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remove anti-aliasing + alpha from WebGLRenderer in envmap hdr example.

Ben Houston 9 years ago
parent
commit
589e84a476
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/webgl_materials_envmaps_hdr.html

+ 1 - 1
examples/webgl_materials_envmaps_hdr.html

@@ -96,7 +96,7 @@
 					hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
 					hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
 				];
 				];
 
 
-				renderer = new THREE.WebGLRenderer( { alpha:true, antialias: true } );
+				renderer = new THREE.WebGLRenderer( { alpha: false, antialias: false } );
 
 
 				var hdrType = THREE.UnsignedByteType;
 				var hdrType = THREE.UnsignedByteType;
 		    if ( renderer.extensions.get( 'OES_texture_half_float' ) && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
 		    if ( renderer.extensions.get( 'OES_texture_half_float' ) && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {