|
@@ -104,8 +104,8 @@ c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8
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d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,m=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,l=c*g,m=
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c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+
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e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=
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-c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],t=c[14],w=c[3],v=c[7],D=c[11],c=c[15],x=d[0],C=d[4],y=d[8],z=d[12],A=d[1],I=d[5],F=
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-d[9],B=d[13],K=d[2],P=d[6],N=d[10],L=d[14],G=d[3],M=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*K+k*G;e[4]=f*C+g*I+h*P+k*M;e[8]=f*y+g*F+h*N+k*Q;e[12]=f*z+g*B+h*L+k*d;e[1]=l*x+m*A+p*K+n*G;e[5]=l*C+m*I+p*P+n*M;e[9]=l*y+m*F+p*N+n*Q;e[13]=l*z+m*B+p*L+n*d;e[2]=q*x+s*A+u*K+t*G;e[6]=q*C+s*I+u*P+t*M;e[10]=q*y+s*F+u*N+t*Q;e[14]=q*z+s*B+u*L+t*d;e[3]=w*x+v*A+D*K+c*G;e[7]=w*C+v*I+D*P+c*M;e[11]=w*y+v*F+D*N+c*Q;e[15]=w*z+v*B+D*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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+c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],s=c[6],u=c[10],t=c[14],w=c[3],v=c[7],C=c[11],c=c[15],x=d[0],D=d[4],y=d[8],z=d[12],A=d[1],I=d[5],F=
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+d[9],B=d[13],K=d[2],P=d[6],N=d[10],L=d[14],G=d[3],M=d[7],Q=d[11],d=d[15];e[0]=f*x+g*A+h*K+k*G;e[4]=f*D+g*I+h*P+k*M;e[8]=f*y+g*F+h*N+k*Q;e[12]=f*z+g*B+h*L+k*d;e[1]=l*x+m*A+p*K+n*G;e[5]=l*D+m*I+p*P+n*M;e[9]=l*y+m*F+p*N+n*Q;e[13]=l*z+m*B+p*L+n*d;e[2]=q*x+s*A+u*K+t*G;e[6]=q*D+s*I+u*P+t*M;e[10]=q*y+s*F+u*N+t*Q;e[14]=q*z+s*B+u*L+t*d;e[3]=w*x+v*A+C*K+c*G;e[7]=w*D+v*I+C*P+c*M;e[11]=w*y+v*F+C*N+c*Q;e[15]=w*z+v*B+C*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,
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b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===
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d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];
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return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=
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@@ -220,14 +220,14 @@ this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,
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1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
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g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],u=void 0!==this.faceVertexUvs[0][g],t=0<s.normal.length(),w=0<s.vertexNormals.length,v=1!==s.color.r||1!==s.color.g||1!==s.color.b,
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-D=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,u),x=a(x,4,t),x=a(x,5,w),x=a(x,6,v),x=a(x,7,D);h.push(x);h.push(s.a,s.b,s.c);h.push(s.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));t&&h.push(b(s.normal));w&&(t=s.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));v&&h.push(c(s.color));D&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
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+C=0<s.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!0),x=a(x,2,!1),x=a(x,3,u),x=a(x,4,t),x=a(x,5,w),x=a(x,6,v),x=a(x,7,C);h.push(x);h.push(s.a,s.b,s.c);h.push(s.materialIndex);u&&(u=this.faceVertexUvs[0][g],h.push(d(u[0]),d(u[1]),d(u[2])));t&&h.push(b(s.normal));w&&(t=s.vertexNormals,h.push(b(t[0]),b(t[1]),b(t[2])));v&&h.push(c(s.color));C&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
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h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
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this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
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THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
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d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var m=a.morphNormals,p=m.length,n;if(0<p){n=[];for(l=0;l<p;l++)n[l]=
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[];this.morphTargets.normal=n}for(var q=a.skinIndices,s=a.skinWeights,u=q.length===c.length,t=s.length===c.length,l=0;l<b.length;l++){var w=b[l];this.vertices.push(c[w.a],c[w.b],c[w.c]);var v=w.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=w.normal,this.normals.push(v,v,v));v=w.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=w.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var D=g[v].vertices;k[v].push(D[w.a],D[w.b],D[w.c])}for(v=0;v<p;v++)D=m[v].vertexNormals[l],n[v].push(D.a,D.b,D.c);u&&this.skinIndices.push(q[w.a],q[w.b],q[w.c]);t&&this.skinWeights.push(s[w.a],s[w.b],
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+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var C=g[v].vertices;k[v].push(C[w.a],C[w.b],C[w.c])}for(v=0;v<p;v++)C=m[v].vertexNormals[l],n[v].push(C.a,C.b,C.c);u&&this.skinIndices.push(q[w.a],q[w.b],q[w.c]);t&&this.skinWeights.push(s[w.a],s[w.b],
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s[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c))):"index"===a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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@@ -380,10 +380,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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d(b);e.manager.itemError(a)},!1);void 0!==this.crossOrigin&&(g.crossOrigin=this.crossOrigin);e.manager.itemStart(a);g.src=a;return g},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,
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function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/
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-a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,s,u,t,w,v=a.faces;m=a.vertices;var D=a.normals,x=a.colors,C=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&C++;for(d=0;d<C;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=
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-4;h&&(h=v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=v[k++],w=t[2*n],n=t[2*n+1],w=new THREE.Vector2(w,n),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(D[p++],D[p++],D[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(D[p++],D[p++],D[p]),2!==d&&q.vertexNormals.push(s),0!==d&&u.vertexNormals.push(s);
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-m&&(m=v[k++],m=x[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<C;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=v[k++],w=t[2*n],n=t[2*n+1],w=new THREE.Vector2(w,n),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(D[p++],
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-D[p++],D[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(D[p++],D[p++],D[p]),q.vertexNormals.push(s);m&&(m=v[k++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=v[k++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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+a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,s,u,t,w,v=a.faces;m=a.vertices;var C=a.normals,x=a.colors,D=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&D++;for(d=0;d<D;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,s=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];u=new THREE.Face3;u.a=v[k+1];u.b=v[k+2];u.c=v[k+3];k+=
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+4;h&&(h=v[k++],q.materialIndex=h,u.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=v[k++],w=t[2*n],n=t[2*n+1],w=new THREE.Vector2(w,n),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(C[p++],C[p++],C[p]),u.normal.copy(q.normal));if(s)for(d=0;4>d;d++)p=3*v[k++],s=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(s),0!==d&&u.vertexNormals.push(s);
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+m&&(m=v[k++],m=x[m],q.color.setHex(m),u.color.setHex(m));if(b)for(d=0;4>d;d++)m=v[k++],m=x[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&u.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(u)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<D;d++)for(t=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=v[k++],w=t[2*n],n=t[2*n+1],w=new THREE.Vector2(w,n),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(C[p++],
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+C[p++],C[p]));if(s)for(d=0;3>d;d++)p=3*v[k++],s=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(s);m&&(m=v[k++],q.color.setHex(x[m]));if(b)for(d=0;3>d;d++)m=v[k++],q.vertexColors.push(new THREE.Color(x[m]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==
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a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,m=k.length;l<m;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,
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d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=THREE.AnimationClip.parseAnimation(d[g],c.bones);h&&b.push(h)}c.morphTargets&&(d=THREE.AnimationClip.CreateClipsFromMorphTargetSequences(c.morphTargets,10),b=b.concat(d));0<b.length&&(c.animations=b)})();c.computeFaceNormals();c.computeBoundingSphere();
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@@ -415,7 +415,7 @@ h):new THREE.Mesh(g,h);break;case "LOD":g=new THREE.LOD;break;case "Line":g=new
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void 0!==b.rotation&&g.rotation.fromArray(b.rotation),void 0!==b.scale&&g.scale.fromArray(b.scale));void 0!==b.castShadow&&(g.castShadow=b.castShadow);void 0!==b.receiveShadow&&(g.receiveShadow=b.receiveShadow);void 0!==b.visible&&(g.visible=b.visible);void 0!==b.userData&&(g.userData=b.userData);if(void 0!==b.children)for(var k in b.children)g.add(this.parseObject(b.children[k],c,d));if("LOD"===b.type)for(b=b.levels,h=0;h<b.length;h++){var l=b[h];k=g.getObjectByProperty("uuid",l.object);void 0!==
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k&&g.addLevel(k,l.distance)}return g}}()};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.Texture,f=new THREE.ImageLoader(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(a){e.image=a;e.needsUpdate=!0;void 0!==b&&b(e)},c,d);return e},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};
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THREE.CubeTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
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-THREE.CubeTextureLoader.prototype={constructor:THREE.CubeTextureLoader,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new THREE.CubeTexture([]),g=new THREE.ImageLoader;g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};
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+THREE.CubeTextureLoader.prototype={constructor:THREE.CubeTextureLoader,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new THREE.CubeTexture([]),g=new THREE.ImageLoader(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f},setCrossOrigin:function(a){this.crossOrigin=a},setPath:function(a){this.path=a}};
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THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
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THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:function(a,b,c,d){var e=this,f=new THREE.DataTexture,g=new THREE.XHRLoader(this.manager);g.setResponseType("arraybuffer");g.load(a,function(a){if(a=e._parser(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:THREE.ClampToEdgeWrapping,f.wrapT=void 0!==a.wrapT?a.wrapT:THREE.ClampToEdgeWrapping,f.magFilter=void 0!==a.magFilter?
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a.magFilter:THREE.LinearFilter,f.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}};THREE.CompressedTextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this._parser=null};
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@@ -488,9 +488,9 @@ THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.mor
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,u);e.multiplyScalar(u.x);f.multiplyScalar(u.y);g.multiplyScalar(u.z);e.add(f).add(g);return e.clone()}function b(a,b,c,d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;w.copy(g);w.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(w);return c<b.near||c>b.far?null:{distance:c,point:w.clone(),
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object:a}}function c(c,d,e,f,l,m,p,w){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*w);if(c=b(c,d,e,g,h,k,t))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),s.fromArray(l,2*w),c.uv=a(t,g,h,k,n,q,s)),c.face=new THREE.Face3(m,p,w,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,
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-s=new THREE.Vector2,u=new THREE.Vector3,t=new THREE.Vector3,w=new THREE.Vector3;return function(w,u){var x=this.geometry,C=this.material,y=this.matrixWorld;if(void 0!==C&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(y),!1!==w.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(w.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var z,A;if(x instanceof THREE.BufferGeometry){var I,F,C=x.index,y=x.attributes,x=y.position.array;
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-void 0!==y.uv&&(z=y.uv.array);if(null!==C)for(var y=C.array,B=0,K=y.length;B<K;B+=3){if(C=y[B],I=y[B+1],F=y[B+2],A=c(this,w,e,x,z,C,I,F))A.faceIndex=Math.floor(B/3),u.push(A)}else for(B=0,K=x.length;B<K;B+=9)if(C=B/3,I=C+1,F=C+2,A=c(this,w,e,x,z,C,I,F))A.index=C,u.push(A)}else if(x instanceof THREE.Geometry){var P,N,y=C instanceof THREE.MultiMaterial,B=!0===y?C.materials:null,K=x.vertices;I=x.faces;F=x.faceVertexUvs[0];0<F.length&&(z=F);for(var L=0,G=I.length;L<G;L++){var M=I[L];A=!0===y?B[M.materialIndex]:
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-C;if(void 0!==A){F=K[M.a];P=K[M.b];N=K[M.c];if(!0===A.morphTargets){A=x.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,R=A.length;O<R;O++){var J=Q[O];if(0!==J){var E=A[O].vertices;g.addScaledVector(l.subVectors(E[M.a],F),J);h.addScaledVector(m.subVectors(E[M.b],P),J);k.addScaledVector(p.subVectors(E[M.c],N),J)}}g.add(F);h.add(P);k.add(N);F=g;P=h;N=k}if(A=b(this,w,e,F,P,N,t))z&&(Q=z[L],n.copy(Q[0]),q.copy(Q[1]),s.copy(Q[2]),A.uv=a(t,F,P,N,n,q,s)),A.face=
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+s=new THREE.Vector2,u=new THREE.Vector3,t=new THREE.Vector3,w=new THREE.Vector3;return function(w,u){var x=this.geometry,D=this.material,y=this.matrixWorld;if(void 0!==D&&(null===x.boundingSphere&&x.computeBoundingSphere(),f.copy(x.boundingSphere),f.applyMatrix4(y),!1!==w.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(w.ray).applyMatrix4(d),null===x.boundingBox||!1!==e.intersectsBox(x.boundingBox)))){var z,A;if(x instanceof THREE.BufferGeometry){var I,F,D=x.index,y=x.attributes,x=y.position.array;
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+void 0!==y.uv&&(z=y.uv.array);if(null!==D)for(var y=D.array,B=0,K=y.length;B<K;B+=3){if(D=y[B],I=y[B+1],F=y[B+2],A=c(this,w,e,x,z,D,I,F))A.faceIndex=Math.floor(B/3),u.push(A)}else for(B=0,K=x.length;B<K;B+=9)if(D=B/3,I=D+1,F=D+2,A=c(this,w,e,x,z,D,I,F))A.index=D,u.push(A)}else if(x instanceof THREE.Geometry){var P,N,y=D instanceof THREE.MultiMaterial,B=!0===y?D.materials:null,K=x.vertices;I=x.faces;F=x.faceVertexUvs[0];0<F.length&&(z=F);for(var L=0,G=I.length;L<G;L++){var M=I[L];A=!0===y?B[M.materialIndex]:
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+D;if(void 0!==A){F=K[M.a];P=K[M.b];N=K[M.c];if(!0===A.morphTargets){A=x.morphTargets;var Q=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var O=0,R=A.length;O<R;O++){var J=Q[O];if(0!==J){var E=A[O].vertices;g.addScaledVector(l.subVectors(E[M.a],F),J);h.addScaledVector(m.subVectors(E[M.b],P),J);k.addScaledVector(p.subVectors(E[M.c],N),J)}}g.add(F);h.add(P);k.add(N);F=g;P=h;N=k}if(A=b(this,w,e,F,P,N,t))z&&(Q=z[L],n.copy(Q[0]),q.copy(Q[1]),s.copy(Q[2]),A.uv=a(t,F,P,N,n,q,s)),A.face=
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M,A.faceIndex=L,u.push(A)}}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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@@ -595,15 +595,15 @@ THREE.ShaderChunk.common,"vec4 pack1K ( float depth ) {\n depth /= 1000.0;\n
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THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);H.clearColor(a,b,c,d)}function c(){H.init();H.scissor(pa.copy(xa).multiplyScalar($));H.viewport(ja.copy(ka).multiplyScalar($));b(aa.r,aa.g,aa.b,fa)}function d(){la=ga=null;ma="";qa=-1;H.reset()}function e(a){a.preventDefault();d();c();S.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);a:{var b=S.get(a);if(a.image&&b.__image__webglTextureCube)r.deleteTexture(b.__image__webglTextureCube);else{if(void 0===
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b.__webglInit)break a;r.deleteTexture(b.__webglTexture)}S.delete(a)}ha.textures--}function g(a){a=a.target;a.removeEventListener("dispose",g);var b=S.get(a),c=S.get(a.texture);if(a&&void 0!==c.__webglTexture){r.deleteTexture(c.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(c=0;6>c;c++)r.deleteFramebuffer(b.__webglFramebuffer[c]),r.deleteRenderbuffer(b.__webglDepthbuffer[c]);else r.deleteFramebuffer(b.__webglFramebuffer),r.deleteRenderbuffer(b.__webglDepthbuffer);S.delete(a.texture);
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S.delete(a)}ha.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);S.delete(a)}function k(a){var b=S.get(a).program;a.program=void 0;void 0!==b&&na.releaseProgram(b)}function l(a,b){return Math.abs(b[0])-Math.abs(a[0])}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?
