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@@ -109,7 +109,7 @@ THREE.ShaderGodRays = {
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// Accumulate samples, making sure we dont walk past the light source.
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// The check for uv.y < 1 would not be necessary with "border" UV wrap
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- // mode, with a black border colour. I don't think this is currently
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+ // mode, with a black border color. I don't think this is currently
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// exposed by three.js. As a result there might be artifacts when the
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// sun is to the left, right or bottom of screen as these cases are
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// not specifically handled.
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