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@@ -18,39 +18,39 @@ this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.
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normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
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THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
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THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),e=0;6>e;e++)if(a=b[e].x*c.n14+b[e].y*c.n24+b[e].z*c.n34+b[e].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
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-THREE.Ray=function(a,b){function c(a,b,c){p.sub(c,a);q=p.dot(b);y=r.add(a,o.copy(b).multiplyScalar(q));return u=c.distanceTo(y)}function d(a,b,c,d){p.sub(d,b);r.sub(c,b);o.sub(a,b);K=p.dot(p);A=p.dot(r);v=p.dot(o);B=r.dot(r);C=r.dot(o);I=1/(K*B-A*A);L=(B*v-A*C)*I;M=(K*C-A*v)*I;return 0<=L&&0<=M&&1>L+M}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
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-c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3;this.intersectObject=function(a){for(var b,r=[],p=0,o=a.children.length;p<o;p++)Array.prototype.push.apply(r,this.intersectObject(a.children[p]));if(a instanceof THREE.Particle){p=
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-c(this.origin,this.direction,a.matrixWorld.getPosition());if(p>a.scale.x)return[];b={distance:p,point:a.position,face:null,object:a};r.push(b)}else if(a instanceof THREE.Mesh){p=c(this.origin,this.direction,a.matrixWorld.getPosition());o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(p>a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z)))return r;var q,y,f=a.geometry,u=f.vertices,v;a.matrixRotationWorld.extractRotation(a.matrixWorld);
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-for(p=0,o=f.faces.length;p<o;p++)if(b=f.faces[p],k.copy(this.origin),l.copy(this.direction),v=a.matrixWorld,j=v.multiplyVector3(j.copy(b.centroid)).subSelf(k),n=a.matrixRotationWorld.multiplyVector3(n.copy(b.normal)),q=l.dot(n),!(1.0E-4>Math.abs(q))&&(y=n.dot(j)/q,!(0>y)&&(a.doubleSided||(a.flipSided?0<q:0>q))))if(m.add(k,l.multiplyScalar(y)),b instanceof THREE.Face3)e=v.multiplyVector3(e.copy(u[b.a].position)),g=v.multiplyVector3(g.copy(u[b.b].position)),h=v.multiplyVector3(h.copy(u[b.c].position)),
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-d(m,e,g,h)&&(b={distance:k.distanceTo(m),point:m.clone(),face:b,object:a},r.push(b));else if(b instanceof THREE.Face4&&(e=v.multiplyVector3(e.copy(u[b.a].position)),g=v.multiplyVector3(g.copy(u[b.b].position)),h=v.multiplyVector3(h.copy(u[b.c].position)),i=v.multiplyVector3(i.copy(u[b.d].position)),d(m,e,g,i)||d(m,g,h,i)))b={distance:k.distanceTo(m),point:m.clone(),face:b,object:a},r.push(b)}return r};var p=new THREE.Vector3,r=new THREE.Vector3,o=new THREE.Vector3,q,y,u,K,A,v,B,C,I,L,M};
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+THREE.Ray=function(a,b){function c(a,b,c){q.sub(c,a);p=q.dot(b);y=r.add(a,o.copy(b).multiplyScalar(p));return u=c.distanceTo(y)}function d(a,b,c,d){q.sub(d,b);r.sub(c,b);o.sub(a,b);K=q.dot(q);A=q.dot(r);v=q.dot(o);B=r.dot(r);C=r.dot(o);I=1/(K*B-A*A);L=(B*v-A*C)*I;M=(K*C-A*v)*I;return 0<=L&&0<=M&&1>L+M}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectObjects=function(a){var b,c,d=[];for(b=0,c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));
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+d.sort(function(a,b){return a.distance-b.distance});return d};var e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3;this.intersectObject=function(a){var b,r=[];if(a instanceof THREE.Particle){var q=c(this.origin,this.direction,a.matrixWorld.getPosition());if(q>a.scale.x)return[];b={distance:q,point:a.position,face:null,object:a};r.push(b)}else if(a instanceof THREE.Mesh){var q=
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+c(this.origin,this.direction,a.matrixWorld.getPosition()),o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());if(q>a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z)))return r;var p,y,f=a.geometry,u=f.vertices,v;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(q=0,o=f.faces.length;q<o;q++)if(b=f.faces[q],k.copy(this.origin),l.copy(this.direction),v=a.matrixWorld,j=v.multiplyVector3(j.copy(b.centroid)).subSelf(k),
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+n=a.matrixRotationWorld.multiplyVector3(n.copy(b.normal)),p=l.dot(n),!(1.0E-4>Math.abs(p))&&(y=n.dot(j)/p,!(0>y)&&(a.doubleSided||(a.flipSided?0<p:0>p))))if(m.add(k,l.multiplyScalar(y)),b instanceof THREE.Face3)e=v.multiplyVector3(e.copy(u[b.a].position)),g=v.multiplyVector3(g.copy(u[b.b].position)),h=v.multiplyVector3(h.copy(u[b.c].position)),d(m,e,g,h)&&(b={distance:k.distanceTo(m),point:m.clone(),face:b,object:a},r.push(b));else if(b instanceof THREE.Face4&&(e=v.multiplyVector3(e.copy(u[b.a].position)),
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+g=v.multiplyVector3(g.copy(u[b.b].position)),h=v.multiplyVector3(h.copy(u[b.c].position)),i=v.multiplyVector3(i.copy(u[b.d].position)),d(m,e,g,i)||d(m,g,h,i)))b={distance:k.distanceTo(m),point:m.clone(),face:b,object:a},r.push(b)}return r};var q=new THREE.Vector3,r=new THREE.Vector3,o=new THREE.Vector3,p,y,u,K,A,v,B,C,I,L,M};
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THREE.Rectangle=function(){function a(){g=d-b;h=e-c}var b,c,d,e,g,h,i=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(g,h,j,n){i=!1;b=g;c=h;d=j;e=n;a()};this.addPoint=function(g,h){i?(i=!1,b=g,c=h,d=g,e=h):(b=b<g?b:g,c=c<h?c:h,d=d>g?d:g,e=e>h?e:h);a()};this.add3Points=
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-function(g,h,j,n,m,p){i?(i=!1,b=g<j?g<m?g:m:j<m?j:m,c=h<n?h<p?h:p:n<p?n:p,d=g>j?g>m?g:m:j>m?j:m,e=h>n?h>p?h:p:n>p?n:p):(b=g<j?g<m?g<b?g:b:m<b?m:b:j<m?j<b?j:b:m<b?m:b,c=h<n?h<p?h<c?h:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=g>j?g>m?g>d?g:d:m>d?m:d:j>m?j>d?j:d:m>d?m:d,e=h>n?h>p?h>e?h:e:p>e?p:e:n>p?n>e?n:e:p>e?p:e);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),e=e>
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+function(g,h,j,n,m,q){i?(i=!1,b=g<j?g<m?g:m:j<m?j:m,c=h<n?h<q?h:q:n<q?n:q,d=g>j?g>m?g:m:j>m?j:m,e=h>n?h>q?h:q:n>q?n:q):(b=g<j?g<m?g<b?g:b:m<b?m:b:j<m?j<b?j:b:m<b?m:b,c=h<n?h<q?h<c?h:c:q<c?q:c:n<q?n<c?n:c:q<c?q:c,d=g>j?g>m?g>d?g:d:m>d?m:d:j>m?j>d?j:d:m>d?m:d,e=h>n?h>q?h>e?h:e:q>e?q:e:n>q?n>e?n:e:q>e?q:e);a()};this.addRectangle=function(g){i?(i=!1,b=g.getLeft(),c=g.getTop(),d=g.getRight(),e=g.getBottom()):(b=b<g.getLeft()?b:g.getLeft(),c=c<g.getTop()?c:g.getTop(),d=d>g.getRight()?d:g.getRight(),e=e>
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g.getBottom()?e:g.getBottom());a()};this.inflate=function(g){b-=g;c-=g;d+=g;e+=g;a()};this.minSelf=function(g){b=b>g.getLeft()?b:g.getLeft();c=c>g.getTop()?c:g.getTop();d=d<g.getRight()?d:g.getRight();e=e<g.getBottom()?e:g.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||e<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){i=!0;e=d=c=b=0;a()};this.isEmpty=function(){return i}};
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THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())}};THREE.Matrix3=function(){this.m=[]};
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THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
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-THREE.Matrix4=function(a,b,c,d,e,g,h,i,k,l,j,n,m,p,r,o){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==g?g:1,h||0,i||0,k||0,l||0,void 0!==j?j:1,n||0,m||0,p||0,r||0,void 0!==o?o:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,h,i,k,l,j,n,m,p,r,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=i;this.n31=k;this.n32=l;this.n33=j;this.n34=n;this.n41=m;this.n42=p;this.n43=r;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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-b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(0===g.length())g.z=1;d.cross(c,g).normalize();0===d.length()&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,i=a.n22,k=a.n23,l=a.n24,j=a.n31,n=a.n32,m=a.n33,p=a.n34,r=a.n41,o=a.n42,q=a.n43,
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-y=a.n44,u=b.n11,K=b.n12,A=b.n13,v=b.n14,B=b.n21,C=b.n22,I=b.n23,L=b.n24,M=b.n31,N=b.n32,S=b.n33,xa=b.n34,ma=b.n41,T=b.n42,aa=b.n43,E=b.n44;this.n11=c*u+d*B+e*M+g*ma;this.n12=c*K+d*C+e*N+g*T;this.n13=c*A+d*I+e*S+g*aa;this.n14=c*v+d*L+e*xa+g*E;this.n21=h*u+i*B+k*M+l*ma;this.n22=h*K+i*C+k*N+l*T;this.n23=h*A+i*I+k*S+l*aa;this.n24=h*v+i*L+k*xa+l*E;this.n31=j*u+n*B+m*M+p*ma;this.n32=j*K+n*C+m*N+p*T;this.n33=j*A+n*I+m*S+p*aa;this.n34=j*v+n*L+m*xa+p*E;this.n41=r*u+o*B+q*M+y*ma;this.n42=r*K+o*C+q*N+y*T;this.n43=
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-r*A+o*I+q*S+y*aa;this.n44=r*v+o*L+q*xa+y*E;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
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+THREE.Matrix4=function(a,b,c,d,e,g,h,i,k,l,j,n,m,q,r,o){this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==g?g:1,h||0,i||0,k||0,l||0,void 0!==j?j:1,n||0,m||0,q||0,r||0,void 0!==o?o:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,h,i,k,l,j,n,m,q,r,o){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=i;this.n31=k;this.n32=l;this.n33=j;this.n34=n;this.n41=m;this.n42=q;this.n43=r;this.n44=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
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+b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(0===g.length())g.z=1;d.cross(c,g).normalize();0===d.length()&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,i=a.n22,k=a.n23,l=a.n24,j=a.n31,n=a.n32,m=a.n33,q=a.n34,r=a.n41,o=a.n42,p=a.n43,
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+y=a.n44,u=b.n11,K=b.n12,A=b.n13,v=b.n14,B=b.n21,C=b.n22,I=b.n23,L=b.n24,M=b.n31,N=b.n32,S=b.n33,xa=b.n34,ma=b.n41,T=b.n42,aa=b.n43,E=b.n44;this.n11=c*u+d*B+e*M+g*ma;this.n12=c*K+d*C+e*N+g*T;this.n13=c*A+d*I+e*S+g*aa;this.n14=c*v+d*L+e*xa+g*E;this.n21=h*u+i*B+k*M+l*ma;this.n22=h*K+i*C+k*N+l*T;this.n23=h*A+i*I+k*S+l*aa;this.n24=h*v+i*L+k*xa+l*E;this.n31=j*u+n*B+m*M+q*ma;this.n32=j*K+n*C+m*N+q*T;this.n33=j*A+n*I+m*S+q*aa;this.n34=j*v+n*L+m*xa+q*E;this.n41=r*u+o*B+p*M+y*ma;this.n42=r*K+o*C+p*N+y*T;this.n43=
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+r*A+o*I+p*S+y*aa;this.n44=r*v+o*L+p*xa+y*E;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=
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a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=
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this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*
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-a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,i=this.n24,k=this.n31,l=this.n32,j=this.n33,n=this.n34,m=this.n41,p=this.n42,r=this.n43,o=this.n44;return d*h*l*m-c*i*l*m-d*g*j*m+b*i*j*m+c*g*n*m-b*h*n*m-d*h*k*p+c*i*k*p+d*e*j*p-a*i*j*p-c*e*n*p+a*h*n*p+d*g*k*r-b*i*k*r-d*e*l*r+a*i*l*r+b*e*n*r-a*g*n*r-c*g*k*o+b*h*k*o+c*e*l*o-a*h*l*o-
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+a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,i=this.n24,k=this.n31,l=this.n32,j=this.n33,n=this.n34,m=this.n41,q=this.n42,r=this.n43,o=this.n44;return d*h*l*m-c*i*l*m-d*g*j*m+b*i*j*m+c*g*n*m-b*h*n*m-d*h*k*q+c*i*k*q+d*e*j*q-a*i*j*q-c*e*n*q+a*h*n*q+d*g*k*r-b*i*k*r-d*e*l*r+a*i*l*r+b*e*n*r-a*g*n*r-c*g*k*o+b*h*k*o+c*e*l*o-a*h*l*o-
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b*e*j*o+a*g*j*o},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n34=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;
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a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
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this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=
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this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,
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0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,h=a.y,i=a.z,k=e*g,l=e*h;this.set(k*g+c,k*h-d*i,k*i+d*h,0,k*h+d*i,l*h+c,l*i-d*g,0,k*i-d*h,l*i+d*g,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
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-this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,g=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,j=a.n32,n=a.n33,m=a.n34,p=a.n41,r=a.n42,o=a.n43,q=a.n44;this.n11=i*m*r-k*n*r+k*j*o-h*m*o-i*j*q+h*n*q;this.n12=e*n*r-d*m*r-e*j*o+c*m*o+d*j*q-c*n*q;this.n13=d*k*r-e*i*r+e*h*o-c*k*o-d*h*q+c*i*q;this.n14=e*i*j-d*k*j-e*h*n+c*k*n+d*h*m-c*i*m;this.n21=k*n*p-i*m*p-k*l*o+g*m*o+i*l*q-g*n*q;this.n22=d*m*p-e*n*p+
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-e*l*o-b*m*o-d*l*q+b*n*q;this.n23=e*i*p-d*k*p-e*g*o+b*k*o+d*g*q-b*i*q;this.n24=d*k*l-e*i*l+e*g*n-b*k*n-d*g*m+b*i*m;this.n31=h*m*p-k*j*p+k*l*r-g*m*r-h*l*q+g*j*q;this.n32=e*j*p-c*m*p-e*l*r+b*m*r+c*l*q-b*j*q;this.n33=c*k*p-e*h*p+e*g*r-b*k*r-c*g*q+b*h*q;this.n34=e*h*l-c*k*l-e*g*j+b*k*j+c*g*m-b*h*m;this.n41=i*j*p-h*n*p-i*l*r+g*n*r+h*l*o-g*j*o;this.n42=c*n*p-d*j*p+d*l*r-b*n*r-c*l*o+b*j*o;this.n43=d*h*p-c*i*p-d*g*r+b*i*r+c*g*o-b*h*o;this.n44=c*i*l-d*h*l+d*g*j-b*i*j-c*g*n+b*h*n;this.multiplyScalar(1/a.determinant());
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+this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,d=a.n13,e=a.n14,g=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,j=a.n32,n=a.n33,m=a.n34,q=a.n41,r=a.n42,o=a.n43,p=a.n44;this.n11=i*m*r-k*n*r+k*j*o-h*m*o-i*j*p+h*n*p;this.n12=e*n*r-d*m*r-e*j*o+c*m*o+d*j*p-c*n*p;this.n13=d*k*r-e*i*r+e*h*o-c*k*o-d*h*p+c*i*p;this.n14=e*i*j-d*k*j-e*h*n+c*k*n+d*h*m-c*i*m;this.n21=k*n*q-i*m*q-k*l*o+g*m*o+i*l*p-g*n*p;this.n22=d*m*q-e*n*q+
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+e*l*o-b*m*o-d*l*p+b*n*p;this.n23=e*i*q-d*k*q-e*g*o+b*k*o+d*g*p-b*i*p;this.n24=d*k*l-e*i*l+e*g*n-b*k*n-d*g*m+b*i*m;this.n31=h*m*q-k*j*q+k*l*r-g*m*r-h*l*p+g*j*p;this.n32=e*j*q-c*m*q-e*l*r+b*m*r+c*l*p-b*j*p;this.n33=c*k*q-e*h*q+e*g*r-b*k*r-c*g*p+b*h*p;this.n34=e*h*l-c*k*l-e*g*j+b*k*j+c*g*m-b*h*m;this.n41=i*j*q-h*n*q-i*l*r+g*n*r+h*l*o-g*j*o;this.n42=c*n*q-d*j*q+d*l*r-b*n*r-c*l*o+b*j*o;this.n43=d*h*q-c*i*q-d*g*r+b*i*r+c*g*o-b*h*o;this.n44=c*i*l-d*h*l+d*g*j-b*i*j-c*g*n+b*h*n;this.multiplyScalar(1/a.determinant());
