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JSM: Added module and TS file for VTKLoader.

Mugen87 6 年之前
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+ 1 - 0
docs/manual/en/introduction/Import-via-modules.html

@@ -183,6 +183,7 @@
 						<li>TDSLoader</li>
 						<li>TDSLoader</li>
 						<li>TGALoader</li>
 						<li>TGALoader</li>
 						<li>VRMLLoader</li>
 						<li>VRMLLoader</li>
+						<li>VTKLoader</li>
 					</ul>
 					</ul>
 				</li>
 				</li>
 				<li>math
 				<li>math

+ 15 - 0
examples/jsm/loaders/VTKLoader.d.ts

@@ -0,0 +1,15 @@
+import {
+  BufferGeometry,
+  LoadingManager
+} from '../../../src/Three';
+
+export class VRMLLoader {
+  constructor(manager?: LoadingManager);
+  manager: LoadingManager;
+  path: string;
+
+  load(url: string, onLoad: (geometry: BufferGeometry) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
+  setPath(path: string): this;
+
+  parse(data: ArrayBuffer | string, path: string): BufferGeometry;
+}

+ 1186 - 0
examples/jsm/loaders/VTKLoader.js

@@ -0,0 +1,1186 @@
+/**
+ * @author mrdoob / http://mrdoob.com/
+ * @author Alex Pletzer
+ *
+ * Updated on 22.03.2017
+ * VTK header is now parsed and used to extract all the compressed data
+ * @author Andrii Iudin https://github.com/andreyyudin
+ * @author Paul Kibet Korir https://github.com/polarise
+ * @author Sriram Somasundharam https://github.com/raamssundar
+ */
+
+import {
+	BufferAttribute,
+	BufferGeometry,
+	DefaultLoadingManager,
+	EventDispatcher,
+	FileLoader,
+	Float32BufferAttribute,
+	LoaderUtils
+} from "../../../build/three.module.js";
+
+var VTKLoader = function ( manager ) {
+
+	this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
+
+};
+
+Object.assign( VTKLoader.prototype, EventDispatcher.prototype, {
+
+	load: function ( url, onLoad, onProgress, onError ) {
+
+		var scope = this;
+
+		var loader = new FileLoader( scope.manager );
+		loader.setPath( scope.path );
+		loader.setResponseType( 'arraybuffer' );
+		loader.load( url, function ( text ) {
+
+			onLoad( scope.parse( text ) );
+
+		}, onProgress, onError );
+
+	},
+
+	setPath: function ( value ) {
+
+		this.path = value;
+		return this;
+
+	},
+
+	parse: function ( data ) {
+
+		function parseASCII( data ) {
+
+			// connectivity of the triangles
+			var indices = [];
+
+			// triangles vertices
+			var positions = [];
+
+			// red, green, blue colors in the range 0 to 1
+			var colors = [];
+
+			// normal vector, one per vertex
+			var normals = [];
+
+			var result;
+
+			// pattern for reading vertices, 3 floats or integers
+			var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
+
+			// pattern for connectivity, an integer followed by any number of ints
+			// the first integer is the number of polygon nodes
+			var patConnectivity = /^(\d+)\s+([\s\d]*)/;
+
+			// indicates start of vertex data section
+			var patPOINTS = /^POINTS /;
+
+			// indicates start of polygon connectivity section
+			var patPOLYGONS = /^POLYGONS /;
+
+			// indicates start of triangle strips section
+			var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
+
+			// POINT_DATA number_of_values
+			var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
+
+			// CELL_DATA number_of_polys
+			var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
+
+			// Start of color section
+			var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
+
+			// NORMALS Normals float
+			var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
+
+			var inPointsSection = false;
+			var inPolygonsSection = false;
+			var inTriangleStripSection = false;
+			var inPointDataSection = false;
+			var inCellDataSection = false;
+			var inColorSection = false;
+			var inNormalsSection = false;
+
+			var lines = data.split( '\n' );
+
+			for ( var i in lines ) {
+
+				var line = lines[ i ];
+
+				if ( line.indexOf( 'DATASET' ) === 0 ) {
+
+					var dataset = line.split( ' ' )[ 1 ];
+
+					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
+
+				} else if ( inPointsSection ) {
+
+					// get the vertices
+					while ( ( result = pat3Floats.exec( line ) ) !== null ) {
+
+						var x = parseFloat( result[ 1 ] );
+						var y = parseFloat( result[ 2 ] );
+						var z = parseFloat( result[ 3 ] );
+						positions.push( x, y, z );
+
+					}
+
+				} else if ( inPolygonsSection ) {
+
+					if ( ( result = patConnectivity.exec( line ) ) !== null ) {
+
+						// numVertices i0 i1 i2 ...
