Browse Source

WebGLRenderer Particles now scale.
Texture sets needsUpdate to true for <canvas> elements by default (webgl_objconvert_test.html seems to be randomly affected by this).

Mr.doob 14 years ago
parent
commit
5b9ca694d3

+ 56 - 56
build/Three.js

@@ -21,19 +21,19 @@ d:k.getRight();e=e>k.getBottom()?e:k.getBottom()}a()};this.inflate=function(k){c
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
 THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,x||0,u||0,t||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.set(a||1,c||0,b||0,d||0,e||0,g||1,h||0,j||0,k||0,n||0,q||1,x||0,u||0,t||0,y||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,c,b,d,e,g,h,j,k,n,q,x,u,t,y,A){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=n;this.n33=q;this.n34=x;this.n41=u;this.n42=t;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n14=a.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n24=a.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;this.n34=a.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*
-e;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+
-b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,
-N=c.n13,L=c.n14,Z=c.n21,M=c.n22,f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*Z+e*T;this.n12=b*w+d*M+e*da;this.n13=b*N+d*f+e*fa;this.n14=b*L+d*V+e*I+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*da;this.n23=h*N+j*f+k*fa;this.n24=h*L+j*V+k*I+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*da;this.n33=q*N+x*f+u*fa;this.n34=q*L+x*V+u*I+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*da;this.n43=y*N+A*f+E*fa;this.n44=y*L+A*V+E*I+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=
-this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=
-a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*x*u-c*h*x*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*x*t+a*h*x*t+d*g*k*y-c*j*k*y-d*e*n*y+a*j*n*y+c*e*x*y-a*g*x*y-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;
-this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
-this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
-a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,
-0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=
-1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=
-a*e;return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
-a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23*
+d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44,F=c.n11,w=c.n12,N=c.n13,L=c.n14,Z=c.n21,M=c.n22,
+f=c.n23,V=c.n24,T=c.n31,da=c.n32,fa=c.n33,I=c.n34;this.n11=b*F+d*Z+e*T;this.n12=b*w+d*M+e*da;this.n13=b*N+d*f+e*fa;this.n14=b*L+d*V+e*I+g;this.n21=h*F+j*Z+k*T;this.n22=h*w+j*M+k*da;this.n23=h*N+j*f+k*fa;this.n24=h*L+j*V+k*I+n;this.n31=q*F+x*Z+u*T;this.n32=q*w+x*M+u*da;this.n33=q*N+x*f+u*fa;this.n34=q*L+x*V+u*I+t;this.n41=y*F+A*Z+E*T;this.n42=y*w+A*M+E*da;this.n43=y*N+A*f+E*fa;this.n44=y*L+A*V+E*I+v;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;
+b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,n=this.n32,q=this.n33,x=this.n34,u=this.n41,t=this.n42,y=this.n43,A=this.n44;return d*h*n*u-b*j*n*u-d*g*q*u+c*j*q*u+b*g*x*u-c*h*x*u-d*h*k*t+b*j*k*t+d*e*q*t-a*j*q*t-b*e*x*t+a*h*x*t+d*g*k*y-c*j*k*y-d*e*n*y+a*j*n*y+c*e*x*y-a*g*x*y-b*g*k*A+c*h*k*A+b*e*n*A-a*h*n*A-c*e*q*A+a*g*q*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,
+c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,g=a.x,h=a.y,j=a.z,k=e*g,n=e*h;this.set(k*
+g+b,k*h-d*j,k*j+d*h,0,k*h+d*j,n*h+b,n*j-d*g,0,k*j-d*h,n*j+d*g,e*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,j=c*b;this.n11=e*g;this.n12=-e*d;this.n13=b;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-c*e;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c=
+a.x,b=a.y,d=a.z,e=a.w,g=c+c,h=b+b,j=d+d;a=c*g;var k=c*h;c*=j;var n=b*h;b*=j;d*=j;g*=e;h*=e;e*=j;this.n11=1-(n+d);this.n12=k-e;this.n13=c+h;this.n21=k+e;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*A-n*u*A+n*x*E-j*t*E-k*x*v+j*u*v;c.n12=g*u*A-e*t*A-g*x*E+d*t*E+e*x*v-d*u*v;c.n13=e*n*A-g*k*A+g*j*E-d*n*E-e*j*v+d*k*v;c.n14=g*k*x-e*n*x-g*j*u+d*n*u+e*j*t-d*k*t;c.n21=n*u*y-k*t*y-n*q*E+h*t*E+k*q*v-h*u*v;c.n22=e*t*y-g*u*y+g*q*E-b*t*E-e*q*v+b*u*v;c.n23=g*k*y-e*n*y-g*h*E+b*n*E+e*h*v-b*k*v;
 THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,n=a.n24,q=a.n31,x=a.n32,u=a.n33,t=a.n34,y=a.n41,A=a.n42,E=a.n43,v=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=k*t*A-n*u*A+n*x*E-j*t*E-k*x*v+j*u*v;c.n12=g*u*A-e*t*A-g*x*E+d*t*E+e*x*v-d*u*v;c.n13=e*n*A-g*k*A+g*j*E-d*n*E-e*j*v+d*k*v;c.n14=g*k*x-e*n*x-g*j*u+d*n*u+e*j*t-d*k*t;c.n21=n*u*y-k*t*y-n*q*E+h*t*E+k*q*v-h*u*v;c.n22=e*t*y-g*u*y+g*q*E-b*t*E-e*q*v+b*u*v;c.n23=g*k*y-e*n*y-g*h*E+b*n*E+e*h*v-b*k*v;
 c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*t+b*k*t;c.n31=j*t*y-n*x*y+n*q*A-h*t*A-j*q*v+h*x*v;c.n32=g*x*y-d*t*y-g*q*A+b*t*A+d*q*v-b*x*v;c.n33=e*n*y-g*j*y+g*h*A-b*n*A-d*h*v+b*j*v;c.n34=g*j*q-d*n*q-g*h*x+b*n*x+d*h*t-b*j*t;c.n41=k*x*y-j*u*y-k*q*A+h*u*A+j*q*E-h*x*E;c.n42=d*u*y-e*x*y+e*q*A-b*u*A-d*q*E+b*x*E;c.n43=e*j*y-d*k*y-e*h*A+b*k*A+d*h*E-b*j*E;c.n44=d*k*q-e*j*q+e*h*x-b*k*x-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
 c.n24=e*n*q-g*k*q+g*h*u-b*n*u-e*h*t+b*k*t;c.n31=j*t*y-n*x*y+n*q*A-h*t*A-j*q*v+h*x*v;c.n32=g*x*y-d*t*y-g*q*A+b*t*A+d*q*v-b*x*v;c.n33=e*n*y-g*j*y+g*h*A-b*n*A-d*h*v+b*j*v;c.n34=g*j*q-d*n*q-g*h*x+b*n*x+d*h*t-b*j*t;c.n41=k*x*y-j*u*y-k*q*A+h*u*A+j*q*E-h*x*E;c.n42=d*u*y-e*x*y+e*q*A-b*u*A-d*q*E+b*x*E;c.n43=e*j*y-d*k*y-e*h*A+b*k*A+d*h*E-b*j*E;c.n44=d*k*q-e*j*q+e*h*x-b*k*x-d*h*u+b*j*u;c.multiplyScalar(1/a.determinant());return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c};
 THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,q=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*k;b[6]=a*n;b[7]=a*q;b[8]=a*x;return c};
@@ -48,7 +48,7 @@ c,b)}}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,e=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-e);e=Math.sin(-e);var g=Math.cos(b);b=Math.sin(b);var h=a*c,j=d*e;this.w=h*g-j*b;this.x=h*b+j*g;this.y=d*c*g+a*e*b;this.z=a*e*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,e=this.w,g=a.x,h=a.y,j=a.z;a=a.w;this.x=c*a+e*g+b*j-d*h;this.y=b*a+e*h+d*g-c*j;this.z=d*a+e*j+c*h-b*g;this.w=e*a-c*g-b*h-d*j;return this},
 multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,n=k*b+h*e-j*d,q=k*d+j*b-g*e,x=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=n*k+b*-g+q*-j-x*-h;c.y=q*k+b*-h+x*-g-n*-j;c.z=x*k+b*-j+n*-h-q*-g;return c}};
 multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,e=a.z,g=this.x,h=this.y,j=this.z,k=this.w,n=k*b+h*e-j*d,q=k*d+j*b-g*e,x=k*e+g*d-h*b;b=-g*b-h*d-j*e;c.x=n*k+b*-g+q*-j-x*-h;c.y=q*k+b*-h+x*-g-n*-j;c.z=x*k+b*-j+n*-h-q*-g;return c}};
-THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
+THREE.Quaternion.slerp=function(a,c,b,d){var e=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(e)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(e),h=Math.sqrt(1-e*e);if(Math.abs(h)<0.001){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};
 THREE.Face3=function(a,c,b,d,e){this.a=a;this.b=c;this.c=b;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,c,b,d,e,g){this.a=a;this.b=c;this.c=b;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};
 THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -63,10 +63,10 @@ this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.leng
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Spline=function(){function a(u,t,y,A,E,v,F){u=(y-u)*0.5;A=(A-t)*0.5;return(2*(t-y)+u+A)*F+(-3*(t-y)-2*u-A)*v+u*E+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,n,q,x;this.get2DPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];n=u[c[1]];q=u[c[2]];x=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,n.x,q.x,x.x,g,h,j);b.y=a(k.y,n.y,q.y,x.y,g,h,j);b.z=a(k.z,n.z,q.z,x.z,g,h,j);return b}};
 THREE.Spline=function(){function a(u,t,y,A,E,v,F){u=(y-u)*0.5;A=(A-t)*0.5;return(2*(t-y)+u+A)*F+(-3*(t-y)-2*u-A)*v+u*E+t}var c=[],b={x:0,y:0,z:0},d,e,g,h,j,k,n,q,x;this.get2DPoint=function(u,t){d=(u.length-1)*t;e=Math.floor(d);g=d-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>u.length-2?e:e+1;c[3]=e>u.length-3?e:e+2;k=u[c[0]];n=u[c[1]];q=u[c[2]];x=u[c[3]];h=g*g;j=g*h;b.x=a(k.x,n.x,q.x,x.x,g,h,j);b.y=a(k.y,n.y,q.y,x.y,g,h,j);b.z=a(k.z,n.z,q.z,x.z,g,h,j);return b}};
-THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){e.length=parseInt(e.length*1E3,10);e.fps*=0.0010;for(var g=0;g<e.hierarchy.length;g++){for(var h=
-0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<0)e.hierarchy[g].keys[h].time=0;e.hierarchy[g].keys[h].time=parseInt(e.hierarchy[g].keys[h].time*1E3,10);if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,
-1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*e.fps*0.0010,10);e.JIT={};e.JIT.hierarchy=[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,
-g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0};
+THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(e){for(var g=0;g<a.length;g++)a[g].update(e)};b.addToUpdate=function(e){a.indexOf(e)===-1&&a.push(e)};b.removeFromUpdate=function(e){e=a.indexOf(e);e!==-1&&a.splice(e,1)};b.add=function(e){c[e.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+e.name+" already exists in library. Overwriting.");c[e.name]=e;if(e.initialized!==!0){for(var g=0;g<e.hierarchy.length;g++){for(var h=0;h<e.hierarchy[g].keys.length;h++){if(e.hierarchy[g].keys[h].time<
+0)e.hierarchy[g].keys[h].time=0;if(e.hierarchy[g].keys[h].rot!==undefined&&!(e.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var j=e.hierarchy[g].keys[h].rot;e.hierarchy[g].keys[h].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}for(h=1;h<e.hierarchy[g].keys.length;h++)if(e.hierarchy[g].keys[h].time===e.hierarchy[g].keys[h-1].time){e.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<e.hierarchy[g].keys.length;h++)e.hierarchy[g].keys[h].index=h}h=parseInt(e.length*e.fps,10);e.JIT={};e.JIT.hierarchy=
+[];for(g=0;g<e.hierarchy.length;g++)e.JIT.hierarchy.push(Array(h));e.initialized=!0}};b.get=function(e){if(typeof e==="string")if(c[e])return c[e];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+e);return null}};b.parse=function(e){var g=[];if(e instanceof THREE.SkinnedMesh)for(var h=0;h<e.bones.length;h++)g.push(e.bones[h]);else d(e,g);return g};var d=function(e,g){g.push(e);for(var h=0;h<e.children.length;h++)d(e.children[h],g)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=
+2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0};
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;for(var b=0;b<this.hierarchy.length;b++){this.hierarchy[b].useQuaternion=!0;this.hierarchy[b].matrixAutoUpdate=!0;if(this.hierarchy[b].animationCache===undefined){this.hierarchy[b].animationCache={};this.hierarchy[b].animationCache.prevKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.nextKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.originalMatrix=
 THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;for(var b=0;b<this.hierarchy.length;b++){this.hierarchy[b].useQuaternion=!0;this.hierarchy[b].matrixAutoUpdate=!0;if(this.hierarchy[b].animationCache===undefined){this.hierarchy[b].animationCache={};this.hierarchy[b].animationCache.prevKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.nextKey={pos:0,rot:0,scl:0};this.hierarchy[b].animationCache.originalMatrix=
 this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix:this.hierarchy[b].matrix}var d=this.hierarchy[b].animationCache.prevKey,e=this.hierarchy[b].animationCache.nextKey;d.pos=this.data.hierarchy[b].keys[0];d.rot=this.data.hierarchy[b].keys[0];d.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 this.hierarchy[b]instanceof THREE.Bone?this.hierarchy[b].skinMatrix:this.hierarchy[b].matrix}var d=this.hierarchy[b].animationCache.prevKey,e=this.hierarchy[b].animationCache.nextKey;d.pos=this.data.hierarchy[b].keys[0];d.rot=this.data.hierarchy[b].keys[0];d.scl=this.data.hierarchy[b].keys[0];e.pos=this.getNextKeyWith("pos",b,1);e.rot=this.getNextKeyWith("rot",b,1);e.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
@@ -81,7 +81,7 @@ THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarc
 THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
 THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
 !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};
 !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};
-THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=a.noFly;if(a.lookVertical!==
+THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=a.noFly;if(a.lookVertical!==
 undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phy=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=
 undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phy=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=
 !1;this.moveLeft=!1;this.moveRight=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};
 !1;this.moveLeft=!1;this.moveRight=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};
 this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?
 this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?
@@ -112,7 +112,7 @@ a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!=
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
+THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,e,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=a.getContext?!0:!1};
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
 THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
 THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
 THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
@@ -189,41 +189,41 @@ v.addPoint(y.positionScreen.x,y.positionScreen.y);if(E.instersects(v)){ha=0;for(
 A.positionScreen.x*=q;A.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(y.positionScreen.x,y.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.meshMaterials.length;ha<aa;){ja=R.meshMaterials[ha++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(na=R.faceMaterials.length;ma<na;)(ja=R.faceMaterials[ma++])&&b(u,t,y,A,R,ja,ia)}else ja&&b(u,t,y,A,R,ja,ia)}}}}}};
 A.positionScreen.x*=q;A.positionScreen.y*=-x;v.addPoint(u.positionScreen.x,u.positionScreen.y);v.addPoint(t.positionScreen.x,t.positionScreen.y);v.addPoint(y.positionScreen.x,y.positionScreen.y);v.addPoint(A.positionScreen.x,A.positionScreen.y);if(E.instersects(v)){ha=0;for(aa=R.meshMaterials.length;ha<aa;){ja=R.meshMaterials[ha++];if(ja instanceof THREE.MeshFaceMaterial){ma=0;for(na=R.faceMaterials.length;ma<na;)(ja=R.faceMaterials[ma++])&&b(u,t,y,A,R,ja,ia)}else ja&&b(u,t,y,A,R,ja,ia)}}}}}};
 THREE.WebGLRenderer=function(a){function c(l,z,p){var m,o,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,la=l.__colorArray,ka=l.__sortArray,ra=l.__dirtyVertices,sa=l.__dirtyColors;if(p.sortParticles){ya.multiplySelf(p.matrixWorld);for(m=0;m<G;m++){o=C[m].position;ma.copy(o);ya.multiplyVector3(ma);ka[m]=[ma.z,m]}ka.sort(function(oa,pa){return pa[0]-oa[0]});for(m=0;m<G;m++){o=C[ka[m][1]].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}for(m=0;m<H;m++){B=m*3;color=Q[ka[m][1]];la[B]=
 THREE.WebGLRenderer=function(a){function c(l,z,p){var m,o,B,C=l.vertices,G=C.length,Q=l.colors,H=Q.length,O=l.__vertexArray,la=l.__colorArray,ka=l.__sortArray,ra=l.__dirtyVertices,sa=l.__dirtyColors;if(p.sortParticles){ya.multiplySelf(p.matrixWorld);for(m=0;m<G;m++){o=C[m].position;ma.copy(o);ya.multiplyVector3(ma);ka[m]=[ma.z,m]}ka.sort(function(oa,pa){return pa[0]-oa[0]});for(m=0;m<G;m++){o=C[ka[m][1]].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}for(m=0;m<H;m++){B=m*3;color=Q[ka[m][1]];la[B]=
 color.r;la[B+1]=color.g;la[B+2]=color.b}}else{if(ra)for(m=0;m<G;m++){o=C[m].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}if(sa)for(m=0;m<H;m++){color=Q[m];B=m*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}}if(ra||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(sa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
 color.r;la[B+1]=color.g;la[B+2]=color.b}}else{if(ra)for(m=0;m<G;m++){o=C[m].position;B=m*3;O[B]=o.x;O[B+1]=o.y;O[B+2]=o.z}if(sa)for(m=0;m<H;m++){color=Q[m];B=m*3;la[B]=color.r;la[B+1]=color.g;la[B+2]=color.b}}if(ra||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,O,z)}if(sa||p.sortParticles){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,la,z)}}function b(l,z){l.fragmentShader=z.fragmentShader;l.vertexShader=z.vertexShader;
-l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,p,m,o){m.program||da.initMaterial(m,z,p,o);var B=m.program,C=B.uniforms,G=m.uniforms;if(B!=V){f.useProgram(B);V=B;f.uniformMatrix4fv(C.projectionMatrix,!1,ha)}if(p&&(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial||m instanceof THREE.LineBasicMaterial||m instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){G.fogNear.value=p.near;
+l.uniforms=Uniforms.clone(z.uniforms)}function d(l,z,p,m,o){m.program||da.initMaterial(m,z,p,o);var B=m.program,C=B.uniforms,G=m.uniforms;if(B!=V){f.useProgram(B);V=B}f.uniformMatrix4fv(C.projectionMatrix,!1,ha);if(p&&(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial||m instanceof THREE.LineBasicMaterial||m instanceof THREE.ParticleBasicMaterial)){G.fogColor.value.setHex(p.color.hex);if(p instanceof THREE.Fog){G.fogNear.value=p.near;
 G.fogFar.value=p.far}else if(p instanceof THREE.FogExp2)G.fogDensity.value=p.density}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){var Q,H,O=0,la=0,ka=0,ra,sa,oa,pa=na,Ja=pa.directional.colors,P=pa.directional.positions,Ga=pa.point.colors,Ea=pa.point.positions,Fa=0,W=0;p=H=H=0;for(Q=z.length;p<Q;p++){H=z[p];ra=H.color;sa=H.position;oa=H.intensity;if(H instanceof THREE.AmbientLight){O+=ra.r;la+=ra.g;ka+=ra.b}else if(H instanceof THREE.DirectionalLight){H=Fa*3;Ja[H]=
 G.fogFar.value=p.far}else if(p instanceof THREE.FogExp2)G.fogDensity.value=p.density}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial){var Q,H,O=0,la=0,ka=0,ra,sa,oa,pa=na,Ja=pa.directional.colors,P=pa.directional.positions,Ga=pa.point.colors,Ea=pa.point.positions,Fa=0,W=0;p=H=H=0;for(Q=z.length;p<Q;p++){H=z[p];ra=H.color;sa=H.position;oa=H.intensity;if(H instanceof THREE.AmbientLight){O+=ra.r;la+=ra.g;ka+=ra.b}else if(H instanceof THREE.DirectionalLight){H=Fa*3;Ja[H]=
 ra.r*oa;Ja[H+1]=ra.g*oa;Ja[H+2]=ra.b*oa;P[H]=sa.x;P[H+1]=sa.y;P[H+2]=sa.z;Fa+=1}else if(H instanceof THREE.PointLight){H=W*3;Ga[H]=ra.r*oa;Ga[H+1]=ra.g*oa;Ga[H+2]=ra.b*oa;Ea[H]=sa.x;Ea[H+1]=sa.y;Ea[H+2]=sa.z;W+=1}}for(p=Fa*3;p<Ja.length;p++)Ja[p]=0;for(p=W*3;p<Ga.length;p++)Ga[p]=0;pa.point.length=W;pa.directional.length=Fa;pa.ambient[0]=O;pa.ambient[1]=la;pa.ambient[2]=ka;z=na;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=
