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@@ -86,7 +86,7 @@ THREE.ShaderLib[ 'ocean_initial_spectrum' ] = {
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uniforms: {
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"u_wind": { value: new THREE.Vector2( 10.0, 10.0 ) },
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"u_resolution": { value: 512.0 },
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- "u_size": { value: 250.0 },
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+ "u_size": { value: 250.0 }
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},
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fragmentShader: [
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'precision highp float;',
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@@ -163,7 +163,7 @@ THREE.ShaderLib[ 'ocean_phase' ] = {
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"u_phases": { value: null },
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"u_deltaTime": { value: null },
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"u_resolution": { value: null },
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- "u_size": { value: null },
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+ "u_size": { value: null }
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},
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fragmentShader: [
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'precision highp float;',
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@@ -204,7 +204,7 @@ THREE.ShaderLib[ 'ocean_spectrum' ] = {
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"u_resolution": { value: null },
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"u_choppiness": { value: null },
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"u_phases": { value: null },
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- "u_initialSpectrum": { value: null },
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+ "u_initialSpectrum": { value: null }
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},
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fragmentShader: [
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'precision highp float;',
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@@ -266,7 +266,7 @@ THREE.ShaderLib[ 'ocean_normals' ] = {
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uniforms: {
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"u_displacementMap": { value: null },
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"u_resolution": { value: null },
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- "u_size": { value: null },
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+ "u_size": { value: null }
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},
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fragmentShader: [
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'precision highp float;',
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@@ -308,7 +308,7 @@ THREE.ShaderLib[ 'ocean_main' ] = {
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"u_skyColor": { value: null },
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"u_oceanColor": { value: null },
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"u_sunDirection": { value: null },
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- "u_exposure": { value: null },
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+ "u_exposure": { value: null }
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},
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vertexShader: [
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'precision highp float;',
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