sunag vor 8 Jahren
Ursprung
Commit
5a3dd1fa49
1 geänderte Dateien mit 26 neuen und 26 gelöschten Zeilen
  1. 26 26
      examples/js/loaders/sea3d/SEA3DLegacy.js

+ 26 - 26
examples/js/loaders/sea3d/SEA3DLegacy.js

@@ -41,11 +41,11 @@ THREE.SEA3D.prototype.isLegacy = function ( sea ) {
 
 };
 
-THREE.SEA3D.prototype.flipXVec3 = function ( v ) {
+THREE.SEA3D.prototype.flipVec3 = function ( v ) {
 
 	if ( ! v ) return;
 
-	var i = 0; // z
+	var i = 2;
 
 	while ( i < v.length ) {
 
@@ -133,7 +133,7 @@ THREE.SEA3D.prototype.compressJoints = function ( sea ) {
 
 };
 
-THREE.SEA3D.prototype.flipYZIndex = function ( v ) {
+THREE.SEA3D.prototype.flipIndexes = function ( v ) {
 
 	var i = 1; // y >-< z
 
@@ -151,17 +151,17 @@ THREE.SEA3D.prototype.flipYZIndex = function ( v ) {
 
 };
 
-THREE.SEA3D.prototype.flipMatrixBone = function () {
+THREE.SEA3D.prototype.flipBoneMatrix = function () {
 
 	var zero = new THREE.Vector3();
 
 	return function ( mtx ) {
 
 		var pos = THREE.SEA3D.VECBUF.setFromMatrixPosition( mtx );
-		pos.x = - pos.x;
+		pos.z = - pos.z;
 
 		mtx.setPosition( zero );
-		mtx.multiplyMatrices( THREE.SEA3D.MTXBUF.makeRotationX( THREE.Math.degToRad( 180 ) ), mtx );
+		mtx.multiplyMatrices( THREE.SEA3D.MTXBUF.makeRotationZ( THREE.Math.degToRad( 180 ) ), mtx );
 		mtx.setPosition( pos );
 
 		return mtx;
@@ -170,7 +170,7 @@ THREE.SEA3D.prototype.flipMatrixBone = function () {
 
 }();
 
-THREE.SEA3D.prototype.flipMatrixScale = function () {
+THREE.SEA3D.prototype.flipScaleMatrix = function () {
 
 	var pos = new THREE.Vector3();
 	var qua = new THREE.Quaternion();
@@ -182,13 +182,13 @@ THREE.SEA3D.prototype.flipMatrixScale = function () {
 
 		local.decompose( pos, qua, slc );
 
-		slc.x = - slc.x;
+		slc.z = - slc.z;
 
 		local.compose( pos, qua, slc );
 
 		if ( rotate ) {
 
-			local.multiplyMatrices( local, THREE.SEA3D.MTXBUF.makeRotationX( THREE.Math.degToRad( 180 ) ) );
+			local.multiplyMatrices( local, THREE.SEA3D.MTXBUF.makeRotationZ( THREE.Math.degToRad( 180 ) ) );
 
 		}
 
@@ -196,7 +196,7 @@ THREE.SEA3D.prototype.flipMatrixScale = function () {
 
 			parent = parent.clone();
 
-			this.flipMatrixScale( parent, parentRotate );
+			this.flipScaleMatrix( parent, parentRotate );
 
 			local.multiplyMatrices( parent.getInverse( parent ), local );
 
@@ -265,17 +265,17 @@ THREE.SEA3D.prototype.flipDefaultAnimation = function () {
 			if ( relative ) {
 
 				buf1.identity();
-				parent = this.flipMatrixScale( buf2.copy( obj3d.matrixWorld ) );
+				parent = this.flipScaleMatrix( buf2.copy( obj3d.matrixWorld ) );
 