 ra.r*oa;Ja[H+1]=ra.g*oa;Ja[H+2]=ra.b*oa;P[H]=sa.x;P[H+1]=sa.y;P[H+2]=sa.z;Fa+=1}else if(H instanceof THREE.PointLight){H=W*3;Ga[H]=ra.r*oa;Ga[H+1]=ra.g*oa;Ga[H+2]=ra.b*oa;Ea[H]=sa.x;Ea[H+1]=sa.y;Ea[H+2]=sa.z;W+=1}}for(p=Fa*3;p<Ja.length;p++)Ja[p]=0;for(p=W*3;p<Ga.length;p++)Ga[p]=0;pa.point.length=W;pa.directional.length=Fa;pa.ambient[0]=O;pa.ambient[1]=la;pa.ambient[2]=ka;z=na;G.enableLighting.value=z.directional.length+z.point.length;G.ambientLightColor.value=z.ambient;G.directionalLightColor.value=
 z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.map.texture=m.map;G.lightMap.texture=m.lightMap;G.envMap.texture=m.envMap;G.reflectivity.value=m.reflectivity;
 z.directional.colors;G.directionalLightDirection.value=z.directional.positions;G.pointLightColor.value=z.point.colors;G.pointLightPosition.value=z.point.positions}if(m instanceof THREE.MeshBasicMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshPhongMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.map.texture=m.map;G.lightMap.texture=m.lightMap;G.envMap.texture=m.envMap;G.reflectivity.value=m.reflectivity;
-G.refractionRatio.value=m.refractionRatio;G.combine.value=m.combine;G.useRefract.value=m.envMap&&m.envMap.mapping instanceof THREE.CubeRefractionMapping}if(m instanceof THREE.LineBasicMaterial){G.diffuse.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity}else if(m instanceof THREE.ParticleBasicMaterial){G.psColor.value.setRGB(m.color.r*m.opacity,m.color.g*m.opacity,m.color.b*m.opacity);G.opacity.value=m.opacity;G.size.value=m.size;G.map.texture=m.map}else if(m instanceof
-THREE.MeshPhongMaterial){G.ambient.value.setRGB(m.ambient.r,m.ambient.g,m.ambient.b);G.specular.value.setRGB(m.specular.r,m.specular.g,m.specular.b);G.shininess.value=m.shininess}else if(m instanceof THREE.MeshDepthMaterial){G.mNear.value=l.near;G.mFar.value=l.far;G.opacity.value=m.opacity}else if(m instanceof THREE.MeshNormalMaterial)G.opacity.value=m.opacity;for(var X in G)if(O=B.uniforms[X]){p=G[X];Q=p.type;z=p.value;if(Q=="i")f.uniform1i(O,z);else if(Q=="f")f.uniform1f(O,z);else if(Q=="fv1")f.uniform1fv(O,
-z);else if(Q=="fv")f.uniform3fv(O,z);else if(Q=="v2")f.uniform2f(O,z.x,z.y);else if(Q=="v3")f.uniform3f(O,z.x,z.y,z.z);else if(Q=="c")f.uniform3f(O,z.r,z.g,z.b);else if(Q=="t"){f.uniform1i(O,z);if(p=p.texture)if(p.image instanceof Array&&p.image.length==6){if(p.image.length==6){if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texSubImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image[Q])}else{p.image.__webGLTextureCube=
-f.createTexture();f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube);for(Q=0;Q<6;++Q)f.texImage2D(f.TEXTURE_CUBE_MAP_POSITIVE_X+Q,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image[Q]);p.__wasSetOnce=!0}F(f.TEXTURE_CUBE_MAP,p,p.image[0]);f.bindTexture(f.TEXTURE_CUBE_MAP,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_CUBE_MAP,p.image.__webGLTextureCube)}}else{if(p.needsUpdate){if(p.__wasSetOnce){f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texSubImage2D(f.TEXTURE_2D,
-0,0,0,f.RGBA,f.UNSIGNED_BYTE,p.image)}else{p.__webGLTexture=f.createTexture();f.bindTexture(f.TEXTURE_2D,p.__webGLTexture);f.texImage2D(f.TEXTURE_2D,0,f.RGBA,f.RGBA,f.UNSIGNED_BYTE,p.image);p.__wasSetOnce=!0}F(f.TEXTURE_2D,p,p.image);f.bindTexture(f.TEXTURE_2D,null);p.needsUpdate=!1}f.activeTexture(f.TEXTURE0+z);f.bindTexture(f.TEXTURE_2D,p.__webGLTexture)}}}f.uniformMatrix4fv(C.modelViewMatrix,!1,o._modelViewMatrixArray);f.uniformMatrix3fv(C.normalMatrix,!1,o._normalMatrixArray);(m instanceof THREE.MeshShaderMaterial||
-m instanceof THREE.MeshPhongMaterial||m.envMap)&&f.uniform3f(C.cameraPosition,l.position.x,l.position.y,l.position.z);(m instanceof THREE.MeshShaderMaterial||m.envMap||m.skinning)&&f.uniformMatrix4fv(C.objectMatrix,!1,o._objectMatrixArray);(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshShaderMaterial||m.skinning)&&f.uniformMatrix4fv(C.viewMatrix,!1,aa);if(m.skinning){f.uniformMatrix4fv(C.cameraInverseMatrix,!1,aa);f.uniformMatrix4fv(C.boneGlobalMatrices,
-!1,o.boneMatrices)}return B}function e(l,z,p,m,o,B){l=d(l,z,p,m,B).attributes;f.bindBuffer(f.ARRAY_BUFFER,o.__webGLVertexBuffer);f.vertexAttribPointer(l.position,3,f.FLOAT,!1,0,0);if(l.color>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLColorBuffer);f.vertexAttribPointer(l.color,3,f.FLOAT,!1,0,0)}if(l.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLNormalBuffer);f.vertexAttribPointer(l.normal,3,f.FLOAT,!1,0,0)}if(l.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLTangentBuffer);f.vertexAttribPointer(l.tangent,
-4,f.FLOAT,!1,0,0)}if(l.uv>=0)if(o.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUVBuffer);f.vertexAttribPointer(l.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv)}else f.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(o.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,o.__webGLUV2Buffer);f.vertexAttribPointer(l.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(l.uv2)}else f.disableVertexAttribArray(l.uv2);if(m.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,
-o.__webGLSkinVertexABuffer);f.vertexAttribPointer(l.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);f.vertexAttribPointer(l.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);f.vertexAttribPointer(l.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);f.vertexAttribPointer(l.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof THREE.Mesh)if(m.wireframe){f.lineWidth(m.wireframeLinewidth);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,
-o.__webGLLineBuffer);f.drawElements(f.LINES,o.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,o.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(m.linewidth);f.drawArrays(B,0,o.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,o.__webGLParticleCount);else B instanceof THREE.Ribbon&&f.drawArrays(f.TRIANGLE_STRIP,
-0,o.__webGLVertexCount)}function g(l,z){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=f.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=f.createBuffer();if(l.hasPos){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,l.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(z.attributes.position);f.vertexAttribPointer(z.attributes.position,3,f.FLOAT,!1,0,0)}if(l.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,l.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,l.normalArray,
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-l.n44-l.n14);ta[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);ta[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);ta[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);ta[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);ta[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var z;for(l=0;l<6;l++){z=ta[l];z.divideScalar(Math.sqrt(z.x*z.x+z.y*z.y+z.z*z.z))}}function n(l){for(var z=l.matrixWorld,p=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,
-l.scale.z)),m=0;m<6;m++){l=ta[m].x*z.n14+ta[m].y*z.n24+ta[m].z*z.n34+ta[m].w;if(l<=p)return!1}return!0}function q(l,z){l.list[l.count]=z;l.count+=1}function x(l){var z,p,m=l.object,o=l.opaque,B=l.transparent;B.count=0;l=o.count=0;for(z=m.materials.length;l<z;l++){p=m.materials[l];p.opacity&&p.opacity<1||p.blending!=THREE.NormalBlending?q(B,p):q(o,p)}}function u(l){var z,p,m,o,B=l.object,C=l.buffer,G=l.opaque,Q=l.transparent;Q.count=0;l=G.count=0;for(m=B.materials.length;l<m;l++){z=B.materials[l];
-if(z instanceof THREE.MeshFaceMaterial){z=0;for(p=C.materials.length;z<p;z++)(o=C.materials[z])&&(o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?q(Q,o):q(G,o))}else{o=z;o.opacity&&o.opacity<1||o.blending!=THREE.NormalBlending?q(Q,o):q(G,o)}}}function t(l,z){return z.z-l.z}function y(l,z){l._modelViewMatrix.multiplyToArray(z.matrixWorldInverse,l.matrixWorld,l._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(l._modelViewMatrix).transposeIntoArray(l._normalMatrixArray)}function A(l){function z(la){var ka=
-[];p=0;for(m=la.length;p<m;p++)la[p]==undefined?ka.push("undefined"):ka.push(la[p].id);return ka.join("_")}var p,m,o,B,C,G,Q,H,O={};l.geometryGroups={};o=0;for(B=l.faces.length;o<B;o++){C=l.faces[o];G=C.materials;Q=z(G);O[Q]==undefined&&(O[Q]={hash:Q,counter:0});H=O[Q].hash+"_"+O[Q].counter;l.geometryGroups[H]==undefined&&(l.geometryGroups[H]={faces:[],materials:G,vertices:0});C=C instanceof THREE.Face3?3:4;if(l.geometryGroups[H].vertices+C>65535){O[Q].counter+=1;H=O[Q].hash+"_"+O[Q].counter;l.geometryGroups[H]==
-undefined&&(l.geometryGroups[H]={faces:[],materials:G,vertices:0})}l.geometryGroups[H].faces.push(o);l.geometryGroups[H].vertices+=C}}function E(l,z,p){l.push({buffer:z,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function v(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR,f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,
-f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}ca=l}}function F(l,z,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(l,f.TEXTURE_WRAP_S,Z(z.wrapS));f.texParameteri(l,f.TEXTURE_WRAP_T,Z(z.wrapT));f.texParameteri(l,f.TEXTURE_MAG_FILTER,Z(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,Z(z.minFilter));f.generateMipmap(l)}else{f.texParameteri(l,
-f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(l,f.TEXTURE_MAG_FILTER,L(z.magFilter));f.texParameteri(l,f.TEXTURE_MIN_FILTER,L(z.minFilter))}}function w(l){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=f.createFramebuffer();l.__webGLRenderbuffer=f.createRenderbuffer();l.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER,l.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,l.width,l.height);f.bindTexture(f.TEXTURE_2D,
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+f.COLOR_ATTACHMENT0,f.TEXTURE_2D,l.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,l.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var z,p;if(l){z=l.__webGLFramebuffer;p=l.width;l=l.height}else{z=null;p=ia;l=ga}if(z!=T){f.bindFramebuffer(f.FRAMEBUFFER,z);f.viewport(ea,va,p,l);T=z}}function N(l,z){var p;if(l=="fragment")p=f.createShader(f.FRAGMENT_SHADER);else l=="vertex"&&
+(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,z);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){alert(f.getShaderInfoLog(p));return null}return p}function L(l){switch(l){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}}function Z(l){switch(l){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;
+case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;
+case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),f,V=null,T=null,da=this,fa=null,I=null,ca=null,xa=null,ea=0,va=0,ia=0,
+ga=0,ta=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ya=new THREE.Matrix4,ha=new Float32Array(16),aa=new Float32Array(16),ma=new THREE.Vector4,na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},R=!0,ja=new THREE.Color(0),qa=0;if(a){if(a.antialias!==undefined)R=a.antialias;a.clearColor!==undefined&&ja.setHex(a.clearColor);if(a.clearAlpha!==undefined)qa=a.clearAlpha}this.domElement=
+M;this.autoClear=!0;this.sortObjects=!0;(function(l,z,p){try{if(!(f=M.getContext("experimental-webgl",{antialias:l})))throw"Error creating WebGL context.";}catch(m){console.error(m)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA);f.clearColor(z.r,z.g,z.b,p);_cullEnabled=!0})(R,ja,qa);this.context=f;this.setSize=function(l,z){M.width=l;M.height=z;
+this.setViewport(0,0,M.width,M.height)};this.setViewport=function(l,z,p,m){ea=l;va=z;ia=p;ga=m;f.viewport(ea,va,ia,ga)};this.setScissor=function(l,z,p,m){f.scissor(l,z,p,m)};this.enableScissorTest=function(l){l?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(l){f.depthMask(l)};this.setClearColorHex=function(l,z){var p=new THREE.Color(l);f.clearColor(p.r,p.g,p.b,z)};this.setClearColor=function(l,z){f.clearColor(l.r,l.g,l.b,z)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|
+f.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,z,p,m){var o;if(l instanceof THREE.MeshDepthMaterial)b(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)b(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)b(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)b(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)b(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)b(l,THREE.ShaderLib.basic);else l instanceof
+THREE.ParticleBasicMaterial&&b(l,THREE.ShaderLib.particle_basic);var B,C,G,Q,H;B=Q=H=0;for(C=z.length;B<C;B++){G=z[B];G instanceof THREE.DirectionalLight&&Q++;G instanceof THREE.PointLight&&H++}if(H+Q<=4)z=Q;else{z=Math.ceil(4*Q/(H+Q));H=4-z}z={directional:z,point:H};B=50;if(m!==undefined&&m instanceof THREE.SkinnedMesh)B=m.bones.length;m=l.fragmentShader;H=l.vertexShader;B={fog:p,map:l.map,envMap:l.envMap,lightMap:l.lightMap,vertexColors:l.vertexColors,skinning:l.skinning,maxDirLights:z.directional,
+maxPointLights:z.point,maxBones:B};p=f.createProgram();z=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.fog?"#define USE_FOG":"",B.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");B=[f.getParameter(f.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>
+0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,"#define MAX_BONES "+B.maxBones,B.map?"#define USE_MAP":"",B.envMap?"#define USE_ENVMAP":"",B.lightMap?"#define USE_LIGHTMAP":"",B.vertexColors?"#define USE_COLOR":"",B.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
 f.attachShader(p,N("fragment",z+m));f.attachShader(p,N("vertex",B+H));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(o in l.uniforms)p.push(o);o=l.program;m=0;for(H=p.length;m<
 f.attachShader(p,N("fragment",z+m));f.attachShader(p,N("vertex",B+H));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};l.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(o in l.uniforms)p.push(o);o=l.program;m=0;for(H=p.length;m<
 H;m++){z=p[m];o.uniforms[z]=f.getUniformLocation(o,z)}o=l.program;p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];m=0;for(H=p.length;m<H;m++){z=p[m];o.attributes[z]=f.getAttribLocation(o,z)}o=l.program.attributes;f.enableVertexAttribArray(o.position);o.color>=0&&f.enableVertexAttribArray(o.color);o.normal>=0&&f.enableVertexAttribArray(o.normal);o.tangent>=0&&f.enableVertexAttribArray(o.tangent);if(l.skinning&&o.skinVertexA>=0&&o.skinVertexB>=
 H;m++){z=p[m];o.uniforms[z]=f.getUniformLocation(o,z)}o=l.program;p=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];m=0;for(H=p.length;m<H;m++){z=p[m];o.attributes[z]=f.getAttribLocation(o,z)}o=l.program.attributes;f.enableVertexAttribArray(o.position);o.color>=0&&f.enableVertexAttribArray(o.color);o.normal>=0&&f.enableVertexAttribArray(o.normal);o.tangent>=0&&f.enableVertexAttribArray(o.tangent);if(l.skinning&&o.skinVertexA>=0&&o.skinVertexB>=
 0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}};this.render=function(l,z,p,m){var o,B,C,G,Q,H,O,la,ka=l.lights,ra=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);l.update(undefined,!1,z);this.initWebGLObjects(l);w(p);(this.autoClear||
 0&&o.skinIndex>=0&&o.skinWeight>=0){f.enableVertexAttribArray(o.skinVertexA);f.enableVertexAttribArray(o.skinVertexB);f.enableVertexAttribArray(o.skinIndex);f.enableVertexAttribArray(o.skinWeight)}};this.render=function(l,z,p,m){var o,B,C,G,Q,H,O,la,ka=l.lights,ra=l.fog;z.matrixAutoUpdate&&z.update();z.matrixWorldInverse.flattenToArray(aa);z.projectionMatrix.flattenToArray(ha);ya.multiply(z.projectionMatrix,z.matrixWorldInverse);k(ya);l.update(undefined,!1,z);this.initWebGLObjects(l);w(p);(this.autoClear||
@@ -263,7 +263,7 @@ lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
@@ -273,8 +273,8 @@ THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippe
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;",
-THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};
+THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
+THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n}"].join("\n")}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d<e;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
@@ -317,7 +317,7 @@ var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b|
 var Icosahedron=function(a){function c(x,u,t){var y=Math.sqrt(x*x+u*u+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(x/y,u/y,t/y)))-1}function b(x,u,t,y){y.faces.push(new THREE.Face3(x,u,t))}function d(x,u){var t=e.vertices[x].position,y=e.vertices[u].position;return c((t.x+y.x)/2,(t.y+y.y)/2,(t.z+y.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
 var Icosahedron=function(a){function c(x,u,t){var y=Math.sqrt(x*x+u*u+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(x/y,u/y,t/y)))-1}function b(x,u,t,y){y.faces.push(new THREE.Face3(x,u,t))}function d(x,u){var t=e.vertices[x].position,y=e.vertices[u].position;return c((t.x+y.x)/2,(t.y+y.y)/2,(t.z+y.z)/2)}var e=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),n=d(g.faces[j].b,g.faces[j].c),q=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,q,h);b(g.faces[j].b,n,k,h);b(g.faces[j].c,
 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var j in g.faces){var k=d(g.faces[j].a,g.faces[j].b),n=d(g.faces[j].b,g.faces[j].c),q=d(g.faces[j].c,g.faces[j].a);b(g.faces[j].a,k,q,h);b(g.faces[j].b,n,k,h);b(g.faces[j].c,
 q,n,h);b(k,n,q,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
 q,n,h);b(k,n,q,h)}g.faces=h.faces}e.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function LathedObject(a,c,b){THREE.Geometry.call(this);this.nsteps=c||12;this.latheAngle=b||2*Math.PI;c=this.latheAngle/this.nsteps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=THREE.Matrix4.rotationZMatrix(this.stepSize),n=0;n<=this.latheAngle+0.0010;n+=this.stepSize){for(j=0;j<d.length;j++)if(n<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));
+function LathedObject(a,c,b){THREE.Geometry.call(this);this.nsteps=c||12;this.latheAngle=b||2*Math.PI;c=this.latheAngle/this.nsteps;for(var d=[],e=[],g=[],h=[],j=0;j<a.length;j++){this.vertices.push(new THREE.Vertex(a[j]));e[j]=this.vertices.length-1;d[j]=new THREE.Vector3(a[j].x,a[j].y,a[j].z)}for(var k=THREE.Matrix4.rotationZMatrix(this.stepSize),n=0;n<=this.latheAngle+0.001;n+=this.stepSize){for(j=0;j<d.length;j++)if(n<b){d[j]=k.multiplyVector3(d[j].clone());this.vertices.push(new THREE.Vertex(d[j]));
 g[j]=this.vertices.length-1}else g=h;n==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(n/b,j/a.length),new THREE.UV(n/b,(j+1)/a.length),new THREE.UV((n-c)/b,(j+1)/a.length),new THREE.UV((n-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
 g[j]=this.vertices.length-1}else g=h;n==0&&(h=e);for(j=0;j<e.length-1;j++){this.faces.push(new THREE.Face4(g[j],g[j+1],e[j+1],e[j]));this.uvs.push([new THREE.UV(n/b,j/a.length),new THREE.UV(n/b,(j+1)/a.length),new THREE.UV((n-c)/b,(j+1)/a.length),new THREE.UV((n-c)/b,j/a.length)])}e=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
 if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=