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-a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?(d=W,f=++X):(d=J,f=++E);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=V.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:V.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ya.intersectsObject(a)||ia.push(a);else if(a instanceof
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-THREE.LensFlare)da.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Y.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(ra)),n(a,null,a.material,V.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ya.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Y.sortObjects&&(V.setFromMatrixPosition(a.matrixWorld),V.applyProjection(ra));var d=
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-oa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&n(a,d,k,V.z,h)}else n(a,d,c,V.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof
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+a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b,c,d,e){var f;c.transparent?(d=V,f=++X):(d=J,f=++E);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function q(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)R.push(a);else if(a instanceof THREE.Sprite)!1!==a.frustumCulled&&!0!==ya.intersectsObject(a)||ia.push(a);else if(a instanceof
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+THREE.LensFlare)da.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===Y.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(ra)),n(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===ya.intersectsObject(a)){var c=a.material;if(!0===c.visible){!0===Y.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(ra));var d=
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|
+oa.update(a);if(c instanceof THREE.MultiMaterial)for(var e=d.groups,f=c.materials,c=0,g=e.length;c<g;c++){var h=e[c],k=f[h.materialIndex];!0===k.visible&&n(a,d,k,W.z,h)}else n(a,d,c,W.z,null)}}d=a.children;c=0;for(g=d.length;c<g;c++)q(d[c],b)}}function s(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof
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|
THREE.ImmediateRenderObject){u(l);var n=t(b,c,l,h);ma="";h.render(function(a){Y.renderBufferImmediate(a,n,l)})}else Y.renderBufferDirect(b,c,k,l,h,g)}}function u(a){a.side!==THREE.DoubleSide?H.enable(r.CULL_FACE):H.disable(r.CULL_FACE);H.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?H.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):H.setBlending(THREE.NoBlending);H.setDepthFunc(a.depthFunc);H.setDepthTest(a.depthTest);H.setDepthWrite(a.depthWrite);
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H.setColorWrite(a.colorWrite);H.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){sa=0;var e=S.get(c);void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==T.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var f=S.get(c),g=na.getParameters(c,T,b,d),l=na.getProgramCode(c,g),n=f.program,m=!0;if(void 0===n)c.addEventListener("dispose",h);else if(n.code!==l)k(c);else if(void 0!==g.shaderID)break a;else m=!1;m&&(g.shaderID?(n=THREE.ShaderLib[g.shaderID],
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f.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):f.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=f.__webglShader,n=na.acquireProgram(c,g,l),f.program=n,c.program=n);g=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<Y.maxMorphTargets;l++)0<=g["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=
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c.numSupportedMorphNormals=0;l<Y.maxMorphNormals;l++)0<=g["morphNormal"+l]&&c.numSupportedMorphNormals++;f.uniformsList=[];var g=f.__webglShader.uniforms,l=f.program.getUniforms(),p;for(p in g)(n=l[p])&&f.uniformsList.push([f.__webglShader.uniforms[p],n]);if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)f.lightsHash=T.hash,g.ambientLightColor.value=T.ambient,g.directionalLights.value=T.directional,g.pointLights.value=
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|
T.point,g.spotLights.value=T.spot,g.hemisphereLights.value=T.hemi;f.hasDynamicUniforms=!1;p=0;for(g=f.uniformsList.length;p<g;p++)if(!0===f.uniformsList[p][0].dynamic){f.hasDynamicUniforms=!0;break}}c.needsUpdate=!1}n=l=m=!1;f=e.program;p=f.getUniforms();g=e.__webglShader.uniforms;f.id!==ga&&(r.useProgram(f.program),ga=f.id,n=l=m=!0);c.id!==qa&&(qa=c.id,l=!0);if(m||a!==la)r.uniformMatrix4fv(p.projectionMatrix,!1,a.projectionMatrix.elements),ca.logarithmicDepthBuffer&&r.uniform1f(p.logDepthBufFC,2/
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-(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,n=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==p.cameraPosition&&(V.setFromMatrixPosition(a.matrixWorld),r.uniform3f(p.cameraPosition,V.x,V.y,V.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==
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+(Math.log(a.far+1)/Math.LN2)),a!==la&&(la=a,n=l=!0),(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)&&void 0!==p.cameraPosition&&(W.setFromMatrixPosition(a.matrixWorld),r.uniform3f(p.cameraPosition,W.x,W.y,W.z)),(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&void 0!==
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p.viewMatrix&&r.uniformMatrix4fv(p.viewMatrix,!1,a.matrixWorldInverse.elements);c.skinning&&(d.bindMatrix&&void 0!==p.bindMatrix&&r.uniformMatrix4fv(p.bindMatrix,!1,d.bindMatrix.elements),d.bindMatrixInverse&&void 0!==p.bindMatrixInverse&&r.uniformMatrix4fv(p.bindMatrixInverse,!1,d.bindMatrixInverse.elements),ca.floatVertexTextures&&d.skeleton&&d.skeleton.useVertexTexture?(void 0!==p.boneTexture&&(m=w(),r.uniform1i(p.boneTexture,m),Y.setTexture(d.skeleton.boneTexture,m)),void 0!==p.boneTextureWidth&&
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r.uniform1i(p.boneTextureWidth,d.skeleton.boneTextureWidth),void 0!==p.boneTextureHeight&&r.uniform1i(p.boneTextureHeight,d.skeleton.boneTextureHeight)):d.skeleton&&d.skeleton.boneMatrices&&void 0!==p.boneGlobalMatrices&&r.uniformMatrix4fv(p.boneGlobalMatrices,!1,d.skeleton.boneMatrices));if(l){if(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshStandardMaterial||c.lights)l=n,g.ambientLightColor.needsUpdate=l,g.directionalLights.needsUpdate=l,g.pointLights.needsUpdate=
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|
l,g.spotLights.needsUpdate=l,g.hemisphereLights.needsUpdate=l;b&&c.fog&&(g.fogColor.value=b.color,b instanceof THREE.Fog?(g.fogNear.value=b.near,g.fogFar.value=b.far):b instanceof THREE.FogExp2&&(g.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial){g.opacity.value=c.opacity;g.diffuse.value=c.color;c.emissive&&g.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);
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|
@@ -612,7 +612,7 @@ b.y,q.x,q.y));g.envMap.value=c.envMap;g.flipEnvMap.value=c.envMap instanceof THR
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|
c.color,g.opacity.value=c.opacity,g.size.value=c.size*$,g.scale.value=K.clientHeight/2,g.map.value=c.map,null!==c.map&&(q=c.map.offset,b=c.map.repeat,g.offsetRepeat.value.set(q.x,q.y,b.x,b.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap)):c instanceof THREE.MeshPhongMaterial?(g.specular.value=c.specular,g.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(g.lightMap.value=
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|
c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=c.displacementScale,g.displacementBias.value=c.displacementBias)):c instanceof THREE.MeshStandardMaterial?(g.roughness.value=c.roughness,g.metalness.value=
|
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|
c.metalness,c.roughnessMap&&(g.roughnessMap.value=c.roughnessMap),c.metalnessMap&&(g.metalnessMap.value=c.metalnessMap),c.lightMap&&(g.lightMap.value=c.lightMap,g.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(g.emissiveMap.value=c.emissiveMap),c.bumpMap&&(g.bumpMap.value=c.bumpMap,g.bumpScale.value=c.bumpScale),c.normalMap&&(g.normalMap.value=c.normalMap,g.normalScale.value.copy(c.normalScale)),c.displacementMap&&(g.displacementMap.value=c.displacementMap,g.displacementScale.value=
|
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|
-c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);if(za.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=T.shadows,q=0,b=c.length;q<b;q++)l=c[q],n=l.shadow,l instanceof THREE.PointLight?(V.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(V),
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|
|
+c.displacementScale,g.displacementBias.value=c.displacementBias),c.envMap&&(g.envMapIntensity.value=c.envMapIntensity)):c instanceof THREE.MeshDepthMaterial?(g.mNear.value=a.near,g.mFar.value=a.far,g.opacity.value=c.opacity):c instanceof THREE.MeshNormalMaterial&&(g.opacity.value=c.opacity);if(za.enabled&&d.receiveShadow&&!c._shadowPass&&g.shadowMatrix)for(c=T.shadows,q=0,b=c.length;q<b;q++)l=c[q],n=l.shadow,l instanceof THREE.PointLight?(W.setFromMatrixPosition(l.matrixWorld).negate(),n.matrix.identity().setPosition(W),
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|
g.shadowDarkness.value[q]=-n.darkness):g.shadowDarkness.value[q]=n.darkness,g.shadowBias.value[q]=n.bias,g.shadowMap.value[q]=n.map,g.shadowMapSize.value[q]=n.mapSize,g.shadowMatrix.value[q]=n.matrix;v(e.uniformsList)}r.uniformMatrix4fv(p.modelViewMatrix,!1,d.modelViewMatrix.elements);p.normalMatrix&&r.uniformMatrix3fv(p.normalMatrix,!1,d.normalMatrix.elements);void 0!==p.modelMatrix&&r.uniformMatrix4fv(p.modelMatrix,!1,d.matrixWorld.elements);if(!0===e.hasDynamicUniforms){e=e.uniformsList;c=[];q=
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|
0;for(b=e.length;q<b;q++)p=e[q][0],g=p.onUpdateCallback,void 0!==g&&(g.bind(p)(d,a),c.push(e[q]));v(c)}return f}function w(){var a=sa;a>=ca.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ca.maxTextures);sa+=1;return a}function v(a){for(var b,c,d=0,e=a.length;d<e;d++){var g=a[d][0];if(!1!==g.needsUpdate){var f=g.type;b=g.value;var h=a[d][1];switch(f){case "1i":r.uniform1i(h,b);break;case "1f":r.uniform1f(h,b);break;case "2f":r.uniform2f(h,
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|
b[0],b[1]);break;case "3f":r.uniform3f(h,b[0],b[1],b[2]);break;case "4f":r.uniform4f(h,b[0],b[1],b[2],b[3]);break;case "1iv":r.uniform1iv(h,b);break;case "3iv":r.uniform3iv(h,b);break;case "1fv":r.uniform1fv(h,b);break;case "2fv":r.uniform2fv(h,b);break;case "3fv":r.uniform3fv(h,b);break;case "4fv":r.uniform4fv(h,b);break;case "Matrix2fv":r.uniformMatrix2fv(h,!1,b);break;case "Matrix3fv":r.uniformMatrix3fv(h,!1,b);break;case "Matrix4fv":r.uniformMatrix4fv(h,!1,b);break;case "i":r.uniform1i(h,b);break;
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|
@@ -621,11 +621,11 @@ break;case "c":r.uniform3f(l,c.r,c.g,c.b)}}break;case "iv1":r.uniform1iv(h,b);br
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|
b[f].y,g._array[c+2]=b[f].z;r.uniform3fv(h,g._array);break;case "v4v":void 0===g._array&&(g._array=new Float32Array(4*b.length));c=f=0;for(l=b.length;f<l;f++,c+=4)g._array[c+0]=b[f].x,g._array[c+1]=b[f].y,g._array[c+2]=b[f].z,g._array[c+3]=b[f].w;r.uniform4fv(h,g._array);break;case "m2":r.uniformMatrix2fv(h,!1,b.elements);break;case "m3":r.uniformMatrix3fv(h,!1,b.elements);break;case "m3v":void 0===g._array&&(g._array=new Float32Array(9*b.length));f=0;for(l=b.length;f<l;f++)b[f].flattenToArrayOffset(g._array,
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|
9*f);r.uniformMatrix3fv(h,!1,g._array);break;case "m4":r.uniformMatrix4fv(h,!1,b.elements);break;case "m4v":void 0===g._array&&(g._array=new Float32Array(16*b.length));f=0;for(l=b.length;f<l;f++)b[f].flattenToArrayOffset(g._array,16*f);r.uniformMatrix4fv(h,!1,g._array);break;case "t":c=w();r.uniform1i(h,c);if(!b)continue;b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?y(b,c):b instanceof THREE.WebGLRenderTargetCube?z(b.texture,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,
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|
c):Y.setTexture(b,c);break;case "tv":void 0===g._array&&(g._array=[]);f=0;for(l=g.value.length;f<l;f++)g._array[f]=w();r.uniform1iv(h,g._array);f=0;for(l=g.value.length;f<l;f++)b=g.value[f],c=g._array[f],b&&(b instanceof THREE.CubeTexture||b.image instanceof Array&&6===b.image.length?y(b,c):b instanceof THREE.WebGLRenderTarget?Y.setTexture(b.texture,c):b instanceof THREE.WebGLRenderTargetCube?z(b.texture,c):Y.setTexture(b,c));break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+
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|
-f)}}}}function D(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,B(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,B(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,B(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,B(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",
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|
|
+f)}}}}function C(a,b,c){c?(r.texParameteri(a,r.TEXTURE_WRAP_S,B(b.wrapS)),r.texParameteri(a,r.TEXTURE_WRAP_T,B(b.wrapT)),r.texParameteri(a,r.TEXTURE_MAG_FILTER,B(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,B(b.minFilter))):(r.texParameteri(a,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(a,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",
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|
