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Fixed multi-holes bug in Text. Fixed spurious globals in Text and WebGLRenderer.

Added font weight and style parameters to Text.
alteredq 14 years ago
parent
commit
586012269f
6 changed files with 419 additions and 401 deletions
  1. 140 140
      build/Three.js
  2. 150 150
      build/custom/ThreeExtras.js
  3. 87 87
      build/custom/ThreeWebGL.js
  4. 9 5
      src/core/Vector2.js
  5. 28 14
      src/extras/geometries/Text.js
  6. 5 5
      src/renderers/WebGLRenderer.js

File diff suppressed because it is too large
+ 140 - 140
build/Three.js


+ 150 - 150
build/custom/ThreeExtras.js

@@ -1,13 +1,13 @@
 // ThreeExtras.js r41/ROME - http://github.com/mrdoob/three.js
-THREE.ColorUtils={adjustHSV:function(a,b,c,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.ColorUtils.clamp(f.h+b,0,1);f.s=THREE.ColorUtils.clamp(f.s+c,0,1);f.v=THREE.ColorUtils.clamp(f.v+e,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,f=a.b,g=Math.max(Math.max(c,e),f),h=Math.min(Math.min(c,e),f);if(h==g)h=c=0;else{var k=g-h,h=k/g,c=c==g?(e-f)/k:e==g?2+(f-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=h;b.v=g;return b},
+THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+b,0,1);e.s=THREE.ColorUtils.clamp(e.s+c,0,1);e.v=THREE.ColorUtils.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g==f)g=c=0;else{var j=f-g,g=j/f,c=c==f?(d-e)/j:d==f?2+(e-c)/j:4+(c-d)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b},
 clamp:function(a,b,c){return a<b?b:a>c?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,f=c?b.geometry:b,g=a.vertices,h=f.vertices,k=a.faces,j=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var m=0,n=h.length;m<n;m++){var t=new THREE.Vertex(h[m].position.clone());c&&b.matrix.multiplyVector3(t.position);g.push(t)}m=0;for(n=j.length;m<n;m++){var h=j[m],p,u,v=h.vertexNormals,t=h.vertexColors;h instanceof THREE.Face3?p=new THREE.Face3(h.a+e,h.b+e,h.c+e):
-h instanceof THREE.Face4&&(p=new THREE.Face4(h.a+e,h.b+e,h.c+e,h.d+e));p.normal.copy(h.normal);c=0;for(g=v.length;c<g;c++)u=v[c],p.vertexNormals.push(u.clone());p.color.copy(h.color);c=0;for(g=t.length;c<g;c++)u=t[c],p.vertexColors.push(u.clone());p.materials=h.materials.slice();p.centroid.copy(h.centroid);k.push(p)}m=0;for(n=f.length;m<n;m++){e=f[m];k=[];c=0;for(g=e.length;c<g;c++)k.push(new THREE.UV(e[c].u,e[c].v));l.push(k)}}};
-THREE.ImageUtils={loadTexture:function(a,b,c){var e=new Image,f=new THREE.Texture(e,b);e.onload=function(){f.needsUpdate=!0;c&&c(this)};e.src=a;return f},loadTextureCube:function(a,b,c){var e,f=[],g=new THREE.Texture(f,b),b=f.loadCount=0;for(e=a.length;b<e;++b)f[b]=new Image,f[b].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;c&&c(this)},f[b].src=a[b];return g}};
-THREE.SceneUtils={addMesh:function(a,b,c,e,f,g,h,k,j,l){b=new THREE.Mesh(b,l);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=e;b.position.y=f;b.position.z=g;b.rotation.x=h;b.rotation.y=k;b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var e=THREE.ShaderUtils.lib.cube;e.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,1,null,!0),c);a.addObject(b);
-return b},addPanoramaCube:function(a,b,c){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,e,!0),
-new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var e=b/2,b=new THREE.Plane(b,b),f=Math.PI,g=Math.PI/2;THREE.SceneUtils.addMesh(a,b,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(a,b,1,-e,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(a,b,1,e,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(a,b,1,0,e,0,g,0,f,
-new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(a,b,1,0,-e,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,e,f=a.children.length;for(e=0;e<f;e++)c=a.children[e],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
+var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,e=c?b.geometry:b,f=a.vertices,g=e.vertices,j=a.faces,h=e.faces,l=a.faceVertexUvs[0],e=e.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var k=0,m=g.length;k<m;k++){var p=new THREE.Vertex(g[k].position.clone());c&&b.matrix.multiplyVector3(p.position);f.push(p)}k=0;for(m=h.length;k<m;k++){var g=h[k],o,t,u=g.vertexNormals,p=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+d,g.b+d,g.c+d):
+g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+d,g.b+d,g.c+d,g.d+d));o.normal.copy(g.normal);c=0;for(f=u.length;c<f;c++)t=u[c],o.vertexNormals.push(t.clone());o.color.copy(g.color);c=0;for(f=p.length;c<f;c++)t=p[c],o.vertexColors.push(t.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}k=0;for(m=e.length;k<m;k++){d=e[k];j=[];c=0;for(f=d.length;c<f;c++)j.push(new THREE.UV(d[c].u,d[c].v));l.push(j)}}};
+THREE.ImageUtils={loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(e.loadCount==6)f.needsUpdate=!0;c&&c(this)},e[b].src=a[b];return f}};
+THREE.SceneUtils={addMesh:function(a,b,c,d,e,f,g,j,h,l){b=new THREE.Mesh(b,l);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=e;b.position.z=f;b.rotation.x=g;b.rotation.y=j;b.rotation.z=h;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=THREE.ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,1,null,!0),c);a.addObject(b);
+return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,d,!0),
+new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2,b=new THREE.Plane(b,b),e=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(a,b,1,0,d,0,f,0,e,
+new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
 THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
 normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",
@@ -17,161 +17,161 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
 value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
 film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time *  1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor =  vec4( cResult, cTextureScreen.a );\n}"},
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,e,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=e=0;b<g;++b)c[b]=Math.exp(-((b-f)*(b-f))/(2*a*a)),e+=c[b];for(b=0;b<g;++b)c[b]/=e;return c}};
-THREE.AnimationHandler=function(){var a=[],b={},c={update:function(c){for(var b=0;b<a.length;b++)a[b].update(c)},addToUpdate:function(c){a.indexOf(c)===-1&&a.push(c)},removeFromUpdate:function(c){c=a.indexOf(c);c!==-1&&a.splice(c,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var e=0;e<a.hierarchy[c].keys.length;e++){if(a.hierarchy[c].keys[e].time<
-0)a.hierarchy[c].keys[e].time=0;if(a.hierarchy[c].keys[e].rot!==void 0&&!(a.hierarchy[c].keys[e].rot instanceof THREE.Quaternion)){var k=a.hierarchy[c].keys[e].rot;a.hierarchy[c].keys[e].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){k={};for(e=0;e<a.hierarchy[c].keys.length;e++)for(var j=0;j<a.hierarchy[c].keys[e].morphTargets.length;j++){var l=a.hierarchy[c].keys[e].morphTargets[j];k[l]=-1}a.hierarchy[c].usedMorphTargets=k;for(e=0;e<a.hierarchy[c].keys.length;e++){var m=
-{};for(l in k){for(j=0;j<a.hierarchy[c].keys[e].morphTargets.length;j++)if(a.hierarchy[c].keys[e].morphTargets[j]===l){m[l]=a.hierarchy[c].keys[e].morphTargetsInfluences[j];break}j===a.hierarchy[c].keys[e].morphTargets.length&&(m[l]=0)}a.hierarchy[c].keys[e].morphTargetsInfluences=m}}for(e=1;e<a.hierarchy[c].keys.length;e++)a.hierarchy[c].keys[e].time===a.hierarchy[c].keys[e-1].time&&(a.hierarchy[c].keys.splice(e,1),e--);for(e=1;e<a.hierarchy[c].keys.length;e++)a.hierarchy[c].keys[e].index=e}e=parseInt(a.length*
-a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(e));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var c=[];if(a instanceof THREE.SkinnedMesh)for(var b=0;b<a.bones.length;b++)c.push(a.bones[b]);else e(a,c);return c}},e=function(a,c){c.push(a);for(var b=0;b<a.children.length;b++)e(a.children[b],c)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
-2;return c}();THREE.Animation=function(a,b,c,e){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=e!==void 0?e:!0;this.points=[];this.target=new THREE.Vector3};
-THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,e=this.hierarchy.length,f;for(c=0;c<e;c++){f=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===void 0)f.animationCache={},f.animationCache.prevKey={pos:0,rot:0,scl:0},f.animationCache.nextKey={pos:0,rot:0,scl:0},f.animationCache.originalMatrix=f instanceof
-THREE.Bone?f.skinMatrix:f.matrix;var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[c].keys[0];g.rot=this.data.hierarchy[c].keys[0];g.scl=this.data.hierarchy[c].keys[0];f.pos=this.getNextKeyWith("pos",c,1);f.rot=this.getNextKeyWith("rot",c,1);f.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
+fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,e,f=2*Math.ceil(a*3)+1;f>25&&(f=25);e=(f-1)*0.5;c=Array(f);for(b=d=0;b<f;++b)c[b]=Math.exp(-((b-e)*(b-e))/(2*a*a)),d+=c[b];for(b=0;b<f;++b)c[b]/=d;return c}};
+THREE.AnimationHandler=function(){var a=[],b={},c={update:function(c){for(var b=0;b<a.length;b++)a[b].update(c)},addToUpdate:function(c){a.indexOf(c)===-1&&a.push(c)},removeFromUpdate:function(c){c=a.indexOf(c);c!==-1&&a.splice(c,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<
+0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var j=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){j={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++){var l=a.hierarchy[c].keys[d].morphTargets[h];j[l]=-1}a.hierarchy[c].usedMorphTargets=j;for(d=0;d<a.hierarchy[c].keys.length;d++){var k=
+{};for(l in j){for(h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++)if(a.hierarchy[c].keys[d].morphTargets[h]===l){k[l]=a.hierarchy[c].keys[d].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[d].morphTargets.length&&(k[l]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=k}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
+a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var c=[];if(a instanceof THREE.SkinnedMesh)for(var b=0;b<a.bones.length;b++)c.push(a.bones[b]);else d(a,c);return c}},d=function(a,c){c.push(a);for(var b=0;b<a.children.length;b++)d(a.children[b],c)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
+2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:!0;this.points=[];this.target=new THREE.Vector3};
+THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===void 0)e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
+THREE.Bone?e.skinMatrix:e.matrix;var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,f,g,h,k,j,l,m=this.data.JIT.hierarchy,n,t;this.currentTime+=a*this.timeScale;t=this.currentTime;n=this.currentTime%=this.data.length;l=parseInt(Math.min(n*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,u=this.hierarchy.length;p<u;p++)if(a=this.hierarchy[p],j=a.animationCache,this.JITCompile&&m[p][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=m[p][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=m[p][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];h=j.prevKey[c];k=j.nextKey[c];if(k.time<=t){if(n<t)if(this.loop){h=this.data.hierarchy[p].keys[0];for(k=this.getNextKeyWith(c,p,1);k.time<n;)h=k,k=this.getNextKeyWith(c,p,k.index+1)}else{this.stop();return}else{do h=k,k=this.getNextKeyWith(c,p,k.index+1);while(k.time<
-n)}j.prevKey[c]=h;j.nextKey[c]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(n-h.time)/(k.time-h.time);f=h[c];g=k[c];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+p),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(g[0]-f[0])*e,c.y=f[1]+(g[1]-f[1])*e,c.z=f[2]+(g[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
-this.getPrevKeyWith("pos",p,h.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c===
-"rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(g[0]-f[0])*e,c.y=f[1]+(g[1]-f[1])*e,c.z=f[2]+(g[2]-f[2])*e}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(p=0;p<this.hierarchy.length;p++)m[p][l]=this.hierarchy[p]instanceof THREE.Bone?this.hierarchy[p].skinMatrix.clone():this.hierarchy[p].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],e=[],f,g,h,k,j,l;f=(a.length-1)*b;g=Math.floor(f);f-=g;c[0]=g==0?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];k=a[c[1]];j=a[c[2]];l=a[c[3]];c=f*f;h=f*c;e[0]=this.interpolate(g[0],k[0],j[0],l[0],f,c,h);e[1]=this.interpolate(g[1],k[1],j[1],l[1],f,c,h);e[2]=this.interpolate(g[2],k[2],j[2],l[2],f,c,h);return e};
-THREE.Animation.prototype.interpolate=function(a,b,c,e,f,g,h){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*h+(-3*(b-c)-2*a-e)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<e.length-1?c:e.length-1:c%=e.length;c<e.length;c++)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[0]};
-THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var e=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]};
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,j,h,l,k=this.data.JIT.hierarchy,m,p;this.currentTime+=a*this.timeScale;p=this.currentTime;m=this.currentTime%=this.data.length;l=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,t=this.hierarchy.length;o<t;o++)if(a=this.hierarchy[o],h=a.animationCache,this.JITCompile&&k[o][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=k[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
+!1):(a.matrix=k[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var u=0;u<3;u++){c=b[u];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=p){if(m<p)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<m;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
+m)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(m-g.time)/(j.time-g.time);e=g[c];f=j[c];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
+this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c===
+"rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)k[o][l]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,j,h,l;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];l=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],j[0],h[0],l[0],e,c,g);d[1]=this.interpolate(f[1],j[1],h[1],l[1],e,c,g);d[2]=this.interpolate(f[2],j[2],h[2],l[2],e,c,g);return d};
+THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<d.length-1?c:d.length-1:c%=d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
+THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
 THREE.QuakeCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
 a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
 void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault();
 a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
 !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=
 this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b);this.moveRight&&this.translateX(b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&
-(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
-(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
+(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
+(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
 !1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};
-THREE.PathCamera=function(a){function b(a,c,b,e){var g={name:b,fps:0.6,length:e,hierarchy:[]},f,h=c.getControlPointsArray(),k=c.getLength(),j=h.length,z=0;f=j-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:h[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[f]={time:e,pos:h[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<j-1;f++)z=e*k.chunks[f]/k.total,c.keys[f]={time:z,pos:h[f]};g.hierarchy[0]=c;THREE.AnimationHandler.add(g);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
-e,g=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)e=b/(a.points.length*c),e=a.getPoint(e),g.vertices[b]=new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z));return g}function e(a,b){var e=c(b,10),g=c(b,10),f=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(e,f);particleObj=new THREE.ParticleSystem(g,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);g=new THREE.Sphere(1,
-16,8);f=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)e=new THREE.Mesh(g,f),e.position.copy(b.points[i]),e.updateMatrix(),a.addChild(e)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
+THREE.PathCamera=function(a){function b(a,c,b,d){var f={name:b,fps:0.6,length:d,hierarchy:[]},g,e=c.getControlPointsArray(),j=c.getLength(),h=e.length,w=0;g=h-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:e[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:d,pos:e[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<h-1;g++)w=d*j.chunks[g]/j.total,c.keys[g]={time:w,pos:e[g]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
+d,f=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)d=b/(a.points.length*c),d=a.getPoint(d),f.vertices[b]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return f}function d(a,b){var d=c(b,10),f=c(b,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(d,g);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);f=new THREE.Sphere(1,
+16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)d=new THREE.Mesh(f,g),d.position.copy(b.points[i]),d.updateMatrix(),a.addChild(d)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==void 0)this.duration=a.duration*1E3;if(a.waypoints!==void 0)this.waypoints=a.waypoints;if(a.useConstantSpeed!==void 0)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==void 0)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==void 0)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==
 void 0)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==void 0)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==void 0)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==void 0)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
-window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(a,c,b){var e,h;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;e=this.phi%f;this.phi=e>=0?e:e+f;e=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var k=h[1]-h[0];this.phi=
-TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(h[1]-h[0])/(e[1]-e[0])+h[0]-h[0])/k)*k+h[0];e=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;k=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(h[1]-h[0])/(e[1]-e[0])+h[0]-h[0])/k)*k+h[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX=
-a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),j=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=b(this.animationParent,
-this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)};
+window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,f=Math.PI/180;this.update=function(a,c,b){var d,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;d=this.phi%e;this.phi=d>=0?d:d+e;d=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi=
+TWEEN.Easing.Quadratic.EaseInOut(((this.phi-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.target.position;d.x=100*Math.sin(this.phi)*Math.cos(this.theta);d.y=100*Math.cos(this.phi);d.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX=
+a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.Cube(10,10,20),h=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=b(this.animationParent,
+this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)};
 THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
 THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
 a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=
 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
 this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
-case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),f=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-f)/f;this.moveState.pitchDown=(a.clientY-
-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff*
+case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),e=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY-
+b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff*
 this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward||
 this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
 document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this,
 this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
-THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Matrix4,j=!1,l=1,m=0,n=0,t=0,p=0,u=0,v=window.innerWidth/2,w=window.innerHeight/2;this.update=
-function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(m>0||this.autoForward&&!(m<0)?1:m));this.translateX(a*n);this.translateY(a*t);j&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
-else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();h.copy(this.forward);g.set(0,1,0);f.cross(g,h).normalize();g.cross(h,f).normalize();this.matrix.n11=f.x;this.matrix.n12=g.x;this.matrix.n13=h.x;this.matrix.n21=f.y;this.matrix.n22=g.y;this.matrix.n23=h.y;this.matrix.n31=f.z;this.matrix.n32=g.z;this.matrix.n33=h.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
+THREE.RollCamera=function(a,b,c,d){THREE.Camera.call(this,a,b,c,d);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,l=1,k=0,m=0,p=0,o=0,t=0,u=window.innerWidth/2,v=window.innerHeight/2;this.update=
+function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.translateZ(a*(k>0||this.autoForward&&!(k<0)?1:k));this.translateX(a*m);this.translateY(a*p);h&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
+else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);f.set(0,1,0);e.cross(f,g).normalize();f.cross(g,e).normalize();this.matrix.n11=e.x;this.matrix.n12=f.x;this.matrix.n13=g.x;this.matrix.n21=e.y;this.matrix.n22=f.y;this.matrix.n23=g.y;this.matrix.n31=e.z;this.matrix.n32=f.z;this.matrix.n33=g.z;j.identity();j.n11=Math.cos(this.roll);j.n12=-Math.sin(this.roll);j.n21=Math.sin(this.roll);j.n22=Math.cos(this.roll);this.matrix.multiplySelf(j);
 this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
-this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){f.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);f.multiplyScalar(a);this.forward.subSelf(f);this.forward.normalize()};this.rotateVertically=function(a){g.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);g.multiplyScalar(a);this.forward.addSelf(g);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-function(a){p=(a.clientX-v)/window.innerWidth;u=(a.clientY-w)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:m=1;break;case 2:m=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:m=0;break;case 2:m=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:m=1;break;case 37:case 65:n=-1;break;
-case 40:case 83:m=-1;break;case 39:case 68:n=1;break;case 81:j=!0;l=1;break;case 69:j=!0;l=-1;break;case 82:t=1;break;case 70:t=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:m=0;break;case 37:case 65:n=0;break;case 40:case 83:m=0;break;case 39:case 68:n=0;break;case 81:j=!1;break;case 69:j=!1;break;case 82:t=0;break;case 70:t=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
+this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){e.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);e.multiplyScalar(a);this.forward.subSelf(e);this.forward.normalize()};this.rotateVertically=function(a){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(a);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
+function(a){o=(a.clientX-u)/window.innerWidth;t=(a.clientY-v)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=1;break;case 2:k=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=0;break;case 2:k=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:k=1;break;case 37:case 65:m=-1;break;
+case 40:case 83:k=-1;break;case 39:case 68:m=1;break;case 81:h=!0;l=1;break;case 69:h=!0;l=-1;break;case 82:p=1;break;case 70:p=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:k=0;break;case 37:case 65:m=0;break;case 40:case 83:k=0;break;case 39:case 68:m=0;break;case 81:h=!1;break;case 69:h=!1;break;case 82:p=0;break;case 70:p=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
 THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera=function(a){function b(a,c){return function(){c.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
-!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,e=this.STATE.NONE,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector2,j=new THREE.Vector2,l=new THREE.Vector2,m=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
-this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),e=b.length();e>1?b.normalize():b.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(f).setLength(b.x));e.addSelf(f.setLength(b.z));return e};
-this.rotateCamera=function(){var a=Math.acos(g.dot(h)/g.length()/h.length());if(a){var c=(new THREE.Vector3).cross(g,h).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(f);b.multiplyVector3(this.up);b.multiplyVector3(h);this.staticMoving?g=h:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(g))}};this.zoomCamera=function(){var a=1+(j.y-k.y)*this.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),this.staticMoving?k=j:k.y+=(j.y-k.y)*this.dynamicDampingFactor)};
-this.panCamera=function(){var a=m.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?l=m:l.addSelf(a.sub(m,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
-f.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,f.setLength(this.minDistance))};this.update=function(a,c,b){f=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,f);this.checkDistances();this.supr.update.call(this,a,c,b)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-b(this,function(a){c&&(g=h=this.getMouseProjectionOnBall(a.clientX,a.clientY),k=j=this.getMouseOnScreen(a.clientX,a.clientY),l=m=this.getMouseOnScreen(a.clientX,a.clientY),c=!1);e!==this.STATE.NONE&&(e===this.STATE.ROTATE?h=this.getMouseProjectionOnBall(a.clientX,a.clientY):e===this.STATE.ZOOM&&!this.noZoom?j=this.getMouseOnScreen(a.clientX,a.clientY):e===this.STATE.PAN&&!this.noPan&&(m=this.getMouseOnScreen(a.clientX,a.clientY)))}),!1);this.domElement.addEventListener("mousedown",b(this,function(a){a.preventDefault();
-a.stopPropagation();if(e===this.STATE.NONE)e=a.button,e===this.STATE.ROTATE?g=h=this.getMouseProjectionOnBall(a.clientX,a.clientY):e===this.STATE.ZOOM&&!this.noZoom?k=j=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(l=m=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(e===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])e=