+ 15 - 15
build/custom/ThreeCanvas.js

@@ -21,19 +21,19 @@ d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix4=function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,j||0,h||0,i||0,p||1,n||0,o||0,q||0,u||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,j||0,h||0,i||0,p||1,n||0,o||0,q||0,u||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=j;this.n31=h;this.n32=i;this.n33=p;this.n34=n;this.n41=o;this.n42=q;this.n43=u;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,j,h,i,p,n,o,q,u,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=j;this.n31=h;this.n32=i;this.n33=p;this.n34=n;this.n41=o;this.n42=q;this.n43=u;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44,G=b.n11,F=b.n12,K=b.n13,I=b.n14,S=b.n21,C=b.n22,A=b.n23,L=b.n24,y=b.n31,M=b.n32,D=b.n33,x=b.n34;this.n11=c*G+d*S+e*y;this.n12=
-c*F+d*C+e*M;this.n13=c*K+d*A+e*D;this.n14=c*I+d*L+e*x+f;this.n21=g*G+j*S+h*y;this.n22=g*F+j*C+h*M;this.n23=g*K+j*A+h*D;this.n24=g*I+j*L+h*x+i;this.n31=p*G+n*S+o*y;this.n32=p*F+n*C+o*M;this.n33=p*K+n*A+o*D;this.n34=p*I+n*L+o*x+q;this.n41=u*G+v*S+s*y;this.n42=u*F+v*C+s*M;this.n43=u*K+v*A+s*D;this.n44=u*I+v*L+s*x+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;
-c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,
-g=this.n23,j=this.n24,h=this.n31,i=this.n32,p=this.n33,n=this.n34,o=this.n41,q=this.n42,u=this.n43,v=this.n44;return d*g*i*o-c*j*i*o-d*f*p*o+b*j*p*o+c*f*n*o-b*g*n*o-d*g*h*q+c*j*h*q+d*e*p*q-a*j*p*q-c*e*n*q+a*g*n*q+d*f*h*u-b*j*h*u-d*e*i*u+a*j*i*u+b*e*n*u-a*f*n*u-c*f*h*v+b*g*h*v+c*e*i*v-a*g*i*v-b*e*p*v+a*f*p*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;
-this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;
-this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;
-a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=
-Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,j=a.z,h=e*f,i=e*g;this.set(h*f+c,h*g-d*j,h*j+d*g,0,h*g+d*j,i*g+c,i*j-d*f,0,h*j-d*g,i*j+d*f,e*j*j+c,0,0,0,0,1);return this},
-setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,j=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=j*f+a*d;this.n22=-j*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,j=d+d;a=b*f;var h=b*g;b*=j;var i=c*g;
-c*=j;d*=j;f*=e;g*=e;e*=j;this.n11=1-(i+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=
-a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x+=1.0E-4;d.cross(c,f).normalize()}e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
+d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44,G=b.n11,F=b.n12,K=b.n13,I=b.n14,S=b.n21,C=b.n22,
+A=b.n23,L=b.n24,y=b.n31,M=b.n32,D=b.n33,x=b.n34;this.n11=c*G+d*S+e*y;this.n12=c*F+d*C+e*M;this.n13=c*K+d*A+e*D;this.n14=c*I+d*L+e*x+f;this.n21=g*G+j*S+h*y;this.n22=g*F+j*C+h*M;this.n23=g*K+j*A+h*D;this.n24=g*I+j*L+h*x+i;this.n31=p*G+n*S+o*y;this.n32=p*F+n*C+o*M;this.n33=p*K+n*A+o*D;this.n34=p*I+n*L+o*x+q;this.n41=u*G+v*S+s*y;this.n42=u*F+v*C+s*M;this.n43=u*K+v*A+s*D;this.n44=u*I+v*L+s*x+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,j=this.n24,h=this.n31,i=this.n32,p=this.n33,n=this.n34,o=this.n41,q=this.n42,u=this.n43,v=this.n44;return d*g*i*o-c*j*i*o-d*f*p*o+b*j*p*o+c*f*n*o-b*g*n*o-d*g*h*q+c*j*h*q+d*e*p*q-a*j*p*q-c*e*n*q+a*g*n*q+d*f*h*u-b*j*h*u-d*e*i*u+a*j*i*u+b*e*n*u-a*f*n*u-c*f*h*v+b*g*h*v+c*e*i*v-a*g*i*v-b*e*p*v+a*f*p*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,j=a.z,h=e*f,i=e*g;this.set(h*
+f+c,h*g-d*j,h*j+d*g,0,h*g+d*j,i*g+c,i*j-d*f,0,h*j-d*g,i*j+d*f,e*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,j=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=j*f+a*d;this.n22=-j*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,j=d+d;a=b*f;var h=b*g;b*=j;var i=c*g;c*=j;d*=j;f*=e;g*=e;e*=j;this.n11=1-(i+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*q*v-i*o*v+i*n*s-j*q*s-h*n*k+j*o*k;b.n12=f*o*v-e*q*v-f*n*s+d*q*s+e*n*k-d*o*k;b.n13=e*i*v-f*h*v+f*j*s-d*i*s-e*j*k+d*h*k;b.n14=f*h*n-e*i*n-f*j*o+d*i*o+e*j*q-d*h*q;b.n21=i*o*u-h*q*u-i*p*s+g*q*s+h*p*k-g*o*k;b.n22=e*q*u-f*o*u+f*p*s-c*q*s-e*p*k+c*o*k;b.n23=f*h*u-e*i*u-f*g*s+c*i*s+e*g*k-c*h*k;
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,j=a.n22,h=a.n23,i=a.n24,p=a.n31,n=a.n32,o=a.n33,q=a.n34,u=a.n41,v=a.n42,s=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*q*v-i*o*v+i*n*s-j*q*s-h*n*k+j*o*k;b.n12=f*o*v-e*q*v-f*n*s+d*q*s+e*n*k-d*o*k;b.n13=e*i*v-f*h*v+f*j*s-d*i*s-e*j*k+d*h*k;b.n14=f*h*n-e*i*n-f*j*o+d*i*o+e*j*q-d*h*q;b.n21=i*o*u-h*q*u-i*p*s+g*q*s+h*p*k-g*o*k;b.n22=e*q*u-f*o*u+f*p*s-c*q*s-e*p*k+c*o*k;b.n23=f*h*u-e*i*u-f*g*s+c*i*s+e*g*k-c*h*k;
 b.n24=e*i*p-f*h*p+f*g*o-c*i*o-e*g*q+c*h*q;b.n31=j*q*u-i*n*u+i*p*v-g*q*v-j*p*k+g*n*k;b.n32=f*n*u-d*q*u-f*p*v+c*q*v+d*p*k-c*n*k;b.n33=e*i*u-f*j*u+f*g*v-c*i*v-d*g*k+c*j*k;b.n34=f*j*p-d*i*p-f*g*n+c*i*n+d*g*q-c*j*q;b.n41=h*n*u-j*o*u-h*p*v+g*o*v+j*p*s-g*n*s;b.n42=d*o*u-e*n*u+e*p*v-c*o*v-d*p*s+c*n*s;b.n43=e*j*u-d*h*u-e*g*v+c*h*v+d*g*s-c*j*s;b.n44=d*h*p-e*j*p+e*g*n-c*h*n-d*g*o+c*j*o;b.multiplyScalar(1/a.determinant());return b};
 b.n24=e*i*p-f*h*p+f*g*o-c*i*o-e*g*q+c*h*q;b.n31=j*q*u-i*n*u+i*p*v-g*q*v-j*p*k+g*n*k;b.n32=f*n*u-d*q*u-f*p*v+c*q*v+d*p*k-c*n*k;b.n33=e*i*u-f*j*u+f*g*v-c*i*v-d*g*k+c*j*k;b.n34=f*j*p-d*i*p-f*g*n+c*i*n+d*g*q-c*j*q;b.n41=h*n*u-j*o*u-h*p*v+g*o*v+j*p*s-g*n*s;b.n42=d*o*u-e*n*u+e*p*v-c*o*v-d*p*s+c*n*s;b.n43=e*j*u-d*h*u-e*g*v+c*h*v+d*g*s-c*j*s;b.n44=d*h*p-e*j*p+e*g*n-c*h*n-d*g*o+c*j*o;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*j;c[5]=a*h;c[6]=a*i;c[7]=a*p;c[8]=a*n;return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*j;c[5]=a*h;c[6]=a*i;c[7]=a*p;c[8]=a*n;return b};
@@ -48,7 +48,7 @@ b,c)}}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=d*e;this.w=g*f-j*c;this.x=g*c+j*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,j=d*e;this.w=g*f-j*c;this.x=g*c+j*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+e*f+c*j-d*g;this.y=c*a+e*g+d*f-b*j;this.z=d*a+e*j+b*g-c*f;this.w=e*a-b*f-c*g-d*j;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,j=a.z;a=a.w;this.x=b*a+e*f+c*j-d*g;this.y=c*a+e*g+d*f-b*j;this.z=d*a+e*j+b*g-c*f;this.w=e*a-b*f-c*g-d*j;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*e-j*d,p=h*d+j*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-j*e;b.x=i*h+c*-f+p*-j-n*-g;b.y=p*h+c*-g+n*-f-i*-j;b.z=n*h+c*-j+i*-g-p*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,j=this.z,h=this.w,i=h*c+g*e-j*d,p=h*d+j*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-j*e;b.x=i*h+c*-f+p*-j-n*-g;b.y=p*h+c*-g+n*-f-i*-j;b.z=n*h+c*-j+i*-g-p*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -86,7 +86,7 @@ THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
 undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,b,c,d,e,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,b,c,d,e,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==undefined?e:THREE.LinearFilter;this.minFilter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.needsUpdate=a.getContext?!0:!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
 THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
 THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;

+ 14 - 14
build/custom/ThreeDOM.js

@@ -21,19 +21,19 @@ d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,j||0,n||1,m||0,l||0,o||0,q||0,r||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,j||0,n||1,m||0,l||0,o||0,q||0,r||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=j;this.n33=n;this.n34=m;this.n41=l;this.n42=o;this.n43=q;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,j,n,m,l,o,q,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=j;this.n33=n;this.n34=m;this.n41=l;this.n42=o;this.n43=q;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44,D=b.n11,z=b.n12,G=b.n13,H=b.n14,M=b.n21,x=b.n22,v=b.n23,E=b.n24,B=b.n31,F=b.n32,A=b.n33,w=b.n34;this.n11=c*D+d*M+e*B;this.n12=
-c*z+d*x+e*F;this.n13=c*G+d*v+e*A;this.n14=c*H+d*E+e*w+f;this.n21=g*D+i*M+h*B;this.n22=g*z+i*x+h*F;this.n23=g*G+i*v+h*A;this.n24=g*H+i*E+h*w+j;this.n31=n*D+m*M+l*B;this.n32=n*z+m*x+l*F;this.n33=n*G+m*v+l*A;this.n34=n*H+m*E+l*w+o;this.n41=q*D+r*M+p*B;this.n42=q*z+r*x+p*F;this.n43=q*G+r*v+p*A;this.n44=q*H+r*E+p*w+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;
-c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,
-g=this.n23,i=this.n24,h=this.n31,j=this.n32,n=this.n33,m=this.n34,l=this.n41,o=this.n42,q=this.n43,r=this.n44;return d*g*j*l-c*i*j*l-d*f*n*l+b*i*n*l+c*f*m*l-b*g*m*l-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*q-b*i*h*q-d*e*j*q+a*i*j*q+b*e*m*q-a*f*m*q-c*f*h*r+b*g*h*r+c*e*j*r-a*g*j*r-b*e*n*r+a*f*n*r},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;
-this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;
-this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;
-a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=
-Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,j=e*g;this.set(h*f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,j*g+c,j*i-d*f,0,h*i-d*g,j*i+d*f,e*i*i+c,0,0,0,0,1);return this},
-setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var j=c*g;
-c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(j+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=
-a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x+=1.0E-4;d.cross(c,f).normalize()}e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
+d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44,D=b.n11,z=b.n12,G=b.n13,H=b.n14,M=b.n21,x=b.n22,
+v=b.n23,E=b.n24,B=b.n31,F=b.n32,A=b.n33,w=b.n34;this.n11=c*D+d*M+e*B;this.n12=c*z+d*x+e*F;this.n13=c*G+d*v+e*A;this.n14=c*H+d*E+e*w+f;this.n21=g*D+i*M+h*B;this.n22=g*z+i*x+h*F;this.n23=g*G+i*v+h*A;this.n24=g*H+i*E+h*w+j;this.n31=n*D+m*M+l*B;this.n32=n*z+m*x+l*F;this.n33=n*G+m*v+l*A;this.n34=n*H+m*E+l*w+o;this.n41=q*D+r*M+p*B;this.n42=q*z+r*x+p*F;this.n43=q*G+r*v+p*A;this.n44=q*H+r*E+p*w+k;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,h=this.n31,j=this.n32,n=this.n33,m=this.n34,l=this.n41,o=this.n42,q=this.n43,r=this.n44;return d*g*j*l-c*i*j*l-d*f*n*l+b*i*n*l+c*f*m*l-b*g*m*l-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*q-b*i*h*q-d*e*j*q+a*i*j*q+b*e*m*q-a*f*m*q-c*f*h*r+b*g*h*r+c*e*j*r-a*g*j*r-b*e*n*r+a*f*n*r},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,j=e*g;this.set(h*
+f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,j*g+c,j*i-d*f,0,h*i-d*g,j*i+d*f,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var j=c*g;c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(j+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+j);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*r-j*l*r+j*m*p-i*o*p-h*m*k+i*l*k;b.n12=f*l*r-e*o*r-f*m*p+d*o*p+e*m*k-d*l*k;b.n13=e*j*r-f*h*r+f*i*p-d*j*p-e*i*k+d*h*k;b.n14=f*h*m-e*j*m-f*i*l+d*j*l+e*i*o-d*h*o;b.n21=j*l*q-h*o*q-j*n*p+g*o*p+h*n*k-g*l*k;b.n22=e*o*q-f*l*q+f*n*p-c*o*p-e*n*k+c*l*k;b.n23=f*h*q-e*j*q-f*g*p+c*j*p+e*g*k-c*h*k;
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,j=a.n24,n=a.n31,m=a.n32,l=a.n33,o=a.n34,q=a.n41,r=a.n42,p=a.n43,k=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*r-j*l*r+j*m*p-i*o*p-h*m*k+i*l*k;b.n12=f*l*r-e*o*r-f*m*p+d*o*p+e*m*k-d*l*k;b.n13=e*j*r-f*h*r+f*i*p-d*j*p-e*i*k+d*h*k;b.n14=f*h*m-e*j*m-f*i*l+d*j*l+e*i*o-d*h*o;b.n21=j*l*q-h*o*q-j*n*p+g*o*p+h*n*k-g*l*k;b.n22=e*o*q-f*l*q+f*n*p-c*o*p-e*n*k+c*l*k;b.n23=f*h*q-e*j*q-f*g*p+c*j*p+e*g*k-c*h*k;
 b.n24=e*j*n-f*h*n+f*g*l-c*j*l-e*g*o+c*h*o;b.n31=i*o*q-j*m*q+j*n*r-g*o*r-i*n*k+g*m*k;b.n32=f*m*q-d*o*q-f*n*r+c*o*r+d*n*k-c*m*k;b.n33=e*j*q-f*i*q+f*g*r-c*j*r-d*g*k+c*i*k;b.n34=f*i*n-d*j*n-f*g*m+c*j*m+d*g*o-c*i*o;b.n41=h*m*q-i*l*q-h*n*r+g*l*r+i*n*p-g*m*p;b.n42=d*l*q-e*m*q+e*n*r-c*l*r-d*n*p+c*m*p;b.n43=e*i*q-d*h*q-e*g*r+c*h*r+d*g*p-c*i*p;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*l+c*i*l;b.multiplyScalar(1/a.determinant());return b};
 b.n24=e*j*n-f*h*n+f*g*l-c*j*l-e*g*o+c*h*o;b.n31=i*o*q-j*m*q+j*n*r-g*o*r-i*n*k+g*m*k;b.n32=f*m*q-d*o*q-f*n*r+c*o*r+d*n*k-c*m*k;b.n33=e*j*q-f*i*q+f*g*r-c*j*r-d*g*k+c*i*k;b.n34=f*i*n-d*j*n-f*g*m+c*j*m+d*g*o-c*i*o;b.n41=h*m*q-i*l*q-h*n*r+g*l*r+i*n*p-g*m*p;b.n42=d*l*q-e*m*q+e*n*r-c*l*r-d*n*p+c*m*p;b.n43=e*i*q-d*h*q-e*g*r+c*h*r+d*g*p-c*i*p;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*l+c*i*l;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*j;c[7]=a*n;c[8]=a*m;return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,j=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*j;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*j;c[7]=a*n;c[8]=a*m;return b};
@@ -48,7 +48,7 @@ b,c)}}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-n*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;