b),r.texParameteri(a,r.TEXTURE_MAG_FILTER,F(b.magFilter)),r.texParameteri(a,r.TEXTURE_MIN_FILTER,F(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",b));!(c=U.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===U.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===U.get("OES_texture_half_float_linear")||
|
|
|
!(1<b.anisotropy||S.get(b).__currentAnisotropy)||(r.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Y.getMaxAnisotropy())),S.get(b).__currentAnisotropy=b.anisotropy)}function x(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
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|
-"). Resized to "+d.width+"x"+d.height,a);return d}return a}function C(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ha.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);
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|
-for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],ca.maxCubemapSize);var k=C(g[0]),l=B(a.format),n=B(a.type);D(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)m=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(l)?H.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,
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|
+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function D(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}function y(a,b){var c=S.get(a);if(6===a.image.length)if(0<a.version&&c.__version!==a.version){c.__image__webglTextureCube||(a.addEventListener("dispose",f),c.__image__webglTextureCube=r.createTexture(),ha.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);
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|
+for(var d=a instanceof THREE.CompressedTexture,e=a.image[0]instanceof THREE.DataTexture,g=[],h=0;6>h;h++)g[h]=!Y.autoScaleCubemaps||d||e?e?a.image[h].image:a.image[h]:x(a.image[h],ca.maxCubemapSize);var k=D(g[0]),l=B(a.format),n=B(a.type);C(r.TEXTURE_CUBE_MAP,a,k);for(h=0;6>h;h++)if(d)for(var m,p=g[h].mipmaps,q=0,s=p.length;q<s;q++)m=p[q],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(l)?H.compressedTexImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,
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|
m.width,m.height,0,m.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,q,l,m.width,m.height,0,l,n,m.data);else e?H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,g[h].width,g[h].height,0,l,n,g[h].data):H.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,l,l,n,g[h]);a.generateMipmaps&&k&&r.generateMipmap(r.TEXTURE_CUBE_MAP);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}else H.activeTexture(r.TEXTURE0+
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|
b),H.bindTexture(r.TEXTURE_CUBE_MAP,c.__image__webglTextureCube)}function z(a,b){H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_CUBE_MAP,S.get(a).__webglTexture)}function A(a,b,c,d){var e=B(b.texture.format),g=B(b.texture.type);H.texImage2D(d,0,e,b.width,b.height,0,e,g,null);r.bindFramebuffer(r.FRAMEBUFFER,a);r.framebufferTexture2D(r.FRAMEBUFFER,c,d,S.get(b.texture).__webglTexture,0);r.bindFramebuffer(r.FRAMEBUFFER,null)}function I(a,b){r.bindRenderbuffer(r.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
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(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_STENCIL,b.width,b.height),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,a)):r.renderbufferStorage(r.RENDERBUFFER,r.RGBA4,b.width,b.height);r.bindRenderbuffer(r.RENDERBUFFER,null)}function F(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
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|
@@ -635,8 +635,8 @@ if(a===THREE.FloatType)return r.FLOAT;b=U.get("OES_texture_half_float");if(null!
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|
if(a===THREE.ZeroFactor)return r.ZERO;if(a===THREE.OneFactor)return r.ONE;if(a===THREE.SrcColorFactor)return r.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return r.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return r.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return r.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return r.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return r.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return r.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return r.ONE_MINUS_DST_COLOR;
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|
if(a===THREE.SrcAlphaSaturateFactor)return r.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",
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-THREE.REVISION);a=a||{};var K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,N=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,G=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],J=[],E=-1,W=[],X=-1,Z=new Float32Array(8),ia=[],da=[];this.domElement=K;this.context=null;this.sortObjects=this.autoClearStencil=
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-this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Y=this,ga=null,ba=null,ta=null,qa=-1,ma="",la=null,pa=new THREE.Vector4,Aa=null,ja=new THREE.Vector4,sa=0,aa=new THREE.Color(0),fa=0,ua=K.width,va=K.height,$=1,xa=new THREE.Vector4(0,0,ua,va),Ba=!1,ka=new THREE.Vector4(0,0,ua,va),ya=new THREE.Frustum,ra=new THREE.Matrix4,V=new THREE.Vector3,T={hash:"",ambient:[0,
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+THREE.REVISION);a=a||{};var K=void 0!==a.canvas?a.canvas:document.createElement("canvas"),P=void 0!==a.context?a.context:null,N=void 0!==a.alpha?a.alpha:!1,L=void 0!==a.depth?a.depth:!0,G=void 0!==a.stencil?a.stencil:!0,M=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=[],J=[],E=-1,V=[],X=-1,Z=new Float32Array(8),ia=[],da=[];this.domElement=K;this.context=null;this.sortObjects=this.autoClearStencil=
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+this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var Y=this,ga=null,ba=null,ta=null,qa=-1,ma="",la=null,pa=new THREE.Vector4,Aa=null,ja=new THREE.Vector4,sa=0,aa=new THREE.Color(0),fa=0,ua=K.width,va=K.height,$=1,xa=new THREE.Vector4(0,0,ua,va),Ba=!1,ka=new THREE.Vector4(0,0,ua,va),ya=new THREE.Frustum,ra=new THREE.Matrix4,W=new THREE.Vector3,T={hash:"",ambient:[0,
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0,0],directional:[],point:[],spot:[],hemi:[],shadows:[],shadowsPointLight:0},ha={geometries:0,textures:0},ea={calls:0,vertices:0,faces:0,points:0};this.info={render:ea,memory:ha,programs:null};var r;try{N={alpha:N,depth:L,stencil:G,antialias:M,premultipliedAlpha:Q,preserveDrawingBuffer:O};r=P||K.getContext("webgl",N)||K.getContext("experimental-webgl",N);if(null===r){if(null!==K.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
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}K.addEventListener("webglcontextlost",e,!1)}catch(Ca){console.error("THREE.WebGLRenderer: "+Ca)}var U=new THREE.WebGLExtensions(r);U.get("OES_texture_float");U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var ca=new THREE.WebGLCapabilities(r,U,a),H=new THREE.WebGLState(r,U,B),S=new THREE.WebGLProperties,
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oa=new THREE.WebGLObjects(r,S,this.info),na=new THREE.WebGLPrograms(this,ca),wa=new THREE.WebGLLights;this.info.programs=na.programs;var Da=new THREE.WebGLBufferRenderer(r,U,ea),Ea=new THREE.WebGLIndexedBufferRenderer(r,U,ea);c();this.context=r;this.capabilities=ca;this.extensions=U;this.properties=S;this.state=H;var za=new THREE.WebGLShadowMap(this,T,oa);this.shadowMap=za;var Fa=new THREE.SpritePlugin(this,ia),Ga=new THREE.LensFlarePlugin(this,da);this.getContext=function(){return r};this.getContextAttributes=
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@@ -648,23 +648,23 @@ e,!1)};this.renderBufferImmediate=function(a,b,c){H.initAttributes();var d=S.get
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0,0)}a.hasUvs&&c.map&&(r.bindBuffer(r.ARRAY_BUFFER,d.uv),r.bufferData(r.ARRAY_BUFFER,a.uvArray,r.DYNAMIC_DRAW),H.enableAttribute(b.uv),r.vertexAttribPointer(b.uv,2,r.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(r.bindBuffer(r.ARRAY_BUFFER,d.color),r.bufferData(r.ARRAY_BUFFER,a.colorArray,r.DYNAMIC_DRAW),H.enableAttribute(b.color),r.vertexAttribPointer(b.color,3,r.FLOAT,!1,0,0));H.disableUnusedAttributes();r.drawArrays(r.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,
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b,c,d,e,f){u(d);var g=t(a,b,d,e),h=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==ma&&(ma=a,h=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var k=0,h=b.length;k<h;k++){var n=b[k];a.push([n,k])}a.sort(l);8<a.length&&(a.length=8);for(var m=c.morphAttributes,k=0,h=a.length;k<h;k++)n=a[k],Z[k]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+k,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+k,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+
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k),!0===d.morphNormals&&c.removeAttribute("morphNormal"+k));a=g.getUniforms();null!==a.morphTargetInfluences&&r.uniform1fv(a.morphTargetInfluences,Z);h=!0}b=c.index;k=c.attributes.position;!0===d.wireframe&&(b=oa.getWireframeAttribute(c));null!==b?(a=Ea,a.setIndex(b)):a=Da;if(h){a:{var h=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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|
-break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=s){var w=n[q];if(void 0!==w){var v=w.itemSize,x=oa.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var E=w.data,D=E.stride,w=w.offset;E instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(s,E.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=E.meshPerAttribute*E.count)):H.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,
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-x);r.vertexAttribPointer(s,v,r.FLOAT,!1,D*E.array.BYTES_PER_ELEMENT,(h*D+w)*E.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(s,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):H.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,
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+break a}void 0===h&&(h=0);H.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var s=g[q];if(0<=s){var w=n[q];if(void 0!==w){var v=w.itemSize,x=oa.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var C=w.data,y=C.stride,w=w.offset;C instanceof THREE.InstancedInterleavedBuffer?(H.enableAttributeAndDivisor(s,C.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=C.meshPerAttribute*C.count)):H.enableAttribute(s);r.bindBuffer(r.ARRAY_BUFFER,
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|
+x);r.vertexAttribPointer(s,v,r.FLOAT,!1,y*C.array.BYTES_PER_ELEMENT,(h*y+w)*C.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(H.enableAttributeAndDivisor(s,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):H.enableAttribute(s),r.bindBuffer(r.ARRAY_BUFFER,x),r.vertexAttribPointer(s,v,r.FLOAT,!1,0,h*v*4)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:r.vertexAttrib2fv(s,v);break;case 3:r.vertexAttrib3fv(s,
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v);break;case 4:r.vertexAttrib4fv(s,v);break;default:r.vertexAttrib1fv(s,v)}}}H.disableUnusedAttributes()}null!==b&&r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,oa.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==k&&(p=k.count);q=c.drawRange.start;b=c.drawRange.count;k=null!==f?f.start:0;h=null!==f?f.count:Infinity;f=Math.max(0,q,k);p=Math.min(0+p,q+b,k+h)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)H.setLineWidth(d.wireframeLinewidth*(null===ba?$:1)),a.setMode(r.LINES);
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|
else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(r.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(r.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(r.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),H.setLineWidth(d*(null===ba?$:1)),e instanceof THREE.LineSegments?a.setMode(r.LINES):a.setMode(r.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(r.POINTS);c instanceof THREE.InstancedBufferGeometry&&0<c.maxInstancedCount?a.renderInstances(c,
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-f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ma="";qa=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(ra);R.length=0;X=E=-1;ia.length=0;da.length=0;q(a,b);J.length=E+1;W.length=X+1;!0===Y.sortObjects&&
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|
-(J.sort(m),W.sort(p));var f=R,g,h,k,l=0,n=0,w=0,t,v,u,x=b.matrixWorldInverse,D=0,y=0,z=0,F=0,A=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,n+=t.g*v,w+=t.b*v;else if(k instanceof THREE.DirectionalLight){var B=wa.get(k);B.direction.setFromMatrixPosition(k.matrixWorld);V.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(V);B.direction.transformDirection(x);B.color.copy(k.color).multiplyScalar(k.intensity);
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|
-k.castShadow?(B.shadow=A,T.shadows[A++]=k):B.shadow=-1;T.directional[D++]=B}else k instanceof THREE.PointLight?(B=wa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),B.color.copy(k.color).multiplyScalar(k.intensity),B.distance=k.distance,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=A,T.shadows[A++]=k,T.shadowsPointLight++):B.shadow=-1,T.point[y++]=B):k instanceof THREE.SpotLight?(B=wa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),
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|
-B.color.copy(t).multiplyScalar(v),B.distance=u,B.direction.setFromMatrixPosition(k.matrixWorld),V.setFromMatrixPosition(k.target.matrixWorld),B.direction.sub(V),B.direction.transformDirection(x),B.angleCos=Math.cos(k.angle),B.exponent=k.exponent,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=A,T.shadows[A++]=k):B.shadow=-1,T.spot[z++]=B):k instanceof THREE.HemisphereLight&&(B=wa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),
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|
-B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[F++]=B);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=w;T.directional.length=D;T.point.length=y;T.spot.length=z;T.hemi.length=F;T.shadows.length=A;T.hash=D+","+y+","+z+","+F+","+A;za.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
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|
-(d=a.overrideMaterial,s(J,b,e,d),s(W,b,e,d)):(H.setBlending(THREE.NoBlending),s(J,b,e),s(W,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&C(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,H.bindTexture(a,c),r.generateMipmap(a),H.bindTexture(a,null)));H.setDepthTest(!0);H.setDepthWrite(!0);H.setColorWrite(!0)}};this.setFaceCulling=function(a,
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|
+f,p):a.render(f,p)};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;ma="";qa=-1;la=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ya.setFromMatrix(ra);R.length=0;X=E=-1;ia.length=0;da.length=0;q(a,b);J.length=E+1;V.length=X+1;!0===Y.sortObjects&&
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|
+(J.sort(m),V.sort(p));var f=R,g,h,k,l=0,n=0,w=0,t,v,u,x=b.matrixWorldInverse,C=0,y=0,z=0,F=0,A=0;g=T.shadowsPointLight=0;for(h=f.length;g<h;g++)if(k=f[g],t=k.color,v=k.intensity,u=k.distance,k instanceof THREE.AmbientLight)l+=t.r*v,n+=t.g*v,w+=t.b*v;else if(k instanceof THREE.DirectionalLight){var B=wa.get(k);B.direction.setFromMatrixPosition(k.matrixWorld);W.setFromMatrixPosition(k.target.matrixWorld);B.direction.sub(W);B.direction.transformDirection(x);B.color.copy(k.color).multiplyScalar(k.intensity);
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|
+k.castShadow?(B.shadow=A,T.shadows[A++]=k):B.shadow=-1;T.directional[C++]=B}else k instanceof THREE.PointLight?(B=wa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),B.color.copy(k.color).multiplyScalar(k.intensity),B.distance=k.distance,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=A,T.shadows[A++]=k,T.shadowsPointLight++):B.shadow=-1,T.point[y++]=B):k instanceof THREE.SpotLight?(B=wa.get(k),B.position.setFromMatrixPosition(k.matrixWorld),B.position.applyMatrix4(x),
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|
+B.color.copy(t).multiplyScalar(v),B.distance=u,B.direction.setFromMatrixPosition(k.matrixWorld),W.setFromMatrixPosition(k.target.matrixWorld),B.direction.sub(W),B.direction.transformDirection(x),B.angleCos=Math.cos(k.angle),B.exponent=k.exponent,B.decay=0===k.distance?0:k.decay,k.castShadow?(B.shadow=A,T.shadows[A++]=k):B.shadow=-1,T.spot[z++]=B):k instanceof THREE.HemisphereLight&&(B=wa.get(k),B.direction.setFromMatrixPosition(k.matrixWorld),B.direction.transformDirection(x),B.direction.normalize(),
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|
+B.skyColor.copy(k.color).multiplyScalar(v),B.groundColor.copy(k.groundColor).multiplyScalar(v),T.hemi[F++]=B);T.ambient[0]=l;T.ambient[1]=n;T.ambient[2]=w;T.directional.length=C;T.point.length=y;T.spot.length=z;T.hemi.length=F;T.shadows.length=A;T.hash=C+","+y+","+z+","+F+","+A;za.render(a,b);ea.calls=0;ea.vertices=0;ea.faces=0;ea.points=0;void 0===c&&(c=null);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?
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|
+(d=a.overrideMaterial,s(J,b,e,d),s(V,b,e,d)):(H.setBlending(THREE.NoBlending),s(J,b,e),s(V,b,e));Fa.render(a,b);Ga.render(a,b,ja);c&&(a=c.texture,a.generateMipmaps&&D(c)&&a.minFilter!==THREE.NearestFilter&&a.minFilter!==THREE.LinearFilter&&(a=c instanceof THREE.WebGLRenderTargetCube?r.TEXTURE_CUBE_MAP:r.TEXTURE_2D,c=S.get(c.texture).__webglTexture,H.bindTexture(a,c),r.generateMipmap(a),H.bindTexture(a,null)));H.setDepthTest(!0);H.setDepthWrite(!0);H.setColorWrite(!0)}};this.setFaceCulling=function(a,
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|
|
b){a===THREE.CullFaceNone?H.disable(r.CULL_FACE):(b===THREE.FrontFaceDirectionCW?r.frontFace(r.CW):r.frontFace(r.CCW),a===THREE.CullFaceBack?r.cullFace(r.BACK):a===THREE.CullFaceFront?r.cullFace(r.FRONT):r.cullFace(r.FRONT_AND_BACK),H.enable(r.CULL_FACE))};this.setTexture=function(a,b){var c=S.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",
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a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.addEventListener("dispose",f),c.__webglTexture=r.createTexture(),ha.textures++);H.activeTexture(r.TEXTURE0+b);H.bindTexture(r.TEXTURE_2D,c.__webglTexture);r.pixelStorei(r.UNPACK_FLIP_Y_WEBGL,a.flipY);r.pixelStorei(r.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);r.pixelStorei(r.UNPACK_ALIGNMENT,a.unpackAlignment);var e=x(a.image,ca.maxTextureSize);if((a.wrapS!==THREE.ClampToEdgeWrapping||a.wrapT!==THREE.ClampToEdgeWrapping||a.minFilter!==THREE.NearestFilter&&
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|
-a.minFilter!==THREE.LinearFilter)&&!1===C(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+g.width+"x"+g.height,d);e=g}else e=d;var d=C(e),g=B(a.format),h=B(a.type);D(r.TEXTURE_2D,a,d);var k=
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|
+a.minFilter!==THREE.LinearFilter)&&!1===D(e))if(d=e,d instanceof HTMLImageElement||d instanceof HTMLCanvasElement){var g=document.createElement("canvas");g.width=THREE.Math.nearestPowerOfTwo(d.width);g.height=THREE.Math.nearestPowerOfTwo(d.height);g.getContext("2d").drawImage(d,0,0,g.width,g.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+d.width+"x"+d.height+"). Resized to "+g.width+"x"+g.height,d);e=g}else e=d;var d=D(e),g=B(a.format),h=B(a.type);C(r.TEXTURE_2D,a,d);var k=
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a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,n=k.length;l<n;l++)e=k[l],H.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,g,e.width,e.height,0,g,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,n=k.length;l<n;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<H.getCompressedTextureFormats().indexOf(g)?H.compressedTexImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
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H.texImage2D(r.TEXTURE_2D,l,g,e.width,e.height,0,g,h,e.data);else if(0<k.length&&d){l=0;for(n=k.length;l<n;l++)e=k[l],H.texImage2D(r.TEXTURE_2D,l,g,g,h,e);a.generateMipmaps=!1}else H.texImage2D(r.TEXTURE_2D,0,g,g,h,e);a.generateMipmaps&&d&&r.generateMipmap(r.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else H.activeTexture(r.TEXTURE0+b),H.bindTexture(r.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){if((ba=a)&&void 0===S.get(a).__webglFramebuffer){var b=S.get(a),c=
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-S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ha.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){H.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);D(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
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-r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);H.bindTexture(r.TEXTURE_CUBE_MAP,null)}else H.bindTexture(r.TEXTURE_2D,c.__webglTexture),D(r.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),H.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
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+S.get(a.texture);a.addEventListener("dispose",g);c.__webglTexture=r.createTexture();ha.textures++;var d=a instanceof THREE.WebGLRenderTargetCube,e=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height);if(d){b.__webglFramebuffer=[];for(var f=0;6>f;f++)b.__webglFramebuffer[f]=r.createFramebuffer()}else b.__webglFramebuffer=r.createFramebuffer();if(d){H.bindTexture(r.TEXTURE_CUBE_MAP,c.__webglTexture);C(r.TEXTURE_CUBE_MAP,a.texture,e);for(f=0;6>f;f++)A(b.__webglFramebuffer[f],a,r.COLOR_ATTACHMENT0,
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+r.TEXTURE_CUBE_MAP_POSITIVE_X+f);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP);H.bindTexture(r.TEXTURE_CUBE_MAP,null)}else H.bindTexture(r.TEXTURE_2D,c.__webglTexture),C(r.TEXTURE_2D,a.texture,e),A(b.__webglFramebuffer,a,r.COLOR_ATTACHMENT0,r.TEXTURE_2D),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D),H.bindTexture(r.TEXTURE_2D,null);if(a.depthBuffer){b=S.get(a);if(a instanceof THREE.WebGLRenderTargetCube)for(b.__webglDepthbuffer=[],c=0;6>c;c++)r.bindFramebuffer(r.FRAMEBUFFER,
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b.__webglFramebuffer[c]),b.__webglDepthbuffer[c]=r.createRenderbuffer(),I(b.__webglDepthbuffer[c],a);else r.bindFramebuffer(r.FRAMEBUFFER,b.__webglFramebuffer),b.__webglDepthbuffer=r.createRenderbuffer(),I(b.__webglDepthbuffer,a);r.bindFramebuffer(r.FRAMEBUFFER,null)}}b=a instanceof THREE.WebGLRenderTargetCube;a?(c=S.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,pa.copy(a.scissor),Aa=a.scissorTest,ja.copy(a.viewport)):(c=null,pa.copy(xa).multiplyScalar($),Aa=Ba,ja.copy(ka).multiplyScalar($));
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ta!==c&&(r.bindFramebuffer(r.FRAMEBUFFER,c),ta=c);H.scissor(pa);H.setScissorTest(Aa);H.viewport(ja);b&&(b=S.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,0))};this.readRenderTargetPixels=function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=S.get(a).__webglFramebuffer;if(f){var h=
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!1;f!==ta&&(r.bindFramebuffer(r.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&B(k.format)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):k.type===THREE.UnsignedByteType||B(k.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?
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@@ -691,18 +691,18 @@ function(c){var f=b.get(c);if(void 0!==f.wireframe)return f.wireframe;var k=[],l
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function(b){var c=f.get(b);b.geometry instanceof THREE.Geometry&&c.updateFromObject(b);b=c.index;var e=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var l in e)d(e[l],a.ARRAY_BUFFER);b=c.morphAttributes;for(l in b)for(var e=b[l],m=0,p=e.length;m<p;m++)d(e[m],a.ARRAY_BUFFER);return c}};
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THREE.WebGLProgram=function(){function a(a,b,d){a=a||{};return[a.derivatives||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&d.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&d.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&d.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(c).join("\n")}
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function b(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function c(a){return""!==a}var d=0,e=/^([\w\d_]+)\.([\w\d_]+)$/,f=/^([\w\d_]+)\[(\d+)\]\.([\w\d_]+)$/,g=/^([\w\d_]+)\[0\]$/;return function(h,k,l,m){var p=h.context,n=l.extensions,q=l.defines,s=l.__webglShader.vertexShader,u=l.__webglShader.fragmentShader,t="SHADOWMAP_TYPE_BASIC";m.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":m.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");
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-var w="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",D="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(l.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:w="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:w="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:w="ENVMAP_TYPE_SPHERE"}switch(l.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:v="ENVMAP_MODE_REFRACTION"}switch(l.combine){case THREE.MultiplyOperation:D=
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|
-"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:D="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:D="ENVMAP_BLENDING_ADD"}}var x=0<h.gammaFactor?h.gammaFactor:1,n=a(n,m,h.extensions),C=b(q),y=p.createProgram();l instanceof THREE.RawShaderMaterial?h=q="":(q=["precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,C,m.supportsVertexTextures?"#define VERTEX_TEXTURES":"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":
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|
+var w="ENVMAP_TYPE_CUBE",v="ENVMAP_MODE_REFLECTION",C="ENVMAP_BLENDING_MULTIPLY";if(m.envMap){switch(l.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:w="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:w="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:w="ENVMAP_TYPE_SPHERE"}switch(l.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:v="ENVMAP_MODE_REFRACTION"}switch(l.combine){case THREE.MultiplyOperation:C=
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|
+"ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:C="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:C="ENVMAP_BLENDING_ADD"}}var x=0<h.gammaFactor?h.gammaFactor:1,n=a(n,m,h.extensions),D=b(q),y=p.createProgram();l instanceof THREE.RawShaderMaterial?h=q="":(q=["precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,D,m.supportsVertexTextures?"#define VERTEX_TEXTURES":"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":
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|
"","#define GAMMA_FACTOR "+x,"#define NUM_DIR_LIGHTS "+m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define NUM_SHADOWS "+m.numShadows,"#define MAX_BONES "+m.maxBones,m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+v:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?
|
|
|
"#define USE_NORMALMAP":"",m.displacementMap&&m.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.skinning?"#define USE_SKINNING":"",m.useVertexTexture?"#define BONE_TEXTURE":"",m.morphTargets?"#define USE_MORPHTARGETS":"",m.morphNormals&&!1===m.flatShading?
|
|
|
"#define USE_MORPHNORMALS":"",m.doubleSided?"#define DOUBLE_SIDED":"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+t:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.sizeAttenuation?"#define USE_SIZEATTENUATION":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;",
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|
"uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;",
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|
-"\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(c).join("\n"),h=[n,"precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,C,"#define NUM_DIR_LIGHTS "+
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|
+"\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(c).join("\n"),h=[n,"precision "+m.precision+" float;","precision "+m.precision+" int;","#define SHADER_NAME "+l.__webglShader.name,D,"#define NUM_DIR_LIGHTS "+
|
|
|
m.numDirLights,"#define NUM_POINT_LIGHTS "+m.numPointLights,"#define NUM_SPOT_LIGHTS "+m.numSpotLights,"#define NUM_HEMI_LIGHTS "+m.numHemiLights,"#define NUM_SHADOWS "+m.numShadows,m.alphaTest?"#define ALPHATEST "+m.alphaTest:"",h.gammaInput?"#define GAMMA_INPUT":"",h.gammaOutput?"#define GAMMA_OUTPUT":"","#define GAMMA_FACTOR "+x,m.useFog&&m.fog?"#define USE_FOG":"",m.useFog&&m.fogExp?"#define FOG_EXP2":"",m.map?"#define USE_MAP":"",m.envMap?"#define USE_ENVMAP":"",m.envMap?"#define "+w:"",m.envMap?
|
|
|
-"#define "+v:"",m.envMap?"#define "+D:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":
|
|
|
+"#define "+v:"",m.envMap?"#define "+C:"",m.lightMap?"#define USE_LIGHTMAP":"",m.aoMap?"#define USE_AOMAP":"",m.emissiveMap?"#define USE_EMISSIVEMAP":"",m.bumpMap?"#define USE_BUMPMAP":"",m.normalMap?"#define USE_NORMALMAP":"",m.specularMap?"#define USE_SPECULARMAP":"",m.roughnessMap?"#define USE_ROUGHNESSMAP":"",m.metalnessMap?"#define USE_METALNESSMAP":"",m.alphaMap?"#define USE_ALPHAMAP":"",m.vertexColors?"#define USE_COLOR":"",m.flatShading?"#define FLAT_SHADED":"",m.doubleSided?"#define DOUBLE_SIDED":
|
|
|
"",m.flipSided?"#define FLIP_SIDED":"",m.shadowMapEnabled?"#define USE_SHADOWMAP":"",m.shadowMapEnabled?"#define "+t:"",m.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",0<m.pointLightShadows?"#define POINT_LIGHT_SHADOWS":"",m.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",m.logarithmicDepthBuffer&&h.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",m.envMap&&h.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",
|
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|
-"\n"].filter(c).join("\n"));u=h+u;s=THREE.WebGLShader(p,p.VERTEX_SHADER,q+s);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(y,s);p.attachShader(y,u);void 0!==l.index0AttributeName?p.bindAttribLocation(y,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(y,0,"position");p.linkProgram(y);m=p.getProgramInfoLog(y);t=p.getShaderInfoLog(s);w=p.getShaderInfoLog(u);D=v=!0;if(!1===p.getProgramParameter(y,p.LINK_STATUS))v=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),
|
|
|
-"gl.VALIDATE_STATUS",p.getProgramParameter(y,p.VALIDATE_STATUS),"gl.getProgramInfoLog",m,t,w);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===t||""===w)D=!1;D&&(this.diagnostics={runnable:v,material:l,programLog:m,vertexShader:{log:t,prefix:q},fragmentShader:{log:w,prefix:h}});p.deleteShader(s);p.deleteShader(u);var z;this.getUniforms=function(){if(void 0===z){for(var a={},b=p.getProgramParameter(y,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUniform(y,
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|
|
+"\n"].filter(c).join("\n"));u=h+u;s=THREE.WebGLShader(p,p.VERTEX_SHADER,q+s);u=THREE.WebGLShader(p,p.FRAGMENT_SHADER,u);p.attachShader(y,s);p.attachShader(y,u);void 0!==l.index0AttributeName?p.bindAttribLocation(y,0,l.index0AttributeName):!0===m.morphTargets&&p.bindAttribLocation(y,0,"position");p.linkProgram(y);m=p.getProgramInfoLog(y);t=p.getShaderInfoLog(s);w=p.getShaderInfoLog(u);C=v=!0;if(!1===p.getProgramParameter(y,p.LINK_STATUS))v=!1,console.error("THREE.WebGLProgram: shader error: ",p.getError(),
|
|
|
+"gl.VALIDATE_STATUS",p.getProgramParameter(y,p.VALIDATE_STATUS),"gl.getProgramInfoLog",m,t,w);else if(""!==m)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",m);else if(""===t||""===w)C=!1;C&&(this.diagnostics={runnable:v,material:l,programLog:m,vertexShader:{log:t,prefix:q},fragmentShader:{log:w,prefix:h}});p.deleteShader(s);p.deleteShader(u);var z;this.getUniforms=function(){if(void 0===z){for(var a={},b=p.getProgramParameter(y,p.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=p.getActiveUniform(y,
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|
c).name,h=p.getUniformLocation(y,d),k=e.exec(d);if(k){var d=k[1],k=k[2],l=a[d];l||(l=a[d]={});l[k]=h}else if(k=f.exec(d)){var l=k[1],d=k[2],k=k[3],n=a[l];n||(n=a[l]=[]);(l=n[d])||(l=n[d]={});l[k]=h}else(k=g.exec(d))?(l=k[1],a[l]=h):a[d]=h}z=a}return z};var A;this.getAttributes=function(){if(void 0===A){for(var a={},b=p.getProgramParameter(y,p.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=p.getActiveAttrib(y,c).name;a[d]=p.getAttribLocation(y,d)}A=a}return A};this.destroy=function(){p.deleteProgram(y);this.program=
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|
void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=d++;this.code=k;this.usedTimes=1;this.program=y;this.vertexShader=s;this.fragmentShader=u;return this}}();
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|
THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"standard",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals numDirLights numPointLights numSpotLights numHemiLights numShadows shadowMapEnabled pointLightShadows shadowMapType shadowMapDebug alphaTest doubleSided flipSided".split(" ");
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|
@@ -715,41 +715,41 @@ THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[
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THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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THREE.WebGLShadowMap=function(a,b,c){function d(a,b,c,d){var e=a.geometry,f=null,f=n,g=a.customDepthMaterial;c&&(f=q,g=a.customDistanceMaterial);g?f=g:(a=a instanceof THREE.SkinnedMesh&&b.skinning,g=0,void 0!==e.morphTargets&&0<e.morphTargets.length&&b.morphTargets&&(g|=1),a&&(g|=2),f=f[g]);f.visible=b.visible;f.wireframe=b.wireframe;f.wireframeLinewidth=b.wireframeLinewidth;c&&void 0!==f.uniforms.lightPos&&f.uniforms.lightPos.value.copy(d);return f}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&
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|
(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),p.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}for(var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=new THREE.Vector3,m=new THREE.Vector3,p=[],n=Array(4),q=Array(4),s=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),
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|
-new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],t=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(w.uniforms),D=THREE.ShaderLib.distanceRGBA,x=THREE.UniformsUtils.clone(D.uniforms),
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|
-C=0;4!==C;++C){var y=0!==(C&1),z=0!==(C&2),A=new THREE.ShaderMaterial({uniforms:v,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:z});A._shadowPass=!0;n[C]=A;y=new THREE.ShaderMaterial({uniforms:x,vertexShader:D.vertexShader,fragmentShader:D.fragmentShader,morphTargets:y,skinning:z});y._shadowPass=!0;q[C]=y}var I=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n,q){var w,
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|
-v;if(!1!==I.enabled&&(!1!==I.autoUpdate||!1!==I.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(I.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var x=b.shadows,D=0,y=x.length;D<y;D++){var z=x[D],C=z.shadow,A=C.camera,R=C.mapSize;if(z instanceof THREE.PointLight){w=6;v=!0;var J=R.x/4,E=R.y/2;t[0].set(2*J,E,J,E);t[1].set(0,E,J,E);t[2].set(3*J,E,J,E);t[3].set(J,E,J,E);t[4].set(3*J,0,J,E);t[5].set(J,
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|
-0,J,E)}else w=1,v=!1;null===C.map&&(J=THREE.LinearFilter,I.type===THREE.PCFSoftShadowMap&&(J=THREE.NearestFilter),C.map=new THREE.WebGLRenderTarget(R.x,R.y,{minFilter:J,magFilter:J,format:THREE.RGBAFormat}),C.matrix=new THREE.Matrix4,z instanceof THREE.SpotLight&&(A.aspect=R.x/R.y),A.updateProjectionMatrix());R=C.map;C=C.matrix;m.setFromMatrixPosition(z.matrixWorld);A.position.copy(m);a.setRenderTarget(R);a.clear();for(R=0;R<w;R++)for(v?(l.copy(A.position),l.add(s[R]),A.up.copy(u[R]),A.lookAt(l),
|
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|
-g.viewport(t[R])):(l.setFromMatrixPosition(z.target.matrixWorld),A.lookAt(l)),A.updateMatrixWorld(),A.matrixWorldInverse.getInverse(A.matrixWorld),C.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),C.multiply(A.projectionMatrix),C.multiply(A.matrixWorldInverse),k.multiplyMatrices(A.projectionMatrix,A.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,A),J=0,E=p.length;J<E;J++){var W=p[J],X=c.update(W),Z=W.material;if(Z instanceof THREE.MultiMaterial)for(var ia=X.groups,Z=Z.materials,da=0,Y=ia.length;da<
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|
-Y;da++){var ga=ia[da],ba=Z[ga.materialIndex];!0===ba.visible&&(ba=d(W,ba,v,m),a.renderBufferDirect(A,null,X,ba,W,ga))}else ba=d(W,Z,v,m),a.renderBufferDirect(A,null,X,ba,W,null)}a.resetGLState()}w=a.getClearColor();v=a.getClearAlpha();a.setClearColor(w,v);g.enable(f.BLEND);I.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();I.needsUpdate=!1}}};
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|
-THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,m=null,p=null,n=null,q=null,s=null,u=null,t=null,w=null,v=null,D=null,x=null,C=null,y=null,z=null,A=null,I=null,F=null,B=null,K=null,P=null,N=null,L=null,G=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),M=void 0,Q={},O=new THREE.Vector4,R=new THREE.Vector4,J=new THREE.Vector4;this.init=function(){this.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);
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|
-a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),
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|
|
-g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&(a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),
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|
|
-d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==m&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,
|
|
|
-a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),m=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==p||g!==s)a.blendEquationSeparate(c(d),c(g)),p=d,s=g;if(e!==n||f!==q||h!==u||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),n=e,q=f,u=h,t=k}else t=u=s=q=n=p=null};this.setDepthFunc=function(b){if(w!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);
|
|
|
-break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);w=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){v!==b&&(a.depthMask(b),v=b)};this.setColorWrite=function(b){D!==b&&(a.colorMask(b,b,b,b),D=b)};this.setStencilFunc=
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|
|
-function(b,c,d){if(C!==b||y!==c||z!==d)a.stencilFunc(b,c,d),C=b,y=c,z=d};this.setStencilOp=function(b,c,d){if(A!==b||I!==c||F!==d)a.stencilOp(b,c,d),A=b,I=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setLineWidth=function(b){b!==K&&(a.lineWidth(b),K=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):
|
|
|
-this.disable(a.POLYGON_OFFSET_FILL);!b||P===c&&N===d||(a.polygonOffset(c,d),P=c,N=d)};this.getScissorTest=function(){return L};this.setScissorTest=function(b){(L=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+G-1);M!==b&&(a.activeTexture(b),M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=Q[M];void 0===e&&(e={type:void 0,texture:void 0},Q[M]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=
|
|
|
-c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===O.equals(e)&&(a.clearColor(b,c,d,f),O.copy(e))};this.scissor=function(b){!1===R.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),R.copy(b))};this.viewport=function(b){!1===J.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),J.copy(b))};this.reset=function(){for(var b=
|
|
|
-0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};B=D=v=m=l=null}};
|
|
|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,t,w,v,D;this.render=function(x,C,y){if(0!==b.length){x=new THREE.Vector3;var z=y.w/y.z,A=.5*y.z,I=.5*y.w,F=16/y.w,B=new THREE.Vector2(F*z,F),K=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,F,n.STATIC_DRAW);
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|
|
-n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,N,n.STATIC_DRAW);v=n.createTexture();D=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,
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|
-D);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var F=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
|
|
|
+new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],t=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],w=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(w.uniforms),C=THREE.ShaderLib.distanceRGBA,x=THREE.UniformsUtils.clone(C.uniforms),
|
|
|
+D=0;4!==D;++D){var y=0!==(D&1),z=0!==(D&2),A=new THREE.ShaderMaterial({uniforms:v,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:y,skinning:z});A._shadowPass=!0;n[D]=A;y=new THREE.ShaderMaterial({uniforms:x,vertexShader:C.vertexShader,fragmentShader:C.fragmentShader,morphTargets:y,skinning:z});y._shadowPass=!0;q[D]=y}var I=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;this.render=function(n,q){var w,
|
|
|
+v;if(!1!==I.enabled&&(!1!==I.autoUpdate||!1!==I.needsUpdate)){g.clearColor(1,1,1,1);g.disable(f.BLEND);g.enable(f.CULL_FACE);f.frontFace(f.CCW);f.cullFace(I.cullFace===THREE.CullFaceFront?f.FRONT:f.BACK);g.setDepthTest(!0);g.setScissorTest(!1);for(var x=b.shadows,C=0,y=x.length;C<y;C++){var z=x[C],D=z.shadow,A=D.camera,R=D.mapSize;if(z instanceof THREE.PointLight){w=6;v=!0;var J=R.x/4,E=R.y/2;t[0].set(2*J,E,J,E);t[1].set(0,E,J,E);t[2].set(3*J,E,J,E);t[3].set(J,E,J,E);t[4].set(3*J,0,J,E);t[5].set(J,
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|
|
+0,J,E)}else w=1,v=!1;null===D.map&&(J=THREE.LinearFilter,I.type===THREE.PCFSoftShadowMap&&(J=THREE.NearestFilter),D.map=new THREE.WebGLRenderTarget(R.x,R.y,{minFilter:J,magFilter:J,format:THREE.RGBAFormat}),D.matrix=new THREE.Matrix4,z instanceof THREE.SpotLight&&(A.aspect=R.x/R.y),A.updateProjectionMatrix());R=D.map;D=D.matrix;m.setFromMatrixPosition(z.matrixWorld);A.position.copy(m);a.setRenderTarget(R);a.clear();for(R=0;R<w;R++)for(v?(l.copy(A.position),l.add(s[R]),A.up.copy(u[R]),A.lookAt(l),
|
|
|
+g.viewport(t[R])):(l.setFromMatrixPosition(z.target.matrixWorld),A.lookAt(l)),A.updateMatrixWorld(),A.matrixWorldInverse.getInverse(A.matrixWorld),D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),D.multiply(A.projectionMatrix),D.multiply(A.matrixWorldInverse),k.multiplyMatrices(A.projectionMatrix,A.matrixWorldInverse),h.setFromMatrix(k),p.length=0,e(n,q,A),J=0,E=p.length;J<E;J++){var V=p[J],X=c.update(V),Z=V.material;if(Z instanceof THREE.MultiMaterial)for(var ia=X.groups,Z=Z.materials,da=0,Y=ia.length;da<
|
|
|
+Y;da++){var ga=ia[da],ba=Z[ga.materialIndex];!0===ba.visible&&(ba=d(V,ba,v,m),a.renderBufferDirect(A,null,X,ba,V,ga))}else ba=d(V,Z,v,m),a.renderBufferDirect(A,null,X,ba,V,null)}a.resetGLState()}w=a.getClearColor();v=a.getClearAlpha();a.setClearColor(w,v);g.enable(f.BLEND);I.cullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState();I.needsUpdate=!1}}};
|
|
|
+THREE.WebGLState=function(a,b,c){var d=this,e=new THREE.Vector4,f=new Uint8Array(16),g=new Uint8Array(16),h=new Uint8Array(16),k={},l=null,m=null,p=null,n=null,q=null,s=null,u=null,t=null,w=null,v=null,C=null,x=null,D=null,y=null,z=null,A=null,I=null,F=null,B=null,K=null,P=null,N=null,L=null,G=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),M=void 0,Q={},O=new THREE.Vector4,R=null,J=null,E=new THREE.Vector4,V=new THREE.Vector4;this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);
|
|
|
+this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=f.length;a<b;a++)f[a]=0};this.enableAttribute=function(c){f[c]=1;0===g[c]&&(a.enableVertexAttribArray(c),g[c]=1);0!==h[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),h[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){f[b]=1;
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|
|
+0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1);h[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),h[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==f[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==k[b]&&(a.enable(b),k[b]=!0)};this.disable=function(b){!1!==k[b]&&(a.disable(b),k[b]=!1)};this.getCompressedTextureFormats=function(){if(null===l&&(l=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=
|
|
|
+a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)l.push(c[d]);return l};this.setBlending=function(b,d,e,f,g,h,k){b===THREE.NoBlending?this.disable(a.BLEND):this.enable(a.BLEND);b!==m&&(b===THREE.AdditiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):(a.blendEquationSeparate(a.FUNC_ADD,
|
|
|
+a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),m=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==p||g!==s)a.blendEquationSeparate(c(d),c(g)),p=d,s=g;if(e!==n||f!==q||h!==u||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),n=e,q=f,u=h,t=k}else t=u=s=q=n=p=null};this.setDepthFunc=function(b){if(w!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);
|
|
|
+break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);w=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){v!==b&&(a.depthMask(b),v=b)};this.setColorWrite=
|
|
|
+function(b){C!==b&&(a.colorMask(b,b,b,b),C=b)};this.setStencilFunc=function(b,c,d){if(D!==b||y!==c||z!==d)a.stencilFunc(b,c,d),D=b,y=c,z=d};this.setStencilOp=function(b,c,d){if(A!==b||I!==c||F!==d)a.stencilOp(b,c,d),A=b,I=c,F=d};this.setStencilTest=function(b){b?this.enable(a.STENCIL_TEST):this.disable(a.STENCIL_TEST)};this.setStencilWrite=function(b){x!==b&&(a.stencilMask(b),x=b)};this.setFlipSided=function(b){B!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),B=b)};this.setLineWidth=function(b){b!==
|
|
|
+K&&(a.lineWidth(b),K=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||P===c&&N===d||(a.polygonOffset(c,d),P=c,N=d)};this.getScissorTest=function(){return L};this.setScissorTest=function(b){(L=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+G-1);M!==b&&(a.activeTexture(b),M=b)};this.bindTexture=function(b,c){void 0===M&&d.activeTexture();var e=Q[M];void 0===e&&
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+(e={type:void 0,texture:void 0},Q[M]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(b,c,d,f){e.set(b,c,d,f);!1===O.equals(e)&&(a.clearColor(b,c,d,f),O.copy(e))};this.clearDepth=function(b){R!==b&&(a.clearDepth(b),R=b)};this.clearStencil=function(b){J!==
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|
+b&&(a.clearStencil(b),J=b)};this.scissor=function(b){!1===E.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),E.copy(b))};this.viewport=function(b){!1===V.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),V.copy(b))};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);k={};B=x=v=C=m=l=null}};
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,s,u,t,w,v,C;this.render=function(x,D,y){if(0!==b.length){x=new THREE.Vector3;var z=y.w/y.z,A=.5*y.z,I=.5*y.w,F=16/y.w,B=new THREE.Vector2(F*z,F),K=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1);if(void 0===t){var F=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);s=n.createBuffer();u=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,s);n.bufferData(n.ARRAY_BUFFER,F,n.STATIC_DRAW);
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+n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);n.bufferData(n.ELEMENT_ARRAY_BUFFER,N,n.STATIC_DRAW);v=n.createTexture();C=n.createTexture();q.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);q.bindTexture(n.TEXTURE_2D,
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+C);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var F=(w=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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N=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),G=n.createShader(n.VERTEX_SHADER),M="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,M+F.fragmentShader);n.shaderSource(G,M+F.vertexShader);n.compileShader(L);n.compileShader(G);n.attachShader(N,L);n.attachShader(N,G);n.linkProgram(N);t=N;m=n.getAttribLocation(t,"position");p=n.getAttribLocation(t,"uv");c=n.getUniformLocation(t,"renderType");d=n.getUniformLocation(t,"map");e=n.getUniformLocation(t,"occlusionMap");f=n.getUniformLocation(t,
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"opacity");g=n.getUniformLocation(t,"color");h=n.getUniformLocation(t,"scale");k=n.getUniformLocation(t,"rotation");l=n.getUniformLocation(t,"screenPosition")}n.useProgram(t);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,s);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,u);q.disable(n.CULL_FACE);q.setDepthWrite(!1);N=0;
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|
-for(L=b.length;N<L;N++)if(F=16/y.w,B.set(F*z,F),G=b[N],x.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]),x.applyMatrix4(C.matrixWorldInverse),x.applyProjection(C.projectionMatrix),K.copy(x),P.x=K.x*A+A,P.y=K.y*I+I,w||0<P.x&&P.x<y.z&&0<P.y&&P.y<y.w){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,
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-B.x,B.y);n.uniform3f(l,K.x,K.y,K.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,D);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);G.positionScreen.copy(K);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();n.uniform1i(c,
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|
+for(L=b.length;N<L;N++)if(F=16/y.w,B.set(F*z,F),G=b[N],x.set(G.matrixWorld.elements[12],G.matrixWorld.elements[13],G.matrixWorld.elements[14]),x.applyMatrix4(D.matrixWorldInverse),x.applyProjection(D.projectionMatrix),K.copy(x),P.x=K.x*A+A,P.y=K.y*I+I,w||0<P.x&&P.x<y.z&&0<P.y&&P.y<y.w){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,
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|
+B.x,B.y);n.uniform3f(l,K.x,K.y,K.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,C);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,y.x+P.x-8,y.y+P.y-8,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);G.positionScreen.copy(K);G.customUpdateCallback?G.customUpdateCallback(G):G.updateLensFlares();n.uniform1i(c,
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2);q.enable(n.BLEND);for(var M=0,Q=G.lensFlares.length;M<Q;M++){var O=G.lensFlares[M];.001<O.opacity&&.001<O.scale&&(K.x=O.x,K.y=O.y,K.z=O.z,F=O.size*O.scale/y.w,B.x=F*z,B.y=F,n.uniform3f(l,K.x,K.y,K.z),n.uniform2f(h,B.x,B.y),n.uniform1f(k,O.rotation),n.uniform1f(f,O.opacity),n.uniform3f(g,O.color.r,O.color.g,O.color.b),q.setBlending(O.blending,O.blendEquation,O.blendSrc,O.blendDst),a.setTexture(O.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);
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|
q.setDepthWrite(!0);a.resetGLState()}}};
|
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|
-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,t,w,v;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,C=a.state,y,z,A,I,F=new THREE.Vector3,B=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,N){if(0!==b.length){if(void 0===A){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,y);x.bufferData(x.ARRAY_BUFFER,L,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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|
-z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,G,x.STATIC_DRAW);var L=x.createProgram(),G=x.createShader(x.VERTEX_SHADER),M=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
|
+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,s,u,t,w,v;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,D=a.state,y,z,A,I,F=new THREE.Vector3,B=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,N){if(0!==b.length){if(void 0===A){var L=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),G=new Uint16Array([0,1,2,0,2,3]);y=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,
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|
+y);x.bufferData(x.ARRAY_BUFFER,L,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,G,x.STATIC_DRAW);var L=x.createProgram(),G=x.createShader(x.VERTEX_SHADER),M=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(G,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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x.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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x.compileShader(G);x.compileShader(M);x.attachShader(L,G);x.attachShader(L,M);x.linkProgram(L);A=L;w=x.getAttribLocation(A,"position");v=x.getAttribLocation(A,"uv");c=x.getUniformLocation(A,"uvOffset");d=x.getUniformLocation(A,"uvScale");e=x.getUniformLocation(A,"rotation");f=x.getUniformLocation(A,"scale");g=x.getUniformLocation(A,"color");h=x.getUniformLocation(A,"map");k=x.getUniformLocation(A,"opacity");l=x.getUniformLocation(A,"modelViewMatrix");m=x.getUniformLocation(A,"projectionMatrix");p=
