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@@ -374,7 +374,7 @@ THREE.ShaderLib = {
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" ReflectedLight indirectReflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ) );",
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" ReflectedLight indirectReflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ) );",
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" vec3 totalEmissiveLight = emissive;",
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" vec3 totalEmissiveLight = emissive;",
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" vec3 shadowMask = vec3( 1.0 );",
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" vec3 shadowMask = vec3( 1.0 );",
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-
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+
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THREE.ShaderChunk[ "logdepthbuf_fragment" ],
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THREE.ShaderChunk[ "logdepthbuf_fragment" ],
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THREE.ShaderChunk[ "map_fragment" ],
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THREE.ShaderChunk[ "map_fragment" ],
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THREE.ShaderChunk[ "color_fragment" ],
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THREE.ShaderChunk[ "color_fragment" ],
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