faces.length;d<e;d++){f=w.faces[d];F=this.origin.clone();r=this.direction.clone();j=a.matrix.transformVector3(v[f.a].position.clone());k=a.matrix.transformVector3(v[f.b].position.clone());g=a.matrix.transformVector3(v[f.c].position.clone());o=f instanceof THREE.Face4?a.matrix.transformVector3(v[f.d].position.clone()):null;c=a.rotationMatrix.transformVector3(f.normal.clone());s=r.dot(c);if(s<0){c=c.dot((new THREE.Vector3).sub(j,F))/s;F=F.addSelf(r.multiplyScalar(c));
+if(f instanceof THREE.Face3){if(b(F,j,k,g)){f={distance:this.origin.distanceTo(F),point:F,face:f,object:a};y.push(f)}}else if(f instanceof THREE.Face4)if(b(F,j,k,o)||b(F,k,g,o)){f={distance:this.origin.distanceTo(F),point:F,face:f,object:a};y.push(f)}}}return y}};
+THREE.Rectangle=function(){function a(){j=e-b;k=f-d}var b,d,e,f,j,k,g=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return j};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(o,c,s,F){g=false;b=o;d=c;e=s;f=F;a()};this.addPoint=function(o,c){if(g){g=false;b=o;d=c;e=o;f=c}else{b=Math.min(b,o);d=Math.min(d,c);e=Math.max(e,
+o);f=Math.max(f,c)}a()};this.addRectangle=function(o){if(g){g=false;b=o.getLeft();d=o.getTop();e=o.getRight();f=o.getBottom()}else{b=Math.min(b,o.getLeft());d=Math.min(d,o.getTop());e=Math.max(e,o.getRight());f=Math.max(f,o.getBottom())}a()};this.inflate=function(o){b-=o;d-=o;e+=o;f+=o;a()};this.minSelf=function(o){b=Math.max(b,o.getLeft());d=Math.max(d,o.getTop());e=Math.min(e,o.getRight());f=Math.min(f,o.getBottom());a()};this.instersects=function(o){return Math.min(e,o.getRight())-Math.max(b,o.getLeft())>=
+0&&Math.min(f,o.getBottom())-Math.max(d,o.getTop())>=0};this.empty=function(){g=true;f=e=d=b=0;a()};this.isEmpty=function(){return g};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+f+", width: "+j+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
+THREE.Matrix4=function(){};
+THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
+a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,j=new THREE.Vector3;j.sub(a,b).normalize();e.cross(d,j).normalize();f.cross(j,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=j.x;this.n32=j.y;this.n33=j.z;this.n34=-j.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*
+d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},transformVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
+a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,j=a.n14,k=a.n21,g=a.n22,o=a.n23,c=a.n24,s=a.n31,F=a.n32,r=a.n33,w=a.n34,v=a.n41,y=a.n42,L=a.n43,u=a.n44,A=b.n11,n=b.n12,h=b.n13,i=b.n14,p=b.n21,x=b.n22,m=b.n23,l=b.n24,E=b.n31,B=b.n32,Q=b.n33,G=b.n34,V=b.n41,U=b.n42,D=b.n43,
+P=b.n44;this.n11=d*A+e*p+f*E+j*V;this.n12=d*n+e*x+f*B+j*U;this.n13=d*h+e*m+f*Q+j*D;this.n14=d*i+e*l+f*G+j*P;this.n21=k*A+g*p+o*E+c*V;this.n22=k*n+g*x+o*B+c*U;this.n23=k*h+g*m+o*Q+c*D;this.n24=k*i+g*l+o*G+c*P;this.n31=s*A+F*p+r*E+w*V;this.n32=s*n+F*x+r*B+w*U;this.n33=s*h+F*m+r*Q+w*D;this.n34=s*i+F*l+r*G+w*P;this.n41=v*A+y*p+L*E+u*V;this.n42=v*n+y*x+L*B+u*U;this.n43=v*h+y*m+L*Q+u*D;this.n44=v*i+y*l+L*G+u*P},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,j=this.n21,k=this.n22,
+g=this.n23,o=this.n24,c=this.n31,s=this.n32,F=this.n33,r=this.n34,w=this.n41,v=this.n42,y=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+e*a.n31+f*a.n41;this.n12=b*a.n12+d*a.n22+e*a.n32+f*a.n42;this.n13=b*a.n13+d*a.n23+e*a.n33+f*a.n43;this.n14=b*a.n14+d*a.n24+e*a.n34+f*a.n44;this.n21=j*a.n11+k*a.n21+g*a.n31+o*a.n41;this.n22=j*a.n12+k*a.n22+g*a.n32+o*a.n42;this.n23=j*a.n13+k*a.n23+g*a.n33+o*a.n43;this.n24=j*a.n14+k*a.n24+g*a.n34+o*a.n44;this.n31=c*a.n11+s*a.n21+F*a.n31+r*a.n41;this.n32=c*a.n12+s*a.n22+
+F*a.n32+r*a.n42;this.n33=c*a.n13+s*a.n23+F*a.n33+r*a.n43;this.n34=c*a.n14+s*a.n24+F*a.n34+r*a.n44;this.n41=w*a.n11+v*a.n21+y*a.n31+L*a.n41;this.n42=w*a.n12+v*a.n22+y*a.n32+L*a.n42;this.n43=w*a.n13+v*a.n23+y*a.n33+L*a.n43;this.n44=w*a.n14+v*a.n24+y*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
+this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
+this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var f=b[d];b[d]=b[e];b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
+"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
+toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};
+THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
+THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),f=Math.sin(b),j=1-e,k=a.x,g=a.y,o=a.z;d.n11=j*k*k+e;d.n12=j*k*g-f*o;d.n13=j*k*o+f*g;d.n21=j*k*g+f*o;d.n22=j*g*g+e;d.n23=j*g*o-f*k;d.n31=j*k*o-f*g;d.n32=j*g*o+f*k;d.n33=j*o*o+e;return d};
+THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
+a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
+a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
+a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],j=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*j+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*f;a.m[3]=b*j;a.m[4]=b*k;a.m[5]=b*g;a.m[6]=b*o;a.m[7]=b*c;a.m[8]=b*s;return a};
+THREE.Matrix4.makeFrustum=function(a,b,d,e,f,j){var k,g,o;k=new THREE.Matrix4;g=2*f/(b-a);o=2*f/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(j+f)/(j-f);f=-2*j*f/(j-f);k.n11=g;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=o;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,b,d,e,f,j){var k,g,o,c;k=new THREE.Matrix4;g=b-a;o=d-e;c=j-f;a=(b+a)/g;d=(d+e)/o;f=(j+f)/c;k.n11=2/g;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/o;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/c;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};
+THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
+THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.material=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
+THREE.Face4=function(a,b,d,e,f,j){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.material=j instanceof Array?j:[j]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
+THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.geometryChunks={}};
+THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,e,f,j,k,g=new THREE.Vector3,
+o=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){j=this.vertices[e];j.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){j=this.faces[e];if(a&&j.vertexNormals.length){g.set(0,0,0);b=0;for(d=j.normal.length;b<d;b++)g.addSelf(j.vertexNormals[b]);g.divideScalar(3)}else{b=this.vertices[j.a];d=this.vertices[j.b];k=this.vertices[j.c];g.sub(k.position,d.position);o.sub(b.position,d.position);g.crossSelf(o)}g.isZero()||g.normalize();j.normal.copy(g)}},computeBoundingBox:function(){if(this.vertices.length>
+0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
+this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},sortFacesByMaterial:function(){function a(s){var F=[];b=0;for(d=s.length;b<d;b++)s[b]==undefined?F.push("undefined"):F.push(s[b].toString());return F.join("_")}var b,d,e,f,j,k,g,o,c={};e=0;for(f=this.faces.length;e<f;e++){j=this.faces[e];k=j.material;g=a(k);if(c[g]==undefined)c[g]={hash:g,counter:0};o=c[g].hash+
+"_"+c[g].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:k,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.geometryChunks[o].vertices+j>65535){c[g].counter+=1;o=c[g].hash+"_"+c[g].counter;if(this.geometryChunks[o]==undefined)this.geometryChunks[o]={faces:[],material:k,vertices:0}}this.geometryChunks[o].faces.push(e);this.geometryChunks[o].vertices+=j}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
+THREE.Camera=function(a,b,d,e){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,e);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
+THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
+THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
+THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);
+this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};
+THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
+THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,e,f;a=0;for(b=this.geometry.uvs.length;a<b;a++){f=this.geometry.uvs[a];d=0;for(e=f.length;d<e;d++){if(f[d].u!=1)f[d].u-=Math.floor(f[d].u);if(f[d].v!=1)f[d].v-=Math.floor(f[d].v)}}};THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
+THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
+THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
+undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
+THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
+if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
+if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
+THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
+"round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
+a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
+a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
+THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
+THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
+THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
+THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
+a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
+THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
+this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
+THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,e){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=e!==undefined?e:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
+THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
+THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
+THREE.Projector=function(){function a(A,n){var h=0,i=1,p=A.z+A.w,x=n.z+n.w,m=-A.z+A.w,l=-n.z+n.w;if(p>=0&&x>=0&&m>=0&&l>=0)return true;else if(p<0&&x<0||m<0&&l<0)return false;else{if(p<0)h=Math.max(h,p/(p-x));else if(x<0)i=Math.min(i,p/(p-x));if(m<0)h=Math.max(h,m/(m-l));else if(l<0)i=Math.min(i,m/(m-l));if(i<h)return false;else{A.lerpSelf(n,h);n.lerpSelf(A,1-i);return true}}}var b=null,d,e,f,j=[],k,g,o=[],c,s,F=[],r=new THREE.Vector4,w=new THREE.Matrix4,v=new THREE.Matrix4,y=new THREE.Vector4,L=
+new THREE.Vector4,u;this.projectScene=function(A,n){var h,i,p,x,m,l,E,B,Q,G,V,U,D,P,C,J,I;b=[];f=g=s=0;n.autoUpdateMatrix&&n.updateMatrix();w.multiply(n.projectionMatrix,n.matrix);E=A.objects;h=0;for(i=E.length;h<i;h++){B=E[h];B.autoUpdateMatrix&&B.updateMatrix();Q=B.matrix;G=B.rotationMatrix;V=B.material;U=B.overdraw;if(B instanceof THREE.Mesh){D=B.geometry.vertices;p=0;for(x=D.length;p<x;p++){P=D[p];P.positionWorld.copy(P.position);Q.transformVector3(P.positionWorld);C=P.positionScreen;C.copy(P.positionWorld);
+w.transformVector4(C);C.multiplyScalar(1/C.w);P.__visible=C.z>0&&C.z<1}P=B.geometry.faces;p=0;for(x=P.length;p<x;p++){C=P[p];if(C instanceof THREE.Face3){m=D[C.a];l=D[C.b];J=D[C.c];if(m.__visible&&l.__visible&&J.__visible)if(B.doubleSided||B.flipSided!=(J.positionScreen.x-m.positionScreen.x)*(l.positionScreen.y-m.positionScreen.y)-(J.positionScreen.y-m.positionScreen.y)*(l.positionScreen.x-m.positionScreen.x)<0){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(m.positionWorld);d.v2.positionWorld.copy(l.positionWorld);
+d.v3.positionWorld.copy(J.positionWorld);d.v1.positionScreen.copy(m.positionScreen);d.v2.positionScreen.copy(l.positionScreen);d.v3.positionScreen.copy(J.positionScreen);d.normalWorld.copy(C.normal);G.transformVector3(d.normalWorld);d.centroidWorld.copy(C.centroid);Q.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);J=C.vertexNormals;u=d.vertexNormalsWorld;m=0;for(l=J.length;m<l;m++){I=u[m]=u[m]||new THREE.Vector3;I.copy(J[m]);G.transformVector3(I)}d.z=
