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@@ -91,11 +91,12 @@
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"src/materials/LineBasicMaterial.js",
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"src/materials/LineBasicMaterial.js",
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"src/materials/LineDashedMaterial.js",
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"src/materials/LineDashedMaterial.js",
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"src/materials/MeshBasicMaterial.js",
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"src/materials/MeshBasicMaterial.js",
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+ "src/materials/MeshDepthMaterial.js",
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"src/materials/MeshLambertMaterial.js",
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"src/materials/MeshLambertMaterial.js",
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+ "src/materials/MeshNormalMaterial.js",
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"src/materials/MeshPhongMaterial.js",
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"src/materials/MeshPhongMaterial.js",
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"src/materials/MeshStandardMaterial.js",
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"src/materials/MeshStandardMaterial.js",
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- "src/materials/MeshDepthMaterial.js",
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- "src/materials/MeshNormalMaterial.js",
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+ "src/materials/MeshPhysicalMaterial.js",
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"src/materials/MultiMaterial.js",
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"src/materials/MultiMaterial.js",
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"src/materials/PointsMaterial.js",
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"src/materials/PointsMaterial.js",
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"src/materials/ShaderMaterial.js",
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"src/materials/ShaderMaterial.js",
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@@ -156,6 +157,8 @@
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"src/renderers/shaders/ShaderChunk/lights_pars.glsl",
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"src/renderers/shaders/ShaderChunk/lights_pars.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl",
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+ "src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_standard_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_standard_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_standard_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_standard_pars_fragment.glsl",
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"src/renderers/shaders/ShaderChunk/lights_template.glsl",
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"src/renderers/shaders/ShaderChunk/lights_template.glsl",
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@@ -217,6 +220,8 @@
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"src/renderers/shaders/ShaderLib/meshlambert_vert.glsl",
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"src/renderers/shaders/ShaderLib/meshlambert_vert.glsl",
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"src/renderers/shaders/ShaderLib/meshphong_frag.glsl",
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"src/renderers/shaders/ShaderLib/meshphong_frag.glsl",
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"src/renderers/shaders/ShaderLib/meshphong_vert.glsl",
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"src/renderers/shaders/ShaderLib/meshphong_vert.glsl",
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+ "src/renderers/shaders/ShaderLib/meshphysical_frag.glsl",
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+ "src/renderers/shaders/ShaderLib/meshphysical_vert.glsl",
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"src/renderers/shaders/ShaderLib/meshstandard_frag.glsl",
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"src/renderers/shaders/ShaderLib/meshstandard_frag.glsl",
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"src/renderers/shaders/ShaderLib/meshstandard_vert.glsl",
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"src/renderers/shaders/ShaderLib/meshstandard_vert.glsl",
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"src/renderers/shaders/ShaderLib/normal_frag.glsl",
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"src/renderers/shaders/ShaderLib/normal_frag.glsl",
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