+ 1 - 1
build/custom/ThreeExtras.js

@@ -38,7 +38,7 @@ var Torus=function(a,d,b,f){this.radius=a||100;this.tube=d||40;this.segmentsR=b|
 var Icosahedron=function(a){function d(v,q,n){var p=Math.sqrt(v*v+q*q+n*n);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(v/p,q/p,n/p)))-1}function b(v,q,n,p){p.faces.push(new THREE.Face3(v,q,n))}function f(v,q){var n=h.vertices[v].position,p=h.vertices[q].position;return d((n.x+p.x)/2,(n.y+p.y)/2,(n.z+p.z)/2)}var h=this,c=new THREE.Geometry,e;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0,
 var Icosahedron=function(a){function d(v,q,n){var p=Math.sqrt(v*v+q*q+n*n);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(v/p,q/p,n/p)))-1}function b(v,q,n,p){p.faces.push(new THREE.Face3(v,q,n))}function f(v,q){var n=h.vertices[v].position,p=h.vertices[q].position;return d((n.x+p.x)/2,(n.y+p.y)/2,(n.z+p.z)/2)}var h=this,c=new THREE.Geometry,e;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;d(-1,a,0);d(1,a,0);d(-1,-a,0);d(1,-a,0);d(0,-1,a);d(0,1,a);d(0,-1,-a);d(0,
 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,c);b(0,5,1,c);b(0,1,7,c);b(0,7,10,c);b(0,10,11,c);b(1,5,9,c);b(5,11,4,c);b(11,10,2,c);b(10,7,6,c);b(7,1,8,c);b(3,9,4,c);b(3,4,2,c);b(3,2,6,c);b(3,6,8,c);b(3,8,9,c);b(4,9,5,c);b(2,4,11,c);b(6,2,10,c);b(8,6,7,c);b(9,8,1,c);for(a=0;a<this.subdivisions;a++){e=new THREE.Geometry;for(var g in c.faces){var j=f(c.faces[g].a,c.faces[g].b),m=f(c.faces[g].b,c.faces[g].c),k=f(c.faces[g].c,c.faces[g].a);b(c.faces[g].a,j,k,e);b(c.faces[g].b,m,j,e);b(c.faces[g].c,
 1,-a);d(a,0,-1);d(a,0,1);d(-a,0,-1);d(-a,0,1);b(0,11,5,c);b(0,5,1,c);b(0,1,7,c);b(0,7,10,c);b(0,10,11,c);b(1,5,9,c);b(5,11,4,c);b(11,10,2,c);b(10,7,6,c);b(7,1,8,c);b(3,9,4,c);b(3,4,2,c);b(3,2,6,c);b(3,6,8,c);b(3,8,9,c);b(4,9,5,c);b(2,4,11,c);b(6,2,10,c);b(8,6,7,c);b(9,8,1,c);for(a=0;a<this.subdivisions;a++){e=new THREE.Geometry;for(var g in c.faces){var j=f(c.faces[g].a,c.faces[g].b),m=f(c.faces[g].b,c.faces[g].c),k=f(c.faces[g].c,c.faces[g].a);b(c.faces[g].a,j,k,e);b(c.faces[g].b,m,j,e);b(c.faces[g].c,
 k,m,e);b(j,m,k,e)}c.faces=e.faces}h.faces=c.faces;delete c;delete e;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
 k,m,e);b(j,m,k,e)}c.faces=e.faces}h.faces=c.faces;delete c;delete e;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
-function LathedObject(a,d,b){THREE.Geometry.call(this);this.nsteps=d||12;this.latheAngle=b||2*Math.PI;d=this.latheAngle/this.nsteps;for(var f=[],h=[],c=[],e=[],g=0;g<a.length;g++){this.vertices.push(new THREE.Vertex(a[g]));h[g]=this.vertices.length-1;f[g]=new THREE.Vector3(a[g].x,a[g].y,a[g].z)}for(var j=THREE.Matrix4.rotationZMatrix(this.stepSize),m=0;m<=this.latheAngle+0.0010;m+=this.stepSize){for(g=0;g<f.length;g++)if(m<b){f[g]=j.multiplyVector3(f[g].clone());this.vertices.push(new THREE.Vertex(f[g]));
+function LathedObject(a,d,b){THREE.Geometry.call(this);this.nsteps=d||12;this.latheAngle=b||2*Math.PI;d=this.latheAngle/this.nsteps;for(var f=[],h=[],c=[],e=[],g=0;g<a.length;g++){this.vertices.push(new THREE.Vertex(a[g]));h[g]=this.vertices.length-1;f[g]=new THREE.Vector3(a[g].x,a[g].y,a[g].z)}for(var j=THREE.Matrix4.rotationZMatrix(this.stepSize),m=0;m<=this.latheAngle+0.001;m+=this.stepSize){for(g=0;g<f.length;g++)if(m<b){f[g]=j.multiplyVector3(f[g].clone());this.vertices.push(new THREE.Vertex(f[g]));
 c[g]=this.vertices.length-1}else c=e;m==0&&(e=h);for(g=0;g<h.length-1;g++){this.faces.push(new THREE.Face4(c[g],c[g+1],h[g+1],h[g]));this.uvs.push([new THREE.UV(m/b,g/a.length),new THREE.UV(m/b,(g+1)/a.length),new THREE.UV((m-d)/b,(g+1)/a.length),new THREE.UV((m-d)/b,g/a.length)])}h=c;c=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
 c[g]=this.vertices.length-1}else c=e;m==0&&(e=h);for(g=0;g<h.length-1;g++){this.faces.push(new THREE.Face4(c[g],c[g+1],h[g+1],h[g]));this.uvs.push([new THREE.UV(m/b,g/a.length),new THREE.UV(m/b,(g+1)/a.length),new THREE.UV((m-d)/b,(g+1)/a.length),new THREE.UV((m-d)/b,g/a.length)])}h=c;c=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}LathedObject.prototype=new THREE.Geometry;LathedObject.prototype.constructor=LathedObject;
 if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
 THREE.MarchingCubes=function(a,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
 THREE.MarchingCubes=function(a,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=

+ 14 - 14
build/custom/ThreeSVG.js

@@ -21,19 +21,19 @@ d:h.getRight();e=e>h.getBottom()?e:h.getBottom()}a()};this.inflate=function(h){b
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,l||0,n||1,m||0,k||0,o||0,r||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4=function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.set(a||1,b||0,c||0,d||0,e||0,f||1,g||0,i||0,h||0,l||0,n||1,m||0,k||0,o||0,r||0,v||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=l;this.n33=n;this.n34=m;this.n41=k;this.n42=o;this.n43=r;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 THREE.Matrix4.prototype={set:function(a,b,c,d,e,f,g,i,h,l,n,m,k,o,r,v){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=f;this.n23=g;this.n24=i;this.n31=h;this.n32=l;this.n33=n;this.n34=m;this.n41=k;this.n42=o;this.n43=r;this.n44=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
-e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();d.cross(c,f).normalize();e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},
-multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44,J=b.n11,q=b.n12,A=b.n13,F=b.n14,R=b.n21,B=b.n22,z=b.n23,L=b.n24,G=b.n31,N=b.n32,H=b.n33,s=b.n34;this.n11=c*J+d*R+e*G;this.n12=
-c*q+d*B+e*N;this.n13=c*A+d*z+e*H;this.n14=c*F+d*L+e*s+f;this.n21=g*J+i*R+h*G;this.n22=g*q+i*B+h*N;this.n23=g*A+i*z+h*H;this.n24=g*F+i*L+h*s+l;this.n31=n*J+m*R+k*G;this.n32=n*q+m*B+k*N;this.n33=n*A+m*z+k*H;this.n34=n*F+m*L+k*s+o;this.n41=r*J+v*R+u*G;this.n42=r*q+v*B+u*N;this.n43=r*A+v*z+u*H;this.n44=r*F+v*L+u*s+j;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;
-c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,
-g=this.n23,i=this.n24,h=this.n31,l=this.n32,n=this.n33,m=this.n34,k=this.n41,o=this.n42,r=this.n43,v=this.n44;return d*g*l*k-c*i*l*k-d*f*n*k+b*i*n*k+c*f*m*k-b*g*m*k-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*r-b*i*h*r-d*e*l*r+a*i*l*r+b*e*m*r-a*f*m*r-c*f*h*v+b*g*h*v+c*e*l*v-a*g*l*v-b*e*n*v+a*f*n*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;
-this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;
-this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;
-a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=
-Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,l=e*g;this.set(h*f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,l*g+c,l*i-d*f,0,h*i-d*g,l*i+d*f,e*i*i+c,0,0,0,0,1);return this},
-setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var l=c*g;
-c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(l+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=
-a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
+e=THREE.Matrix4.__v2,f=THREE.Matrix4.__v3;f.sub(a,b).normalize();if(f.length()===0)f.z=1;d.cross(c,f).normalize();if(d.length()===0){f.x+=1.0E-4;d.cross(c,f).normalize()}e.cross(f,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=f.x;this.n21=d.y;this.n22=e.y;this.n23=f.y;this.n31=d.z;this.n32=e.z;this.n33=f.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
+d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44,J=b.n11,q=b.n12,A=b.n13,F=b.n14,R=b.n21,B=b.n22,
+z=b.n23,L=b.n24,G=b.n31,N=b.n32,H=b.n33,s=b.n34;this.n11=c*J+d*R+e*G;this.n12=c*q+d*B+e*N;this.n13=c*A+d*z+e*H;this.n14=c*F+d*L+e*s+f;this.n21=g*J+i*R+h*G;this.n22=g*q+i*B+h*N;this.n23=g*A+i*z+h*H;this.n24=g*F+i*L+h*s+l;this.n31=n*J+m*R+k*G;this.n32=n*q+m*B+k*N;this.n33=n*A+m*z+k*H;this.n34=n*F+m*L+k*s+o;this.n41=r*J+v*R+u*G;this.n42=r*q+v*B+u*N;this.n43=r*A+v*z+u*H;this.n44=r*F+v*L+u*s+j;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,f=this.n22,g=this.n23,i=this.n24,h=this.n31,l=this.n32,n=this.n33,m=this.n34,k=this.n41,o=this.n42,r=this.n43,v=this.n44;return d*g*l*k-c*i*l*k-d*f*n*k+b*i*n*k+c*f*m*k-b*g*m*k-d*g*h*o+c*i*h*o+d*e*n*o-a*i*n*o-c*e*m*o+a*g*m*o+d*f*h*r-b*i*h*r-d*e*l*r+a*i*l*r+b*e*m*r-a*f*m*r-c*f*h*v+b*g*h*v+c*e*l*v-a*g*l*v-b*e*n*v+a*f*n*v},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
+this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
+this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,i=a.z,h=e*f,l=e*g;this.set(h*
+f+c,h*g-d*i,h*i+d*g,0,h*g+d*i,l*g+c,l*i-d*f,0,h*i-d*g,l*i+d*f,e*i*i+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var e=Math.cos(c);c=Math.sin(c);var f=Math.cos(d);d=Math.sin(d);var g=a*c,i=b*c;this.n11=e*f;this.n12=-e*d;this.n13=c;this.n21=i*f+a*d;this.n22=-i*d+a*f;this.n23=-b*e;this.n31=-g*f+b*d;this.n32=g*d+b*f;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var b=
+a.x,c=a.y,d=a.z,e=a.w,f=b+b,g=c+c,i=d+d;a=b*f;var h=b*g;b*=i;var l=c*g;c*=i;d*=i;f*=e;g*=e;e*=i;this.n11=1-(l+d);this.n12=h-e;this.n13=b+g;this.n21=h+e;this.n22=1-(a+d);this.n23=c-f;this.n31=b-g;this.n32=c+f;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
+a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*v-l*k*v+l*m*u-i*o*u-h*m*j+i*k*j;b.n12=f*k*v-e*o*v-f*m*u+d*o*u+e*m*j-d*k*j;b.n13=e*l*v-f*h*v+f*i*u-d*l*u-e*i*j+d*h*j;b.n14=f*h*m-e*l*m-f*i*k+d*l*k+e*i*o-d*h*o;b.n21=l*k*r-h*o*r-l*n*u+g*o*u+h*n*j-g*k*j;b.n22=e*o*r-f*k*r+f*n*u-c*o*u-e*n*j+c*k*j;b.n23=f*h*r-e*l*r-f*g*u+c*l*u+e*g*j-c*h*j;
 THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,i=a.n22,h=a.n23,l=a.n24,n=a.n31,m=a.n32,k=a.n33,o=a.n34,r=a.n41,v=a.n42,u=a.n43,j=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=h*o*v-l*k*v+l*m*u-i*o*u-h*m*j+i*k*j;b.n12=f*k*v-e*o*v-f*m*u+d*o*u+e*m*j-d*k*j;b.n13=e*l*v-f*h*v+f*i*u-d*l*u-e*i*j+d*h*j;b.n14=f*h*m-e*l*m-f*i*k+d*l*k+e*i*o-d*h*o;b.n21=l*k*r-h*o*r-l*n*u+g*o*u+h*n*j-g*k*j;b.n22=e*o*r-f*k*r+f*n*u-c*o*u-e*n*j+c*k*j;b.n23=f*h*r-e*l*r-f*g*u+c*l*u+e*g*j-c*h*j;
 b.n24=e*l*n-f*h*n+f*g*k-c*l*k-e*g*o+c*h*o;b.n31=i*o*r-l*m*r+l*n*v-g*o*v-i*n*j+g*m*j;b.n32=f*m*r-d*o*r-f*n*v+c*o*v+d*n*j-c*m*j;b.n33=e*l*r-f*i*r+f*g*v-c*l*v-d*g*j+c*i*j;b.n34=f*i*n-d*l*n-f*g*m+c*l*m+d*g*o-c*i*o;b.n41=h*m*r-i*k*r-h*n*v+g*k*v+i*n*u-g*m*u;b.n42=d*k*r-e*m*r+e*n*v-c*k*v-d*n*u+c*m*u;b.n43=e*i*r-d*h*r-e*g*v+c*h*v+d*g*u-c*i*u;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*k+c*i*k;b.multiplyScalar(1/a.determinant());return b};
 b.n24=e*l*n-f*h*n+f*g*k-c*l*k-e*g*o+c*h*o;b.n31=i*o*r-l*m*r+l*n*v-g*o*v-i*n*j+g*m*j;b.n32=f*m*r-d*o*r-f*n*v+c*o*v+d*n*j-c*m*j;b.n33=e*l*r-f*i*r+f*g*v-c*l*v-d*g*j+c*i*j;b.n34=f*i*n-d*l*n-f*g*m+c*l*m+d*g*o-c*i*o;b.n41=h*m*r-i*k*r-h*n*v+g*k*v+i*n*u-g*m*u;b.n42=d*k*r-e*m*r+e*n*v-c*k*v-d*n*u+c*m*u;b.n43=e*i*r-d*h*r-e*g*v+c*h*v+d*g*u-c*i*u;b.n44=d*h*n-e*i*n+e*g*m-c*h*m-d*g*k+c*i*k;b.multiplyScalar(1/a.determinant());return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*l;c[7]=a*n;c[8]=a*m;return b};
 THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,f=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,i=a.n33*a.n11-a.n31*a.n13,h=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*f;c[3]=a*g;c[4]=a*i;c[5]=a*h;c[6]=a*l;c[7]=a*n;c[8]=a*m;return b};
@@ -48,7 +48,7 @@ b,c)}}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,l=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=l*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-l*-i;b.z=m*h+c*-i+l*-g-n*-f;return b}};
 multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,l=h*c+g*e-i*d,n=h*d+i*c-f*e,m=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=l*h+c*-f+n*-i-m*-g;b.y=n*h+c*-g+m*-f-l*-i;b.z=m*h+c*-i+l*-g-n*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};