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-x.getUniformLocation(A,"fogType");n=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");u=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");L=document.createElement("canvas");L.width=8;L.height=8;G=L.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);I=new THREE.Texture(L);I.needsUpdate=!0}x.useProgram(A);C.initAttributes();C.enableAttribute(w);C.enableAttribute(v);C.disableUnusedAttributes();C.disable(x.CULL_FACE);
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|
-C.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);C.activeTexture(x.TEXTURE0);x.uniform1i(h,0);G=L=0;(M=P.fog)?(x.uniform3f(u,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(x.uniform1f(q,M.near),x.uniform1f(s,M.far),x.uniform1i(p,1),G=L=1):M instanceof THREE.FogExp2&&(x.uniform1f(n,M.density),x.uniform1i(p,2),G=L=2)):
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|
-(x.uniform1i(p,0),G=L=0);for(var M=0,Q=b.length;M<Q;M++){var O=b[M];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(D);for(var R=[],M=0,Q=b.length;M<Q;M++){var O=b[M],J=O.material;x.uniform1f(t,J.alphaTest);x.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(F,B,K);R[0]=K.x;R[1]=K.y;O=0;P.fog&&J.fog&&(O=G);L!==O&&(x.uniform1i(p,O),L=O);null!==J.map?(x.uniform2f(c,J.map.offset.x,J.map.offset.y),x.uniform2f(d,
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|
-J.map.repeat.x,J.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,J.opacity);x.uniform3f(g,J.color.r,J.color.g,J.color.b);x.uniform1f(e,J.rotation);x.uniform2fv(f,R);C.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);C.setDepthTest(J.depthTest);C.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(I,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}C.enable(x.CULL_FACE);a.resetGLState()}}};
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|
+x.getUniformLocation(A,"fogType");n=x.getUniformLocation(A,"fogDensity");q=x.getUniformLocation(A,"fogNear");s=x.getUniformLocation(A,"fogFar");u=x.getUniformLocation(A,"fogColor");t=x.getUniformLocation(A,"alphaTest");L=document.createElement("canvas");L.width=8;L.height=8;G=L.getContext("2d");G.fillStyle="white";G.fillRect(0,0,8,8);I=new THREE.Texture(L);I.needsUpdate=!0}x.useProgram(A);D.initAttributes();D.enableAttribute(w);D.enableAttribute(v);D.disableUnusedAttributes();D.disable(x.CULL_FACE);
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|
+D.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,y);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(m,!1,N.projectionMatrix.elements);D.activeTexture(x.TEXTURE0);x.uniform1i(h,0);G=L=0;(M=P.fog)?(x.uniform3f(u,M.color.r,M.color.g,M.color.b),M instanceof THREE.Fog?(x.uniform1f(q,M.near),x.uniform1f(s,M.far),x.uniform1i(p,1),G=L=1):M instanceof THREE.FogExp2&&(x.uniform1f(n,M.density),x.uniform1i(p,2),G=L=2)):
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|
+(x.uniform1i(p,0),G=L=0);for(var M=0,Q=b.length;M<Q;M++){var O=b[M];O.modelViewMatrix.multiplyMatrices(N.matrixWorldInverse,O.matrixWorld);O.z=-O.modelViewMatrix.elements[14]}b.sort(C);for(var R=[],M=0,Q=b.length;M<Q;M++){var O=b[M],J=O.material;x.uniform1f(t,J.alphaTest);x.uniformMatrix4fv(l,!1,O.modelViewMatrix.elements);O.matrixWorld.decompose(F,B,K);R[0]=K.x;R[1]=K.y;O=0;P.fog&&J.fog&&(O=G);L!==O&&(x.uniform1i(p,O),L=O);null!==J.map?(x.uniform2f(c,J.map.offset.x,J.map.offset.y),x.uniform2f(d,
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|
+J.map.repeat.x,J.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,J.opacity);x.uniform3f(g,J.color.r,J.color.g,J.color.b);x.uniform1f(e,J.rotation);x.uniform2fv(f,R);D.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);D.setDepthTest(J.depthTest);D.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(I,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}D.enable(x.CULL_FACE);a.resetGLState()}}};
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Object.defineProperties(THREE.Box2.prototype,{empty:{value:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}}});
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Object.defineProperties(THREE.Box3.prototype,{empty:{value:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()}},isIntersectionBox:{value:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}},isIntersectionSphere:{value:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)}}});
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Object.defineProperties(THREE.Matrix3.prototype,{multiplyVector3:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}},multiplyVector3Array:{value:function(a){console.warn("THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)}}});
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@@ -792,7 +792,7 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
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-m=void 0,n=void 0,q=void 0,s=void 0,u=void 0,t=void 0,w=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-p)*(t-n)-(s-n)*(u-p))m=!1;else{var D=void 0,x=void 0,C=void 0,y=void 0,z=void 0,A=void 0,I=void 0,F=void 0,B=void 0,K=void 0,B=F=I=v=w=void 0,D=u-q,x=t-s,C=p-u,y=n-t,z=q-p,A=s-n;for(m=0;m<c;m++)if(w=a[e[m]].x,v=a[e[m]].y,!(w===p&&v===n||w===q&&v===s||w===u&&v===t)&&(I=w-p,F=v-n,B=w-q,K=v-s,w-=u,v-=t,B=D*K-x*B,I=z*F-A*I,F=C*v-y*w,B>=-Number.EPSILON&&
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+m=void 0,n=void 0,q=void 0,s=void 0,u=void 0,t=void 0,w=void 0,v=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,s=a[e[h]].y,u=a[e[k]].x,t=a[e[k]].y;if(Number.EPSILON>(q-p)*(t-n)-(s-n)*(u-p))m=!1;else{var C=void 0,x=void 0,D=void 0,y=void 0,z=void 0,A=void 0,I=void 0,F=void 0,B=void 0,K=void 0,B=F=I=v=w=void 0,C=u-q,x=t-s,D=p-u,y=n-t,z=q-p,A=s-n;for(m=0;m<c;m++)if(w=a[e[m]].x,v=a[e[m]].y,!(w===p&&v===n||w===q&&v===s||w===u&&v===t)&&(I=w-p,F=v-n,B=w-q,K=v-s,w-=u,v-=t,B=C*K-x*B,I=z*F-A*I,F=D*v-y*w,B>=-Number.EPSILON&&
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F>=-Number.EPSILON&&I>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,z=h*k-g*l,A=h*m-g*p;if(Math.abs(z)>Number.EPSILON){if(0<z){if(0>A||A>
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z)return[];k=l*m-k*p;if(0>k||k>z)return[]}else{if(0<A||A<z)return[];k=l*m-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==A&&A!==z?[a]:[];if(k===z)return!f||0!==A&&A!==z?[b]:[];if(0===A)return[d];if(A===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=
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e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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@@ -807,8 +807,8 @@ THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype
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THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),d=0;d<c.length;){if(c[d]>=b)return a=this.curves[d],b=1-(c[d]-b)/a.getLength(),a.getPointAt(b);d++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
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THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)};
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THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b};THREE.Font=function(a){this.data=a};
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-THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var m=new THREE.Path,p=[],n=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,s=void 0,u=void 0,t=u=s=void 0,w=void 0,v=void 0,D=void 0,x=void 0,C=void 0,w=void 0;if(l.o)for(var y=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),z=0,A=y.length;z<
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-A;)switch(y[z++]){case "m":s=y[z++]*h+k;u=y[z++]*h;m.moveTo(s,u);break;case "l":s=y[z++]*h+k;u=y[z++]*h;m.lineTo(s,u);break;case "q":s=y[z++]*h+k;u=y[z++]*h;v=y[z++]*h+k;D=y[z++]*h;m.quadraticCurveTo(v,D,s,u);if(w=p[p.length-1])for(var t=w.x,w=w.y,I=1;I<=c;I++){var F=I/c;n(F,t,v,s);n(F,w,D,u)}break;case "b":if(s=y[z++]*h+k,u=y[z++]*h,v=y[z++]*h+k,D=y[z++]*h,x=y[z++]*h+k,C=y[z++]*h,m.bezierCurveTo(v,D,x,C,s,u),w=p[p.length-1])for(t=w.x,w=w.y,I=1;I<=c;I++)F=I/c,q(F,t,v,x,s),q(F,w,D,C,u)}h={offset:l.ha*
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+THREE.Font.prototype={constructor:THREE.Font,generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var m=new THREE.Path,p=[],n=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,s=void 0,u=void 0,t=u=s=void 0,w=void 0,v=void 0,C=void 0,x=void 0,D=void 0,w=void 0;if(l.o)for(var y=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),z=0,A=y.length;z<
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+A;)switch(y[z++]){case "m":s=y[z++]*h+k;u=y[z++]*h;m.moveTo(s,u);break;case "l":s=y[z++]*h+k;u=y[z++]*h;m.lineTo(s,u);break;case "q":s=y[z++]*h+k;u=y[z++]*h;v=y[z++]*h+k;C=y[z++]*h;m.quadraticCurveTo(v,C,s,u);if(w=p[p.length-1])for(var t=w.x,w=w.y,I=1;I<=c;I++){var F=I/c;n(F,t,v,s);n(F,w,C,u)}break;case "b":if(s=y[z++]*h+k,u=y[z++]*h,v=y[z++]*h+k,C=y[z++]*h,x=y[z++]*h+k,D=y[z++]*h,m.bezierCurveTo(v,C,x,D,s,u),w=p[p.length-1])for(t=w.x,w=w.y,I=1;I<=c;I++)F=I/c,q(F,t,v,x,s),q(F,w,C,D,u)}h={offset:l.ha*
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h,path:m}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.Path.prototype.constructor=THREE.Path;THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
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THREE.Path.prototype.moveTo=function(a,b){this.actions.push({action:"moveTo",args:[a,b]})};THREE.Path.prototype.lineTo=function(a,b){var c=this.actions[this.actions.length-1].args,c=new THREE.LineCurve(new THREE.Vector2(c[c.length-2],c[c.length-1]),new THREE.Vector2(a,b));this.curves.push(c);this.actions.push({action:"lineTo",args:[a,b]})};
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THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:"quadraticCurveTo",args:[a,b,c,d]})};
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@@ -818,7 +818,7 @@ THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)
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THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b};
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THREE.Path.prototype.getPoints=function(a){a=a||12;for(var b=THREE.ShapeUtils.b2,c=THREE.ShapeUtils.b3,d=[],e,f,g,h,k,l,m,p,n,q,s=0,u=this.actions.length;s<u;s++){n=this.actions[s];var t=n.args;switch(n.action){case "moveTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "lineTo":d.push(new THREE.Vector2(t[0],t[1]));break;case "quadraticCurveTo":e=t[2];f=t[3];k=t[0];l=t[1];0<d.length?(n=d[d.length-1],m=n.x,p=n.y):(n=this.actions[s-1].args,m=n[n.length-2],p=n[n.length-1]);for(t=1;t<=a;t++)q=t/a,n=
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b(q,m,k,e),q=b(q,p,l,f),d.push(new THREE.Vector2(n,q));break;case "bezierCurveTo":e=t[4];f=t[5];k=t[0];l=t[1];g=t[2];h=t[3];0<d.length?(n=d[d.length-1],m=n.x,p=n.y):(n=this.actions[s-1].args,m=n[n.length-2],p=n[n.length-1]);for(t=1;t<=a;t++)q=t/a,n=c(q,m,k,g,e),q=c(q,p,l,h,f),d.push(new THREE.Vector2(n,q));break;case "splineThru":n=this.actions[s-1].args;q=[new THREE.Vector2(n[n.length-2],n[n.length-1])];n=a*t[0].length;q=q.concat(t[0]);q=new THREE.SplineCurve(q);for(t=1;t<=n;t++)d.push(q.getPointAt(t/
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-n));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];n=t[4];k=!!t[5];m=n-g;p=2*a;for(t=1;t<=p;t++)q=t/p,k||(q=1-q),q=g+q*m,n=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(n,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];n=t[5];k=!!t[6];var w=t[7];m=n-g;p=2*a;var v,D;0!==w&&(v=Math.cos(w),D=Math.sin(w));for(t=1;t<=p;t++){q=t/p;k||(q=1-q);q=g+q*m;n=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==w){var x=n;n=(x-e)*v-(q-f)*D+e;q=(x-e)*D+(q-f)*v+f}d.push(new THREE.Vector2(n,q))}}}a=d[d.length-
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+n));break;case "arc":e=t[0];f=t[1];l=t[2];g=t[3];n=t[4];k=!!t[5];m=n-g;p=2*a;for(t=1;t<=p;t++)q=t/p,k||(q=1-q),q=g+q*m,n=e+l*Math.cos(q),q=f+l*Math.sin(q),d.push(new THREE.Vector2(n,q));break;case "ellipse":e=t[0];f=t[1];l=t[2];h=t[3];g=t[4];n=t[5];k=!!t[6];var w=t[7];m=n-g;p=2*a;var v,C;0!==w&&(v=Math.cos(w),C=Math.sin(w));for(t=1;t<=p;t++){q=t/p;k||(q=1-q);q=g+q*m;n=e+l*Math.cos(q);q=f+h*Math.sin(q);if(0!==w){var x=n;n=(x-e)*v-(q-f)*C+e;q=(x-e)*C+(q-f)*v+f}d.push(new THREE.Vector2(n,q))}}}a=d[d.length-
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1];Math.abs(a.x-d[0].x)<Number.EPSILON&&Math.abs(a.y-d[0].y)<Number.EPSILON&&d.splice(d.length-1,1);this.autoClose&&d.push(d[0]);return d};
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THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||