 			} else {
 
 				if ( obj3d.parent ) {
 
-					parent = this.flipMatrixScale( buf2.copy( obj3d.parent.matrixWorld ) );
+					parent = this.flipScaleMatrix( buf2.copy( obj3d.parent.matrixWorld ) );
 
 				}
 
-				this.flipMatrixScale( buf1.copy( obj3d.matrix ), false, parent );
+				this.flipScaleMatrix( buf1.copy( obj3d.matrix ), false, parent );
 
 			}
 
@@ -333,7 +333,7 @@ THREE.SEA3D.prototype.flipDefaultAnimation = function () {
 
 				buf1.compose( pos, qua, slc );
 
-				this.flipMatrixScale( buf1, false, buf2 );
+				this.flipScaleMatrix( buf1, false, buf2 );
 
 				buf1.decompose( to_pos, to_qua, to_slc );
 
@@ -449,7 +449,7 @@ THREE.SEA3D.prototype.updateTransform = function () {
 			if ( sea.transform ) buf1.elements.set( sea.transform );
 			else buf1.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
 
-			this.flipMatrixScale(
+			this.flipScaleMatrix(
 				buf1, false,
 				obj3d.parent ? obj3d.parent.matrixWorld : identity,
 				obj3d.parent instanceof THREE.Bone
@@ -502,7 +502,7 @@ THREE.SEA3D.prototype.readSkeleton = function () {
 
 			// convert to three.js order
 
-			if ( isLegacy ) this.flipMatrixBone( mtx_local );
+			if ( isLegacy ) this.flipBoneMatrix( mtx_local );
 
 			if ( bone.parentIndex > - 1 ) {
 
@@ -513,7 +513,7 @@ THREE.SEA3D.prototype.readSkeleton = function () {
 
 				// convert parent to three.js order
 
-				if ( isLegacy ) this.flipMatrixBone( mtx_parent );
+				if ( isLegacy ) this.flipBoneMatrix( mtx_parent );
 
 				// to local
 
@@ -603,11 +603,11 @@ THREE.SEA3D.prototype.readSkeletonAnimationLegacy = function () {
 
 						// convert to three.js matrix
 
-						this.flipMatrixBone( mtx_global );
+						this.flipBoneMatrix( mtx_global );
 
 						// flip parent inverse
 
-						this.flipMatrixBone( mtx_parent );
+						this.flipBoneMatrix( mtx_parent );
 
 						// to local
 
@@ -617,7 +617,7 @@ THREE.SEA3D.prototype.readSkeletonAnimationLegacy = function () {
 
 					} else {
 
-						this.flipMatrixBone( mtx_local );
+						this.flipBoneMatrix( mtx_local );
 
 					}
 
@@ -658,8 +658,8 @@ THREE.SEA3D.prototype.readVertexAnimation = function ( sea ) {
 
 			var frame = sea.frame[ i ];
 
-			this.flipXVec3( frame.vertex );
-			this.flipXVec3( frame.normal );
+			this.flipVec3( frame.vertex );
+			this.flipVec3( frame.normal );
 
 		}
 
@@ -673,10 +673,10 @@ THREE.SEA3D.prototype.readGeometryBuffer = function ( sea ) {
 
 	if ( this.isLegacy( sea ) ) {
 
-		this.flipXVec3( sea.vertex );
-		this.flipXVec3( sea.normal );
+		this.flipVec3( sea.vertex, true );
+		this.flipVec3( sea.normal, true );
 
-		this.flipYZIndex( sea.indexes );
+		this.flipIndexes( sea.indexes );
 
 		if ( sea.jointPerVertex > 4 ) this.compressJoints( sea );
 		else if ( sea.jointPerVertex < 4 ) this.expandJoints( sea );
@@ -691,7 +691,7 @@ THREE.SEA3D.prototype.readLines = function ( sea ) {
 
 	if ( this.isLegacy( sea ) ) {
 
-		this.flipXVec3( sea.vertex );
+		this.flipVec3( sea.vertex );
 
 	}