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@@ -100,11 +100,7 @@
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texture.encoding = THREE.sRGBEncoding;
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- var options = {
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- generateMipmaps: true
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- };
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-
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- pngBackground = new THREE.WebGLRenderTargetCube( 512, 512, options ).fromEquirectangularTexture( renderer, texture );
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+ pngBackground = new THREE.WebGLRenderTargetCube( 512, 512 ).fromEquirectangularTexture( renderer, texture );
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var pmremGenerator = new PMREMGenerator( pngBackground.texture );
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pmremGenerator.update( renderer );
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