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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <script src="../../list.js"></script>
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+ <script src="../../page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="../../page.css" />
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+ </head>
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+ <body>
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">A loader for loading a [page:Scene] from a <em>JSON</em> resource.</div>
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+
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+
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+ <h2>Constructor</h2>
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+
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+ <h3>[name]( [page:LoadingManager manager] )</h3>
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+ <div>
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+ [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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+ </div>
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+ <div>
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+ Creates a new [name].
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+ </div>
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+
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+ <h2>Properties</h2>
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+
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+
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+ <h2>Methods</h2>
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+
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+ <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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+ <div>
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+ [page:String url] — required<br />
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+ [page:Function onLoad] — Will be called when load completes. The argument will be an [page:Object] containing the loaded components.<br />
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+ [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:int total] and .[page:int loaded] bytes.<br />
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+ [page:Function onError] — Will be called when load errors.<br />
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+ </div>
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+ <div>
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+ Begin loading from url and call onLoad with the parsed scene.
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+ </div>
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+
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+ <h3>[method:Object parse]( [page:Object json], [page:Function callbackFinished], [page:String url] )</h3>
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+ <div>
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+ [page:Object json] — The <em>JSON</em> structure to parse.<br />
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+ [page:Function callbackFinished] — Will be called when parse completes.<br />
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+ [page:String url] — Will be used as base for assets' relative URLs.<br />
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+ </div>
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+ <div>
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+ Parse a <em>JSON</em> scene description and return a new [page:Object] with fully instantiated Three.js objects.
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+ </div>
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+
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+ <h3>[method:null setCrossOrigin]( [page:String value] )</h3>
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+ <div>
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+ [page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
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+ </div>
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+
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+ <h3>[method:null addGeometryHandler]( [page:String typeID], [page:Function loaderClass] )</h3>
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+ <div>
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+ [page:String typeID] — The type to handle.<br />
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+ [page:Function loaderClass] — The handler class.<br />
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+ </div>
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+ <div>
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+ Add an handler for a specific geometry type.
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+ </div>
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+
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+ <h3>[method:null addHierarchyHandler]( [page:String typeID], [page:Function loaderClass] )</h3>
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+ <div>
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+ [page:String typeID] — The type to handle.<br />
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+ [page:Function loaderClass] — The handler class.<br />
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+ </div>
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+ <div>
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+ Add an handler for a specific object type.
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+ </div>
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+
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+
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+ <h2>Example</h2>
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+
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+ <code>
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+ // instantiate a loader
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+ var loader = new THREE.SceneLoader();
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+
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+ // Handle STL geometries
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+ loader.addGeometryHandler( "stl", THREE.STLLoader );
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+
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+ // Handle OBJ objects
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+ loader.addHierarchyHandler( "obj", THREE.OBJLoader );
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+
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+ // load a JSON resource
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+ loader.load(
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+ // resource URL
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+ 'scenes/test_scene.js',
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+ // Function when resource is loaded
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+ function ( result ) {
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+ scene.add( result.scene );
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+ },
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+ // Function called when download progresses
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+ function ( xhr ) {
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+ console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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+ },
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+ // Function called when download errors
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+ function ( xhr ) {
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+ console.log( 'An error happened' );
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+ }
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+ );
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+ </code>
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+
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+ [example:webgl_loader_scene]
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+
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/SceneLoader.js examples/js/loaders/SceneLoader.js]
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+ </body>
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+</html>
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