+ 104 - 104
build/custom/ThreeWebGL.js

@@ -1,6 +1,6 @@
 // ThreeWebGL.js r35 - http://github.com/mrdoob/three.js
 // ThreeWebGL.js r35 - http://github.com/mrdoob/three.js
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
 var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,g,m,k,o,n;if(d==0)e=g=m=0;else{k=Math.floor(a*6);o=a*6-k;a=d*(1-b);n=d*(1-b*o);b=d*(1-b*(1-o));switch(k){case 1:e=n;g=d;m=a;break;case 2:e=a;g=d;m=b;break;case 3:e=a;g=n;m=d;break;case 4:e=b;g=a;m=d;break;case 5:e=d;g=a;m=n;break;case 6:case 0:e=d;g=b;m=a}}this.r=e;this.g=g;this.b=m;if(this.autoUpdate){this.updateHex();
+THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,g,k,l,o,n;if(d==0)e=g=k=0;else{l=Math.floor(a*6);o=a*6-l;a=d*(1-b);n=d*(1-b*o);b=d*(1-b*(1-o));switch(l){case 1:e=n;g=d;k=a;break;case 2:e=a;g=d;k=b;break;case 3:e=a;g=n;k=d;break;case 4:e=b;g=a;k=d;break;case 5:e=d;g=a;k=n;break;case 6:case 0:e=d;g=b;k=a}}this.r=e;this.g=g;this.b=k;if(this.autoUpdate){this.updateHex();
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2=function(a,b){this.set(a||0,b||0)};
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
 THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
@@ -12,54 +12,54 @@ this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPosit
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)};
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
 a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(m,k){return m.distance-k.distance});return g},intersectObject:function(a){function b(L,M,V,X){X=X.clone().subSelf(M);V=V.clone().subSelf(M);var ca=L.clone().subSelf(M);L=X.dot(X);M=X.dot(V);X=X.dot(ca);var aa=V.dot(V);V=V.dot(ca);ca=1/(L*aa-M*M);aa=(aa*X-M*V)*ca;L=(L*V-M*X)*ca;return aa>0&&L>0&&aa+L<1}var d,e,g,m,
-k,o,n,w,z,x,D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){g=E.faces[d];x=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;m=n.multiplyVector3(F[g.a].position.clone());k=n.multiplyVector3(F[g.b].position.clone());o=n.multiplyVector3(F[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(F[g.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(g.normal.clone());z=D.dot(w);if(z<0){w=w.dot((new THREE.Vector3).sub(m,x))/z;x=x.addSelf(D.multiplyScalar(w));
-if(g instanceof THREE.Face3){if(b(x,m,k,o)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}else if(g instanceof THREE.Face4&&(b(x,m,k,n)||b(x,k,o,n))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}}return H}};
-THREE.Rectangle=function(){function a(){m=e-b;k=g-d}var b,d,e,g,m,k,o=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return m};this.getHeight=function(){return k};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(n,w,z,x){o=!1;b=n;d=w;e=z;g=x;a()};this.addPoint=function(n,w){if(o){o=!1;b=n;d=w;e=n;g=w}else{b=b<n?b:n;d=d<w?d:w;e=e>n?e:n;g=g>w?g:w}a()};
+THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a<b;a++){d=e[a];d instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(d)))}g.sort(function(k,l){return k.distance-l.distance});return g},intersectObject:function(a){function b(L,M,V,X){X=X.clone().subSelf(M);V=V.clone().subSelf(M);var da=L.clone().subSelf(M);L=X.dot(X);M=X.dot(V);X=X.dot(da);var aa=V.dot(V);V=V.dot(da);da=1/(L*aa-M*M);aa=(aa*X-M*V)*da;L=(L*V-M*X)*da;return aa>0&&L>0&&aa+L<1}var d,e,g,k,
+l,o,n,w,z,x,D,E=a.geometry,F=E.vertices,H=[];d=0;for(e=E.faces.length;d<e;d++){g=E.faces[d];x=this.origin.clone();D=this.direction.clone();n=a.matrixWorld;k=n.multiplyVector3(F[g.a].position.clone());l=n.multiplyVector3(F[g.b].position.clone());o=n.multiplyVector3(F[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(F[g.d].position.clone()):null;w=a.matrixRotationWorld.multiplyVector3(g.normal.clone());z=D.dot(w);if(z<0){w=w.dot((new THREE.Vector3).sub(k,x))/z;x=x.addSelf(D.multiplyScalar(w));
+if(g instanceof THREE.Face3){if(b(x,k,l,o)){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}else if(g instanceof THREE.Face4&&(b(x,k,l,n)||b(x,l,o,n))){g={distance:this.origin.distanceTo(x),point:x,face:g,object:a};H.push(g)}}}return H}};
+THREE.Rectangle=function(){function a(){k=e-b;l=g-d}var b,d,e,g,k,l,o=!0;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return k};this.getHeight=function(){return l};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return g};this.set=function(n,w,z,x){o=!1;b=n;d=w;e=z;g=x;a()};this.addPoint=function(n,w){if(o){o=!1;b=n;d=w;e=n;g=w}else{b=b<n?b:n;d=d<w?d:w;e=e>n?e:n;g=g>w?g:w}a()};
 this.add3Points=function(n,w,z,x,D,E){if(o){o=!1;b=n<z?n<D?n:D:z<D?z:D;d=w<x?w<E?w:E:x<E?x:E;e=n>z?n>D?n:D:z>D?z:D;g=w>x?w>E?w:E:x>E?x:E}else{b=n<z?n<D?n<b?n:b:D<b?D:b:z<D?z<b?z:b:D<b?D:b;d=w<x?w<E?w<d?w:d:E<d?E:d:x<E?x<d?x:d:E<d?E:d;e=n>z?n>D?n>e?n:e:D>e?D:e:z>D?z>e?z:e:D>e?D:e;g=w>x?w>E?w>g?w:g:E>g?E:g:x>E?x>g?x:g:E>g?E:g}a()};this.addRectangle=function(n){if(o){o=!1;b=n.getLeft();d=n.getTop();e=n.getRight();g=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();d=d<n.getTop()?d:n.getTop();e=e>n.getRight()?
 this.add3Points=function(n,w,z,x,D,E){if(o){o=!1;b=n<z?n<D?n:D:z<D?z:D;d=w<x?w<E?w:E:x<E?x:E;e=n>z?n>D?n:D:z>D?z:D;g=w>x?w>E?w:E:x>E?x:E}else{b=n<z?n<D?n<b?n:b:D<b?D:b:z<D?z<b?z:b:D<b?D:b;d=w<x?w<E?w<d?w:d:E<d?E:d:x<E?x<d?x:d:E<d?E:d;e=n>z?n>D?n>e?n:e:D>e?D:e:z>D?z>e?z:e:D>e?D:e;g=w>x?w>E?w>g?w:g:E>g?E:g:x>E?x>g?x:g:E>g?E:g}a()};this.addRectangle=function(n){if(o){o=!1;b=n.getLeft();d=n.getTop();e=n.getRight();g=n.getBottom()}else{b=b<n.getLeft()?b:n.getLeft();d=d<n.getTop()?d:n.getTop();e=e>n.getRight()?
 e:n.getRight();g=g>n.getBottom()?g:n.getBottom()}a()};this.inflate=function(n){b-=n;d-=n;e+=n;g+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e<n.getRight()?e:n.getRight();g=g<n.getBottom()?g:n.getBottom();a()};this.instersects=function(n){return Math.min(e,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){o=!0;g=e=d=b=0;a()};this.isEmpty=function(){return o}};
 e:n.getRight();g=g>n.getBottom()?g:n.getBottom()}a()};this.inflate=function(n){b-=n;d-=n;e+=n;g+=n;a()};this.minSelf=function(n){b=b>n.getLeft()?b:n.getLeft();d=d>n.getTop()?d:n.getTop();e=e<n.getRight()?e:n.getRight();g=g<n.getBottom()?g:n.getBottom();a()};this.instersects=function(n){return Math.min(e,n.getRight())-Math.max(b,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){o=!0;g=e=d=b=0;a()};this.isEmpty=function(){return o}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
 THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
-THREE.Matrix4=function(a,b,d,e,g,m,k,o,n,w,z,x,D,E,F,H){this.set(a||1,b||0,d||0,e||0,g||0,m||1,k||0,o||0,n||0,w||0,z||1,x||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,d,e,g,m,k,o,n,w,z,x,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=m;this.n23=k;this.n24=o;this.n31=n;this.n32=w;this.n33=z;this.n34=x;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
-g=THREE.Matrix4.__v2,m=THREE.Matrix4.__v3;m.sub(a,b).normalize();e.cross(d,m).normalize();g.cross(m,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=m.x;this.n21=e.y;this.n22=g.y;this.n23=m.y;this.n31=e.z;this.n32=g.z;this.n33=m.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},
-multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+
-this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,m=a.n14,k=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,ca=b.n13,aa=b.n14,Y=b.n21,fa=b.n22,c=b.n23,na=b.n24,la=b.n31,ta=b.n32,oa=b.n33,pa=b.n34;this.n11=d*V+e*Y+g*
-la;this.n12=d*X+e*fa+g*ta;this.n13=d*ca+e*c+g*oa;this.n14=d*aa+e*na+g*pa+m;this.n21=k*V+o*Y+n*la;this.n22=k*X+o*fa+n*ta;this.n23=k*ca+o*c+n*oa;this.n24=k*aa+o*na+n*pa+w;this.n31=z*V+x*Y+D*la;this.n32=z*X+x*fa+D*ta;this.n33=z*ca+x*c+D*oa;this.n34=z*aa+x*na+D*pa+E;this.n41=F*V+H*Y+L*la;this.n42=F*X+H*fa+L*ta;this.n43=F*ca+H*c+L*oa;this.n44=F*aa+H*na+L*pa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;
-d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=
-this.n13,e=this.n14,g=this.n21,m=this.n22,k=this.n23,o=this.n24,n=this.n31,w=this.n32,z=this.n33,x=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*k*w*D-d*o*w*D-e*m*z*D+b*o*z*D+d*m*x*D-b*k*x*D-e*k*n*E+d*o*n*E+e*g*z*E-a*o*z*E-d*g*x*E+a*k*x*E+e*m*n*F-b*o*n*F-e*g*w*F+a*o*w*F+b*g*x*F-a*m*x*F-d*m*n*H+b*k*n*H+d*g*w*H-a*k*w*H-b*g*z*H+a*m*z*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=
-this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;
-this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;
-a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0,
-0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g=1-d,m=a.x,k=a.y,o=a.z,n=g*m,w=g*k;this.set(n*m+d,n*k-e*o,n*
-o+e*k,0,n*k+e*o,w*k+d,w*o-e*m,0,n*o-e*k,w*o+e*m,g*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var m=Math.cos(e);e=Math.sin(e);var k=a*d,o=b*d;this.n11=g*m;this.n12=-g*e;this.n13=d;this.n21=o*m+a*e;this.n22=-o*e+a*m;this.n23=-b*g;this.n31=-k*m+b*e;this.n32=k*e+b*m;this.n33=a*g;return this},setRotationFromQuaternion:function(a){var b=
-a.x,d=a.y,e=a.z,g=a.w,m=b+b,k=d+d,o=e+e;a=b*m;var n=b*k;b*=o;var w=d*k;d*=o;e*=o;m*=g;k*=g;g*=o;this.n11=1-(w+e);this.n12=n-g;this.n13=b+k;this.n21=n+g;this.n22=1-(a+e);this.n23=d-m;this.n31=b-k;this.n32=d+m;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=
-a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}};
-THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,m=a.n14,k=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*x*L-o*E*L-n*x*M+o*D*M;b.n12=m*D*H-g*E*H-m*x*L+e*E*L+g*x*M-e*D*M;b.n13=g*w*H-m*n*H+m*o*L-e*w*L-g*o*M+e*n*M;b.n14=m*n*x-g*w*x-m*o*D+e*w*D+g*o*E-e*n*E;b.n21=w*D*F-n*E*F-w*z*L+k*E*L+n*z*M-k*D*M;b.n22=g*E*F-m*D*F+m*z*L-d*E*L-g*z*M+d*D*M;b.n23=m*n*F-g*w*F-m*k*L+d*w*L+g*k*M-d*n*M;
-b.n24=g*w*z-m*n*z+m*k*D-d*w*D-g*k*E+d*n*E;b.n31=o*E*F-w*x*F+w*z*H-k*E*H-o*z*M+k*x*M;b.n32=m*x*F-e*E*F-m*z*H+d*E*H+e*z*M-d*x*M;b.n33=g*w*F-m*o*F+m*k*H-d*w*H-e*k*M+d*o*M;b.n34=m*o*z-e*w*z-m*k*x+d*w*x+e*k*E-d*o*E;b.n41=n*x*F-o*D*F-n*z*H+k*D*H+o*z*L-k*x*L;b.n42=e*D*F-g*x*F+g*z*H-d*D*H-e*z*L+d*x*L;b.n43=g*o*F-e*n*F-g*k*H+d*n*H+e*k*L-d*o*L;b.n44=e*n*z-g*o*z+g*k*x-d*n*x-e*k*D+d*o*D;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,m=a.n32*a.n21-a.n31*a.n22,k=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*k+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*m;d[3]=a*k;d[4]=a*o;d[5]=a*n;d[6]=a*w;d[7]=a*z;d[8]=a*x;return b};
-THREE.Matrix4.makeFrustum=function(a,b,d,e,g,m){var k;k=new THREE.Matrix4;k.n11=2*g/(b-a);k.n12=0;k.n13=(b+a)/(b-a);k.n14=0;k.n21=0;k.n22=2*g/(e-d);k.n23=(e+d)/(e-d);k.n24=0;k.n31=0;k.n32=0;k.n33=-(m+g)/(m-g);k.n34=-2*m*g/(m-g);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
-THREE.Matrix4.makeOrtho=function(a,b,d,e,g,m){var k,o,n,w;k=new THREE.Matrix4;o=b-a;n=d-e;w=m-g;k.n11=2/o;k.n12=0;k.n13=0;k.n14=-((b+a)/o);k.n21=0;k.n22=2/n;k.n23=0;k.n24=-((d+e)/n);k.n31=0;k.n32=0;k.n33=-2/w;k.n34=-((m+g)/w);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Matrix4=function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.set(a||1,b||0,d||0,e||0,g||0,k||1,l||0,o||0,n||0,w||0,z||1,x||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,d,e,g,k,l,o,n,w,z,x,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=k;this.n23=l;this.n24=o;this.n31=n;this.n32=w;this.n33=z;this.n34=x;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1,
+g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(a,b).normalize();if(k.length()===0)k.z=1;e.cross(d,k).normalize();if(e.length()===0){k.x+=1.0E-4;e.cross(d,k).normalize()}g.cross(k,e).normalize();this.n11=e.x;this.n12=g.x;this.n13=k.x;this.n21=e.y;this.n22=g.y;this.n23=k.y;this.n31=e.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*
+e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize();
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,da=b.n13,aa=b.n14,Y=b.n21,ea=b.n22,
+c=b.n23,oa=b.n24,ma=b.n31,ua=b.n32,pa=b.n33,qa=b.n34;this.n11=d*V+e*Y+g*ma;this.n12=d*X+e*ea+g*ua;this.n13=d*da+e*c+g*pa;this.n14=d*aa+e*oa+g*qa+k;this.n21=l*V+o*Y+n*ma;this.n22=l*X+o*ea+n*ua;this.n23=l*da+o*c+n*pa;this.n24=l*aa+o*oa+n*qa+w;this.n31=z*V+x*Y+D*ma;this.n32=z*X+x*ea+D*ua;this.n33=z*da+x*c+D*pa;this.n34=z*aa+x*oa+D*qa+E;this.n41=F*V+H*Y+L*ma;this.n42=F*X+H*ea+L*ua;this.n43=F*da+H*c+L*pa;this.n44=F*aa+H*oa+L*qa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;
+d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=
+a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,g=this.n21,k=this.n22,l=this.n23,o=this.n24,n=this.n31,w=this.n32,z=this.n33,x=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return e*l*w*D-d*o*w*D-e*k*z*D+b*o*z*D+d*k*x*D-b*l*x*D-e*l*n*E+d*o*n*E+e*g*z*E-a*o*z*E-d*g*x*E+a*l*x*E+e*k*n*F-b*o*n*F-e*g*w*F+a*o*w*F+b*g*x*F-a*k*x*F-d*k*n*H+b*l*n*H+d*g*w*H-a*l*w*H-b*g*z*H+a*k*z*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=
+this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=
+this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;
+a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,
+0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),g=
+1-d,k=a.x,l=a.y,o=a.z,n=g*k,w=g*l;this.set(n*k+d,n*l-e*o,n*o+e*l,0,n*l+e*o,w*l+d,w*o-e*k,0,n*o-e*l,w*o+e*k,g*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var k=Math.cos(e);e=Math.sin(e);var l=a*d,o=b*d;this.n11=g*k;this.n12=-g*e;this.n13=d;this.n21=o*k+a*e;this.n22=-o*e+a*k;this.n23=-b*g;this.n31=-l*k+b*e;this.n32=l*e+b*k;this.n33=
+a*g;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,g=a.w,k=b+b,l=d+d,o=e+e;a=b*k;var n=b*l;b*=o;var w=d*l;d*=o;e*=o;k*=g;l*=g;g*=o;this.n11=1-(w+e);this.n12=n-g;this.n13=b+l;this.n21=n+g;this.n22=1-(a+e);this.n23=d-k;this.n31=b-l;this.n32=d+k;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=
+a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,g=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*g;this.n23=a.n23*g;this.n33=a.n33*g}};
+THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,g=a.n13,k=a.n14,l=a.n21,o=a.n22,n=a.n23,w=a.n24,z=a.n31,x=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=n*E*H-w*D*H+w*x*L-o*E*L-n*x*M+o*D*M;b.n12=k*D*H-g*E*H-k*x*L+e*E*L+g*x*M-e*D*M;b.n13=g*w*H-k*n*H+k*o*L-e*w*L-g*o*M+e*n*M;b.n14=k*n*x-g*w*x-k*o*D+e*w*D+g*o*E-e*n*E;b.n21=w*D*F-n*E*F-w*z*L+l*E*L+n*z*M-l*D*M;b.n22=g*E*F-k*D*F+k*z*L-d*E*L-g*z*M+d*D*M;b.n23=k*n*F-g*w*F-k*l*L+d*w*L+g*l*M-d*n*M;
+b.n24=g*w*z-k*n*z+k*l*D-d*w*D-g*l*E+d*n*E;b.n31=o*E*F-w*x*F+w*z*H-l*E*H-o*z*M+l*x*M;b.n32=k*x*F-e*E*F-k*z*H+d*E*H+e*z*M-d*x*M;b.n33=g*w*F-k*o*F+k*l*H-d*w*H-e*l*M+d*o*M;b.n34=k*o*z-e*w*z-k*l*x+d*w*x+e*l*E-d*o*E;b.n41=n*x*F-o*D*F-n*z*H+l*D*H+o*z*L-l*x*L;b.n42=e*D*F-g*x*F+g*z*H-d*D*H-e*z*L+d*x*L;b.n43=g*o*F-e*n*F-g*l*H+d*n*H+e*l*L-d*o*L;b.n44=e*n*z-g*o*z+g*l*x-d*n*x-e*l*D+d*o*D;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,k=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,n=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,z=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*l+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*g;d[2]=a*k;d[3]=a*l;d[4]=a*o;d[5]=a*n;d[6]=a*w;d[7]=a*z;d[8]=a*x;return b};
+THREE.Matrix4.makeFrustum=function(a,b,d,e,g,k){var l;l=new THREE.Matrix4;l.n11=2*g/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*g/(e-d);l.n23=(e+d)/(e-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(k+g)/(k-g);l.n34=-2*k*g/(k-g);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)};
+THREE.Matrix4.makeOrtho=function(a,b,d,e,g,k){var l,o,n,w;l=new THREE.Matrix4;o=b-a;n=d-e;w=k-g;l.n11=2/o;l.n12=0;l.n13=0;l.n14=-((b+a)/o);l.n21=0;l.n22=2/n;l.n23=0;l.n24=-((d+e)/n);l.n31=0;l.n32=0;l.n33=-2/w;l.n34=-((k+g)/w);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
 !0;this._vector=new THREE.Vector3};
 !0;this._vector=new THREE.Vector3};
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,
 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a<e;a++)this.children[a].update(this.matrixWorld,
 b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
 b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)};
-THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var m=Math.cos(d);d=Math.sin(d);var k=a*b,o=e*g;this.w=k*m-o*d;this.x=k*d+o*m;this.y=e*b*m+a*g*d;this.z=a*g*m-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
--1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,m=a.x,k=a.y,o=a.z;a=a.w;this.x=b*a+g*m+d*o-e*k;this.y=d*a+g*k+e*m-b*o;this.z=e*a+g*o+b*k-d*m;this.w=g*a-b*m-d*k-e*o;return this},
-multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,m=this.x,k=this.y,o=this.z,n=this.w,w=n*d+k*g-o*e,z=n*e+o*d-m*g,x=n*g+m*e-k*d;d=-m*d-k*e-o*g;b.x=w*n+d*-m+z*-o-x*-k;b.y=z*n+d*-k+x*-m-w*-o;b.z=x*n+d*-o+w*-k-z*-m;return b}};
-THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var m=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*m)/k;e=Math.sin(e*m)/k;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
+THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,g=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-g);g=Math.sin(-g);var k=Math.cos(d);d=Math.sin(d);var l=a*b,o=e*g;this.w=l*k-o*d;this.x=l*d+o*k;this.y=e*b*k+a*g*d;this.z=a*g*k-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
+-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,g=this.w,k=a.x,l=a.y,o=a.z;a=a.w;this.x=b*a+g*k+d*o-e*l;this.y=d*a+g*l+e*k-b*o;this.z=e*a+g*o+b*l-d*k;this.w=g*a-b*k-d*l-e*o;return this},
+multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,g=a.z,k=this.x,l=this.y,o=this.z,n=this.w,w=n*d+l*g-o*e,z=n*e+o*d-k*g,x=n*g+k*e-l*d;d=-k*d-l*e-o*g;b.x=w*n+d*-k+z*-o-x*-l;b.y=z*n+d*-l+x*-k-w*-o;b.z=x*n+d*-o+w*-l-z*-k;return b}};
+THREE.Quaternion.slerp=function(a,b,d,e){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(g)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var k=Math.acos(g),l=Math.sqrt(1-g*g);if(Math.abs(l)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}g=Math.sin((1-e)*k)/l;e=Math.sin(e*k)/l;d.w=a.w*g+b.w*e;d.x=a.x*g+b.x*e;d.y=a.y*g+b.y*e;d.z=a.z*g+b.z*e;return d};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
 THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
-THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,m){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=m instanceof Array?m:[m]};
+THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face4=function(a,b,d,e,g,k){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=k instanceof Array?k:[k]};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
-d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,g,m,k,o=new THREE.Vector3,n=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){m=this.vertices[e];m.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){m=this.faces[e];if(a&&m.vertexNormals.length){o.set(0,0,0);b=0;for(d=m.vertexNormals.length;b<d;b++)o.addSelf(m.vertexNormals[b]);o.divideScalar(3)}else{b=this.vertices[m.a];d=this.vertices[m.b];k=this.vertices[m.c];o.sub(k.position,
-d.position);n.sub(b.position,d.position);o.crossSelf(n)}o.isZero()||o.normalize();m.normal.copy(o)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
+d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,g,k,l,o=new THREE.Vector3,n=new THREE.Vector3;e=0;for(g=this.vertices.length;e<g;e++){k=this.vertices[e];k.normal.set(0,0,0)}e=0;for(g=this.faces.length;e<g;e++){k=this.faces[e];if(a&&k.vertexNormals.length){o.set(0,0,0);b=0;for(d=k.vertexNormals.length;b<d;b++)o.addSelf(k.vertexNormals[b]);o.divideScalar(3)}else{b=this.vertices[k.a];d=this.vertices[k.b];l=this.vertices[k.c];o.sub(l.position,
+d.position);n.sub(b.position,d.position);o.crossSelf(n)}o.isZero()||o.normalize();k.normal.copy(o)}},computeVertexNormals:function(){var a,b,d,e;if(this.__tmpVertices==undefined){e=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3)d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(d instanceof THREE.Face4)d.vertexNormals=[new THREE.Vector3,
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
 new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];if(d instanceof THREE.Face3){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal)}else if(d instanceof THREE.Face4){e[d.a].addSelf(d.normal);e[d.b].addSelf(d.normal);e[d.c].addSelf(d.normal);e[d.d].addSelf(d.normal)}}a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<
-b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(pa,za,Aa,va,Da,Ea,Fa){m=pa.vertices[za].position;k=pa.vertices[Aa].position;o=pa.vertices[va].position;n=g[Da];w=g[Ea];z=g[Fa];x=k.x-m.x;D=o.x-m.x;E=k.y-
-m.y;F=o.y-m.y;H=k.z-m.z;L=o.z-m.z;M=w.u-n.u;V=z.u-n.u;X=w.v-n.v;ca=z.v-n.v;aa=1/(M*ca-V*X);c.set((ca*x-X*D)*aa,(ca*E-X*F)*aa,(ca*H-X*L)*aa);na.set((M*D-V*x)*aa,(M*F-V*E)*aa,(M*L-V*H)*aa);Y[za].addSelf(c);Y[Aa].addSelf(c);Y[va].addSelf(c);fa[za].addSelf(na);fa[Aa].addSelf(na);fa[va].addSelf(na)}var b,d,e,g,m,k,o,n,w,z,x,D,E,F,H,L,M,V,X,ca,aa,Y=[],fa=[],c=new THREE.Vector3,na=new THREE.Vector3,la=new THREE.Vector3,ta=new THREE.Vector3,oa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Y[b]=
-new THREE.Vector3;fa[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
-this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){oa.copy(this.vertices[b].normal);e=Y[b];la.copy(e);la.subSelf(oa.multiplyScalar(oa.dot(e))).normalize();ta.cross(this.vertices[b].normal,e);e=ta.dot(fa[b]);e=e<0?-1:1;this.vertices[b].tangent.set(la.x,la.y,la.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
+b;a++){d=this.faces[a];if(d instanceof THREE.Face3){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c])}else if(d instanceof THREE.Face4){d.vertexNormals[0].copy(e[d.a]);d.vertexNormals[1].copy(e[d.b]);d.vertexNormals[2].copy(e[d.c]);d.vertexNormals[3].copy(e[d.d])}}},computeTangents:function(){function a(qa,Aa,Ba,wa,Ea,Fa,Ga){k=qa.vertices[Aa].position;l=qa.vertices[Ba].position;o=qa.vertices[wa].position;n=g[Ea];w=g[Fa];z=g[Ga];x=l.x-k.x;D=o.x-k.x;E=l.y-
+k.y;F=o.y-k.y;H=l.z-k.z;L=o.z-k.z;M=w.u-n.u;V=z.u-n.u;X=w.v-n.v;da=z.v-n.v;aa=1/(M*da-V*X);c.set((da*x-X*D)*aa,(da*E-X*F)*aa,(da*H-X*L)*aa);oa.set((M*D-V*x)*aa,(M*F-V*E)*aa,(M*L-V*H)*aa);Y[Aa].addSelf(c);Y[Ba].addSelf(c);Y[wa].addSelf(c);ea[Aa].addSelf(oa);ea[Ba].addSelf(oa);ea[wa].addSelf(oa)}var b,d,e,g,k,l,o,n,w,z,x,D,E,F,H,L,M,V,X,da,aa,Y=[],ea=[],c=new THREE.Vector3,oa=new THREE.Vector3,ma=new THREE.Vector3,ua=new THREE.Vector3,pa=new THREE.Vector3;b=0;for(d=this.vertices.length;b<d;b++){Y[b]=
+new THREE.Vector3;ea[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];g=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c,0,1,2);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c,0,1,2);a(this,e.a,e.b,e.d,0,1,3);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
+this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){pa.copy(this.vertices[b].normal);e=Y[b];ma.copy(e);ma.subSelf(pa.multiplyScalar(pa.dot(e))).normalize();ua.cross(this.vertices[b].normal,e);e=ua.dot(ea[b]);e=e<0?-1:1;this.vertices[b].tangent.set(ma.x,ma.y,ma.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;b<d;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b<d;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