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return this},setRotationFromEuler:function(a,b){var c=a.x,d=a.y,e=a.z,g=Math.cos(c),c=Math.sin(c),h=Math.cos(d),d=Math.sin(d),i=Math.cos(e),e=Math.sin(e);switch(b){case "YXZ":var k=h*i,l=h*e,j=d*i,n=d*e;this.n11=k+n*c;this.n12=j*c-l;this.n13=g*d;this.n21=g*e;this.n22=g*i;this.n23=-c;this.n31=l*c-j;this.n32=n+k*c;this.n33=g*h;break;case "ZXY":k=h*i;l=h*e;j=d*i;n=d*e;this.n11=k-n*c;this.n12=-g*e;this.n13=j+l*c;this.n21=l+j*c;this.n22=g*i;this.n23=n-k*c;this.n31=-g*d;this.n32=c;this.n33=g*h;break;case "ZYX":k=
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g*i;l=g*e;j=c*i;n=c*e;this.n11=h*i;this.n12=j*d-l;this.n13=k*d+n;this.n21=h*e;this.n22=n*d+k;this.n23=l*d-j;this.n31=-d;this.n32=c*h;this.n33=g*h;break;case "YZX":k=g*h;l=g*d;j=c*h;n=c*d;this.n11=h*i;this.n12=n-k*e;this.n13=j*e+l;this.n21=e;this.n22=g*i;this.n23=-c*i;this.n31=-d*i;this.n32=l*e+j;this.n33=k-n*e;break;case "XZY":k=g*h;l=g*d;j=c*h;n=c*d;this.n11=h*i;this.n12=-e;this.n13=d*i;this.n21=k*e+n;this.n22=g*i;this.n23=l*e-j;this.n31=j*e-l;this.n32=c*i;this.n33=n*e+k;break;default:k=g*i,l=g*
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e,j=c*i,n=c*e,this.n11=h*i,this.n12=-h*e,this.n13=d,this.n21=l+j*d,this.n22=k-n*d,this.n23=-c*h,this.n31=n-k*d,this.n32=j+l*d,this.n33=g*h}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,h=c+c,i=d+d,a=b*g,k=b*h,b=b*i,l=c*h,c=c*i,d=d*i,g=e*g,h=e*h,e=e*i;this.n11=1-(l+d);this.n12=k-e;this.n13=b+h;this.n21=k+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
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a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var d=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(b);e.setScale(c.x,c.y,c.z);this.multiply(d,e);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);e.set(this.n12,this.n22,this.n32);g.set(this.n13,
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this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=d.length();c.y=e.length();c.z=g.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=c.x;d.n21/=c.x;d.n31/=c.x;d.n12/=c.y;d.n22/=c.y;d.n32/=c.y;d.n13/=c.z;d.n23/=c.z;d.n33/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
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return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),d=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this},rotateByAxis:function(a,b){if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===
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-a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,g=Math.sqrt(c*c+d*d+e*e),c=c/g,d=d/g,e=e/g,g=c*c,h=d*d,i=e*e,k=Math.cos(b),l=Math.sin(b),j=1-k,n=c*d*j,m=c*e*j,j=d*e*j,c=c*l,p=d*l,l=e*l,e=g+(1-g)*k,g=n+l,d=m-p,n=n-l,h=h+(1-h)*k,l=j+c,m=m+p,j=j-c,i=i+(1-i)*k,k=this.n11,c=this.n21,p=this.n31,r=this.n41,o=this.n12,q=this.n22,y=this.n32,u=this.n42,K=this.n13,A=this.n23,v=this.n33,B=this.n43;this.n11=e*k+g*o+d*K;this.n21=e*c+g*q+d*A;this.n31=e*p+g*y+d*v;this.n41=e*r+g*u+d*B;this.n12=n*k+h*o+l*K;this.n22=
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-n*c+h*q+l*A;this.n32=n*p+h*y+l*v;this.n42=n*r+h*u+l*B;this.n13=m*k+j*o+i*K;this.n23=m*c+j*q+i*A;this.n33=m*p+j*y+i*v;this.n43=m*r+j*u+i*B;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,g=this.n13,h=this.n23,i=this.n33,k=this.n43,l=Math.cos(a),a=Math.sin(a);this.n12=l*b+a*g;this.n22=l*c+a*h;this.n32=l*d+a*i;this.n42=l*e+a*k;this.n13=l*g-a*b;this.n23=l*h-a*c;this.n33=l*i-a*d;this.n43=l*k-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
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|
+a.z)return this.rotateZ(b);var c=a.x,d=a.y,e=a.z,g=Math.sqrt(c*c+d*d+e*e),c=c/g,d=d/g,e=e/g,g=c*c,h=d*d,i=e*e,k=Math.cos(b),l=Math.sin(b),j=1-k,n=c*d*j,m=c*e*j,j=d*e*j,c=c*l,q=d*l,l=e*l,e=g+(1-g)*k,g=n+l,d=m-q,n=n-l,h=h+(1-h)*k,l=j+c,m=m+q,j=j-c,i=i+(1-i)*k,k=this.n11,c=this.n21,q=this.n31,r=this.n41,o=this.n12,p=this.n22,y=this.n32,u=this.n42,K=this.n13,A=this.n23,v=this.n33,B=this.n43;this.n11=e*k+g*o+d*K;this.n21=e*c+g*p+d*A;this.n31=e*q+g*y+d*v;this.n41=e*r+g*u+d*B;this.n12=n*k+h*o+l*K;this.n22=
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+n*c+h*p+l*A;this.n32=n*q+h*y+l*v;this.n42=n*r+h*u+l*B;this.n13=m*k+j*o+i*K;this.n23=m*c+j*p+i*A;this.n33=m*q+j*y+i*v;this.n43=m*r+j*u+i*B;return this},rotateX:function(a){var b=this.n12,c=this.n22,d=this.n32,e=this.n42,g=this.n13,h=this.n23,i=this.n33,k=this.n43,l=Math.cos(a),a=Math.sin(a);this.n12=l*b+a*g;this.n22=l*c+a*h;this.n32=l*d+a*i;this.n42=l*e+a*k;this.n13=l*g-a*b;this.n23=l*h-a*c;this.n33=l*i-a*d;this.n43=l*k-a*e;return this},rotateY:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,
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g=this.n13,h=this.n23,i=this.n33,k=this.n43,l=Math.cos(a),a=Math.sin(a);this.n11=l*b-a*g;this.n21=l*c-a*h;this.n31=l*d-a*i;this.n41=l*e-a*k;this.n13=l*g+a*b;this.n23=l*h+a*c;this.n33=l*i+a*d;this.n43=l*k+a*e;return this},rotateZ:function(a){var b=this.n11,c=this.n21,d=this.n31,e=this.n41,g=this.n12,h=this.n22,i=this.n32,k=this.n42,l=Math.cos(a),a=Math.sin(a);this.n11=l*b+a*g;this.n21=l*c+a*h;this.n31=l*d+a*i;this.n41=l*e+a*k;this.n12=l*g-a*b;this.n22=l*h-a*c;this.n32=l*i-a*d;this.n42=l*k-a*e;return this},
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translate:function(a){var b=a.x,c=a.y,a=a.z;this.n14=this.n11*b+this.n12*c+this.n13*a+this.n14;this.n24=this.n21*b+this.n22*c+this.n23*a+this.n24;this.n34=this.n31*b+this.n32*c+this.n33*a+this.n34;this.n44=this.n41*b+this.n42*c+this.n43*a+this.n44;return this}};
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THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,j=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*h+a.n31*l;if(0===a)return null;a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*h;c[4]=a*i;c[5]=a*k;c[6]=a*l;c[7]=a*j;c[8]=a*n;return b};
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@@ -63,15 +63,15 @@ this)console.warn("THREE: Object3D.add(): An object can't be added as a child of
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getChildByName:function(a,b){var c,d,e;for(c=0,d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a||b&&(e=e.getChildByName(a,b),void 0!==e))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,
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this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
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THREE.Projector=function(){function a(){var a=h[g]=h[g]||new THREE.RenderableObject;g++;return a}function b(){var a=l[k]=l[k]||new THREE.RenderableVertex;k++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}
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-var e,g,h=[],i,k,l=[],j,n,m=[],p,r=[],o,q,y=[],u,K,A=[],v={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,C=new THREE.Vector4,I=new THREE.Matrix4,L=new THREE.Matrix4,M=new THREE.Frustum,N=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);I.multiply(b.projectionMatrix,b.matrixWorldInverse);I.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);I.multiply(b.matrixWorld,
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+var e,g,h=[],i,k,l=[],j,n,m=[],q,r=[],o,p,y=[],u,K,A=[],v={objects:[],sprites:[],lights:[],elements:[]},B=new THREE.Vector3,C=new THREE.Vector4,I=new THREE.Matrix4,L=new THREE.Matrix4,M=new THREE.Frustum,N=new THREE.Vector4,S=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);I.multiply(b.projectionMatrix,b.matrixWorldInverse);I.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);I.multiply(b.matrixWorld,
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b.projectionMatrixInverse);I.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){g=0;v.objects.length=0;v.sprites.length=0;v.lights.length=0;var h=function(b){if(!1!==b.visible){(b instanceof THREE.Mesh||b instanceof THREE.Line)&&(!1===b.frustumCulled||M.contains(b))?(I.multiplyVector3(B.copy(b.position)),e=a(),e.object=
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-b,e.z=B.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(I.multiplyVector3(B.copy(b.position)),e=a(),e.object=b,e.z=B.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,f=b.children.length;c<f;c++)h(b.children[c])}};h(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,g){var h=e.near,E=e.far,f,B,ca,qa,J,X,Y,Ba,da,Ja,Ea,Ra,Fa,Sa,Wa,La;K=q=p=n=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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+b,e.z=B.z,v.objects.push(e)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(I.multiplyVector3(B.copy(b.position)),e=a(),e.object=b,e.z=B.z,v.sprites.push(e)):b instanceof THREE.Light&&v.lights.push(b);for(var c=0,f=b.children.length;c<f;c++)h(b.children[c])}};h(b);d&&v.objects.sort(c);return v};this.projectScene=function(a,e,g){var h=e.near,E=e.far,f,B,ca,qa,J,X,Y,Ba,da,Ja,Ea,Ra,Fa,Sa,Wa,La;K=p=q=n=0;v.elements.length=0;void 0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);I.multiply(e.projectionMatrix,e.matrixWorldInverse);M.setFromMatrix(I);v=this.projectGraph(a,!1);for(a=0,f=v.objects.length;a<f;a++)if(da=v.objects[a].object,Ja=da.matrixWorld,Ra=da.material,k=0,da instanceof THREE.Mesh){Ea=da.geometry;Fa=da.geometry.materials;qa=Ea.vertices;Sa=Ea.faces;Wa=Ea.faceVertexUvs;Ea=da.matrixRotationWorld.extractRotation(Ja);for(B=0,ca=qa.length;B<ca;B++)i=b(),i.positionWorld.copy(qa[B].position),
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Ja.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),I.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,i.visible=i.positionScreen.z>h&&i.positionScreen.z<E;for(qa=0,B=Sa.length;qa<B;qa++){ca=Sa[qa];if(ca instanceof THREE.Face3)if(J=l[ca.a],X=l[ca.b],Y=l[ca.c],J.visible&&X.visible&&Y.visible&&(da.doubleSided||da.flipSided!=0>(Y.positionScreen.x-J.positionScreen.x)*(X.positionScreen.y-J.positionScreen.y)-(Y.positionScreen.y-
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J.positionScreen.y)*(X.positionScreen.x-J.positionScreen.x)))Ba=m[n]=m[n]||new THREE.RenderableFace3,n++,j=Ba,j.v1.copy(J),j.v2.copy(X),j.v3.copy(Y);else continue;else if(ca instanceof THREE.Face4)if(J=l[ca.a],X=l[ca.b],Y=l[ca.c],Ba=l[ca.d],J.visible&&X.visible&&Y.visible&&Ba.visible&&(da.doubleSided||da.flipSided!=(0>(Ba.positionScreen.x-J.positionScreen.x)*(X.positionScreen.y-J.positionScreen.y)-(Ba.positionScreen.y-J.positionScreen.y)*(X.positionScreen.x-J.positionScreen.x)||0>(X.positionScreen.x-
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-Y.positionScreen.x)*(Ba.positionScreen.y-Y.positionScreen.y)-(X.positionScreen.y-Y.positionScreen.y)*(Ba.positionScreen.x-Y.positionScreen.x))))La=r[p]=r[p]||new THREE.RenderableFace4,p++,j=La,j.v1.copy(J),j.v2.copy(X),j.v3.copy(Y),j.v4.copy(Ba);else continue;j.normalWorld.copy(ca.normal);Ea.multiplyVector3(j.normalWorld);j.centroidWorld.copy(ca.centroid);Ja.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);I.multiplyVector3(j.centroidScreen);Y=ca.vertexNormals;for(J=0,X=Y.length;J<
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+Y.positionScreen.x)*(Ba.positionScreen.y-Y.positionScreen.y)-(X.positionScreen.y-Y.positionScreen.y)*(Ba.positionScreen.x-Y.positionScreen.x))))La=r[q]=r[q]||new THREE.RenderableFace4,q++,j=La,j.v1.copy(J),j.v2.copy(X),j.v3.copy(Y),j.v4.copy(Ba);else continue;j.normalWorld.copy(ca.normal);Ea.multiplyVector3(j.normalWorld);j.centroidWorld.copy(ca.centroid);Ja.multiplyVector3(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);I.multiplyVector3(j.centroidScreen);Y=ca.vertexNormals;for(J=0,X=Y.length;J<
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X;J++)Ba=j.vertexNormalsWorld[J],Ba.copy(Y[J]),Ea.multiplyVector3(Ba);for(J=0,X=Wa.length;J<X;J++)if(La=Wa[J][qa])for(Y=0,Ba=La.length;Y<Ba;Y++)j.uvs[J][Y]=La[Y];j.material=Ra;j.faceMaterial=null!==ca.materialIndex?Fa[ca.materialIndex]:null;j.z=j.centroidScreen.z;v.elements.push(j)}}else if(da instanceof THREE.Line){L.multiply(I,Ja);qa=da.geometry.vertices;J=b();J.positionScreen.copy(qa[0].position);L.multiplyVector4(J.positionScreen);for(B=1,ca=qa.length;B<ca;B++)if(J=b(),J.positionScreen.copy(qa[B].position),
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-L.multiplyVector4(J.positionScreen),X=l[k-2],N.copy(J.positionScreen),S.copy(X.positionScreen),d(N,S))N.multiplyScalar(1/N.w),S.multiplyScalar(1/S.w),da=y[q]=y[q]||new THREE.RenderableLine,q++,o=da,o.v1.positionScreen.copy(N),o.v2.positionScreen.copy(S),o.z=Math.max(N.z,S.z),o.material=Ra,v.elements.push(o)}for(a=0,f=v.sprites.length;a<f;a++)if(da=v.sprites[a].object,Ja=da.matrixWorld,da instanceof THREE.Particle&&(C.set(Ja.n14,Ja.n24,Ja.n34,1),I.multiplyVector4(C),C.z/=C.w,0<C.z&&1>C.z))h=A[K]=A[K]||
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+L.multiplyVector4(J.positionScreen),X=l[k-2],N.copy(J.positionScreen),S.copy(X.positionScreen),d(N,S))N.multiplyScalar(1/N.w),S.multiplyScalar(1/S.w),da=y[p]=y[p]||new THREE.RenderableLine,p++,o=da,o.v1.positionScreen.copy(N),o.v2.positionScreen.copy(S),o.z=Math.max(N.z,S.z),o.material=Ra,v.elements.push(o)}for(a=0,f=v.sprites.length;a<f;a++)if(da=v.sprites[a].object,Ja=da.matrixWorld,da instanceof THREE.Particle&&(C.set(Ja.n14,Ja.n24,Ja.n34,1),I.multiplyVector4(C),C.z/=C.w,0<C.z&&1>C.z))h=A[K]=A[K]||
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new THREE.RenderableParticle,K++,u=h,u.x=C.x/C.w,u.y=C.y/C.w,u.z=C.z,u.rotation=da.rotation.z,u.scale.x=da.scale.x*Math.abs(u.x-(C.x+e.projectionMatrix.n11)/(C.w+e.projectionMatrix.n14)),u.scale.y=da.scale.y*Math.abs(u.y-(C.y+e.projectionMatrix.n22)/(C.w+e.projectionMatrix.n24)),u.material=da.material,v.elements.push(u);g&&v.elements.sort(c);return v}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
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THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),h=a*b,i=d*e;this.w=h*g-i*c;this.x=h*c+i*g;this.y=d*b*g+a*e*c;this.z=a*e*
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g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=0>a.n32-a.n23?-Math.abs(this.x):Math.abs(this.x);this.y=0>a.n13-a.n31?
