ShapeBufferGemoetry -> ShapeBufferGeometry
@@ -75,7 +75,7 @@
function addShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) {
// flat shape with texture
- // note: default UVs generated by ShapeBufferGemoetry are simply the x- and y-coordinates of the vertices
+ // note: default UVs generated by ShapeBufferGeometry are simply the x- and y-coordinates of the vertices
var geometry = new THREE.ShapeBufferGeometry( shape );