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Examples: Fix some warnings

Mugen87 6 anos atrás
pai
commit
5b73e60218

+ 1 - 1
examples/js/Ocean.js

@@ -120,7 +120,7 @@ THREE.Ocean = function ( renderer, camera, scene, options ) {
 	var initialSpectrumUniforms = THREE.UniformsUtils.clone( initialSpectrumShader.uniforms );
 	this.materialInitialSpectrum = new THREE.ShaderMaterial( {
 		uniforms: initialSpectrumUniforms,
-		vertexShader: fullscreeenVertexShader.vertexShader,
+		vertexShader: initialSpectrumShader.vertexShader,
 		fragmentShader: initialSpectrumShader.fragmentShader
 	} );
 	this.materialInitialSpectrum.uniforms.u_wind = { value: new THREE.Vector2() };

+ 5 - 0
examples/js/shaders/OceanShaders.js

@@ -88,6 +88,11 @@ THREE.ShaderLib[ 'ocean_initial_spectrum' ] = {
 		"u_resolution": { value: 512.0 },
 		"u_size": { value: 250.0 }
 	},
+	vertexShader: [
+		'void main (void) {',
+			'gl_Position = vec4(position, 1.0);',
+		'}'
+	].join( '\n' ),
 	fragmentShader: [
 		'precision highp float;',
 		'#include <common>',

+ 0 - 1
examples/webgl_loader_ctm_materials.html

@@ -231,7 +231,6 @@
 						mm.specularMap = m.map;
 						mm.shininess = 30;
 						mm.color.setHex( 0x404040 );
-						mm.metal = true;
 
 						materials[ i ] = mm;
 

+ 1 - 0
examples/webgl_panorama_dualfisheye.html

@@ -99,6 +99,7 @@
 				//
 
 				var texture = new THREE.TextureLoader().load( 'textures/ricoh_theta_s.jpg' );
+				texture.minFilter = THREE.LinearFilter;
 				texture.format = THREE.RGBFormat;
 
 				var material = new THREE.MeshBasicMaterial( { map: texture } );

+ 1 - 0
examples/webgl_postprocessing_masking.html

@@ -74,6 +74,7 @@
 				var maskPass2 = new THREE.MaskPass( scene2, camera );
 
 				var texture1 = new THREE.TextureLoader().load( 'textures/758px-Canestra_di_frutta_(Caravaggio).jpg' );
+				texture1.minFilter = THREE.LinearFilter;
 				var texture2 = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
 
 				var texturePass1 = new THREE.TexturePass( texture1 );