+						var numVertices = parseInt( result[ 1 ] );
+						var inds = result[ 2 ].split( /\s+/ );
+
+						if ( numVertices >= 3 ) {
+
+							var i0 = parseInt( inds[ 0 ] );
+							var i1, i2;
+							var k = 1;
+							// split the polygon in numVertices - 2 triangles
+							for ( var j = 0; j < numVertices - 2; ++ j ) {
+
+								i1 = parseInt( inds[ k ] );
+								i2 = parseInt( inds[ k + 1 ] );
+								indices.push( i0, i1, i2 );
+								k ++;
+
+							}
+
+						}
+
+					}
+
+				} else if ( inTriangleStripSection ) {
+
+					if ( ( result = patConnectivity.exec( line ) ) !== null ) {
+
+						// numVertices i0 i1 i2 ...
+						var numVertices = parseInt( result[ 1 ] );
+						var inds = result[ 2 ].split( /\s+/ );
+
+						if ( numVertices >= 3 ) {
+
+							var i0, i1, i2;
+							// split the polygon in numVertices - 2 triangles
+							for ( var j = 0; j < numVertices - 2; j ++ ) {
+
+								if ( j % 2 === 1 ) {
+
+									i0 = parseInt( inds[ j ] );
+									i1 = parseInt( inds[ j + 2 ] );
+									i2 = parseInt( inds[ j + 1 ] );
+									indices.push( i0, i1, i2 );
+
+								} else {
+
+									i0 = parseInt( inds[ j ] );
+									i1 = parseInt( inds[ j + 1 ] );
+									i2 = parseInt( inds[ j + 2 ] );
+									indices.push( i0, i1, i2 );
+
+								}
+
+							}
+
+						}
+
+					}
+
+				} else if ( inPointDataSection || inCellDataSection ) {
+
+					if ( inColorSection ) {
+
+						// Get the colors
+
+						while ( ( result = pat3Floats.exec( line ) ) !== null ) {
+
+							var r = parseFloat( result[ 1 ] );
+							var g = parseFloat( result[ 2 ] );
+							var b = parseFloat( result[ 3 ] );
+							colors.push( r, g, b );
+
+						}
+
+					} else if ( inNormalsSection ) {
+
+						// Get the normal vectors
+
+						while ( ( result = pat3Floats.exec( line ) ) !== null ) {
+
+							var nx = parseFloat( result[ 1 ] );
+							var ny = parseFloat( result[ 2 ] );
+							var nz = parseFloat( result[ 3 ] );
+							normals.push( nx, ny, nz );
+
+						}
+
+					}
+
+				}
+
+				if ( patPOLYGONS.exec( line ) !== null ) {
+
+					inPolygonsSection = true;
+					inPointsSection = false;
+					inTriangleStripSection = false;
+
+				} else if ( patPOINTS.exec( line ) !== null ) {
+
+					inPolygonsSection = false;
+					inPointsSection = true;
+					inTriangleStripSection = false;
+
+				} else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
+
+					inPolygonsSection = false;
+					inPointsSection = false;
+					inTriangleStripSection = true;
+
+				} else if ( patPOINT_DATA.exec( line ) !== null ) {
+
+					inPointDataSection = true;
+					inPointsSection = false;
+					inPolygonsSection = false;
+					inTriangleStripSection = false;
+
+				} else if ( patCELL_DATA.exec( line ) !== null ) {
+
+					inCellDataSection = true;
+					inPointsSection = false;
+					inPolygonsSection = false;
+					inTriangleStripSection = false;
+
+				} else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
+
+					inColorSection = true;
+					inNormalsSection = false;
+					inPointsSection = false;
+					inPolygonsSection = false;
+					inTriangleStripSection = false;
+
+				} else if ( patNORMALS.exec( line ) !== null ) {
+
+					inNormalsSection = true;
+					inColorSection = false;
+					inPointsSection = false;
+					inPolygonsSection = false;
+					inTriangleStripSection = false;
+
+				}
+
+			}
+
+			var geometry = new BufferGeometry();
+			geometry.setIndex( indices );
+			geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
+
+			if ( normals.length === positions.length ) {
+
+				geometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