-this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)e=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)e=this.STATE.PAN;e!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(e!==this.STATE.NONE)e=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
+!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,d=this.STATE.NONE,e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector2,h=new THREE.Vector2,l=new THREE.Vector2,k=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
+this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),d=b.length();d>1?b.normalize():b.z=Math.sqrt(1-d*d);e=this.position.clone().subSelf(this.target.position);d=this.up.clone().setLength(b.y);d.addSelf(this.up.clone().crossSelf(e).setLength(b.x));d.addSelf(e.setLength(b.z));return d};
+this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var c=(new THREE.Vector3).cross(f,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(e);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?f=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)};
+this.panCamera=function(){var a=k.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var c=e.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?l=k:l.addSelf(a.sub(k,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
+e.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,e.setLength(this.minDistance))};this.update=function(a,c,b){e=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,e);this.checkDistances();this.supr.update.call(this,a,c,b)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
+b(this,function(a){c&&(f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY),j=h=this.getMouseOnScreen(a.clientX,a.clientY),l=k=this.getMouseOnScreen(a.clientX,a.clientY),c=!1);d!==this.STATE.NONE&&(d===this.STATE.ROTATE?g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?h=this.getMouseOnScreen(a.clientX,a.clientY):d===this.STATE.PAN&&!this.noPan&&(k=this.getMouseOnScreen(a.clientX,a.clientY)))}),!1);this.domElement.addEventListener("mousedown",b(this,function(a){a.preventDefault();
+a.stopPropagation();if(d===this.STATE.NONE)d=a.button,d===this.STATE.ROTATE?f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?j=h=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(l=k=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();d=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(d===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])d=
+this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)d=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)d=this.STATE.PAN;d!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(d!==this.STATE.NONE)d=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
 THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};
-THREE.Cube=function(a,b,c,e,f,g,h,k,j){function l(a,c,b,h,k,j,l,n){var p,t,u=e||1,v=f||1,K=k/2,N=j/2,L=m.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")p="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")p="y",v=g||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")p="x",u=g||1;var O=u+1,D=v+1;k/=u;var J=j/v;for(t=0;t<D;t++)for(j=0;j<O;j++){var P=new THREE.Vector3;P[a]=(j*k-K)*b;P[c]=(t*J-N)*h;P[p]=l;m.vertices.push(new THREE.Vertex(P))}for(t=0;t<v;t++)for(j=0;j<u;j++)m.faces.push(new THREE.Face4(j+O*t+L,j+O*(t+
-1)+L,j+1+O*(t+1)+L,j+1+O*t+L,null,null,n)),m.faceVertexUvs[0].push([new THREE.UV(j/u,t/v),new THREE.UV(j/u,(t+1)/v),new THREE.UV((j+1)/u,(t+1)/v),new THREE.UV((j+1)/u,t/v)])}THREE.Geometry.call(this);var m=this,n=a/2,t=b/2,p=c/2,k=k?-1:1;if(h!==void 0)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var u=0;u<6;u++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=void 0)for(var v in j)this.sides[v]!=void 0&&(this.sides[v]=j[v]);
-this.sides.px&&l("z","y",1*k,-1,c,b,-n,this.materials[0]);this.sides.nx&&l("z","y",-1*k,-1,c,b,n,this.materials[1]);this.sides.py&&l("x","z",1*k,1,a,c,t,this.materials[2]);this.sides.ny&&l("x","z",1*k,-1,a,c,-t,this.materials[3]);this.sides.pz&&l("x","y",1*k,-1,a,b,p,this.materials[4]);this.sides.nz&&l("x","y",-1*k,-1,a,b,-p,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=m.vertices.length;b<e;b++){for(var g=m.vertices[b],h=!1,f=0,k=a.length;f<k;f++){var j=a[f];if(g.position.x==j.position.x&&
-g.position.y==j.position.y&&g.position.z==j.position.z){c[b]=f;h=!0;break}}if(!h)c[b]=a.length,a.push(new THREE.Vertex(g.position.clone()))}b=0;for(e=m.faces.length;b<e;b++)g=m.faces[b],g.a=c[g.a],g.b=c[g.b],g.c=c[g.c],g.d=c[g.d];m.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
-THREE.Cylinder=function(a,b,c,e,f,g){function h(a,c,b){k.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var k=this,j,l=Math.PI*2,m=e/2;for(j=0;j<a;j++)h(Math.sin(l*j/a)*b,Math.cos(l*j/a)*b,-m);for(j=0;j<a;j++)h(Math.sin(l*j/a)*c,Math.cos(l*j/a)*c,m);for(j=0;j<a;j++)k.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c>0){h(0,0,-m-(g||0));for(j=a;j<a+a/2;j++)k.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b>0){h(0,0,m+(f||0));
-for(j=a+a/2;j<2*a;j++)k.faces.push(new THREE.Face4(2*a+1,(2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a))}j=0;for(a=this.faces.length;j<a;j++){var b=[],c=this.faces[j],f=this.vertices[c.a],g=this.vertices[c.b],m=this.vertices[c.c],n=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/l,0.5+f.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(g.position.x,g.position.y)/l,0.5+g.position.z/e));b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/l,0.5+m.position.z/
-e));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/l,0.5+n.position.z/e));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
-THREE.Icosahedron=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function e(a,c){var e=f.vertices[a].position,g=f.vertices[c].position;return b((e.x+g.x)/2,(e.y+g.y)/2,(e.z+g.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
-1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var k in g.faces){var j=e(g.faces[k].a,g.faces[k].b),l=e(g.faces[k].b,g.faces[k].c),m=e(g.faces[k].c,g.faces[k].a);c(g.faces[k].a,j,m,h);c(g.faces[k].b,l,j,h);c(g.faces[k].c,
-m,l,h);c(j,l,m,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
-THREE.Lathe=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],e=[],f=[],g=[],h=(new THREE.Matrix4).setRotationZ(b),k=0;k<a.length;k++)this.vertices.push(new THREE.Vertex(a[k])),c[k]=a[k].clone(),e[k]=this.vertices.length-1;for(var j=0;j<=this.angle+0.0010;j+=b){for(k=0;k<c.length;k++)j<this.angle?(c[k]=h.multiplyVector3(c[k].clone()),this.vertices.push(new THREE.Vertex(c[k])),f[k]=this.vertices.length-1):f=g;j==0&&(g=e);for(k=0;k<
-e.length-1;k++)this.faces.push(new THREE.Face4(f[k],f[k+1],e[k+1],e[k])),this.faceVertexUvs[0].push([new THREE.UV(1-j/this.angle,k/a.length),new THREE.UV(1-j/this.angle,(k+1)/a.length),new THREE.UV(1-(j-b)/this.angle,(k+1)/a.length),new THREE.UV(1-(j-b)/this.angle,k/a.length)]);e=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
-THREE.Plane=function(a,b,c,e){THREE.Geometry.call(this);var f,g=a/2,h=b/2,c=c||1,e=e||1,k=c+1,j=e+1;a/=c;var l=b/e;for(f=0;f<j;f++)for(b=0;b<k;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-g,-(f*l-h),0)));for(f=0;f<e;f++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+k*f,b+k*(f+1),b+1+k*(f+1),b+1+k*f)),this.faceVertexUvs[0].push([new THREE.UV(b/c,f/e),new THREE.UV(b/c,(f+1)/e),new THREE.UV((b+1)/c,(f+1)/e),new THREE.UV((b+1)/c,f/e)]);this.computeCentroids();this.computeFaceNormals()};
+THREE.Cube=function(a,b,c,d,e,f,g,j,h){function l(a,c,b,g,j,h,l,m){var o,p,t=d||1,u=e||1,H=j/2,K=h/2,I=k.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",u=f||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",t=f||1;var L=t+1,A=u+1;j/=t;var G=h/u;for(p=0;p<A;p++)for(h=0;h<L;h++){var M=new THREE.Vector3;M[a]=(h*j-H)*b;M[c]=(p*G-K)*g;M[o]=l;k.vertices.push(new THREE.Vertex(M))}for(p=0;p<u;p++)for(h=0;h<t;h++)k.faces.push(new THREE.Face4(h+L*p+I,h+L*(p+
+1)+I,h+1+L*(p+1)+I,h+1+L*p+I,null,null,m)),k.faceVertexUvs[0].push([new THREE.UV(h/t,p/u),new THREE.UV(h/t,(p+1)/u),new THREE.UV((h+1)/t,(p+1)/u),new THREE.UV((h+1)/t,p/u)])}THREE.Geometry.call(this);var k=this,m=a/2,p=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var t=0;t<6;t++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var u in h)this.sides[u]!=void 0&&(this.sides[u]=h[u]);
+this.sides.px&&l("z","y",1*j,-1,c,b,-m,this.materials[0]);this.sides.nx&&l("z","y",-1*j,-1,c,b,m,this.materials[1]);this.sides.py&&l("x","z",1*j,1,a,c,p,this.materials[2]);this.sides.ny&&l("x","z",1*j,-1,a,c,-p,this.materials[3]);this.sides.pz&&l("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&l("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,d=k.vertices.length;b<d;b++){for(var f=k.vertices[b],g=!1,e=0,j=a.length;e<j;e++){var h=a[e];if(f.position.x==h.position.x&&
+f.position.y==h.position.y&&f.position.z==h.position.z){c[b]=e;g=!0;break}}if(!g)c[b]=a.length,a.push(new THREE.Vertex(f.position.clone()))}b=0;for(d=k.faces.length;b<d;b++)f=k.faces[b],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];k.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
+THREE.Cylinder=function(a,b,c,d,e,f){function g(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,h,l=Math.PI*2,k=d/2;for(h=0;h<a;h++)g(Math.sin(l*h/a)*b,Math.cos(l*h/a)*b,-k);for(h=0;h<a;h++)g(Math.sin(l*h/a)*c,Math.cos(l*h/a)*c,k);for(h=0;h<a;h++)j.faces.push(new THREE.Face4(h,h+a,a+(h+1)%a,(h+1)%a));if(c>0){g(0,0,-k-(f||0));for(h=a;h<a+a/2;h++)j.faces.push(new THREE.Face4(2*a,(2*h-2*a)%a,(2*h-2*a+1)%a,(2*h-2*a+2)%a))}if(b>0){g(0,0,k+(e||0));
+for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h<a;h++){var b=[],c=this.faces[h],e=this.vertices[c.a],f=this.vertices[c.b],k=this.vertices[c.c],m=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/l,0.5+e.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/l,0.5+f.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(k.position.x,k.position.y)/l,0.5+k.position.z/
+d));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/l,0.5+m.position.z/d));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
+THREE.Icosahedron=function(a){function b(a,c,b){var d=Math.sqrt(a*a+c*c+b*b);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,c/d,b/d)))-1}function c(a,c,b,d){d.faces.push(new THREE.Face3(a,c,b))}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
+1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in f.faces){var h=d(f.faces[j].a,f.faces[j].b),l=d(f.faces[j].b,f.faces[j].c),k=d(f.faces[j].c,f.faces[j].a);c(f.faces[j].a,h,k,g);c(f.faces[j].b,l,h,g);c(f.faces[j].c,
+k,l,g);c(h,l,k,g)}f.faces=g.faces}e.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
+THREE.Lathe=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),d[j]=this.vertices.length-1;for(var h=0;h<=this.angle+0.0010;h+=b){for(j=0;j<c.length;j++)h<this.angle?(c[j]=g.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),e[j]=this.vertices.length-1):e=f;h==0&&(f=d);for(j=0;j<
+d.length-1;j++)this.faces.push(new THREE.Face4(e[j],e[j+1],d[j+1],d[j])),this.faceVertexUvs[0].push([new THREE.UV(1-h/this.angle,j/a.length),new THREE.UV(1-h/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,j/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
+THREE.Plane=function(a,b,c,d){THREE.Geometry.call(this);var e,f=a/2,g=b/2,c=c||1,d=d||1,j=c+1,h=d+1;a/=c;var l=b/d;for(e=0;e<h;e++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(e*l-g),0)));for(e=0;e<d;e++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*e,b+j*(e+1),b+1+j*(e+1),b+1+j*e)),this.faceVertexUvs[0].push([new THREE.UV(b/c,e/d),new THREE.UV(b/c,(e+1)/d),new THREE.UV((b+1)/c,(e+1)/d),new THREE.UV((b+1)/c,e/d)]);this.computeCentroids();this.computeFaceNormals()};
 THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
-THREE.Sphere=function(a,b,c){THREE.Geometry.call(this);for(var e,f=Math.PI,g=Math.max(3,b||8),h=Math.max(2,c||6),b=[],c=0;c<h+1;c++){e=c/h;var k=a*Math.cos(e*f),j=a*Math.sin(e*f),l=[],m=0;for(e=0;e<g;e++){var n=2*e/g,t=j*Math.sin(n*f),n=j*Math.cos(n*f);(c==0||c==h)&&e>0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,k,t)))-1);l.push(m)}b.push(l)}for(var p,u,v,f=b.length,c=0;c<f;c++)if(g=b[c].length,c>0)for(e=0;e<g;e++){l=e==g-1;h=b[c][l?0:e+1];k=b[c][l?g-1:e];j=b[c-1][l?g-1:e];l=b[c-
-1][l?0:e+1];t=c/(f-1);p=(c-1)/(f-1);u=(e+1)/g;var n=e/g,m=new THREE.UV(1-u,t),t=new THREE.UV(1-n,t),n=new THREE.UV(1-n,p),w=new THREE.UV(1-u,p);c<b.length-1&&(p=this.vertices[h].position.clone(),u=this.vertices[k].position.clone(),v=this.vertices[j].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(h,k,j,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,t,n]));c>1&&(p=this.vertices[h].position.clone(),
-u=this.vertices[j].position.clone(),v=this.vertices[l].position.clone(),p.normalize(),u.normalize(),v.normalize(),this.faces.push(new THREE.Face3(h,j,l,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,n,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
-THREE.Torus=function(a,b,c,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var e=c/this.segmentsT*2*Math.PI,f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
-1;c<=this.segmentsT;++c){var e=(this.segmentsT+1)*b+c,f=(this.segmentsT+1)*b+c-1,g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
-THREE.TorusKnot=function(a,b,c,e,f,g,h){function k(a,c,b,e,g,f){c=b/e*a;b=Math.cos(c);return new THREE.Vector3(g*(2+b)*0.5*Math.cos(a),g*(2+b)*Math.sin(a)*0.5,f*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var j=
-a/this.segmentsR*2*this.p*Math.PI,h=b/this.segmentsT*2*Math.PI,f=k(j,h,this.q,this.p,this.radius,this.heightScale),j=k(j+0.01,h,this.q,this.p,this.radius,this.heightScale);c.x=j.x-f.x;c.y=j.y-f.y;c.z=j.z-f.z;e.x=j.x+f.x;e.y=j.y+f.y;e.z=j.z+f.z;g.cross(c,e);e.cross(g,c);g.normalize();e.normalize();j=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);f.x+=j*e.x+h*g.x;f.y+=j*e.y+h*g.y;f.z+=j*e.z+h*g.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=
-0;b<this.segmentsT;++b){var e=(a+1)%this.segmentsR,g=(b+1)%this.segmentsT,f=this.grid[a][b],c=this.grid[e][b],e=this.grid[e][g],g=this.grid[a][g],h=new THREE.UV(a/this.segmentsR,b/this.segmentsT),j=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),m=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(f,c,e,g));this.faceVertexUvs[0].push([h,j,l,m])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
+THREE.Sphere=function(a,b,c){THREE.Geometry.call(this);for(var d,e=Math.PI,f=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){d=c/g;var j=a*Math.cos(d*e),h=a*Math.sin(d*e),l=[],k=0;for(d=0;d<f;d++){var m=2*d/f,p=h*Math.sin(m*e),m=h*Math.cos(m*e);(c==0||c==g)&&d>0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,j,p)))-1);l.push(k)}b.push(l)}for(var o,t,u,e=b.length,c=0;c<e;c++)if(f=b[c].length,c>0)for(d=0;d<f;d++){l=d==f-1;g=b[c][l?0:d+1];j=b[c][l?f-1:d];h=b[c-1][l?f-1:d];l=b[c-
+1][l?0:d+1];p=c/(e-1);o=(c-1)/(e-1);t=(d+1)/f;var m=d/f,k=new THREE.UV(1-t,p),p=new THREE.UV(1-m,p),m=new THREE.UV(1-m,o),v=new THREE.UV(1-t,o);c<b.length-1&&(o=this.vertices[g].position.clone(),t=this.vertices[j].position.clone(),u=this.vertices[h].position.clone(),o.normalize(),t.normalize(),u.normalize(),this.faces.push(new THREE.Face3(g,j,h,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(u.x,u.y,u.z)])),this.faceVertexUvs[0].push([k,p,m]));c>1&&(o=this.vertices[g].position.clone(),
+t=this.vertices[h].position.clone(),u=this.vertices[l].position.clone(),o.normalize(),t.normalize(),u.normalize(),this.faces.push(new THREE.Face3(g,h,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(u.x,u.y,u.z)])),this.faceVertexUvs[0].push([k,m,v]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
+THREE.Torus=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var d=c/this.segmentsT*2*Math.PI,e=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
+1;c<=this.segmentsT;++c){var d=(this.segmentsT+1)*b+c,e=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,e,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
+THREE.TorusKnot=function(a,b,c,d,e,f,g){function j(a,c,b,d,f,g){c=b/d*a;b=Math.cos(c);return new THREE.Vector3(f*(2+b)*0.5*Math.cos(a),f*(2+b)*Math.sin(a)*0.5,g*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var h=
+a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,e=j(h,g,this.q,this.p,this.radius,this.heightScale),h=j(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=h.x-e.x;c.y=h.y-e.y;c.z=h.z-e.z;d.x=h.x+e.x;d.y=h.y+e.y;d.z=h.z+e.z;f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x+=h*d.x+g*f.x;e.y+=h*d.y+g*f.y;e.z+=h*d.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=
+0;b<this.segmentsT;++b){var d=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,e=this.grid[a][b],c=this.grid[d][b],d=this.grid[d][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),h=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,f));this.faceVertexUvs[0].push([g,h,l,k])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
 THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;
-THREE.Text=function(a,b){THREE.Geometry.call(this);var b=b||{},c=b.height!==void 0?b.height:50,e=b.curveSegments!==void 0?b.curveSegments:4;THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=e;e=THREE.FontUtils.drawText(a);vertices=e.points;faces=e.faces;contour=e.contour;var f,g,e=0;for(f in vertices)g=vertices[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,0))),e++;for(f in vertices)g=vertices[f],this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,
-g.y,c)));for(f in faces)c=faces[f],this.faces.push(new THREE.Face3(c[2],c[1],c[0]));for(f in faces)c=faces[f],this.faces.push(new THREE.Face3(c[0]+e,c[1]+e,c[2]+e));f=contour.length;for(var h;--f>0;){if(h){if(h.equals(contour[f])){h=null;continue}}else h=contour[f];for(c=0;c<vertices.length;c++)if(vertices[c].equals(contour[f]))break;for(g=0;g<vertices.length;g++)if(vertices[g].equals(contour[f-1]))break;this.faces.push(new THREE.Face4(c,g,g+e,c+e))}this.computeCentroids();this.computeFaceNormals()};
+THREE.Text=function(a,b){THREE.Geometry.call(this);var b=b||{},c=b.height!==void 0?b.height:50,d=b.curveSegments!==void 0?b.curveSegments:4,e=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",g=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=d;THREE.FontUtils.face=e;THREE.FontUtils.weight=f;THREE.FontUtils.style=g;var e=THREE.FontUtils.drawText(a),d=e.points,g=e.faces,e=e.contour,j,h,f=0;for(j in d)h=d[j],this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,
+h.y,0))),f++;for(j in d)h=d[j],this.vertices.push(new THREE.Vertex(new THREE.Vector3(h.x,h.y,c)));for(j in g)c=g[j],this.faces.push(new THREE.Face3(c[2],c[1],c[0]));for(j in g)c=g[j],this.faces.push(new THREE.Face3(c[0]+f,c[1]+f,c[2]+f));j=e.length;for(var l;--j>0;){if(l){if(l.equals(e[j])){l=null;continue}}else l=e[j];for(c=0;c<d.length;c++)if(d[c].equals(e[j]))break;for(g=0;g<d.length;g++)if(d[g].equals(e[j-1]))break;this.faces.push(new THREE.Face4(c,g,g+f,c+f))}this.computeCentroids();this.computeFaceNormals()};
 THREE.Text.prototype=new THREE.Geometry;THREE.Text.prototype.constructor=THREE.Text;
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},extractPoints:function(a){if(a.length<3)console.log("not valid polygon");
-else{var b=[],c,e,f=[],g;for(g in a)c=a[g],b.push(c.x+","+c.y);c=b[0];c=b.slice(1).indexOf(c);c<b.length&&(c++,e=a.slice(0,c));for(holes=[];c<b.length;){firstIndex=c+1;c=b[firstIndex];c=b.slice(firstIndex+1).indexOf(c)+firstIndex;if(c<=firstIndex)break;var h=a.slice(firstIndex,c+1);this.Triangulate.area(h)<0?(f.push({shape:e,holes:holes}),e=h,holes=[]):holes.push(h);c++}f.push({shape:e,holes:holes});var b=[],k;for(k in f){c=f[k];e=c.shape;holes=c.holes;for(var j in holes){var a=holes[j],h=Number.POSITIVE_INFINITY,
-l,m,n;for(n in a){var t=a[n];for(g in e)d=t.distanceTo(e[g]),d<h&&(h=d,l=n,m=g)}prevShapeVert=m-1>=0?m-1:e.length-1;nextShapeVert=m+1<e.length?m+1:0;prevHoleVert=l-1>=0?l-1:a.length-1;nextHoleVert=l+1<a.length?l+1:0;var h=e.slice(0,m),t=e.slice(m),p=a.slice(l),u=a.slice(0,l);b.push(a[l]);b.push(e[m]);b.push(e[prevShapeVert]);b.push(a[l]);b.push(a[prevHoleVert]);b.push(e[m]);c.shape=h.concat(p).concat(u).concat(t)}}a=[];g=[];l=0;for(k in f){c=f[k];e=c.shape;a=a.concat(e);m=THREE.FontUtils.Triangulate(e,
-!0);for(var v in m)j=m[v],j[0]+=l,j[1]+=l,j[2]+=l;g=g.concat(m);l+=e.length}for(v=0;v<b.length/3;v++){j=[];for(f=0;f<3;f++)for(e=0;e<a.length;e++)if(a[e].equals(b[v*3+f])){j.push(e);break}g.push(j)}return{points:a,faces:g}}},drawText:function(a){for(var b=[],c=this.getFace(),e=this.size/c.resolution,f=0,g=String(a).split(""),h=g.length,a=0;a<h;a++)f+=this.extractGlyphPoints(b,g[a],c,e,f);var c=f/2,k;for(k in b)b[k].x-=c;k=this.extractPoints(b);k.contour=b;return k},b2p0:function(a,b){return(1-a)*
-(1-a)*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,e){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,e)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,e,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,e)+this.b3p3(a,f)},extractGlyphPoints:function(a,b,c,e,f){var g,h,k,j=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];
-if(j){if(j.o){c=j._cachedOutline||(j._cachedOutline=j.o.split(" "));k=c.length;for(b=0;b<k;)switch(g=c[b++],g){case "m":x=c[b++]*e+f;y=c[b++]*e;a.push(new THREE.Vector2(x,y));break;case "l":x=c[b++]*e+f;y=c[b++]*e;a.push(new THREE.Vector2(x,y));break;case "q":g=c[b++]*e+f;h=c[b++]*e;cpx1=c[b++]*e+f;cpy1=c[b++]*e;var l=a[a.length-1];if(l){cpx0=l.x;cpy0=l.y;for(var l=1,m=this.divisions;l<=m;l++){var n=l/m,t=THREE.FontUtils.b2(n,cpx0,cpx1,g),n=THREE.FontUtils.b2(n,cpy0,cpy1,h);a.push(new THREE.Vector2(t,
-n))}}break;case "b":if(g=c[b++]*e+f,h=c[b++]*e,cpx1=c[b++]*e+f,cpy1=c[b++]*-e,cpx2=c[b++]*e+f,cpy2=c[b++]*-e,l=a[a.length-1]){cpx0=l.x;cpy0=l.y;l=1;for(m=this.divisions;l<=m;l++)n=l/m,t=THREE.FontUtils.b3(n,cpx0,cpx1,cpx2,g),n=THREE.FontUtils.b3(n,cpy0,cpy1,cpy2,h),a.push(new THREE.Vector2(t,n))}}}return j.ha*e}}};
-(function(a){var b=function(a){for(var b=a.length,f=0,g=b-1,h=0;h<b;g=h++)f+=a[g].x*a[h].y-a[h].x*a[g].y;return f*0.5};a.Triangulate=function(a,e){var f=[],g=a.length;if(g<3)return null;var h=[],k=[],j;if(0<b(a))for(j=0;j<g;j++)h[j]=j;else for(j=0;j<g;j++)h[j]=g-1-j;var l=2*g,m;m=0;for(j=g-1;g>2;){if(0>=l--)return console.log("Warning, unable to triangulate polygon!"),null;var n=j;g<=n&&(n=0);j=n+1;g<=j&&(j=0);var t=j+1;g<=t&&(t=0);var p;a:{p=a;var u=n,v=j,w=t,B=g,z=h,o=void 0,A=void 0,C=void 0,F=
-void 0,G=void 0,H=void 0,I=void 0,E=void 0,M=void 0,A=p[z[u]].x,C=p[z[u]].y,F=p[z[v]].x,G=p[z[v]].y,H=p[z[w]].x,I=p[z[w]].y;if(1.0E-10>(F-A)*(I-C)-(G-C)*(H-A))p=!1;else{for(o=0;o<B;o++)if(!(o==u||o==v||o==w)){var E=p[z[o]].x,M=p[z[o]].y,K=void 0,N=void 0,L=void 0,O=void 0,D=void 0,J=void 0,P=void 0,Q=void 0,S=void 0,T=void 0,U=void 0,V=void 0,K=L=D=void 0,K=H-F,N=I-G,L=A-H,O=C-I,D=F-A,J=G-C,P=E-A,Q=M-C,S=E-F,T=M-G,U=E-H,V=M-I,K=K*T-N*S,D=D*Q-J*P,L=L*V-O*U;if(K>=0&&L>=0&&D>=0){p=!1;break a}}p=!0}}if(p){l=
-h[n];p=h[j];u=h[t];f.push(a[l]);f.push(a[p]);f.push(a[u]);k.push([h[n],h[j],h[t]]);m++;n=j;for(t=j+1;t<g;n++,t++)h[n]=h[t];g--;l=2*g}}if(e)return k;return f};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
+else{var b=[],c,d,e=[],f;for(f in a)c=a[f],b.push(c.x+","+c.y);var g=b[0],g=b.slice(1).indexOf(g);g<b.length&&(g++,d=a.slice(0,g));var j;for(c=[];g<b.length;){j=g+1;g=b[j];g=b.slice(j+1).indexOf(g)+j;if(g<=j)break;j=a.slice(j,g+1);this.Triangulate.area(j)<0?(e.push({shape:d,holes:c}),d=j,c=[]):c.push(j);g++}e.push({shape:d,holes:c});var h,b=[],l;for(l in e){g=e[l];c=g.holes;for(var k in c){d=g.shape;a=c[k];h=Number.POSITIVE_INFINITY;var m,p,o;for(o in a){var t=a[o];for(f in d)j=t.distanceTo(d[f]),
+j<h&&(h=j,m=o,p=f)}h=p-1>=0?p-1:d.length-1;j=m-1>=0?m-1:a.length-1;var t=d.slice(0,p),u=d.slice(p),v=a.slice(m),y=a.slice(0,m);b.push(a[m]);b.push(d[p]);b.push(d[h]);b.push(a[m]);b.push(a[j]);b.push(d[p]);g.shape=t.concat(v).concat(y).concat(u)}}a=[];f=[];m=0;for(l in e){g=e[l];d=g.shape;a=a.concat(d);p=THREE.FontUtils.Triangulate(d,!0);for(var w in p)k=p[w],k[0]+=m,k[1]+=m,k[2]+=m;f=f.concat(p);m+=d.length}for(w=0;w<b.length/3;w++){k=[];for(d=0;d<3;d++)for(e=0;e<a.length;e++)if(a[e].equals(b[w*3+
+d])){k.push(e);break}f.push(k)}return{points:a,faces:f}}},drawText:function(a){for(var b=[],c=this.getFace(),d=this.size/c.resolution,e=0,f=String(a).split(""),g=f.length,a=0;a<g;a++)e+=this.extractGlyphPoints(b,f[a],c,d,e);var c=e/2,j;for(j in b)b[j].x-=c;j=this.extractPoints(b);j.contour=b;return j},b2p0:function(a,b){return(1-a)*(1-a)*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,
+b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)},extractGlyphPoints:function(a,b,c,d,e){var f,g,j,h,l,k,m,p=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(p){if(p.o){c=p._cachedOutline||(p._cachedOutline=p.o.split(" "));m=c.length;for(b=0;b<m;)switch(f=c[b++],f){case "m":f=c[b++]*d+e;g=c[b++]*d;a.push(new THREE.Vector2(f,
+g));break;case "l":f=c[b++]*d+e;g=c[b++]*d;a.push(new THREE.Vector2(f,g));break;case "q":f=c[b++]*d+e;g=c[b++]*d;l=c[b++]*d+e;k=c[b++]*d;if(h=a[a.length-1]){j=h.x;h=h.y;for(var o=1,t=this.divisions;o<=t;o++){var u=o/t,v=THREE.FontUtils.b2(u,j,l,f),u=THREE.FontUtils.b2(u,h,k,g);a.push(new THREE.Vector2(v,u))}}break;case "b":if(f=c[b++]*d+e,g=c[b++]*d,l=c[b++]*d+e,k=c[b++]*-d,cpx2=c[b++]*d+e,cpy2=c[b++]*-d,h=a[a.length-1]){j=h.x;h=h.y;o=1;for(t=this.divisions;o<=t;o++)u=o/t,v=THREE.FontUtils.b3(u,j,
+l,cpx2,f),u=THREE.FontUtils.b3(u,h,k,cpy2,g),a.push(new THREE.Vector2(v,u))}}}return p.ha*d}}};
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+g[m];o=g[h];t=g[p];e.push(a[l]);e.push(a[o]);e.push(a[t]);j.push([g[m],g[h],g[p]]);k++;m=h;for(p=h+1;p<f;m++,p++)g[m]=g[p];f--;l=2*f}}if(d)return j;return e};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
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-"Multiply")g.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)g.transparent=a.transparent;if(a.depthTest!==void 0)g.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")g.vertexColors=THREE.FaceColors;else if(a.vertexColors)g.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b)h=document.createElement("canvas"),g.map=new THREE.Texture(h),g.map.sourceFile=a.mapDiffuse,e(g.map,b+"/"+a.mapDiffuse);else if(a.colorDiffuse)h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
