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@@ -9,7 +9,7 @@
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<body>
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<div id="info">
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- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank" rel="noopener">Master James</a><br />
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - spotlight<br />
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</div>
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<!-- Import maps polyfill -->
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@@ -31,42 +31,47 @@
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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+ import { PLYLoader } from 'three/addons/loaders/PLYLoader.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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- let renderer, scene, camera, material;
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+ let renderer, scene, camera;
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- let spotLight, lightHelper, shadowCameraHelper;
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+ let spotLight, lightHelper;
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- let textures = { none: null };
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-
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- let gui;
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+ init();
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function init() {
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.setAnimationLoop( render );
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.outputEncoding = THREE.sRGBEncoding;
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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document.body.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
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- camera.position.set( 160, 40, 10 );
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+ camera.position.set( 76, 50, 10 );
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+ camera.rotation.set( - 1.29, 1.15, 1.26 );
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const controls = new OrbitControls( camera, renderer.domElement );
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- controls.addEventListener( 'change', render );
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controls.minDistance = 20;
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controls.maxDistance = 500;
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+ controls.target.set( 0, 18, 0 );
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+ controls.update();
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- const ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
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+ const ambient = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.05 );
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scene.add( ambient );
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const loader = new THREE.TextureLoader().setPath( 'textures/' );
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- const filenames = [ 'uv_grid_opengl.jpg', 'sprite2.png', 'colors.png' ];
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+ const filenames = [ 'disturb.jpg', 'uv_grid_opengl.jpg', 'colors.png' ];
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+
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+ const textures = { none: null };
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for ( let i = 0; i < filenames.length; i ++ ) {
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@@ -80,16 +85,16 @@
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}
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- spotLight = new THREE.SpotLight( 0xffffff, 1 );
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- spotLight.position.set( 15, 40, 35 );
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- spotLight.angle = Math.PI / 4;
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- spotLight.penumbra = 0.1;
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+ spotLight = new THREE.SpotLight( 0xffffff, 1.75 );
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+ spotLight.position.set( 25, 50, 25 );
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+ spotLight.angle = Math.PI / 6;
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+ spotLight.penumbra = 1;
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spotLight.decay = 2;
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- spotLight.distance = 200;
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+ spotLight.distance = 100;
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spotLight.castShadow = true;
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- spotLight.shadow.mapSize.width = 512;
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- spotLight.shadow.mapSize.height = 512;
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+ spotLight.shadow.mapSize.width = 1024;
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+ spotLight.shadow.mapSize.height = 1024;
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spotLight.shadow.camera.near = 10;
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spotLight.shadow.camera.far = 200;
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spotLight.shadow.focus = 1;
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@@ -98,17 +103,14 @@
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lightHelper = new THREE.SpotLightHelper( spotLight );
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scene.add( lightHelper );
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- shadowCameraHelper = new THREE.CameraHelper( spotLight.shadow.camera );
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- shadowCameraHelper.visible = false;
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- scene.add( shadowCameraHelper );
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-
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//
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- material = new THREE.MeshPhongMaterial( { color: 0x808080, dithering: true } );
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+
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- let geometry = new THREE.PlaneGeometry( 2000, 2000 );
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+ const geometry = new THREE.PlaneGeometry( 1000, 1000 );
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+ const material = new THREE.MeshLambertMaterial( { color: 0x808080 } );
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- let mesh = new THREE.Mesh( geometry, material );
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+ const mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( 0, - 1, 0 );
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mesh.rotation.x = - Math.PI * 0.5;
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mesh.receiveShadow = true;
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@@ -116,70 +118,55 @@
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//
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- let material2 = new THREE.MeshPhongMaterial( { color: 0x4080ff, dithering: true } );
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+ new PLYLoader().load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
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- geometry = new THREE.CylinderGeometry( 5, 5, 2, 32, 1, false );
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+ geometry.scale( 0.024, 0.024, 0.024 );
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+ geometry.computeVertexNormals();
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- mesh = new THREE.Mesh( geometry, material2 );
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- mesh.position.set( 0, 5, 0 );
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- mesh.castShadow = true;
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- scene.add( mesh );
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-
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- render();
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+ const material = new THREE.MeshLambertMaterial();
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- window.addEventListener( 'resize', onWindowResize );
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+ const mesh = new THREE.Mesh( geometry, material );
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+ mesh.rotation.y = - Math.PI / 2;
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+ mesh.position.y = 18;
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+ mesh.castShadow = true;
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+ mesh.receiveShadow = true;
