|
@@ -1,193 +0,0 @@
|
|
|
-<!DOCTYPE html>
|
|
|
-<html lang="en">
|
|
|
- <head>
|
|
|
- <title>three.js vr - multiview</title>
|
|
|
- <meta charset="utf-8">
|
|
|
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
|
|
- <style>
|
|
|
- body {
|
|
|
- font-family: Monospace;
|
|
|
- background-color: #101010;
|
|
|
- color: #fff;
|
|
|
- margin: 0px;
|
|
|
- overflow: hidden;
|
|
|
- }
|
|
|
- a {
|
|
|
- color: #48f;
|
|
|
- }
|
|
|
- </style>
|
|
|
- </head>
|
|
|
- <body>
|
|
|
- <script type="module">
|
|
|
-
|
|
|
- import * as THREE from '../build/three.module.js';
|
|
|
- import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
|
|
|
- import { VRButton } from './jsm/webxr/VRButton.js';
|
|
|
- import Stats from './jsm/libs/stats.module.js';
|
|
|
-
|
|
|
- var container;
|
|
|
- var camera, scene, renderer;
|
|
|
-
|
|
|
- var room;
|
|
|
- var stats;
|
|
|
-
|
|
|
- var radius = 0.02;
|
|
|
-
|
|
|
- var clock = new THREE.Clock();
|
|
|
-
|
|
|
- init();
|
|
|
- animate();
|
|
|
-
|
|
|
- function init() {
|
|
|
-
|
|
|
- container = document.createElement( 'div' );
|
|
|
- document.body.appendChild( container );
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- var canvas = document.createElement( 'canvas' );
|
|
|
-
|
|
|
-
|
|
|
- // Currently OVR_multiview2 is supported just on WebGL2 non-multisampled contexts
|
|
|
- // so we must create the context manually ensuring `antialias` is set to false
|
|
|
- //
|
|
|
- // There is an ongoing discussion on how to add multisampled multiview support
|
|
|
- // on the Khronos Group's WebGL repo: https://github.com/KhronosGroup/WebGL/issues/2912
|
|
|
- // as soon as that will get solved we will update the code so it will be
|
|
|
- // transparent for the user and you could use this extension with or without multisampled
|
|
|
- // contexts
|
|
|
- var context = canvas.getContext( 'webgl2', { antialias: false, xrCompatible: true } );
|
|
|
-
|
|
|
- renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
|
|
|
-
|
|
|
- renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
- renderer.xr.enabled = true;
|
|
|
- container.appendChild( renderer.domElement );
|
|
|
-
|
|
|
- var info = document.createElement( 'div' );
|
|
|
- info.style.position = 'absolute';
|
|
|
- info.style.top = '10px';
|
|
|
- info.style.width = '100%';
|
|
|
- info.style.textAlign = 'center';
|
|
|
- info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - multiview<br/>';
|
|
|
- info.innerHTML += renderer.extensions.get( 'OVR_multiview2' ) ? `<span style="color: #33ff33"><b>OVR_multiview2</b> is supported in your browser</span>` :
|
|
|
- `<span style="color: #ff3333"><b>OVR_multiview2</b> is not supported or enabled in your browser</span>`;
|
|
|
-
|
|
|
- container.appendChild( info );
|
|
|
-
|
|
|
- scene = new THREE.Scene();
|
|
|
- scene.background = new THREE.Color( 0x505050 );
|
|
|
-
|
|
|
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
|
|
|
- camera.position.set( 0, 1.6, 3 );
|
|
|
-
|
|
|
- room = new THREE.LineSegments(
|
|
|
- new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
|
|
|
- new THREE.LineBasicMaterial( { color: renderer.extensions.get( 'OVR_multiview2' ) ? 0x99ff99 : 0xff3333 } )
|
|
|
- );
|
|
|
- room.geometry.translate( 0, 3, 0 );
|
|
|
- scene.add( room );
|
|
|
-
|
|
|
- var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
|
|
|
- light.position.set( 1, 1, 1 );
|
|
|
- scene.add( light );
|
|
|
-
|
|
|
- var geometry = new THREE.IcosahedronBufferGeometry( radius );
|
|
|
-
|
|
|
- for ( var i = 0; i < 2000; i ++ ) {
|
|
|
-
|
|
|
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
|
|
|
-
|
|
|
- object.position.x = Math.random() * 4 - 2;
|
|
|
- object.position.y = Math.random() * 4;
|
|
|
- object.position.z = Math.random() * 4 - 2;
|
|
|
-
|
|
|
- object.userData.velocity = new THREE.Vector3();
|
|
|
- object.userData.velocity.x = 2 * Math.random() - 1;
|
|
|
- object.userData.velocity.y = 2 * Math.random() - 1;
|
|
|
- object.userData.velocity.z = 2 * Math.random() - 1;
|
|
|
-
|
|
|
- room.add( object );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- document.body.appendChild( VRButton.createButton( renderer ) );
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- stats = new Stats();
|
|
|
- container.appendChild( stats.dom );
|
|
|
-
|
|
|
- window.addEventListener( 'resize', onWindowResize, false );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onWindowResize() {
|
|
|
-
|
|
|
- camera.aspect = window.innerWidth / window.innerHeight;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
-
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- //
|
|
|
-
|
|
|
- function animate() {
|
|
|
-
|
|
|
- renderer.setAnimationLoop( render );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function render() {
|
|
|
-
|
|
|
- //
|
|
|
- stats.update();
|
|
|
-
|
|
|
- var delta = clock.getDelta();
|
|
|
-
|
|
|
- var range = 3 - radius;
|
|
|
-
|
|
|
- for ( var i = 0; i < room.children.length; i ++ ) {
|
|
|
-
|
|
|
- var object = room.children[ i ];
|
|
|
-
|
|
|
- object.position.x += object.userData.velocity.x * delta;
|
|
|
- object.position.y += object.userData.velocity.y * delta;
|
|
|
- object.position.z += object.userData.velocity.z * delta;
|
|
|
-
|
|
|
- // keep objects inside room
|
|
|
-
|
|
|
- if ( object.position.x < - range || object.position.x > range ) {
|
|
|
-
|
|
|
- object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
|
|
|
- object.userData.velocity.x = - object.userData.velocity.x;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object.position.y < radius || object.position.y > 6 ) {
|
|
|
-
|
|
|
- object.position.y = Math.max( object.position.y, radius );
|
|
|
- object.userData.velocity.y = - object.userData.velocity.y;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( object.position.z < - range || object.position.z > range ) {
|
|
|
-
|
|
|
- object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
|
|
|
- object.userData.velocity.z = - object.userData.velocity.z;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- renderer.render( scene, camera );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
- </body>
|
|
|
-</html>
|