+
+			}
+
+			if ( colors.length !== indices.length ) {
+
+				// stagger
+
+				if ( colors.length === positions.length ) {
+
+					geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
+
+				}
+
+			} else {
+
+				// cell
+
+				geometry = geometry.toNonIndexed();
+				var numTriangles = geometry.attributes.position.count / 3;
+
+				if ( colors.length === ( numTriangles * 3 ) ) {
+
+					var newColors = [];
+
+					for ( var i = 0; i < numTriangles; i ++ ) {
+
+						var r = colors[ 3 * i + 0 ];
+						var g = colors[ 3 * i + 1 ];
+						var b = colors[ 3 * i + 2 ];
+
+						newColors.push( r, g, b );
+						newColors.push( r, g, b );
+						newColors.push( r, g, b );
+
+					}
+
+					geometry.addAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
+
+				}
+
+			}
+
+			return geometry;
+
+		}
+
+		function parseBinary( data ) {
+
+			var count, pointIndex, i, numberOfPoints, s;
+			var buffer = new Uint8Array( data );
+			var dataView = new DataView( data );
+
+			// Points and normals, by default, are empty
+			var points = [];
+			var normals = [];
+			var indices = [];
+
+			// Going to make a big array of strings
+			var vtk = [];
+			var index = 0;
+
+			function findString( buffer, start ) {
+
+				var index = start;
+				var c = buffer[ index ];
+				var s = [];
+				while ( c !== 10 ) {
+
+					s.push( String.fromCharCode( c ) );
+					index ++;
+					c = buffer[ index ];
+
+				}
+
+				return { start: start,
+					end: index,
+					next: index + 1,
+					parsedString: s.join( '' ) };
+
+			}
+
+			var state, line;
+
+			while ( true ) {
+
+				// Get a string
+				state = findString( buffer, index );
+				line = state.parsedString;
+
+				if ( line.indexOf( 'DATASET' ) === 0 ) {
+
+					var dataset = line.split( ' ' )[ 1 ];
+
+					if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
+
+				} else if ( line.indexOf( 'POINTS' ) === 0 ) {
+
+					vtk.push( line );
+					// Add the points
+					numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
+
+					// Each point is 3 4-byte floats
+					count = numberOfPoints * 4 * 3;
+
+					points = new Float32Array( numberOfPoints * 3 );
+
+					pointIndex = state.next;
+					for ( i = 0; i < numberOfPoints; i ++ ) {
+
+						points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
+						points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
+						points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
+						pointIndex = pointIndex + 12;
+
+					}
+					// increment our next pointer
+					state.next = state.next + count + 1;
+
+				} else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
+
+					var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
+					var size = parseInt( line.split( ' ' )[ 2 ], 10 );
+					// 4 byte integers
+					count = size * 4;
+
+					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
+					var indicesIndex = 0;
+
+					pointIndex = state.next;
+					for ( i = 0; i < numberOfStrips; i ++ ) {
+
+						// For each strip, read the first value, then record that many more points
+						var indexCount = dataView.getInt32( pointIndex, false );
+						var strip = [];
+						pointIndex += 4;
+						for ( s = 0; s < indexCount; s ++ ) {
+
+							strip.push( dataView.getInt32( pointIndex, false ) );
+							pointIndex += 4;
+
+						}
+
+						// retrieves the n-2 triangles from the triangle strip
+						for ( var j = 0; j < indexCount - 2; j ++ ) {
+
+							if ( j % 2 ) {
+
+								indices[ indicesIndex ++ ] = strip[ j ];
+								indices[ indicesIndex ++ ] = strip[ j + 2 ];
+								indices[ indicesIndex ++ ] = strip[ j + 1 ];
+
