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@@ -27,18 +27,18 @@ class DDSLoader extends CompressedTextureLoader {
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const DDS_MAGIC = 0x20534444;
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- // let DDSD_CAPS = 0x1;
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- // let DDSD_HEIGHT = 0x2;
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- // let DDSD_WIDTH = 0x4;
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- // let DDSD_PITCH = 0x8;
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- // let DDSD_PIXELFORMAT = 0x1000;
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+ // const DDSD_CAPS = 0x1;
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+ // const DDSD_HEIGHT = 0x2;
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+ // const DDSD_WIDTH = 0x4;
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+ // const DDSD_PITCH = 0x8;
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+ // const DDSD_PIXELFORMAT = 0x1000;
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const DDSD_MIPMAPCOUNT = 0x20000;
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- // let DDSD_LINEARSIZE = 0x80000;
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- // let DDSD_DEPTH = 0x800000;
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+ // const DDSD_LINEARSIZE = 0x80000;
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+ // const DDSD_DEPTH = 0x800000;
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- // let DDSCAPS_COMPLEX = 0x8;
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- // let DDSCAPS_MIPMAP = 0x400000;
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- // let DDSCAPS_TEXTURE = 0x1000;
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+ // const DDSCAPS_COMPLEX = 0x8;
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+ // const DDSCAPS_MIPMAP = 0x400000;
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+ // const DDSCAPS_TEXTURE = 0x1000;
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const DDSCAPS2_CUBEMAP = 0x200;
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const DDSCAPS2_CUBEMAP_POSITIVEX = 0x400;
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@@ -47,14 +47,14 @@ class DDSLoader extends CompressedTextureLoader {
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const DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000;
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const DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000;
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const DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000;
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- // let DDSCAPS2_VOLUME = 0x200000;
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+ // const DDSCAPS2_VOLUME = 0x200000;
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- // let DDPF_ALPHAPIXELS = 0x1;
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- // let DDPF_ALPHA = 0x2;
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- const DDPF_FOURCC = 0x4;
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- // let DDPF_RGB = 0x40;
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- // let DDPF_YUV = 0x200;
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- // let DDPF_LUMINANCE = 0x20000;
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+ // const DDPF_ALPHAPIXELS = 0x1;
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+ // const DDPF_ALPHA = 0x2;
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+ // const DDPF_FOURCC = 0x4;
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+ // const DDPF_RGB = 0x40;
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+ // const DDPF_YUV = 0x200;
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+ // const DDPF_LUMINANCE = 0x20000;
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function fourCCToInt32( value ) {
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@@ -122,7 +122,7 @@ class DDSLoader extends CompressedTextureLoader {
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const off_mipmapCount = 7;
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- const off_pfFlags = 20;
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+ // const off_pfFlags = 20;
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const off_pfFourCC = 21;
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const off_RGBBitCount = 22;
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const off_RBitMask = 23;
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@@ -130,10 +130,10 @@ class DDSLoader extends CompressedTextureLoader {
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const off_BBitMask = 25;
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const off_ABitMask = 26;
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- // let off_caps = 27;
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+ // const off_caps = 27;
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const off_caps2 = 28;
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- // let off_caps3 = 29;
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- // let off_caps4 = 30;
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+ // const off_caps3 = 29;
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+ // const off_caps4 = 30;
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// Parse header
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@@ -146,13 +146,6 @@ class DDSLoader extends CompressedTextureLoader {
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}
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- if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
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-
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- console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
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- return dds;
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-
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- }
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-
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let blockBytes;
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const fourCC = header[ off_pfFourCC ];
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