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@@ -1944,11 +1944,6 @@ THREE.WebGLRenderer = function ( parameters ) {
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// same glsl and uniform list
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// same glsl and uniform list
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return;
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return;
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- } else if ( materialProperties.__webglShader.uniforms === material.uniforms ) {
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-
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- // same uniforms (container object)
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- return;
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-
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} else {
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} else {
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// only rebuild uniform list
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// only rebuild uniform list
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