|
@@ -266,6 +266,7 @@ THREE.ShaderSkin = {
|
|
|
THREE.ShaderChunk[ "common" ],
|
|
|
THREE.ShaderChunk[ "lights_pars" ],
|
|
|
THREE.ShaderChunk[ "shadowmap_pars_vertex" ],
|
|
|
+ THREE.ShaderChunk[ "fog_pars_vertex" ],
|
|
|
|
|
|
"void main() {",
|
|
|
|
|
@@ -281,6 +282,7 @@ THREE.ShaderSkin = {
|
|
|
"gl_Position = projectionMatrix * mvPosition;",
|
|
|
|
|
|
THREE.ShaderChunk[ "shadowmap_vertex" ],
|
|
|
+ THREE.ShaderChunk[ "fog_vertex" ],
|
|
|
|
|
|
"}"
|
|
|
|
|
@@ -569,6 +571,7 @@ THREE.ShaderSkin = {
|
|
|
"varying vec3 vViewPosition;",
|
|
|
|
|
|
THREE.ShaderChunk[ "common" ],
|
|
|
+ THREE.ShaderChunk[ "fog_pars_vertex" ],
|
|
|
|
|
|
"void main() {",
|
|
|
|
|
@@ -597,7 +600,10 @@ THREE.ShaderSkin = {
|
|
|
|
|
|
"#endif",
|
|
|
|
|
|
- "}"
|
|
|
+ THREE.ShaderChunk[ "fog_vertex" ],
|
|
|
+
|
|
|
+ "}",
|
|
|
+
|
|
|
|
|
|
].join( "\n" ),
|
|
|
|