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@@ -120,7 +120,7 @@ THREE.Ocean = function ( renderer, camera, scene, options ) {
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var initialSpectrumUniforms = THREE.UniformsUtils.clone( initialSpectrumShader.uniforms );
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this.materialInitialSpectrum = new THREE.ShaderMaterial( {
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uniforms: initialSpectrumUniforms,
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- vertexShader: fullscreeenVertexShader.vertexShader,
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+ vertexShader: initialSpectrumShader.vertexShader,
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fragmentShader: initialSpectrumShader.fragmentShader
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} );
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this.materialInitialSpectrum.uniforms.u_wind = { value: new THREE.Vector2() };
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