+							} else {
+
+
+								indices[ indicesIndex ++ ] = strip[ j ];
+								indices[ indicesIndex ++ ] = strip[ j + 1 ];
+								indices[ indicesIndex ++ ] = strip[ j + 2 ];
+
+							}
+
+						}
+
+					}
+					// increment our next pointer
+					state.next = state.next + count + 1;
+
+				} else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
+
+					var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
+					var size = parseInt( line.split( ' ' )[ 2 ], 10 );
+					// 4 byte integers
+					count = size * 4;
+
+					indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
+					var indicesIndex = 0;
+
+					pointIndex = state.next;
+					for ( i = 0; i < numberOfStrips; i ++ ) {
+
+						// For each strip, read the first value, then record that many more points
+						var indexCount = dataView.getInt32( pointIndex, false );
+						var strip = [];
+						pointIndex += 4;
+						for ( s = 0; s < indexCount; s ++ ) {
+
+							strip.push( dataView.getInt32( pointIndex, false ) );
+							pointIndex += 4;
+
+						}
+
+						// divide the polygon in n-2 triangle
+						for ( var j = 1; j < indexCount - 1; j ++ ) {
+
+							indices[ indicesIndex ++ ] = strip[ 0 ];
+							indices[ indicesIndex ++ ] = strip[ j ];
+							indices[ indicesIndex ++ ] = strip[ j + 1 ];
+
+						}
+
+					}
+					// increment our next pointer
+					state.next = state.next + count + 1;
+
+				} else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
+
+					numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
+
+					// Grab the next line
+					state = findString( buffer, state.next );
+
+					// Now grab the binary data
+					count = numberOfPoints * 4 * 3;
+
+					normals = new Float32Array( numberOfPoints * 3 );
+					pointIndex = state.next;
+					for ( i = 0; i < numberOfPoints; i ++ ) {
+
+						normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
+						normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
+						normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
+						pointIndex += 12;
+
+					}
+
+					// Increment past our data
+					state.next = state.next + count;
+
+				}
+
+				// Increment index
+				index = state.next;
+
+				if ( index >= buffer.byteLength ) {
+
+					break;
+
+				}
+
+			}
+
+			var geometry = new BufferGeometry();
+			geometry.setIndex( new BufferAttribute( indices, 1 ) );
+			geometry.addAttribute( 'position', new BufferAttribute( points, 3 ) );
+
+			if ( normals.length === points.length ) {
+
+				geometry.addAttribute( 'normal', new BufferAttribute( normals, 3 ) );
+
+			}
+
+			return geometry;
+
+		}
+
+		function Float32Concat( first, second ) {
+
+		    var firstLength = first.length, result = new Float32Array( firstLength + second.length );
+
+		    result.set( first );
+		    result.set( second, firstLength );
+
+		    return result;
+
+		}
+
+		function Int32Concat( first, second ) {
+
+		    var firstLength = first.length, result = new Int32Array( firstLength + second.length );
+
+		    result.set( first );
+		    result.set( second, firstLength );
+
+		    return result;
+
+		}
+
+		function parseXML( stringFile ) {
+
+			// Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
+
+			function xmlToJson( xml ) {
+
+				// Create the return object
+				var obj = {};
+
+				if ( xml.nodeType === 1 ) { // element
+
+					// do attributes
+
+					if ( xml.attributes ) {
+
+						if ( xml.attributes.length > 0 ) {
+
+							obj[ 'attributes' ] = {};
+
+							for ( var j = 0; j < xml.attributes.length; j ++ ) {
+
+								var attribute = xml.attributes.item( j );
+								obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