-255<<8)+a.colorDiffuse[2]*255,g.color=h,g.opacity=a.transparency;else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&b)h=document.createElement("canvas"),g.lightMap=new THREE.Texture(h),g.lightMap.sourceFile=a.mapLightmap,e(g.lightMap,b+"/"+a.mapLightmap);return new THREE[f](g)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
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-THREE.JSONLoader.prototype.createModel=function(a,b,c){var e=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.init_materials(e,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,f,j,l,m,n,t,p,u,v,w,B,z,o,A=a.faces;n=a.vertices;var C=a.normals,F=a.colors,G=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&G++;for(b=0;b<G;b++)e.faceUvs[b]=[],e.faceVertexUvs[b]=[];l=0;for(m=n.length;l<m;)t=new THREE.Vertex,t.position.x=n[l++]*c,t.position.y=
-n[l++]*c,t.position.z=n[l++]*c,e.vertices.push(t);l=0;for(m=A.length;l<m;){c=A[l++];n=c&1;j=c&2;b=c&4;f=c&8;p=c&16;t=c&32;v=c&64;c&=128;n?(w=new THREE.Face4,w.a=A[l++],w.b=A[l++],w.c=A[l++],w.d=A[l++],n=4):(w=new THREE.Face3,w.a=A[l++],w.b=A[l++],w.c=A[l++],n=3);if(j)j=A[l++],w.materials=e.materials[j];j=e.faces.length;if(b)for(b=0;b<G;b++)B=a.uvs[b],u=A[l++],o=B[u*2],u=B[u*2+1],e.faceUvs[b][j]=new THREE.UV(o,u);if(f)for(b=0;b<G;b++){B=a.uvs[b];z=[];for(f=0;f<n;f++)u=A[l++],o=B[u*2],u=B[u*2+1],z[f]=
-new THREE.UV(o,u);e.faceVertexUvs[b][j]=z}if(p)p=A[l++]*3,f=new THREE.Vector3,f.x=C[p++],f.y=C[p++],f.z=C[p],w.normal=f;if(t)for(b=0;b<n;b++)p=A[l++]*3,f=new THREE.Vector3,f.x=C[p++],f.y=C[p++],f.z=C[p],w.vertexNormals.push(f);if(v)t=A[l++],t=new THREE.Color(F[t]),w.color=t;if(c)for(b=0;b<n;b++)t=A[l++],t=new THREE.Color(F[t]),w.vertexColors.push(t);e.faces.push(w)}}})(f);(function(){var c,b,f,j;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)f=a.skinWeights[c],j=a.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(f,
-j,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)f=a.skinIndices[c],j=a.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(f,j,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,f,j,l,m,n,t,p,u;b=0;for(f=a.morphTargets.length;b<f;b++){e.morphTargets[b]={};e.morphTargets[b].name=a.morphTargets[b].name;e.morphTargets[b].vertices=[];p=e.morphTargets[b].vertices;u=a.morphTargets[b].vertices;j=0;for(l=u.length;j<l;j+=3)m=u[j]*c,n=u[j+1]*
-c,t=u[j+2]*c,p.push(new THREE.Vertex(new THREE.Vector3(m,n,t)))}}if(a.morphColors!==void 0){b=0;for(f=a.morphColors.length;b<f;b++){e.morphColors[b]={};e.morphColors[b].name=a.morphColors[b].name;e.morphColors[b].colors=[];l=e.morphColors[b].colors;m=a.morphColors[b].colors;c=0;for(j=m.length;c<j;c+=3)n=new THREE.Color(16755200),n.setRGB(m[c],m[c+1],m[c+2]),l.push(n)}}})(f);(function(){if(a.edges!==void 0){var c,b,f;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],f=a.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[b],
-e.vertices[f],b,f))}})();e.computeCentroids();e.computeFaceNormals();b(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
-THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),f=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,f,e,g)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
-b.postMessage(a)},loadAjaxBuffers:function(a,b,c,e,f,g){var h=new XMLHttpRequest,k=e+"/"+a,j=0;h.onreadystatechange=function(){h.readyState==4?h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,c,f,b):alert("Couldn't load ["+k+"] ["+h.status+"]"):h.readyState==3?g&&(j==0&&(j=h.getResponseHeader("Content-Length")),g({total:j,loaded:h.responseText.length})):h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",k,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
-h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,b,c,e){var f=function(c){function b(a,c){var e=m(a,c),f=m(a,c+1),g=m(a,c+2),h=m(a,c+3),j=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(a,c){var b=m(a,c),e=m(a,c+1),g=m(a,c+2);return(m(a,c+3)<<24)+(g<<16)+(e<<8)+b}function j(a,c){var b=m(a,c);return(m(a,c+1)<<8)+b}function l(a,c){var b=m(a,c);return b>127?b-256:b}function m(a,
-c){return a.charCodeAt(c)&255}function n(c){var b,e,g;b=f(a,c);e=f(a,c+F);g=f(a,c+G);c=j(a,c+H);THREE.BinaryLoader.prototype.f3(B,b,e,g,c)}function t(c){var b,e,g,h,l,m;b=f(a,c);e=f(a,c+F);g=f(a,c+G);h=j(a,c+H);l=f(a,c+I);m=f(a,c+E);c=f(a,c+M);THREE.BinaryLoader.prototype.f3n(B,A,b,e,g,h,l,m,c)}function p(c){var b,e,g,h;b=f(a,c);e=f(a,c+K);g=f(a,c+N);h=f(a,c+L);c=j(a,c+O);THREE.BinaryLoader.prototype.f4(B,b,e,g,h,c)}function u(c){var b,e,g,h,l,m,n,o;b=f(a,c);e=f(a,c+K);g=f(a,c+N);h=f(a,c+L);l=j(a,
-c+O);m=f(a,c+D);n=f(a,c+J);o=f(a,c+P);c=f(a,c+Q);THREE.BinaryLoader.prototype.f4n(B,A,b,e,g,h,l,m,n,o,c)}function v(c){var b,e;b=f(a,c);e=f(a,c+S);c=f(a,c+T);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[b*2],C[b*2+1],C[e*2],C[e*2+1],C[c*2],C[c*2+1])}function w(c){var b,e,g;b=f(a,c);e=f(a,c+U);g=f(a,c+V);c=f(a,c+aa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[b*2],C[b*2+1],C[e*2],C[e*2+1],C[g*2],C[g*2+1],C[c*2],C[c*2+1])}var B=this,z=0,o,A=[],C=[],F,G,H,I,E,M,K,N,L,O,D,J,P,Q,S,T,
-U,V,aa,W,X,Y,Z,$,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,c);o={signature:a.substr(z,8),header_bytes:m(a,z+8),vertex_coordinate_bytes:m(a,z+9),normal_coordinate_bytes:m(a,z+10),uv_coordinate_bytes:m(a,z+11),vertex_index_bytes:m(a,z+12),normal_index_bytes:m(a,z+13),uv_index_bytes:m(a,z+14),material_index_bytes:m(a,z+15),nvertices:f(a,z+16),nnormals:f(a,z+16+4),nuvs:f(a,z+16+8),ntri_flat:f(a,z+16+12),ntri_smooth:f(a,z+16+16),ntri_flat_uv:f(a,z+16+20),ntri_smooth_uv:f(a,
-z+16+24),nquad_flat:f(a,z+16+28),nquad_smooth:f(a,z+16+32),nquad_flat_uv:f(a,z+16+36),nquad_smooth_uv:f(a,z+16+40)};z+=o.header_bytes;F=o.vertex_index_bytes;G=o.vertex_index_bytes*2;H=o.vertex_index_bytes*3;I=o.vertex_index_bytes*3+o.material_index_bytes;E=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes;M=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*2;K=o.vertex_index_bytes;N=o.vertex_index_bytes*2;L=o.vertex_index_bytes*3;O=o.vertex_index_bytes*4;D=o.vertex_index_bytes*
-4+o.material_index_bytes;J=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes;P=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*2;Q=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*3;S=o.uv_index_bytes;T=o.uv_index_bytes*2;U=o.uv_index_bytes;V=o.uv_index_bytes*2;aa=o.uv_index_bytes*3;c=o.vertex_index_bytes*3+o.material_index_bytes;R=o.vertex_index_bytes*4+o.material_index_bytes;W=o.ntri_flat*c;X=o.ntri_smooth*(c+o.normal_index_bytes*3);Y=o.ntri_flat_uv*
-(c+o.uv_index_bytes*3);Z=o.ntri_smooth_uv*(c+o.normal_index_bytes*3+o.uv_index_bytes*3);$=o.nquad_flat*R;c=o.nquad_smooth*(R+o.normal_index_bytes*4);R=o.nquad_flat_uv*(R+o.uv_index_bytes*4);z+=function(c){for(var e,f,g,j=o.vertex_coordinate_bytes*3,k=c+o.nvertices*j;c<k;c+=j)e=b(a,c),f=b(a,c+o.vertex_coordinate_bytes),g=b(a,c+o.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(B,e,f,g);return o.nvertices*j}(z);z+=function(c){for(var b,e,f,g=o.normal_coordinate_bytes*3,h=c+o.nnormals*g;c<h;c+=
-g)b=l(a,c),e=l(a,c+o.normal_coordinate_bytes),f=l(a,c+o.normal_coordinate_bytes*2),A.push(b/127,e/127,f/127);return o.nnormals*g}(z);z+=function(c){for(var e,f,g=o.uv_coordinate_bytes*2,j=c+o.nuvs*g;c<j;c+=g)e=b(a,c),f=b(a,c+o.uv_coordinate_bytes),C.push(e,f);return o.nuvs*g}(z);W=z+W;X=W+X;Y=X+Y;Z=Y+Z;$=Z+$;c=$+c;R=c+R;(function(a){var c,b=o.vertex_index_bytes*3+o.material_index_bytes,e=b+o.uv_index_bytes*3,f=a+o.ntri_flat_uv*e;for(c=a;c<f;c+=e)n(c),v(c+b);return f-a})(X);(function(a){var c,b=o.vertex_index_bytes*
-3+o.material_index_bytes+o.normal_index_bytes*3,e=b+o.uv_index_bytes*3,f=a+o.ntri_smooth_uv*e;for(c=a;c<f;c+=e)t(c),v(c+b);return f-a})(Y);(function(a){var c,b=o.vertex_index_bytes*4+o.material_index_bytes,e=b+o.uv_index_bytes*4,f=a+o.nquad_flat_uv*e;for(c=a;c<f;c+=e)p(c),w(c+b);return f-a})(c);(function(a){var c,b=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,e=b+o.uv_index_bytes*4,f=a+o.nquad_smooth_uv*e;for(c=a;c<f;c+=e)u(c),w(c+b);return f-a})(R);(function(a){var c,b=o.vertex_index_bytes*
-3+o.material_index_bytes,e=a+o.ntri_flat*b;for(c=a;c<e;c+=b)n(c);return e-a})(z);(function(a){var c,b=o.vertex_index_bytes*3+o.material_index_bytes+o.normal_index_bytes*3,e=a+o.ntri_smooth*b;for(c=a;c<e;c+=b)t(c);return e-a})(W);(function(a){var c,b=o.vertex_index_bytes*4+o.material_index_bytes,e=a+o.nquad_flat*b;for(c=a;c<e;c+=b)p(c);return e-a})(Z);(function(a){var c,b=o.vertex_index_bytes*4+o.material_index_bytes+o.normal_index_bytes*4,e=a+o.nquad_smooth*b;for(c=a;c<e;c+=b)u(c);return e-a})($);
-this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;b(new f(c))},v:function(a,b,c,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))},f3:function(a,b,c,e,f){a.faces.push(new THREE.Face3(b,c,e,null,null,a.materials[f]))},f4:function(a,b,c,e,f,g){a.faces.push(new THREE.Face4(b,c,e,f,null,null,a.materials[g]))},f3n:function(a,b,c,e,f,g,h,k,j){var g=a.materials[g],l=b[k*3],m=b[k*3+1],k=b[k*3+2],n=b[j*3],t=b[j*3+1],j=b[j*3+2];a.faces.push(new THREE.Face3(c,
-e,f,[new THREE.Vector3(b[h*3],b[h*3+1],b[h*3+2]),new THREE.Vector3(l,m,k),new THREE.Vector3(n,t,j)],null,g))},f4n:function(a,b,c,e,f,g,h,k,j,l,m){var h=a.materials[h],n=b[j*3],t=b[j*3+1],j=b[j*3+2],p=b[l*3],u=b[l*3+1],l=b[l*3+2],v=b[m*3],w=b[m*3+1],m=b[m*3+2];a.faces.push(new THREE.Face4(c,e,f,g,[new THREE.Vector3(b[k*3],b[k*3+1],b[k*3+2]),new THREE.Vector3(n,t,j),new THREE.Vector3(p,u,l),new THREE.Vector3(v,w,m)],null,h))},uv3:function(a,b,c,e,f,g,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(e,
-f));k.push(new THREE.UV(g,h));a.push(k)},uv4:function(a,b,c,e,f,g,h,k,j){var l=[];l.push(new THREE.UV(b,c));l.push(new THREE.UV(e,f));l.push(new THREE.UV(g,h));l.push(new THREE.UV(k,j));a.push(l)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var f=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:f+"/"+a}function k(){for(p in E.objects)if(!D.objects[p])if(z=E.objects[p],z.geometry!==void 0){if(F=D.geometries[z.geometry]){I=[];for(Q=0;Q<z.materials.length;Q++)I[Q]=D.materials[z.materials[Q]];o=z.position;r=z.rotation;q=z.quaternion;s=z.scale;q=0;I.length==0&&(I[0]=new THREE.MeshFaceMaterial);
-I.length>1&&(I=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,I);object.name=p;object.position.set(o[0],o[1],o[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;D.scene.addObject(object);D.objects[p]=object;if(z.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);D.scene.collisions.colliders.push(a)}if(z.castsShadow)a=new THREE.ShadowVolume(F),D.scene.addChild(a),
-a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},D.triggers[object.name]=a)}}else o=z.position,r=z.rotation,q=z.quaternion,s=z.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(o[0],o[1],o[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=z.visible!==void 0?z.visible:!1,D.scene.addObject(object),
-D.objects[p]=object,D.empties[p]=object,z.trigger&&z.trigger.toLowerCase()!="none"&&(a={type:z.trigger,object:z},D.triggers[object.name]=a)}function j(a){return function(b){D.geometries[a]=b;k();K-=1;c.onLoadComplete();m()}}function l(a){return function(c){D.geometries[a]=c}}function m(){c.callbackProgress({totalModels:L,totalTextures:O,loadedModels:L-K,loadedTextures:O-N},D);c.onLoadProgress();K==0&&N==0&&b(D)}var n,t,p,u,v,w,B,z,o,A,C,F,G,H,I,E,M,K,N,L,O,D;E=a.data;a=new THREE.BinaryLoader;M=new THREE.JSONLoader;
-N=K=0;D={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var J=!1;for(p in E.objects)if(z=E.objects[p],z.meshCollider){J=!0;break}if(J)D.scene.collisions=new THREE.CollisionSystem;if(E.transform){J=E.transform.position;A=E.transform.rotation;var P=E.transform.scale;J&&D.scene.position.set(J[0],J[1],J[2]);A&&D.scene.rotation.set(A[0],A[1],A[2]);P&&D.scene.scale.set(P[0],P[1],P[2]);(J||A||P)&&D.scene.updateMatrix()}J=function(){N-=
-1;m();c.onLoadComplete()};for(v in E.cameras){A=E.cameras[v];if(A.type=="perspective")G=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")G=new THREE.Camera,G.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);o=A.position;A=A.target;G.position.set(o[0],o[1],o[2]);G.target.position.set(A[0],A[1],A[2]);D.cameras[v]=G}for(u in E.lights){v=E.lights[u];G=v.color!==void 0?v.color:16777215;A=v.intensity!==void 0?v.intensity:1;if(v.type=="directional")o=
-v.direction,light=new THREE.DirectionalLight(G,A),light.position.set(o[0],o[1],o[2]),light.position.normalize();else if(v.type=="point")o=v.position,light=new THREE.PointLight(G,A),light.position.set(o[0],o[1],o[2]);D.scene.addLight(light);D.lights[u]=light}for(w in E.fogs)u=E.fogs[w],u.type=="linear"?H=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(H=new THREE.FogExp2(0,u.density)),A=u.color,H.color.setRGB(A[0],A[1],A[2]),D.fogs[w]=H;if(D.cameras&&E.defaults.camera)D.currentCamera=D.cameras[E.defaults.camera];
-if(D.fogs&&E.defaults.fog)D.scene.fog=D.fogs[E.defaults.fog];A=E.defaults.bgcolor;D.bgColor=new THREE.Color;D.bgColor.setRGB(A[0],A[1],A[2]);D.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries)if(w=E.geometries[n],w.type=="bin_mesh"||w.type=="ascii_mesh")K+=1,c.onLoadStart();L=K;for(n in E.geometries)w=E.geometries[n],w.type=="cube"?(F=new THREE.Cube(w.width,w.height,w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides),D.geometries[n]=F):w.type=="plane"?(F=new THREE.Plane(w.width,
-w.height,w.segmentsWidth,w.segmentsHeight),D.geometries[n]=F):w.type=="sphere"?(F=new THREE.Sphere(w.radius,w.segmentsWidth,w.segmentsHeight),D.geometries[n]=F):w.type=="cylinder"?(F=new THREE.Cylinder(w.numSegs,w.topRad,w.botRad,w.height,w.topOffset,w.botOffset),D.geometries[n]=F):w.type=="torus"?(F=new THREE.Torus(w.radius,w.tube,w.segmentsR,w.segmentsT),D.geometries[n]=F):w.type=="icosahedron"?(F=new THREE.Icosahedron(w.subdivisions),D.geometries[n]=F):w.type=="bin_mesh"?a.load({model:e(w.url,
-E.urlBaseType),callback:j(n)}):w.type=="ascii_mesh"?M.load({model:e(w.url,E.urlBaseType),callback:j(n)}):w.type=="embedded_mesh"&&(w=E.embeds[w.id])&&M.createModel(w,l(n),"");for(B in E.textures)if(n=E.textures[B],n.url instanceof Array){N+=n.url.length;for(a=0;a<n.url.length;a++)c.onLoadStart()}else N+=1,c.onLoadStart();O=N;for(B in E.textures){n=E.textures[B];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){for(var a=[],Q=0;Q<n.url.length;Q++)a[Q]=
-e(n.url[Q],E.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,n.mapping,J)}else{a=THREE.ImageUtils.loadTexture(e(n.url,E.urlBaseType),n.mapping,J);if(THREE[n.minFilter]!=void 0)a.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)a.magFilter=THREE[n.magFilter]}D.textures[B]=a}for(t in E.materials){B=E.materials[t];for(C in B.parameters)if(C=="envMap"||C=="map"||C=="lightMap")B.parameters[C]=D.textures[B.parameters[C]];else if(C=="shading")B.parameters[C]=B.parameters[C]=="flat"?THREE.FlatShading:
-THREE.SmoothShading;else if(C=="blending")B.parameters[C]=THREE[B.parameters[C]]?THREE[B.parameters[C]]:THREE.NormalBlending;else if(C=="combine")B.parameters[C]=B.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(C=="vertexColors")if(B.parameters[C]=="face")B.parameters[C]=THREE.FaceColors;else if(B.parameters[C])B.parameters[C]=THREE.VertexColors;if(B.parameters.opacity!==void 0&&B.parameters.opacity<1)B.parameters.transparent=!0;B=new THREE[B.type](B.parameters);
-D.materials[t]=B}k();c.callbackSync(D)}}};
+this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a,b){var d=new Image;d.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),d=Math.pow(2,Math.round(Math.log(this.height)/
+Math.LN2));a.image.width=b;a.image.height=d;a.image.getContext("2d").drawImage(this,0,0,b,d)}else a.image=this;a.needsUpdate=!0};d.src=b}var e,f,g;e="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?e="MeshPhongMaterial":a.shading=="Basic"&&(e="MeshBasicMaterial"));if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
+"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b)g=document.createElement("canvas"),f.map=new THREE.Texture(g),f.map.sourceFile=a.mapDiffuse,d(f.map,b+"/"+a.mapDiffuse);else if(a.colorDiffuse)g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
+255<<8)+a.colorDiffuse[2]*255,f.color=g,f.opacity=a.transparency;else if(a.DbgColor)f.color=a.DbgColor;if(a.mapLightmap&&b)g=document.createElement("canvas"),f.lightMap=new THREE.Texture(g),f.lightMap.sourceFile=a.mapLightmap,d(f.lightMap,b+"/"+a.mapLightmap);return new THREE[e](f)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
+THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,d=a.callback,e=a.texture_path?a.texture_path:this.extractUrlbase(c),a=new Worker(c);a.onmessage=function(a){b.createModel(a.data,d,e);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.init_materials(d,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,e,h,l,k,m,p,o,t,u,v,y,w,n,x=a.faces;m=a.vertices;var z=a.normals,C=a.colors,D=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&D++;for(b=0;b<D;b++)d.faceUvs[b]=[],d.faceVertexUvs[b]=[];l=0;for(k=m.length;l<k;)p=new THREE.Vertex,p.position.x=m[l++]*c,p.position.y=
+m[l++]*c,p.position.z=m[l++]*c,d.vertices.push(p);l=0;for(k=x.length;l<k;){c=x[l++];m=c&1;h=c&2;b=c&4;e=c&8;o=c&16;p=c&32;u=c&64;c&=128;m?(v=new THREE.Face4,v.a=x[l++],v.b=x[l++],v.c=x[l++],v.d=x[l++],m=4):(v=new THREE.Face3,v.a=x[l++],v.b=x[l++],v.c=x[l++],m=3);if(h)h=x[l++],v.materials=d.materials[h];h=d.faces.length;if(b)for(b=0;b<D;b++)y=a.uvs[b],t=x[l++],n=y[t*2],t=y[t*2+1],d.faceUvs[b][h]=new THREE.UV(n,t);if(e)for(b=0;b<D;b++){y=a.uvs[b];w=[];for(e=0;e<m;e++)t=x[l++],n=y[t*2],t=y[t*2+1],w[e]=
+new THREE.UV(n,t);d.faceVertexUvs[b][h]=w}if(o)o=x[l++]*3,e=new THREE.Vector3,e.x=z[o++],e.y=z[o++],e.z=z[o],v.normal=e;if(p)for(b=0;b<m;b++)o=x[l++]*3,e=new THREE.Vector3,e.x=z[o++],e.y=z[o++],e.z=z[o],v.vertexNormals.push(e);if(u)p=x[l++],p=new THREE.Color(C[p]),v.color=p;if(c)for(b=0;b<m;b++)p=x[l++],p=new THREE.Color(C[p]),v.vertexColors.push(p);d.faces.push(v)}}})(e);(function(){var c,b,e,h;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)e=a.skinWeights[c],h=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(e,
+h,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)e=a.skinIndices[c],h=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(e,h,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,e,h,l,k,m,p,o,t;b=0;for(e=a.morphTargets.length;b<e;b++){d.morphTargets[b]={};d.morphTargets[b].name=a.morphTargets[b].name;d.morphTargets[b].vertices=[];o=d.morphTargets[b].vertices;t=a.morphTargets[b].vertices;h=0;for(l=t.length;h<l;h+=3)k=t[h]*c,m=t[h+1]*
+c,p=t[h+2]*c,o.push(new THREE.Vertex(new THREE.Vector3(k,m,p)))}}if(a.morphColors!==void 0){b=0;for(e=a.morphColors.length;b<e;b++){d.morphColors[b]={};d.morphColors[b].name=a.morphColors[b].name;d.morphColors[b].colors=[];l=d.morphColors[b].colors;k=a.morphColors[b].colors;c=0;for(h=k.length;c<h;c+=3)m=new THREE.Color(16755200),m.setRGB(k[c],k[c+1],k[c+2]),l.push(m)}}})(e);(function(){if(a.edges!==void 0){var b,c,e;for(b=0;b<a.edges.length;b+=2)c=a.edges[b],e=a.edges[b+1],d.edges.push(new THREE.Edge(d.vertices[c],
+d.vertices[e],c,e))}})();d.computeCentroids();d.computeFaceNormals();b(d)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
+THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,e,d,f)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
+b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,e,f){var g=new XMLHttpRequest,j=d+"/"+a,h=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,c,e,b):alert("Couldn't load ["+j+"] ["+g.status+"]"):g.readyState==3?f&&(h==0&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):g.readyState==2&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",j,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
+g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,c,d){var e=function(b){function c(a,b){var d=k(a,b),e=k(a,b+1),f=k(a,b+2),g=k(a,b+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function e(a,b){var c=k(a,b),d=k(a,b+1),f=k(a,b+2);return(k(a,b+3)<<24)+(f<<16)+(d<<8)+c}function h(a,b){var c=k(a,b);return(k(a,b+1)<<8)+c}function l(a,b){var c=k(a,b);return c>127?c-256:c}function k(a,
+b){return a.charCodeAt(b)&255}function m(b){var c,d,f;c=e(a,b);d=e(a,b+C);f=e(a,b+D);b=h(a,b+E);THREE.BinaryLoader.prototype.f3(y,c,d,f,b)}function p(b){var c,d,f,g,l,k;c=e(a,b);d=e(a,b+C);f=e(a,b+D);g=h(a,b+E);l=e(a,b+F);k=e(a,b+B);b=e(a,b+J);THREE.BinaryLoader.prototype.f3n(y,x,c,d,f,g,l,k,b)}function o(b){var c,d,f,g;c=e(a,b);d=e(a,b+H);f=e(a,b+K);g=e(a,b+I);b=h(a,b+L);THREE.BinaryLoader.prototype.f4(y,c,d,f,g,b)}function t(b){var c,d,f,g,l,k,m,n;c=e(a,b);d=e(a,b+H);f=e(a,b+K);g=e(a,b+I);l=h(a,
+b+L);k=e(a,b+A);m=e(a,b+G);n=e(a,b+M);b=e(a,b+N);THREE.BinaryLoader.prototype.f4n(y,x,c,d,f,g,l,k,m,n,b)}function u(b){var c,d;c=e(a,b);d=e(a,b+P);b=e(a,b+Q);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],z[c*2],z[c*2+1],z[d*2],z[d*2+1],z[b*2],z[b*2+1])}function v(b){var c,d,f;c=e(a,b);d=e(a,b+R);f=e(a,b+S);b=e(a,b+Y);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],z[c*2],z[c*2+1],z[d*2],z[d*2+1],z[f*2],z[f*2+1],z[b*2],z[b*2+1])}var y=this,w=0,n,x=[],z=[],C,D,E,F,B,J,H,K,I,L,A,G,M,N,P,Q,
+R,S,Y,T,U,V,W,X,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,d,b);n={signature:a.substr(w,8),header_bytes:k(a,w+8),vertex_coordinate_bytes:k(a,w+9),normal_coordinate_bytes:k(a,w+10),uv_coordinate_bytes:k(a,w+11),vertex_index_bytes:k(a,w+12),normal_index_bytes:k(a,w+13),uv_index_bytes:k(a,w+14),material_index_bytes:k(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+
+16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=n.header_bytes;C=n.vertex_index_bytes;D=n.vertex_index_bytes*2;E=n.vertex_index_bytes*3;F=n.vertex_index_bytes*3+n.material_index_bytes;B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;J=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;H=n.vertex_index_bytes;K=n.vertex_index_bytes*2;I=n.vertex_index_bytes*3;L=n.vertex_index_bytes*4;A=n.vertex_index_bytes*
+4+n.material_index_bytes;G=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;M=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;N=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;P=n.uv_index_bytes;Q=n.uv_index_bytes*2;R=n.uv_index_bytes;S=n.uv_index_bytes*2;Y=n.uv_index_bytes*3;b=n.vertex_index_bytes*3+n.material_index_bytes;O=n.vertex_index_bytes*4+n.material_index_bytes;T=n.ntri_flat*b;U=n.ntri_smooth*(b+n.normal_index_bytes*3);V=n.ntri_flat_uv*
+(b+n.uv_index_bytes*3);W=n.ntri_smooth_uv*(b+n.normal_index_bytes*3+n.uv_index_bytes*3);X=n.nquad_flat*O;b=n.nquad_smooth*(O+n.normal_index_bytes*4);O=n.nquad_flat_uv*(O+n.uv_index_bytes*4);w+=function(b){for(var d,e,f,h=n.vertex_coordinate_bytes*3,j=b+n.nvertices*h;b<j;b+=h)d=c(a,b),e=c(a,b+n.vertex_coordinate_bytes),f=c(a,b+n.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,d,e,f);return n.nvertices*h}(w);w+=function(b){for(var c,d,e,f=n.normal_coordinate_bytes*3,g=b+n.nnormals*f;b<g;b+=
+f)c=l(a,b),d=l(a,b+n.normal_coordinate_bytes),e=l(a,b+n.normal_coordinate_bytes*2),x.push(c/127,d/127,e/127);return n.nnormals*f}(w);w+=function(b){for(var d,e,f=n.uv_coordinate_bytes*2,h=b+n.nuvs*f;b<h;b+=f)d=c(a,b),e=c(a,b+n.uv_coordinate_bytes),z.push(d,e);return n.nuvs*f}(w);T=w+T;U=T+U;V=U+V;W=V+W;X=W+X;b=X+b;O=b+O;(function(a){var b,c=n.vertex_index_bytes*3+n.material_index_bytes,d=c+n.uv_index_bytes*3,e=a+n.ntri_flat_uv*d;for(b=a;b<e;b+=d)m(b),u(b+c);return e-a})(U);(function(a){var b,c=n.vertex_index_bytes*
+3+n.material_index_bytes+n.normal_index_bytes*3,d=c+n.uv_index_bytes*3,e=a+n.ntri_smooth_uv*d;for(b=a;b<e;b+=d)p(b),u(b+c);return e-a})(V);(function(a){var b,c=n.vertex_index_bytes*4+n.material_index_bytes,d=c+n.uv_index_bytes*4,e=a+n.nquad_flat_uv*d;for(b=a;b<e;b+=d)o(b),v(b+c);return e-a})(b);(function(a){var b,c=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,d=c+n.uv_index_bytes*4,e=a+n.nquad_smooth_uv*d;for(b=a;b<e;b+=d)t(b),v(b+c);return e-a})(O);(function(a){var b,c=n.vertex_index_bytes*
+3+n.material_index_bytes,d=a+n.ntri_flat*c;for(b=a;b<d;b+=c)m(b);return d-a})(w);(function(a){var b,c=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,d=a+n.ntri_smooth*c;for(b=a;b<d;b+=c)p(b);return d-a})(T);(function(a){var b,c=n.vertex_index_bytes*4+n.material_index_bytes,d=a+n.nquad_flat*c;for(b=a;b<d;b+=c)o(b);return d-a})(W);(function(a){var b,c=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*4,d=a+n.nquad_smooth*c;for(b=a;b<d;b+=c)t(b);return d-a})(X);
+this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},f3:function(a,b,c,d,e){a.faces.push(new THREE.Face3(b,c,d,null,null,a.materials[e]))},f4:function(a,b,c,d,e,f){a.faces.push(new THREE.Face4(b,c,d,e,null,null,a.materials[f]))},f3n:function(a,b,c,d,e,f,g,j,h){var f=a.materials[f],l=b[j*3],k=b[j*3+1],j=b[j*3+2],m=b[h*3],p=b[h*3+1],h=b[h*3+2];a.faces.push(new THREE.Face3(c,
+d,e,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(l,k,j),new THREE.Vector3(m,p,h)],null,f))},f4n:function(a,b,c,d,e,f,g,j,h,l,k){var g=a.materials[g],m=b[h*3],p=b[h*3+1],h=b[h*3+2],o=b[l*3],t=b[l*3+1],l=b[l*3+2],u=b[k*3],v=b[k*3+1],k=b[k*3+2];a.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(m,p,h),new THREE.Vector3(o,t,l),new THREE.Vector3(u,v,k)],null,g))},uv3:function(a,b,c,d,e,f,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(d,
+e));j.push(new THREE.UV(f,g));a.push(j)},uv4:function(a,b,c,d,e,f,g,j,h){var l=[];l.push(new THREE.UV(b,c));l.push(new THREE.UV(d,e));l.push(new THREE.UV(f,g));l.push(new THREE.UV(j,h));a.push(l)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
+THREE.SceneLoader.prototype={load:function(a,b){var c=this,d=new Worker(a);d.postMessage(0);var e=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,b){return b=="relativeToHTML"?a:e+"/"+a}function j(){for(o in B.objects)if(!A.objects[o])if(w=B.objects[o],w.geometry!==void 0){if(C=A.geometries[w.geometry]){F=[];for(N=0;N<w.materials.length;N++)F[N]=A.materials[w.materials[N]];n=w.position;r=w.rotation;q=w.quaternion;s=w.scale;q=0;F.length==0&&(F[0]=new THREE.MeshFaceMaterial);
