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@@ -65,7 +65,7 @@ vec3 calcCosineTerm( in vec3 normal, in vec3 lightDir ) {
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#ifdef WRAP_AROUND
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- vec3 cosineTermHalf = vec3( saturate( 0.5 * dotProduct + 0.5 ) );
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+ vec3 cosineTermHalf = vec3( clamp( 0.5 * dotProduct + 0.5, 0.0, 1.0 ) );
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cosineTerm = mix( cosineTerm, cosineTermHalf, wrapRGB );
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