+
+							}
+
+						}
+
+					}
+
+				} else if ( xml.nodeType === 3 ) { // text
+
+					obj = xml.nodeValue.trim();
+
+				}
+
+				// do children
+				if ( xml.hasChildNodes() ) {
+
+					for ( var i = 0; i < xml.childNodes.length; i ++ ) {
+
+						var item = xml.childNodes.item( i );
+						var nodeName = item.nodeName;
+
+						if ( typeof obj[ nodeName ] === 'undefined' ) {
+
+							var tmp = xmlToJson( item );
+
+							if ( tmp !== '' ) obj[ nodeName ] = tmp;
+
+						} else {
+
+							if ( typeof obj[ nodeName ].push === 'undefined' ) {
+
+								var old = obj[ nodeName ];
+								obj[ nodeName ] = [ old ];
+
+							}
+
+							var tmp = xmlToJson( item );
+
+							if ( tmp !== '' ) obj[ nodeName ].push( tmp );
+
+						}
+
+					}
+
+				}
+
+				return obj;
+
+			}
+
+			// Taken from Base64-js
+			function Base64toByteArray( b64 ) {
+
+				var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
+				var i;
+				var lookup = [];
+				var revLookup = [];
+				var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
+				var len = code.length;
+
+				for ( i = 0; i < len; i ++ ) {
+
+					lookup[ i ] = code[ i ];
+
+				}
+
+				for ( i = 0; i < len; ++ i ) {
+
+					revLookup[ code.charCodeAt( i ) ] = i;
+
+				}
+
+				revLookup[ '-'.charCodeAt( 0 ) ] = 62;
+				revLookup[ '_'.charCodeAt( 0 ) ] = 63;
+
+				var j, l, tmp, placeHolders, arr;
+				var len = b64.length;
+
+				if ( len % 4 > 0 ) {
+
+					throw new Error( 'Invalid string. Length must be a multiple of 4' );
+
+				}
+
+				placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
+				arr = new Arr( len * 3 / 4 - placeHolders );
+				l = placeHolders > 0 ? len - 4 : len;
+
+				var L = 0;
+
+				for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
+
+					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
+					arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
+					arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
+					arr[ L ++ ] = tmp & 0xFF;
+
+				}
+
+				if ( placeHolders === 2 ) {
+
+					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
+					arr[ L ++ ] = tmp & 0xFF;
+
+				} else if ( placeHolders === 1 ) {
+
+					tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
+					arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
+					arr[ L ++ ] = tmp & 0xFF;
+
+				}
+
+				return arr;
+
+			}
+
+			function parseDataArray( ele, compressed ) {
+
+				var numBytes = 0;
+
+				if ( json.attributes.header_type === 'UInt64' ) {
+
+					numBytes = 8;
+
+				}	else if ( json.attributes.header_type === 'UInt32' ) {
+
+					numBytes = 4;
+
+				}
+
+
+				// Check the format
+				if ( ele.attributes.format === 'binary' && compressed ) {
+
+					var rawData, content, byteData, blocks, cSizeStart, headerSize, padding, dataOffsets, currentOffset;
+
+					if ( ele.attributes.type === 'Float32' ) {
+
+						var txt = new Float32Array( );
+
+					} else if ( ele.attributes.type === 'Int64' ) {
+
+						var txt = new Int32Array( );
+
+					}
+
+					// VTP data with the header has the following structure:
+					// [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
+					//
+					// Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
+					// [#blocks] = Number of blocks
+					// [#u-size] = Block size before compression
+					// [#p-size] = Size of last partial block (zero if it not needed)
+					// [#c-size-i] = Size in bytes of block i after compression
+					//
+					// The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
+					// computed by summing the compressed block sizes from preceding blocks according to the header.