 THREE.Camera=function(a,b,d,e,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
 THREE.Camera=function(a,b,d,e,g){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
@@ -89,7 +89,7 @@ a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!=
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}};
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
 undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
-THREE.Texture=function(a,b,d,e,g,m){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=m!==undefined?m:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
+THREE.Texture=function(a,b,d,e,g,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrapT=e!==undefined?e:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=k!==undefined?k:THREE.LinearMipMapLinearFilter;this.needsUpdate=a.getContext?!0:!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
 THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType};
@@ -99,12 +99,12 @@ THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.L
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
 THREE.Bone.prototype.update=function(a,b,d){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.skinMatrix,b,d):a.update(this.matrixWorld,!0,d)}}else for(e=0;e<g;e++)this.children[e].update(this.skinMatrix,
 b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
 b,d)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
-THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,g,m,k,o;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){g=this.geometry.bones[d];m=g.pos;k=g.rotq;o=g.scl;e=this.addBone();e.name=g.name;e.position.set(m[0],m[1],m[2]);e.quaternion.set(k[0],k[1],k[2],k[3]);o!==undefined?e.scale.set(o[0],o[1],o[2]):e.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){g=this.geometry.bones[d];e=this.bones[d];
-g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
-THREE.SkinnedMesh.prototype.update=function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,b,d)}}};
-THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
-THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,m=this.geometry.skinIndices[a].y;
-e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[m].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
+THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,g,k,l,o;if(this.geometry.bones!==undefined){for(d=0;d<this.geometry.bones.length;d++){g=this.geometry.bones[d];k=g.pos;l=g.rotq;o=g.scl;e=this.addBone();e.name=g.name;e.position.set(k[0],k[1],k[2]);e.quaternion.set(l[0],l[1],l[2],l[3]);e.useQuaternion=!0;o!==undefined?e.scale.set(o[0],o[1],o[2]):e.scale.set(1,1,1)}for(d=0;d<this.bones.length;d++){g=this.geometry.bones[d];
+e=this.bones[d];g.parent===-1?this.addChild(e):this.bones[g.parent].addChild(e)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
+THREE.SkinnedMesh.prototype.update=function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;b=!0}var e,g=this.children.length;for(e=0;e<g;e++){a=this.children[e];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,d):a.update(this.matrixWorld,b,d)}d=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(b=0;b<d;b++)ba[b].skinMatrix.flattenToArrayOffset(bm,
+b*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,b=[],d=0;d<this.bones.length;d++){a=this.bones[d];b.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,d*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var e;for(a=0;a<this.geometry.skinIndices.length;a++){d=this.geometry.vertices[a].position;var g=this.geometry.skinIndices[a].x,k=this.geometry.skinIndices[a].y;
+e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesA.push(b[g].multiplyVector3(e));e=new THREE.Vector3(d.x,d.y,d.z);this.geometry.skinVerticesB.push(b[k].multiplyVector3(e));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){d=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=d;this.geometry.skinWeights[a].y+=d}}}};
 THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
 THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var g;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)g=
 THREE.Sound=function(a,b,d,e){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=b!==undefined?Math.abs(b):100;this.volume=Math.min(1,Math.max(0,d!==undefined?d:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=e!==undefined?e:!0;this.sources=a instanceof Array?a:[a];var g;d=this.sources.length;for(a=0;a<d;a++){b=this.sources[a];b.toLowerCase();if(b.indexOf(".mp3")!==-1)g=
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)g="audio/ogg";else b.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
 "audio/mpeg";else if(b.indexOf(".ogg")!==-1)g="audio/ogg";else b.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
@@ -118,68 +118,68 @@ THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else if(a instanceof THREE.Sound){b=this.sounds.indexOf(a);b!==-1&&this.sounds.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.objects.indexOf(a);if(b!==-1){this.objects.splice(b,1);this.__objectsRemoved.push(a)}}for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,b,d){this.color=new THREE.Color(a);this.near=b||1;this.far=d||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,g=d.length;for(e=0;e<g;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,g=d.length;for(e=0;e<g;e++){a=d[e];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(b.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
-THREE.WebGLRenderer=function(a){function b(f,j,l){var h,i,t,p=f.vertices,s=p.length,A=f.colors,r=A.length,v=f.__vertexArray,J=f.__colorArray,P=f.__sortArray,N=f.__dirtyVertices,I=f.__dirtyColors;if(l.sortParticles){Ga.multiplySelf(l.matrixWorld);for(h=0;h<s;h++){i=p[h].position;Ba.copy(i);Ga.multiplyVector3(Ba);P[h]=[Ba.z,h]}P.sort(function(K,G){return G[0]-K[0]});for(h=0;h<s;h++){i=p[P[h][1]].position;t=h*3;v[t]=i.x;v[t+1]=i.y;v[t+2]=i.z}for(h=0;h<r;h++){t=h*3;color=A[P[h][1]];J[t]=color.r;J[t+1]=
-color.g;J[t+2]=color.b}}else{if(N)for(h=0;h<s;h++){i=p[h].position;t=h*3;v[t]=i.x;v[t+1]=i.y;v[t+2]=i.z}if(I)for(h=0;h<r;h++){color=A[h];t=h*3;J[t]=color.r;J[t+1]=color.g;J[t+2]=color.b}}if(N||l.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,v,j)}if(I||l.sortParticles){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,J,j)}}function d(f,j){f.fragmentShader=j.fragmentShader;f.vertexShader=j.vertexShader;f.uniforms=Uniforms.clone(j.uniforms)}
-function e(f,j,l,h,i){h.program||ta.initMaterial(h,j,l,i);var t=h.program,p=t.uniforms,s=h.uniforms;if(t!=na){c.useProgram(t);na=t;c.uniformMatrix4fv(p.projectionMatrix,!1,Pa)}if(l&&(h instanceof THREE.MeshBasicMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshPhongMaterial||h instanceof THREE.LineBasicMaterial||h instanceof THREE.ParticleBasicMaterial)){s.fogColor.value.setHex(l.color.hex);if(l instanceof THREE.Fog){s.fogNear.value=l.near;s.fogFar.value=l.far}else if(l instanceof
-THREE.FogExp2)s.fogDensity.value=l.density}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial){var A,r,v=0,J=0,P=0,N,I,K,G=Qa,ha=G.directional.colors,u=G.directional.positions,da=G.point.colors,ba=G.point.positions,ga=0,y=0;l=r=r=0;for(A=j.length;l<A;l++){r=j[l];N=r.color;I=r.position;K=r.intensity;if(r instanceof THREE.AmbientLight){v+=N.r;J+=N.g;P+=N.b}else if(r instanceof THREE.DirectionalLight){r=ga*3;ha[r]=N.r*K;ha[r+1]=N.g*K;ha[r+2]=N.b*K;u[r]=I.x;u[r+1]=I.y;u[r+
-2]=I.z;ga+=1}else if(r instanceof THREE.PointLight){r=y*3;da[r]=N.r*K;da[r+1]=N.g*K;da[r+2]=N.b*K;ba[r]=I.x;ba[r+1]=I.y;ba[r+2]=I.z;y+=1}}for(l=ga*3;l<ha.length;l++)ha[l]=0;for(l=y*3;l<da.length;l++)da[l]=0;G.point.length=y;G.directional.length=ga;G.ambient[0]=v;G.ambient[1]=J;G.ambient[2]=P;j=Qa;s.enableLighting.value=j.directional.length+j.point.length;s.ambientLightColor.value=j.ambient;s.directionalLightColor.value=j.directional.colors;s.directionalLightDirection.value=j.directional.positions;
+THREE.WebGLRenderer=function(a){function b(f,j,m){var h,i,t,p=f.vertices,s=p.length,A=f.colors,r=A.length,v=f.__vertexArray,J=f.__colorArray,P=f.__sortArray,N=f.__dirtyVertices,I=f.__dirtyColors;if(m.sortParticles){Ha.multiplySelf(m.matrixWorld);for(h=0;h<s;h++){i=p[h].position;Ca.copy(i);Ha.multiplyVector3(Ca);P[h]=[Ca.z,h]}P.sort(function(K,G){return G[0]-K[0]});for(h=0;h<s;h++){i=p[P[h][1]].position;t=h*3;v[t]=i.x;v[t+1]=i.y;v[t+2]=i.z}for(h=0;h<r;h++){t=h*3;color=A[P[h][1]];J[t]=color.r;J[t+1]=
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-0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,l);_cullEnabled=!0})(Ra,Sa,Ta);this.context=c;this.setSize=function(f,j){fa.width=f;fa.height=j;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(f,j,l,h){va=f;Da=j;Ea=l;Fa=h;c.viewport(va,Da,Ea,Fa)};this.setScissor=function(f,j,l,h){c.scissor(f,j,l,h)};this.enableScissorTest=
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-THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);var t,p,s,A,r;t=A=r=0;for(p=j.length;t<p;t++){s=j[t];s instanceof THREE.DirectionalLight&&A++;s instanceof
-THREE.PointLight&&r++}if(r+A<=4)j=A;else{j=Math.ceil(4*A/(r+A));r=4-j}j={directional:j,point:r};t=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)t=h.bones.length;h=f.fragmentShader;r=f.vertexShader;t={fog:l,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,skinning:f.skinning,maxDirLights:j.directional,maxPointLights:j.point,maxBones:t};l=c.createProgram();j=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+
-t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,"#define MAX_BONES "+t.maxBones,
-t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"",t.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-c.attachShader(l,ca("fragment",j+h));c.attachShader(l,ca("vertex",t+r));c.linkProgram(l);c.getProgramParameter(l,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(l,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");l.uniforms={};l.attributes={};f.program=l;l=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(i in f.uniforms)l.push(i);i=f.program;h=0;for(r=l.length;h<
-r;h++){j=l[h];i.uniforms[j]=c.getUniformLocation(i,j)}i=f.program;l=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(r=l.length;h<r;h++){j=l[h];i.attributes[j]=c.getAttribLocation(i,j)}i=f.program.attributes;c.enableVertexAttribArray(i.position);i.color>=0&&c.enableVertexAttribArray(i.color);i.normal>=0&&c.enableVertexAttribArray(i.normal);i.tangent>=0&&c.enableVertexAttribArray(i.tangent);if(f.skinning&&i.skinVertexA>=0&&i.skinVertexB>=
-0&&i.skinIndex>=0&&i.skinWeight>=0){c.enableVertexAttribArray(i.skinVertexA);c.enableVertexAttribArray(i.skinVertexB);c.enableVertexAttribArray(i.skinIndex);c.enableVertexAttribArray(i.skinWeight)}};this.render=function(f,j,l,h){var i,t,p,s,A,r,v,J,P=f.lights,N=f.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ja);j.projectionMatrix.flattenToArray(Pa);Ga.multiply(j.projectionMatrix,j.matrixWorldInverse);n(Ga);f.update(undefined,!1,j);this.initWebGLObjects(f);X(l);(this.autoClear||
-h)&&this.clear();A=f.__webglObjects.length;for(h=0;h<A;h++){i=f.__webglObjects[h];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ba.copy(v.position);Ga.multiplyVector3(Ba);i.z=Ba.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webglObjects.sort(E);r=f.__webglObjectsImmediate.length;for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){v.matrixAutoUpdate&&v.matrixWorld.flattenToArray(v._objectMatrixArray);
-F(v,j);x(i)}}M(THREE.NormalBlending);for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.opaque;k(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.opaque;k(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){m(I,t)})}}}for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.transparent;k(v);for(i=0;i<p.count;i++){s=p.list[i];
-M(s.blending);o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.transparent;k(v);for(i=0;i<p.count;i++){s=p.list[i];M(s.blending);o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){m(I,t)})}}}if(l&&l.minFilter!==THREE.NearestFilter&&l.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,l.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=
-[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],l=f,h=void 0,i=void 0,t=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(h in i.geometryGroups){t=i.geometryGroups[h];if(!t.__webGLVertexBuffer){var p=
+h.envMap&&h.envMap.mapping instanceof THREE.CubeRefractionMapping}if(h instanceof THREE.LineBasicMaterial){s.diffuse.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);s.opacity.value=h.opacity}else if(h instanceof THREE.ParticleBasicMaterial){s.psColor.value.setRGB(h.color.r*h.opacity,h.color.g*h.opacity,h.color.b*h.opacity);s.opacity.value=h.opacity;s.size.value=h.size;s.scale.value=ea.height/2;s.map.texture=h.map}else if(h instanceof THREE.MeshPhongMaterial){s.ambient.value.setRGB(h.ambient.r,
+h.ambient.g,h.ambient.b);s.specular.value.setRGB(h.specular.r,h.specular.g,h.specular.b);s.shininess.value=h.shininess}else if(h instanceof THREE.MeshDepthMaterial){s.mNear.value=f.near;s.mFar.value=f.far;s.opacity.value=h.opacity}else if(h instanceof THREE.MeshNormalMaterial)s.opacity.value=h.opacity;for(var B in s)if(v=t.uniforms[B]){m=s[B];A=m.type;j=m.value;if(A=="i")c.uniform1i(v,j);else if(A=="f")c.uniform1f(v,j);else if(A=="fv1")c.uniform1fv(v,j);else if(A=="fv")c.uniform3fv(v,j);else if(A==
+"v2")c.uniform2f(v,j.x,j.y);else if(A=="v3")c.uniform3f(v,j.x,j.y,j.z);else if(A=="c")c.uniform3f(v,j.r,j.g,j.b);else if(A=="t"){c.uniform1i(v,j);if(m=m.texture)if(m.image instanceof Array&&m.image.length==6){if(m.image.length==6){if(m.needsUpdate){if(m.__wasSetOnce){c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube);for(A=0;A<6;++A)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+A,0,0,0,c.RGBA,c.UNSIGNED_BYTE,m.image[A])}else{m.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,
+m.image.__webGLTextureCube);for(A=0;A<6;++A)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+A,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image[A]);m.__wasSetOnce=!0}V(c.TEXTURE_CUBE_MAP,m,m.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_CUBE_MAP,m.image.__webGLTextureCube)}}else{if(m.needsUpdate){if(m.__wasSetOnce){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,m.image)}else{m.__webGLTexture=
+c.createTexture();c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,m.image);m.__wasSetOnce=!0}V(c.TEXTURE_2D,m,m.image);c.bindTexture(c.TEXTURE_2D,null);m.needsUpdate=!1}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,m.__webGLTexture)}}}c.uniformMatrix4fv(p.modelViewMatrix,!1,i._modelViewMatrixArray);c.uniformMatrix3fv(p.normalMatrix,!1,i._normalMatrixArray);(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshPhongMaterial||
+h.envMap)&&c.uniform3f(p.cameraPosition,f.position.x,f.position.y,f.position.z);(h instanceof THREE.MeshShaderMaterial||h.envMap||h.skinning)&&c.uniformMatrix4fv(p.objectMatrix,!1,i._objectMatrixArray);(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial||h instanceof THREE.MeshShaderMaterial||h.skinning)&&c.uniformMatrix4fv(p.viewMatrix,!1,Ka);if(h.skinning){c.uniformMatrix4fv(p.cameraInverseMatrix,!1,Ka);c.uniformMatrix4fv(p.boneGlobalMatrices,!1,i.boneMatrices)}return t}
+function g(f,j,m,h,i,t){f=e(f,j,m,h,t).attributes;c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(f.position,3,c.FLOAT,!1,0,0);if(f.color>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.vertexAttribPointer(f.color,3,c.FLOAT,!1,0,0)}if(f.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);c.vertexAttribPointer(f.normal,3,c.FLOAT,!1,0,0)}if(f.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLTangentBuffer);c.vertexAttribPointer(f.tangent,4,c.FLOAT,!1,0,0)}if(f.uv>=
+0)if(i.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.vertexAttribPointer(f.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv)}else c.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(i.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUV2Buffer);c.vertexAttribPointer(f.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(f.uv2)}else c.disableVertexAttribArray(f.uv2);if(h.skinning&&f.skinVertexA>=0&&f.skinVertexB>=0&&f.skinIndex>=0&&f.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);
+c.vertexAttribPointer(f.skinVertexA,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);c.vertexAttribPointer(f.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);c.vertexAttribPointer(f.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);c.vertexAttribPointer(f.skinWeight,4,c.FLOAT,!1,0,0)}if(t instanceof THREE.Mesh)if(h.wireframe){c.lineWidth(h.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);
+c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(t instanceof THREE.Line){t=t.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(h.linewidth);c.drawArrays(t,0,i.__webGLLineCount)}else if(t instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else t instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,i.__webGLVertexCount)}
+function k(f,j){if(!f.__webGLVertexBuffer)f.__webGLVertexBuffer=c.createBuffer();if(!f.__webGLNormalBuffer)f.__webGLNormalBuffer=c.createBuffer();if(f.hasPos){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,f.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.position);c.vertexAttribPointer(j.attributes.position,3,c.FLOAT,!1,0,0)}if(f.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,f.normalArray,c.DYNAMIC_DRAW);
+c.enableVertexAttribArray(j.attributes.normal);c.vertexAttribPointer(j.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,f.count);f.count=0}function l(f){if(pa!=f.doubleSided){f.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);pa=f.doubleSided}if(qa!=f.flipSided){f.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);qa=f.flipSided}}function o(f){if(Ba!=f){f?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Ba=f}}function n(f){ra[0].set(f.n41-f.n11,f.n42-f.n12,f.n43-f.n13,f.n44-f.n14);
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+h=0;h<6;h++){f=ra[h].x*j.n14+ra[h].y*j.n24+ra[h].z*j.n34+ra[h].w;if(f<=m)return!1}return!0}function z(f,j){f.list[f.count]=j;f.count+=1}function x(f){var j,m,h=f.object,i=f.opaque,t=f.transparent;t.count=0;f=i.count=0;for(j=h.materials.length;f<j;f++){m=h.materials[f];m.opacity&&m.opacity<1||m.blending!=THREE.NormalBlending?z(t,m):z(i,m)}}function D(f){var j,m,h,i,t=f.object,p=f.buffer,s=f.opaque,A=f.transparent;A.count=0;f=s.count=0;for(h=t.materials.length;f<h;f++){j=t.materials[f];if(j instanceof
+THREE.MeshFaceMaterial){j=0;for(m=p.materials.length;j<m;j++)(i=p.materials[j])&&(i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?z(A,i):z(s,i))}else{i=j;i.opacity&&i.opacity<1||i.blending!=THREE.NormalBlending?z(A,i):z(s,i)}}}function E(f,j){return j.z-f.z}function F(f,j){f._modelViewMatrix.multiplyToArray(j.matrixWorldInverse,f.matrixWorld,f._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)}function H(f){function j(J){var P=
+[];m=0;for(h=J.length;m<h;m++)J[m]==undefined?P.push("undefined"):P.push(J[m].id);return P.join("_")}var m,h,i,t,p,s,A,r,v={};f.geometryGroups={};i=0;for(t=f.faces.length;i<t;i++){p=f.faces[i];s=p.materials;A=j(s);v[A]==undefined&&(v[A]={hash:A,counter:0});r=v[A].hash+"_"+v[A].counter;f.geometryGroups[r]==undefined&&(f.geometryGroups[r]={faces:[],materials:s,vertices:0});p=p instanceof THREE.Face3?3:4;if(f.geometryGroups[r].vertices+p>65535){v[A].counter+=1;r=v[A].hash+"_"+v[A].counter;f.geometryGroups[r]==
+undefined&&(f.geometryGroups[r]={faces:[],materials:s,vertices:0})}f.geometryGroups[r].faces.push(i);f.geometryGroups[r].vertices+=p}}function L(f,j,m){f.push({buffer:j,object:m,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(f){if(f!=Aa){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,
+c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}Aa=f}}function V(f,j,m){if((m.width&m.width-1)==0&&(m.height&m.height-1)==0){c.texParameteri(f,c.TEXTURE_WRAP_S,Y(j.wrapS));c.texParameteri(f,c.TEXTURE_WRAP_T,Y(j.wrapT));c.texParameteri(f,c.TEXTURE_MAG_FILTER,Y(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,Y(j.minFilter));c.generateMipmap(f)}else{c.texParameteri(f,
+c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(f,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(f,c.TEXTURE_MIN_FILTER,aa(j.minFilter))}}function X(f){if(f&&!f.__webGLFramebuffer){f.__webGLFramebuffer=c.createFramebuffer();f.__webGLRenderbuffer=c.createRenderbuffer();f.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,f.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,f.width,f.height);c.bindTexture(c.TEXTURE_2D,
+f.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,Y(f.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Y(f.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Y(f.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Y(f.minFilter));c.texImage2D(c.TEXTURE_2D,0,Y(f.format),f.width,f.height,0,Y(f.format),Y(f.type),null);c.bindFramebuffer(c.FRAMEBUFFER,f.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,f.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,
+c.DEPTH_ATTACHMENT,c.RENDERBUFFER,f.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,m;if(f){j=f.__webGLFramebuffer;m=f.width;f=f.height}else{j=null;m=Fa;f=Ga}if(j!=ma){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(wa,Ea,m,f);ma=j}}function da(f,j){var m;if(f=="fragment")m=c.createShader(c.FRAGMENT_SHADER);else f=="vertex"&&(m=c.createShader(c.VERTEX_SHADER));c.shaderSource(m,j);c.compileShader(m);if(!c.getShaderParameter(m,
+c.COMPILE_STATUS)){alert(c.getShaderInfoLog(m));return null}return m}function aa(f){switch(f){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Y(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
+case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
+case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var ea=document.createElement("canvas"),c,oa=null,ma=null,ua=this,pa=null,qa=null,Aa=null,Ba=null,wa=0,Ea=0,Fa=0,Ga=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
+new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Qa=new Float32Array(16),Ka=new Float32Array(16),Ca=new THREE.Vector4,Ra={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Sa=!0,Ta=new THREE.Color(0),Ua=0;if(a){if(a.antialias!==undefined)Sa=a.antialias;a.clearColor!==undefined&&Ta.setHex(a.clearColor);if(a.clearAlpha!==undefined)Ua=a.clearAlpha}this.domElement=ea;this.autoClear=!0;this.sortObjects=!0;(function(f,j,m){try{if(!(c=