+d.centroidScreen.z;d.meshMaterial=V;d.faceMaterial=C.material;d.overdraw=U;if(B.geometry.uvs[p]){d.uvs[0]=B.geometry.uvs[p][0];d.uvs[1]=B.geometry.uvs[p][1];d.uvs[2]=B.geometry.uvs[p][2]}b.push(d);f++}}else if(C instanceof THREE.Face4){m=D[C.a];l=D[C.b];J=D[C.c];I=D[C.d];if(m.__visible&&l.__visible&&J.__visible&&I.__visible)if(B.doubleSided||B.flipSided!=((I.positionScreen.x-m.positionScreen.x)*(l.positionScreen.y-m.positionScreen.y)-(I.positionScreen.y-m.positionScreen.y)*(l.positionScreen.x-m.positionScreen.x)<
+0||(l.positionScreen.x-J.positionScreen.x)*(I.positionScreen.y-J.positionScreen.y)-(l.positionScreen.y-J.positionScreen.y)*(I.positionScreen.x-J.positionScreen.x)<0)){d=j[f]=j[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(m.positionWorld);d.v2.positionWorld.copy(l.positionWorld);d.v3.positionWorld.copy(I.positionWorld);d.v1.positionScreen.copy(m.positionScreen);d.v2.positionScreen.copy(l.positionScreen);d.v3.positionScreen.copy(I.positionScreen);d.normalWorld.copy(C.normal);G.transformVector3(d.normalWorld);
+d.centroidWorld.copy(C.centroid);Q.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);w.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=V;d.faceMaterial=C.material;d.overdraw=U;if(B.geometry.uvs[p]){d.uvs[0]=B.geometry.uvs[p][0];d.uvs[1]=B.geometry.uvs[p][1];d.uvs[2]=B.geometry.uvs[p][3]}b.push(d);f++;e=j[f]=j[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(l.positionWorld);e.v2.positionWorld.copy(J.positionWorld);e.v3.positionWorld.copy(I.positionWorld);
+e.v1.positionScreen.copy(l.positionScreen);e.v2.positionScreen.copy(J.positionScreen);e.v3.positionScreen.copy(I.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=V;e.faceMaterial=C.material;e.overdraw=U;if(B.geometry.uvs[p]){e.uvs[0]=B.geometry.uvs[p][1];e.uvs[1]=B.geometry.uvs[p][2];e.uvs[2]=B.geometry.uvs[p][3]}b.push(e);f++}}}}else if(B instanceof THREE.Line){v.multiply(w,Q);D=B.geometry.vertices;
+P=D[0];P.positionScreen.copy(P.position);v.transformVector4(P.positionScreen);p=1;for(x=D.length;p<x;p++){m=D[p];m.positionScreen.copy(m.position);v.transformVector4(m.positionScreen);l=D[p-1];y.copy(m.positionScreen);L.copy(l.positionScreen);if(a(y,L)){y.multiplyScalar(1/y.w);L.multiplyScalar(1/L.w);k=o[g]=o[g]||new THREE.RenderableLine;k.v1.positionScreen.copy(y);k.v2.positionScreen.copy(L);k.z=Math.max(y.z,L.z);k.material=B.material;b.push(k);g++}}}else if(B instanceof THREE.Particle){r.set(B.position.x,
+B.position.y,B.position.z,1);w.transformVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=F[s]=F[s]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=B.rotation.z;c.scale.x=B.scale.x*Math.abs(c.x-(r.x+n.projectionMatrix.n11)/(r.w+n.projectionMatrix.n14));c.scale.y=B.scale.y*Math.abs(c.y-(r.y+n.projectionMatrix.n22)/(r.w+n.projectionMatrix.n24));c.material=B.material;b.push(c);s++}}}b.sort(function(T,N){return N.z-T.z});return b};this.unprojectVector=function(A,n){var h=new THREE.Matrix4;
+h.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));h.transformVector3(A);return A}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,j;this.domElement=document.createElement("div");this.setSize=function(k,g){d=k;e=g;f=d/2;j=e/2};this.render=function(k,g){var o,c,s,F,r,w,v,y;a=b.projectScene(k,g);o=0;for(c=a.length;o<c;o++){r=a[o];if(r instanceof THREE.RenderableParticle){v=r.x*f+f;y=r.y*j+j;s=0;for(F=r.material.length;s<F;s++){w=r.material[s];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=v+"px";w.style.top=y+"px"}}}}}};
+THREE.CanvasRenderer=function(){function a(R,aa,Z,O){var H,S,ca,X,$=R.lights;R=0;for(H=$.length;R<H;R++){S=$[R];ca=S.color;X=S.intensity;if(S instanceof THREE.DirectionalLight){S=Z.dot(S.position)*X;if(S>0){O.r+=ca.r*S;O.g+=ca.g*S;O.b+=ca.b*S}}else if(S instanceof THREE.PointLight){da.sub(S.position,aa);da.normalize();S=Z.dot(da)*X;if(S>0){O.r+=ca.r*S;O.g+=ca.g*S;O.b+=ca.b*S}}}}function b(R,aa,Z,O,H,S){if(H.opacity!=0){j(H.opacity);k(H.blending);Q=R.positionScreen.x;G=R.positionScreen.y;V=aa.positionScreen.x;
+U=aa.positionScreen.y;D=Z.positionScreen.x;P=Z.positionScreen.y;var ca=Q,X=G,$=V,ea=U,ba=D,fa=P;u.beginPath();u.moveTo(ca,X);u.lineTo($,ea);u.lineTo(ba,fa);u.lineTo(ca,X);u.closePath();if(H instanceof THREE.MeshBasicMaterial)if(H.map&&H.map.loaded)f(Q,G,V,U,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);else if(H.env_map&&H.env_map.loaded){if(H.env_map.mapping==THREE.ReflectionMapping){da.copy(O.vertexNormalsWorld[0]);z=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+
+da.z*camera.matrix.n13)*0.5+0.5;K=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[1]);W=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ga=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*0.5+0.5;da.copy(O.vertexNormalsWorld[2]);ma=(da.x*camera.matrix.n11+da.y*camera.matrix.n12+da.z*camera.matrix.n13)*0.5+0.5;ua=-(da.x*camera.matrix.n21+da.y*camera.matrix.n22+da.z*camera.matrix.n23)*
+0.5+0.5;f(Q,G,V,U,D,P,H.env_map.image,z,K,W,ga,ma,ua)}}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString);else if(H instanceof THREE.MeshLambertMaterial){if(H.map&&!H.wireframe){f(Q,G,V,U,D,P,H.map.image,O.uvs[0].u,O.uvs[0].v,O.uvs[1].u,O.uvs[1].v,O.uvs[2].u,O.uvs[2].v);k(THREE.SubtractiveBlending)}if(za)if(!H.wireframe&&H.shading==THREE.SmoothShading&&O.vertexNormalsWorld.length==3){J.r=I.r=T.r=ja.r;J.g=I.g=T.g=ja.g;J.b=I.b=T.b=ja.b;a(S,O.v1.positionWorld,O.vertexNormalsWorld[0],
+J);a(S,O.v2.positionWorld,O.vertexNormalsWorld[1],I);a(S,O.v3.positionWorld,O.vertexNormalsWorld[2],T);N.r=(I.r+T.r)*0.5;N.g=(I.g+T.g)*0.5;N.b=(I.b+T.b)*0.5;t=g(J,I,T,N);f(Q,G,V,U,D,P,t,0,0,1,0,0,1)}else{ka.r=ja.r;ka.g=ja.g;ka.b=ja.b;a(S,O.centroidWorld,O.normalWorld,ka);C.r=H.color.r*ka.r;C.g=H.color.g*ka.g;C.b=H.color.b*ka.b;C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}else H.wireframe?d(H.color.__styleString,H.wireframe_linewidth):e(H.color.__styleString)}else if(H instanceof
+THREE.MeshDepthMaterial){M=H.__2near;Y=H.__farPlusNear;q=H.__farMinusNear;J.r=J.g=J.b=1-M/(Y-R.positionScreen.z*q);I.r=I.g=I.b=1-M/(Y-aa.positionScreen.z*q);T.r=T.g=T.b=1-M/(Y-Z.positionScreen.z*q);N.r=(I.r+T.r)*0.5;N.g=(I.g+T.g)*0.5;N.b=(I.b+T.b)*0.5;t=g(J,I,T,N);f(Q,G,V,U,D,P,t,0,0,1,0,0,1)}else if(H instanceof THREE.MeshNormalMaterial){C.r=o(O.normalWorld.x);C.g=o(O.normalWorld.y);C.b=o(O.normalWorld.z);C.updateStyleString();H.wireframe?d(C.__styleString,H.wireframe_linewidth):e(C.__styleString)}}}
+function d(R,aa){if(h!=R)u.strokeStyle=h=R;if(p!=aa)u.lineWidth=p=aa;u.stroke();ha.inflate(aa*2)}function e(R){if(i!=R)u.fillStyle=i=R;u.fill()}function f(R,aa,Z,O,H,S,ca,X,$,ea,ba,fa,oa){var na,ia;na=ca.width-1;ia=ca.height-1;X*=na;$*=ia;ea*=na;ba*=ia;fa*=na;oa*=ia;Z-=R;O-=aa;H-=R;S-=aa;ea-=X;ba-=$;fa-=X;oa-=$;ia=1/(ea*oa-fa*ba);na=(oa*Z-ba*H)*ia;ba=(oa*O-ba*S)*ia;Z=(ea*H-fa*Z)*ia;O=(ea*S-fa*O)*ia;R=R-na*X-Z*$;aa=aa-ba*X-O*$;u.save();u.transform(na,ba,Z,O,R,aa);u.clip();u.drawImage(ca,0,0);u.restore()}
+function j(R){if(A!=R)u.globalAlpha=A=R}function k(R){if(n!=R){switch(R){case THREE.NormalBlending:u.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:u.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:u.globalCompositeOperation="darker"}n=R}}function g(R,aa,Z,O){la[0]=m(0,x(255,~~(R.r*255)));la[1]=m(0,x(255,~~(R.g*255)));la[2]=m(0,x(255,~~(R.b*255)));la[4]=m(0,x(255,~~(aa.r*255)));la[5]=m(0,x(255,~~(aa.g*255)));la[6]=m(0,x(255,~~(aa.b*255)));la[8]=m(0,
+x(255,~~(Z.r*255)));la[9]=m(0,x(255,~~(Z.g*255)));la[10]=m(0,x(255,~~(Z.b*255)));la[12]=m(0,x(255,~~(O.r*255)));la[13]=m(0,x(255,~~(O.g*255)));la[14]=m(0,x(255,~~(O.b*255)));va.putImageData(Aa,0,0);ya.drawImage(wa,0,0);return xa}function o(R){return R<0?x((1+R)*0.5,0.5):0.5+x(R*0.5,0.5)}function c(R,aa){var Z=aa.x-R.x,O=aa.y-R.y,H=1/Math.sqrt(Z*Z+O*O);Z*=H;O*=H;aa.x+=Z;aa.y+=O;R.x-=Z;R.y-=O}var s=null,F=new THREE.Projector,r=document.createElement("canvas"),w,v,y,L,u=r.getContext("2d"),A=1,n=0,h=
+null,i=null,p=1,x=Math.min,m=Math.max,l,E,B,Q,G,V,U,D,P,C=new THREE.Color,J=new THREE.Color,I=new THREE.Color,T=new THREE.Color,N=new THREE.Color,M,Y,q,t,z,K,W,ga,ma,ua,pa=new THREE.Rectangle,qa=new THREE.Rectangle,ha=new THREE.Rectangle,za=false,ka=new THREE.Color,ja=new THREE.Color,ra=new THREE.Color,sa=new THREE.Color,Da=Math.PI*2,da=new THREE.Vector3,wa,va,Aa,la,xa,ya,ta=16;wa=document.createElement("canvas");wa.width=wa.height=2;va=wa.getContext("2d");va.fillStyle="rgba(0,0,0,1)";va.fillRect(0,
+0,2,2);Aa=va.getImageData(0,0,2,2);la=Aa.data;xa=document.createElement("canvas");xa.width=xa.height=ta;ya=xa.getContext("2d");ya.translate(-ta/2,-ta/2);ya.scale(ta,ta);ta--;this.domElement=r;this.autoClear=true;this.setSize=function(R,aa){w=R;v=aa;y=w/2;L=v/2;r.width=w;r.height=v;pa.set(-y,-L,y,L)};this.clear=function(){if(!qa.isEmpty()){qa.inflate(1);qa.minSelf(pa);u.clearRect(qa.getX(),qa.getY(),qa.getWidth(),qa.getHeight());qa.empty()}};this.render=function(R,aa){var Z,O,H,S,ca,X,$,ea;u.setTransform(1,
+0,0,-1,y,L);this.autoClear&&this.clear();s=F.projectScene(R,aa);if(za=R.lights.length>0){ca=R.lights;ja.setRGB(0,0,0);ra.setRGB(0,0,0);sa.setRGB(0,0,0);Z=0;for(O=ca.length;Z<O;Z++){H=ca[Z];S=H.color;if(H instanceof THREE.AmbientLight){ja.r+=S.r;ja.g+=S.g;ja.b+=S.b}else if(H instanceof THREE.DirectionalLight){ra.r+=S.r;ra.g+=S.g;ra.b+=S.b}else if(H instanceof THREE.PointLight){sa.r+=S.r;sa.g+=S.g;sa.b+=S.b}}}Z=0;for(O=s.length;Z<O;Z++){H=s[Z];ha.empty();if(H instanceof THREE.RenderableParticle){l=
+H;l.x*=y;l.y*=L;S=0;for(ca=H.material.length;S<ca;S++){X=l;$=H;var ba=H.material[S];if(ba.opacity!=0){j(ba.opacity);k(ba.blending);ea=void 0;var fa=void 0,oa=void 0,na=void 0,ia=void 0,Ba=void 0,Ca=void 0;if(ba instanceof THREE.ParticleBasicMaterial){if(ba.map){ia=ba.map;Ba=ia.width>>1;Ca=ia.height>>1;oa=$.scale.x*y;na=$.scale.y*L;ea=oa*Ba;fa=na*Ca;ha.set(X.x-ea,X.y-fa,X.x+ea,X.y+fa);if(pa.instersects(ha)){u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(oa,-na);u.translate(-Ba,-Ca);u.drawImage(ia,
+0,0);u.restore()}}}else if(ba instanceof THREE.ParticleCircleMaterial){if(za){ka.r=ja.r+ra.r+sa.r;ka.g=ja.g+ra.g+sa.g;ka.b=ja.b+ra.b+sa.b;C.r=ba.color.r*ka.r;C.g=ba.color.g*ka.g;C.b=ba.color.b*ka.b;C.updateStyleString()}else C.__styleString=ba.color.__styleString;ea=$.scale.x*y;fa=$.scale.y*L;ha.set(X.x-ea,X.y-fa,X.x+ea,X.y+fa);if(pa.instersects(ha)){ba=C.__styleString;if(i!=ba)u.fillStyle=i=ba;u.save();u.translate(X.x,X.y);u.rotate(-$.rotation);u.scale(ea,fa);u.beginPath();u.arc(0,0,1,0,Da,true);
+u.closePath();u.fill();u.restore()}}}}}else if(H instanceof THREE.RenderableLine){l=H.v1;E=H.v2;l.positionScreen.x*=y;l.positionScreen.y*=L;E.positionScreen.x*=y;E.positionScreen.y*=L;ha.addPoint(l.positionScreen.x,l.positionScreen.y);ha.addPoint(E.positionScreen.x,E.positionScreen.y);if(pa.instersects(ha)){S=0;for(ca=H.material.length;S<ca;){$=l;ea=E;X=H.material[S++];if(X.opacity!=0){j(X.opacity);k(X.blending);u.beginPath();u.moveTo($.positionScreen.x,$.positionScreen.y);u.lineTo(ea.positionScreen.x,
+ea.positionScreen.y);u.closePath();if(X instanceof THREE.LineBasicMaterial){C.__styleString=X.color.__styleString;$=X.linewidth;if(p!=$)u.lineWidth=p=$;$=C.__styleString;if(h!=$)u.strokeStyle=h=$;u.stroke();ha.inflate(X.linewidth*2)}}}}}else if(H instanceof THREE.RenderableFace3){l=H.v1;E=H.v2;B=H.v3;l.positionScreen.x*=y;l.positionScreen.y*=L;E.positionScreen.x*=y;E.positionScreen.y*=L;B.positionScreen.x*=y;B.positionScreen.y*=L;if(H.overdraw){c(l.positionScreen,E.positionScreen);c(E.positionScreen,
+B.positionScreen);c(B.positionScreen,l.positionScreen)}ha.addPoint(l.positionScreen.x,l.positionScreen.y);ha.addPoint(E.positionScreen.x,E.positionScreen.y);ha.addPoint(B.positionScreen.x,B.positionScreen.y);if(pa.instersects(ha)){S=0;for(ca=H.meshMaterial.length;S<ca;){ea=H.meshMaterial[S++];if(ea instanceof THREE.MeshFaceMaterial){X=0;for($=H.faceMaterial.length;X<$;)(ea=H.faceMaterial[X++])&&b(l,E,B,H,ea,R)}else b(l,E,B,H,ea,R)}}}qa.addRectangle(ha)}u.setTransform(1,0,0,1,0,0)}};
