|
@@ -26,11 +26,9 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
this.noRotate = false;
|
|
|
this.noZoom = false;
|
|
|
this.noPan = false;
|
|
|
- this.noRoll = false;
|
|
|
|
|
|
this.staticMoving = false;
|
|
|
this.dynamicDampingFactor = 0.2;
|
|
|
- this.cylindricalRotation = true;
|
|
|
|
|
|
this.minDistance = 0;
|
|
|
this.maxDistance = Infinity;
|
|
@@ -50,9 +48,6 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
|
|
|
_eye = new THREE.Vector3(),
|
|
|
|
|
|
- _rotateStart = new THREE.Vector3(),
|
|
|
- _rotateEnd = new THREE.Vector3(),
|
|
|
-
|
|
|
_movePrev = new THREE.Vector2(),
|
|
|
_moveCurr = new THREE.Vector2(),
|
|
|
|
|
@@ -141,7 +136,7 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
|
|
|
vector.set(
|
|
|
( ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / ( _this.screen.width * 0.5 ) ),
|
|
|
- ( ( _this.screen.height * 0.5 + _this.screen.top - pageY ) / ( _this.screen.height * 0.5 ) / _this.screen.width * _this.screen.height )
|
|
|
+ ( ( _this.screen.height + 2 * ( _this.screen.top - pageY ) ) / _this.screen.width ) // screen.width intentional
|
|
|
);
|
|
|
|
|
|
return vector;
|
|
@@ -149,56 +144,6 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
|
|
|
}() );
|
|
|
|
|
|
- var getMouseProjectionOnBall = ( function () {
|
|
|
-
|
|
|
- var vector = new THREE.Vector3();
|
|
|
- var objectUp = new THREE.Vector3();
|
|
|
- var mouseOnBall = new THREE.Vector3();
|
|
|
-
|
|
|
- return function ( pageX, pageY ) {
|
|
|
-
|
|
|
- mouseOnBall.set(
|
|
|
- ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / ( _this.screen.width * 0.5 ),
|
|
|
- ( _this.screen.height * 0.5 + _this.screen.top - pageY ) / ( _this.screen.height * 0.5 ),
|
|
|
- 0.0
|
|
|
- );
|
|
|
-
|
|
|
- var length = mouseOnBall.length();
|
|
|
-
|
|
|
- if ( _this.noRoll ) {
|
|
|
-
|
|
|
- if ( length < Math.SQRT1_2 ) {
|
|
|
-
|
|
|
- mouseOnBall.z = Math.sqrt( 1.0 - length * length );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- mouseOnBall.z = 0.5 / length;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- } else if ( length > 1.0 ) {
|
|
|
-
|
|
|
- mouseOnBall.normalize();
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- mouseOnBall.z = Math.sqrt( 1.0 - length * length );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- _eye.copy( _this.object.position ).sub( _this.target );
|
|
|
-
|
|
|
- vector.copy( _this.object.up ).setLength( mouseOnBall.y );
|
|
|
- vector.add( objectUp.copy( _this.object.up ).cross( _eye ).setLength( mouseOnBall.x ) );
|
|
|
- vector.add( _eye.setLength( mouseOnBall.z ) );
|
|
|
-
|
|
|
- return vector;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
- }() );
|
|
|
-
|
|
|
this.rotateCamera = (function() {
|
|
|
|
|
|
var axis = new THREE.Vector3(),
|
|
@@ -211,80 +156,47 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
|
|
|
return function () {
|
|
|
|
|
|
- if ( _this.cylindricalRotation ) {
|
|
|
-
|
|
|
- moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 );
|
|
|
- angle = moveDirection.length();
|
|
|
-
|
|
|
- if ( angle ) {
|
|
|
-
|
|
|
- _eye.copy( _this.object.position ).sub( _this.target );
|
|
|
-
|
|
|
- eyeDirection.copy( _eye ).normalize();
|
|
|
- objectUpDirection.copy( _this.object.up ).normalize();
|
|
|
- objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize();
|
|
|
-
|
|
|
- objectUpDirection.setLength( _moveCurr.y - _movePrev.y );
|
|
|
- objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x );
|
|
|
-
|
|
|
- moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) );
|
|
|
-
|
|
|
- axis.crossVectors( moveDirection, _eye ).normalize();
|
|
|
-
|
|
|
- angle *= _this.rotateSpeed;
|
|
|
- quaternion.setFromAxisAngle( axis, angle );
|
|
|
-
|
|
|
- _eye.applyQuaternion( quaternion );
|
|
|
- _this.object.up.applyQuaternion( quaternion );
|
|
|
-
|
|
|
- _lastAxis.copy( axis );
|
|
|
- _lastAngle = angle;
|
|
|
-
|
|
|
- }
|
|
|
- else if ( !_this.staticMoving && _lastAngle ) {
|
|
|
-
|
|
|
- _lastAngle *= Math.sqrt( 1.0 - _this.dynamicDampingFactor );
|
|
|
- _eye.copy( _this.object.position ).sub( _this.target );
|
|
|
- quaternion.setFromAxisAngle( _lastAxis, _lastAngle );
|
|
|
- _eye.applyQuaternion( quaternion );
|
|
|
- _this.object.up.applyQuaternion( quaternion );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- _movePrev.copy( _moveCurr );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
|
|
|
+ moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 );
|
|
|
+ angle = moveDirection.length();
|
|
|
|
|
|
- if ( angle ) {
|
|
|
+ if ( angle ) {
|
|
|
|
|
|
