|
@@ -40,30 +40,53 @@
|
|
|
|
|
|
<h3>[name]( [page:Object parameters] )</h3>
|
|
<h3>[name]( [page:Object parameters] )</h3>
|
|
<div>
|
|
<div>
|
|
- parameters -- see [page:MeshStandardMaterial]
|
|
|
|
|
|
+ [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
|
|
|
|
+ Any property of the material (including any property inherited from [page:Material] and [page:MeshStandardMaterial]) can be passed in here.<br /><br />
|
|
|
|
+
|
|
|
|
+ The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
|
|
|
|
+ string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<h2>Properties</h2>
|
|
<h2>Properties</h2>
|
|
<div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.</div>
|
|
<div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.</div>
|
|
|
|
|
|
- <h3>[property:Float reflectivity]</h3>
|
|
|
|
- <div>
|
|
|
|
- Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
|
|
|
|
-
|
|
|
|
- This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
|
|
|
|
- </div>
|
|
|
|
-
|
|
|
|
<h3>[property:Float clearCoat]</h3>
|
|
<h3>[property:Float clearCoat]</h3>
|
|
<div>
|
|
<div>
|
|
ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
|
|
ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<h3>[property:Float clearCoatRoughness]</h3>
|
|
<h3>[property:Float clearCoatRoughness]</h3>
|
|
|
|
+ <div>How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.</div>
|
|
|
|
+
|
|
|
|
+ <h3>[property:Boolean isMeshPhysicalMaterial]</h3>
|
|
|
|
+ <div>
|
|
|
|
+ Used to check whether this or derived classes are mesh physical materials. Default is *true*.<br /><br />
|
|
|
|
+
|
|
|
|
+ You should not change this, as it used internally for optimisation.
|
|
|
|
+ </div>
|
|
|
|
+
|
|
|
|
+ <h3>[property:Object defines]</h3>
|
|
|
|
+ <div>An object of the form:
|
|
|
|
+ <code>
|
|
|
|
+ { 'PHYSICAL': '' };
|
|
|
|
+ </code>
|
|
|
|
+
|
|
|
|
+ This is used by the [page:WebGLRenderer] for selecting shaders.
|
|
|
|
+ </div>
|
|
|
|
+
|
|
|
|
+ <h3>[property:Float reflectivity]</h3>
|
|
<div>
|
|
<div>
|
|
- How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.
|
|
|
|
|
|
+ Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.<br />
|
|
|
|
+
|
|
|
|
+ This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
+ <h2>Methods</h2>
|
|
|
|
+ <h2>Properties</h2>
|
|
|
|
+ <div>See the base [page:Material] and [page:MeshStandardMaterial] classes for common methods.</div>
|
|
|
|
+
|
|
|
|
+
|
|
<h2>Source</h2>
|
|
<h2>Source</h2>
|
|
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|