+THREE.SVGRenderer=function(){function a(C,J,I){var T,N,M,Y;T=0;for(N=C.lights.length;T<N;T++){M=C.lights[T];if(M instanceof THREE.DirectionalLight){Y=J.normalWorld.dot(M.position)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){l.sub(M.position,J.centroidWorld);l.normalize();Y=J.normalWorld.dot(l)*M.intensity;if(Y>0){I.r+=M.color.r*Y;I.g+=M.color.g*Y;I.b+=M.color.b*Y}}}}function b(C,J,I,T,N,M){G=e(V++);G.setAttribute("d","M "+C.positionScreen.x+
+" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)n.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(M,T,h);n.r=N.color.r*h.r;n.g=N.color.g*h.g;n.b=N.color.b*h.b;n.updateStyleString()}else n.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){m=1-N.__2near/(N.__farPlusNear-T.z*N.__farMinusNear);
+n.setRGB(m,m,m)}else N instanceof THREE.MeshNormalMaterial&&n.setRGB(f(T.normalWorld.x),f(T.normalWorld.y),f(T.normalWorld.z));N.wireframe?G.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):G.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+N.opacity);g.appendChild(G)}function d(C,J,I,T,N,M,Y){G=e(V++);G.setAttribute("d",
+"M "+C.positionScreen.x+" "+C.positionScreen.y+" L "+J.positionScreen.x+" "+J.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+T.positionScreen.x+","+T.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=i.r;h.g=i.g;h.b=i.b;a(Y,N,h);n.r=M.color.r*h.r;n.g=M.color.g*h.g;n.b=M.color.b*h.b;n.updateStyleString()}else n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){m=
+1-M.__2near/(M.__farPlusNear-N.z*M.__farMinusNear);n.setRGB(m,m,m)}else M instanceof THREE.MeshNormalMaterial&&n.setRGB(f(N.normalWorld.x),f(N.normalWorld.y),f(N.normalWorld.z));M.wireframe?G.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):G.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(G)}
+function e(C){if(E[C]==null){E[C]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&E[C].setAttribute("shape-rendering","crispEdges");return E[C]}return E[C]}function f(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,k=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,c,s,F,r,w,v,y,L=new THREE.Rectangle,u=new THREE.Rectangle,A=false,n=new THREE.Color(16777215),h=new THREE.Color(16777215),i=new THREE.Color(0),p=new THREE.Color(0),
+x=new THREE.Color(0),m,l=new THREE.Vector3,E=[],B=[],Q=[],G,V,U,D,P=1;this.domElement=g;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":P=1;break;case "low":P=0}};this.setSize=function(C,J){o=C;c=J;s=o/2;F=c/2;g.setAttribute("viewBox",-s+" "+-F+" "+o+" "+c);g.setAttribute("width",o);g.setAttribute("height",c);L.set(-s,-F,s,F)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(C,J){var I,T,N,M,Y,q,t,z;this.autoClear&&this.clear();
+j=k.projectScene(C,J);D=U=V=0;if(A=C.lights.length>0){t=C.lights;i.setRGB(0,0,0);p.setRGB(0,0,0);x.setRGB(0,0,0);I=0;for(T=t.length;I<T;I++){N=t[I];M=N.color;if(N instanceof THREE.AmbientLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(N instanceof THREE.DirectionalLight){p.r+=M.r;p.g+=M.g;p.b+=M.b}else if(N instanceof THREE.PointLight){x.r+=M.r;x.g+=M.g;x.b+=M.b}}}I=0;for(T=j.length;I<T;I++){t=j[I];u.empty();if(t instanceof THREE.RenderableParticle){r=t;r.x*=s;r.y*=-F;N=0;for(M=t.material.length;N<M;N++)if(z=
+t.material[N]){Y=r;q=t;z=z;var K=U++;if(B[K]==null){B[K]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&B[K].setAttribute("shape-rendering","crispEdges")}G=B[K];G.setAttribute("cx",Y.x);G.setAttribute("cy",Y.y);G.setAttribute("r",q.scale.x*s);if(z instanceof THREE.ParticleCircleMaterial){if(A){h.r=i.r+p.r+x.r;h.g=i.g+p.g+x.g;h.b=i.b+p.b+x.b;n.r=z.color.r*h.r;n.g=z.color.g*h.g;n.b=z.color.b*h.b;n.updateStyleString()}else n=z.color;G.setAttribute("style","fill: "+n.__styleString)}g.appendChild(G)}}else if(t instanceof
+THREE.RenderableLine){r=t.v1;w=t.v2;r.positionScreen.x*=s;r.positionScreen.y*=-F;w.positionScreen.x*=s;w.positionScreen.y*=-F;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.material.length;N<M;)if(z=t.material[N++]){Y=r;q=w;z=z;K=D++;if(Q[K]==null){Q[K]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&Q[K].setAttribute("shape-rendering","crispEdges")}G=Q[K];G.setAttribute("x1",Y.positionScreen.x);
+G.setAttribute("y1",Y.positionScreen.y);G.setAttribute("x2",q.positionScreen.x);G.setAttribute("y2",q.positionScreen.y);if(z instanceof THREE.LineBasicMaterial){n.__styleString=z.color.__styleString;G.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+z.linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: "+z.linecap+"; stroke-linejoin: "+z.linejoin);g.appendChild(G)}}}}else if(t instanceof THREE.RenderableFace3){r=t.v1;w=t.v2;v=t.v3;r.positionScreen.x*=s;r.positionScreen.y*=
+-F;w.positionScreen.x*=s;w.positionScreen.y*=-F;v.positionScreen.x*=s;v.positionScreen.y*=-F;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&b(r,w,v,t,z,C)}else z&&b(r,w,v,t,z,C)}}}else if(t instanceof THREE.RenderableFace4){r=
+t.v1;w=t.v2;v=t.v3;y=t.v4;r.positionScreen.x*=s;r.positionScreen.y*=-F;w.positionScreen.x*=s;w.positionScreen.y*=-F;v.positionScreen.x*=s;v.positionScreen.y*=-F;y.positionScreen.x*=s;y.positionScreen.y*=-F;u.addPoint(r.positionScreen.x,r.positionScreen.y);u.addPoint(w.positionScreen.x,w.positionScreen.y);u.addPoint(v.positionScreen.x,v.positionScreen.y);u.addPoint(y.positionScreen.x,y.positionScreen.y);if(L.instersects(u)){N=0;for(M=t.meshMaterial.length;N<M;){z=t.meshMaterial[N++];if(z instanceof
+THREE.MeshFaceMaterial){Y=0;for(q=t.faceMaterial.length;Y<q;)(z=t.faceMaterial[Y++])&&d(r,w,v,y,t,z,C)}else z&&d(r,w,v,y,t,z,C)}}}}}};
+THREE.WebGLRenderer=function(a){function b(h,i){var p=c.createProgram();c.attachShader(p,k("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+h));c.attachShader(p,k("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+i));c.linkProgram(p);c.getProgramParameter(p,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(p,
+c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");p.uniforms={};return p}function d(h,i){if(h instanceof THREE.TextureCube&&h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
+c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var p=0;p<6;++p)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image[p]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function e(h,i){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=c.createTexture();
+c.bindTexture(c.TEXTURE_2D,h.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,h.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,g(h.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,g(h.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+i);c.bindTexture(c.TEXTURE_2D,h.__webGLTexture)}
+function f(h,i){var p,x,m;p=0;for(x=i.length;p<x;p++){m=i[p];h.uniforms[m]=c.getUniformLocation(h,m)}}function j(h){h.position=c.getAttribLocation(h,"position");c.enableVertexAttribArray(h.position);h.normal=c.getAttribLocation(h,"normal");c.enableVertexAttribArray(h.normal);h.uv=c.getAttribLocation(h,"uv");c.enableVertexAttribArray(h.uv)}function k(h,i){var p;if(h=="fragment")p=c.createShader(c.FRAGMENT_SHADER);else if(h=="vertex")p=c.createShader(c.VERTEX_SHADER);c.shaderSource(p,i);c.compileShader(p);
+if(!c.getShaderParameter(p,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(p));return null}return p}function g(h){switch(h){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var o=document.createElement("canvas"),c,s,F,r=new THREE.Matrix4,w,v=new Float32Array(16),y=new Float32Array(16),L=new Float32Array(16),u=new Float32Array(9),A=new Float32Array(16);a=function(h,i){if(h){var p,x,m,l=pointLights=maxDirLights=maxPointLights=
+0;p=0;for(x=h.lights.length;p<x;p++){m=h.lights[p];m instanceof THREE.DirectionalLight&&l++;m instanceof THREE.PointLight&&pointLights++}if(pointLights+l<=i){maxDirLights=l;maxPointLights=pointLights}else{maxDirLights=Math.ceil(i*l/(pointLights+l));maxPointLights=i-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:i-1}}(a,4);this.domElement=o;this.autoClear=true;try{c=o.getContext("experimental-webgl",{antialias:true})}catch(n){}if(!c){alert("WebGL not supported");
+throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(h,i){var p=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
+h?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",i?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",i?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
+h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",h?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",h?"}":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",i?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
+"",i?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",i?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",i?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
+x=[h?"#define MAX_DIR_LIGHTS "+h:"",i?"#define MAX_POINT_LIGHTS "+i:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
+h?"uniform mat4 viewMatrix;":"",h?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",i?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
+i?"vec4 pointDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",i?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",i?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",i?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",i?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",i?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",i?"float pointSpecularWeight = 0.0;":"",i?"if ( pointDotNormalHalf >= 0.0 )":
+"",i?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",i?"pointDiffuse  += mColor * pointDiffuseWeight;":"",i?"pointSpecular += mSpecular * pointSpecularWeight;":"",i?"}":"",h?"vec4 dirDiffuse  = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",h?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",h?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",h?"vec3 dirVector = normalize( lDirection.xyz );":"",h?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
+"",h?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",h?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",h?"float dirSpecularWeight = 0.0;":"",h?"if ( dirDotNormalHalf >= 0.0 )":"",h?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",h?"dirDiffuse  += mColor * dirDiffuseWeight;":"",h?"dirSpecular += mSpecular * dirSpecularWeight;":"",h?"}":"","vec4 totalLight = mAmbient;",h?"totalLight += dirDiffuse + dirSpecular;":"",i?"totalLight += pointDiffuse + pointSpecular;":
+"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
+s=b(x,p);c.useProgram(s);f(s,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&f(s,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);i&&f(s,["pointLightNumber","pointLightColor",
+"pointLightPosition"]);c.uniform1i(s.uniforms.enableMap,0);c.uniform1i(s.uniforms.tMap,0);c.uniform1i(s.uniforms.enableCubeMap,0);c.uniform1i(s.uniforms.tCube,1);c.uniform1i(s.uniforms.mixEnvMap,0);c.uniform1i(s.uniforms.useRefract,0);j(s)})(a.directional,a.point);this.setSize=function(h,i){o.width=h;o.height=i;c.viewport(0,0,o.width,o.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,i){var p,x,m,l,E,B=[],Q=[],G=[];l=[];E=[];c.uniform1i(h.uniforms.enableLighting,
+i.lights.length);p=0;for(x=i.lights.length;p<x;p++){m=i.lights[p];if(m instanceof THREE.AmbientLight)B.push(m);else if(m instanceof THREE.DirectionalLight)G.push(m);else m instanceof THREE.PointLight&&Q.push(m)}p=m=l=E=0;for(x=B.length;p<x;p++){m+=B[p].color.r;l+=B[p].color.g;E+=B[p].color.b}c.uniform3f(h.uniforms.ambientLightColor,m,l,E);l=[];E=[];p=0;for(x=G.length;p<x;p++){m=G[p];l.push(m.color.r*m.intensity);l.push(m.color.g*m.intensity);l.push(m.color.b*m.intensity);E.push(m.position.x);E.push(m.position.y);