- axis.crossVectors( _rotateStart, _rotateEnd ).normalize();
|
|
|
+ _eye.copy( _this.object.position ).sub( _this.target );
|
|
|
|
|
|
- angle *= _this.rotateSpeed;
|
|
|
+ eyeDirection.copy( _eye ).normalize();
|
|
|
+ objectUpDirection.copy( _this.object.up ).normalize();
|
|
|
+ objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize();
|
|
|
|
|
|
- quaternion.setFromAxisAngle( axis, -angle );
|
|
|
+ objectUpDirection.setLength( _moveCurr.y - _movePrev.y );
|
|
|
+ objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x );
|
|
|
|
|
|
- _eye.applyQuaternion( quaternion );
|
|
|
- _this.object.up.applyQuaternion( quaternion );
|
|
|
+ moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) );
|
|
|
|
|
|
- _rotateEnd.applyQuaternion( quaternion );
|
|
|
+ axis.crossVectors( moveDirection, _eye ).normalize();
|
|
|
|
|
|
- if ( _this.staticMoving ) {
|
|
|
+ angle *= _this.rotateSpeed;
|
|
|
+ quaternion.setFromAxisAngle( axis, angle );
|
|
|
|
|
|
- _rotateStart.copy( _rotateEnd );
|
|
|
+ _eye.applyQuaternion( quaternion );
|
|
|
+ _this.object.up.applyQuaternion( quaternion );
|
|
|
|
|
|
- } else {
|
|
|
+ _lastAxis.copy( axis );
|
|
|
+ _lastAngle = angle;
|
|
|
|
|
|
- quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
|
|
|
- _rotateStart.applyQuaternion( quaternion );
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
+ else if ( !_this.staticMoving && _lastAngle ) {
|
|
|
|
|
|
- }
|
|
|
+ _lastAngle *= Math.sqrt( 1.0 - _this.dynamicDampingFactor );
|
|
|
+ _eye.copy( _this.object.position ).sub( _this.target );
|
|
|
+ quaternion.setFromAxisAngle( _lastAxis, _lastAngle );
|
|
|
+ _eye.applyQuaternion( quaternion );
|
|
|
+ _this.object.up.applyQuaternion( quaternion );
|
|
|
|
|
|
}
|
|
|
|
|
|
+ _movePrev.copy( _moveCurr );
|
|
|
+
|
|
|
};
|
|
|
|
|
|
}());
|
|
@@ -491,17 +403,8 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
|
|
|
if ( _state === STATE.ROTATE && !_this.noRotate ) {
|
|
|
|
|
|
- if ( _this.cylindricalRotation ) {
|
|
|
-
|
|
|
- _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );
|
|
|
- _movePrev.copy(_moveCurr);
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- _rotateStart.copy( getMouseProjectionOnBall( event.pageX, event.pageY ) );
|
|
|
- _rotateEnd.copy( _rotateStart );
|
|
|
-
|
|
|
- }
|
|
|
+ _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );
|
|
|
+ _movePrev.copy(_moveCurr);
|
|
|
|
|
|
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
|
|
|
|
|
@@ -531,16 +434,8 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
|
|
|
if ( _state === STATE.ROTATE && !_this.noRotate ) {
|
|
|
|
|
|
- if ( _this.cylindricalRotation ) {
|
|
|
-
|
|
|
- _movePrev.copy(_moveCurr);
|
|
|
- _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- _rotateEnd.copy( getMouseProjectionOnBall( event.pageX, event.pageY ) );
|
|
|
-
|
|
|
- }
|
|
|
+ _movePrev.copy(_moveCurr);
|
|
|
+ _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) );
|
|
|
|
|
|
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
|
|
|
|
|
@@ -602,18 +497,8 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
|
|
|
case 1:
|
|
|
_state = STATE.TOUCH_ROTATE;
|
|
|
-
|
|
|
- if ( _this.cylindricalRotation ) {
|
|
|
-
|
|
|
- _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
- _movePrev.copy(_moveCurr);
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- _rotateStart.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
- _rotateEnd.copy( _rotateStart );
|
|
|
-
|
|
|
- }
|
|
|
+ _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
+ _movePrev.copy(_moveCurr);
|
|
|
break;
|
|
|
|
|
|
case 2:
|
|
@@ -647,16 +532,8 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
switch ( event.touches.length ) {
|
|
|
|
|
|
case 1:
|
|
|
- if ( _this.cylindricalRotation ) {
|
|
|
-
|
|
|
- _movePrev.copy(_moveCurr);
|
|
|
- _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- _rotateEnd.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
-
|
|
|
- }
|
|
|
+ _movePrev.copy(_moveCurr);
|
|
|
+ _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
break;
|
|
|
|
|
|
case 2:
|
|
@@ -683,16 +560,8 @@ THREE.TrackballControls = function ( object, domElement ) {
|
|
|
switch ( event.touches.length ) {
|
|
|
|
|
|
case 1:
|
|
|
- if ( _this.cylindricalRotation ) {
|
|
|
-
|
|
|
- _movePrev.copy(_moveCurr);
|
|
|
- _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- _rotateEnd.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
- _rotateStart.copy( _rotateEnd );
|
|
|
- }
|
|
|
+ _movePrev.copy(_moveCurr);
|
|
|
+ _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
|
|
|
break;
|
|
|
|
|
|
case 2:
|