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@@ -91,7 +91,7 @@ d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));for(
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b,c,d,e;for(c=0,d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();if(!e.__originalVertexNormals)e.__originalVertexNormals=[];for(a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var g=new THREE.Geometry;g.faces=this.faces;for(a=0,b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]=
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{};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var h=this.morphNormals[a].faceNormals,i=this.morphNormals[a].vertexNormals,k,l;for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],k=new THREE.Vector3,l=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},h.push(k),i.push(l)}h=this.morphNormals[a];g.vertices=this.morphTargets[a].vertices;g.computeFaceNormals();
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g.computeVertexNormals();for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],k=h.faceNormals[c],l=h.vertexNormals[c],k.copy(e.normal),e instanceof THREE.Face3?(l.a.copy(e.vertexNormals[0]),l.b.copy(e.vertexNormals[1]),l.c.copy(e.vertexNormals[2])):(l.a.copy(e.vertexNormals[0]),l.b.copy(e.vertexNormals[1]),l.c.copy(e.vertexNormals[2]),l.d.copy(e.vertexNormals[3]))}for(c=0,d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,
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-b,c,d,e,g,I){i=a.vertices[b].position;k=a.vertices[c].position;l=a.vertices[d].position;j=h[e];n=h[g];m=h[I];p=k.x-i.x;r=l.x-i.x;o=k.y-i.y;q=l.y-i.y;y=k.z-i.z;u=l.z-i.z;K=n.u-j.u;A=m.u-j.u;v=n.v-j.v;B=m.v-j.v;C=1/(K*B-A*v);N.set((B*p-v*r)*C,(B*o-v*q)*C,(B*y-v*u)*C);S.set((K*r-A*p)*C,(K*q-A*o)*C,(K*u-A*y)*C);L[b].addSelf(N);L[c].addSelf(N);L[d].addSelf(N);M[b].addSelf(S);M[c].addSelf(S);M[d].addSelf(S)}var b,c,d,e,g,h,i,k,l,j,n,m,p,r,o,q,y,u,K,A,v,B,C,I,L=[],M=[],N=new THREE.Vector3,S=new THREE.Vector3,
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+b,c,d,e,g,I){i=a.vertices[b].position;k=a.vertices[c].position;l=a.vertices[d].position;j=h[e];n=h[g];m=h[I];q=k.x-i.x;r=l.x-i.x;o=k.y-i.y;p=l.y-i.y;y=k.z-i.z;u=l.z-i.z;K=n.u-j.u;A=m.u-j.u;v=n.v-j.v;B=m.v-j.v;C=1/(K*B-A*v);N.set((B*q-v*r)*C,(B*o-v*p)*C,(B*y-v*u)*C);S.set((K*r-A*q)*C,(K*p-A*o)*C,(K*u-A*y)*C);L[b].addSelf(N);L[c].addSelf(N);L[d].addSelf(N);M[b].addSelf(S);M[c].addSelf(S);M[d].addSelf(S)}var b,c,d,e,g,h,i,k,l,j,n,m,q,r,o,p,y,u,K,A,v,B,C,I,L=[],M=[],N=new THREE.Vector3,S=new THREE.Vector3,
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xa=new THREE.Vector3,ma=new THREE.Vector3,T=new THREE.Vector3;for(b=0,c=this.vertices.length;b<c;b++)L[b]=new THREE.Vector3,M[b]=new THREE.Vector3;for(b=0,c=this.faces.length;b<c;b++)g=this.faces[b],h=this.faceVertexUvs[0][b],g instanceof THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var aa=["a","b","c","d"];for(b=0,c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)T.copy(g.vertexNormals[d]),e=
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g[aa[d]],I=L[e],xa.copy(I),xa.subSelf(T.multiplyScalar(T.dot(I))).normalize(),ma.cross(g.vertexNormals[d],I),e=ma.dot(M[e]),e=0>e?-1:1,g.vertexTangents[d]=new THREE.Vector4(xa.x,xa.y,xa.z,e)}this.hasTangents=!0},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(0<this.vertices.length){var a;a=this.vertices[0].position;this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=
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1,e=this.vertices.length;d<e;d++){a=this.vertices[d].position;if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++)a=this.vertices[c].position.length(),a>b&&(b=a);this.boundingSphere.radius=b},mergeVertices:function(){var a=
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@@ -190,28 +190,28 @@ THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragme
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THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
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THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(void 0===a.__webglCustomAttributesList)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var h=1;"v2"===g.type?h=2:"v3"===g.type?h=3:"v4"===g.type?h=4:"c"===g.type&&(h=3);g.size=h;g.array=new Float32Array(c*h);g.buffer=f.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
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|
function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c){var d,e,g,h,i=a.vertices;h=i.length;
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|
-var j=a.colors,m=j.length,l=a.__vertexArray,k=a.__colorArray,n=a.__sortArray,o=a.__dirtyVertices,p=a.__dirtyColors,r=a.__webglCustomAttributesList;if(c.sortParticles){Xa.multiplySelf(c.matrixWorld);for(d=0;d<h;d++)e=i[d].position,Ma.copy(e),Xa.multiplyVector3(Ma),n[d]=[Ma.z,d];n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++)e=i[n[d][1]].position,g=3*d,l[g]=e.x,l[g+1]=e.y,l[g+2]=e.z;for(d=0;d<m;d++)g=3*d,e=j[n[d][1]],k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(r)for(j=0,m=r.length;j<m;j++)if(i=r[j],
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+var j=a.colors,m=j.length,l=a.__vertexArray,k=a.__colorArray,n=a.__sortArray,o=a.__dirtyVertices,q=a.__dirtyColors,r=a.__webglCustomAttributesList;if(c.sortParticles){Xa.multiplySelf(c.matrixWorld);for(d=0;d<h;d++)e=i[d].position,Ma.copy(e),Xa.multiplyVector3(Ma),n[d]=[Ma.z,d];n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++)e=i[n[d][1]].position,g=3*d,l[g]=e.x,l[g+1]=e.y,l[g+2]=e.z;for(d=0;d<m;d++)g=3*d,e=j[n[d][1]],k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(r)for(j=0,m=r.length;j<m;j++)if(i=r[j],
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void 0===i.boundTo||"vertices"===i.boundTo)if(g=0,e=i.value.length,1===i.size)for(d=0;d<e;d++)h=n[d][1],i.array[d]=i.value[h];else if(2===i.size)for(d=0;d<e;d++)h=n[d][1],h=i.value[h],i.array[g]=h.x,i.array[g+1]=h.y,g+=2;else if(3===i.size)if("c"===i.type)for(d=0;d<e;d++)h=n[d][1],h=i.value[h],i.array[g]=h.r,i.array[g+1]=h.g,i.array[g+2]=h.b,g+=3;else for(d=0;d<e;d++)h=n[d][1],h=i.value[h],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,g+=3;else if(4===i.size)for(d=0;d<e;d++)h=n[d][1],h=i.value[h],
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-i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}else{if(o)for(d=0;d<h;d++)e=i[d].position,g=3*d,l[g]=e.x,l[g+1]=e.y,l[g+2]=e.z;if(p)for(d=0;d<m;d++)e=j[d],g=3*d,k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(r)for(j=0,m=r.length;j<m;j++)if(i=r[j],i.needsUpdate&&(void 0===i.boundTo||"vertices"===i.boundTo))if(e=i.value.length,g=0,1===i.size)for(d=0;d<e;d++)i.array[d]=i.value[d];else if(2===i.size)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,g+=2;else if(3===i.size)if("c"===
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|
-i.type)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.r,i.array[g+1]=h.g,i.array[g+2]=h.b,g+=3;else for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,g+=3;else if(4===i.size)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}if(o||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,l,b);if(p||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,a.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,
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+i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}else{if(o)for(d=0;d<h;d++)e=i[d].position,g=3*d,l[g]=e.x,l[g+1]=e.y,l[g+2]=e.z;if(q)for(d=0;d<m;d++)e=j[d],g=3*d,k[g]=e.r,k[g+1]=e.g,k[g+2]=e.b;if(r)for(j=0,m=r.length;j<m;j++)if(i=r[j],i.needsUpdate&&(void 0===i.boundTo||"vertices"===i.boundTo))if(e=i.value.length,g=0,1===i.size)for(d=0;d<e;d++)i.array[d]=i.value[d];else if(2===i.size)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,g+=2;else if(3===i.size)if("c"===
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|
+i.type)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.r,i.array[g+1]=h.g,i.array[g+2]=h.b,g+=3;else for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,g+=3;else if(4===i.size)for(d=0;d<e;d++)h=i.value[d],i.array[g]=h.x,i.array[g+1]=h.y,i.array[g+2]=h.z,i.array[g+3]=h.w,g+=4}if(o||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,a.__webglVertexBuffer),f.bufferData(f.ARRAY_BUFFER,l,b);if(q||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,a.__webglColorBuffer),f.bufferData(f.ARRAY_BUFFER,
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|
|
k,b);if(r)for(j=0,m=r.length;j<m;j++)if(i=r[j],i.needsUpdate||c.sortParticles)f.bindBuffer(f.ARRAY_BUFFER,i.buffer),f.bufferData(f.ARRAY_BUFFER,i.array,b)}function h(a,b){return b.z-a.z}function i(a,b,c){if(a.length)for(var d=0,f=a.length;d<f;d++)Y=ca=null,J=X=Fa=Ra=Ea=-1,a[d].render(b,c,lc,mc),Y=ca=null,J=X=Fa=Ra=Ea=-1}function k(a,b,c,d,f,e,g,h){var i,j,m,l;b?(j=a.length-1,l=b=-1):(j=0,b=a.length,l=1);for(var k=j;k!==b;k+=l)if(i=a[k],i.render){j=i.object;m=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;
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|
g&&E.setBlending(i.blending);E.setDepthTest(i.depthTest);E.setDepthWrite(i.depthWrite);y(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}E.setObjectFaces(j);m instanceof THREE.BufferGeometry?E.renderBufferDirect(d,f,e,i,m,j):E.renderBuffer(d,f,e,i,m,j)}}function l(a,b,c,d,f,e,g){for(var h,i,j=0,m=a.length;j<m;j++)if(h=a[j],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;e&&E.setBlending(h.blending);E.setDepthTest(h.depthTest);E.setDepthWrite(h.depthWrite);y(h.polygonOffset,h.polygonOffsetFactor,
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-h.polygonOffsetUnits)}E.renderImmediateObject(c,d,f,h,i)}}function j(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function p(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function o(a,b,c,d,e){d.program||E.initMaterial(d,b,c,e);if(d.morphTargets&&
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|
+h.polygonOffsetUnits)}E.renderImmediateObject(c,d,f,h,i)}}function j(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function n(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function m(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function q(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function r(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function o(a,b,c,d,e){d.program||E.initMaterial(d,b,c,e);if(d.morphTargets&&
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|
!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var g=0,h=E.maxMorphTargets;g<h;g++)e.__webglMorphTargetInfluences[g]=0}var i=!1,g=d.program,h=g.uniforms,j=d.uniforms;g!==ca&&(f.useProgram(g),ca=g,i=!0);if(d.id!==J)J=d.id,i=!0;if(i||a!==Y)f.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==Y&&(Y=a);if(i){if(c&&d.fog)if(j.fogColor.value=c.color,c instanceof THREE.Fog)j.fogNear.value=c.near,j.fogFar.value=c.far;else if(c instanceof
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|
|
-THREE.FogExp2)j.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var m,l=0,k=0,n=0,r,o,p,q=nc,u=q.directional.colors,y=q.directional.positions,v=q.point.colors,A=q.point.positions,I=q.point.distances,L=0,N=0,M=p=0;for(c=0,i=b.length;c<i;c++)if(m=b[c],!m.onlyShadow)if(r=m.color,o=m.intensity,p=m.distance,m instanceof THREE.AmbientLight)E.gammaInput?(l+=r.r*r.r,k+=r.g*r.g,n+=r.b*r.b):(l+=r.r,k+=r.g,n+=r.b);else if(m instanceof THREE.DirectionalLight)p=
|
|
|
-3*L,E.gammaInput?(u[p]=r.r*r.r*o*o,u[p+1]=r.g*r.g*o*o,u[p+2]=r.b*r.b*o*o):(u[p]=r.r*o,u[p+1]=r.g*o,u[p+2]=r.b*o),nb.copy(m.matrixWorld.getPosition()),nb.subSelf(m.target.matrixWorld.getPosition()),nb.normalize(),y[p]=nb.x,y[p+1]=nb.y,y[p+2]=nb.z,L+=1;else if(m instanceof THREE.PointLight||m instanceof THREE.SpotLight)M=3*N,E.gammaInput?(v[M]=r.r*r.r*o*o,v[M+1]=r.g*r.g*o*o,v[M+2]=r.b*r.b*o*o):(v[M]=r.r*o,v[M+1]=r.g*o,v[M+2]=r.b*o),m=m.matrixWorld.getPosition(),A[M]=m.x,A[M+1]=m.y,A[M+2]=m.z,I[N]=p,
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|
-N+=1;for(c=3*L,i=u.length;c<i;c++)u[c]=0;for(c=3*N,i=v.length;c<i;c++)v[c]=0;q.point.length=N;q.directional.length=L;q.ambient[0]=l;q.ambient[1]=k;q.ambient[2]=n;c=nc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
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|
|
+THREE.FogExp2)j.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){var m,l=0,k=0,n=0,r,o,q,p=nc,u=p.directional.colors,y=p.directional.positions,v=p.point.colors,A=p.point.positions,I=p.point.distances,L=0,N=0,M=q=0;for(c=0,i=b.length;c<i;c++)if(m=b[c],!m.onlyShadow)if(r=m.color,o=m.intensity,q=m.distance,m instanceof THREE.AmbientLight)E.gammaInput?(l+=r.r*r.r,k+=r.g*r.g,n+=r.b*r.b):(l+=r.r,k+=r.g,n+=r.b);else if(m instanceof THREE.DirectionalLight)q=
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|