+F.length>1&&(F=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,F);object.name=o;object.position.set(n[0],n[1],n[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;A.scene.addObject(object);A.objects[o]=object;if(w.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);A.scene.collisions.colliders.push(a)}if(w.castsShadow)a=new THREE.ShadowVolume(C),A.scene.addChild(a),
+a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}}else n=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(n[0],n[1],n[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,A.scene.addObject(object),
+A.objects[o]=object,A.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}function h(a){return function(b){A.geometries[a]=b;j();H-=1;c.onLoadComplete();k()}}function l(a){return function(b){A.geometries[a]=b}}function k(){c.callbackProgress({totalModels:I,totalTextures:L,loadedModels:I-H,loadedTextures:L-K},A);c.onLoadProgress();H==0&&K==0&&b(A)}var m,p,o,t,u,v,y,w,n,x,z,C,D,E,F,B,J,H,K,I,L,A;B=a.data;a=new THREE.BinaryLoader;J=new THREE.JSONLoader;
+K=H=0;A={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var G=!1;for(o in B.objects)if(w=B.objects[o],w.meshCollider){G=!0;break}if(G)A.scene.collisions=new THREE.CollisionSystem;if(B.transform){G=B.transform.position;x=B.transform.rotation;var M=B.transform.scale;G&&A.scene.position.set(G[0],G[1],G[2]);x&&A.scene.rotation.set(x[0],x[1],x[2]);M&&A.scene.scale.set(M[0],M[1],M[2]);(G||x||M)&&A.scene.updateMatrix()}G=function(){K-=
+1;k();c.onLoadComplete()};for(u in B.cameras){x=B.cameras[u];if(x.type=="perspective")D=new THREE.Camera(x.fov,x.aspect,x.near,x.far);else if(x.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(x.left,x.right,x.top,x.bottom,x.near,x.far);n=x.position;x=x.target;D.position.set(n[0],n[1],n[2]);D.target.position.set(x[0],x[1],x[2]);A.cameras[u]=D}for(t in B.lights){u=B.lights[t];D=u.color!==void 0?u.color:16777215;x=u.intensity!==void 0?u.intensity:1;if(u.type=="directional")n=
+u.direction,light=new THREE.DirectionalLight(D,x),light.position.set(n[0],n[1],n[2]),light.position.normalize();else if(u.type=="point")n=u.position,light=new THREE.PointLight(D,x),light.position.set(n[0],n[1],n[2]);A.scene.addLight(light);A.lights[t]=light}for(v in B.fogs)t=B.fogs[v],t.type=="linear"?E=new THREE.Fog(0,t.near,t.far):t.type=="exp2"&&(E=new THREE.FogExp2(0,t.density)),x=t.color,E.color.setRGB(x[0],x[1],x[2]),A.fogs[v]=E;if(A.cameras&&B.defaults.camera)A.currentCamera=A.cameras[B.defaults.camera];
+if(A.fogs&&B.defaults.fog)A.scene.fog=A.fogs[B.defaults.fog];x=B.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(x[0],x[1],x[2]);A.bgColorAlpha=B.defaults.bgalpha;for(m in B.geometries)if(v=B.geometries[m],v.type=="bin_mesh"||v.type=="ascii_mesh")H+=1,c.onLoadStart();I=H;for(m in B.geometries)v=B.geometries[m],v.type=="cube"?(C=new THREE.Cube(v.width,v.height,v.depth,v.segmentsWidth,v.segmentsHeight,v.segmentsDepth,null,v.flipped,v.sides),A.geometries[m]=C):v.type=="plane"?(C=new THREE.Plane(v.width,
+v.height,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="sphere"?(C=new THREE.Sphere(v.radius,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="cylinder"?(C=new THREE.Cylinder(v.numSegs,v.topRad,v.botRad,v.height,v.topOffset,v.botOffset),A.geometries[m]=C):v.type=="torus"?(C=new THREE.Torus(v.radius,v.tube,v.segmentsR,v.segmentsT),A.geometries[m]=C):v.type=="icosahedron"?(C=new THREE.Icosahedron(v.subdivisions),A.geometries[m]=C):v.type=="bin_mesh"?a.load({model:d(v.url,
+B.urlBaseType),callback:h(m)}):v.type=="ascii_mesh"?J.load({model:d(v.url,B.urlBaseType),callback:h(m)}):v.type=="embedded_mesh"&&(v=B.embeds[v.id])&&J.createModel(v,l(m),"");for(y in B.textures)if(m=B.textures[y],m.url instanceof Array){K+=m.url.length;for(a=0;a<m.url.length;a++)c.onLoadStart()}else K+=1,c.onLoadStart();L=K;for(y in B.textures){m=B.textures[y];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];if(m.url instanceof Array){for(var a=[],N=0;N<m.url.length;N++)a[N]=
+d(m.url[N],B.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,m.mapping,G)}else{a=THREE.ImageUtils.loadTexture(d(m.url,B.urlBaseType),m.mapping,G);if(THREE[m.minFilter]!=void 0)a.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)a.magFilter=THREE[m.magFilter]}A.textures[y]=a}for(p in B.materials){y=B.materials[p];for(z in y.parameters)if(z=="envMap"||z=="map"||z=="lightMap")y.parameters[z]=A.textures[y.parameters[z]];else if(z=="shading")y.parameters[z]=y.parameters[z]=="flat"?THREE.FlatShading:
+THREE.SmoothShading;else if(z=="blending")y.parameters[z]=THREE[y.parameters[z]]?THREE[y.parameters[z]]:THREE.NormalBlending;else if(z=="combine")y.parameters[z]=y.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z=="vertexColors")if(y.parameters[z]=="face")y.parameters[z]=THREE.FaceColors;else if(y.parameters[z])y.parameters[z]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=!0;y=new THREE[y.type](y.parameters);
+A.materials[p]=y}j();c.callbackSync(A)}}};
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,f){return a+(b-a)*f};this.VIntX=function(a,b,f,g,h,k,j,l,m,n){h=(h-m)/(n-m);m=this.normal_cache;b[g]=k+h*this.delta;b[g+1]=j;b[g+2]=l;f[g]=this.lerp(m[a],m[a+3],h);f[g+1]=this.lerp(m[a+1],m[a+4],h);f[g+2]=this.lerp(m[a+2],m[a+5],h)};this.VIntY=function(a,b,f,g,h,k,j,l,m,n){h=(h-m)/(n-m);m=this.normal_cache;b[g]=k;b[g+1]=j+h*this.delta;b[g+
-2]=l;b=a+this.yd*3;f[g]=this.lerp(m[a],m[b],h);f[g+1]=this.lerp(m[a+1],m[b+1],h);f[g+2]=this.lerp(m[a+2],m[b+2],h)};this.VIntZ=function(a,b,f,g,h,k,j,l,m,n){h=(h-m)/(n-m);m=this.normal_cache;b[g]=k;b[g+1]=j;b[g+2]=l+h*this.delta;b=a+this.zd*3;f[g]=this.lerp(m[a],m[b],h);f[g+1]=this.lerp(m[a+1],m[b+1],h);f[g+2]=this.lerp(m[a+2],m[b+2],h)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
-this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,f,g,h,k){var j=g+1,l=g+this.yd,m=g+this.zd,n=j+this.yd,t=j+this.zd,p=g+this.yd+this.zd,u=j+this.yd+this.zd,v=0,w=this.field[g],B=this.field[j],z=this.field[l],o=this.field[n],A=this.field[m],C=this.field[t],F=this.field[p],G=this.field[u];w<h&&(v|=1);B<h&&(v|=2);z<h&&(v|=8);o<h&&(v|=4);A<h&&(v|=16);C<h&&(v|=32);F<h&&(v|=128);G<h&&(v|=64);var H=THREE.edgeTable[v];if(H==0)return 0;var I=this.delta,
-E=a+I,M=b+I,I=f+I;H&1&&(this.compNorm(g),this.compNorm(j),this.VIntX(g*3,this.vlist,this.nlist,0,h,a,b,f,w,B));H&2&&(this.compNorm(j),this.compNorm(n),this.VIntY(j*3,this.vlist,this.nlist,3,h,E,b,f,B,o));H&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,6,h,a,M,f,z,o));H&8&&(this.compNorm(g),this.compNorm(l),this.VIntY(g*3,this.vlist,this.nlist,9,h,a,b,f,w,z));H&16&&(this.compNorm(m),this.compNorm(t),this.VIntX(m*3,this.vlist,this.nlist,12,h,a,b,I,A,C));H&32&&(this.compNorm(t),
-this.compNorm(u),this.VIntY(t*3,this.vlist,this.nlist,15,h,E,b,I,C,G));H&64&&(this.compNorm(p),this.compNorm(u),this.VIntX(p*3,this.vlist,this.nlist,18,h,a,M,I,F,G));H&128&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,21,h,a,b,I,A,F));H&256&&(this.compNorm(g),this.compNorm(m),this.VIntZ(g*3,this.vlist,this.nlist,24,h,a,b,f,w,A));H&512&&(this.compNorm(j),this.compNorm(t),this.VIntZ(j*3,this.vlist,this.nlist,27,h,E,b,f,B,C));H&1024&&(this.compNorm(n),this.compNorm(u),this.VIntZ(n*
-3,this.vlist,this.nlist,30,h,E,M,f,o,G));H&2048&&(this.compNorm(l),this.compNorm(p),this.VIntZ(l*3,this.vlist,this.nlist,33,h,a,M,f,z,F));v<<=4;for(h=g=0;THREE.triTable[v+h]!=-1;)a=v+h,b=a+1,f=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[f],k),h+=3,g++;return g};this.posnormtriv=function(a,b,f,g,h,k){var j=this.count*3;this.positionArray[j]=a[f];this.positionArray[j+1]=a[f+1];this.positionArray[j+2]=a[f+2];this.positionArray[j+3]=a[g];this.positionArray[j+
-4]=a[g+1];this.positionArray[j+5]=a[g+2];this.positionArray[j+6]=a[h];this.positionArray[j+7]=a[h+1];this.positionArray[j+8]=a[h+2];this.normalArray[j]=b[f];this.normalArray[j+1]=b[f+1];this.normalArray[j+2]=b[f+2];this.normalArray[j+3]=b[g];this.normalArray[j+4]=b[g+1];this.normalArray[j+5]=b[g+2];this.normalArray[j+6]=b[h];this.normalArray[j+7]=b[h+1];this.normalArray[j+8]=b[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,f,g,h){var k=this.size*Math.sqrt(g/h),j=f*this.size,l=b*this.size,m=a*this.size,n=Math.floor(j-k);n<1&&(n=1);j=Math.floor(j+k);j>this.size-1&&(j=this.size-1);var t=Math.floor(l-k);t<1&&(t=1);l=Math.floor(l+k);l>this.size-1&&(l=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);k=Math.floor(m+k);k>this.size-1&&(k=this.size-
-1);for(var u,v,w,B,z,o;n<j;n++){m=this.size2*n;v=n/this.size-f;z=v*v;for(v=t;v<l;v++){w=m+this.size*v;u=v/this.size-b;o=u*u;for(u=p;u<k;u++)B=u/this.size-a,B=g/(1.0E-6+B*B+o+z)-h,B>0&&(this.field[w+u]+=B)}}};this.addPlaneX=function(a,b){var f,g,h,k,j,l=this.size,m=this.yd,n=this.zd,t=this.field,p=l*Math.sqrt(a/b);p>l&&(p=l);for(f=0;f<p;f++)if(g=f/l,g*=g,k=a/(1.0E-4+g)-b,k>0)for(g=0;g<l;g++){j=f+g*m;for(h=0;h<l;h++)t[n*h+j]+=k}};this.addPlaneY=function(a,b){var f,g,h,k,j,l,m=this.size,n=this.yd,t=
-this.zd,p=this.field,u=m*Math.sqrt(a/b);u>m&&(u=m);for(g=0;g<u;g++)if(f=g/m,f*=f,k=a/(1.0E-4+f)-b,k>0){j=g*n;for(f=0;f<m;f++){l=j+f;for(h=0;h<m;h++)p[t*h+l]+=k}}};this.addPlaneZ=function(a,b){var f,g,h,k,j,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(h=0;h<dist;h++)if(f=h/size,f*=f,k=a/(1.0E-4+f)-b,k>0){j=zd*h;for(g=0;g<size;g++){l=j+g*yd;for(f=0;f<size;f++)field[l+f]+=k}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
-3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,f,g,h,k,j,l,m,n,t=this.size-2;for(h=1;h<t;h++){n=this.size2*h;l=(h-this.halfsize)/this.halfsize;for(g=1;g<t;g++){m=n+this.size*g;j=(g-this.halfsize)/this.halfsize;for(f=1;f<t;f++)k=(f-this.halfsize)/this.halfsize,b=m+f,this.polygonize(k,j,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,f=[];this.render(function(g){var h,k,j,l,m,n,t,p;for(h=0;h<g.count;h++)t=h*3,m=t+1,p=t+2,k=g.positionArray[t],
-j=g.positionArray[m],l=g.positionArray[p],n=new THREE.Vector3(k,j,l),k=g.normalArray[t],j=g.normalArray[m],l=g.normalArray[p],t=new THREE.Vector3(k,j,l),t.normalize(),m=new THREE.Vertex(n),b.vertices.push(m),f.push(t);nfaces=g.count/3;for(h=0;h<nfaces;h++)t=(a+h)*3,m=t+1,p=t+2,n=f[t],k=f[m],j=f[p],t=new THREE.Face3(t,m,p,[n,k,j]),b.faces.push(t);a+=nfaces;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,f,g,j,h,l,k,m){g=(g-k)/(m-k);k=this.normal_cache;b[f]=j+g*this.delta;b[f+1]=h;b[f+2]=l;e[f]=this.lerp(k[a],k[a+3],g);e[f+1]=this.lerp(k[a+1],k[a+4],g);e[f+2]=this.lerp(k[a+2],k[a+5],g)};this.VIntY=function(a,b,e,f,g,j,h,l,k,m){g=(g-k)/(m-k);k=this.normal_cache;b[f]=j;b[f+1]=h+g*this.delta;b[f+
+2]=l;b=a+this.yd*3;e[f]=this.lerp(k[a],k[b],g);e[f+1]=this.lerp(k[a+1],k[b+1],g);e[f+2]=this.lerp(k[a+2],k[b+2],g)};this.VIntZ=function(a,b,e,f,g,j,h,l,k,m){g=(g-k)/(m-k);k=this.normal_cache;b[f]=j;b[f+1]=h;b[f+2]=l+g*this.delta;b=a+this.zd*3;e[f]=this.lerp(k[a],k[b],g);e[f+1]=this.lerp(k[a+1],k[b+1],g);e[f+2]=this.lerp(k[a+2],k[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
+this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,f,g,j){var h=f+1,l=f+this.yd,k=f+this.zd,m=h+this.yd,p=h+this.zd,o=f+this.yd+this.zd,t=h+this.yd+this.zd,u=0,v=this.field[f],y=this.field[h],w=this.field[l],n=this.field[m],x=this.field[k],z=this.field[p],C=this.field[o],D=this.field[t];v<g&&(u|=1);y<g&&(u|=2);w<g&&(u|=8);n<g&&(u|=4);x<g&&(u|=16);z<g&&(u|=32);C<g&&(u|=128);D<g&&(u|=64);var E=THREE.edgeTable[u];if(E==0)return 0;var F=this.delta,
+B=a+F,J=b+F,F=e+F;E&1&&(this.compNorm(f),this.compNorm(h),this.VIntX(f*3,this.vlist,this.nlist,0,g,a,b,e,v,y));E&2&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,3,g,B,b,e,y,n));E&4&&(this.compNorm(l),this.compNorm(m),this.VIntX(l*3,this.vlist,this.nlist,6,g,a,J,e,w,n));E&8&&(this.compNorm(f),this.compNorm(l),this.VIntY(f*3,this.vlist,this.nlist,9,g,a,b,e,v,w));E&16&&(this.compNorm(k),this.compNorm(p),this.VIntX(k*3,this.vlist,this.nlist,12,g,a,b,F,x,z));E&32&&(this.compNorm(p),
+this.compNorm(t),this.VIntY(p*3,this.vlist,this.nlist,15,g,B,b,F,z,D));E&64&&(this.compNorm(o),this.compNorm(t),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,J,F,C,D));E&128&&(this.compNorm(k),this.compNorm(o),this.VIntY(k*3,this.vlist,this.nlist,21,g,a,b,F,x,C));E&256&&(this.compNorm(f),this.compNorm(k),this.VIntZ(f*3,this.vlist,this.nlist,24,g,a,b,e,v,x));E&512&&(this.compNorm(h),this.compNorm(p),this.VIntZ(h*3,this.vlist,this.nlist,27,g,B,b,e,y,z));E&1024&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*
+3,this.vlist,this.nlist,30,g,B,J,e,n,D));E&2048&&(this.compNorm(l),this.compNorm(o),this.VIntZ(l*3,this.vlist,this.nlist,33,g,a,J,e,w,C));u<<=4;for(g=f=0;THREE.triTable[u+g]!=-1;)a=u+g,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],j),g+=3,f++;return f};this.posnormtriv=function(a,b,e,f,g,j){var h=this.count*3;this.positionArray[h]=a[e];this.positionArray[h+1]=a[e+1];this.positionArray[h+2]=a[e+2];this.positionArray[h+3]=a[f];this.positionArray[h+
+4]=a[f+1];this.positionArray[h+5]=a[f+2];this.positionArray[h+6]=a[g];this.positionArray[h+7]=a[g+1];this.positionArray[h+8]=a[g+2];this.normalArray[h]=b[e];this.normalArray[h+1]=b[e+1];this.normalArray[h+2]=b[e+2];this.normalArray[h+3]=b[f];this.normalArray[h+4]=b[f+1];this.normalArray[h+5]=b[f+2];this.normalArray[h+6]=b[g];this.normalArray[h+7]=b[g+1];this.normalArray[h+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
+this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,f,g){var j=this.size*Math.sqrt(f/g),h=e*this.size,l=b*this.size,k=a*this.size,m=Math.floor(h-j);m<1&&(m=1);h=Math.floor(h+j);h>this.size-1&&(h=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(k-j);o<1&&(o=1);j=Math.floor(k+j);j>this.size-1&&(j=this.size-
+1);for(var t,u,v,y,w,n;m<h;m++){k=this.size2*m;u=m/this.size-e;w=u*u;for(u=p;u<l;u++){v=k+this.size*u;t=u/this.size-b;n=t*t;for(t=o;t<j;t++)y=t/this.size-a,y=f/(1.0E-6+y*y+n+w)-g,y>0&&(this.field[v+t]+=y)}}};this.addPlaneX=function(a,b){var e,f,g,j,h,l=this.size,k=this.yd,m=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(e=0;e<o;e++)if(f=e/l,f*=f,j=a/(1.0E-4+f)-b,j>0)for(f=0;f<l;f++){h=e+f*k;for(g=0;g<l;g++)p[m*g+h]+=j}};this.addPlaneY=function(a,b){var e,f,g,j,h,l,k=this.size,m=this.yd,p=
+this.zd,o=this.field,t=k*Math.sqrt(a/b);t>k&&(t=k);for(f=0;f<t;f++)if(e=f/k,e*=e,j=a/(1.0E-4+e)-b,j>0){h=f*m;for(e=0;e<k;e++){l=h+e;for(g=0;g<k;g++)o[p*g+l]+=j}}};this.addPlaneZ=function(a,b){var e,f,g,j,h,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(e=g/size,e*=e,j=a/(1.0E-4+e)-b,j>0){h=zd*g;for(f=0;f<size;f++){l=h+f*yd;for(e=0;e<size;e++)field[l+e]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
+3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,e,f,g,j,h,l,k,m,p=this.size-2;for(g=1;g<p;g++){m=this.size2*g;l=(g-this.halfsize)/this.halfsize;for(f=1;f<p;f++){k=m+this.size*f;h=(f-this.halfsize)/this.halfsize;for(e=1;e<p;e++)j=(e-this.halfsize)/this.halfsize,b=k+e,this.polygonize(j,h,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(f){var g,j,h,l,k,m,p,o;for(g=0;g<f.count;g++)p=g*3,k=p+1,o=p+2,j=f.positionArray[p],
+h=f.positionArray[k],l=f.positionArray[o],m=new THREE.Vector3(j,h,l),j=f.normalArray[p],h=f.normalArray[k],l=f.normalArray[o],p=new THREE.Vector3(j,h,l),p.normalize(),k=new THREE.Vertex(m),b.vertices.push(k),e.push(p);nfaces=f.count/3;for(g=0;g<nfaces;g++)p=(a+g)*3,k=p+1,o=p+2,m=e[p],j=e[k],h=e[o],p=new THREE.Face3(p,k,o,[m,j,h]),b.faces.push(p);a+=nfaces;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
@@ -196,26 +196,26 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
-THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.Cylinder(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var e=Math.PI/2,f,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(f in THREE.Trident.defaultParams)a.hasOwnProperty(f)||(a[f]=THREE.Trident.defaultParams[f]);
-this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)f=b(a.xAxisColor),f.rotation.y=-e,f.position.x=a.length,this.addChild(f),f=b(a.yAxisColor),f.rotation.x=e,f.position.y=a.length,this.addChild(f),f=b(a.zAxisColor),f.rotation.y=Math.PI,f.position.z=a.length,this.addChild(f)};
+THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.Cylinder(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var d=Math.PI/2,e,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(e in THREE.Trident.defaultParams)a.hasOwnProperty(e)||(a[e]=THREE.Trident.defaultParams[e]);
+this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)e=b(a.xAxisColor),e.rotation.y=-d,e.position.x=a.length,this.addChild(e),e=b(a.yAxisColor),e.rotation.x=d,e.position.y=a.length,this.addChild(e),e=b(a.zAxisColor),e.rotation.y=Math.PI,e.position.z=a.length,this.addChild(e)};
 THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b};THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0;this.normal=new THREE.Vector3};
 THREE.MeshCollider=function(a,b){this.mesh=a;this.box=b;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)};
-THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,e,f,g=0;b=0;for(c=this.colliders.length;b<c;b++)if(f=this.colliders[b],e=this.rayCast(a,f),e<Number.MAX_VALUE)f.distance=e,e>g?this.hits.push(f):this.hits.unshift(f),g=e;return this.hits};
-THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.dist<Number.MAX_VALUE){b[c].distance=e.dist;b[c].faceIndex=e.faceIndex;break}c++}if(c>b.length)return null;return b[c]};
+THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,d,e,f=0;b=0;for(c=this.colliders.length;b<c;b++)if(e=this.colliders[b],d=this.rayCast(a,e),d<Number.MAX_VALUE)e.distance=d,d>f?this.hits.push(e):this.hits.unshift(e),f=d;return this.hits};
+THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,b[c]);if(d.dist<Number.MAX_VALUE){b[c].distance=d.dist;b[c].faceIndex=d.faceIndex;break}c++}if(c>b.length)return null;return b[c]};
 THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)};
-THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,g=0;g<b.numFaces;g++){var h=b.mesh.geometry.faces[g],k=b.mesh.geometry.vertices[h.a].position,j=b.mesh.geometry.vertices[h.b].position,l=b.mesh.geometry.vertices[h.c].position,m=h instanceof THREE.Face4?b.mesh.geometry.vertices[h.d].position:null;h instanceof THREE.Face3?(h=this.rayTriangle(c,k,j,l,e,this.collisionNormal),h<e&&(e=h,f=g,b.normal.copy(this.collisionNormal),b.normal.normalize())):
-h instanceof THREE.Face4&&(h=this.rayTriangle(c,k,j,m,e,this.collisionNormal),h<e&&(e=h,f=g,b.normal.copy(this.collisionNormal),b.normal.normalize()),h=this.rayTriangle(c,j,l,m,e,this.collisionNormal),h<e&&(e=h,f=g,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:e,faceIndex:f}};
-THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,e,f,g){var h=THREE.CollisionSystem.__v1,k=THREE.CollisionSystem.__v2;g.set(0,0,0);h.sub(c,b);k.sub(e,c);g.cross(h,k);k=g.dot(a.direction);if(!(k<0))return Number.MAX_VALUE;h=g.dot(b)-g.dot(a.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=k*f))return Number.MAX_VALUE;h/=k;k=THREE.CollisionSystem.__v3;k.copy(a.direction);k.multiplyScalar(h);k.addSelf(a.origin);Math.abs(g.x)>Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(a=k.y-b.y,g=c.y-b.y,
-f=e.y-b.y,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(g.y)>Math.abs(g.z)?(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=k.x-b.x,g=c.x-b.x,f=e.x-b.x,k=k.y-b.y,c=c.y-b.y,e=e.y-b.y);b=g*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-k*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=g*k-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return h};
-THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e};
-THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,g=0,h=0,k=0,j=0,l=!0;c.origin.x<b.min.x?(e=b.min.x-c.origin.x,e/=c.direction.x,l=!1,h=-1):c.origin.x>b.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,l=!1,h=1);c.origin.y<b.min.y?(f=b.min.y-c.origin.y,f/=c.direction.y,l=!1,k=-1):c.origin.y>b.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y,
-l=!1,k=1);c.origin.z<b.min.z?(g=b.min.z-c.origin.z,g/=c.direction.z,l=!1,j=-1):c.origin.z>b.max.z&&(g=b.max.z-c.origin.z,g/=c.direction.z,l=!1,j=1);if(l)return-1;l=0;f>e&&(l=1,e=f);g>e&&(l=2,e=g);switch(l){case 0:k=c.origin.y+c.direction.y*e;if(k<b.min.y||k>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(h,0,0);break;case 1:h=c.origin.x+c.direction.x*e;if(h<b.min.x||h>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
-e;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case 2:h=c.origin.x+c.direction.x*e;if(h<b.min.x||h>b.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*e;if(k<b.min.y||k>b.max.y)return Number.MAX_VALUE;b.normal.set(0,0,j)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
-THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var e=c.dot(a.direction.clone());if(e<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-e*e);if(c>=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
+THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),d=Number.MAX_VALUE,e,f=0;f<b.numFaces;f++){var g=b.mesh.geometry.faces[f],j=b.mesh.geometry.vertices[g.a].position,h=b.mesh.geometry.vertices[g.b].position,l=b.mesh.geometry.vertices[g.c].position,k=g instanceof THREE.Face4?b.mesh.geometry.vertices[g.d].position:null;g instanceof THREE.Face3?(g=this.rayTriangle(c,j,h,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize())):
+g instanceof THREE.Face4&&(g=this.rayTriangle(c,j,h,k,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()),g=this.rayTriangle(c,h,l,k,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:d,faceIndex:e}};
+THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,d,e,f){var g=THREE.CollisionSystem.__v1,j=THREE.CollisionSystem.__v2;f.set(0,0,0);g.sub(c,b);j.sub(d,c);f.cross(g,j);j=f.dot(a.direction);if(!(j<0))return Number.MAX_VALUE;g=f.dot(b)-f.dot(a.origin);if(!(g<=0))return Number.MAX_VALUE;if(!(g>=j*e))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-b.y,f=c.y-b.y,
+e=d.y-b.y,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y);b=f*d-c*e;if(b==0)return Number.MAX_VALUE;b=1/b;d=(a*d-j*e)*b;if(!(d>=0))return Number.MAX_VALUE;b*=f*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-d-b>=0))return Number.MAX_VALUE;return g};
+THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);c.multiplyVector3(d.origin);c.rotateAxis(d.direction);d.direction.normalize();return d};
+THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var d=0,e=0,f=0,g=0,j=0,h=0,l=!0;c.origin.x<b.min.x?(d=b.min.x-c.origin.x,d/=c.direction.x,l=!1,g=-1):c.origin.x>b.max.x&&(d=b.max.x-c.origin.x,d/=c.direction.x,l=!1,g=1);c.origin.y<b.min.y?(e=b.min.y-c.origin.y,e/=c.direction.y,l=!1,j=-1):c.origin.y>b.max.y&&(e=b.max.y-c.origin.y,e/=c.direction.y,
+l=!1,j=1);c.origin.z<b.min.z?(f=b.min.z-c.origin.z,f/=c.direction.z,l=!1,h=-1):c.origin.z>b.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,l=!1,h=1);if(l)return-1;l=0;e>d&&(l=1,d=e);f>d&&(l=2,d=f);switch(l){case 0:j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
+d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;b.normal.set(0,0,h)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),d=b.point.dot(b.normal);if(c<0)c=(d-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
+THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var d=c.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-d*d);if(c>=0)return Math.abs(d)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
 THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b};
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
-THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.Camera,g=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},h=new THREE.WebGLRenderTarget(512,512,a),k=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.Camera(53,1,1,1E4);j.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:h},mapRight:{type:"t",value:1,texture:k}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
-fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var l=new THREE.Scene;l.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);h.width=a;h.height=e;k.width=a;k.height=e};this.render=
-function(a,c){f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(-10);g.projectionMatrix=c.projectionMatrix;g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(10);e.call(b,a,f,h,!0);e.call(b,a,g,k,!0);e.call(b,l,j)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer;
-THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,g,h=new THREE.Camera,k=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);f=a/2;g=e};this.render=function(a,c){this.clear();h.fov=c.fov;h.aspect=0.5*c.aspect;h.near=c.near;h.far=c.far;h.updateProjectionMatrix();
-h.position.copy(c.position);h.target.position.copy(c.target.position);h.translateX(b.separation);k.projectionMatrix=h.projectionMatrix;k.position.copy(c.position);k.target.position.copy(c.target.position);k.translateX(-b.separation);this.setViewport(0,0,f,g);e.call(b,a,h);this.setViewport(f,0,f,g);e.call(b,a,k,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer;
+THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,d=this.render,e=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
+fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var l=new THREE.Scene;l.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,d){c.call(b,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render=
+function(a,c){e.projectionMatrix=c.projectionMatrix;e.position.copy(c.position);e.target.position.copy(c.target.position);e.translateX(-10);f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(10);d.call(b,a,e,g,!0);d.call(b,a,f,j,!0);d.call(b,l,h)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer;
+THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,f,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,d){c.call(b,a,d);e=a/2;f=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;g.updateProjectionMatrix();
+g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,e,f);d.call(b,a,g);this.setViewport(e,0,e,f);d.call(b,a,j,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer;

