|
@@ -13,17 +13,20 @@
|
|
<h1>[name]</h1>
|
|
<h1>[name]</h1>
|
|
|
|
|
|
<div class="desc">
|
|
<div class="desc">
|
|
- This light's color gets applied to all the objects in the scene globally.
|
|
|
|
|
|
+ This light globally illuminates all objects in the scene equally. It does not have a direction
|
|
|
|
+ so can't be used to cast shadows.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<h2>Example</h2>
|
|
<h2>Example</h2>
|
|
- <div>[example:canvas_camera_orthographic camera / orthographic ]</div>
|
|
|
|
- <div>[example:canvas_interactive_voxelpainter interactive / voxelpainter ]</div>
|
|
|
|
- <div>[example:canvas_materials materials ]</div>
|
|
|
|
- <div>[example:canvas_sandbox sandbox ]</div>
|
|
|
|
- <div>[example:webgl_animation_cloth animation / cloth ]</div>
|
|
|
|
- <div>[example:webgl_animation_skinning_blending animation / skinning / blending ]</div>
|
|
|
|
|
|
+ <div>
|
|
|
|
+ [example:canvas_camera_orthographic camera / orthographic ]<br />
|
|
|
|
+ [example:canvas_interactive_voxelpainter interactive / voxelpainter ]<br />
|
|
|
|
+ [example:canvas_materials materials ]<br />
|
|
|
|
+ [example:canvas_sandbox sandbox ]<br />
|
|
|
|
+ [example:webgl_animation_cloth animation / cloth ]<br />
|
|
|
|
+ [example:webgl_animation_skinning_blending animation / skinning / blending ]
|
|
|
|
+ </div>
|
|
|
|
|
|
<code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
|
|
<code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
|
|
scene.add( light );</code>
|
|
scene.add( light );</code>
|
|
@@ -33,20 +36,35 @@ scene.add( light );</code>
|
|
<h3>[name]( [page:Integer color], [page:Float intensity] )</h3>
|
|
<h3>[name]( [page:Integer color], [page:Float intensity] )</h3>
|
|
<div>
|
|
<div>
|
|
[page:Integer color] — Numeric value of the RGB component of the color. <br />
|
|
[page:Integer color] — Numeric value of the RGB component of the color. <br />
|
|
- [page:Float intensity] -- Numeric value of the light's strength/intensity.
|
|
|
|
|
|
+ [page:Float intensity] -- Numeric value of the light's strength/intensity.<br /><br />
|
|
|
|
+
|
|
|
|
+ Creates a new [name].
|
|
</div>
|
|
</div>
|
|
|
|
+
|
|
|
|
+ <h2>Properties</h2>
|
|
<div>
|
|
<div>
|
|
- This creates an Ambientlight with a color and intensity.
|
|
|
|
|
|
+ See the base [page:Light Light] class for common properties.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
- <h2>Properties</h2>
|
|
|
|
|
|
+ <h3>[property:Boolean castShadow]</h3>
|
|
|
|
+ <div>
|
|
|
|
+ This is set to *undefined* in the constructor as ambient lights cannot cast shadows.
|
|
|
|
+ </div>
|
|
|
|
|
|
- See the base [page:Light Light] class for common properties.
|
|
|
|
|
|
|
|
- <h2>Methods</h2>
|
|
|
|
|
|
+ <h3>[property:Boolean isAmbientLight]</h3>
|
|
|
|
+ <div>
|
|
|
|
+ Used to check whether this or derived classes are ambient lights. Default is *true*.<br /><br />
|
|
|
|
+
|
|
|
|
+ You should not change this, as it used internally for optimisation.
|
|
|
|
+ </div>
|
|
|
|
|
|
- See the base [page:Light Light] class for common methods.
|
|
|
|
|
|
|
|
|
|
+
|
|
|
|
+ <h2>Methods</h2>
|
|
|
|
+ <div>
|
|
|
|
+ See the base [page:Light Light] class for common methods.
|
|
|
|
+ </div>
|
|
<h2>Source</h2>
|
|
<h2>Source</h2>
|
|
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|