|
+3*L,E.gammaInput?(u[q]=r.r*r.r*o*o,u[q+1]=r.g*r.g*o*o,u[q+2]=r.b*r.b*o*o):(u[q]=r.r*o,u[q+1]=r.g*o,u[q+2]=r.b*o),nb.copy(m.matrixWorld.getPosition()),nb.subSelf(m.target.matrixWorld.getPosition()),nb.normalize(),y[q]=nb.x,y[q+1]=nb.y,y[q+2]=nb.z,L+=1;else if(m instanceof THREE.PointLight||m instanceof THREE.SpotLight)M=3*N,E.gammaInput?(v[M]=r.r*r.r*o*o,v[M+1]=r.g*r.g*o*o,v[M+2]=r.b*r.b*o*o):(v[M]=r.r*o,v[M+1]=r.g*o,v[M+2]=r.b*o),m=m.matrixWorld.getPosition(),A[M]=m.x,A[M+1]=m.y,A[M+2]=m.z,I[N]=q,
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|
|
+N+=1;for(c=3*L,i=u.length;c<i;c++)u[c]=0;for(c=3*N,i=v.length;c<i;c++)v[c]=0;p.point.length=N;p.directional.length=L;p.ambient[0]=l;p.ambient[1]=k;p.ambient[2]=n;c=nc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
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|
d instanceof THREE.MeshPhongMaterial)j.opacity.value=d.opacity,E.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color,(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),j.lightMap.texture=d.lightMap,j.envMap.texture=d.envMap,j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,j.reflectivity.value=d.reflectivity,j.refractionRatio.value=d.refractionRatio,j.combine.value=d.combine,j.useRefract.value=
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|
d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)j.diffuse.value=d.color,j.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)j.psColor.value=d.color,j.opacity.value=d.opacity,j.size.value=d.size,j.scale.value=C.height/2,j.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)j.shininess.value=d.shininess,E.gammaInput?(j.ambient.value.copyGammaToLinear(d.ambient),j.specular.value.copyGammaToLinear(d.specular)):
|
|
|
(j.ambient.value=d.ambient,j.specular.value=d.specular),d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshLambertMaterial)E.gammaInput?j.ambient.value.copyGammaToLinear(d.ambient):j.ambient.value=d.ambient,d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB);else if(d instanceof THREE.MeshDepthMaterial)j.mNear.value=a.near,j.mFar.value=a.far,j.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&j.shadowMatrix){i=
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|
c=0;for(l=b.length;i<l;i++)if(k=b[i],k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade))j.shadowMap.texture[c]=k.shadowMap,j.shadowMapSize.value[c]=k.shadowMapSize,j.shadowMatrix.value[c]=k.shadowMatrix,j.shadowDarkness.value[c]=k.shadowDarkness,j.shadowBias.value[c]=k.shadowBias,c++}b=d.uniformsList;for(j=0,c=b.length;j<c;j++)if(k=g.uniforms[b[j][1]])if(i=b[j][0],n=i.type,l=i.value,"i"===n)f.uniform1i(k,l);else if("f"===n)f.uniform1f(k,l);else if("v2"===
|
|
|
-n)f.uniform2f(k,l.x,l.y);else if("v3"===n)f.uniform3f(k,l.x,l.y,l.z);else if("v4"===n)f.uniform4f(k,l.x,l.y,l.z,l.w);else if("c"===n)f.uniform3f(k,l.r,l.g,l.b);else if("fv1"===n)f.uniform1fv(k,l);else if("fv"===n)f.uniform3fv(k,l);else if("v2v"===n){if(!i._array)i._array=new Float32Array(2*l.length);for(n=0,q=l.length;n<q;n++)u=2*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y;f.uniform2fv(k,i._array)}else if("v3v"===n){if(!i._array)i._array=new Float32Array(3*l.length);for(n=0,q=l.length;n<q;n++)u=3*n,
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|
|
-i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z;f.uniform3fv(k,i._array)}else if("v4v"==n){if(!i._array)i._array=new Float32Array(4*l.length);for(n=0,q=l.length;n<q;n++)u=4*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z,i._array[u+3]=l[n].w;f.uniform4fv(k,i._array)}else if("m4"===n){if(!i._array)i._array=new Float32Array(16);l.flattenToArray(i._array);f.uniformMatrix4fv(k,!1,i._array)}else if("m4v"===n){if(!i._array)i._array=new Float32Array(16*l.length);for(n=0,q=l.length;n<
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|
|
-q;n++)l[n].flattenToArrayOffset(i._array,16*n);f.uniformMatrix4fv(k,!1,i._array)}else if("t"===n){if(f.uniform1i(k,l),k=i.texture)if(k.image instanceof Array&&6===k.image.length){if(i=k,6===i.image.length)if(i.needsUpdate){if(!i.image.__webglTextureCube)i.image.__webglTextureCube=f.createTexture();f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube);l=[];for(k=0;6>k;k++){n=l;q=k;if(E.autoScaleCubemaps){if(u=i.image[k],v=Ec,!(u.width<=v&&u.height<=v))A=Math.max(u.width,
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|
|
-u.height),y=Math.floor(u.width*v/A),v=Math.floor(u.height*v/A),A=document.createElement("canvas"),A.width=y,A.height=v,A.getContext("2d").drawImage(u,0,0,u.width,u.height,0,0,y,v),u=A}else u=i.image[k];n[q]=u}k=l[0];n=0===(k.width&k.width-1)&&0===(k.height&k.height-1);q=B(i.format);u=B(i.type);K(f.TEXTURE_CUBE_MAP,i,n);for(k=0;6>k;k++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,q,q,u,l[k]);i.generateMipmaps&&n&&f.generateMipmap(f.TEXTURE_CUBE_MAP);i.needsUpdate=!1;if(i.onUpdated)i.onUpdated()}else f.activeTexture(f.TEXTURE0+
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|
|
-l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube)}else k instanceof THREE.WebGLRenderTargetCube?(i=k,f.activeTexture(f.TEXTURE0+l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.__webglTexture)):E.setTexture(k,l)}else if("tv"===n){if(!i._array){i._array=[];for(n=0,q=i.texture.length;n<q;n++)i._array[n]=l+n}f.uniform1iv(k,i._array);for(n=0,q=i.texture.length;n<q;n++)(k=i.texture[n])&&E.setTexture(k,i._array[n])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&
|
|
|
+n)f.uniform2f(k,l.x,l.y);else if("v3"===n)f.uniform3f(k,l.x,l.y,l.z);else if("v4"===n)f.uniform4f(k,l.x,l.y,l.z,l.w);else if("c"===n)f.uniform3f(k,l.r,l.g,l.b);else if("fv1"===n)f.uniform1fv(k,l);else if("fv"===n)f.uniform3fv(k,l);else if("v2v"===n){if(!i._array)i._array=new Float32Array(2*l.length);for(n=0,p=l.length;n<p;n++)u=2*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y;f.uniform2fv(k,i._array)}else if("v3v"===n){if(!i._array)i._array=new Float32Array(3*l.length);for(n=0,p=l.length;n<p;n++)u=3*n,
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|
|
+i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z;f.uniform3fv(k,i._array)}else if("v4v"==n){if(!i._array)i._array=new Float32Array(4*l.length);for(n=0,p=l.length;n<p;n++)u=4*n,i._array[u]=l[n].x,i._array[u+1]=l[n].y,i._array[u+2]=l[n].z,i._array[u+3]=l[n].w;f.uniform4fv(k,i._array)}else if("m4"===n){if(!i._array)i._array=new Float32Array(16);l.flattenToArray(i._array);f.uniformMatrix4fv(k,!1,i._array)}else if("m4v"===n){if(!i._array)i._array=new Float32Array(16*l.length);for(n=0,p=l.length;n<
|
|
|
+p;n++)l[n].flattenToArrayOffset(i._array,16*n);f.uniformMatrix4fv(k,!1,i._array)}else if("t"===n){if(f.uniform1i(k,l),k=i.texture)if(k.image instanceof Array&&6===k.image.length){if(i=k,6===i.image.length)if(i.needsUpdate){if(!i.image.__webglTextureCube)i.image.__webglTextureCube=f.createTexture();f.activeTexture(f.TEXTURE0+l);f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube);l=[];for(k=0;6>k;k++){n=l;p=k;if(E.autoScaleCubemaps){if(u=i.image[k],v=Ec,!(u.width<=v&&u.height<=v))A=Math.max(u.width,
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|
+u.height),y=Math.floor(u.width*v/A),v=Math.floor(u.height*v/A),A=document.createElement("canvas"),A.width=y,A.height=v,A.getContext("2d").drawImage(u,0,0,u.width,u.height,0,0,y,v),u=A}else u=i.image[k];n[p]=u}k=l[0];n=0===(k.width&k.width-1)&&0===(k.height&k.height-1);p=B(i.format);u=B(i.type);K(f.TEXTURE_CUBE_MAP,i,n);for(k=0;6>k;k++)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+k,0,p,p,u,l[k]);i.generateMipmaps&&n&&f.generateMipmap(f.TEXTURE_CUBE_MAP);i.needsUpdate=!1;if(i.onUpdated)i.onUpdated()}else f.activeTexture(f.TEXTURE0+
|
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|
+l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.image.__webglTextureCube)}else k instanceof THREE.WebGLRenderTargetCube?(i=k,f.activeTexture(f.TEXTURE0+l),f.bindTexture(f.TEXTURE_CUBE_MAP,i.__webglTexture)):E.setTexture(k,l)}else if("tv"===n){if(!i._array){i._array=[];for(n=0,p=i.texture.length;n<p;n++)i._array[n]=l+n}f.uniform1iv(k,i._array);for(n=0,p=i.texture.length;n<p;n++)(k=i.texture[n])&&E.setTexture(k,i._array[n])}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&
|
|
|
null!==h.cameraPosition)b=a.matrixWorld.getPosition(),f.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&f.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray);d.skinning&&f.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices)}f.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrixArray);h.normalMatrix&&f.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrixArray);
|
|
|
-(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==h.objectMatrix&&f.uniformMatrix4fv(h.objectMatrix,!1,e._objectMatrixArray);return g}function q(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function y(a,b,c){Sa!==a&&(a?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),Sa=a);if(a&&(Wa!==b||La!==c))f.polygonOffset(b,
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|
+(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&null!==h.objectMatrix&&f.uniformMatrix4fv(h.objectMatrix,!1,e._objectMatrixArray);return g}function p(a,b){a._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,a.matrixWorld,a._modelViewMatrixArray);var c=THREE.Matrix4.makeInvert3x3(a._modelViewMatrix);c&&c.transposeIntoArray(a._normalMatrixArray)}function y(a,b,c){Sa!==a&&(a?f.enable(f.POLYGON_OFFSET_FILL):f.disable(f.POLYGON_OFFSET_FILL),Sa=a);if(a&&(Wa!==b||La!==c))f.polygonOffset(b,
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|
c),Wa=b,La=c}function u(a,b){var c;"fragment"===a?c=f.createShader(f.FRAGMENT_SHADER):"vertex"===a&&(c=f.createShader(f.VERTEX_SHADER));f.shaderSource(c,b);f.compileShader(c);return!f.getShaderParameter(c,f.COMPILE_STATUS)?(console.error(f.getShaderInfoLog(c)),console.error(b),null):c}function K(a,b,c){c?(f.texParameteri(a,f.TEXTURE_WRAP_S,B(b.wrapS)),f.texParameteri(a,f.TEXTURE_WRAP_T,B(b.wrapT)),f.texParameteri(a,f.TEXTURE_MAG_FILTER,B(b.magFilter)),f.texParameteri(a,f.TEXTURE_MIN_FILTER,B(b.minFilter))):
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|
(f.texParameteri(a,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE),f.texParameteri(a,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE),f.texParameteri(a,f.TEXTURE_MAG_FILTER,v(b.magFilter)),f.texParameteri(a,f.TEXTURE_MIN_FILTER,v(b.minFilter)))}function A(a,b){f.bindRenderbuffer(f.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(f.renderbufferStorage(f.RENDERBUFFER,
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|
f.DEPTH_STENCIL,b.width,b.height),f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_STENCIL_ATTACHMENT,f.RENDERBUFFER,a)):f.renderbufferStorage(f.RENDERBUFFER,f.RGBA4,b.width,b.height)}function v(a){switch(a){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;default:return f.LINEAR}}function B(a){switch(a){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;
|
|
@@ -241,14 +241,14 @@ e.__webglSkinIndicesBuffer),f.vertexAttribPointer(b.skinIndex,4,f.FLOAT,!1,0,0),
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|
f.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=e.__webglFaceCount,E.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?f.LINE_STRIP:f.LINES,d=d.linewidth,d!==tb&&(f.lineWidth(d),tb=d),f.drawArrays(g,0,e.__webglLineCount),E.info.render.calls++):g instanceof THREE.ParticleSystem?(f.drawArrays(f.POINTS,0,e.__webglParticleCount),E.info.render.calls++,E.info.render.points+=e.__webglParticleCount):g instanceof THREE.Ribbon&&(f.drawArrays(f.TRIANGLE_STRIP,
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|
|
0,e.__webglVertexCount),E.info.render.calls++)}};this.render=function(a,b,c,d){var e,g,j,m,n=a.lights,r=a.fog;J=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);void 0===b.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();i(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=
|
|
|
new Float32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Xa.multiply(b.projectionMatrix,b.matrixWorldInverse);Yb.setFromMatrix(Xa);this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;for(d=0,e=m.length;d<e;d++)if(g=m[d],j=g.object,g.render=!1,j.visible&&(!(j instanceof
|
|
|
-THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Yb.contains(j))){j.matrixWorld.flattenToArray(j._objectMatrixArray);q(j,b);var o=g,p=o.object,u=o.buffer,v=void 0,v=v=void 0,v=p.material;if(v instanceof THREE.MeshFaceMaterial){if(v=u.materialIndex,0<=v)v=p.geometry.materials[v],v.transparent?(o.transparent=v,o.opaque=null):(o.opaque=v,o.transparent=null)}else if(v)v.transparent?(o.transparent=v,o.opaque=null):(o.opaque=v,o.transparent=null);g.render=!0;if(this.sortObjects)j.renderDepth?