+ 87 - 87
build/custom/ThreeWebGL.js

@@ -60,8 +60,8 @@ e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},com
 j.normalize();i.normal.copy(j)}},computeVertexNormals:function(){var b,d,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
 this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
 e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,d,e,f,h,i,J){j=b.vertices[d].position;p=b.vertices[e].position;k=b.vertices[f].position;n=g[h];v=g[i];r=g[J];q=p.x-j.x;z=k.x-j.x;C=p.y-j.y;D=k.y-j.y;y=p.z-j.z;S=k.z-j.z;Q=v.u-n.u;L=r.u-n.u;B=v.v-n.v;x=r.v-n.v;R=1/(Q*x-L*B);$.set((x*q-B*z)*
-R,(x*C-B*D)*R,(x*y-B*S)*R);c.set((Q*z-L*q)*R,(Q*D-L*C)*R,(Q*S-L*y)*R);aa[d].addSelf($);aa[e].addSelf($);aa[f].addSelf($);E[d].addSelf(c);E[e].addSelf(c);E[f].addSelf(c)}var d,e,f,h,i,g,j,p,k,n,v,r,q,z,C,D,y,S,Q,L,B,x,R,J,aa=[],E=[],$=new THREE.Vector3,c=new THREE.Vector3,ja=new THREE.Vector3,oa=new THREE.Vector3,Aa=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)aa[d]=new THREE.Vector3,E[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],i instanceof
-THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var ra=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)Aa.copy(i.vertexNormals[f]),h=i[ra[f]],J=aa[h],ja.copy(J),ja.subSelf(Aa.multiplyScalar(Aa.dot(J))).normalize(),oa.cross(i.vertexNormals[f],J),h=oa.dot(E[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(ja.x,ja.y,ja.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
+R,(x*C-B*D)*R,(x*y-B*S)*R);c.set((Q*z-L*q)*R,(Q*D-L*C)*R,(Q*S-L*y)*R);aa[d].addSelf($);aa[e].addSelf($);aa[f].addSelf($);E[d].addSelf(c);E[e].addSelf(c);E[f].addSelf(c)}var d,e,f,h,i,g,j,p,k,n,v,r,q,z,C,D,y,S,Q,L,B,x,R,J,aa=[],E=[],$=new THREE.Vector3,c=new THREE.Vector3,ja=new THREE.Vector3,oa=new THREE.Vector3,Ba=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)aa[d]=new THREE.Vector3,E[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],g=this.faceVertexUvs[0][d],i instanceof
+THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var ra=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)Ba.copy(i.vertexNormals[f]),h=i[ra[f]],J=aa[h],ja.copy(J),ja.subSelf(Ba.multiplyScalar(Ba.dot(J))).normalize(),oa.cross(i.vertexNormals[f],J),h=oa.dot(E[h]),h=h<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(ja.x,ja.y,ja.z,h)}this.hasTangents=!0},computeBoundingBox:function(){var b;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
 else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function d(b,d,e){b[d]===
 void 0?(b[d]={set:{},array:[]},b[d].set[e]=1,b[d].array.push(e)):b[d].set[e]===void 0&&(b[d].set[e]=1,b[d].array.push(e))}var e,f,h,i,g,j={};e=0;for(f=this.faces.length;e<f;e++)g=this.faces[e],g instanceof THREE.Face3?(h=b(g.a,g.b),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.a,g.c),d(j,h,e)):g instanceof THREE.Face4&&(h=b(g.b,g.d),d(j,h,e),h=b(g.a,g.b),d(j,h,e),h=b(g.a,g.d),d(j,h,e),h=b(g.b,g.c),d(j,h,e),h=b(g.c,g.d),d(j,h,e));e=0;for(f=this.edges.length;e<f;e++){g=this.edges[e];h=g.vertexIndices[0];i=g.vertexIndices[1];
@@ -143,12 +143,12 @@ THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.proto
 THREE.Projector=function(){function b(){var b=p[j]=p[j]||new THREE.RenderableVertex;j++;return b}function d(b,c){return c.z-b.z}function e(b,c){var d=0,e=1,f=b.z+b.w,h=c.z+c.w,g=-b.z+b.w,i=-c.z+c.w;return f>=0&&h>=0&&g>=0&&i>=0?!0:f<0&&h<0||g<0&&i<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(e=Math.min(e,f/(f-h))),g<0?d=Math.max(d,g/(g-i)):i<0&&(e=Math.min(e,g/(g-i))),e<d?!1:(b.lerpSelf(c,d),c.lerpSelf(b,1-e),!0))}var f,h,i=[],g,j,p=[],k,n,v=[],r,q=[],z,C,D=[],y,S,Q=[],L=new THREE.Vector4,B=new THREE.Vector4,
 x=new THREE.Matrix4,R=new THREE.Matrix4,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],aa=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(b,c){x.multiply(c.projectionMatrix,c.matrixWorldInverse);x.multiplyVector3(b);return b};this.unprojectVector=function(b,c){x.multiply(c.matrixWorld,THREE.Matrix4.makeInvert(c.projectionMatrix));x.multiplyVector3(b);return b};this.projectObjects=function(b,c,e){var c=[],g,j,k;h=0;
 j=b.objects;b=0;for(g=j.length;b<g;b++){k=j[b];var p;if(!(p=!k.visible))if(p=k instanceof THREE.Mesh){a:{p=void 0;for(var n=k.matrixWorld,r=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),v=0;v<6;v++)if(p=J[v].x*n.n14+J[v].y*n.n24+J[v].z*n.n34+J[v].w,p<=r){p=!1;break a}p=!0}p=!p}if(!p)p=i[h]=i[h]||new THREE.RenderableObject,h++,f=p,L.copy(k.position),x.multiplyVector3(L),f.object=k,f.z=L.z,c.push(f)}e&&c.sort(d);return c};this.projectScene=function(f,c,h){var i=
-[],L=c.near,ra=c.far,pa,ka,M,ha,F,Z,O,H,N,P,fa,la,qa,Ba,ia,sa,ta;S=C=r=n=0;c.matrixAutoUpdate&&c.update(void 0,!0);f.update(void 0,!1,c);x.multiply(c.projectionMatrix,c.matrixWorldInverse);J[0].set(x.n41-x.n11,x.n42-x.n12,x.n43-x.n13,x.n44-x.n14);J[1].set(x.n41+x.n11,x.n42+x.n12,x.n43+x.n13,x.n44+x.n14);J[2].set(x.n41+x.n21,x.n42+x.n22,x.n43+x.n23,x.n44+x.n24);J[3].set(x.n41-x.n21,x.n42-x.n22,x.n43-x.n23,x.n44-x.n24);J[4].set(x.n41-x.n31,x.n42-x.n32,x.n43-x.n33,x.n44-x.n34);J[5].set(x.n41+x.n31,x.n42+
-x.n32,x.n43+x.n33,x.n44+x.n34);for(pa=0;pa<6;pa++)N=J[pa],N.divideScalar(Math.sqrt(N.x*N.x+N.y*N.y+N.z*N.z));N=this.projectObjects(f,c,!0);f=0;for(pa=N.length;f<pa;f++)if(P=N[f].object,P.visible)if(fa=P.matrixWorld,la=P.matrixRotationWorld,qa=P.materials,Ba=P.overdraw,j=0,P instanceof THREE.Mesh){ia=P.geometry;ha=ia.vertices;sa=ia.faces;ia=ia.faceVertexUvs;ka=0;for(M=ha.length;ka<M;ka++)g=b(),g.positionWorld.copy(ha[ka].position),fa.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
+[],L=c.near,ra=c.far,pa,ka,M,ha,F,Z,O,H,N,P,fa,la,qa,Ca,ia,sa,ta;S=C=r=n=0;c.matrixAutoUpdate&&c.update(void 0,!0);f.update(void 0,!1,c);x.multiply(c.projectionMatrix,c.matrixWorldInverse);J[0].set(x.n41-x.n11,x.n42-x.n12,x.n43-x.n13,x.n44-x.n14);J[1].set(x.n41+x.n11,x.n42+x.n12,x.n43+x.n13,x.n44+x.n14);J[2].set(x.n41+x.n21,x.n42+x.n22,x.n43+x.n23,x.n44+x.n24);J[3].set(x.n41-x.n21,x.n42-x.n22,x.n43-x.n23,x.n44-x.n24);J[4].set(x.n41-x.n31,x.n42-x.n32,x.n43-x.n33,x.n44-x.n34);J[5].set(x.n41+x.n31,x.n42+
+x.n32,x.n43+x.n33,x.n44+x.n34);for(pa=0;pa<6;pa++)N=J[pa],N.divideScalar(Math.sqrt(N.x*N.x+N.y*N.y+N.z*N.z));N=this.projectObjects(f,c,!0);f=0;for(pa=N.length;f<pa;f++)if(P=N[f].object,P.visible)if(fa=P.matrixWorld,la=P.matrixRotationWorld,qa=P.materials,Ca=P.overdraw,j=0,P instanceof THREE.Mesh){ia=P.geometry;ha=ia.vertices;sa=ia.faces;ia=ia.faceVertexUvs;ka=0;for(M=ha.length;ka<M;ka++)g=b(),g.positionWorld.copy(ha[ka].position),fa.multiplyVector3(g.positionWorld),g.positionScreen.copy(g.positionWorld),
 x.multiplyVector4(g.positionScreen),g.positionScreen.x/=g.positionScreen.w,g.positionScreen.y/=g.positionScreen.w,g.visible=g.positionScreen.z>L&&g.positionScreen.z<ra;ha=0;for(ka=sa.length;ha<ka;ha++){M=sa[ha];if(M instanceof THREE.Face3)if(F=p[M.a],Z=p[M.b],O=p[M.c],F.visible&&Z.visible&&O.visible&&(P.doubleSided||P.flipSided!=(O.positionScreen.x-F.positionScreen.x)*(Z.positionScreen.y-F.positionScreen.y)-(O.positionScreen.y-F.positionScreen.y)*(Z.positionScreen.x-F.positionScreen.x)<0))H=v[n]=
 v[n]||new THREE.RenderableFace3,n++,k=H,k.v1.copy(F),k.v2.copy(Z),k.v3.copy(O);else continue;else if(M instanceof THREE.Face4)if(F=p[M.a],Z=p[M.b],O=p[M.c],H=p[M.d],F.visible&&Z.visible&&O.visible&&H.visible&&(P.doubleSided||P.flipSided!=((H.positionScreen.x-F.positionScreen.x)*(Z.positionScreen.y-F.positionScreen.y)-(H.positionScreen.y-F.positionScreen.y)*(Z.positionScreen.x-F.positionScreen.x)<0||(Z.positionScreen.x-O.positionScreen.x)*(H.positionScreen.y-O.positionScreen.y)-(Z.positionScreen.y-
 O.positionScreen.y)*(H.positionScreen.x-O.positionScreen.x)<0)))ta=q[r]=q[r]||new THREE.RenderableFace4,r++,k=ta,k.v1.copy(F),k.v2.copy(Z),k.v3.copy(O),k.v4.copy(H);else continue;k.normalWorld.copy(M.normal);la.multiplyVector3(k.normalWorld);k.centroidWorld.copy(M.centroid);fa.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);x.multiplyVector3(k.centroidScreen);O=M.vertexNormals;F=0;for(Z=O.length;F<Z;F++)H=k.vertexNormalsWorld[F],H.copy(O[F]),la.multiplyVector3(H);F=0;for(Z=
-ia.length;F<Z;F++)if(ta=ia[F][ha]){O=0;for(H=ta.length;O<H;O++)k.uvs[F][O]=ta[O]}k.meshMaterials=qa;k.faceMaterials=M.materials;k.overdraw=Ba;k.z=k.centroidScreen.z;i.push(k)}}else if(P instanceof THREE.Line){R.multiply(x,fa);ha=P.geometry.vertices;F=b();F.positionScreen.copy(ha[0].position);R.multiplyVector4(F.positionScreen);ka=1;for(M=ha.length;ka<M;ka++)if(F=b(),F.positionScreen.copy(ha[ka].position),R.multiplyVector4(F.positionScreen),Z=p[j-2],aa.copy(F.positionScreen),E.copy(Z.positionScreen),
+ia.length;F<Z;F++)if(ta=ia[F][ha]){O=0;for(H=ta.length;O<H;O++)k.uvs[F][O]=ta[O]}k.meshMaterials=qa;k.faceMaterials=M.materials;k.overdraw=Ca;k.z=k.centroidScreen.z;i.push(k)}}else if(P instanceof THREE.Line){R.multiply(x,fa);ha=P.geometry.vertices;F=b();F.positionScreen.copy(ha[0].position);R.multiplyVector4(F.positionScreen);ka=1;for(M=ha.length;ka<M;ka++)if(F=b(),F.positionScreen.copy(ha[ka].position),R.multiplyVector4(F.positionScreen),Z=p[j-2],aa.copy(F.positionScreen),E.copy(Z.positionScreen),
 e(aa,E))aa.multiplyScalar(1/aa.w),E.multiplyScalar(1/E.w),fa=D[C]=D[C]||new THREE.RenderableLine,C++,z=fa,z.v1.positionScreen.copy(aa),z.v2.positionScreen.copy(E),z.z=Math.max(aa.z,E.z),z.materials=P.materials,i.push(z)}else if(P instanceof THREE.Particle&&(B.set(P.matrixWorld.n14,P.matrixWorld.n24,P.matrixWorld.n34,1),x.multiplyVector4(B),B.z/=B.w,B.z>0&&B.z<1))fa=Q[S]=Q[S]||new THREE.RenderableParticle,S++,y=fa,y.x=B.x/B.w,y.y=B.y/B.w,y.z=B.z,y.rotation=P.rotation.z,y.scale.x=P.scale.x*Math.abs(y.x-
 (B.x+c.projectionMatrix.n11)/(B.w+c.projectionMatrix.n14)),y.scale.y=P.scale.y*Math.abs(y.y-(B.y+c.projectionMatrix.n22)/(B.w+c.projectionMatrix.n24)),y.materials=P.materials,i.push(y);h&&i.sort(d);return i}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,e){e&&b.update(void 0,!1,d);var e=b.sounds,f,h=e.length;for(f=0;f<h;f++)b=e[f],this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34),this.soundPosition.subSelf(d.position),b.isPlaying&&b.isLoaded&&(b.isAddedToDOM||b.addToDOM(this.domElement),b.calculateVolumeAndPan(this.soundPosition))}};
@@ -183,11 +183,11 @@ THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.Shade
 "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
 THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
 THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
-THREE.WebGLRenderer=function(b){function d(b,d,e){var f,h,g,i=b.vertices,j=i.length,k=b.colors,p=k.length,o=b.__vertexArray,G=b.__colorArray,ua=b.__sortArray,n=b.__dirtyVertices,r=b.__dirtyColors;if(e.sortParticles){P.multiplySelf(e.matrixWorld);for(f=0;f<j;f++)h=i[f].position,qa.copy(h),P.multiplyVector3(qa),ua[f]=[qa.z,f];ua.sort(function(b,c){return c[0]-b[0]});for(f=0;f<j;f++)h=i[ua[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;for(f=0;f<p;f++)g=f*3,color=k[ua[f][1]],G[g]=color.r,G[g+1]=
+THREE.WebGLRenderer=function(b){function d(b,d,e){var f,h,g,i=b.vertices,j=i.length,k=b.colors,p=k.length,o=b.__vertexArray,G=b.__colorArray,va=b.__sortArray,n=b.__dirtyVertices,r=b.__dirtyColors;if(e.sortParticles){P.multiplySelf(e.matrixWorld);for(f=0;f<j;f++)h=i[f].position,qa.copy(h),P.multiplyVector3(qa),va[f]=[qa.z,f];va.sort(function(b,c){return c[0]-b[0]});for(f=0;f<j;f++)h=i[va[f][1]].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;for(f=0;f<p;f++)g=f*3,color=k[va[f][1]],G[g]=color.r,G[g+1]=
 color.g,G[g+2]=color.b}else{if(n)for(f=0;f<j;f++)h=i[f].position,g=f*3,o[g]=h.x,o[g+1]=h.y,o[g+2]=h.z;if(r)for(f=0;f<p;f++)color=k[f],g=f*3,G[g]=color.r,G[g+1]=color.g,G[g+2]=color.b}if(n||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,o,d);if(r||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,G,d)}function e(b,d,e,f,h){f.program||$.initMaterial(f,d,e,h);var g=f.program,i=g.uniforms,j=f.uniforms;g!=oa&&(c.useProgram(g),
 oa=g);c.uniformMatrix4fv(i.projectionMatrix,!1,fa);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(j.fogColor.value=e.color,e instanceof THREE.Fog)j.fogNear.value=e.near,j.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)j.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||
-f.lights){var k,p,o=0,G=0,ua=0,n,r,v,q,t=Ba,z=t.directional.colors,y=t.directional.positions,C=t.point.colors,I=t.point.positions,K=t.point.distances,u=0,s=0,e=p=q=0;for(k=d.length;e<k;e++)if(p=d[e],n=p.color,r=p.position,v=p.intensity,q=p.distance,p instanceof THREE.AmbientLight)o+=n.r,G+=n.g,ua+=n.b;else if(p instanceof THREE.DirectionalLight)q=u*3,z[q]=n.r*v,z[q+1]=n.g*v,z[q+2]=n.b*v,y[q]=r.x,y[q+1]=r.y,y[q+2]=r.z,u+=1;else if(p instanceof THREE.PointLight)p=s*3,C[p]=n.r*v,C[p+1]=n.g*v,C[p+2]=
-n.b*v,I[p]=r.x,I[p+1]=r.y,I[p+2]=r.z,K[s]=q,s+=1;for(e=u*3;e<z.length;e++)z[e]=0;for(e=s*3;e<C.length;e++)C[e]=0;t.point.length=s;t.directional.length=u;t.ambient[0]=o;t.ambient[1]=G;t.ambient[2]=ua;e=Ba;j.enableLighting.value=e.directional.length+e.point.length;j.ambientLightColor.value=e.ambient;j.directionalLightColor.value=e.directional.colors;j.directionalLightDirection.value=e.directional.positions;j.pointLightColor.value=e.point.colors;j.pointLightPosition.value=e.point.positions;j.pointLightDistance.value=
+f.lights){var k,p,o=0,G=0,va=0,n,r,v,q,t=Ca,z=t.directional.colors,y=t.directional.positions,C=t.point.colors,I=t.point.positions,K=t.point.distances,u=0,s=0,e=p=q=0;for(k=d.length;e<k;e++)if(p=d[e],n=p.color,r=p.position,v=p.intensity,q=p.distance,p instanceof THREE.AmbientLight)o+=n.r,G+=n.g,va+=n.b;else if(p instanceof THREE.DirectionalLight)q=u*3,z[q]=n.r*v,z[q+1]=n.g*v,z[q+2]=n.b*v,y[q]=r.x,y[q+1]=r.y,y[q+2]=r.z,u+=1;else if(p instanceof THREE.PointLight)p=s*3,C[p]=n.r*v,C[p+1]=n.g*v,C[p+2]=
+n.b*v,I[p]=r.x,I[p+1]=r.y,I[p+2]=r.z,K[s]=q,s+=1;for(e=u*3;e<z.length;e++)z[e]=0;for(e=s*3;e<C.length;e++)C[e]=0;t.point.length=s;t.directional.length=u;t.ambient[0]=o;t.ambient[1]=G;t.ambient[2]=va;e=Ca;j.enableLighting.value=e.directional.length+e.point.length;j.ambientLightColor.value=e.ambient;j.directionalLightColor.value=e.directional.colors;j.directionalLightDirection.value=e.directional.positions;j.pointLightColor.value=e.point.colors;j.pointLightPosition.value=e.point.positions;j.pointLightDistance.value=
 e.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity,(j.map.texture=f.map)&&j.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),j.lightMap.texture=f.lightMap,j.envMap.texture=f.envMap,j.reflectivity.value=f.reflectivity,j.refractionRatio.value=f.refractionRatio,j.combine.value=f.combine,j.useRefract.value=f.envMap&&f.envMap.mapping instanceof
 THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)j.psColor.value=f.color,j.opacity.value=f.opacity,j.size.value=f.size,j.scale.value=ia.height/2,j.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)j.ambient.value=f.ambient,j.specular.value=f.specular,j.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)j.mNear.value=b.near,j.mFar.value=b.far,j.opacity.value=
 f.opacity;else if(f instanceof THREE.MeshNormalMaterial)j.opacity.value=f.opacity;for(var A in j)if(G=g.uniforms[A])if(k=j[A],o=k.type,e=k.value,o=="i")c.uniform1i(G,e);else if(o=="f")c.uniform1f(G,e);else if(o=="fv1")c.uniform1fv(G,e);else if(o=="fv")c.uniform3fv(G,e);else if(o=="v2")c.uniform2f(G,e.x,e.y);else if(o=="v3")c.uniform3f(G,e.x,e.y,e.z);else if(o=="v4")c.uniform4f(G,e.x,e.y,e.z,e.w);else if(o=="c")c.uniform3f(G,e.r,e.g,e.b);else if(o=="t"&&(c.uniform1i(G,e),k=k.texture))if(k.image instanceof
@@ -196,7 +196,7 @@ k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTe
 f.envMap||f.skinning)&&i.objectMatrix!==null&&c.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&i.viewMatrix!==null&&c.uniformMatrix4fv(i.viewMatrix,!1,la);if(f instanceof THREE.ShadowVolumeDynamicMaterial)b=j.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,c.uniform3fv(i.directionalLightDirection,b),c.uniformMatrix4fv(i.objectMatrix,
 !1,h._objectMatrixArray),c.uniformMatrix4fv(i.viewMatrix,!1,la);f.skinning&&(c.uniformMatrix4fv(i.cameraInverseMatrix,!1,la),c.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices));return g}function f(b,d,f,h,g,i){if(h.opacity!=0){var j,b=e(b,d,f,h,i).attributes;if(!h.morphTargets&&b.position>=0)c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=h.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[i.morphTargetBase]),
 c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0)):d.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,p=i.morphTargetInfluences;f<h.numSupportedMorphTargets&&f<k.length;)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[k[f]]),c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[f]=p[k[f]],f++;else{var k=[],n=-1,
-o=0,p=i.morphTargetInfluences,G,ua=p.length,f=0;for(i.morphTargetBase!==-1&&(k[i.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(G=0;G<ua;G++)!k[G]&&p[G]>n&&(o=G,n=p[o]);c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=n;k[o]=1;n=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(j in g.__webglCustomAttributes)b[j]>=
+o=0,p=i.morphTargetInfluences,G,va=p.length,f=0;for(i.morphTargetBase!==-1&&(k[i.morphTargetBase]=!0);f<h.numSupportedMorphTargets;){for(G=0;G<va;G++)!k[G]&&p[G]>n&&(o=G,n=p[o]);c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[o]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=n;k[o]=1;n=-1;f++}}h.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(j in g.__webglCustomAttributes)b[j]>=
 0&&(d=g.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,d.buffer),c.vertexAttribPointer(b[j],d.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT,!1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER,
 g.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv2)):c.disableVertexAttribArray(b.uv2));h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.vertexAttribPointer(b.skinVertexA,4,
 c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.vertexAttribPointer(b.skinVertexB,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.vertexAttribPointer(b.skinIndex,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(h.wireframe?(c.lineWidth(h.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.drawElements(c.LINES,g.__webglLineCount,
@@ -210,90 +210,90 @@ c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMa
 i=b.__webglShadowVolumes[o].buffer,j=f.materials[0],j.program||$.initMaterial(j,g,void 0,f),j=j.program,k=j.uniforms,p=j.attributes,oa!==j&&(c.useProgram(j),oa=j,c.uniformMatrix4fv(k.projectionMatrix,!1,fa),c.uniformMatrix4fv(k.viewMatrix,!1,la),c.uniform3fv(k.directionalLightDirection,h)),f.matrixWorld.flattenToArray(f._objectMatrixArray),c.uniformMatrix4fv(k.objectMatrix,!1,f._objectMatrixArray),c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer),c.vertexAttribPointer(p.position,3,c.FLOAT,!1,0,0),
 c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer),c.vertexAttribPointer(p.normal,3,c.FLOAT,!1,0,0),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),c.cullFace(c.FRONT),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0),c.cullFace(c.BACK),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0)}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);M=-1;oa=u.program;c.useProgram(u.program);
 c.uniformMatrix4fv(u.projectionLocation,!1,fa);c.uniform1f(u.darknessLocation,u.darkness);c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.vertexAttribPointer(u.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(u.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function z(b,d){var e,f,g;e=_sprite.attributes;
-var h=_sprite.uniforms,i=H/O,j,k=[],p=O*0.5,o=H*0.5,n=!0;c.useProgram(_sprite.program);oa=_sprite.program;M=-1;Da||(c.enableVertexAttribArray(_sprite.attributes.position),c.enableVertexAttribArray(_sprite.attributes.uv),Da=!0);c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(e.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(h.projectionMatrix,
+var h=_sprite.uniforms,i=H/O,j,k=[],p=O*0.5,o=H*0.5,n=!0;c.useProgram(_sprite.program);oa=_sprite.program;M=-1;Ea||(c.enableVertexAttribArray(_sprite.attributes.position),c.enableVertexAttribArray(_sprite.attributes.uv),Ea=!0);c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.vertexAttribPointer(e.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.uniformMatrix4fv(h.projectionMatrix,
 !1,fa);c.activeTexture(c.TEXTURE0);c.uniform1i(h.map,0);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.useScreenCoordinates?g.z=-g.position.z:(g._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,g.matrixWorld,g._modelViewMatrixArray),g.z=-g._modelViewMatrix.n34);b.__webglSprites.sort(r);e=0;for(f=b.__webglSprites.length;e<f;e++)g=b.__webglSprites[e],g.material===void 0&&g.map&&g.map.image&&g.map.image.width&&(g.useScreenCoordinates?(c.uniform1i(h.useScreenCoordinates,1),c.uniform3f(h.screenPosition,
 (g.position.x-p)/p,(o-g.position.y)/o,Math.max(0,Math.min(1,g.position.z)))):(c.uniform1i(h.useScreenCoordinates,0),c.uniform1i(h.affectedByDistance,g.affectedByDistance?1:0),c.uniformMatrix4fv(h.modelViewMatrix,!1,g._modelViewMatrixArray)),j=g.map.image.width/(g.affectedByDistance?1:H),k[0]=j*i*g.scale.x,k[1]=j*g.scale.y,c.uniform2f(h.uvScale,g.uvScale.x,g.uvScale.y),c.uniform2f(h.uvOffset,g.uvOffset.x,g.uvOffset.y),c.uniform2f(h.alignment,g.alignment.x,g.alignment.y),c.uniform1f(h.opacity,g.opacity),
-c.uniform1f(h.rotation,g.rotation),c.uniform2fv(h.scale,k),g.mergeWith3D&&!n?(c.enable(c.DEPTH_TEST),n=!0):!g.mergeWith3D&&n&&(c.disable(c.DEPTH_TEST),n=!1),L(g.blending),x(g.map,0),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0));c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function C(b,d){var e,f,g=b.__webglLensFlares.length,h,i,j,k=new THREE.Vector3,p=H/O,o=O*0.5,n=H*0.5,r=16/H,v=[r*p,r],q=[1,1,0],z=[1,1],y=t.uniforms;e=t.attributes;c.useProgram(t.program);oa=t.program;M=-1;Ea||
-(c.enableVertexAttribArray(t.attributes.vertex),c.enableVertexAttribArray(t.attributes.uv),Ea=!0);c.uniform1i(y.occlusionMap,0);c.uniform1i(y.map,1);c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.vertexAttribPointer(e.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<g;f++)if(e=