+E.push(m.position.z)}if(G.length){c.uniform1i(h.uniforms.directionalLightNumber,G.length);c.uniform3fv(h.uniforms.directionalLightDirection,E);c.uniform3fv(h.uniforms.directionalLightColor,l)}l=[];E=[];p=0;for(x=Q.length;p<x;p++){m=Q[p];l.push(m.color.r*m.intensity);l.push(m.color.g*m.intensity);l.push(m.color.b*m.intensity);E.push(m.position.x);E.push(m.position.y);E.push(m.position.z)}if(Q.length){c.uniform1i(h.uniforms.pointLightNumber,Q.length);c.uniform3fv(h.uniforms.pointLightPosition,E);c.uniform3fv(h.uniforms.pointLightColor,
+l)}};this.createBuffers=function(h,i){var p,x,m,l,E,B,Q,G,V=[],U=[],D=[],P=[],C=[],J=0,I=h.geometry.geometryChunks[i],T;m=false;p=0;for(x=h.material.length;p<x;p++){meshMaterial=h.material[p];if(meshMaterial instanceof THREE.MeshFaceMaterial){E=0;for(T=I.material.length;E<T;E++)if(I.material[E]&&I.material[E].shading!=undefined&&I.material[E].shading==THREE.SmoothShading){m=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){m=true;break}if(m)break}T=
+m;p=0;for(x=I.faces.length;p<x;p++){m=I.faces[p];l=h.geometry.faces[m];E=l.vertexNormals;faceNormal=l.normal;m=h.geometry.uvs[m];if(l instanceof THREE.Face3){B=h.geometry.vertices[l.a].position;Q=h.geometry.vertices[l.b].position;G=h.geometry.vertices[l.c].position;D.push(B.x,B.y,B.z);D.push(Q.x,Q.y,Q.z);D.push(G.x,G.y,G.z);if(E.length==3&&T)for(l=0;l<3;l++)P.push(E[l].x,E[l].y,E[l].z);else for(l=0;l<3;l++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(l=0;l<3;l++)C.push(m[l].u,m[l].v);V.push(J,
+J+1,J+2);U.push(J,J+1);U.push(J,J+2);U.push(J+1,J+2);J+=3}else if(l instanceof THREE.Face4){B=h.geometry.vertices[l.a].position;Q=h.geometry.vertices[l.b].position;G=h.geometry.vertices[l.c].position;l=h.geometry.vertices[l.d].position;D.push(B.x,B.y,B.z);D.push(Q.x,Q.y,Q.z);D.push(G.x,G.y,G.z);D.push(l.x,l.y,l.z);if(E.length==4&&T)for(l=0;l<4;l++)P.push(E[l].x,E[l].y,E[l].z);else for(l=0;l<4;l++)P.push(faceNormal.x,faceNormal.y,faceNormal.z);if(m)for(l=0;l<4;l++)C.push(m[l].u,m[l].v);V.push(J,J+
+1,J+2);V.push(J,J+2,J+3);U.push(J,J+1);U.push(J,J+2);U.push(J,J+3);U.push(J+1,J+2);U.push(J+2,J+3);J+=4}}if(D.length){I.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(D),c.STATIC_DRAW);I.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);I.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,I.__webGLUVBuffer);
+c.bufferData(c.ARRAY_BUFFER,new Float32Array(C),c.STATIC_DRAW);I.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),c.STATIC_DRAW);I.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,I.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);I.__webGLFaceCount=V.length;I.__webGLLineCount=U.length}};this.renderBuffer=function(h,i,p){var x,m,l,E,B,Q,G,
+V,U,D;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(D in i.uniforms)G.push(D);f(i.program,G);j(i.program)}D=i.program}else D=s;if(D!=F){c.useProgram(D);F=D}if(i instanceof THREE.MeshShaderMaterial){l=i.wireframe;E=i.wireframe_linewidth;G=D;V=i.uniforms;var P,C;for(m in V){P=V[m].type;U=V[m].value;C=G.uniforms[m];if(P=="i")c.uniform1i(C,
+U);else if(P=="f")c.uniform1f(C,U);else if(P=="t"){c.uniform1i(C,U);P=V[m].texture;if(P instanceof THREE.TextureCube)d(P,U);else P instanceof THREE.Texture&&e(P,U)}}this.loadCamera(D,h);this.loadMatrices(D)}else if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){h=i.color;x=i.opacity;l=i.wireframe;E=i.wireframe_linewidth;B=i.map;Q=i.env_map;G=i.combine==THREE.Mix;m=i.reflectivity;U=i.env_map&&i.env_map.mapping==THREE.RefractionMapping;
+V=i.refraction_ratio;c.uniform4f(D.uniforms.mColor,h.r*x,h.g*x,h.b*x,x);c.uniform1i(D.uniforms.mixEnvMap,G);c.uniform1f(D.uniforms.mReflectivity,m);c.uniform1i(D.uniforms.useRefract,U);c.uniform1f(D.uniforms.mRefractionRatio,V)}if(i instanceof THREE.MeshNormalMaterial){x=i.opacity;c.uniform1f(D.uniforms.mOpacity,x);c.uniform1i(D.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){x=i.opacity;l=i.wireframe;E=i.wireframe_linewidth;c.uniform1f(D.uniforms.mOpacity,x);c.uniform1f(D.uniforms.m2Near,
+i.__2near);c.uniform1f(D.uniforms.mFarPlusNear,i.__farPlusNear);c.uniform1f(D.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(D.uniforms.material,3)}else if(i instanceof THREE.MeshPhongMaterial){h=i.ambient;m=i.specular;i=i.shininess;c.uniform4f(D.uniforms.mAmbient,h.r,h.g,h.b,x);c.uniform4f(D.uniforms.mSpecular,m.r,m.g,m.b,x);c.uniform1f(D.uniforms.mShininess,i);c.uniform1i(D.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(D.uniforms.material,1);else if(i instanceof
+THREE.MeshBasicMaterial)c.uniform1i(D.uniforms.material,0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(D.uniforms.material,5);Q=i.env_map}if(B){e(B,0);c.uniform1i(D.uniforms.tMap,0);c.uniform1i(D.uniforms.enableMap,1)}else c.uniform1i(D.uniforms.enableMap,0);if(Q){d(Q,1);c.uniform1i(D.uniforms.tCube,1);c.uniform1i(D.uniforms.enableCubeMap,1)}else c.uniform1i(D.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.vertexAttribPointer(D.position,3,c.FLOAT,false,
+0,0);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.vertexAttribPointer(D.normal,3,c.FLOAT,false,0,0);if(B){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.enableVertexAttribArray(D.uv);c.vertexAttribPointer(D.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(D.uv);if(l){c.lineWidth(E);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.drawElements(c.LINES,p.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,
+p.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,i,p,x,m){var l,E,B,Q,G;B=0;for(Q=i.material.length;B<Q;B++){l=i.material[B];if(l instanceof THREE.MeshFaceMaterial){l=0;for(E=p.material.length;l<E;l++)if((G=p.material[l])&&G.blending==x&&G.opacity<1==m){this.setBlending(G.blending);this.renderBuffer(h,G,p)}}else if((G=l)&&G.blending==x&&G.opacity<1==m){this.setBlending(G.blending);this.renderBuffer(h,G,p)}}};this.render=function(h,i){var p,x,m,l;this.initWebGLObjects(h);this.autoClear&&
+this.clear();i.autoUpdateMatrix&&i.updateMatrix();this.loadCamera(s,i);this.setupLights(s,h);p=0;for(x=h.__webGLObjects.length;p<x;p++){m=h.__webGLObjects[p];l=m.object;m=m.buffer;if(l.visible){this.setupMatrices(l,i);this.loadMatrices(s);this.renderPass(i,l,m,THREE.NormalBlending,false)}}p=0;for(x=h.__webGLObjects.length;p<x;p++){m=h.__webGLObjects[p];l=m.object;m=m.buffer;if(l.visible){this.setupMatrices(l,i);this.loadMatrices(s);this.renderPass(i,l,m,THREE.AdditiveBlending,false);this.renderPass(i,
+l,m,THREE.SubtractiveBlending,false);this.renderPass(i,l,m,THREE.AdditiveBlending,true);this.renderPass(i,l,m,THREE.SubtractiveBlending,true);this.renderPass(i,l,m,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var i,p,x,m,l,E;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}i=0;for(p=h.objects.length;i<p;i++){x=h.objects[i];if(h.__webGLObjectsMap[x.id]==undefined)h.__webGLObjectsMap[x.id]={};E=h.__webGLObjectsMap[x.id];if(x instanceof THREE.Mesh)for(l in x.geometry.geometryChunks){m=
+x.geometry.geometryChunks[l];m.__webGLVertexBuffer||this.createBuffers(x,l);if(E[l]==undefined){m={buffer:m,object:x};h.__webGLObjects.push(m);E[l]=1}}}};this.removeObject=function(h,i){var p,x;for(p=h.__webGLObjects.length-1;p>=0;p--){x=h.__webGLObjects[p].object;i==x&&h.__webGLObjects.splice(p,1)}};this.setupMatrices=function(h,i){h.autoUpdateMatrix&&h.updateMatrix();r.multiply(i.matrix,h.matrix);v.set(i.matrix.flatten());y.set(r.flatten());L.set(i.projectionMatrix.flatten());w=THREE.Matrix4.makeInvert3x3(r).transpose();
+u.set(w.m);A.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,v);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,y);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,u);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,A)};this.loadCamera=function(h,i){c.uniform3f(h.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
+c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,i){if(h){!i||i=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
+THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
+THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};
+var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,f=d?b.geometry:b,j=a.vertices,k=f.vertices,g=a.faces,o=f.faces,c=a.uvs;f=f.uvs;d&&b.updateMatrix();for(var s=0,F=k.length;s<F;s++){var r=new THREE.Vertex(k[s].position.clone());d&&b.matrix.transformVector3(r.position);j.push(r)}s=0;for(F=o.length;s<F;s++){k=o[s];var w,v=k.vertexNormals;if(k instanceof THREE.Face3)w=new THREE.Face3(k.a+e,k.b+e,k.c+e);else if(k instanceof THREE.Face4)w=new THREE.Face4(k.a+e,k.b+
+e,k.c+e,k.d+e);w.centroid.copy(k.centroid);w.normal.copy(k.normal);d=0;for(j=v.length;d<j;d++){r=v[d];w.vertexNormals.push(r.clone())}w.material=k.material.slice();g.push(w)}s=0;for(F=f.length;s<F;s++){e=f[s];g=[];d=0;for(j=e.length;d<j;d++)g.push(new THREE.UV(e[d].u,e[d].v));c.push(g)}}},ImageUtils={loadTexture:function(a,b){var d=new THREE.Texture(null,b),e=new Image;e.onload=function(){d.image=this;d.loaded=true};e.src=a;return d},loadArray:function(a){var b,d,e=[];b=e.loadCount=0;for(d=a.length;b<
+d;++b){e[b]=new Image;e[b].loaded=0;e[b].onload=function(){e.loadCount+=1;this.loaded=1};e[b].src=a[b]}return e}},SceneUtils={addMesh:function(a,b,d,e,f,j,k,g,o,c){b=new THREE.Mesh(b,c);b.scale.x=b.scale.y=b.scale.z=d;b.position.x=e;b.position.y=f;b.position.z=j;b.rotation.x=k;b.rotation.y=g;b.rotation.z=o;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,d){d=new THREE.MeshCubeMaterial({env_map:d});b=new THREE.Mesh(new Cube(b,b,b,1,1,null,true),d);a.addObject(b);return b},addPanoramaCube:function(a,
+b,d){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));mesh=new THREE.Mesh(new Cube(b,b,b,1,1,e,true),new THREE.MeshFaceMaterial);a.addObject(mesh);
+return mesh},addPanoramaCubePlanes:function(a,b,d){var e=b/2;b=new Plane(b,b);var f=Math.PI/2,j=Math.PI;SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[5])}));SceneUtils.addMesh(a,b,1,-e,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[0])}));SceneUtils.addMesh(a,b,1,e,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[1])}));SceneUtils.addMesh(a,b,1,0,e,0,f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[2])}));SceneUtils.addMesh(a,
+b,1,0,-e,0,-f,0,j,new THREE.MeshBasicMaterial({map:new THREE.Texture(d[3])}))}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
+vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main(void) {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}}},
+Cube=function(a,b,d,e,f,j,k){function g(w,v,y,L,u,A,n,h){var i=e||1,p=f||1,x=i+1,m=p+1;u=u/i;A=A/p;var l=o.vertices.length,E;if(w=="x"&&v=="y"||w=="y"&&v=="x")E="z";else if(w=="x"&&v=="z"||w=="z"&&v=="x")E="y";else if(w=="z"&&v=="y"||w=="y"&&v=="z")E="x";for(iy=0;iy<m;iy++)for(ix=0;ix<x;ix++){var B=new THREE.Vector3;B[w]=(ix*u-c)*y;B[v]=(iy*A-s)*L;B[E]=n;o.vertices.push(new THREE.Vertex(B))}for(iy=0;iy<p;iy++)for(ix=0;ix<i;ix++){o.faces.push(new THREE.Face4(ix+x*iy+l,ix+x*(iy+1)+l,ix+1+x*(iy+1)+l,
+ix+1+x*iy+l,null,h));o.uvs.push([new THREE.UV(ix/i,iy/p),new THREE.UV(ix/i,(iy+1)/p),new THREE.UV((ix+1)/i,(iy+1)/p),new THREE.UV((ix+1)/i,iy/p)])}}THREE.Geometry.call(this);var o=this,c=a/2,s=b/2,F=d/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var r=0;r<6;r++)this.materials.push([j])}else this.materials=[];g("z","y",1*k,-1,d,b,-c,this.materials[0]);g("z","y",-1*k,-1,d,b,c,this.materials[1]);g("x","z",1*k,1,a,d,s,this.materials[2]);g("x","z",1*k,-1,
