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@@ -112,7 +112,6 @@
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import { WEBGL } from './jsm/WebGL.js';
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import { OrbitControls } from './jsm/controls/OrbitControls.js';
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- let container;
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let camera, scene, renderer, controls;
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let renderTarget;
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let postScene, postCamera;
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@@ -128,20 +127,10 @@
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}
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- container = document.createElement( 'div' );
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- document.body.appendChild( container );
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-
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- const canvas = document.createElement( 'canvas' );
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- const context = canvas.getContext( 'webgl2' );
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-
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- renderer = new THREE.WebGLRenderer( {
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- canvas: canvas,
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- context: context
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- } );
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-
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+ renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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- container.appendChild( renderer.domElement );
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+ document.body.appendChild( renderer.domElement );
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// Create a multi render target with Float buffers
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