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+ scene.add( mesh );
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- }
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-
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- function onWindowResize() {
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- render();
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-
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- }
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-
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- function render() {
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-
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- lightHelper.update();
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-
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- shadowCameraHelper.update();
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-
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- renderer.render( scene, camera );
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+ } );
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- }
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+ window.addEventListener( 'resize', onWindowResize );
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- function buildGui() {
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+ // GUI
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- gui = new GUI();
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+ const gui = new GUI();
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const params = {
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- 'light color': spotLight.color.getHex(),
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+ map: 'none',
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+ color: spotLight.color.getHex(),
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intensity: spotLight.intensity,
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distance: spotLight.distance,
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angle: spotLight.angle,
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penumbra: spotLight.penumbra,
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decay: spotLight.decay,
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focus: spotLight.shadow.focus,
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- map: 'none',
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- 'shadow camera': false,
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- 'enable shadows': true
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+ shadows: true
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};
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- gui.addColor( params, 'light color' ).onChange( function ( val ) {
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+ gui.add( params, 'map', textures ).onChange( function ( val ) {
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+
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+ spotLight.map = val;
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+
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+ } );
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+
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+ gui.addColor( params, 'color' ).onChange( function ( val ) {
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spotLight.color.setHex( val );
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- render();
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} );
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- gui.add( params, 'intensity', 0, 2 ).onChange( function ( val ) {
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+ gui.add( params, 'intensity', 0, 3 ).onChange( function ( val ) {
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spotLight.intensity = val;
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- render();
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} );
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@@ -187,58 +174,47 @@
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gui.add( params, 'distance', 50, 200 ).onChange( function ( val ) {
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spotLight.distance = val;
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- render();
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} );
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gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
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spotLight.angle = val;
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- render();
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} );
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gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
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spotLight.penumbra = val;
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- render();
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} );
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gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
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spotLight.decay = val;
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- render();
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} );
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gui.add( params, 'focus', 0, 1 ).onChange( function ( val ) {
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spotLight.shadow.focus = val;
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- render();
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} );
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- gui.add( params, 'map', textures ).onChange( function ( val ) {
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- spotLight.map = val;
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- render();
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-
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- } );
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+ gui.add( params, 'shadows' ).onChange( function ( val ) {
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- gui.add( params, 'shadow camera' ).onChange( function ( val ) {
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+ renderer.shadowMap.enabled = val;
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- shadowCameraHelper.visible = val;
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- render();
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+ scene.traverse( function ( child ) {
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- } );
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+ if ( child.material ) {
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+ child.material.needsUpdate = true;
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- gui.add( params, 'enable shadows' ).onChange( function ( val ) {
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+ }
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- renderer.shadowMap.enabled = val
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- material.needsUpdate = true;
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- render();
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+ } );
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} );
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@@ -246,11 +222,27 @@
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}
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- init();
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+ function onWindowResize() {
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- buildGui();
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+ camera.aspect = window.innerWidth / window.innerHeight;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+
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+ }
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+
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+ function render() {
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- render();
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+ const time = performance.now() / 3000;
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+
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+ spotLight.position.x = Math.cos( time ) * 25;
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+ spotLight.position.z = Math.sin( time ) * 25;
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+
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+ lightHelper.update();
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+
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+ renderer.render( scene, camera );
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+
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+ }
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</script>
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