@@ -435,10 +435,10 @@ THREE.Matrix4.makeOrtho = function( left, right, top, bottom, near, far ) {
m = new THREE.Matrix4();
w = right - left;
- h = top - bottom; // - top;
+ h = top - bottom; // bottom - top
p = far - near;
x = ( right + left ) / w;
- y = ( bottom + top ) / h;
+ y = ( top + bottom ) / h; // ( bottom + top ) / h
z = ( far + near ) / p;
m.n11 = 2 / w; m.n12 = 0; m.n13 = 0; m.n14 = -x;