+
+					rawData = ele[ '#text' ];
+
+					byteData = Base64toByteArray( rawData );
+
+					blocks = byteData[ 0 ];
+					for ( var i = 1; i < numBytes - 1; i ++ ) {
+
+						blocks = blocks | ( byteData[ i ] << ( i * numBytes ) );
+
+					}
+
+					headerSize = ( blocks + 3 ) * numBytes;
+					padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
+					headerSize = headerSize + padding;
+
+					dataOffsets = [];
+					currentOffset = headerSize;
+					dataOffsets.push( currentOffset );
+
+					// Get the blocks sizes after the compression.
+					// There are three blocks before c-size-i, so we skip 3*numBytes
+					cSizeStart = 3 * numBytes;
+
+					for ( var i = 0; i < blocks; i ++ ) {
+
+						var currentBlockSize = byteData[ i * numBytes + cSizeStart ];
+
+						for ( var j = 1; j < numBytes - 1; j ++ ) {
+
+							// Each data point consists of 8 bytes regardless of the header type
+							currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * 8 ) );
+
+						}
+
+						currentOffset = currentOffset + currentBlockSize;
+						dataOffsets.push( currentOffset );
+
+					}
+
+					for ( var i = 0; i < dataOffsets.length - 1; i ++ ) {
+
+						var inflate = new Zlib.Inflate( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ), { resize: true, verify: true } ); // eslint-disable-line no-undef
+						content = inflate.decompress();
+						content = content.buffer;
+
+						if ( ele.attributes.type === 'Float32' ) {
+
+							content = new Float32Array( content );
+							txt = Float32Concat( txt, content );
+
+						} else if ( ele.attributes.type === 'Int64' ) {
+
+							content = new Int32Array( content );
+							txt = Int32Concat( txt, content );
+
+						}
+
+					}
+
+					delete ele[ '#text' ];
+
+					if ( ele.attributes.type === 'Int64' ) {
+
+						if ( ele.attributes.format === 'binary' ) {
+
+							txt = txt.filter( function ( el, idx ) {
+
+								if ( idx % 2 !== 1 ) return true;
+
+							} );
+
+						}
+
+					}
+
+				} else {
+
+					if ( ele.attributes.format === 'binary' && ! compressed ) {
+
+						var content = Base64toByteArray( ele[ '#text' ] );
+
+						//  VTP data for the uncompressed case has the following structure:
+						// [#bytes][DATA]
+						// where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
+						content = content.slice( numBytes ).buffer;
+
+					} else {
+
+						if ( ele[ '#text' ] ) {
+
+							var content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
+
+								if ( el !== '' ) return el;
+
+							} );
+
+						} else {
+
+							var content = new Int32Array( 0 ).buffer;
+
+						}
+
+					}
+
+					delete ele[ '#text' ];
+
+					// Get the content and optimize it
+					if ( ele.attributes.type === 'Float32' ) {
+
+						var txt = new Float32Array( content );
+
+					} else if ( ele.attributes.type === 'Int32' ) {
+
+						var txt = new Int32Array( content );
+
+					} else if ( ele.attributes.type === 'Int64' ) {
+
+						var txt = new Int32Array( content );
+
+						if ( ele.attributes.format === 'binary' ) {
+
+							txt = txt.filter( function ( el, idx ) {
+
+								if ( idx % 2 !== 1 ) return true;
+
+							} );
+
+						}
+
+					}
+
+				} // endif ( ele.attributes.format === 'binary' && compressed )
+
+				return txt;
+
+			}
+
+			// Main part
+			// Get Dom
+			var dom = null;
+
+			if ( window.DOMParser ) {
+
+				try {
+
+					dom = ( new DOMParser() ).parseFromString( stringFile, 'text/xml' );
+
+				} catch ( e ) {
+
+					dom = null;
+
+				}
+
+			} else if ( window.ActiveXObject ) {
+
+				try {
+
+					dom = new ActiveXObject( 'Microsoft.XMLDOM' ); // eslint-disable-line no-undef
+					dom.async = false;
+