+c.uniform1f(h.rotation,g.rotation),c.uniform2fv(h.scale,k),g.mergeWith3D&&!n?(c.enable(c.DEPTH_TEST),n=!0):!g.mergeWith3D&&n&&(c.disable(c.DEPTH_TEST),n=!1),L(g.blending),x(g.map,0),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0));c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function C(b,d){var e,f,g=b.__webglLensFlares.length,h,i,j,k=new THREE.Vector3,p=H/O,o=O*0.5,n=H*0.5,r=16/H,v=[r*p,r],q=[1,1,0],z=[1,1],y=t.uniforms;e=t.attributes;c.useProgram(t.program);oa=t.program;M=-1;Fa||
+(c.enableVertexAttribArray(t.attributes.vertex),c.enableVertexAttribArray(t.attributes.uv),Fa=!0);c.uniform1i(y.occlusionMap,0);c.uniform1i(y.map,1);c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.vertexAttribPointer(e.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<g;f++)if(e=
 b.__webglLensFlares[f].object,k.set(e.matrixWorld.n14,e.matrixWorld.n24,e.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(k),d.projectionMatrix.multiplyVector3(k),q[0]=k.x,q[1]=k.y,q[2]=k.z,z[0]=q[0]*o+o,z[1]=q[1]*n+n,t.hasVertexTexture||z[0]>0&&z[0]<O&&z[1]>0&&z[1]<H){c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,z[0]-8,z[1]-8,16,16,0);c.uniform1i(y.renderType,0);c.uniform2fv(y.scale,v);c.uniform3fv(y.screenPosition,q);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);
 c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,z[0]-8,z[1]-8,16,16,0);c.uniform1i(y.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);e.positionScreen.x=q[0];e.positionScreen.y=q[1];e.positionScreen.z=q[2];e.customUpdateCallback?e.customUpdateCallback(e):e.updateLensFlares();c.uniform1i(y.renderType,2);c.enable(c.BLEND);h=0;for(i=e.lensFlares.length;h<
 i;h++)if(j=e.lensFlares[h],j.opacity>0.0010&&j.scale>0.0010)q[0]=j.x,q[1]=j.y,q[2]=j.z,r=j.size*j.scale/H,v[0]=r*p,v[1]=r,c.uniform3fv(y.screenPosition,q),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),L(j.blending),x(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ra)}function D(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
 function y(b){var e,f,g,h,i;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];i=!1;for(h in g.__webglCustomAttributes)if(g.__webglCustomAttributes[h].needsUpdate){i=!0;break}if(f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||i){i=b;var j=c.DYNAMIC_DRAW;if(g.__inittedArrays){var k=void 0,p=void 0,n=void 0,o=void 0,G=n=void 0,r=void 0,v=void 0,q=void 0,t=void 0,z=void 0,y=void 0,
 x=void 0,C=void 0,u=void 0,I=void 0,K=void 0,D=void 0,s=o=q=o=v=r=void 0,A=void 0,m=A=s=r=void 0,F=void 0,J=m=A=s=n=n=G=q=o=m=A=s=F=m=A=s=F=m=A=s=void 0,B=0,E=0,O=0,P=0,H=0,M=0,T=0,N=0,ca=0,w=0,da=0,A=s=0,L=g.__vertexArray,Z=g.__uvArray,$=g.__uv2Array,Q=g.__normalArray,U=g.__tangentArray,ea=g.__colorArray,V=g.__skinVertexAArray,W=g.__skinVertexBArray,X=g.__skinIndexArray,Y=g.__skinWeightArray,aa=g.__morphTargetsArrays,R=g.__webglCustomAttributes,m=void 0,ma=g.__faceArray,S=g.__lineArray,ja=g.__needsSmoothNormals,
-z=g.__vertexColorType,t=g.__uvType,y=g.__normalType,ga=i.geometry,ha=ga.__dirtyVertices,ia=ga.__dirtyElements,fa=ga.__dirtyUvs,ka=ga.__dirtyNormals,na=ga.__dirtyTangents,oa=ga.__dirtyColors,pa=ga.__dirtyMorphTargets,la=ga.vertices,qa=g.faces,ra=ga.faces,sa=ga.faceVertexUvs[0],ta=ga.faceVertexUvs[1],xa=ga.skinVerticesA,ya=ga.skinVerticesB,za=ga.skinIndices,va=ga.skinWeights,wa=i instanceof THREE.ShadowVolume?ga.edgeFaces:void 0;morphTargets=ga.morphTargets;if(R)for(J in R)R[J].offset=0,R[J].offsetSrc=
-0;k=0;for(p=qa.length;k<p;k++)if(n=qa[k],o=ra[n],sa&&(x=sa[n]),ta&&(C=ta[n]),n=o.vertexNormals,G=o.normal,r=o.vertexColors,v=o.color,q=o.vertexTangents,o instanceof THREE.Face3){if(ha)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,L[E]=u.x,L[E+1]=u.y,L[E+2]=u.z,L[E+3]=I.x,L[E+4]=I.y,L[E+5]=I.z,L[E+6]=K.x,L[E+7]=K.y,L[E+8]=K.z,E+=9;if(R)for(J in R)if(m=R[J],m.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=
-m.value[o.b],m.array[s+2]=m.value[o.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.offsetSrc+=3),m.offset+=3):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c]):m.boundTo==="faces"?(u=m.value[A],I=m.value[A],K=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[A+0],I=m.value[A+
-1],K=m.value[A+2],m.offsetSrc+=3),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.offset+=6):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,m.array[s+7]=K.y,m.array[s+8]=K.z),m.offset+=
-9):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.offset+=12));if(pa){s=0;for(A=morphTargets.length;s<A;s++)u=morphTargets[s].vertices[o.a].position,I=morphTargets[s].vertices[o.b].position,K=morphTargets[s].vertices[o.c].position,m=aa[s],m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+
-8]=K.z;da+=9}if(va.length)s=va[o.a],A=va[o.b],m=va[o.c],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,s=za[o.a],A=za[o.b],m=za[o.c],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,s=xa[o.a],A=xa[o.b],m=xa[o.c],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=
-1,s=ya[o.a],A=ya[o.b],m=ya[o.c],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,w+=12;if(oa&&z)r.length==3&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2]):A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ca+=9;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+8]=o.x,U[T+
-9]=o.y,U[T+10]=o.z,U[T+11]=o.w,T+=12;if(ka&&y)if(n.length==3&&ja)for(q=0;q<3;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<3;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<3;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<3;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+2,H+=3,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+2,S[N+4]=B+1,S[N+5]=B+2,N+=6,B+=3)}else if(o instanceof THREE.Face4){if(ha)u=la[o.a].position,I=la[o.b].position,
-K=la[o.c].position,D=la[o.d].position,L[E]=u.x,L[E+1]=u.y,L[E+2]=u.z,L[E+3]=I.x,L[E+4]=I.y,L[E+5]=I.z,L[E+6]=K.x,L[E+7]=K.y,L[E+8]=K.z,L[E+9]=D.x,L[E+10]=D.y,L[E+11]=D.z,E+=12;if(R)for(J in R)if(m=R[J],m.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],m.array[s+2]=m.value[o.c],m.array[s+3]=m.value[o.d]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.array[s+
-3]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.array[s+3]=m.value[A+3],m.offsetSrc+=4),m.offset+=4):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c],D=m.value[o.d]):m.boundTo==="faces"?(u=m.value[A],I=m.value[A],K=m.value[A],D=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[A+0],I=m.value[A+1],K=m.value[A+2],D=m.value[A+3],m.offsetSrc+=4),m.size===2?
-(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.array[s+6]=D.x,m.array[s+7]=D.y,m.offset+=8):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b,m.array[s+9]=D.r,m.array[s+10]=D.g,m.array[s+11]=D.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,
-m.array[s+7]=K.y,m.array[s+8]=K.z,m.array[s+9]=D.x,m.array[s+10]=D.y,m.array[s+11]=D.z),m.offset+=12):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.array[s+12]=D.x,m.array[s+13]=D.y,m.array[s+14]=D.z,m.array[s+15]=D.w,m.offset+=16));if(pa){s=0;for(A=morphTargets.length;s<A;s++)u=morphTargets[s].vertices[o.a].position,I=morphTargets[s].vertices[o.b].position,
-K=morphTargets[s].vertices[o.c].position,D=morphTargets[s].vertices[o.d].position,m=aa[s],m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+8]=K.z,m[da+9]=D.x,m[da+10]=D.y,m[da+11]=D.z;da+=12}if(va.length)s=va[o.a],A=va[o.b],m=va[o.c],F=va[o.d],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,Y[w+12]=F.x,Y[w+13]=F.y,Y[w+14]=F.z,Y[w+15]=F.w,s=za[o.a],A=za[o.b],m=za[o.c],
-F=za[o.d],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,X[w+12]=F.x,X[w+13]=F.y,X[w+14]=F.z,X[w+15]=F.w,s=xa[o.a],A=xa[o.b],m=xa[o.c],F=xa[o.d],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=1,V[w+12]=F.x,V[w+13]=F.y,V[w+14]=F.z,V[w+15]=1,s=ya[o.a],A=ya[o.b],m=ya[o.c],o=ya[o.d],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,
-W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,W[w+12]=o.x,W[w+13]=o.y,W[w+14]=o.z,W[w+15]=1,w+=16;if(oa&&z)r.length==4&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2],r=r[3]):r=A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ea[ca+9]=r.r,ea[ca+10]=r.g,ea[ca+11]=r.b,ca+=12;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],q=q[3],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+
-8]=o.x,U[T+9]=o.y,U[T+10]=o.z,U[T+11]=o.w,U[T+12]=q.x,U[T+13]=q.y,U[T+14]=q.z,U[T+15]=q.w,T+=16;if(ka&&y)if(n.length==4&&ja)for(q=0;q<4;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<4;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<4;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<4;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+3,ma[H+3]=B+1,ma[H+4]=B+2,ma[H+5]=B+3,H+=6,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+3,S[N+4]=
-B+1,S[N+5]=B+2,S[N+6]=B+2,S[N+7]=B+3,N+=8,B+=4)}if(wa){k=0;for(p=wa.length;k<p;k++)ma[H]=wa[k].a,ma[H+1]=wa[k].b,ma[H+2]=wa[k].c,ma[H+3]=wa[k].a,ma[H+4]=wa[k].c,ma[H+5]=wa[k].d,H+=6}ha&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,L,j));if(R)for(J in R)if(m=R[J],m.needsUpdate)c.bindBuffer(c.ARRAY_BUFFER,m.buffer),c.bufferData(c.ARRAY_BUFFER,m.array,j),m.needsUpdate=!1;if(pa){s=0;for(A=morphTargets.length;s<A;s++)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[s]),
-c.bufferData(c.ARRAY_BUFFER,aa[s],j)}oa&&ca>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,ea,j));ka&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,Q,j));na&&ga.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,U,j));fa&&O>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));fa&&P>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,
-$,j));ia&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,ma,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,S,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,V,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,
-g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j));i.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=
-!1;f.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,
-b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=
-g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&d(f,c.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function S(b){function c(b){var f=[];d=0;for(e=b.length;d<e;d++)b[d]==void 0?f.push("undefined"):f.push(b[d].id);return f.join("_")}var d,e,f,g,h,i,j,k,
-o={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],i=h.materials,j=c(i),o[j]==void 0&&(o[j]={hash:j,counter:0}),k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[k].vertices+h>65535&&(o[j].counter+=1,k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,
-vertices:0,numMorphTargets:p})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=h}function Q(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(b){if(b!=M){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,
-c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}M=b}}function B(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,E(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,E(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,E(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,E(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),
-c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,aa(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,aa(d.minFilter)))}function x(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=c.deleteTexture(b.__webglTexture);b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);B(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+
-d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function R(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,E(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,E(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,
-E(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,E(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,E(b.format),b.width,b.height,0,E(b.format),E(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,
-c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,
-e=O,b=H);d!=Aa&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(F,Z,e,b),Aa=d)}function J(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function aa(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}
-function E(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;
-case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}
-var $=this,c,ja=[],oa=null,Aa=null,ra=!0,pa=null,ka=null,M=null,ha=null,F=0,Z=0,O=0,H=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],P=new THREE.Matrix4,fa=new Float32Array(16),la=new Float32Array(16),qa=new THREE.Vector4,Ba={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ia=b.canvas!==void 0?b.canvas:document.createElement("canvas"),sa=b.stencil!==void 0?
-b.stencil:!0,ta=b.antialias!==void 0?b.antialias:!1,na=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ca=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ia;this.sortObjects=this.autoClear=!0;try{if(!(c=ia.getContext("experimental-webgl",{antialias:ta,stencil:sa})))throw"Error creating WebGL context.";}catch(Ga){console.error(Ga)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+
-" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(na.r,na.g,na.b,Ca);this.context=c;var Fa=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(sa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=
-0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);
-c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,J("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(u.program,J("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);
-t.faces=new Uint16Array(6);b=0;t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();
-t.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,
-c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=
-0?(t.hasVertexTexture=!1,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};
-t.attributes.vertex=c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=
-c.getUniformLocation(t.program,"screenPosition");var Ea=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=
-0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();
-c.attachShader(_sprite.program,J("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,J("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,
-"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=
-c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var Da=!1;this.setSize=function(b,c){ia.width=b;ia.height=c;this.setViewport(0,0,ia.width,ia.height)};this.setViewport=function(b,d,e,f){F=b;Z=d;O=e;H=f;c.viewport(F,Z,O,H)};this.setScissor=
-function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ra=b;c.depthMask(b)};this.setClearColorHex=function(b,d){na.setHex(b);Ca=d;c.clearColor(na.r,na.g,na.b,Ca)};this.setClearColor=function(b,d){na.copy(b);Ca=d;c.clearColor(na.r,na.g,na.b,Ca)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=
-b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");
-if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,p,o;k=o=j=0;for(p=d.length;k<p;k++)h=d[k],h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&j++;j+o<=4?d=o:(d=Math.ceil(4*o/(j+o)),j=4-d);h={directional:d,point:j};o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var n;a:{k=b.fragmentShader;p=b.vertexShader;var j=b.uniforms,d=b.attributes,e={map:!!b.map,envMap:!!b.envMap,
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-e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[Fa?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_BONES "+e.maxBones,
-e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-c.attachShader(q,J("fragment",prefix_fragment+k));c.attachShader(q,J("vertex",prefix_vertex+p));c.linkProgram(q);c.getProgramParameter(q,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(q,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");q.uniforms={};q.attributes={};var r;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)k.push(r);
-r=k;j=0;for(k=r.length;j<k;j++)p=r[j],q.uniforms[p]=c.getUniformLocation(q,p);k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<e.maxMorphTargets;r++)k.push("morphTarget"+r);for(n in d)k.push(n);n=k;r=0;for(d=n.length;r<d;r++)e=n[r],q.attributes[e]=c.getAttribLocation(q,e);ja.push({program:q,code:i});n=q}b.program=n;n=b.program.attributes;n.position>=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);
-n.normal>=0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=
-0&&(c.enableVertexAttribArray(n.morphTarget0),b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),
-b.numSupportedMorphTargets++);n.morphTarget6>=0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,d,k,u){var t,y,x,B,E,F,o,G,H=b.lights,J=b.fog;$.data.vertices=0;$.data.faces=0;$.data.drawCalls=0;d.matrixAutoUpdate&&
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-o=t.object,o.visible){x=t.opaque;i(o);for(t=0;t<x.count;t++)B=x.list[t],g(B.depthTest),y=e(d,H,J,B,o),o.render(function(b){h(b,y,B.shading)})}for(u=0;u<E;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),f(d,H,J,B,G,o)}for(u=0;u<F;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),y=e(d,H,J,B,o),o.render(function(b){h(b,
-y,B.shading)})}b.__webglSprites.length&&z(b,d);sa&&b.__webglShadowVolumes.length&&b.lights.length&&q(b);b.__webglLensFlares.length&&C(b,d);k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(c.bindTexture(c.TEXTURE_2D,k.__webglTexture),c.generateMipmap(c.TEXTURE_2D),c.bindTexture(c.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=
-b.__objectsAdded[0],e=b,f=void 0,g=void 0,h=void 0;if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(f in g=d.geometry,g.geometryGroups==void 0&&S(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var i=h;i.__webglVertexBuffer=c.createBuffer();i.__webglNormalBuffer=
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-i.numMorphTargets;j<k;j++)i.__webglMorphTargetsBuffers.push(c.createBuffer())}for(var i=h,j=d,n=void 0,o=void 0,p=void 0,q=p=void 0,r=void 0,t=void 0,v=t=k=0,u=p=o=void 0,o=n=void 0,q=j.geometry,u=q.faces,r=i.faces,n=0,o=r.length;n<o;n++)p=r[n],p=u[p],p instanceof THREE.Face3?(k+=3,t+=1,v+=3):p instanceof THREE.Face4&&(k+=4,t+=2,v+=4);for(var n=i,o=j,x=r=u=void 0,z=void 0,x=void 0,p=[],u=0,r=o.materials.length;u<r;u++)if(x=o.materials[u],x instanceof THREE.MeshFaceMaterial){x=0;for(l=n.materials.length;x<
-l;x++)(z=n.materials[x])&&p.push(z)}else(z=x)&&p.push(z);n=p;a:{u=o=void 0;r=n.length;for(o=0;o<r;o++)if(u=n[o],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{r=u=void 0;p=n.length;for(u=0;u<p;u++)if(r=n[u],!(r instanceof THREE.MeshBasicMaterial&&!r.envMap||r instanceof THREE.MeshDepthMaterial)){u=r&&r.shading!=void 0&&r.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}u=!1}a:{p=r=void 0;x=n.length;for(r=0;r<x;r++)if(p=n[r],p.vertexColors){p=
-p.vertexColors;break a}p=!1}i.__vertexArray=new Float32Array(k*3);if(u)i.__normalArray=new Float32Array(k*3);if(q.hasTangents)i.__tangentArray=new Float32Array(k*4);if(p)i.__colorArray=new Float32Array(k*3);if(o){if(q.faceUvs.length>0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=
-new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q<r;q++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=u==THREE.SmoothShading;i.__uvType=o;i.__vertexColorType=p;i.__normalType=u;i.__webglFaceCount=t*3+(j.geometry.edgeFaces?
-j.geometry.edgeFaces.length*6:0);i.__webglLineCount=v*2;q=0;for(r=n.length;q<r;q++)if(n[q].attributes)for(a in i.__webglCustomAttributes={},n[q].attributes){o={};for(prop in n[q].attributes[a])o[prop]=n[q].attributes[a][prop];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,t=1,o.type==="v2"?t=2:o.type==="v3"?t=3:o.type==="v4"?t=4:o.type==="c"&&(t=3),o.size=t,o.needsUpdate=!0,o.array=new Float32Array(k*t),o.buffer=c.createBuffer(),o.buffer.belongsToAttribute=a;i.__webglCustomAttributes[a]=
-o}i.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}d instanceof THREE.ShadowVolume?Q(e.__webglShadowVolumes,h,d):Q(e.__webglObjects,h,d)}else if(d instanceof THREE.LensFlare)Q(e.__webglLensFlares,void 0,d);else if(d instanceof THREE.Ribbon){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=
-new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof THREE.Line){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof
-THREE.ParticleSystem){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],
-count:0}}):d instanceof THREE.Sprite&&e.__webglSprites.push(d);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];e=b;f=g=void 0;if(d instanceof THREE.Mesh)for(g=e.__webglObjects.length-1;g>=0;g--){if(f=e.__webglObjects[g].object,d==f){e.__webglObjects.splice(g,1);break}}else if(d instanceof THREE.Sprite)for(g=e.__webglSprites.length-1;g>=0;g--)if(f=e.__webglSprites[g],d==f){e.__webglSprites.splice(g,1);break}b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d<
-e;d++)y(b.__webglObjects[d].object,b);d=0;for(e=b.__webglShadowVolumes.length;d<e;d++)y(b.__webglShadowVolumes[d].object,b);d=0;for(e=b.__webglLensFlares.length;d<e;d++)y(b.__webglLensFlares[d].object,b)};this.setFaceCulling=function(b,d){b?(!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW),b=="back"?c.cullFace(c.BACK):b=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK),c.enable(c.CULL_FACE)):c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return Fa}};
+z=g.__vertexColorType,t=g.__uvType,y=g.__normalType,ga=i.geometry,ha=ga.__dirtyVertices,ia=ga.__dirtyElements,fa=ga.__dirtyUvs,ka=ga.__dirtyNormals,na=ga.__dirtyTangents,oa=ga.__dirtyColors,pa=ga.__dirtyMorphTargets,la=ga.vertices,qa=g.faces,ra=ga.faces,sa=ga.faceVertexUvs[0],ta=ga.faceVertexUvs[1],ya=ga.skinVerticesA,za=ga.skinVerticesB,Aa=ga.skinIndices,wa=ga.skinWeights,xa=i instanceof THREE.ShadowVolume?ga.edgeFaces:void 0,ua=ga.morphTargets;if(R)for(J in R)R[J].offset=0,R[J].offsetSrc=0;k=0;
+for(p=qa.length;k<p;k++)if(n=qa[k],o=ra[n],sa&&(x=sa[n]),ta&&(C=ta[n]),n=o.vertexNormals,G=o.normal,r=o.vertexColors,v=o.color,q=o.vertexTangents,o instanceof THREE.Face3){if(ha)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,L[E]=u.x,L[E+1]=u.y,L[E+2]=u.z,L[E+3]=I.x,L[E+4]=I.y,L[E+5]=I.z,L[E+6]=K.x,L[E+7]=K.y,L[E+8]=K.z,E+=9;if(R)for(J in R)if(m=R[J],m.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],
