@@ -11,7 +11,7 @@
let output = buildHeader();
const materials = {};
const textures = {};
- scene.traverse( object => {
+ scene.traverseVisible( object => {
if ( object.isMesh ) {
@@ -15,7 +15,7 @@ class USDZExporter {
- scene.traverse( ( object ) => {
+ scene.traverseVisible( ( object ) => {