|
|
|
-g.z=j.renderDepth:(Ma.copy(j.position),Xa.multiplyVector3(Ma),g.z=Ma.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;for(d=0,e=m.length;d<e;d++)if(g=m[d],j=g.object,j.visible)j.matrixAutoUpdate&&j.matrixWorld.flattenToArray(j._objectMatrixArray),q(j,b),j=g.object.material,j.transparent?(g.transparent=j,g.opaque=null):(g.opaque=j,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),this.setDepthWrite(a.overrideMaterial.depthWrite),
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|
|
+THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||Yb.contains(j))){j.matrixWorld.flattenToArray(j._objectMatrixArray);p(j,b);var o=g,q=o.object,u=o.buffer,v=void 0,v=v=void 0,v=q.material;if(v instanceof THREE.MeshFaceMaterial){if(v=u.materialIndex,0<=v)v=q.geometry.materials[v],v.transparent?(o.transparent=v,o.opaque=null):(o.opaque=v,o.transparent=null)}else if(v)v.transparent?(o.transparent=v,o.opaque=null):(o.opaque=v,o.transparent=null);g.render=!0;if(this.sortObjects)j.renderDepth?
|
|
|
+g.z=j.renderDepth:(Ma.copy(j.position),Xa.multiplyVector3(Ma),g.z=Ma.z)}this.sortObjects&&m.sort(h);m=a.__webglObjectsImmediate;for(d=0,e=m.length;d<e;d++)if(g=m[d],j=g.object,j.visible)j.matrixAutoUpdate&&j.matrixWorld.flattenToArray(j._objectMatrixArray),p(j,b),j=g.object.material,j.transparent?(g.transparent=j,g.opaque=null):(g.opaque=j,g.transparent=null);a.overrideMaterial?(this.setBlending(a.overrideMaterial.blending),this.setDepthTest(a.overrideMaterial.depthTest),this.setDepthWrite(a.overrideMaterial.depthWrite),
|
|
|
y(a.overrideMaterial.polygonOffset,a.overrideMaterial.polygonOffsetFactor,a.overrideMaterial.polygonOffsetUnits),k(a.__webglObjects,!1,"",b,n,r,!0,a.overrideMaterial),l(a.__webglObjectsImmediate,"",b,n,r,!1,a.overrideMaterial)):(this.setBlending(THREE.NormalBlending),k(a.__webglObjects,!0,"opaque",b,n,r,!1),l(a.__webglObjectsImmediate,"opaque",b,n,r,!1),k(a.__webglObjects,!1,"transparent",b,n,r,!0),l(a.__webglObjectsImmediate,"transparent",b,n,r,!0));i(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&
|
|
|
c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(f.bindTexture(f.TEXTURE_CUBE_MAP,c.__webglTexture),f.generateMipmap(f.TEXTURE_CUBE_MAP),f.bindTexture(f.TEXTURE_CUBE_MAP,null)):(f.bindTexture(f.TEXTURE_2D,c.__webglTexture),f.generateMipmap(f.TEXTURE_2D),f.bindTexture(f.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)};this.renderImmediateObject=function(a,b,c,d,e){var g=o(a,b,c,d,e);X=-1;E.setObjectFaces(e);e.immediateRenderCallback?
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|
|
e.immediateRenderCallback(g,f,Yb):e.render(function(a){E.renderBufferImmediate(a,g,d.shading)})};this.initWebGLObjects=function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[];for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,l=void 0,k=void 0,o=void 0;if(!h.__webglInit)if(h.__webglInit=!0,h._modelViewMatrix=new THREE.Matrix4,h._normalMatrixArray=new Float32Array(9),h._modelViewMatrixArray=new Float32Array(16),h._objectMatrixArray=
|
|
|
-new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){if(k=h.geometry,k instanceof THREE.Geometry){if(void 0===k.geometryGroups){var q=k,u=void 0,v=void 0,y=void 0,A=void 0,K=void 0,C=void 0,B=void 0,I={},L=q.morphTargets.length,M=q.morphNormals.length;q.geometryGroups={};for(u=0,v=q.faces.length;u<v;u++)y=q.faces[u],A=y.materialIndex,C=void 0!==A?A:-1,void 0===I[C]&&(I[C]={hash:C,counter:0}),B=I[C].hash+"_"+I[C].counter,void 0===q.geometryGroups[B]&&(q.geometryGroups[B]=
|
|
|
-{faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:L,numMorphNormals:M}),K=y instanceof THREE.Face3?3:4,65535<q.geometryGroups[B].vertices+K&&(I[C].counter+=1,B=I[C].hash+"_"+I[C].counter,void 0===q.geometryGroups[B]&&(q.geometryGroups[B]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:L,numMorphNormals:M})),y instanceof THREE.Face3?q.geometryGroups[B].faces3.push(u):q.geometryGroups[B].faces4.push(u),q.geometryGroups[B].vertices+=K;q.geometryGroupsList=[];var N=void 0;
|
|
|
-for(N in q.geometryGroups)q.geometryGroups[N].id=Ba++,q.geometryGroupsList.push(q.geometryGroups[N])}for(l in k.geometryGroups)if(o=k.geometryGroups[l],!o.__webglVertexBuffer){var J=o;J.__webglVertexBuffer=f.createBuffer();J.__webglNormalBuffer=f.createBuffer();J.__webglTangentBuffer=f.createBuffer();J.__webglColorBuffer=f.createBuffer();J.__webglUVBuffer=f.createBuffer();J.__webglUV2Buffer=f.createBuffer();J.__webglSkinVertexABuffer=f.createBuffer();J.__webglSkinVertexBBuffer=f.createBuffer();J.__webglSkinIndicesBuffer=
|
|
|
+new Float32Array(16),h.matrixWorld.flattenToArray(h._objectMatrixArray),h instanceof THREE.Mesh){if(k=h.geometry,k instanceof THREE.Geometry){if(void 0===k.geometryGroups){var p=k,u=void 0,v=void 0,y=void 0,A=void 0,K=void 0,C=void 0,B=void 0,I={},L=p.morphTargets.length,M=p.morphNormals.length;p.geometryGroups={};for(u=0,v=p.faces.length;u<v;u++)y=p.faces[u],A=y.materialIndex,C=void 0!==A?A:-1,void 0===I[C]&&(I[C]={hash:C,counter:0}),B=I[C].hash+"_"+I[C].counter,void 0===p.geometryGroups[B]&&(p.geometryGroups[B]=
|
|
|
+{faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:L,numMorphNormals:M}),K=y instanceof THREE.Face3?3:4,65535<p.geometryGroups[B].vertices+K&&(I[C].counter+=1,B=I[C].hash+"_"+I[C].counter,void 0===p.geometryGroups[B]&&(p.geometryGroups[B]={faces3:[],faces4:[],materialIndex:A,vertices:0,numMorphTargets:L,numMorphNormals:M})),y instanceof THREE.Face3?p.geometryGroups[B].faces3.push(u):p.geometryGroups[B].faces4.push(u),p.geometryGroups[B].vertices+=K;p.geometryGroupsList=[];var N=void 0;
|
|
|
+for(N in p.geometryGroups)p.geometryGroups[N].id=Ba++,p.geometryGroupsList.push(p.geometryGroups[N])}for(l in k.geometryGroups)if(o=k.geometryGroups[l],!o.__webglVertexBuffer){var J=o;J.__webglVertexBuffer=f.createBuffer();J.__webglNormalBuffer=f.createBuffer();J.__webglTangentBuffer=f.createBuffer();J.__webglColorBuffer=f.createBuffer();J.__webglUVBuffer=f.createBuffer();J.__webglUV2Buffer=f.createBuffer();J.__webglSkinVertexABuffer=f.createBuffer();J.__webglSkinVertexBBuffer=f.createBuffer();J.__webglSkinIndicesBuffer=
|
|
|
f.createBuffer();J.__webglSkinWeightsBuffer=f.createBuffer();J.__webglFaceBuffer=f.createBuffer();J.__webglLineBuffer=f.createBuffer();var T=void 0,X=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];for(T=0,X=J.numMorphTargets;T<X;T++)J.__webglMorphTargetsBuffers.push(f.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];for(T=0,X=J.numMorphNormals;T<X;T++)J.__webglMorphNormalsBuffers.push(f.createBuffer())}E.info.memory.geometries++;var ea=o,aa=h,Y=aa.geometry,ca=ea.faces3,
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|
|
da=ea.faces4,S=3*ca.length+4*da.length,ma=1*ca.length+2*da.length,xa=3*ca.length+4*da.length,qa=c(aa,ea),Ea=e(qa),Ja=d(qa),Ra=qa.vertexColors?qa.vertexColors:!1;ea.__vertexArray=new Float32Array(3*S);if(Ja)ea.__normalArray=new Float32Array(3*S);if(Y.hasTangents)ea.__tangentArray=new Float32Array(4*S);if(Ra)ea.__colorArray=new Float32Array(3*S);if(Ea){if(0<Y.faceUvs.length||0<Y.faceVertexUvs.length)ea.__uvArray=new Float32Array(2*S);if(1<Y.faceUvs.length||1<Y.faceVertexUvs.length)ea.__uv2Array=new Float32Array(2*
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|
S)}if(aa.geometry.skinWeights.length&&aa.geometry.skinIndices.length)ea.__skinVertexAArray=new Float32Array(4*S),ea.__skinVertexBArray=new Float32Array(4*S),ea.__skinIndexArray=new Float32Array(4*S),ea.__skinWeightArray=new Float32Array(4*S);ea.__faceArray=new Uint16Array(3*ma);ea.__lineArray=new Uint16Array(2*xa);var Fa=void 0,La=void 0;if(ea.numMorphTargets){ea.__morphTargetsArrays=[];for(Fa=0,La=ea.numMorphTargets;Fa<La;Fa++)ea.__morphTargetsArrays.push(new Float32Array(3*S))}if(ea.numMorphNormals){ea.__morphNormalsArrays=
|
|
@@ -257,7 +257,7 @@ S)}if(aa.geometry.skinWeights.length&&aa.geometry.skinIndices.length)ea.__skinVe
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|
E.info.memory.geometries++;var Xa=k,tb=Xa.vertices.length;Xa.__vertexArray=new Float32Array(3*tb);Xa.__colorArray=new Float32Array(3*tb);Xa.__webglVertexCount=tb;k.__dirtyVertices=!0;k.__dirtyColors=!0}}else if(h instanceof THREE.Line){if(k=h.geometry,!k.__webglVertexBuffer){var Nb=k;Nb.__webglVertexBuffer=f.createBuffer();Nb.__webglColorBuffer=f.createBuffer();E.info.memory.geometries++;var Zb=k,Xb=h,Hb=Zb.vertices.length;Zb.__vertexArray=new Float32Array(3*Hb);Zb.__colorArray=new Float32Array(3*
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|
Hb);Zb.__webglLineCount=Hb;b(Zb,Xb);k.__dirtyVertices=!0;k.__dirtyColors=!0}}else if(h instanceof THREE.ParticleSystem&&(k=h.geometry,!k.__webglVertexBuffer)){var Ob=k;Ob.__webglVertexBuffer=f.createBuffer();Ob.__webglColorBuffer=f.createBuffer();E.info.geometries++;var Pb=k,Yb=h,Fc=Pb.vertices.length;Pb.__vertexArray=new Float32Array(3*Fc);Pb.__colorArray=new Float32Array(3*Fc);Pb.__sortArray=[];Pb.__webglParticleCount=Fc;b(Pb,Yb);k.__dirtyVertices=!0;k.__dirtyColors=!0}if(!h.__webglActive){if(h instanceof
|
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|
THREE.Mesh)if(k=h.geometry,k instanceof THREE.BufferGeometry)j(i.__webglObjects,k,h);else for(l in k.geometryGroups)o=k.geometryGroups[l],j(i.__webglObjects,o,h);else h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem?(k=h.geometry,j(i.__webglObjects,k,h)):void 0!==THREE.MarchingCubes&&h instanceof THREE.MarchingCubes||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):
|
|
|
-h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Na=a.__objectsRemoved[0],pc=a;Na instanceof THREE.Mesh||Na instanceof THREE.ParticleSystem||Na instanceof THREE.Ribbon||Na instanceof THREE.Line?p(pc.__webglObjects,Na):Na instanceof THREE.Sprite?r(pc.__webglSprites,Na):Na instanceof THREE.LensFlare?r(pc.__webglFlares,Na):(Na instanceof THREE.MarchingCubes||Na.immediateRenderCallback)&&p(pc.__webglObjectsImmediate,
|
|
|
+h instanceof THREE.LensFlare&&i.__webglFlares.push(h);h.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Na=a.__objectsRemoved[0],pc=a;Na instanceof THREE.Mesh||Na instanceof THREE.ParticleSystem||Na instanceof THREE.Ribbon||Na instanceof THREE.Line?q(pc.__webglObjects,Na):Na instanceof THREE.Sprite?r(pc.__webglSprites,Na):Na instanceof THREE.LensFlare?r(pc.__webglFlares,Na):(Na instanceof THREE.MarchingCubes||Na.immediateRenderCallback)&&q(pc.__webglObjectsImmediate,
|
|
|
Na);Na.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Gc=0,lc=a.__webglObjects.length;Gc<lc;Gc++){var Ta=a.__webglObjects[Gc].object,R=Ta.geometry,$b=void 0,Qb=void 0,Ca=void 0;if(Ta instanceof THREE.Mesh)if(R instanceof THREE.BufferGeometry)R.__dirtyVertices=!1,R.__dirtyElements=!1,R.__dirtyUvs=!1,R.__dirtyNormals=!1,R.__dirtyColors=!1;else{for(var Hc=0,mc=R.geometryGroupsList.length;Hc<mc;Hc++)if($b=R.geometryGroupsList[Hc],Ca=c(Ta,$b),Qb=Ca.attributes&&n(Ca),R.__dirtyVertices||R.__dirtyMorphTargets||
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|
R.__dirtyElements||R.__dirtyUvs||R.__dirtyNormals||R.__dirtyColors||R.__dirtyTangents||Qb){var P=$b,nc=Ta,Ga=f.DYNAMIC_DRAW,oc=!R.dynamic,Ib=Ca;if(P.__inittedArrays){var Qc=d(Ib),Ic=Ib.vertexColors?Ib.vertexColors:!1,Rc=e(Ib),qc=Qc===THREE.SmoothShading,w=void 0,D=void 0,Qa=void 0,z=void 0,Rb=void 0,ub=void 0,Ua=void 0,rc=void 0,ob=void 0,Sb=void 0,Tb=void 0,F=void 0,G=void 0,H=void 0,Z=void 0,Ya=void 0,Za=void 0,$a=void 0,ac=void 0,ab=void 0,bb=void 0,cb=void 0,bc=void 0,db=void 0,eb=void 0,fb=void 0,
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cc=void 0,gb=void 0,hb=void 0,ib=void 0,dc=void 0,jb=void 0,kb=void 0,lb=void 0,ec=void 0,vb=void 0,wb=void 0,xb=void 0,sc=void 0,yb=void 0,zb=void 0,Ab=void 0,tc=void 0,U=void 0,Sc=void 0,Bb=void 0,Ub=void 0,Vb=void 0,ta=void 0,Tc=void 0,ra=void 0,sa=void 0,Cb=void 0,pb=void 0,la=0,pa=0,qb=0,rb=0,Oa=0,ya=0,$=0,za=0,na=0,x=0,O=0,t=0,Ha=void 0,ua=P.__vertexArray,fc=P.__uvArray,gc=P.__uv2Array,Pa=P.__normalArray,fa=P.__tangentArray,va=P.__colorArray,ga=P.__skinVertexAArray,ha=P.__skinVertexBArray,ia=
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@@ -294,15 +294,15 @@ ba.array[ka+2]=Da.z,ka+=3;else if(4===ba.size)for(wa=0;wa<Wb;wa++)Da=ba.value[wa
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!1,Ca.attributes&&m(Ca)}};this.initMaterial=function(a,b,c,d){var e,g,h,i,j;a instanceof THREE.MeshDepthMaterial?j="depth":a instanceof THREE.MeshNormalMaterial?j="normal":a instanceof THREE.MeshBasicMaterial?j="basic":a instanceof THREE.MeshLambertMaterial?j="lambert":a instanceof THREE.MeshPhongMaterial?j="phong":a instanceof THREE.LineBasicMaterial?j="basic":a instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var k=THREE.ShaderLib[j];a.uniforms=THREE.UniformsUtils.clone(k.uniforms);
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a.vertexShader=k.vertexShader;a.fragmentShader=k.fragmentShader}var l,m;g=k=0;for(l=0,m=b.length;l<m;l++)e=b[l],e.onlyShadow||(e instanceof THREE.DirectionalLight&&g++,e instanceof THREE.PointLight&&k++,e instanceof THREE.SpotLight&&k++);k+g<=aa?l=g:(l=Math.ceil(aa*g/(k+g)),k=aa-l);e=l;g=k;var n=0;for(k=0,l=b.length;k<l;k++)m=b[k],m.castShadow&&(m instanceof THREE.SpotLight&&n++,m instanceof THREE.DirectionalLight&&!m.shadowCascade&&n++);var r=50;if(void 0!==d&&d instanceof THREE.SkinnedMesh)r=d.bones.length;
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var o;a:{l=a.fragmentShader;m=a.vertexShader;var k=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:g,maxBones:r,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,
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-shadowMapCascade:this.shadowMapCascade,maxShadows:n,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround},q,d=[];j?d.push(j):(d.push(l),d.push(m));for(q in c)d.push(q),d.push(c[q]);j=d.join();for(q=0,d=Va.length;q<d;q++)if(Va[q].code===j){o=Va[q].program;break a}q=f.createProgram();d=[0<oc?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+
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+shadowMapCascade:this.shadowMapCascade,maxShadows:n,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround},p,d=[];j?d.push(j):(d.push(l),d.push(m));for(p in c)d.push(p),d.push(c[p]);j=d.join();for(p=0,d=Va.length;p<d;p++)if(Va[p].code===j){o=Va[p].program;break a}p=f.createProgram();d=[0<oc?"#define VERTEX_TEXTURES":"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+
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c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":
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"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
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e=["precision "+I+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?