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g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=function(a){for(var b=[],c=new THREE.Path,d=0,e=a.length;d<e;d++){var f=a[d],g=f.args,f=f.action;"moveTo"===f&&0!==c.actions.length&&(b.push(c),c=new THREE.Path);c[f].apply(c,g)}0!==c.actions.length&&b.push(c);return b}(this.actions);if(0===f.length)return[];if(!0===b)return c(f);var g,h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.actions=h.actions,k.curves=h.curves,l.push(k),l;var m=!e(f[0].getPoints()),m=a?!m:
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@@ -840,16 +840,16 @@ THREE.CatmullRomCurve3=function(){function a(){}var b=new THREE.Vector3,c=new a,
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b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},function(a){var g=this.points,h,k;k=g.length;2>k&&console.log("duh, you need at least 2 points");a*=k-(this.closed?0:1);h=Math.floor(a);a-=h;this.closed?h+=0<h?0:(Math.floor(Math.abs(h)/g.length)+1)*g.length:0===a&&h===k-1&&(h=k-2,a=1);var l,m,p;this.closed||0<h?l=g[(h-1)%k]:(b.subVectors(g[0],g[1]).add(g[0]),l=b);m=g[h%k];p=g[(h+1)%k];this.closed||h+2<k?g=g[(h+2)%k]:(b.subVectors(g[k-1],g[k-2]).add(g[k-1]),g=b);if(void 0===
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this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,
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k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
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-THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var t,w=h.widthSegments,v=h.heightSegments,D=e/2,x=f/2,C=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",w=h.depthSegments;var y=w+1,z=v+1,A=e/w,I=f/v,F=new THREE.Vector3;F[t]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<y;f++){var B=new THREE.Vector3;B[a]=(f*A-D)*c;B[b]=(e*I-x)*d;B[t]=g;h.vertices.push(B)}for(e=
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-0;e<v;e++)for(f=0;f<w;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),t=new THREE.Vector2((f+1)/w,1-(e+1)/v),D=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+C,a+C,c+C),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,D]),x=new THREE.Face3(a+C,b+C,c+C),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=u,h.faces.push(x),
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-h.faceVertexUvs[0].push([g.clone(),t,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,u){var t,w=h.widthSegments,v=h.heightSegments,C=e/2,x=f/2,D=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)t="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)t="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)t="x",w=h.depthSegments;var y=w+1,z=v+1,A=e/w,I=f/v,F=new THREE.Vector3;F[t]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<y;f++){var B=new THREE.Vector3;B[a]=(f*A-C)*c;B[b]=(e*I-x)*d;B[t]=g;h.vertices.push(B)}for(e=
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+0;e<v;e++)for(f=0;f<w;f++)x=f+y*e,a=f+y*(e+1),b=f+1+y*(e+1),c=f+1+y*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),t=new THREE.Vector2((f+1)/w,1-(e+1)/v),C=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+D,a+D,c+D),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=u,h.faces.push(x),h.faceVertexUvs[0].push([d,g,C]),x=new THREE.Face3(a+D,b+D,c+D),x.normal.copy(F),x.vertexNormals.push(F.clone(),F.clone(),F.clone()),x.materialIndex=u,h.faces.push(x),
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+h.faceVertexUvs[0].push([g.clone(),t,C.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,m,p=[],n=[];for(m=0;m<=e;m++){var q=[],s=[],u=m/e,t=u*(b-a)+a;for(l=0;l<=d;l++){var w=l/d,v=new THREE.Vector3;v.x=t*Math.sin(w*h+
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g);v.y=-u*c+k;v.z=t*Math.cos(w*h+g);this.vertices.push(v);q.push(this.vertices.length-1);s.push(new THREE.Vector2(w,1-u))}p.push(q);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(g=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),m=0;m<e;m++){var q=p[m][l],s=p[m+1][l],u=p[m+1][l+1],t=p[m][l+1],w=g.clone(),v=g.clone(),
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-D=h.clone(),x=h.clone(),C=n[m][l].clone(),y=n[m+1][l].clone(),z=n[m+1][l+1].clone(),A=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,s,t,[w,v,x]));this.faceVertexUvs[0].push([C,y,A]);this.faces.push(new THREE.Face3(s,u,t,[v.clone(),D,x.clone()]));this.faceVertexUvs[0].push([y.clone(),z,A.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
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-1,0),C=n[0][l].clone(),y=n[0][l+1].clone(),z=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,s,u,[w,v,D],void 0,1)),this.faceVertexUvs[0].push([C,y,z]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),C=n[e][l+1].clone(),y=n[e][l].clone(),z=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,s,u,[w,v,D],void 0,2)),this.faceVertexUvs[0].push([C,
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+C=h.clone(),x=h.clone(),D=n[m][l].clone(),y=n[m+1][l].clone(),z=n[m+1][l+1].clone(),A=n[m][l+1].clone();this.faces.push(new THREE.Face3(q,s,t,[w,v,x]));this.faceVertexUvs[0].push([D,y,A]);this.faces.push(new THREE.Face3(s,u,t,[v.clone(),C,x.clone()]));this.faceVertexUvs[0].push([y.clone(),z,A.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],s=p[0][l+1],u=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),C=new THREE.Vector3(0,
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+1,0),D=n[0][l].clone(),y=n[0][l+1].clone(),z=new THREE.Vector2(y.x,0),this.faces.push(new THREE.Face3(q,s,u,[w,v,C],void 0,1)),this.faceVertexUvs[0].push([D,y,z]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],s=p[e][l],u=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),C=new THREE.Vector3(0,-1,0),D=n[e][l+1].clone(),y=n[e][l].clone(),z=new THREE.Vector2(y.x,1),this.faces.push(new THREE.Face3(q,s,u,[w,v,C],void 0,2)),this.faceVertexUvs[0].push([D,
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y,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometry.call(this);var d=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),e=[0,0],f={},g=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,m=h.length;l<m;l++)for(var p=h[l],n=0;3>n;n++){e[0]=p[g[n]];e[1]=p[g[(n+1)%3]];e.sort(c);var q=e.toString();void 0===f[q]?f[q]={vert1:e[0],vert2:e[1],face1:l,
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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@@ -857,10 +857,10 @@ THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(E=a.length;0<=--E;){c=E;d=E-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=O*e,h=O*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+F,g=g+F,l=l+F,h=h+F;I.faces.push(new THREE.Face3(k,g,h,null,null,1));I.faces.push(new THREE.Face3(g,l,h,null,null,1));k=w.generateSideWallUV(I,
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k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=F;b+=F;c+=F;I.faces.push(new THREE.Face3(a,b,c,null,null,0));a=w.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,t=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,D,x,C;s&&(u=s.getSpacedPoints(q),t=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),D=new THREE.Vector3,x=new THREE.Vector3,C=new THREE.Vector3);p||(l=k=m=0);var y,z,A,I=this,F=this.vertices.length,s=a.extractPoints(n),n=s.shape,B=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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-z=0;for(A=B.length;z<A;z++)y=B[z],THREE.ShapeUtils.isClockWise(y)&&(B[z]=y.reverse());s=!1}var K=THREE.ShapeUtils.triangulateShape(n,B),P=n;z=0;for(A=B.length;z<A;z++)y=B[z],n=n.concat(y);var N,L,G,M,Q,O=n.length,R,J=K.length,s=[],E=0;G=P.length;N=G-1;for(L=E+1;E<G;E++,N++,L++)N===G&&(N=0),L===G&&(L=0),s[E]=d(P[E],P[N],P[L]);var W=[],X,Z=s.concat();z=0;for(A=B.length;z<A;z++){y=B[z];X=[];E=0;G=y.length;N=G-1;for(L=E+1;E<G;E++,N++,L++)N===G&&(N=0),L===G&&(L=0),X[E]=d(y[E],y[N],y[L]);W.push(X);Z=Z.concat(X)}for(N=
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-0;N<m;N++){G=N/m;M=k*(1-G);L=l*Math.sin(G*Math.PI/2);E=0;for(G=P.length;E<G;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,-M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=W[z],E=0,G=y.length;E<G;E++)Q=c(y[E],X[E],L),f(Q.x,Q.y,-M)}L=l;for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[0]).multiplyScalar(Q.x),D.copy(v.binormals[0]).multiplyScalar(Q.y),C.copy(u[0]).add(x).add(D),f(C.x,C.y,C.z)):f(Q.x,Q.y,0);for(G=1;G<=q;G++)for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[G]).multiplyScalar(Q.x),D.copy(v.binormals[G]).multiplyScalar(Q.y),
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-C.copy(u[G]).add(x).add(D),f(C.x,C.y,C.z)):f(Q.x,Q.y,h/q*G);for(N=m-1;0<=N;N--){G=N/m;M=k*(1-G);L=l*Math.sin(G*Math.PI/2);E=0;for(G=P.length;E<G;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,h+M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=W[z],E=0,G=y.length;E<G;E++)Q=c(y[E],X[E],L),t?f(Q.x,Q.y+u[q-1].y,u[q-1].x+M):f(Q.x,Q.y,h+M)}(function(){if(p){var a;a=0*O;for(E=0;E<J;E++)R=K[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*m;a*=O;for(E=0;E<J;E++)R=K[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=0;E<J;E++)R=K[E],g(R[2],R[1],R[0]);for(E=
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|
+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,s=b.extrudePath,u,t=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,C,x,D;s&&(u=s.getSpacedPoints(q),t=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,q,!1),C=new THREE.Vector3,x=new THREE.Vector3,D=new THREE.Vector3);p||(l=k=m=0);var y,z,A,I=this,F=this.vertices.length,s=a.extractPoints(n),n=s.shape,B=s.holes;if(s=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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+z=0;for(A=B.length;z<A;z++)y=B[z],THREE.ShapeUtils.isClockWise(y)&&(B[z]=y.reverse());s=!1}var K=THREE.ShapeUtils.triangulateShape(n,B),P=n;z=0;for(A=B.length;z<A;z++)y=B[z],n=n.concat(y);var N,L,G,M,Q,O=n.length,R,J=K.length,s=[],E=0;G=P.length;N=G-1;for(L=E+1;E<G;E++,N++,L++)N===G&&(N=0),L===G&&(L=0),s[E]=d(P[E],P[N],P[L]);var V=[],X,Z=s.concat();z=0;for(A=B.length;z<A;z++){y=B[z];X=[];E=0;G=y.length;N=G-1;for(L=E+1;E<G;E++,N++,L++)N===G&&(N=0),L===G&&(L=0),X[E]=d(y[E],y[N],y[L]);V.push(X);Z=Z.concat(X)}for(N=
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+0;N<m;N++){G=N/m;M=k*(1-G);L=l*Math.sin(G*Math.PI/2);E=0;for(G=P.length;E<G;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,-M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=V[z],E=0,G=y.length;E<G;E++)Q=c(y[E],X[E],L),f(Q.x,Q.y,-M)}L=l;for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[0]).multiplyScalar(Q.x),C.copy(v.binormals[0]).multiplyScalar(Q.y),D.copy(u[0]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,0);for(G=1;G<=q;G++)for(E=0;E<O;E++)Q=p?c(n[E],Z[E],L):n[E],t?(x.copy(v.normals[G]).multiplyScalar(Q.x),C.copy(v.binormals[G]).multiplyScalar(Q.y),
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+D.copy(u[G]).add(x).add(C),f(D.x,D.y,D.z)):f(Q.x,Q.y,h/q*G);for(N=m-1;0<=N;N--){G=N/m;M=k*(1-G);L=l*Math.sin(G*Math.PI/2);E=0;for(G=P.length;E<G;E++)Q=c(P[E],s[E],L),f(Q.x,Q.y,h+M);z=0;for(A=B.length;z<A;z++)for(y=B[z],X=V[z],E=0,G=y.length;E<G;E++)Q=c(y[E],X[E],L),t?f(Q.x,Q.y+u[q-1].y,u[q-1].x+M):f(Q.x,Q.y,h+M)}(function(){if(p){var a;a=0*O;for(E=0;E<J;E++)R=K[E],g(R[2]+a,R[1]+a,R[0]+a);a=q+2*m;a*=O;for(E=0;E<J;E++)R=K[E],g(R[0]+a,R[1]+a,R[2]+a)}else{for(E=0;E<J;E++)R=K[E],g(R[2],R[1],R[0]);for(E=
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0;E<J;E++)R=K[E],g(R[0]+O*q,R[1]+O*q,R[2]+O*q)}})();(function(){var a=0;e(P,a);a+=P.length;z=0;for(A=B.length;z<A;z++)y=B[z],e(y,a),a+=y.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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@@ -876,7 +876,7 @@ THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="Ri
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),m=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],t=s/c,w=0;w<=b;w++){var v=w/b,D=-a*Math.cos(d+v*e)*Math.sin(f+t*g),x=a*Math.cos(f+t*g),C=a*Math.sin(d+v*e)*Math.sin(f+t*g);q.set(D,x,C).normalize();l.setXYZ(p,D,x,C);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-t);u.push(p);p++}n.push(u)}d=[];for(s=0;s<c;s++)for(w=0;w<b;w++)e=n[s][w+1],g=n[s][w],p=n[s+1][w],q=n[s+1][w+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,s=0;s<=c;s++){for(var u=[],t=s/c,w=0;w<=b;w++){var v=w/b,C=-a*Math.cos(d+v*e)*Math.sin(f+t*g),x=a*Math.cos(f+t*g),D=a*Math.sin(d+v*e)*Math.sin(f+t*g);q.set(C,x,D).normalize();l.setXYZ(p,C,x,D);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-t);u.push(p);p++}n.push(u)}d=[];for(s=0;s<c;s++)for(w=0;w<b;w++)e=n[s][w+1],g=n[s][w],p=n[s+1][w],q=n[s+1][w+1],(0!==s||0<f)&&d.push(e,g,q),(s!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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