+					if ( ! dom.loadXML( /* xml */ ) ) {
+
+						throw new Error( dom.parseError.reason + dom.parseError.srcText );
+
+					}
+
+				} catch ( e ) {
+
+					dom = null;
+
+				}
+
+			} else {
+
+				throw new Error( 'Cannot parse xml string!' );
+
+			}
+
+			// Get the doc
+			var doc = dom.documentElement;
+			// Convert to json
+			var json = xmlToJson( doc );
+			var points = [];
+			var normals = [];
+			var indices = [];
+
+			if ( json.PolyData ) {
+
+				var piece = json.PolyData.Piece;
+				var compressed = json.attributes.hasOwnProperty( 'compressor' );
+
+				// Can be optimized
+				// Loop through the sections
+				var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
+				var sectionIndex = 0, numberOfSections = sections.length;
+
+				while ( sectionIndex < numberOfSections ) {
+
+					var section = piece[ sections[ sectionIndex ] ];
+
+					// If it has a DataArray in it
+
+					if ( section && section.DataArray ) {
+
+						// Depending on the number of DataArrays
+
+						if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) {
+
+							var arr = section.DataArray;
+
+						} else {
+
+							var arr = [ section.DataArray ];
+
+						}
+
+						var dataArrayIndex = 0, numberOfDataArrays = arr.length;
+
+						while ( dataArrayIndex < numberOfDataArrays ) {
+
+							// Parse the DataArray
+							if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
+
+								arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
+
+							}
+
+							dataArrayIndex ++;
+
+						}
+
+						switch ( sections[ sectionIndex ] ) {
+
+							// if iti is point data
+							case 'PointData':
+
+								var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
+								var normalsName = section.attributes.Normals;
+
+								if ( numberOfPoints > 0 ) {
+
+									for ( var i = 0, len = arr.length; i < len; i ++ ) {
+
+										if ( normalsName === arr[ i ].attributes.Name ) {
+
+											var components = arr[ i ].attributes.NumberOfComponents;
+											normals = new Float32Array( numberOfPoints * components );
+											normals.set( arr[ i ].text, 0 );
+
+										}
+
+									}
+
+								}
+
+								break;
+
+							// if it is points
+							case 'Points':
+
+								var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
+
+								if ( numberOfPoints > 0 ) {
+
+									var components = section.DataArray.attributes.NumberOfComponents;
+									points = new Float32Array( numberOfPoints * components );
+									points.set( section.DataArray.text, 0 );
+
+								}
+
+								break;
+
+							// if it is strips
+							case 'Strips':
+
+								var numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
+
+								if ( numberOfStrips > 0 ) {
+
+									var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
+									var offset = new Int32Array( section.DataArray[ 1 ].text.length );
+									connectivity.set( section.DataArray[ 0 ].text, 0 );
+									offset.set( section.DataArray[ 1 ].text, 0 );
+
+									var size = numberOfStrips + connectivity.length;
+									indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
+
+									var indicesIndex = 0;
+
+									for ( var i = 0, len = numberOfStrips; i < len; i ++ ) {
+
+										var strip = [];
+
+										for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
+
+											strip.push( connectivity[ s ] );
+
+											if ( i > 0 ) len0 = offset[ i - 1 ];
+
+										}
+
+										for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
+
+											if ( j % 2 ) {
+
+												indices[ indicesIndex ++ ] = strip[ j ];
+												indices[ indicesIndex ++ ] = strip[ j + 2 ];
+												indices[ indicesIndex ++ ] = strip[ j + 1 ];