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-"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f.attachShader(q,u("fragment",e+l));f.attachShader(q,u("vertex",d+m));f.linkProgram(q);
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-f.getProgramParameter(q,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(q,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");q.uniforms={};q.attributes={};var p,d="viewMatrix,modelViewMatrix,projectionMatrix,normalMatrix,objectMatrix,cameraPosition,boneGlobalMatrices,morphTargetInfluences".split(",");for(p in k)d.push(p);p=d;for(d=0,k=p.length;d<k;d++)l=p[d],q.uniforms[l]=f.getUniformLocation(q,l);d="position,normal,uv,uv2,tangent,color,skinVertexA,skinVertexB,skinIndex,skinWeight".split(",");
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-for(p=0;p<c.maxMorphTargets;p++)d.push("morphTarget"+p);for(p=0;p<c.maxMorphNormals;p++)d.push("morphNormal"+p);for(o in b)d.push(o);o=d;for(p=0,b=o.length;p<b;p++)c=o[p],q.attributes[c]=f.getAttribLocation(q,c);q.id=Va.length;Va.push({program:q,code:j});E.info.memory.programs=Va.length;o=q}a.program=o;o=a.program.attributes;0<=o.position&&f.enableVertexAttribArray(o.position);0<=o.color&&f.enableVertexAttribArray(o.color);0<=o.normal&&f.enableVertexAttribArray(o.normal);0<=o.tangent&&f.enableVertexAttribArray(o.tangent);
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-a.skinning&&0<=o.skinVertexA&&0<=o.skinVertexB&&0<=o.skinIndex&&0<=o.skinWeight&&(f.enableVertexAttribArray(o.skinVertexA),f.enableVertexAttribArray(o.skinVertexB),f.enableVertexAttribArray(o.skinIndex),f.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(i in a.attributes)void 0!==o[i]&&0<=o[i]&&f.enableVertexAttribArray(o[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i<this.maxMorphTargets;i++)p=q+i,0<=o[p]&&(f.enableVertexAttribArray(o[p]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=
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-0;q="morphNormal";for(i=0;i<this.maxMorphNormals;i++)p=q+i,0<=o[p]&&(f.enableVertexAttribArray(o[p]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?f.frontFace(f.CCW):f.frontFace(f.CW),"back"===a?f.cullFace(f.BACK):"front"===a?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK),f.enable(f.CULL_FACE)):f.disable(f.CULL_FACE)};this.setObjectFaces=function(a){if(da!==a.doubleSided)a.doubleSided?
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+"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");f.attachShader(p,u("fragment",e+l));f.attachShader(p,u("vertex",d+m));f.linkProgram(p);
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+f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};var q,d="viewMatrix,modelViewMatrix,projectionMatrix,normalMatrix,objectMatrix,cameraPosition,boneGlobalMatrices,morphTargetInfluences".split(",");for(q in k)d.push(q);q=d;for(d=0,k=q.length;d<k;d++)l=q[d],p.uniforms[l]=f.getUniformLocation(p,l);d="position,normal,uv,uv2,tangent,color,skinVertexA,skinVertexB,skinIndex,skinWeight".split(",");
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+for(q=0;q<c.maxMorphTargets;q++)d.push("morphTarget"+q);for(q=0;q<c.maxMorphNormals;q++)d.push("morphNormal"+q);for(o in b)d.push(o);o=d;for(q=0,b=o.length;q<b;q++)c=o[q],p.attributes[c]=f.getAttribLocation(p,c);p.id=Va.length;Va.push({program:p,code:j});E.info.memory.programs=Va.length;o=p}a.program=o;o=a.program.attributes;0<=o.position&&f.enableVertexAttribArray(o.position);0<=o.color&&f.enableVertexAttribArray(o.color);0<=o.normal&&f.enableVertexAttribArray(o.normal);0<=o.tangent&&f.enableVertexAttribArray(o.tangent);
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+a.skinning&&0<=o.skinVertexA&&0<=o.skinVertexB&&0<=o.skinIndex&&0<=o.skinWeight&&(f.enableVertexAttribArray(o.skinVertexA),f.enableVertexAttribArray(o.skinVertexB),f.enableVertexAttribArray(o.skinIndex),f.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(i in a.attributes)void 0!==o[i]&&0<=o[i]&&f.enableVertexAttribArray(o[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;p="morphTarget";for(i=0;i<this.maxMorphTargets;i++)q=p+i,0<=o[q]&&(f.enableVertexAttribArray(o[q]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=
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+0;p="morphNormal";for(i=0;i<this.maxMorphNormals;i++)q=p+i,0<=o[q]&&(f.enableVertexAttribArray(o[q]),a.numSupportedMorphNormals++)}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?f.frontFace(f.CCW):f.frontFace(f.CW),"back"===a?f.cullFace(f.BACK):"front"===a?f.cullFace(f.FRONT):f.cullFace(f.FRONT_AND_BACK),f.enable(f.CULL_FACE)):f.disable(f.CULL_FACE)};this.setObjectFaces=function(a){if(da!==a.doubleSided)a.doubleSided?
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f.disable(f.CULL_FACE):f.enable(f.CULL_FACE),da=a.doubleSided;if(Ja!==a.flipSided)a.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW),Ja=a.flipSided};this.setDepthTest=function(a){Ra!==a&&(a?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST),Ra=a)};this.setDepthWrite=function(a){Fa!==a&&(f.depthMask(a),Fa=a)};this.setBlending=function(a){if(a!==Ea){switch(a){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE);break;case THREE.SubtractiveBlending:f.blendEquation(f.FUNC_ADD);
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f.blendFunc(f.ZERO,f.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ZERO,f.SRC_COLOR);break;default:f.blendEquationSeparate(f.FUNC_ADD,f.FUNC_ADD),f.blendFuncSeparate(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA,f.ONE,f.ONE_MINUS_SRC_ALPHA)}Ea=a}};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=f.createTexture(),E.info.memory.textures++;f.activeTexture(f.TEXTURE0+b);f.bindTexture(f.TEXTURE_2D,a.__webglTexture);
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var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=B(a.format),g=B(a.type);K(f.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?f.texImage2D(f.TEXTURE_2D,0,e,c.width,c.height,0,e,g,c.data):f.texImage2D(f.TEXTURE_2D,0,e,e,g,a.image);a.generateMipmaps&&d&&f.generateMipmap(f.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdated)a.onUpdated()}else f.activeTexture(f.TEXTURE0+b),f.bindTexture(f.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;
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@@ -332,16 +332,16 @@ THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.le
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THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.material=b;this.init=function(a){this.resolution=a;this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(3*this.size3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=0;this.hasNormal=
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this.hasPos=!1;this.positionArray=new Float32Array(3*this.maxCount);this.normalArray=new Float32Array(3*this.maxCount)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,g,h,i,k,l,j,n){h=(h-j)/(n-j);j=this.normal_cache;b[g]=i+h*this.delta;b[g+1]=k;b[g+2]=l;e[g]=this.lerp(j[a],j[a+3],h);e[g+1]=this.lerp(j[a+1],j[a+4],h);e[g+2]=this.lerp(j[a+2],j[a+5],h)};this.VIntY=function(a,b,e,g,h,i,k,l,j,n){h=(h-j)/(n-j);j=this.normal_cache;b[g]=i;b[g+1]=k+h*this.delta;b[g+2]=l;b=a+3*this.yd;
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e[g]=this.lerp(j[a],j[b],h);e[g+1]=this.lerp(j[a+1],j[b+1],h);e[g+2]=this.lerp(j[a+2],j[b+2],h)};this.VIntZ=function(a,b,e,g,h,i,k,l,j,n){h=(h-j)/(n-j);j=this.normal_cache;b[g]=i;b[g+1]=k;b[g+2]=l+h*this.delta;b=a+3*this.zd;e[g]=this.lerp(j[a],j[b],h);e[g+1]=this.lerp(j[a+1],j[b+1],h);e[g+2]=this.lerp(j[a+2],j[b+2],h)};this.compNorm=function(a){var b=3*a;0===this.normal_cache[b]&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+this.yd],
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-this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,g,h,i){var k=g+1,l=g+this.yd,j=g+this.zd,n=k+this.yd,m=k+this.zd,p=g+this.yd+this.zd,r=k+this.yd+this.zd,o=0,q=this.field[g],y=this.field[k],u=this.field[l],K=this.field[n],A=this.field[j],v=this.field[m],B=this.field[p],C=this.field[r];q<h&&(o|=1);y<h&&(o|=2);u<h&&(o|=8);K<h&&(o|=4);A<h&&(o|=16);v<h&&(o|=32);B<h&&(o|=128);C<h&&(o|=64);var I=THREE.edgeTable[o];if(0===I)return 0;var L=this.delta,M=a+
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-L,N=b+L,L=e+L;I&1&&(this.compNorm(g),this.compNorm(k),this.VIntX(3*g,this.vlist,this.nlist,0,h,a,b,e,q,y));I&2&&(this.compNorm(k),this.compNorm(n),this.VIntY(3*k,this.vlist,this.nlist,3,h,M,b,e,y,K));I&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(3*l,this.vlist,this.nlist,6,h,a,N,e,u,K));I&8&&(this.compNorm(g),this.compNorm(l),this.VIntY(3*g,this.vlist,this.nlist,9,h,a,b,e,q,u));I&16&&(this.compNorm(j),this.compNorm(m),this.VIntX(3*j,this.vlist,this.nlist,12,h,a,b,L,A,v));I&32&&(this.compNorm(m),
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-this.compNorm(r),this.VIntY(3*m,this.vlist,this.nlist,15,h,M,b,L,v,C));I&64&&(this.compNorm(p),this.compNorm(r),this.VIntX(3*p,this.vlist,this.nlist,18,h,a,N,L,B,C));I&128&&(this.compNorm(j),this.compNorm(p),this.VIntY(3*j,this.vlist,this.nlist,21,h,a,b,L,A,B));I&256&&(this.compNorm(g),this.compNorm(j),this.VIntZ(3*g,this.vlist,this.nlist,24,h,a,b,e,q,A));I&512&&(this.compNorm(k),this.compNorm(m),this.VIntZ(3*k,this.vlist,this.nlist,27,h,M,b,e,y,v));I&1024&&(this.compNorm(n),this.compNorm(r),this.VIntZ(3*
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-n,this.vlist,this.nlist,30,h,M,N,e,K,C));I&2048&&(this.compNorm(l),this.compNorm(p),this.VIntZ(3*l,this.vlist,this.nlist,33,h,a,N,e,u,B));o<<=4;for(h=g=0;-1!=THREE.triTable[o+h];)a=o+h,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],i),h+=3,g++;return g};this.posnormtriv=function(a,b,e,g,h,i){var k=3*this.count;this.positionArray[k]=a[e];this.positionArray[k+1]=a[e+1];this.positionArray[k+2]=a[e+2];this.positionArray[k+3]=a[g];this.positionArray[k+
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+this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,g,h,i){var k=g+1,l=g+this.yd,j=g+this.zd,n=k+this.yd,m=k+this.zd,q=g+this.yd+this.zd,r=k+this.yd+this.zd,o=0,p=this.field[g],y=this.field[k],u=this.field[l],K=this.field[n],A=this.field[j],v=this.field[m],B=this.field[q],C=this.field[r];p<h&&(o|=1);y<h&&(o|=2);u<h&&(o|=8);K<h&&(o|=4);A<h&&(o|=16);v<h&&(o|=32);B<h&&(o|=128);C<h&&(o|=64);var I=THREE.edgeTable[o];if(0===I)return 0;var L=this.delta,M=a+
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+L,N=b+L,L=e+L;I&1&&(this.compNorm(g),this.compNorm(k),this.VIntX(3*g,this.vlist,this.nlist,0,h,a,b,e,p,y));I&2&&(this.compNorm(k),this.compNorm(n),this.VIntY(3*k,this.vlist,this.nlist,3,h,M,b,e,y,K));I&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(3*l,this.vlist,this.nlist,6,h,a,N,e,u,K));I&8&&(this.compNorm(g),this.compNorm(l),this.VIntY(3*g,this.vlist,this.nlist,9,h,a,b,e,p,u));I&16&&(this.compNorm(j),this.compNorm(m),this.VIntX(3*j,this.vlist,this.nlist,12,h,a,b,L,A,v));I&32&&(this.compNorm(m),
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+this.compNorm(r),this.VIntY(3*m,this.vlist,this.nlist,15,h,M,b,L,v,C));I&64&&(this.compNorm(q),this.compNorm(r),this.VIntX(3*q,this.vlist,this.nlist,18,h,a,N,L,B,C));I&128&&(this.compNorm(j),this.compNorm(q),this.VIntY(3*j,this.vlist,this.nlist,21,h,a,b,L,A,B));I&256&&(this.compNorm(g),this.compNorm(j),this.VIntZ(3*g,this.vlist,this.nlist,24,h,a,b,e,p,A));I&512&&(this.compNorm(k),this.compNorm(m),this.VIntZ(3*k,this.vlist,this.nlist,27,h,M,b,e,y,v));I&1024&&(this.compNorm(n),this.compNorm(r),this.VIntZ(3*
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+n,this.vlist,this.nlist,30,h,M,N,e,K,C));I&2048&&(this.compNorm(l),this.compNorm(q),this.VIntZ(3*l,this.vlist,this.nlist,33,h,a,N,e,u,B));o<<=4;for(h=g=0;-1!=THREE.triTable[o+h];)a=o+h,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],i),h+=3,g++;return g};this.posnormtriv=function(a,b,e,g,h,i){var k=3*this.count;this.positionArray[k]=a[e];this.positionArray[k+1]=a[e+1];this.positionArray[k+2]=a[e+2];this.positionArray[k+3]=a[g];this.positionArray[k+
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4]=a[g+1];this.positionArray[k+5]=a[g+2];this.positionArray[k+6]=a[h];this.positionArray[k+7]=a[h+1];this.positionArray[k+8]=a[h+2];this.normalArray[k]=b[e];this.normalArray[k+1]=b[e+1];this.normalArray[k+2]=b[e+2];this.normalArray[k+3]=b[g];this.normalArray[k+4]=b[g+1];this.normalArray[k+5]=b[g+2];this.normalArray[k+6]=b[h];this.normalArray[k+7]=b[h+1];this.normalArray[k+8]=b[h+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&i(this)};this.begin=function(){this.count=0;
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-this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,g,h){var i=this.size*Math.sqrt(g/h),k=e*this.size,l=b*this.size,j=a*this.size,n=Math.floor(k-i);1>n&&(n=1);k=Math.floor(k+i);k>this.size-1&&(k=this.size-1);var m=Math.floor(l-i);1>m&&(m=1);l=Math.floor(l+i);l>this.size-1&&(l=this.size-1);var p=Math.floor(j-i);1>p&&(p=1);i=Math.floor(j+i);i>this.size-1&&(i=this.size-
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-1);for(var r,o,q,y,u,K,A,j=n;j<k;j++){q=this.size2*j;u=j/this.size-e;K=u*u;for(n=m;n<l;n++){o=q+this.size*n;r=n/this.size-b;A=r*r;for(r=p;r<i;r++)y=r/this.size-a,y=g/(1.0E-6+y*y+A+K)-h,0<y&&(this.field[o+r]+=y)}}};this.addPlaneX=function(a,b){var e,g,h,i,k,l=this.size,j=this.yd,n=this.zd,m=this.field,p=l*Math.sqrt(a/b);p>l&&(p=l);for(e=0;e<p;e++)if(g=e/l,g*=g,i=a/(1.0E-4+g)-b,0<i)for(g=0;g<l;g++){k=e+g*j;for(h=0;h<l;h++)m[n*h+k]+=i}};this.addPlaneY=function(a,b){var e,g,h,i,k,l,j=this.size,n=this.yd,
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-m=this.zd,p=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(g=0;g<r;g++)if(e=g/j,e*=e,i=a/(1.0E-4+e)-b,0<i){k=g*n;for(e=0;e<j;e++){l=k+e;for(h=0;h<j;h++)p[m*h+l]+=i}}};this.addPlaneZ=function(a,b){var e,g,h,i,k,l,j=this.size,n=this.yd,m=this.zd,p=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(h=0;h<r;h++)if(e=h/j,e*=e,i=a/(1.0E-4+e)-b,0<i){k=m*h;for(g=0;g<j;g++){l=k+g*n;for(e=0;e<j;e++)p[l+e]+=i}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
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-function(a){this.begin();var b,e,g,h,i,k,l,j,n,m=this.size-2;for(h=1;h<m;h++){n=this.size2*h;l=(h-this.halfsize)/this.halfsize;for(g=1;g<m;g++){j=n+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<m;e++)i=(e-this.halfsize)/this.halfsize,b=j+e,this.polygonize(i,k,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(g){var h,i,k,l,j,n,m,p;for(h=0;h<g.count;h++)m=3*h,j=m+1,p=m+2,i=g.positionArray[m],k=g.positionArray[j],l=
