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@@ -282,7 +282,7 @@
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uniforms[ "offsetRepeat" ].value.set( 0.001, 0.001, 0.998, 0.998 );
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- var material = new THREE.ShaderMaterial( { fragmentShader: fragmentShader, vertexShader: vertexShader, uniforms: uniforms, lights: true } );
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+ var material = new THREE.ShaderMaterial( { fragmentShader: fragmentShader, vertexShader: vertexShader, uniforms: uniforms, lights: true, derivatives: true } );
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mesh = new THREE.Mesh( geometry, material );
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