+a,d,-s,this.materials[3]);g("x","y",1*k,-1,a,b,F,this.materials[4]);g("x","y",-1*k,-1,a,b,-F,this.materials[5]);(function(){for(var w=[],v=[],y=0,L=o.vertices.length;y<L;y++){for(var u=o.vertices[y],A=false,n=0,h=w.length;n<h;n++){var i=w[n];if(u.position.x==i.position.x&&u.position.y==i.position.y&&u.position.z==i.position.z){v[y]=n;A=true;break}}if(!A){v[y]=w.length;w.push(new THREE.Vertex(u.position.clone()))}}y=0;for(L=o.faces.length;y<L;y++){u=o.faces[y];u.a=v[u.a];u.b=v[u.b];u.c=v[u.c];u.d=
+v[u.d]}o.vertices=w})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
+var Cylinder=function(a,b,d,e,f){function j(o,c,s){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,c,s)))}THREE.Geometry.call(this);var k=this,g;for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*b,Math.cos(6.283*g/a)*b,0);for(g=0;g<a;g++)j(Math.sin(6.283*g/a)*d,Math.cos(6.283*g/a)*d,e);for(g=0;g<a;g++)k.faces.push(new THREE.Face4(g,g+a,a+(g+1)%a,(g+1)%a));if(d!=0){j(0,0,-f);for(g=a;g<a+a/2;g++)k.faces.push(new THREE.Face4(2*a,(2*g-2*a)%a,(2*g-2*a+1)%a,(2*g-2*a+2)%a))}if(b!=0){j(0,0,e+f);for(g=a+a/2;g<2*
+a;g++)k.faces.push(new THREE.Face4((2*g-2*a+2)%a+a,(2*g-2*a+1)%a+a,(2*g-2*a)%a+a,2*a+1))}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
+var Plane=function(a,b,d,e){THREE.Geometry.call(this);var f,j=a/2,k=b/2;d=d||1;e=e||1;var g=d+1,o=e+1;a=a/d;var c=b/e;for(f=0;f<o;f++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-j,-(f*c-k),0)));for(f=0;f<e;f++)for(b=0;b<d;b++){this.faces.push(new THREE.Face4(b+g*f,b+g*(f+1),b+1+g*(f+1),b+1+g*f));this.uvs.push([new THREE.UV(b/d,f/e),new THREE.UV(b/d,(f+1)/e),new THREE.UV((b+1)/d,(f+1)/e),new THREE.UV((b+1)/d,f/e)])}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};
+Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
+var Sphere=function(a,b,d){THREE.Geometry.call(this);var e,f=Math.max(3,b||8),j=Math.max(2,d||6);b=[];for(d=0;d<j+1;d++){e=d/j;var k=a*Math.cos(e*Math.PI),g=a*Math.sin(e*Math.PI),o=[],c=0;for(e=0;e<f;e++){var s=2*e/f,F=g*Math.sin(s*Math.PI);s=g*Math.cos(s*Math.PI);(d==0||d==j)&&e>0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(s,k,F)))-1);o.push(c)}b.push(o)}var r,w,v;a=b.length;for(d=0;d<a;d++){f=b[d].length;if(d>0)for(e=0;e<f;e++){o=e==f-1;j=b[d][o?0:e+1];k=b[d][o?f-1:e];g=b[d-1][o?
+f-1:e];o=b[d-1][o?0:e+1];F=d/(a-1);r=(d-1)/(a-1);w=(e+1)/f;s=e/f;c=new THREE.UV(1-w,F);F=new THREE.UV(1-s,F);s=new THREE.UV(1-s,r);var y=new THREE.UV(1-w,r);if(d<b.length-1){r=this.vertices[j].position.clone();w=this.vertices[k].position.clone();v=this.vertices[g].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,k,g,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,F,s])}if(d>1){r=this.vertices[j].position.clone();
+w=this.vertices[g].position.clone();v=this.vertices[o].position.clone();r.normalize();w.normalize();v.normalize();this.faces.push(new THREE.Face3(j,g,o,[new THREE.Vector3(r.x,r.y,r.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(v.x,v.y,v.z)]));this.uvs.push([c,s,y])}}}this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
+THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null};
+THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
+b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,
+j.data.materials,b,d,f)};a.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var j=new XMLHttpRequest,k=e+"/"+a,g=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,d,e,b):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(f){if(g==0)g=j.getResponseHeader("Content-Length");f({total:g,loaded:j.responseText.length})}}else if(j.readyState==
+2)g=j.getResponseHeader("Content-Length")};j.open("GET",k,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(a,b,d,e){var f=function(j){function k(q,t){var z=s(q,t),K=s(q,t+1),W=s(q,t+2),ga=s(q,t+3),ma=(ga<<1&255|W>>7)-127;z=(W&127)<<16|K<<8|z;if(z==0&&ma==-127)return 0;return(1-2*(ga>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ma)}function g(q,t){var z=s(q,t),K=s(q,t+1),W=s(q,t+2);return(s(q,t+3)<<24)+(W<<
+16)+(K<<8)+z}function o(q,t){var z=s(q,t);return(s(q,t+1)<<8)+z}function c(q,t){var z=s(q,t);return z>127?z-256:z}function s(q,t){return q.charCodeAt(t)&255}function F(q){var t,z,K;t=g(a,q);z=g(a,q+p);K=g(a,q+x);q=o(a,q+m);THREE.Loader.prototype.f3(u,t,z,K,q)}function r(q){var t,z,K,W,ga,ma;t=g(a,q);z=g(a,q+p);K=g(a,q+x);W=o(a,q+m);ga=g(a,q+l);ma=g(a,q+E);q=g(a,q+B);THREE.Loader.prototype.f3n(u,h,t,z,K,W,ga,ma,q)}function w(q){var t,z,K,W;t=g(a,q);z=g(a,q+Q);K=g(a,q+G);W=g(a,q+V);q=o(a,q+U);THREE.Loader.prototype.f4(u,
+t,z,K,W,q)}function v(q){var t,z,K,W,ga,ma,ua,pa;t=g(a,q);z=g(a,q+Q);K=g(a,q+G);W=g(a,q+V);ga=o(a,q+U);ma=g(a,q+D);ua=g(a,q+P);pa=g(a,q+C);q=g(a,q+J);THREE.Loader.prototype.f4n(u,h,t,z,K,W,ga,ma,ua,pa,q)}function y(q){var t,z;t=g(a,q);z=g(a,q+I);q=g(a,q+T);THREE.Loader.prototype.uv3(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[q*2],i[q*2+1])}function L(q){var t,z,K;t=g(a,q);z=g(a,q+N);K=g(a,q+M);q=g(a,q+Y);THREE.Loader.prototype.uv4(u,i[t*2],i[t*2+1],i[z*2],i[z*2+1],i[K*2],i[K*2+1],i[q*2],i[q*2+1])}var u=
+this,A=0,n,h=[],i=[],p,x,m,l,E,B,Q,G,V,U,D,P,C,J,I,T,N,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,j);n={signature:a.substr(A,8),header_bytes:s(a,A+8),vertex_coordinate_bytes:s(a,A+9),normal_coordinate_bytes:s(a,A+10),uv_coordinate_bytes:s(a,A+11),vertex_index_bytes:s(a,A+12),normal_index_bytes:s(a,A+13),uv_index_bytes:s(a,A+14),material_index_bytes:s(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
+A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=n.header_bytes;p=n.vertex_index_bytes;x=n.vertex_index_bytes*2;m=n.vertex_index_bytes*3;l=n.vertex_index_bytes*3+n.material_index_bytes;E=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;Q=n.vertex_index_bytes;G=n.vertex_index_bytes*2;V=n.vertex_index_bytes*3;U=n.vertex_index_bytes*
+4;D=n.vertex_index_bytes*4+n.material_index_bytes;P=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;C=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;J=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;I=n.uv_index_bytes;T=n.uv_index_bytes*2;N=n.uv_index_bytes;M=n.uv_index_bytes*2;Y=n.uv_index_bytes*3;A+=function(q){var t,z,K,W=n.vertex_coordinate_bytes*3,ga=q+n.nvertices*W;for(q=q;q<ga;q+=W){t=k(a,q);z=k(a,q+n.vertex_coordinate_bytes);K=
+k(a,q+n.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(u,t,z,K)}return n.nvertices*W}(A);A+=function(q){var t,z,K,W=n.normal_coordinate_bytes*3,ga=q+n.nnormals*W;for(q=q;q<ga;q+=W){t=c(a,q);z=c(a,q+n.normal_coordinate_bytes);K=c(a,q+n.normal_coordinate_bytes*2);h.push(t/127,z/127,K/127)}return n.nnormals*W}(A);A+=function(q){var t,z,K=n.uv_coordinate_bytes*2,W=q+n.nuvs*K;for(q=q;q<W;q+=K){t=k(a,q);z=k(a,q+n.uv_coordinate_bytes);i.push(t,z)}return n.nuvs*K}(A);A+=function(q){var t,z=n.vertex_index_bytes*
+3+n.material_index_bytes,K=q+n.ntri_flat*z;for(t=q;t<K;t+=z)F(t);return K-q}(A);A+=function(q){var t,z=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,K=q+n.ntri_smooth*z;for(t=q;t<K;t+=z)r(t);return K-q}(A);A+=function(q){var t,z=n.vertex_index_bytes*3+n.material_index_bytes,K=z+n.uv_index_bytes*3,W=q+n.ntri_flat_uv*K;for(t=q;t<W;t+=K){F(t);y(t+z)}return W-q}(A);A+=function(q){var t,z=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,K=z+n.uv_index_bytes*3,
+W=q+n.ntri_smooth_uv*K;for(t=q;t<W;t+=K){r(t);y(t+z)}return W-q}(A);A+=function(q){var t,z=n.vertex_index_bytes*4+n.material_index_bytes,K=q+n.nquad_flat*z;for(t=q;t<K;t+=z)w(t);return K-q}(A);A+=function(q){var t,z=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,K=q+n.nquad_smooth*z;for(t=q;t<K;t+=z)v(t);return K-q}(A);A+=function(q){var t,z=n.vertex_index_bytes*4+n.material_index_bytes,K=z+n.uv_index_bytes*4,W=q+n.nquad_flat_uv*K;for(t=q;t<W;t+=K){w(t);L(t+z)}return W-q}(A);
+A+=function(q){var t,z=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,K=z+n.uv_index_bytes*4,W=q+n.nquad_smooth_uv*K;for(t=q;t<W;t+=K){v(t);L(t+z)}return W-q}(A);this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(d))},createModel:function(a,b,d){var e=function(f){var j=this;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(j,a.materials,f);(function(){var k,g,o,c,s;k=0;for(g=
+a.vertices.length;k<g;k+=3){o=a.vertices[k];c=a.vertices[k+1];s=a.vertices[k+2];THREE.Loader.prototype.v(j,o,c,s)}})();(function(){function k(v,y){THREE.Loader.prototype.f3(j,v[y],v[y+1],v[y+2],v[y+3])}function g(v,y){THREE.Loader.prototype.f3n(j,a.normals,v[y],v[y+1],v[y+2],v[y+3],v[y+4],v[y+5],v[y+6])}function o(v,y){THREE.Loader.prototype.f4(j,v[y],v[y+1],v[y+2],v[y+3],v[y+4])}function c(v,y){THREE.Loader.prototype.f4n(j,a.normals,v[y],v[y+1],v[y+2],v[y+3],v[y+4],v[y+5],v[y+6],v[y+7],v[y+8])}function s(v,
+y){var L,u,A;L=v[y];u=v[y+1];A=v[y+2];THREE.Loader.prototype.uv3(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1])}function F(v,y){var L,u,A,n;L=v[y];u=v[y+1];A=v[y+2];n=v[y+3];THREE.Loader.prototype.uv4(j,a.uvs[L*2],a.uvs[L*2+1],a.uvs[u*2],a.uvs[u*2+1],a.uvs[A*2],a.uvs[A*2+1],a.uvs[n*2],a.uvs[n*2+1])}var r,w;r=0;for(w=a.triangles.length;r<w;r+=4)k(a.triangles,r);r=0;for(w=a.triangles_uv.length;r<w;r+=7){k(a.triangles_uv,r);s(a.triangles_uv,r+4)}r=0;for(w=a.triangles_n.length;r<
+w;r+=7)g(a.triangles_n,r);r=0;for(w=a.triangles_n_uv.length;r<w;r+=10){g(a.triangles_n_uv,r);s(a.triangles_n_uv,r+7)}r=0;for(w=a.quads.length;r<w;r+=5)o(a.quads,r);r=0;for(w=a.quads_uv.length;r<w;r+=9){o(a.quads_uv,r);F(a.quads_uv,r+5)}r=0;for(w=a.quads_n.length;r<w;r+=9)c(a.quads_n,r);r=0;for(w=a.quads_n_uv.length;r<w;r+=13){c(a.quads_n_uv,r);F(a.quads_n_uv,r+9)}})();this.computeCentroids();this.computeNormals();this.sortFacesByMaterial()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;
+b(new e(d))},v:function(a,b,d,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,d,e)))},f3:function(a,b,d,e,f){a.faces.push(new THREE.Face3(b,d,e,null,a.materials[f]))},f4:function(a,b,d,e,f,j){a.faces.push(new THREE.Face4(b,d,e,f,null,a.materials[j]))},f3n:function(a,b,d,e,f,j,k,g,o){j=a.materials[j];var c=b[g*3],s=b[g*3+1];g=b[g*3+2];var F=b[o*3],r=b[o*3+1];o=b[o*3+2];a.faces.push(new THREE.Face3(d,e,f,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(c,s,g),new THREE.Vector3(F,
+r,o)],j))},f4n:function(a,b,d,e,f,j,k,g,o,c,s){k=a.materials[k];var F=b[o*3],r=b[o*3+1];o=b[o*3+2];var w=b[c*3],v=b[c*3+1];c=b[c*3+2];var y=b[s*3],L=b[s*3+1];s=b[s*3+2];a.faces.push(new THREE.Face4(d,e,f,j,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(F,r,o),new THREE.Vector3(w,v,c),new THREE.Vector3(y,L,s)],k))},uv3:function(a,b,d,e,f,j,k){var g=[];g.push(new THREE.UV(b,d));g.push(new THREE.UV(e,f));g.push(new THREE.UV(j,k));a.uvs.push(g)},uv4:function(a,b,d,e,f,j,k,g,o){var c=[];
+c.push(new THREE.UV(b,d));c.push(new THREE.UV(e,f));c.push(new THREE.UV(j,k));c.push(new THREE.UV(g,o));a.uvs.push(c)},init_materials:function(a,b,d){a.materials=[];for(var e=0;e<b.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(b[e],d)]},createMaterial:function(a,b){function d(j){j=Math.log(j)/Math.LN2;return Math.floor(j)==j}var e,f;if(a.map_diffuse&&b){f=document.createElement("canvas");e=new THREE.MeshLambertMaterial({map:new THREE.Texture(f)});f=new Image;f.onload=function(){if(!d(this.width)||
+!d(this.height)){var j=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),k=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));e.map.image.width=j;e.map.image.height=k;e.map.image.getContext("2d").drawImage(this,0,0,j,k)}else e.map.image=this;e.map.image.loaded=1};f.src=b+"/"+a.map_diffuse}else if(a.col_diffuse){f=(a.col_diffuse[0]*255<<16)+(a.col_diffuse[1]*255<<8)+a.col_diffuse[2]*255;e=new THREE.MeshLambertMaterial({color:f,opacity:a.transparency})}else e=a.a_dbg_color?new THREE.MeshLambertMaterial({color:a.a_dbg_color}):
+new THREE.MeshLambertMaterial({color:15658734});return e}};