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-g.positionArray[p],n=new THREE.Vector3(i,k,l),i=g.normalArray[m],k=g.normalArray[j],l=g.normalArray[p],m=new THREE.Vector3(i,k,l),m.normalize(),j=new THREE.Vertex(n),b.vertices.push(j),e.push(m);n=g.count/3;for(h=0;h<n;h++)m=3*(a+h),j=m+1,p=m+2,i=e[m],k=e[j],l=e[p],m=new THREE.Face3(m,j,p,[i,k,l]),b.faces.push(m);a+=n;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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+this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,g,h){var i=this.size*Math.sqrt(g/h),k=e*this.size,l=b*this.size,j=a*this.size,n=Math.floor(k-i);1>n&&(n=1);k=Math.floor(k+i);k>this.size-1&&(k=this.size-1);var m=Math.floor(l-i);1>m&&(m=1);l=Math.floor(l+i);l>this.size-1&&(l=this.size-1);var q=Math.floor(j-i);1>q&&(q=1);i=Math.floor(j+i);i>this.size-1&&(i=this.size-
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+1);for(var r,o,p,y,u,K,A,j=n;j<k;j++){p=this.size2*j;u=j/this.size-e;K=u*u;for(n=m;n<l;n++){o=p+this.size*n;r=n/this.size-b;A=r*r;for(r=q;r<i;r++)y=r/this.size-a,y=g/(1.0E-6+y*y+A+K)-h,0<y&&(this.field[o+r]+=y)}}};this.addPlaneX=function(a,b){var e,g,h,i,k,l=this.size,j=this.yd,n=this.zd,m=this.field,q=l*Math.sqrt(a/b);q>l&&(q=l);for(e=0;e<q;e++)if(g=e/l,g*=g,i=a/(1.0E-4+g)-b,0<i)for(g=0;g<l;g++){k=e+g*j;for(h=0;h<l;h++)m[n*h+k]+=i}};this.addPlaneY=function(a,b){var e,g,h,i,k,l,j=this.size,n=this.yd,
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+m=this.zd,q=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(g=0;g<r;g++)if(e=g/j,e*=e,i=a/(1.0E-4+e)-b,0<i){k=g*n;for(e=0;e<j;e++){l=k+e;for(h=0;h<j;h++)q[m*h+l]+=i}}};this.addPlaneZ=function(a,b){var e,g,h,i,k,l,j=this.size,n=this.yd,m=this.zd,q=this.field,r=j*Math.sqrt(a/b);r>j&&(r=j);for(h=0;h<r;h++)if(e=h/j,e*=e,i=a/(1.0E-4+e)-b,0<i){k=m*h;for(g=0;g<j;g++){l=k+g*n;for(e=0;e<j;e++)q[l+e]+=i}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[3*a]=0,this.field[a]=0};this.render=
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+function(a){this.begin();var b,e,g,h,i,k,l,j,n,m=this.size-2;for(h=1;h<m;h++){n=this.size2*h;l=(h-this.halfsize)/this.halfsize;for(g=1;g<m;g++){j=n+this.size*g;k=(g-this.halfsize)/this.halfsize;for(e=1;e<m;e++)i=(e-this.halfsize)/this.halfsize,b=j+e,this.polygonize(i,k,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(g){var h,i,k,l,j,n,m,q;for(h=0;h<g.count;h++)m=3*h,j=m+1,q=m+2,i=g.positionArray[m],k=g.positionArray[j],l=
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+g.positionArray[q],n=new THREE.Vector3(i,k,l),i=g.normalArray[m],k=g.normalArray[j],l=g.normalArray[q],m=new THREE.Vector3(i,k,l),m.normalize(),j=new THREE.Vertex(n),b.vertices.push(j),e.push(m);n=g.count/3;for(h=0;h<n;h++)m=3*(a+h),j=m+1,q=m+2,i=e[m],k=e[j],l=e[q],m=new THREE.Face3(m,j,q,[i,k,l]),b.faces.push(m);a+=n;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
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1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
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|
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
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@@ -366,39 +366,39 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
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4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
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-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
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2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
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-THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,g,h,i,k,l,j,n,m,p;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
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+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,g,h,i,k,l,j,n,m,q;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
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0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
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b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
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b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,j=a(THREE.ShaderFlares.lensFlare)):(l=!0,j=a(THREE.ShaderFlares.lensFlareVertexTexture));n={};m={};n.vertex=b.getAttribLocation(j,"position");n.uv=b.getAttribLocation(j,"uv");m.renderType=b.getUniformLocation(j,"renderType");m.map=b.getUniformLocation(j,"map");m.occlusionMap=b.getUniformLocation(j,"occlusionMap");m.opacity=b.getUniformLocation(j,"opacity");m.color=b.getUniformLocation(j,
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-"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");p=!1};this.render=function(a,d,e,y){var a=a.__webglFlares,u=a.length;if(u){var K=new THREE.Vector3,A=y/e,v=0.5*e,B=0.5*y,C=16/y,I=new THREE.Vector2(C*A,C),L=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),N=m,C=n;b.useProgram(j);p||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),p=!0);b.uniform1i(N.occlusionMap,0);b.uniform1i(N.map,
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+"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");q=!1};this.render=function(a,d,e,y){var a=a.__webglFlares,u=a.length;if(u){var K=new THREE.Vector3,A=y/e,v=0.5*e,B=0.5*y,C=16/y,I=new THREE.Vector2(C*A,C),L=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),N=m,C=n;b.useProgram(j);q||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),q=!0);b.uniform1i(N.occlusionMap,0);b.uniform1i(N.map,
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1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(C.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(C.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var S,xa,ma,T,aa;for(S=0;S<u;S++)if(C=16/y,I.set(C*A,C),T=a[S],K.set(T.matrixWorld.n14,T.matrixWorld.n24,T.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(K),d.projectionMatrix.multiplyVector3(K),L.copy(K),M.x=L.x*v+v,M.y=L.y*B+B,l||0<M.x&&M.x<e&&0<M.y&&M.y<y){b.activeTexture(b.TEXTURE1);
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b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,M.x-8,M.y-8,16,16,0);b.uniform1i(N.renderType,0);b.uniform2f(N.scale,I.x,I.y);b.uniform3f(N.screenPosition,L.x,L.y,L.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,M.x-8,M.y-8,16,16,0);b.uniform1i(N.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
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i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);T.positionScreen.copy(L);T.customUpdateCallback?T.customUpdateCallback(T):T.updateLensFlares();b.uniform1i(N.renderType,2);b.enable(b.BLEND);for(xa=0,ma=T.lensFlares.length;xa<ma;xa++)if(aa=T.lensFlares[xa],0.0010<aa.opacity&&0.0010<aa.scale)L.x=aa.x,L.y=aa.y,L.z=aa.z,C=aa.size*aa.scale/y,I.x=C*A,I.y=C,b.uniform3f(N.screenPosition,L.x,L.y,L.z),b.uniform2f(N.scale,I.x,I.y),b.uniform1f(N.rotation,aa.rotation),b.uniform1f(N.opacity,aa.opacity),b.uniform3f(N.color,
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aa.color.r,aa.color.g,aa.color.b),c.setBlending(aa.blending),c.setTexture(aa.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
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-c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,l){var j,n,m,p,r,o,q,y,u,K=[];p=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,n=k.lights.length;j<n;j++)if(m=k.lights[j],m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var A;if(m.shadowCascadeArray[r])A=m.shadowCascadeArray[r];else{u=m;q=r;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=
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-!0;A.castShadow=!0;A.shadowCameraNear=u.shadowCameraNear;A.shadowCameraFar=u.shadowCameraFar;A.shadowCameraLeft=u.shadowCameraLeft;A.shadowCameraRight=u.shadowCameraRight;A.shadowCameraBottom=u.shadowCameraBottom;A.shadowCameraTop=u.shadowCameraTop;A.shadowCameraVisible=u.shadowCameraVisible;A.shadowDarkness=u.shadowDarkness;A.shadowBias=u.shadowCascadeBias[q];A.shadowMapWidth=u.shadowCascadeWidth[q];A.shadowMapHeight=u.shadowCascadeHeight[q];A.pointsWorld=[];A.pointsFrustum=[];y=A.pointsWorld;o=
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-A.pointsFrustum;for(var v=0;8>v;v++)y[v]=new THREE.Vector3,o[v]=new THREE.Vector3;y=u.shadowCascadeNearZ[q];u=u.shadowCascadeFarZ[q];o[0].set(-1,-1,y);o[1].set(1,-1,y);o[2].set(-1,1,y);o[3].set(1,1,y);o[4].set(-1,-1,u);o[5].set(1,-1,u);o[6].set(-1,1,u);o[7].set(1,1,u);A.originalCamera=l;o=new THREE.Gyroscope;o.position=m.shadowCascadeOffset;o.add(A);o.add(A.target);l.add(o);m.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}q=m;y=r;u=q.shadowCascadeArray[y];u.position.copy(q.position);
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-u.target.position.copy(q.target.position);u.lookAt(u.target);u.shadowCameraVisible=q.shadowCameraVisible;u.shadowDarkness=q.shadowDarkness;u.shadowBias=q.shadowCascadeBias[y];o=q.shadowCascadeNearZ[y];q=q.shadowCascadeFarZ[y];u=u.pointsFrustum;u[0].z=o;u[1].z=o;u[2].z=o;u[3].z=o;u[4].z=q;u[5].z=q;u[6].z=q;u[7].z=q;K[p]=A;p++}else K[p]=m,p++;for(j=0,n=K.length;j<n;j++){m=K[j];if(!m.shadowMap)m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
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+c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,l){var j,n,m,q,r,o,p,y,u,K=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,n=k.lights.length;j<n;j++)if(m=k.lights[j],m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var A;if(m.shadowCascadeArray[r])A=m.shadowCascadeArray[r];else{u=m;p=r;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=
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+!0;A.castShadow=!0;A.shadowCameraNear=u.shadowCameraNear;A.shadowCameraFar=u.shadowCameraFar;A.shadowCameraLeft=u.shadowCameraLeft;A.shadowCameraRight=u.shadowCameraRight;A.shadowCameraBottom=u.shadowCameraBottom;A.shadowCameraTop=u.shadowCameraTop;A.shadowCameraVisible=u.shadowCameraVisible;A.shadowDarkness=u.shadowDarkness;A.shadowBias=u.shadowCascadeBias[p];A.shadowMapWidth=u.shadowCascadeWidth[p];A.shadowMapHeight=u.shadowCascadeHeight[p];A.pointsWorld=[];A.pointsFrustum=[];y=A.pointsWorld;o=
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+A.pointsFrustum;for(var v=0;8>v;v++)y[v]=new THREE.Vector3,o[v]=new THREE.Vector3;y=u.shadowCascadeNearZ[p];u=u.shadowCascadeFarZ[p];o[0].set(-1,-1,y);o[1].set(1,-1,y);o[2].set(-1,1,y);o[3].set(1,1,y);o[4].set(-1,-1,u);o[5].set(1,-1,u);o[6].set(-1,1,u);o[7].set(1,1,u);A.originalCamera=l;o=new THREE.Gyroscope;o.position=m.shadowCascadeOffset;o.add(A);o.add(A.target);l.add(o);m.shadowCascadeArray[r]=A;console.log("Created virtualLight",A)}p=m;y=r;u=p.shadowCascadeArray[y];u.position.copy(p.position);
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+u.target.position.copy(p.target.position);u.lookAt(u.target);u.shadowCameraVisible=p.shadowCameraVisible;u.shadowDarkness=p.shadowDarkness;u.shadowBias=p.shadowCascadeBias[y];o=p.shadowCascadeNearZ[y];p=p.shadowCascadeFarZ[y];u=u.pointsFrustum;u[0].z=o;u[1].z=o;u[2].z=o;u[3].z=o;u[4].z=p;u[5].z=p;u[6].z=p;u[7].z=p;K[q]=A;q++}else K[q]=m,q++;for(j=0,n=K.length;j<n;j++){m=K[j];if(!m.shadowMap)m.shadowMap=new THREE.WebGLRenderTarget(m.shadowMapWidth,m.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,
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format:THREE.RGBAFormat}),m.shadowMapSize=new THREE.Vector2(m.shadowMapWidth,m.shadowMapHeight),m.shadowMatrix=new THREE.Matrix4;if(!m.shadowCamera){if(m instanceof THREE.SpotLight)m.shadowCamera=new THREE.PerspectiveCamera(m.shadowCameraFov,m.shadowMapWidth/m.shadowMapHeight,m.shadowCameraNear,m.shadowCameraFar);else if(m instanceof THREE.DirectionalLight)m.shadowCamera=new THREE.OrthographicCamera(m.shadowCameraLeft,m.shadowCameraRight,m.shadowCameraTop,m.shadowCameraBottom,m.shadowCameraNear,m.shadowCameraFar);
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-else{console.error("Unsupported light type for shadow");continue}k.add(m.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper)m.cameraHelper=new THREE.CameraHelper(m.shadowCamera),m.shadowCamera.add(m.cameraHelper);if(m.isVirtual&&A.originalCamera==l){r=l;p=m.shadowCamera;o=m.pointsFrustum;u=m.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(q=0;8>q;q++){y=u[q];y.copy(o[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(y,
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-r);p.matrixWorldInverse.multiplyVector3(y);if(y.x<h.x)h.x=y.x;if(y.x>i.x)i.x=y.x;if(y.y<h.y)h.y=y.y;if(y.y>i.y)i.y=y.y;if(y.z<h.z)h.z=y.z;if(y.z>i.z)i.z=y.z}p.left=h.x;p.right=i.x;p.top=i.y;p.bottom=h.y;p.updateProjectionMatrix()}p=m.shadowMap;o=m.shadowMatrix;r=m.shadowCamera;r.position.copy(m.matrixWorld.getPosition());r.lookAt(m.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;
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+else{console.error("Unsupported light type for shadow");continue}k.add(m.shadowCamera);b.autoUpdateScene&&k.updateMatrixWorld()}if(m.shadowCameraVisible&&!m.cameraHelper)m.cameraHelper=new THREE.CameraHelper(m.shadowCamera),m.shadowCamera.add(m.cameraHelper);if(m.isVirtual&&A.originalCamera==l){r=l;q=m.shadowCamera;o=m.pointsFrustum;u=m.pointsWorld;h.set(Infinity,Infinity,Infinity);i.set(-Infinity,-Infinity,-Infinity);for(p=0;8>p;p++){y=u[p];y.copy(o[p]);THREE.ShadowMapPlugin.__projector.unprojectVector(y,
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+r);q.matrixWorldInverse.multiplyVector3(y);if(y.x<h.x)h.x=y.x;if(y.x>i.x)i.x=y.x;if(y.y<h.y)h.y=y.y;if(y.y>i.y)i.y=y.y;if(y.z<h.z)h.z=y.z;if(y.z>i.z)i.z=y.z}q.left=h.x;q.right=i.x;q.top=i.y;q.bottom=h.y;q.updateProjectionMatrix()}q=m.shadowMap;o=m.shadowMatrix;r=m.shadowCamera;r.position.copy(m.matrixWorld.getPosition());r.lookAt(m.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(m.cameraHelper)m.cameraHelper.lines.visible=m.shadowCameraVisible;
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m.shadowCameraVisible&&m.cameraHelper.update(m.shadowCamera);o.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);o.multiplySelf(r.projectionMatrix);o.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);g.multiply(r.projectionMatrix,r.matrixWorldInverse);e.setFromMatrix(g);
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-b.setRenderTarget(p);b.clear();u=k.__webglObjects;for(m=0,p=u.length;m<p;m++)if(q=u[m],o=q.object,q.render=!1,o.visible&&o.castShadow&&(!(o instanceof THREE.Mesh)||!o.frustumCulled||e.contains(o)))o.matrixWorld.flattenToArray(o._objectMatrixArray),o._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,o.matrixWorld,o._modelViewMatrixArray),q.render=!0;for(m=0,p=u.length;m<p;m++)if(q=u[m],q.render)o=q.object,q=q.buffer,b.setObjectFaces(o),y=o.customDepthMaterial?o.customDepthMaterial:o.geometry.morphTargets.length?
