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Docs: Update VR guide.

Mugen87 5 years ago
parent
commit
5b729616e2

+ 16 - 15
docs/manual/en/introduction/How-to-create-VR-content.html

@@ -20,22 +20,22 @@
 	<h2>Workflow</h2>
 
 	<p>
-		First, you have to include [link:https://github.com/mrdoob/three.js/blob/master/examples/js/vr/WebVR.js WebVR.js]
+		First, you have to include [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/VRButton.js VRButton.js]
 		into your project.
 	</p>
 
 	<code>
-import { WEBVR } from 'three/examples/jsm/vr/WebVR.js';
+import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
 	</code>
 
 	<p>
-		*WEBVR.createButton()* does two important things: It creates a button which indicates
+		*VRButton.createButton()* does two important things: It creates a button which indicates
 		VR compatibility. Besides, it initiates a VR session if the user activates the button. The only thing you have
 		to do is to add the following line of code to your app.
 	</p>
 
 	<code>
-document.body.appendChild( WEBVR.createButton( renderer ) );
+document.body.appendChild( VRButton.createButton( renderer ) );
 	</code>
 
 	<p>
@@ -65,17 +65,18 @@ renderer.setAnimationLoop( function () {
 	<p>
 		Have a look at one of the official WebVR examples to see this workflow in action.<br /><br />
 
-		[example:webvr_ballshooter WebVR / ballshoter]<br />
-		[example:webvr_cubes WebVR / cubes]<br />
-		[example:webvr_dragging WebVR / dragging]<br />
-		[example:webvr_lorenzattractor WebVR / lorenzattractor]<br />
-		[example:webvr_panorama WebVR / panorama]<br />
-		[example:webvr_paint WebVR / paint]<br />
-		[example:webvr_rollercoaster WebVR / rollercoaster]<br />
-		[example:webvr_sandbox WebVR / sandbox]<br />
-		[example:webvr_sculpt WebVR / sculpt]<br />
-		[example:webvr_vive_paint WebVR / vive / paint]<br />
-		[example:webvr_vive_sculpt WebVR / vive / sculpt]<br />
+		[example:webxr_vr_ballshooter WebXR / VR / ballshoter]<br />
+		[example:webxr_vr_cubes WebXR / VR / cubes]<br />
+		[example:webxr_vr_dragging WebXR / VR / dragging]<br />
+		[example:webxr_vr_lorenzattractor WebXR / VR / lorenzattractor]<br />
+		[example:webxr_vr_multiview WebXR / VR / multiview]<br />
+		[example:webxr_vr_paint WebXR / VR / paint]<br />
+		[example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]<br />
+		[example:webxr_vr_panorama WebXR / VR / panorama]<br />
+		[example:webxr_vr_rollercoaster WebXR / VR / rollercoaster]<br />
+		[example:webxr_vr_sandbox WebXR / VR / sandbox]<br />
+		[example:webxr_vr_sculpt WebXR / VR / sculpt]<br />
+		[example:webxr_vr_video WebXR / VR / video]
 	</p>
 
 </body>

+ 16 - 15
docs/manual/zh/introduction/How-to-create-VR-content.html

@@ -19,21 +19,21 @@
 	<h2>工作流程</h2>
 
 	<p>
-		首先,你需要将[link:https://github.com/mrdoob/three.js/blob/master/examples/js/vr/WebVR.js WebVR.js]
+		首先,你需要将[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/webxr/VRButton.js VRButton.js]
 		包含到你的项目中。
 	</p>
 
 	<code>
-import { WEBVR } from 'three/examples/jsm/vr/WebVR.js';
+import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
 	</code>
 
-	<p>*WEBVR.createButton()*做了两件重要的事情:首先,它创建了一个按钮,指示了VR的兼容性;
+	<p>*VRButton.createButton()*做了两件重要的事情:首先,它创建了一个按钮,指示了VR的兼容性;
 		此外,若用户激活了这个按钮,则它将开启一个VR会话。
 		你所要做的唯一一件事情,便是把下面的这一行代码加入到你的应用程序里。
 	</p>
 
 	<code>
-document.body.appendChild( WEBVR.createButton( renderer ) );
+document.body.appendChild( VRButton.createButton( renderer ) );
 	</code>
 
 	<p>
@@ -65,17 +65,18 @@ renderer.setAnimationLoop( function () {
 		请查看官方示例中与WebVR相关的示例,了解这一工作流程的实际使用、运行情况。
 		<br /><br />
 
-		[example:webvr_ballshooter WebVR / ballshoter]<br />
-		[example:webvr_cubes WebVR / cubes]<br />
-		[example:webvr_dragging WebVR / dragging]<br />
-		[example:webvr_lorenzattractor WebVR / lorenzattractor]<br />
-		[example:webvr_panorama WebVR / panorama]<br />
-		[example:webvr_paint WebVR / paint]<br />
-		[example:webvr_rollercoaster WebVR / rollercoaster]<br />
-		[example:webvr_sandbox WebVR / sandbox]<br />
-		[example:webvr_sculpt WebVR / sculpt]<br />
-		[example:webvr_vive_paint WebVR / vive / paint]<br />
-		[example:webvr_vive_sculpt WebVR / vive / sculpt]<br />
+		[example:webxr_vr_ballshooter WebXR / VR / ballshoter]<br />
+		[example:webxr_vr_cubes WebXR / VR / cubes]<br />
+		[example:webxr_vr_dragging WebXR / VR / dragging]<br />
+		[example:webxr_vr_lorenzattractor WebXR / VR / lorenzattractor]<br />
+		[example:webxr_vr_multiview WebXR / VR / multiview]<br />
+		[example:webxr_vr_paint WebXR / VR / paint]<br />
+		[example:webxr_vr_panorama_depth WebXR / VR / panorama_depth]<br />
+		[example:webxr_vr_panorama WebXR / VR / panorama]<br />
+		[example:webxr_vr_rollercoaster WebXR / VR / rollercoaster]<br />
+		[example:webxr_vr_sandbox WebXR / VR / sandbox]<br />
+		[example:webxr_vr_sculpt WebXR / VR / sculpt]<br />
+		[example:webxr_vr_video WebXR / VR / video]
 	</p>
 
 </body>