+ 1 - 0
examples/materials_cubemap_balls_reflection.html

@@ -95,6 +95,7 @@
 					GeometryUtils.merge( geometry, sphere );
 
 				}
+				geometry.sortFacesByMaterial();
 
 				var path = "textures/cube/pisa/";
 				var format = '.png';

+ 1 - 0
examples/materials_cubemap_balls_refraction.html

@@ -94,6 +94,7 @@
 					GeometryUtils.merge( geometry, sphere );
 
 				}
+				geometry.sortFacesByMaterial();
 
 				var path = "textures/cube/skybox/";
 				var format = '.jpg';

+ 16 - 15
examples/materials_gl.html

@@ -66,10 +66,6 @@
 
 				}
 
-				// Spheres
-
-				var geometry1 = new Sphere( 70, 32, 16, true );
-
 				var generatedTexture = new THREE.Texture( generateTexture() );
 				generatedTexture.image.loaded = 1;
 
@@ -89,13 +85,15 @@
 				materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
 
-				// Extra mesh to be broken down for MeshFaceMaterial
-				
-				var geometry2 = new Sphere( 70, 32, 16, true );
+				// Spheres geometry
+
+				var geometry_smooth = new Sphere( 70, 32, 16, true );
+				var geometry_flat = new Sphere( 70, 32, 16, false );
+				var geometry_pieces = new Sphere( 70, 32, 16, true ); // Extra geometry to be broken down for MeshFaceMaterial
 				