+m.array[s+2]=m.value[o.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.offsetSrc+=3),m.offset+=3):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c]):m.boundTo==="faces"?(u=m.value[A],I=m.value[A],K=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[A+0],I=m.value[A+1],K=m.value[A+
+2],m.offsetSrc+=3),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.offset+=6):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,m.array[s+7]=K.y,m.array[s+8]=K.z),m.offset+=9):(m.array[s+
+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.offset+=12));if(pa){s=0;for(A=ua.length;s<A;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,m=aa[s],m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+8]=K.z;da+=9}if(wa.length)s=wa[o.a],A=wa[o.b],m=wa[o.c],
+Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,s=Aa[o.a],A=Aa[o.b],m=Aa[o.c],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,s=ya[o.a],A=ya[o.b],m=ya[o.c],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=1,s=za[o.a],A=za[o.b],m=za[o.c],W[w]=s.x,W[w+1]=s.y,W[w+
+2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,w+=12;if(oa&&z)r.length==3&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2]):A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ca+=9;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+8]=o.x,U[T+9]=o.y,U[T+10]=o.z,U[T+11]=o.w,T+=12;if(ka&&y)if(n.length==
+3&&ja)for(q=0;q<3;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<3;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<3;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<3;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+2,H+=3,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+2,S[N+4]=B+1,S[N+5]=B+2,N+=6,B+=3)}else if(o instanceof THREE.Face4){if(ha)u=la[o.a].position,I=la[o.b].position,K=la[o.c].position,D=la[o.d].position,L[E]=u.x,L[E+
+1]=u.y,L[E+2]=u.z,L[E+3]=I.x,L[E+4]=I.y,L[E+5]=I.z,L[E+6]=K.x,L[E+7]=K.y,L[E+8]=K.z,L[E+9]=D.x,L[E+10]=D.y,L[E+11]=D.z,E+=12;if(R)for(J in R)if(m=R[J],m.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[o.a],m.array[s+1]=m.value[o.b],m.array[s+2]=m.value[o.c],m.array[s+3]=m.value[o.d]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.array[s+3]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&
+(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.array[s+3]=m.value[A+3],m.offsetSrc+=4),m.offset+=4):(m.boundTo===void 0||m.boundTo==="vertices"?(u=m.value[o.a],I=m.value[o.b],K=m.value[o.c],D=m.value[o.d]):m.boundTo==="faces"?(u=m.value[A],I=m.value[A],K=m.value[A],D=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(u=m.value[A+0],I=m.value[A+1],K=m.value[A+2],D=m.value[A+3],m.offsetSrc+=4),m.size===2?(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=I.x,m.array[s+
+3]=I.y,m.array[s+4]=K.x,m.array[s+5]=K.y,m.array[s+6]=D.x,m.array[s+7]=D.y,m.offset+=8):m.size===3?(m.type==="c"?(m.array[s+0]=u.r,m.array[s+1]=u.g,m.array[s+2]=u.b,m.array[s+3]=I.r,m.array[s+4]=I.g,m.array[s+5]=I.b,m.array[s+6]=K.r,m.array[s+7]=K.g,m.array[s+8]=K.b,m.array[s+9]=D.r,m.array[s+10]=D.g,m.array[s+11]=D.b):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=I.x,m.array[s+4]=I.y,m.array[s+5]=I.z,m.array[s+6]=K.x,m.array[s+7]=K.y,m.array[s+8]=K.z,m.array[s+9]=D.x,m.array[s+
+10]=D.y,m.array[s+11]=D.z),m.offset+=12):(m.array[s+0]=u.x,m.array[s+1]=u.y,m.array[s+2]=u.z,m.array[s+3]=u.w,m.array[s+4]=I.x,m.array[s+5]=I.y,m.array[s+6]=I.z,m.array[s+7]=I.w,m.array[s+8]=K.x,m.array[s+9]=K.y,m.array[s+10]=K.z,m.array[s+11]=K.w,m.array[s+12]=D.x,m.array[s+13]=D.y,m.array[s+14]=D.z,m.array[s+15]=D.w,m.offset+=16));if(pa){s=0;for(A=ua.length;s<A;s++)u=ua[s].vertices[o.a].position,I=ua[s].vertices[o.b].position,K=ua[s].vertices[o.c].position,D=ua[s].vertices[o.d].position,m=aa[s],
+m[da+0]=u.x,m[da+1]=u.y,m[da+2]=u.z,m[da+3]=I.x,m[da+4]=I.y,m[da+5]=I.z,m[da+6]=K.x,m[da+7]=K.y,m[da+8]=K.z,m[da+9]=D.x,m[da+10]=D.y,m[da+11]=D.z;da+=12}if(wa.length)s=wa[o.a],A=wa[o.b],m=wa[o.c],F=wa[o.d],Y[w]=s.x,Y[w+1]=s.y,Y[w+2]=s.z,Y[w+3]=s.w,Y[w+4]=A.x,Y[w+5]=A.y,Y[w+6]=A.z,Y[w+7]=A.w,Y[w+8]=m.x,Y[w+9]=m.y,Y[w+10]=m.z,Y[w+11]=m.w,Y[w+12]=F.x,Y[w+13]=F.y,Y[w+14]=F.z,Y[w+15]=F.w,s=Aa[o.a],A=Aa[o.b],m=Aa[o.c],F=Aa[o.d],X[w]=s.x,X[w+1]=s.y,X[w+2]=s.z,X[w+3]=s.w,X[w+4]=A.x,X[w+5]=A.y,X[w+6]=A.z,
+X[w+7]=A.w,X[w+8]=m.x,X[w+9]=m.y,X[w+10]=m.z,X[w+11]=m.w,X[w+12]=F.x,X[w+13]=F.y,X[w+14]=F.z,X[w+15]=F.w,s=ya[o.a],A=ya[o.b],m=ya[o.c],F=ya[o.d],V[w]=s.x,V[w+1]=s.y,V[w+2]=s.z,V[w+3]=1,V[w+4]=A.x,V[w+5]=A.y,V[w+6]=A.z,V[w+7]=1,V[w+8]=m.x,V[w+9]=m.y,V[w+10]=m.z,V[w+11]=1,V[w+12]=F.x,V[w+13]=F.y,V[w+14]=F.z,V[w+15]=1,s=za[o.a],A=za[o.b],m=za[o.c],o=za[o.d],W[w]=s.x,W[w+1]=s.y,W[w+2]=s.z,W[w+3]=1,W[w+4]=A.x,W[w+5]=A.y,W[w+6]=A.z,W[w+7]=1,W[w+8]=m.x,W[w+9]=m.y,W[w+10]=m.z,W[w+11]=1,W[w+12]=o.x,W[w+13]=
+o.y,W[w+14]=o.z,W[w+15]=1,w+=16;if(oa&&z)r.length==4&&z==THREE.VertexColors?(o=r[0],s=r[1],A=r[2],r=r[3]):r=A=s=o=v,ea[ca]=o.r,ea[ca+1]=o.g,ea[ca+2]=o.b,ea[ca+3]=s.r,ea[ca+4]=s.g,ea[ca+5]=s.b,ea[ca+6]=A.r,ea[ca+7]=A.g,ea[ca+8]=A.b,ea[ca+9]=r.r,ea[ca+10]=r.g,ea[ca+11]=r.b,ca+=12;if(na&&ga.hasTangents)r=q[0],v=q[1],o=q[2],q=q[3],U[T]=r.x,U[T+1]=r.y,U[T+2]=r.z,U[T+3]=r.w,U[T+4]=v.x,U[T+5]=v.y,U[T+6]=v.z,U[T+7]=v.w,U[T+8]=o.x,U[T+9]=o.y,U[T+10]=o.z,U[T+11]=o.w,U[T+12]=q.x,U[T+13]=q.y,U[T+14]=q.z,U[T+
+15]=q.w,T+=16;if(ka&&y)if(n.length==4&&ja)for(q=0;q<4;q++)G=n[q],Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;else for(q=0;q<4;q++)Q[M]=G.x,Q[M+1]=G.y,Q[M+2]=G.z,M+=3;if(fa&&x!==void 0&&t)for(q=0;q<4;q++)n=x[q],Z[O]=n.u,Z[O+1]=n.v,O+=2;if(fa&&C!==void 0&&t)for(q=0;q<4;q++)n=C[q],$[P]=n.u,$[P+1]=n.v,P+=2;ia&&(ma[H]=B,ma[H+1]=B+1,ma[H+2]=B+3,ma[H+3]=B+1,ma[H+4]=B+2,ma[H+5]=B+3,H+=6,S[N]=B,S[N+1]=B+1,S[N+2]=B,S[N+3]=B+3,S[N+4]=B+1,S[N+5]=B+2,S[N+6]=B+2,S[N+7]=B+3,N+=8,B+=4)}if(xa){k=0;for(p=xa.length;k<p;k++)ma[H]=
+xa[k].a,ma[H+1]=xa[k].b,ma[H+2]=xa[k].c,ma[H+3]=xa[k].a,ma[H+4]=xa[k].c,ma[H+5]=xa[k].d,H+=6}ha&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,L,j));if(R)for(J in R)if(m=R[J],m.needsUpdate)c.bindBuffer(c.ARRAY_BUFFER,m.buffer),c.bufferData(c.ARRAY_BUFFER,m.array,j),m.needsUpdate=!1;if(pa){s=0;for(A=ua.length;s<A;s++)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[s]),c.bufferData(c.ARRAY_BUFFER,aa[s],j)}oa&&ca>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),
+c.bufferData(c.ARRAY_BUFFER,ea,j));ka&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,Q,j));na&&ga.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,U,j));fa&&O>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));fa&&P>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,$,j));ia&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,
+ma,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,S,j));w>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,V,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j));i.dynamic||(delete g.__inittedArrays,
+delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=
+f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof
+THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;t=b.vertices;g=b.colors;z=t.length;i=g.length;y=b.__vertexArray;j=b.__colorArray;x=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<z;k++)p=t[k].position,h=k*3,y[h]=p.x,y[h+1]=p.y,y[h+2]=p.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,y,e)}if(x){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,
+j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,(f.__dirtyVertices||f.__dirtyColors||b.sortParticles)&&d(f,c.DYNAMIC_DRAW,b),f.__dirtyVertices=!1,f.__dirtyColors=!1}function S(b){function c(b){var f=[];d=0;for(e=b.length;d<e;d++)b[d]==void 0?f.push("undefined"):f.push(b[d].id);return f.join("_")}var d,e,f,g,h,i,j,k,o={},p=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],i=h.materials,
+j=c(i),o[j]==void 0&&(o[j]={hash:j,counter:0}),k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[k].vertices+h>65535&&(o[j].counter+=1,k=o[j].hash+"_"+o[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:p})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=h}function Q(b,c,d){b.push({buffer:c,object:d,
+opaque:{list:[],count:0},transparent:{list:[],count:0}})}function L(b){if(b!=M){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}M=
+b}}function B(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,E(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,E(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,E(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,E(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,aa(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,aa(d.minFilter)))}
+function x(b,d){if(b.needsUpdate){if(b.__webglTexture)b.__webglTexture=c.deleteTexture(b.__webglTexture);b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image);B(c.TEXTURE_2D,b,b.image);c.bindTexture(c.TEXTURE_2D,null);b.needsUpdate=!1}c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function R(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===
+void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,E(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,E(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,E(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,E(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,E(b.format),b.width,b.height,0,
+E(b.format),E(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,
+c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null,e=O,b=H);d!=Ba&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(F,Z,e,b),Ba=d)}function J(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):
+b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function aa(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function E(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
+case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
+case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var $=this,c,ja=[],oa=null,Ba=null,ra=!0,pa=null,ka=null,M=null,ha=null,F=0,Z=0,O=0,H=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
+new THREE.Vector4,new THREE.Vector4],P=new THREE.Matrix4,fa=new Float32Array(16),la=new Float32Array(16),qa=new THREE.Vector4,Ca={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ia=b.canvas!==void 0?b.canvas:document.createElement("canvas"),sa=b.stencil!==void 0?b.stencil:!0,ta=b.antialias!==void 0?b.antialias:!1,na=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Da=b.clearAlpha!==void 0?b.clearAlpha:
+0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ia;this.sortObjects=this.autoClear=!0;try{if(!(c=ia.getContext("experimental-webgl",{antialias:ta,stencil:sa})))throw"Error creating WebGL context.";}catch(Ha){console.error(Ha)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
+c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(na.r,na.g,na.b,Da);this.context=c;var Ga=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(sa){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=
+20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]=-1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,J("fragment",THREE.ShaderLib.shadowPost.fragmentShader));
+c.attachShader(u.program,J("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);b=0;t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=
+0;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();t.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
+t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,
+0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(t.hasVertexTexture=!1,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,
+J("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,J("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,J("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.vertex=c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,
+"renderType");t.uniforms.map=c.getUniformLocation(t.program,"map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=c.getUniformLocation(t.program,"screenPosition");var Fa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=
+-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=
+c.createBuffer();_sprite.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,J("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,J("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);
+_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=
+c.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=
+c.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var Ea=!1;this.setSize=function(b,c){ia.width=b;ia.height=c;this.setViewport(0,0,ia.width,ia.height)};this.setViewport=function(b,d,e,f){F=b;Z=d;O=e;H=f;c.viewport(F,Z,O,H)};this.setScissor=function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ra=
+b;c.depthMask(b)};this.setClearColorHex=function(b,d){na.setHex(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.setClearColor=function(b,d){na.copy(b);Da=d;c.clearColor(na.r,na.g,na.b,Da)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?
+i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,p,o;k=o=j=0;for(p=d.length;k<
+p;k++)h=d[k],h instanceof THREE.DirectionalLight&&o++,h instanceof THREE.PointLight&&j++;j+o<=4?d=o:(d=Math.ceil(4*o/(j+o)),j=4-d);h={directional:d,point:j};o=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)o=f.bones.length;var n;a:{k=b.fragmentShader;p=b.vertexShader;var j=b.uniforms,d=b.attributes,e={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:e,sizeAttenuation:b.sizeAttenuation,skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,
+maxDirLights:h.directional,maxPointLights:h.point,maxBones:o},q;h=[];i?h.push(i):(h.push(k),h.push(p));for(q in e)h.push(q),h.push(e[q]);i=h.join();q=0;for(h=ja.length;q<h;q++)if(ja[q].code==i){n=ja[q].program;break a}q=c.createProgram();h=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,e.fog?"#define USE_FOG":"",e.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":
+"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");o=[Ga?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.lightMap?"#define USE_LIGHTMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.morphTargets?"#define USE_MORPHTARGETS":
+"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+c.attachShader(q,J("fragment",h+k));c.attachShader(q,J("vertex",o+p));c.linkProgram(q);c.getProgramParameter(q,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(q,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");q.uniforms={};q.attributes={};var r;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)k.push(r);r=k;j=0;for(k=
+r.length;j<k;j++)p=r[j],q.uniforms[p]=c.getUniformLocation(q,p);k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<e.maxMorphTargets;r++)k.push("morphTarget"+r);for(n in d)k.push(n);n=k;r=0;for(d=n.length;r<d;r++)e=n[r],q.attributes[e]=c.getAttribLocation(q,e);ja.push({program:q,code:i});n=q}b.program=n;n=b.program.attributes;n.position>=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>=
+0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0),
+b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),b.numSupportedMorphTargets++);n.morphTarget6>=
+0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b<g;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,d,k,u){var t,y,x,B,E,F,o,G,H=b.lights,J=b.fog;$.data.vertices=0;$.data.faces=0;$.data.drawCalls=0;d.matrixAutoUpdate&&d.update(void 0,!0);b.update(void 0,!1,d);d.matrixWorldInverse.flattenToArray(la);
+d.projectionMatrix.flattenToArray(fa);P.multiply(d.projectionMatrix,d.matrixWorldInverse);j(P);this.initWebGLObjects(b);R(k);(this.autoClear||u)&&this.clear();E=b.__webglObjects.length;for(u=0;u<E;u++)if(t=b.__webglObjects[u],o=t.object,o.visible)if(!(o instanceof THREE.Mesh)||p(o)){if(o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),v(t),t.render=!0,this.sortObjects)qa.copy(o.position),P.multiplyVector3(qa),t.z=qa.z}else t.render=!1;else t.render=!1;this.sortObjects&&b.__webglObjects.sort(r);
+F=b.__webglObjectsImmediate.length;for(u=0;u<F;u++)t=b.__webglObjectsImmediate[u],o=t.object,o.visible&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),D(o,d),n(t));L(THREE.NormalBlending);for(u=0;u<E;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;x=t.opaque;i(o);for(t=0;t<x.count;t++)B=x.list[t],g(B.depthTest),f(d,H,J,B,G,o)}for(u=0;u<F;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){x=t.opaque;i(o);for(t=0;t<x.count;t++)B=x.list[t],g(B.depthTest),
+y=e(d,H,J,B,o),o.render(function(b){h(b,y,B.shading)})}for(u=0;u<E;u++)if(t=b.__webglObjects[u],t.render){o=t.object;G=t.buffer;x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),f(d,H,J,B,G,o)}for(u=0;u<F;u++)if(t=b.__webglObjectsImmediate[u],o=t.object,o.visible){x=t.transparent;i(o);for(t=0;t<x.count;t++)B=x.list[t],L(B.blending),g(B.depthTest),y=e(d,H,J,B,o),o.render(function(b){h(b,y,B.shading)})}b.__webglSprites.length&&z(b,d);sa&&b.__webglShadowVolumes.length&&
+b.lights.length&&q(b);b.__webglLensFlares.length&&C(b,d);k&&k.minFilter!==THREE.NearestFilter&&k.minFilter!==THREE.LinearFilter&&(c.bindTexture(c.TEXTURE_2D,k.__webglTexture),c.generateMipmap(c.TEXTURE_2D),c.bindTexture(c.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],e=b,f=void 0,g=void 0,h=void 0;
+if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(f in g=d.geometry,g.geometryGroups==void 0&&S(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var i=h;i.__webglVertexBuffer=c.createBuffer();i.__webglNormalBuffer=c.createBuffer();i.__webglTangentBuffer=
+c.createBuffer();i.__webglColorBuffer=c.createBuffer();i.__webglUVBuffer=c.createBuffer();i.__webglUV2Buffer=c.createBuffer();i.__webglSkinVertexABuffer=c.createBuffer();i.__webglSkinVertexBBuffer=c.createBuffer();i.__webglSkinIndicesBuffer=c.createBuffer();i.__webglSkinWeightsBuffer=c.createBuffer();i.__webglFaceBuffer=c.createBuffer();i.__webglLineBuffer=c.createBuffer();if(i.numMorphTargets){var j=void 0,k=void 0;i.__webglMorphTargetsBuffers=[];j=0;for(k=i.numMorphTargets;j<k;j++)i.__webglMorphTargetsBuffers.push(c.createBuffer())}for(var i=
+h,j=d,n=void 0,o=void 0,p=void 0,q=p=void 0,r=void 0,t=void 0,v=t=k=0,u=p=o=void 0,o=n=void 0,q=j.geometry,u=q.faces,r=i.faces,n=0,o=r.length;n<o;n++)p=r[n],p=u[p],p instanceof THREE.Face3?(k+=3,t+=1,v+=3):p instanceof THREE.Face4&&(k+=4,t+=2,v+=4);for(var n=i,o=j,x=r=u=void 0,z=void 0,x=void 0,p=[],u=0,r=o.materials.length;u<r;u++)if(x=o.materials[u],x instanceof THREE.MeshFaceMaterial){x=0;for(l=n.materials.length;x<l;x++)(z=n.materials[x])&&p.push(z)}else(z=x)&&p.push(z);n=p;a:{u=o=void 0;r=n.length;
+for(o=0;o<r;o++)if(u=n[o],u.map||u.lightMap||u instanceof THREE.MeshShaderMaterial){o=!0;break a}o=!1}a:{r=u=void 0;p=n.length;for(u=0;u<p;u++)if(r=n[u],!(r instanceof THREE.MeshBasicMaterial&&!r.envMap||r instanceof THREE.MeshDepthMaterial)){u=r&&r.shading!=void 0&&r.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}u=!1}a:{p=r=void 0;x=n.length;for(r=0;r<x;r++)if(p=n[r],p.vertexColors){p=p.vertexColors;break a}p=!1}i.__vertexArray=new Float32Array(k*3);if(u)i.__normalArray=
+new Float32Array(k*3);if(q.hasTangents)i.__tangentArray=new Float32Array(k*4);if(p)i.__colorArray=new Float32Array(k*3);if(o){if(q.faceUvs.length>0||q.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(q.faceUvs.length>1||q.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=
+new Float32Array(k*4);i.__faceArray=new Uint16Array(t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];q=0;for(r=i.numMorphTargets;q<r;q++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=u==THREE.SmoothShading;i.__uvType=o;i.__vertexColorType=p;i.__normalType=u;i.__webglFaceCount=t*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0);i.__webglLineCount=v*2;q=0;for(r=n.length;q<
+r;q++)if(n[q].attributes)for(a in i.__webglCustomAttributes={},n[q].attributes){o={};for(prop in n[q].attributes[a])o[prop]=n[q].attributes[a][prop];if(!o.__webglInitialized||o.createUniqueBuffers)o.__webglInitialized=!0,t=1,o.type==="v2"?t=2:o.type==="v3"?t=3:o.type==="v4"?t=4:o.type==="c"&&(t=3),o.size=t,o.needsUpdate=!0,o.array=new Float32Array(k*t),o.buffer=c.createBuffer(),o.buffer.belongsToAttribute=a;i.__webglCustomAttributes[a]=o}i.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=
+!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}d instanceof THREE.ShadowVolume?Q(e.__webglShadowVolumes,h,d):Q(e.__webglObjects,h,d)}else if(d instanceof THREE.LensFlare)Q(e.__webglLensFlares,void 0,d);else if(d instanceof THREE.Ribbon){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*
+3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof THREE.Line){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else if(d instanceof THREE.ParticleSystem){g=d.geometry;if(!g.__webglVertexBuffer)f=
+g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__sortArray=[],f.__webglParticleCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;Q(e.__webglObjects,g,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&e.__webglSprites.push(d);
+b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){d=b.__objectsRemoved[0];e=b;f=g=void 0;if(d instanceof THREE.Mesh)for(g=e.__webglObjects.length-1;g>=0;g--){if(f=e.__webglObjects[g].object,d==f){e.__webglObjects.splice(g,1);break}}else if(d instanceof THREE.Sprite)for(g=e.__webglSprites.length-1;g>=0;g--)if(f=e.__webglSprites[g],d==f){e.__webglSprites.splice(g,1);break}b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d<e;d++)y(b.__webglObjects[d].object,b);d=0;for(e=b.__webglShadowVolumes.length;d<
+e;d++)y(b.__webglShadowVolumes[d].object,b);d=0;for(e=b.__webglLensFlares.length;d<e;d++)y(b.__webglLensFlares[d].object,b)};this.setFaceCulling=function(b,d){b?(!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW),b=="back"?c.cullFace(c.BACK):b=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK),c.enable(c.CULL_FACE)):c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return Ga}};
 THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
 THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};