+
+											} else {
+
+												indices[ indicesIndex ++ ] = strip[ j ];
+												indices[ indicesIndex ++ ] = strip[ j + 1 ];
+												indices[ indicesIndex ++ ] = strip[ j + 2 ];
+
+											}
+
+											if ( i > 0 ) len0 = offset[ i - 1 ];
+
+										}
+
+									}
+
+								}
+
+								break;
+
+							// if it is polys
+							case 'Polys':
+
+								var numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
+
+								if ( numberOfPolys > 0 ) {
+
+									var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
+									var offset = new Int32Array( section.DataArray[ 1 ].text.length );
+									connectivity.set( section.DataArray[ 0 ].text, 0 );
+									offset.set( section.DataArray[ 1 ].text, 0 );
+
+									var size = numberOfPolys + connectivity.length;
+									indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
+									var indicesIndex = 0, connectivityIndex = 0;
+									var i = 0, len = numberOfPolys, len0 = 0;
+
+									while ( i < len ) {
+
+										var poly = [];
+										var s = 0, len1 = offset[ i ];
+
+										while ( s < len1 - len0 ) {
+
+											poly.push( connectivity[ connectivityIndex ++ ] );
+											s ++;
+
+										}
+
+										var j = 1;
+
+										while ( j < len1 - len0 - 1 ) {
+
+											indices[ indicesIndex ++ ] = poly[ 0 ];
+											indices[ indicesIndex ++ ] = poly[ j ];
+											indices[ indicesIndex ++ ] = poly[ j + 1 ];
+											j ++;
+
+										}
+
+										i ++;
+										len0 = offset[ i - 1 ];
+
+									}
+
+								}
+
+								break;
+
+							default:
+								break;
+
+						}
+
+					}
+
+					sectionIndex ++;
+
+				}
+
+				var geometry = new BufferGeometry();
+				geometry.setIndex( new BufferAttribute( indices, 1 ) );
+				geometry.addAttribute( 'position', new BufferAttribute( points, 3 ) );
+
+				if ( normals.length === points.length ) {
+
+					geometry.addAttribute( 'normal', new BufferAttribute( normals, 3 ) );
+
+				}
+
+				return geometry;
+
+			} else {
+
+				throw new Error( 'Unsupported DATASET type' );
+
+			}
+
+		}
+
+		function getStringFile( data ) {
+
+			var stringFile = '';
+			var charArray = new Uint8Array( data );
+			var i = 0;
+			var len = charArray.length;
+
+			while ( len -- ) {
+
+				stringFile += String.fromCharCode( charArray[ i ++ ] );
+
+			}
+
+			return stringFile;
+
+		}
+
+		// get the 5 first lines of the files to check if there is the key word binary
+		var meta = LoaderUtils.decodeText( new Uint8Array( data, 0, 250 ) ).split( '\n' );
+
+		if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
+
+			return parseXML( getStringFile( data ) );
+
+		} else if ( meta[ 2 ].includes( 'ASCII' ) ) {
+
+			return parseASCII( getStringFile( data ) );
+
+		} else {
+
+			return parseBinary( data );
+
+		}
+
+	}
+
+} );
+
+export { VTKLoader };

+ 1 - 0
utils/modularize.js

@@ -90,6 +90,7 @@ var files = [
 	{ path: 'loaders/TDSLoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/TDSLoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/TGALoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/TGALoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/VRMLLoader.js', dependencies: [], ignoreList: [] },
 	{ path: 'loaders/VRMLLoader.js', dependencies: [], ignoreList: [] },
+	{ path: 'loaders/VTKLoader.js', dependencies: [], ignoreList: [] },
 
 
 	{ path: 'math/ColorConverter.js', dependencies: [], ignoreList: [] },
 	{ path: 'math/ColorConverter.js', dependencies: [], ignoreList: [] },
 	{ path: 'math/ConvexHull.js', dependencies: [], ignoreList: [] },
 	{ path: 'math/ConvexHull.js', dependencies: [], ignoreList: [] },