-				for ( var i = 0, l = geometry2.faces.length; i < l; i ++ ) {
+				for ( var i = 0, l = geometry_pieces.faces.length; i < l; i ++ ) {
 
-					var face = geometry2.faces[ i ];
+					var face = geometry_pieces.faces[ i ];
 					if ( Math.random() > 0.7 ) face.material = [ materials[ Math.floor( Math.random() * materials.length )  ].material ];
 
 				}
@@ -104,16 +102,19 @@
 
 				objects = [];
 
-				var sphere, geometry;
+				var sphere, geometry, material;
 				
 				for ( var i = 0, l = materials.length; i < l; i ++ ) {
 				
-					geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
-						
-					sphere = new THREE.Mesh( geometry, materials[ i ].material );
+					material = materials[ i ].material;
+					
+					geometry = material instanceof THREE.MeshFaceMaterial ? geometry_pieces : 
+							   ( material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth );
+					
+					sphere = new THREE.Mesh( geometry, material );
 					
-					sphere.overdraw = materials[ i ].overdraw;
-					sphere.doubleSided = materials[ i ].doubleSided;
+					sphere.overdraw = material.overdraw;
+					sphere.doubleSided = material.doubleSided;
 
 					sphere.position.x = ( i % 4 ) * 200 - 400;
 					sphere.position.z = Math.floor( i / 4 ) * 200 - 200;

+ 2 - 1
examples/materials_shaders_fresnel.html

@@ -92,7 +92,8 @@
 					GeometryUtils.merge( geometry, sphere );
 					
 				}
-
+				geometry.sortFacesByMaterial();
+				
 				var path = "textures/cube/Park2/";
 				var format = '.jpg';
 				var urls = [

+ 4 - 0
examples/obj/Bird.js

@@ -20,6 +20,10 @@ var Bird = function () {
 	f3( 4, 7, 6 );
 	f3( 5, 6, 7 );
 
+	this.computeCentroids();
+	this.computeNormals();
+	this.sortFacesByMaterial();
+
 	function v( x, y, z ) {
 
 		scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );

+ 1 - 0
examples/obj/Qrcode.js

@@ -1435,6 +1435,7 @@ var Qrcode = function () {
 
 	this.computeCentroids();
 	this.computeNormals();
+	this.sortFacesByMaterial();
 
 	function v( x, y, z ) {
 

+ 1 - 0
examples/obj/WaltHead.js

@@ -4885,6 +4885,7 @@ var WaltHead = function () {
 
 	this.computeCentroids();
 	this.computeNormals();
+	this.sortFacesByMaterial();
 
 	function v( x, y, z ) {
 

+ 1 - 0
examples/uqbiquity_test.html

@@ -175,6 +175,7 @@
 
 				geometry.computeNormals();
 				geometry.computeCentroids();
+				geometry.sortFacesByMaterial();
 
 				mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, wireframe: true, wireframe_linewidth: 10 } ) ] );
 				mesh.doubleSided = true;

+ 78 - 1
src/core/Geometry.js

@@ -1,6 +1,7 @@
 /**
  * @author mr.doob / http://mrdoob.com/
  * @author kile / http://kile.stravaganza.org/
+ * @author alteredq / http://alteredqualia.com/
  */
 
 THREE.Geometry = function () {
@@ -9,6 +10,8 @@ THREE.Geometry = function () {
 	this.faces = [];
 	this.uvs = [];
 
+	this.geometryChunks = {};
+	
 };
 
 THREE.Geometry.prototype = {
@@ -89,7 +92,7 @@ THREE.Geometry.prototype = {
 
 				if ( !cb.isZero() ) {
 
-				    cb.normalize();
+					cb.normalize();
 
 				}
 
@@ -161,6 +164,80 @@ THREE.Geometry.prototype = {
 
 	},
 
+	sortFacesByMaterial: function () {
+
+		// TODO
+		// Should optimize by grouping faces with ColorFill / ColorStroke materials
+		// which could then use vertex color attributes instead of each being
+		// in its separate VBO
+
+		var i, l, f, fl, face, material, vertices, mhash, ghash, hash_map = {};
+
+		function materialHash( material ) {
+
+			var hash_array = [];
+
+			for ( i = 0, l = material.length; i < l; i++ ) {
+
+				if ( material[ i ] == undefined ) {
+
+					hash_array.push( "undefined" );
+
+				} else {
+
+					hash_array.push( material[ i ].toString() );
+
+				}
+
+			}
+
+			return hash_array.join( '_' );
+
+		}
+
+		for ( f = 0, fl = this.faces.length; f < fl; f++ ) {
+
+			face = this.faces[ f ];
+			material = face.material;
+
+			mhash = materialHash( material );
+
+			if ( hash_map[ mhash ] == undefined ) {
+
+				hash_map[ mhash ] = { 'hash': mhash, 'counter': 0 };
+
+			}
+
+			ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
+
+			if ( this.geometryChunks[ ghash ] == undefined ) {
+
+				this.geometryChunks[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };
+
+			}
+
+			vertices = face instanceof THREE.Face3 ? 3 : 4;
+
+			if ( this.geometryChunks[ ghash ].vertices + vertices > 65535 ) {
+
+				hash_map[ mhash ].counter += 1;
+				ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
+
+				if ( this.geometryChunks[ ghash ] == undefined ) {
+
+					this.geometryChunks[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };
+
+				}
+
+			}
+
+			this.geometryChunks[ ghash ].faces.push( f );
+			this.geometryChunks[ ghash ].vertices += vertices;
+
+		}
+
+	},
+	
 	toString: function () {
 
 		return 'THREE.Geometry ( vertices: ' + this.vertices + ', faces: ' + this.faces + ', uvs: ' + this.uvs + ' )';

+ 2 - 0
src/extras/io/Loader.js

@@ -245,6 +245,7 @@ THREE.Loader.prototype = {
 
 			this.computeCentroids();
 			this.computeNormals();
+			this.sortFacesByMaterial();
 
 			//var e = (new Date).getTime();
 
@@ -706,6 +707,7 @@ THREE.Loader.prototype = {
 
 			this.computeCentroids();
 			this.computeNormals();
+			this.sortFacesByMaterial();
 
 			function init_vertices() {
 

+ 1 - 0
src/extras/primitives/Cube.js

@@ -158,6 +158,7 @@ var Cube = function ( width, height, depth, segments_width, segments_height, mat
 
 	this.computeCentroids();
 	this.computeNormals();
+	this.sortFacesByMaterial();
 
 }
 

+ 1 - 0
src/extras/primitives/Cylinder.js

@@ -67,6 +67,7 @@ var Cylinder = function (numSegs, topRad, botRad, height, topOffset, botOffset)
 
 	this.computeCentroids();
 	this.computeNormals();
+	this.sortFacesByMaterial();
 
 	function v(x, y, z) {
 

+ 1 - 0
src/extras/primitives/Plane.js

@@ -54,6 +54,7 @@ var Plane = function ( width, height, segments_width, segments_height ) {
 
 	this.computeCentroids();
 	this.computeNormals();
+	this.sortFacesByMaterial();
 
 }
 

+ 2 - 0
src/extras/primitives/Sphere.js

@@ -105,6 +105,8 @@ var Sphere = function ( radius, segments_width, segments_height ) {
 
 	this.computeCentroids();
 	this.computeNormals();
+	this.sortFacesByMaterial();
+
 }
 
 Sphere.prototype = new THREE.Geometry();

+ 1 - 77
src/objects/Mesh.js

@@ -1,5 +1,6 @@
 /**
  * @author mr.doob / http://mrdoob.com/
+ * @author alteredq / http://alteredqualia.com/
  */
 
 THREE.Mesh = function ( geometry, material, normUVs ) {
@@ -14,8 +15,6 @@ THREE.Mesh = function ( geometry, material, normUVs ) {
 
 	this.overdraw = false;
 
-	this.materialFaceGroup = {};
-	this.sortFacesByMaterial();
 	if ( normUVs ) this.normalizeUVs();
 
 	this.geometry.computeBoundingBox();
@@ -25,81 +24,6 @@ THREE.Mesh = function ( geometry, material, normUVs ) {
 THREE.Mesh.prototype = new THREE.Object3D();
 THREE.Mesh.prototype.constructor = THREE.Mesh;
 
-THREE.Mesh.prototype.sortFacesByMaterial = function () {
-
-	// TODO
-	// Should optimize by grouping faces with ColorFill / ColorStroke materials
-	// which could then use vertex color attributes instead of each being
-	// in its separate VBO
-
-	var i, l, f, fl, face, material, vertices, mhash, ghash, hash_map = {};
-
-	function materialHash( material ) {
-
-		var hash_array = [];
-
-		for ( i = 0, l = material.length; i < l; i++ ) {
-
-			if ( material[ i ] == undefined ) {
-
-				hash_array.push( "undefined" );
-
-			} else {
-
-				hash_array.push( material[ i ].toString() );
-
-			}
-
-		}
-
-		return hash_array.join( '_' );
-
-	}
-
-	for ( f = 0, fl = this.geometry.faces.length; f < fl; f++ ) {
-
-		face = this.geometry.faces[ f ];
-		material = face.material;
-
-		mhash = materialHash( material );
-
-		if ( hash_map[ mhash ] == undefined ) {
-
-			hash_map[ mhash ] = { 'hash': mhash, 'counter': 0 };
-
-		}
-
-		ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
-
-		if ( this.materialFaceGroup[ ghash ] == undefined ) {
-
-			this.materialFaceGroup[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };
-
-		}
-
-		vertices = face instanceof THREE.Face3 ? 3 : 4;
-
-		if ( this.materialFaceGroup[ ghash ].vertices + vertices > 65535 ) {
-
-			hash_map[ mhash ].counter += 1;
-			ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
-
-			if ( this.materialFaceGroup[ ghash ] == undefined ) {
-
-				this.materialFaceGroup[ ghash ] = { 'faces': [], 'material': material, 'vertices': 0 };
-
-			}
-
-		}
-
-		this.materialFaceGroup[ ghash ].faces.push( f );
-		this.materialFaceGroup[ ghash ].vertices += vertices;
-
-
-	}
-
-};
-
 THREE.Mesh.prototype.normalizeUVs = function () {
 
 	var i, il, j, jl, uvs;

+ 4 - 0
src/objects/Object3D.js

@@ -4,6 +4,8 @@
 
 THREE.Object3D = function ( material ) {
 
+	this.id = THREE.Object3DCounter.value ++;
+
 	this.position = new THREE.Vector3();
 	this.rotation = new THREE.Vector3();
 	this.scale = new THREE.Vector3( 1, 1, 1 );
@@ -35,3 +37,5 @@ THREE.Object3D = function ( material ) {
 	};
 
 };
+
+THREE.Object3DCounter = { value: 0 };

+ 84 - 58
src/renderers/WebGLRenderer.js

@@ -155,7 +155,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 	
-	this.createBuffers = function ( object, mf ) {
+	this.createBuffers = function ( object, g ) {
 
 		var f, fl, fi, face, vertexNormals, normal, uv, v1, v2, v3, v4, m, ml, i,
 
@@ -168,13 +168,13 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		vertexIndex = 0,
 
-		materialFaceGroup = object.materialFaceGroup[ mf ],
+		geometryChunk = object.geometry.geometryChunks[ g ],
 
-		needsSmoothNormals = bufferNeedsSmoothNormals ( materialFaceGroup, object );
+		needsSmoothNormals = bufferNeedsSmoothNormals ( geometryChunk, object );
 
-		for ( f = 0, fl = materialFaceGroup.faces.length; f < fl; f++ ) {
+		for ( f = 0, fl = geometryChunk.faces.length; f < fl; f++ ) {
 
-			fi = materialFaceGroup.faces[f];
+			fi = geometryChunk.faces[ f ];
 
 			face = object.geometry.faces[ fi ];
 			vertexNormals = face.vertexNormals;
@@ -283,6 +283,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				vertexIndex += 4;
 
