|
@@ -130,12 +130,11 @@
|
|
|
|
|
|
materials[c] = new THREE.MeshBasicMaterial( { color:0xffffff, vertexColors:true } );
|
|
|
materials[c].program = material_base.program;
|
|
|
- materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
|
|
|
|
|
|
ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
|
|
|
ribbon.rotation.x = 0;
|
|
|
ribbon.rotation.y = 1.57;
|
|
|
- ribbon.rotation.z = 3.14;
|
|
|
+ ribbon.rotation.z = 3.14;
|
|
|
|
|
|
x = 40 * ( i - xgrid/2 );
|
|
|
y = 40 * ( j - ygrid/2 );
|