+ea.getContext("experimental-webgl",{antialias:f})))throw"Error creating WebGL context.";}catch(h){console.error(h)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,m);_cullEnabled=!0})(Sa,Ta,Ua);this.context=c;this.setSize=function(f,j){ea.width=f;ea.height=j;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(f,
+j,m,h){wa=f;Ea=j;Fa=m;Ga=h;c.viewport(wa,Ea,Fa,Ga)};this.setScissor=function(f,j,m,h){c.scissor(f,j,m,h)};this.enableScissorTest=function(f){f?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(f){c.depthMask(f)};this.setClearColorHex=function(f,j){var m=new THREE.Color(f);c.clearColor(m.r,m.g,m.b,j)};this.setClearColor=function(f,j){c.clearColor(f.r,f.g,f.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(f,
+j,m,h){var i;if(f instanceof THREE.MeshDepthMaterial)d(f,THREE.ShaderLib.depth);else if(f instanceof THREE.MeshNormalMaterial)d(f,THREE.ShaderLib.normal);else if(f instanceof THREE.MeshBasicMaterial)d(f,THREE.ShaderLib.basic);else if(f instanceof THREE.MeshLambertMaterial)d(f,THREE.ShaderLib.lambert);else if(f instanceof THREE.MeshPhongMaterial)d(f,THREE.ShaderLib.phong);else if(f instanceof THREE.LineBasicMaterial)d(f,THREE.ShaderLib.basic);else f instanceof THREE.ParticleBasicMaterial&&d(f,THREE.ShaderLib.particle_basic);
+var t,p,s,A,r;t=A=r=0;for(p=j.length;t<p;t++){s=j[t];s instanceof THREE.DirectionalLight&&A++;s instanceof THREE.PointLight&&r++}if(r+A<=4)j=A;else{j=Math.ceil(4*A/(r+A));r=4-j}j={directional:j,point:r};t=50;if(h!==undefined&&h instanceof THREE.SkinnedMesh)t=h.bones.length;h=f.fragmentShader;r=f.vertexShader;t={fog:m,map:f.map,envMap:f.envMap,lightMap:f.lightMap,vertexColors:f.vertexColors,skinning:f.skinning,maxDirLights:j.directional,maxPointLights:j.point,maxBones:t};m=c.createProgram();j=["#ifdef GL_ES\nprecision highp float;\n#endif",
+"#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+t.maxPointLights,t.fog?"#define USE_FOG":"",t.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+t.maxDirLights,"#define MAX_POINT_LIGHTS "+
+t.maxPointLights,"#define MAX_BONES "+t.maxBones,t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.lightMap?"#define USE_LIGHTMAP":"",t.vertexColors?"#define USE_COLOR":"",t.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
+c.attachShader(m,da("fragment",j+h));c.attachShader(m,da("vertex",t+r));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};f.program=m;m=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(i in f.uniforms)m.push(i);i=f.program;h=0;for(r=m.length;h<
+r;h++){j=m[h];i.uniforms[j]=c.getUniformLocation(i,j)}i=f.program;m=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];h=0;for(r=m.length;h<r;h++){j=m[h];i.attributes[j]=c.getAttribLocation(i,j)}i=f.program.attributes;c.enableVertexAttribArray(i.position);i.color>=0&&c.enableVertexAttribArray(i.color);i.normal>=0&&c.enableVertexAttribArray(i.normal);i.tangent>=0&&c.enableVertexAttribArray(i.tangent);if(f.skinning&&i.skinVertexA>=0&&i.skinVertexB>=
+0&&i.skinIndex>=0&&i.skinWeight>=0){c.enableVertexAttribArray(i.skinVertexA);c.enableVertexAttribArray(i.skinVertexB);c.enableVertexAttribArray(i.skinIndex);c.enableVertexAttribArray(i.skinWeight)}};this.render=function(f,j,m,h){var i,t,p,s,A,r,v,J,P=f.lights,N=f.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ka);j.projectionMatrix.flattenToArray(Qa);Ha.multiply(j.projectionMatrix,j.matrixWorldInverse);n(Ha);f.update(undefined,!1,j);this.initWebGLObjects(f);X(m);(this.autoClear||
+h)&&this.clear();A=f.__webglObjects.length;for(h=0;h<A;h++){i=f.__webglObjects[h];v=i.object;if(v.visible)if(!(v instanceof THREE.Mesh)||w(v)){v.matrixWorld.flattenToArray(v._objectMatrixArray);F(v,j);D(i);i.render=!0;if(this.sortObjects){Ca.copy(v.position);Ha.multiplyVector3(Ca);i.z=Ca.z}}else i.render=!1;else i.render=!1}this.sortObjects&&f.__webglObjects.sort(E);r=f.__webglObjectsImmediate.length;for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){v.matrixAutoUpdate&&v.matrixWorld.flattenToArray(v._objectMatrixArray);
+F(v,j);x(i)}}M(THREE.NormalBlending);for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.opaque;l(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.opaque;l(v);for(i=0;i<p.count;i++){s=p.list[i];o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){k(I,t)})}}}for(h=0;h<A;h++){i=f.__webglObjects[h];if(i.render){v=i.object;J=i.buffer;p=i.transparent;l(v);for(i=0;i<p.count;i++){s=p.list[i];
+M(s.blending);o(s.depthTest);g(j,P,N,s,J,v)}}}for(h=0;h<r;h++){i=f.__webglObjectsImmediate[h];v=i.object;if(v.visible){p=i.transparent;l(v);for(i=0;i<p.count;i++){s=p.list[i];M(s.blending);o(s.depthTest);t=e(j,P,N,s,v);v.render(function(I){k(I,t)})}}}if(m&&m.minFilter!==THREE.NearestFilter&&m.minFilter!==THREE.LinearFilter){c.bindTexture(c.TEXTURE_2D,m.__webGLTexture);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}};this.initWebGLObjects=function(f){if(!f.__webglObjects){f.__webglObjects=
+[];f.__webglObjectsImmediate=[]}for(;f.__objectsAdded.length;){var j=f.__objectsAdded[0],m=f,h=void 0,i=void 0,t=void 0;if(j._modelViewMatrix==undefined){j._modelViewMatrix=new THREE.Matrix4;j._normalMatrixArray=new Float32Array(9);j._modelViewMatrixArray=new Float32Array(16);j._objectMatrixArray=new Float32Array(16);j.matrixWorld.flattenToArray(j._objectMatrixArray)}if(j instanceof THREE.Mesh){i=j.geometry;i.geometryGroups==undefined&&H(i);for(h in i.geometryGroups){t=i.geometryGroups[h];if(!t.__webGLVertexBuffer){var p=
 t;p.__webGLVertexBuffer=c.createBuffer();p.__webGLNormalBuffer=c.createBuffer();p.__webGLTangentBuffer=c.createBuffer();p.__webGLColorBuffer=c.createBuffer();p.__webGLUVBuffer=c.createBuffer();p.__webGLUV2Buffer=c.createBuffer();p.__webGLSkinVertexABuffer=c.createBuffer();p.__webGLSkinVertexBBuffer=c.createBuffer();p.__webGLSkinIndicesBuffer=c.createBuffer();p.__webGLSkinWeightsBuffer=c.createBuffer();p.__webGLFaceBuffer=c.createBuffer();p.__webGLLineBuffer=c.createBuffer();p=t;var s=j,A=void 0,r=
 t;p.__webGLVertexBuffer=c.createBuffer();p.__webGLNormalBuffer=c.createBuffer();p.__webGLTangentBuffer=c.createBuffer();p.__webGLColorBuffer=c.createBuffer();p.__webGLUVBuffer=c.createBuffer();p.__webGLUV2Buffer=c.createBuffer();p.__webGLSkinVertexABuffer=c.createBuffer();p.__webGLSkinVertexBBuffer=c.createBuffer();p.__webGLSkinIndicesBuffer=c.createBuffer();p.__webGLSkinWeightsBuffer=c.createBuffer();p.__webGLFaceBuffer=c.createBuffer();p.__webGLLineBuffer=c.createBuffer();p=t;var s=j,A=void 0,r=
 void 0,v=0,J=0,P=0,N=s.geometry.faces,I=p.faces;A=0;for(r=I.length;A<r;A++){fi=I[A];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;P+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;P+=4}}p.__vertexArray=new Float32Array(v*3);p.__normalArray=new Float32Array(v*3);p.__tangentArray=new Float32Array(v*4);p.__colorArray=new Float32Array(v*3);p.__uvArray=new Float32Array(v*2);p.__uv2Array=new Float32Array(v*2);p.__skinVertexAArray=new Float32Array(v*4);p.__skinVertexBArray=new Float32Array(v*4);
 void 0,v=0,J=0,P=0,N=s.geometry.faces,I=p.faces;A=0;for(r=I.length;A<r;A++){fi=I[A];face=N[fi];if(face instanceof THREE.Face3){v+=3;J+=1;P+=3}else if(face instanceof THREE.Face4){v+=4;J+=2;P+=4}}p.__vertexArray=new Float32Array(v*3);p.__normalArray=new Float32Array(v*3);p.__tangentArray=new Float32Array(v*4);p.__colorArray=new Float32Array(v*3);p.__uvArray=new Float32Array(v*2);p.__uv2Array=new Float32Array(v*2);p.__skinVertexAArray=new Float32Array(v*4);p.__skinVertexBArray=new Float32Array(v*4);
 p.__skinIndexArray=new Float32Array(v*4);p.__skinWeightArray=new Float32Array(v*4);p.__faceArray=new Uint16Array(J*3);p.__lineArray=new Uint16Array(P*2);r=A=p;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=s.materials.length;v<N;v++){K=s.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=r.materials.length;K<G;K++)if(r.materials[K]&&r.materials[K].shading!=undefined&&r.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&K.shading==THREE.SmoothShading){I=
 p.__skinIndexArray=new Float32Array(v*4);p.__skinWeightArray=new Float32Array(v*4);p.__faceArray=new Uint16Array(J*3);p.__lineArray=new Uint16Array(P*2);r=A=p;v=void 0;N=void 0;var K=void 0,G=void 0;K=void 0;I=!1;v=0;for(N=s.materials.length;v<N;v++){K=s.materials[v];if(K instanceof THREE.MeshFaceMaterial){K=0;for(G=r.materials.length;K<G;K++)if(r.materials[K]&&r.materials[K].shading!=undefined&&r.materials[K].shading==THREE.SmoothShading){I=!0;break}}else if(K&&K.shading!=undefined&&K.shading==THREE.SmoothShading){I=
-!0;break}if(I)break}A.__needsSmoothNormals=I;p.__webGLFaceCount=J*3;p.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(l.__webglObjects,t,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLVertexCount=
-t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(l.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLLineCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(l.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=
-c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__sortArray=[];h.__webGLParticleCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(l.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&l.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){j=f.__objectsRemoved[0];
-l=f;i=void 0;h=void 0;for(i=l.__webglObjects.length-1;i>=0;i--){h=l.__webglObjects[i].object;j==h&&l.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(l=f.__webglObjects.length;j<l;j++){h=f.__webglObjects[j].object;t=void 0;i=void 0;p=void 0;if(h instanceof THREE.Mesh){i=h.geometry;for(t in i.geometryGroups){p=i.geometryGroups[t];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=c.DYNAMIC_DRAW;P=void 0;A=void 0;var ha=void 0,
-u=void 0,da=void 0,ba=void 0,ga=void 0;ha=void 0;var y=void 0,B=void 0,C=void 0,O=void 0;y=void 0;B=void 0;C=void 0;u=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;u=void 0;ba=void 0;da=void 0;ga=void 0;var ia=G=K=I=N=v=s=r=0,W=0,q=0,Z=p.__vertexArray,Ha=p.__uvArray,Ia=p.__uv2Array,ma=p.__normalArray,Q=p.__tangentArray,$=p.__colorArray,R=p.__skinVertexAArray,
-S=p.__skinVertexBArray,T=p.__skinIndexArray,U=p.__skinWeightArray,ra=p.__faceArray,ja=p.__lineArray,Ua=p.__needsSmoothNormals,ea=h.geometry,Ka=ea.__dirtyVertices,La=ea.__dirtyElements,Ca=ea.__dirtyUvs,Ma=ea.__dirtyNormals,Na=ea.__dirtyTangents,Oa=ea.__dirtyColors,ka=ea.vertices,Va=p.faces,Wa=ea.faces,Xa=ea.uvs,Ya=ea.uvs2,sa=ea.colors,wa=ea.skinVerticesA,xa=ea.skinVerticesB,ya=ea.skinIndices,ua=ea.skinWeights;P=0;for(A=Va.length;P<A;P++){ha=Va[P];u=Wa[ha];ga=Xa[ha];ha=Ya[ha];da=u.vertexNormals;ba=
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-C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;y=wa[u.a];B=wa[u.b];C=wa[u.c];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=1;y=xa[u.a];B=xa[u.b];C=xa[u.c];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;q+=12}if(Oa&&sa.length){y=sa[u.a];B=sa[u.b];C=sa[u.c];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;
-W+=9}if(Na&&ea.hasTangents){y=ka[u.a].tangent;B=ka[u.b].tangent;C=ka[u.c].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;G+=12}if(Ma)if(da.length==3&&Ua)for(u=0;u<3;u++){ba=da[u];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(u=0;u<3;u++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(u=0;u<3;u++){da=ga[u];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(u=0;u<3;u++){ga=ha[u];Ia[N]=ga.u;Ia[N+1]=ga.v;
-N+=2}if(La){ra[I]=r;ra[I+1]=r+1;ra[I+2]=r+2;I+=3;ja[ia]=r;ja[ia+1]=r+1;ja[ia+2]=r;ja[ia+3]=r+2;ja[ia+4]=r+1;ja[ia+5]=r+2;ia+=6;r+=3}}else if(u instanceof THREE.Face4){if(Ka){y=ka[u.a].position;B=ka[u.b].position;C=ka[u.c].position;O=ka[u.d].position;Z[s]=y.x;Z[s+1]=y.y;Z[s+2]=y.z;Z[s+3]=B.x;Z[s+4]=B.y;Z[s+5]=B.z;Z[s+6]=C.x;Z[s+7]=C.y;Z[s+8]=C.z;Z[s+9]=O.x;Z[s+10]=O.y;Z[s+11]=O.z;s+=12}if(ua.length){y=ua[u.a];B=ua[u.b];C=ua[u.c];O=ua[u.d];U[q]=y.x;U[q+1]=y.y;U[q+2]=y.z;U[q+3]=y.w;U[q+4]=B.x;U[q+5]=
-B.y;U[q+6]=B.z;U[q+7]=B.w;U[q+8]=C.x;U[q+9]=C.y;U[q+10]=C.z;U[q+11]=C.w;U[q+12]=O.x;U[q+13]=O.y;U[q+14]=O.z;U[q+15]=O.w;y=ya[u.a];B=ya[u.b];C=ya[u.c];O=ya[u.d];T[q]=y.x;T[q+1]=y.y;T[q+2]=y.z;T[q+3]=y.w;T[q+4]=B.x;T[q+5]=B.y;T[q+6]=B.z;T[q+7]=B.w;T[q+8]=C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;T[q+12]=O.x;T[q+13]=O.y;T[q+14]=O.z;T[q+15]=O.w;y=wa[u.a];B=wa[u.b];C=wa[u.c];O=wa[u.d];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=
-1;R[q+12]=O.x;R[q+13]=O.y;R[q+14]=O.z;R[q+15]=1;y=xa[u.a];B=xa[u.b];C=xa[u.c];O=xa[u.d];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;S[q+12]=O.x;S[q+13]=O.y;S[q+14]=O.z;S[q+15]=1;q+=16}if(Oa&&sa.length){y=sa[u.a];B=sa[u.b];C=sa[u.c];O=sa[u.d];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=12}if(Na&&ea.hasTangents){y=ka[u.a].tangent;
-B=ka[u.b].tangent;C=ka[u.c].tangent;u=ka[u.d].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=u.x;Q[G+13]=u.y;Q[G+14]=u.z;Q[G+15]=u.w;G+=16}if(Ma)if(da.length==4&&Ua)for(u=0;u<4;u++){ba=da[u];ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}else for(u=0;u<4;u++){ma[K]=ba.x;ma[K+1]=ba.y;ma[K+2]=ba.z;K+=3}if(Ca&&ga)for(u=0;u<4;u++){da=ga[u];Ha[v]=da.u;Ha[v+1]=da.v;v+=2}if(Ca&&ha)for(u=0;u<4;u++){ga=ha[u];Ia[N]=
-ga.u;Ia[N+1]=ga.v;N+=2}if(La){ra[I]=r;ra[I+1]=r+1;ra[I+2]=r+2;ra[I+3]=r;ra[I+4]=r+2;ra[I+5]=r+3;I+=6;ja[ia]=r;ja[ia+1]=r+1;ja[ia+2]=r;ja[ia+3]=r+3;ja[ia+4]=r+1;ja[ia+5]=r+2;ja[ia+6]=r+2;ja[ia+7]=r+3;ia+=8;r+=4}}}if(Ka){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Oa&&sa.length){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Ma){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,ma,J)}if(Na&&
-ea.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Ca&&v>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ha,J)}if(Ca&&N>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(La){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ra,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ja,J)}if(q>0){c.bindBuffer(c.ARRAY_BUFFER,
+!0;break}if(I)break}A.__needsSmoothNormals=I;p.__webGLFaceCount=J*3;p.__webGLLineCount=P*2;i.__dirtyVertices=!0;i.__dirtyElements=!0;i.__dirtyUvs=!0;i.__dirtyNormals=!0;i.__dirtyTangents=!0;i.__dirtyColors=!0}L(m.__webglObjects,t,j)}}else if(j instanceof THREE.Ribbon){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLVertexCount=
+t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.Line){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__webGLLineCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else if(j instanceof THREE.ParticleSystem){i=j.geometry;if(!i.__webGLVertexBuffer){h=i;h.__webGLVertexBuffer=
+c.createBuffer();h.__webGLColorBuffer=c.createBuffer();h=i;t=h.vertices.length;h.__vertexArray=new Float32Array(t*3);h.__colorArray=new Float32Array(t*3);h.__sortArray=[];h.__webGLParticleCount=t;i.__dirtyVertices=!0;i.__dirtyColors=!0}L(m.__webglObjects,i,j)}else THREE.MarchingCubes!==undefined&&j instanceof THREE.MarchingCubes&&m.__webglObjectsImmediate.push({object:j,opaque:{list:[],count:0},transparent:{list:[],count:0}});f.__objectsAdded.splice(0,1)}for(;f.__objectsRemoved.length;){j=f.__objectsRemoved[0];
+m=f;i=void 0;h=void 0;for(i=m.__webglObjects.length-1;i>=0;i--){h=m.__webglObjects[i].object;j==h&&m.__webglObjects.splice(i,1)}f.__objectsRemoved.splice(0,1)}j=0;for(m=f.__webglObjects.length;j<m;j++){h=f.__webglObjects[j].object;t=void 0;i=void 0;p=void 0;if(h instanceof THREE.Mesh){i=h.geometry;for(t in i.geometryGroups){p=i.geometryGroups[t];if(i.__dirtyVertices||i.__dirtyElements||i.__dirtyUvs||i.__dirtyNormals||i.__dirtyColors||i.__dirtyTangents){J=c.DYNAMIC_DRAW;P=void 0;A=void 0;var ia=void 0,
+u=void 0,fa=void 0,ca=void 0,ha=void 0;ia=void 0;var y=void 0,B=void 0,C=void 0,O=void 0;y=void 0;B=void 0;C=void 0;u=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;y=void 0;B=void 0;C=void 0;O=void 0;u=void 0;ca=void 0;fa=void 0;ha=void 0;var ja=G=K=I=N=v=s=r=0,W=0,q=0,Z=p.__vertexArray,Ia=p.__uvArray,Ja=p.__uv2Array,na=p.__normalArray,Q=p.__tangentArray,$=p.__colorArray,R=p.__skinVertexAArray,
+S=p.__skinVertexBArray,T=p.__skinIndexArray,U=p.__skinWeightArray,sa=p.__faceArray,ka=p.__lineArray,Va=p.__needsSmoothNormals,ga=h.geometry,La=ga.__dirtyVertices,Ma=ga.__dirtyElements,Da=ga.__dirtyUvs,Na=ga.__dirtyNormals,Oa=ga.__dirtyTangents,Pa=ga.__dirtyColors,la=ga.vertices,Wa=p.faces,Xa=ga.faces,Ya=ga.uvs,Za=ga.uvs2,ta=ga.colors,xa=ga.skinVerticesA,ya=ga.skinVerticesB,za=ga.skinIndices,va=ga.skinWeights;P=0;for(A=Wa.length;P<A;P++){ia=Wa[P];u=Xa[ia];ha=Ya[ia];ia=Za[ia];fa=u.vertexNormals;ca=
+u.normal;if(u instanceof THREE.Face3){if(La){y=la[u.a].position;B=la[u.b].position;C=la[u.c].position;Z[s]=y.x;Z[s+1]=y.y;Z[s+2]=y.z;Z[s+3]=B.x;Z[s+4]=B.y;Z[s+5]=B.z;Z[s+6]=C.x;Z[s+7]=C.y;Z[s+8]=C.z;s+=9}if(va.length){y=va[u.a];B=va[u.b];C=va[u.c];U[q]=y.x;U[q+1]=y.y;U[q+2]=y.z;U[q+3]=y.w;U[q+4]=B.x;U[q+5]=B.y;U[q+6]=B.z;U[q+7]=B.w;U[q+8]=C.x;U[q+9]=C.y;U[q+10]=C.z;U[q+11]=C.w;y=za[u.a];B=za[u.b];C=za[u.c];T[q]=y.x;T[q+1]=y.y;T[q+2]=y.z;T[q+3]=y.w;T[q+4]=B.x;T[q+5]=B.y;T[q+6]=B.z;T[q+7]=B.w;T[q+8]=
+C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;y=xa[u.a];B=xa[u.b];C=xa[u.c];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=1;y=ya[u.a];B=ya[u.b];C=ya[u.c];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;q+=12}if(Pa&&ta.length){y=ta[u.a];B=ta[u.b];C=ta[u.c];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;
+W+=9}if(Oa&&ga.hasTangents){y=la[u.a].tangent;B=la[u.b].tangent;C=la[u.c].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;G+=12}if(Na)if(fa.length==3&&Va)for(u=0;u<3;u++){ca=fa[u];na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}else for(u=0;u<3;u++){na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}if(Da&&ha)for(u=0;u<3;u++){fa=ha[u];Ia[v]=fa.u;Ia[v+1]=fa.v;v+=2}if(Da&&ia)for(u=0;u<3;u++){ha=ia[u];Ja[N]=ha.u;Ja[N+1]=ha.v;
+N+=2}if(Ma){sa[I]=r;sa[I+1]=r+1;sa[I+2]=r+2;I+=3;ka[ja]=r;ka[ja+1]=r+1;ka[ja+2]=r;ka[ja+3]=r+2;ka[ja+4]=r+1;ka[ja+5]=r+2;ja+=6;r+=3}}else if(u instanceof THREE.Face4){if(La){y=la[u.a].position;B=la[u.b].position;C=la[u.c].position;O=la[u.d].position;Z[s]=y.x;Z[s+1]=y.y;Z[s+2]=y.z;Z[s+3]=B.x;Z[s+4]=B.y;Z[s+5]=B.z;Z[s+6]=C.x;Z[s+7]=C.y;Z[s+8]=C.z;Z[s+9]=O.x;Z[s+10]=O.y;Z[s+11]=O.z;s+=12}if(va.length){y=va[u.a];B=va[u.b];C=va[u.c];O=va[u.d];U[q]=y.x;U[q+1]=y.y;U[q+2]=y.z;U[q+3]=y.w;U[q+4]=B.x;U[q+5]=
+B.y;U[q+6]=B.z;U[q+7]=B.w;U[q+8]=C.x;U[q+9]=C.y;U[q+10]=C.z;U[q+11]=C.w;U[q+12]=O.x;U[q+13]=O.y;U[q+14]=O.z;U[q+15]=O.w;y=za[u.a];B=za[u.b];C=za[u.c];O=za[u.d];T[q]=y.x;T[q+1]=y.y;T[q+2]=y.z;T[q+3]=y.w;T[q+4]=B.x;T[q+5]=B.y;T[q+6]=B.z;T[q+7]=B.w;T[q+8]=C.x;T[q+9]=C.y;T[q+10]=C.z;T[q+11]=C.w;T[q+12]=O.x;T[q+13]=O.y;T[q+14]=O.z;T[q+15]=O.w;y=xa[u.a];B=xa[u.b];C=xa[u.c];O=xa[u.d];R[q]=y.x;R[q+1]=y.y;R[q+2]=y.z;R[q+3]=1;R[q+4]=B.x;R[q+5]=B.y;R[q+6]=B.z;R[q+7]=1;R[q+8]=C.x;R[q+9]=C.y;R[q+10]=C.z;R[q+11]=
+1;R[q+12]=O.x;R[q+13]=O.y;R[q+14]=O.z;R[q+15]=1;y=ya[u.a];B=ya[u.b];C=ya[u.c];O=ya[u.d];S[q]=y.x;S[q+1]=y.y;S[q+2]=y.z;S[q+3]=1;S[q+4]=B.x;S[q+5]=B.y;S[q+6]=B.z;S[q+7]=1;S[q+8]=C.x;S[q+9]=C.y;S[q+10]=C.z;S[q+11]=1;S[q+12]=O.x;S[q+13]=O.y;S[q+14]=O.z;S[q+15]=1;q+=16}if(Pa&&ta.length){y=ta[u.a];B=ta[u.b];C=ta[u.c];O=ta[u.d];$[W]=y.r;$[W+1]=y.g;$[W+2]=y.b;$[W+3]=B.r;$[W+4]=B.g;$[W+5]=B.b;$[W+6]=C.r;$[W+7]=C.g;$[W+8]=C.b;$[W+9]=O.r;$[W+10]=O.g;$[W+11]=O.b;W+=12}if(Oa&&ga.hasTangents){y=la[u.a].tangent;
+B=la[u.b].tangent;C=la[u.c].tangent;u=la[u.d].tangent;Q[G]=y.x;Q[G+1]=y.y;Q[G+2]=y.z;Q[G+3]=y.w;Q[G+4]=B.x;Q[G+5]=B.y;Q[G+6]=B.z;Q[G+7]=B.w;Q[G+8]=C.x;Q[G+9]=C.y;Q[G+10]=C.z;Q[G+11]=C.w;Q[G+12]=u.x;Q[G+13]=u.y;Q[G+14]=u.z;Q[G+15]=u.w;G+=16}if(Na)if(fa.length==4&&Va)for(u=0;u<4;u++){ca=fa[u];na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}else for(u=0;u<4;u++){na[K]=ca.x;na[K+1]=ca.y;na[K+2]=ca.z;K+=3}if(Da&&ha)for(u=0;u<4;u++){fa=ha[u];Ia[v]=fa.u;Ia[v+1]=fa.v;v+=2}if(Da&&ia)for(u=0;u<4;u++){ha=ia[u];Ja[N]=
+ha.u;Ja[N+1]=ha.v;N+=2}if(Ma){sa[I]=r;sa[I+1]=r+1;sa[I+2]=r+2;sa[I+3]=r;sa[I+4]=r+2;sa[I+5]=r+3;I+=6;ka[ja]=r;ka[ja+1]=r+1;ka[ja+2]=r;ka[ja+3]=r+3;ka[ja+4]=r+1;ka[ja+5]=r+2;ka[ja+6]=r+2;ka[ja+7]=r+3;ja+=8;r+=4}}}if(La){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,Z,J)}if(Pa&&ta.length){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,$,J)}if(Na){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,na,J)}if(Oa&&
+ga.hasTangents){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,Q,J)}if(Da&&v>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(Da&&N>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ja,J)}if(Ma){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ka,J)}if(q>0){c.bindBuffer(c.ARRAY_BUFFER,
 p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices||
 p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){i=h.geometry;if(i.__dirtyVertices||
 i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*3;A[p]=color.r;A[p+1]=color.g;A[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,
 i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*3;A[p]=color.r;A[p+1]=color.g;A[p+2]=color.b}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLColorBuffer);c.bufferData(c.ARRAY_BUFFER,
 A,t)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Line){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*
 A,t)}}i.__dirtyVertices=!1;i.__dirtyColors=!1}else if(h instanceof THREE.Line){i=h.geometry;if(i.__dirtyVertices||i.__dirtyColors){h=i;t=c.DYNAMIC_DRAW;r=void 0;r=void 0;s=void 0;p=void 0;v=h.vertices;J=h.colors;N=v.length;P=J.length;I=h.__vertexArray;A=h.__colorArray;K=h.__dirtyColors;if(h.__dirtyVertices){for(r=0;r<N;r++){s=v[r].position;p=r*3;I[p]=s.x;I[p+1]=s.y;I[p+2]=s.z}c.bindBuffer(c.ARRAY_BUFFER,h.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,I,t)}if(K){for(r=0;r<P;r++){color=J[r];p=r*
@@ -193,7 +193,7 @@ lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse  = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse  += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse  = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse  += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position  = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position  = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"};
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
 THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",
-value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
+value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
 THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex,
@@ -203,5 +203,5 @@ THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippe
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
 THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",
-THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;",
-THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};
+THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",
+THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n}"].join("\n")}};