 			}
+			
 		}
 
 		if ( !vertexArray.length ) {
@@ -291,32 +292,32 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		}
 
-		materialFaceGroup.__webGLVertexBuffer = _gl.createBuffer();
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLVertexBuffer );
+		geometryChunk.__webGLVertexBuffer = _gl.createBuffer();
+		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLVertexBuffer );
 		_gl.bufferData( _gl.ARRAY_BUFFER, new Float32Array( vertexArray ), _gl.STATIC_DRAW );
 
-		materialFaceGroup.__webGLNormalBuffer = _gl.createBuffer();
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLNormalBuffer );
+		geometryChunk.__webGLNormalBuffer = _gl.createBuffer();
+		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLNormalBuffer );
 		_gl.bufferData( _gl.ARRAY_BUFFER, new Float32Array( normalArray ), _gl.STATIC_DRAW );
 
-		materialFaceGroup.__webGLUVBuffer = _gl.createBuffer();
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLUVBuffer );
+		geometryChunk.__webGLUVBuffer = _gl.createBuffer();
+		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLUVBuffer );
 		_gl.bufferData( _gl.ARRAY_BUFFER, new Float32Array( uvArray ), _gl.STATIC_DRAW );
 
-		materialFaceGroup.__webGLFaceBuffer = _gl.createBuffer();
-		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, materialFaceGroup.__webGLFaceBuffer );
+		geometryChunk.__webGLFaceBuffer = _gl.createBuffer();
+		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLFaceBuffer );
 		_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, new Uint16Array( faceArray ), _gl.STATIC_DRAW );
 
-		materialFaceGroup.__webGLLineBuffer = _gl.createBuffer();
-		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, materialFaceGroup.__webGLLineBuffer );
+		geometryChunk.__webGLLineBuffer = _gl.createBuffer();
+		_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLLineBuffer );
 		_gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, new Uint16Array( lineArray ), _gl.STATIC_DRAW );
 
-		materialFaceGroup.__webGLFaceCount = faceArray.length;
-		materialFaceGroup.__webGLLineCount = lineArray.length;
+		geometryChunk.__webGLFaceCount = faceArray.length;
+		geometryChunk.__webGLLineCount = lineArray.length;
 
 	};
 
-	this.renderBuffer = function ( camera, material, materialFaceGroup ) {
+	this.renderBuffer = function ( camera, material, geometryChunk ) {
 
 		var mColor, mOpacity, mReflectivity,
 			mWireframe, mLineWidth, mBlending,
@@ -356,6 +357,9 @@ THREE.WebGLRenderer = function ( scene ) {
 			
 		if ( material instanceof THREE.MeshShaderMaterial ) {
 			
+			mWireframe = material.wireframe;
+			mLineWidth = material.wireframe_linewidth;
+			
 			setUniforms( program, material.uniforms );
 			this.loadCamera( program, camera );
 			this.loadMatrices( program );
@@ -471,19 +475,19 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		// vertices
 
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLVertexBuffer );
+		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLVertexBuffer );
 		_gl.vertexAttribPointer( program.position, 3, _gl.FLOAT, false, 0, 0 );
 
 		// normals
 
-		_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLNormalBuffer );
+		_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLNormalBuffer );
 		_gl.vertexAttribPointer( program.normal, 3, _gl.FLOAT, false, 0, 0 );
 
 		// uvs
 
 		if ( mMap ) {
 
-			_gl.bindBuffer( _gl.ARRAY_BUFFER, materialFaceGroup.__webGLUVBuffer );
+			_gl.bindBuffer( _gl.ARRAY_BUFFER, geometryChunk.__webGLUVBuffer );
 
 			_gl.enableVertexAttribArray( program.uv );
 			_gl.vertexAttribPointer( program.uv, 2, _gl.FLOAT, false, 0, 0 );
@@ -498,22 +502,22 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		if ( ! mWireframe ) {
 
-			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, materialFaceGroup.__webGLFaceBuffer );
-			_gl.drawElements( _gl.TRIANGLES, materialFaceGroup.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 );
+			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLFaceBuffer );
+			_gl.drawElements( _gl.TRIANGLES, geometryChunk.__webGLFaceCount, _gl.UNSIGNED_SHORT, 0 );
 
 		// render lines
 
 		} else {
 
 			_gl.lineWidth( mLineWidth );
-			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, materialFaceGroup.__webGLLineBuffer );
-			_gl.drawElements( _gl.LINES, materialFaceGroup.__webGLLineCount, _gl.UNSIGNED_SHORT, 0 );
+			_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryChunk.__webGLLineBuffer );
+			_gl.drawElements( _gl.LINES, geometryChunk.__webGLLineCount, _gl.UNSIGNED_SHORT, 0 );
 
 		}
 
 	};
 
-	this.renderPass = function ( camera, object, materialFaceGroup, blending, transparent ) {
+	this.renderPass = function ( camera, object, geometryChunk, blending, transparent ) {
 
 		var i, l, m, ml, material, meshMaterial;
 
@@ -523,13 +527,13 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			if ( meshMaterial instanceof THREE.MeshFaceMaterial ) {
 
-				for ( i = 0, l = materialFaceGroup.material.length; i < l; i++ ) {
+				for ( i = 0, l = geometryChunk.material.length; i < l; i++ ) {
 
-					material = materialFaceGroup.material[ i ];
+					material = geometryChunk.material[ i ];
 					if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 
 						this.setBlending( material.blending );
-						this.renderBuffer( camera, material, materialFaceGroup );
+						this.renderBuffer( camera, material, geometryChunk );
 
 					}
 
@@ -541,7 +545,7 @@ THREE.WebGLRenderer = function ( scene ) {
 				if ( material && material.blending == blending && ( material.opacity < 1.0 == transparent ) ) {
 
 					this.setBlending( material.blending );
-					this.renderBuffer( camera, material, materialFaceGroup );
+					this.renderBuffer( camera, material, geometryChunk );
 					
 				}
 
@@ -553,7 +557,7 @@ THREE.WebGLRenderer = function ( scene ) {
 	
 	this.render = function( scene, camera ) {
 
-		var o, ol;
+		var o, ol, webGLObject, object, buffer;
 
 		this.initWebGLObjects( scene );
 
@@ -574,11 +578,14 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			webGLObject = scene.__webGLObjects[ o ];
 			
-			if ( webGLObject.__object.visible ) {
+			object = webGLObject.object;
+			buffer = webGLObject.buffer;
+			
+			if ( object.visible ) {
 
-				this.setupMatrices( webGLObject.__object, camera );
+				this.setupMatrices( object, camera );
 				this.loadMatrices( _program );
-				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.NormalBlending, false );
+				this.renderPass( camera, object, buffer, THREE.NormalBlending, false );
 				
 			}
 
@@ -590,24 +597,27 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			webGLObject = scene.__webGLObjects[ o ];
 
-			if ( webGLObject.__object.visible ) {
+			object = webGLObject.object;
+			buffer = webGLObject.buffer;
+			
+			if ( object.visible ) {
 				
-				this.setupMatrices( webGLObject.__object, camera );
+				this.setupMatrices( object, camera );
 				this.loadMatrices( _program );
 
 				// opaque blended materials
 				
-				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.AdditiveBlending, false );
-				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.SubtractiveBlending, false );
+				this.renderPass( camera, object, buffer, THREE.AdditiveBlending, false );
+				this.renderPass( camera, object, buffer, THREE.SubtractiveBlending, false );
 				
 				// transparent blended materials
 				
-				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.AdditiveBlending, true );
-				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.SubtractiveBlending, true );
+				this.renderPass( camera, object, buffer, THREE.AdditiveBlending, true );
+				this.renderPass( camera, object, buffer, THREE.SubtractiveBlending, true );
 
 				// transparent normal materials
 				
-				this.renderPass( camera, webGLObject.__object, webGLObject, THREE.NormalBlending, true );
+				this.renderPass( camera, object, buffer, THREE.NormalBlending, true );
 				
 			}
 
@@ -617,11 +627,12 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	this.initWebGLObjects = function( scene ) {
 
-		var o, ol, object, mf, materialFaceGroup;
+		var o, ol, object, globject, g, geometryChunk, objmap;
 
 		if ( !scene.__webGLObjects ) {
 
 			scene.__webGLObjects = [];
+			scene.__webGLObjectsMap = {};
 
 		}
 
@@ -629,23 +640,40 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			object = scene.objects[ o ];
 
+			if ( scene.__webGLObjectsMap[ object.id ] == undefined ) {
+				
+				scene.__webGLObjectsMap[ object.id ] = {};
+				
+			}
+			
+			objmap = scene.__webGLObjectsMap[ object.id ];
+			
 			if ( object instanceof THREE.Mesh ) {
 
-				// create separate VBOs per material
+				// create separate VBOs per geometry chunk
 
-				for ( mf in object.materialFaceGroup ) {
+				for ( g in object.geometry.geometryChunks ) {
 
-					materialFaceGroup = object.materialFaceGroup[ mf ];
+					geometryChunk = object.geometry.geometryChunks[ g ];
 
-					// initialise buffers on the first access
+					// initialise VBO on the first access
 
-					if( ! materialFaceGroup.__webGLVertexBuffer ) {
+					if( ! geometryChunk.__webGLVertexBuffer ) {
 
-						this.createBuffers( object, mf );
-						materialFaceGroup.__object = object;
-						scene.__webGLObjects.push( materialFaceGroup );
+						this.createBuffers( object, g );
 
 					}
+					
+					// create separate wrapper per each use of VBO
+					
+					if ( objmap[ g ] == undefined ) {
+					
+						globject = { buffer: geometryChunk, object: object };
+						scene.__webGLObjects.push( globject );
+					
+						objmap[ g ] = 1;
+						
+					}
 
 				}
 
@@ -665,7 +693,7 @@ THREE.WebGLRenderer = function ( scene ) {
 		
 		for ( o = scene.__webGLObjects.length - 1; o >= 0; o-- ) {
 			
-			zobject = scene.__webGLObjects[ o ].__object;
+			zobject = scene.__webGLObjects[ o ].object;
 			
 			if ( object == zobject ) {
 
@@ -993,7 +1021,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 				"} else if ( material == 1 ) {",
 
-				"if ( mixEnvMap ) {",
+					"if ( mixEnvMap ) {",
 
 						"gl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );",
 
@@ -1029,8 +1057,6 @@ THREE.WebGLRenderer = function ( scene ) {
 
 		var chunks = [
 
-
-
 			maxDirLights   ? "#define MAX_DIR_LIGHTS " + maxDirLights     : "",
 			maxPointLights ? "#define MAX_POINT_LIGHTS " + maxPointLights : "",
 
@@ -1298,7 +1324,7 @@ THREE.WebGLRenderer = function ( scene ) {
 	function initUbershader( maxDirLights, maxPointLights ) {
 
 		var vertex_shader = generateVertexShader( maxDirLights, maxPointLights ),
-		    fragment_shader = generateFragmentShader( maxDirLights, maxPointLights );
+			fragment_shader = generateFragmentShader( maxDirLights, maxPointLights );
 
 		//log ( vertex_shader );
 		//log ( fragment_shader );
@@ -1403,7 +1429,7 @@ THREE.WebGLRenderer = function ( scene ) {
 
 	};
 	
-	function bufferNeedsSmoothNormals( materialFaceGroup, object ) {
+	function bufferNeedsSmoothNormals( geometryChunk, object ) {
 		
 		var m, ml, i, l, needsSmoothNormals = false;
 		
@@ -1413,9 +1439,9 @@ THREE.WebGLRenderer = function ( scene ) {
 
 			if ( meshMaterial instanceof THREE.MeshFaceMaterial ) {
 
-				for ( i = 0, l = materialFaceGroup.material.length; i < l; i++ ) {
+				for ( i = 0, l = geometryChunk.material.length; i < l; i++ ) {
 
-					if ( materialNeedsSmoothNormals( materialFaceGroup.material[ i ] ) ) {
+					if ( materialNeedsSmoothNormals( geometryChunk.material[ i ] ) ) {
 
 						needsSmoothNormals = true;
 						break;