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@@ -313,7 +313,30 @@ function loopReplacer( match, start, end, snippet ) {
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function generatePrecision( parameters ) {
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function generatePrecision( parameters ) {
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- let precisionstring = 'precision ' + parameters.precision + ' float;\nprecision ' + parameters.precision + ' int;';
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+ let precisionstring = `precision ${parameters.precision} float;
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+ precision ${parameters.precision} int;
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+ precision ${parameters.precision} sampler2D;
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+ precision ${parameters.precision} samplerCube;
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+ `;
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+
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+ if ( parameters.isWebGL2 ) {
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+
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+ precisionstring += `precision ${parameters.precision} sampler3D;
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+ precision ${parameters.precision} sampler2DArray;
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+ precision ${parameters.precision} sampler2DShadow;
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+ precision ${parameters.precision} samplerCubeShadow;
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+ precision ${parameters.precision} sampler2DArrayShadow;
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+ precision ${parameters.precision} isampler2D;
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+ precision ${parameters.precision} isampler3D;
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+ precision ${parameters.precision} isamplerCube;
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+ precision ${parameters.precision} isampler2DArray;
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+ precision ${parameters.precision} usampler2D;
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+ precision ${parameters.precision} usampler3D;
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+ precision ${parameters.precision} usamplerCube;
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+ precision ${parameters.precision} usampler2DArray;
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+ `;
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+
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+ }
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if ( parameters.precision === 'highp' ) {
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if ( parameters.precision === 'highp' ) {
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