+ 11 - 1
examples/webgl_particles_billboards_colors.html

@@ -85,7 +85,7 @@
 
 
 				geometry.colors = colors;
 				geometry.colors = colors;
 
 
-				material = new THREE.ParticleBasicMaterial( { size: 35, map: sprite, blending: THREE.BillboardBlending, vertexColors: true } );
+				material = new THREE.ParticleBasicMaterial( { size: 200, map: sprite, blending: THREE.BillboardBlending, vertexColors: true } );
 				material.color.setHSV( 1.0, 0.2, 0.8 );
 				material.color.setHSV( 1.0, 0.2, 0.8 );
 
 
 				particles = new THREE.ParticleSystem( geometry, material );
 				particles = new THREE.ParticleSystem( geometry, material );
@@ -111,6 +111,7 @@
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
 				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+				window.addEventListener( 'resize', onWindowResize, false );
 
 
 			}
 			}
 
 
@@ -146,6 +147,15 @@
 
 
 			}
 			}
 
 
+			function onWindowResize( event ) {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
 			//
 			//
 
 
 			function animate() {
 			function animate() {

+ 2 - 1
src/materials/Texture.js

@@ -16,7 +16,8 @@ THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter )
 	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
 	this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 	this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
 
 
-	this.needsUpdate = false;
+	// this.needsUpdate = false;
+	this.needsUpdate = image.getContext ? true : false; // true by default for <canvas> element
 
 
 };
 };
 
 

+ 4 - 2
src/renderers/WebGLRenderer.js

@@ -1303,6 +1303,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		uniforms.psColor.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
 		uniforms.psColor.value.setRGB( material.color.r * material.opacity, material.color.g * material.opacity, material.color.b * material.opacity );
 		uniforms.opacity.value = material.opacity;
 		uniforms.opacity.value = material.opacity;
 		uniforms.size.value = material.size;
 		uniforms.size.value = material.size;
+		uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
 		uniforms.map.texture = material.map;
 		uniforms.map.texture = material.map;
 
 
 	};
 	};
@@ -3676,6 +3677,7 @@ THREE.UniformsLib = {
 	"psColor"   : { type: "c", value: new THREE.Color( 0xeeeeee ) },
 	"psColor"   : { type: "c", value: new THREE.Color( 0xeeeeee ) },
 	"opacity" : { type: "f", value: 1.0 },
 	"opacity" : { type: "f", value: 1.0 },
 	"size" 	  : { type: "f", value: 1.0 },
 	"size" 	  : { type: "f", value: 1.0 },
+	"scale"   : { type: "f", value: 1.0 },
 	"map"     : { type: "t", value: 0, texture: null },
 	"map"     : { type: "t", value: 0, texture: null },
 
 
 	"fogDensity": { type: "f", value: 0.00025 },
 	"fogDensity": { type: "f", value: 0.00025 },
@@ -3990,6 +3992,7 @@ THREE.ShaderLib = {
 		vertexShader: [
 		vertexShader: [
 
 
 			"uniform float size;",
 			"uniform float size;",
+			"uniform float scale;",
 
 
 			THREE.Snippets[ "color_pars_vertex" ],
 			THREE.Snippets[ "color_pars_vertex" ],
 
 
@@ -4000,8 +4003,7 @@ THREE.ShaderLib = {
 				"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 				"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 
 
 				"gl_Position = projectionMatrix * mvPosition;",
 				"gl_Position = projectionMatrix * mvPosition;",
-				"gl_PointSize = size;",
-				//"gl_PointSize = 10.0 + 6.0 * mvPosition.z;";
+				"gl_PointSize = size * ( scale / length( mvPosition.xyz ) );",
 
 
 			"}"
 			"}"