+ 9 - 5
src/core/Vector2.js

@@ -157,17 +157,21 @@ THREE.Vector2.prototype = {
 	},
 
 	// deprecated: same as normalize
+
 	unit : function () {
 
 		return this.normalize();
 
-		// this.multiplyScalar( 1 / this.length() );
-		// return this;
-
 	},
 	
-	equals : function(v) {
-		return ( (v.x == this.x) && (v.y == this.y) );
+	// danger, works only on numbers which are exactly the same
+	// (which may be not what is expected thanks to floating point precision)
+	// (should be probably using some tiny epsilon instead of equality)
+	
+	equals : function( v ) {
+
+		return ( ( v.x == this.x ) && ( v.y == this.y ) );
+
 	}
 
 };

+ 28 - 14
src/extras/geometries/Text.js

@@ -1,5 +1,6 @@
 /**
  * @author zz85 / http://www.lab4games.net/zz85/blog
+ * @author alteredq / http://alteredqualia.com/
  *
  * For creating 3D text geometry in three.js
  * 
@@ -28,19 +29,25 @@ THREE.Text = function ( text, parameters ) {
 	var size = parameters.size !== undefined ? parameters.size : 100;
 	var height = parameters.height !== undefined ? parameters.height : 50;
 	var curveSegments = parameters.curveSegments !== undefined ? parameters.curveSegments: 4;
+	
 	var font = parameters.font !== undefined ? parameters.font : "helvetiker";
+	var weight = parameters.weight !== undefined ? parameters.weight : "normal";
+	var style = parameters.style !== undefined ? parameters.style : "normal";
 
 	THREE.FontUtils.size = size;
 	THREE.FontUtils.divisions = curveSegments;
+	THREE.FontUtils.face = font;
+	THREE.FontUtils.weight = weight;
+	THREE.FontUtils.style = style;
 
 	// Get a Font data json object
 
 	var data = THREE.FontUtils.drawText( text );
 	//console.log( "data", data );
 
-	vertices = data.points;
-	faces = data.faces;
-	contour = data.contour;
+	var vertices = data.points;
+	var faces = data.faces;
+	var contour = data.contour;
 
 	var scope = this;
 
@@ -125,15 +132,15 @@ THREE.Text = function ( text, parameters ) {
 
 	}
 
-	function f3( a, b, c) {
+	function f3( a, b, c ) {
 
-		scope.faces.push( new THREE.Face3( a, b, c) );
+		scope.faces.push( new THREE.Face3( a, b, c ) );
 
 	}
 
-	function f4( a, b, c, d) {
+	function f4( a, b, c, d ) {
 
-		scope.faces.push( new THREE.Face4( a, b, c, d) );
+		scope.faces.push( new THREE.Face4( a, b, c, d ) );
 
 	}
 
@@ -215,7 +222,8 @@ THREE.FontUtils = {
 
 		}
 
-		holes = [];
+		var firstIndex,
+			holes = [];
 
 		while ( endPt < all.length ) {
 
@@ -258,16 +266,19 @@ THREE.FontUtils = {
 		// http://en.wikipedia.org/wiki/Closest_pair_of_points
 		// http://stackoverflow.com/questions/1602164/shortest-distance-between-points-algorithm
 
-		var verts = [];
+		var d, nextHoleVert, prevHoleVert,
+			nextShapeVert, prevShapeVert,
+			verts = [];
 
 		for ( var shapeId in isolatedShapes ) {
 
 			var shapeGroup = isolatedShapes[ shapeId ];
-			shape = shapeGroup.shape;
 			holes = shapeGroup.holes;
 
 			for ( var h in holes ) {
 
+				shape = shapeGroup.shape;
+
 				// we slice to each hole when neccessary
 
 				var hole = holes[ h ];
@@ -353,12 +364,13 @@ THREE.FontUtils = {
 		// Now we push the "cutted" vertices back to the triangulated indices.
 		//console.log("we have verts.length",verts.length);
 
-		var j;
-		for ( var v = 0; v < verts.length / 3; v++ ) {
+		var v, k, j;
+
+		for ( v = 0; v < verts.length / 3; v++ ) {
 
 			var face = [];
 
-			for ( var k = 0; k < 3; k++ ) {
+			for ( k = 0; k < 3; k++ ) {
 
 				for ( j = 0; j < points.length; j++ ) {
 
@@ -493,7 +505,9 @@ THREE.FontUtils = {
 
 	extractGlyphPoints : function( pts, c, face, scale, offset ) {
 
-		var i, cpx, cpy, outline, action, length,
+		var i, x, y,
+			cpx, cpy, cpx0, cpy0, cpx1, cpy1,
+			outline, action, length,
 			glyph = face.glyphs[ c ] || face.glyphs[ ctxt.options.fallbackCharacter ];
 	
 		if ( !glyph ) return;

+ 5 - 5
src/renderers/WebGLRenderer.js

@@ -826,7 +826,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		obj_skinVerticesB = geometry.skinVerticesB,
 		obj_skinIndices = geometry.skinIndices,
 		obj_skinWeights = geometry.skinWeights,
-		obj_edgeFaces = object instanceof THREE.ShadowVolume ? geometry.edgeFaces : undefined;
+		obj_edgeFaces = object instanceof THREE.ShadowVolume ? geometry.edgeFaces : undefined,
 
 		morphTargets = geometry.morphTargets;
 
@@ -4343,9 +4343,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		//
 
-		program = _gl.createProgram(),
+		program = _gl.createProgram();
 
-		prefix_fragment = [
+		var prefix_fragment = [
 
 			"#ifdef GL_ES",
 			"precision highp float;",
@@ -4366,9 +4366,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 			"uniform vec3 cameraPosition;",
 			""
 
-		].join("\n"),
+		].join("\n");
 
-		prefix_vertex = [
+		var prefix_vertex = [
 			
 			_supportsVertexTextures ? "#define VERTEX_TEXTURES" : "",
 

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