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-d:c,q instanceof THREE.BufferGeometry?b.renderBufferDirect(r,k.lights,null,y,q,o):b.renderBuffer(r,k.lights,null,y,q,o);u=k.__webglObjectsImmediate;for(m=0,p=u.length;m<p;m++)q=u[m],o=q.object,o.visible&&o.castShadow&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),o._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,o.matrixWorld,o._modelViewMatrixArray),b.renderImmediateObject(r,k.lights,null,c,o))}j=b.getClearColor();n=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,n);a.enable(a.BLEND);
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+b.setRenderTarget(q);b.clear();u=k.__webglObjects;for(m=0,q=u.length;m<q;m++)if(p=u[m],o=p.object,p.render=!1,o.visible&&o.castShadow&&(!(o instanceof THREE.Mesh)||!o.frustumCulled||e.contains(o)))o.matrixWorld.flattenToArray(o._objectMatrixArray),o._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,o.matrixWorld,o._modelViewMatrixArray),p.render=!0;for(m=0,q=u.length;m<q;m++)if(p=u[m],p.render)o=p.object,p=p.buffer,b.setObjectFaces(o),y=o.customDepthMaterial?o.customDepthMaterial:o.geometry.morphTargets.length?
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+d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(r,k.lights,null,y,p,o):b.renderBuffer(r,k.lights,null,y,p,o);u=k.__webglObjectsImmediate;for(m=0,q=u.length;m<q;m++)p=u[m],o=p.object,o.visible&&o.castShadow&&(o.matrixAutoUpdate&&o.matrixWorld.flattenToArray(o._objectMatrixArray),o._modelViewMatrix.multiplyToArray(r.matrixWorldInverse,o.matrixWorld,o._modelViewMatrixArray),b.renderImmediateObject(r,k.lights,null,c,o))}j=b.getClearColor();n=b.getClearAlpha();a.clearColor(j.r,j.g,j.b,n);a.enable(a.BLEND);
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b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
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THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,g,h,i,k,l,j;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;g=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,g);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
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-h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(p);b.compileShader(r);b.attachShader(m,p);b.attachShader(m,r);b.linkProgram(m);i=m;k={};l={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,"uv");l.uvOffset=b.getUniformLocation(i,"uvOffset");l.uvScale=b.getUniformLocation(i,
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+h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),q=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(q,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(q);b.compileShader(r);b.attachShader(m,q);b.attachShader(m,r);b.linkProgram(m);i=m;k={};l={};k.position=b.getAttribLocation(i,"position");k.uv=b.getAttribLocation(i,"uv");l.uvOffset=b.getUniformLocation(i,"uvOffset");l.uvScale=b.getUniformLocation(i,
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"uvScale");l.rotation=b.getUniformLocation(i,"rotation");l.scale=b.getUniformLocation(i,"scale");l.alignment=b.getUniformLocation(i,"alignment");l.color=b.getUniformLocation(i,"color");l.map=b.getUniformLocation(i,"map");l.opacity=b.getUniformLocation(i,"opacity");l.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");l.affectedByDistance=b.getUniformLocation(i,"affectedByDistance");l.screenPosition=b.getUniformLocation(i,"screenPosition");l.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");
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-l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");j=!1};this.render=function(d,e,p,r){var d=d.__webglSprites,o=d.length;if(o){var q=k,y=l,u=r/p,p=0.5*p,K=0.5*r,A=!0;b.useProgram(i);j||(b.enableVertexAttribArray(q.position),b.enableVertexAttribArray(q.uv),j=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(y.projectionMatrix,
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-!1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(y.map,0);for(var v,B=[],q=0;q<o;q++)if(v=d[q],v.visible&&0!==v.opacity)v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,v.matrixWorld,v._modelViewMatrixArray),v.z=-v._modelViewMatrix.n34);d.sort(a);for(q=0;q<o;q++)v=d[q],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width&&(v.useScreenCoordinates?(b.uniform1i(y.useScreenCoordinates,1),b.uniform3f(y.screenPosition,(v.position.x-
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-p)/p,(K-v.position.y)/K,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(y.useScreenCoordinates,0),b.uniform1i(y.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(y.modelViewMatrix,!1,v._modelViewMatrixArray)),e=v.map.image.width/(v.scaleByViewport?r:1),B[0]=e*u*v.scale.x,B[1]=e*v.scale.y,b.uniform2f(y.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(y.uvOffset,v.uvOffset.x,v.uvOffset.y),b.uniform2f(y.alignment,v.alignment.x,v.alignment.y),b.uniform1f(y.opacity,v.opacity),b.uniform3f(y.color,
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+l.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");j=!1};this.render=function(d,e,q,r){var d=d.__webglSprites,o=d.length;if(o){var p=k,y=l,u=r/q,q=0.5*q,K=0.5*r,A=!0;b.useProgram(i);j||(b.enableVertexAttribArray(p.position),b.enableVertexAttribArray(p.uv),j=!0);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(!0);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(p.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(p.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.uniformMatrix4fv(y.projectionMatrix,
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+!1,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(y.map,0);for(var v,B=[],p=0;p<o;p++)if(v=d[p],v.visible&&0!==v.opacity)v.useScreenCoordinates?v.z=-v.position.z:(v._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,v.matrixWorld,v._modelViewMatrixArray),v.z=-v._modelViewMatrix.n34);d.sort(a);for(p=0;p<o;p++)v=d[p],v.visible&&0!==v.opacity&&v.map&&v.map.image&&v.map.image.width&&(v.useScreenCoordinates?(b.uniform1i(y.useScreenCoordinates,1),b.uniform3f(y.screenPosition,(v.position.x-
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+q)/q,(K-v.position.y)/K,Math.max(0,Math.min(1,v.position.z)))):(b.uniform1i(y.useScreenCoordinates,0),b.uniform1i(y.affectedByDistance,v.affectedByDistance?1:0),b.uniformMatrix4fv(y.modelViewMatrix,!1,v._modelViewMatrixArray)),e=v.map.image.width/(v.scaleByViewport?r:1),B[0]=e*u*v.scale.x,B[1]=e*v.scale.y,b.uniform2f(y.uvScale,v.uvScale.x,v.uvScale.y),b.uniform2f(y.uvOffset,v.uvOffset.x,v.uvOffset.y),b.uniform2f(y.alignment,v.alignment.x,v.alignment.y),b.uniform1f(y.opacity,v.opacity),b.uniform3f(y.color,
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v.color.r,v.color.g,v.color.b),b.uniform1f(y.rotation,v.rotation),b.uniform2fv(y.scale,B),v.mergeWith3D&&!A?(b.enable(b.DEPTH_TEST),A=!0):!v.mergeWith3D&&A&&(b.disable(b.DEPTH_TEST),A=!1),c.setBlending(v.blending),c.setTexture(v.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
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THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
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THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
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fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
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THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.crossOrigin=this.crossOrigin;d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],g=new THREE.Texture(e,b);e.loadCount=0;for(b=0,d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(6===e.loadCount)g.needsUpdate=!0;c&&c(this)},e[b].crossOrigin=this.crossOrigin,e[b].src=a[b];return g},getNormalMap:function(a,
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-b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,g=document.createElement("canvas");g.width=d;g.height=e;var h=g.getContext("2d");h.drawImage(a,0,0);for(var i=h.getImageData(0,0,d,e).data,k=h.createImageData(d,e),l=k.data,j=0;j<d;j++)for(var n=1;n<e;n++){var m=0>n-1?e-1:n-1,p=(n+1)%e,r=0>j-1?d-1:j-1,o=(j+1)%d,q=[],y=[0,0,i[4*(n*d+j)]/255*b];q.push([-1,0,i[4*(n*d+r)]/255*b]);q.push([-1,-1,i[4*(m*d+r)]/255*b]);q.push([0,-1,
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-i[4*(m*d+j)]/255*b]);q.push([1,-1,i[4*(m*d+o)]/255*b]);q.push([1,0,i[4*(n*d+o)]/255*b]);q.push([1,1,i[4*(p*d+o)]/255*b]);q.push([0,1,i[4*(p*d+j)]/255*b]);q.push([-1,1,i[4*(p*d+r)]/255*b]);m=[];r=q.length;for(p=0;p<r;p++){var o=q[p],u=q[(p+1)%r],o=[o[0]-y[0],o[1]-y[1],o[2]-y[2]],u=[u[0]-y[0],u[1]-y[1],u[2]-y[2]];m.push(c([o[1]*u[2]-o[2]*u[1],o[2]*u[0]-o[0]*u[2],o[0]*u[1]-o[1]*u[0]]))}q=[0,0,0];for(p=0;p<m.length;p++)q[0]+=m[p][0],q[1]+=m[p][1],q[2]+=m[p][2];q[0]/=m.length;q[1]/=m.length;q[2]/=m.length;
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-y=4*(n*d+j);l[y]=255*((q[0]+1)/2)|0;l[y+1]=255*(q[1]+0.5)|0;l[y+2]=255*q[2]|0;l[y+3]=255}h.putImageData(k,0,0);return g},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),h=Math.floor(255*c.g),c=Math.floor(255*c.b),i=0;i<d;i++)e[3*i]=g,e[3*i+1]=h,e[3*i+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
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+b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,g=document.createElement("canvas");g.width=d;g.height=e;var h=g.getContext("2d");h.drawImage(a,0,0);for(var i=h.getImageData(0,0,d,e).data,k=h.createImageData(d,e),l=k.data,j=0;j<d;j++)for(var n=1;n<e;n++){var m=0>n-1?e-1:n-1,q=(n+1)%e,r=0>j-1?d-1:j-1,o=(j+1)%d,p=[],y=[0,0,i[4*(n*d+j)]/255*b];p.push([-1,0,i[4*(n*d+r)]/255*b]);p.push([-1,-1,i[4*(m*d+r)]/255*b]);p.push([0,-1,
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+i[4*(m*d+j)]/255*b]);p.push([1,-1,i[4*(m*d+o)]/255*b]);p.push([1,0,i[4*(n*d+o)]/255*b]);p.push([1,1,i[4*(q*d+o)]/255*b]);p.push([0,1,i[4*(q*d+j)]/255*b]);p.push([-1,1,i[4*(q*d+r)]/255*b]);m=[];r=p.length;for(q=0;q<r;q++){var o=p[q],u=p[(q+1)%r],o=[o[0]-y[0],o[1]-y[1],o[2]-y[2]],u=[u[0]-y[0],u[1]-y[1],u[2]-y[2]];m.push(c([o[1]*u[2]-o[2]*u[1],o[2]*u[0]-o[0]*u[2],o[0]*u[1]-o[1]*u[0]]))}p=[0,0,0];for(q=0;q<m.length;q++)p[0]+=m[q][0],p[1]+=m[q][1],p[2]+=m[q][2];p[0]/=m.length;p[1]/=m.length;p[2]/=m.length;
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+y=4*(n*d+j);l[y]=255*((p[0]+1)/2)|0;l[y+1]=255*(p[1]+0.5)|0;l[y+2]=255*p[2]|0;l[y+3]=255}h.putImageData(k,0,0);return g},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),g=Math.floor(255*c.r),h=Math.floor(255*c.g),c=Math.floor(255*c.b),i=0;i<d;i++)e[3*i]=g,e[3*i+1]=h,e[3*i+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};
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