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@@ -0,0 +1,1186 @@
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+/**
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+ * @author mrdoob / http://mrdoob.com/
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+ * @author Alex Pletzer
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+ *
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+ * Updated on 22.03.2017
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+ * VTK header is now parsed and used to extract all the compressed data
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+ * @author Andrii Iudin https://github.com/andreyyudin
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+ * @author Paul Kibet Korir https://github.com/polarise
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+ * @author Sriram Somasundharam https://github.com/raamssundar
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+ */
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+
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+import {
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+ BufferAttribute,
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+ BufferGeometry,
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+ DefaultLoadingManager,
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+ EventDispatcher,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ LoaderUtils
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+} from "../../../build/three.module.js";
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+
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+var VTKLoader = function ( manager ) {
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+
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+ this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
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+
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+};
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+
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+Object.assign( VTKLoader.prototype, EventDispatcher.prototype, {
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+
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+ load: function ( url, onLoad, onProgress, onError ) {
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+
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+ var scope = this;
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+
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+ var loader = new FileLoader( scope.manager );
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+ loader.setPath( scope.path );
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+ loader.setResponseType( 'arraybuffer' );
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+ loader.load( url, function ( text ) {
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+
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+ onLoad( scope.parse( text ) );
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+
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+ }, onProgress, onError );
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+
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+ },
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+
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+ setPath: function ( value ) {
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+
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+ this.path = value;
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+ return this;
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+
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+ },
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+
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+ parse: function ( data ) {
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+
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+ function parseASCII( data ) {
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+
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+ // connectivity of the triangles
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+ var indices = [];
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+
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+ // triangles vertices
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+ var positions = [];
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+
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+ // red, green, blue colors in the range 0 to 1
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+ var colors = [];
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+
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+ // normal vector, one per vertex
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+ var normals = [];
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+
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+ var result;
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+
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+ // pattern for reading vertices, 3 floats or integers
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+ var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
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+
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+ // pattern for connectivity, an integer followed by any number of ints
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+ // the first integer is the number of polygon nodes
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+ var patConnectivity = /^(\d+)\s+([\s\d]*)/;
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+
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+ // indicates start of vertex data section
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+ var patPOINTS = /^POINTS /;
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+
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+ // indicates start of polygon connectivity section
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+ var patPOLYGONS = /^POLYGONS /;
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+
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+ // indicates start of triangle strips section
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+ var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
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+
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+ // POINT_DATA number_of_values
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+ var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
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+
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+ // CELL_DATA number_of_polys
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+ var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
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+
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+ // Start of color section
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+ var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
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+
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+ // NORMALS Normals float
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+ var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
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+
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+ var inPointsSection = false;
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+ var inPolygonsSection = false;
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+ var inTriangleStripSection = false;
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+ var inPointDataSection = false;
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+ var inCellDataSection = false;
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+ var inColorSection = false;
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+ var inNormalsSection = false;
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+
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+ var lines = data.split( '\n' );
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+
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+ for ( var i in lines ) {
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+
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+ var line = lines[ i ];
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+
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+ if ( line.indexOf( 'DATASET' ) === 0 ) {
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+
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+ var dataset = line.split( ' ' )[ 1 ];
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+
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+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
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+
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+ } else if ( inPointsSection ) {
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+
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+ // get the vertices
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+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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+
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+ var x = parseFloat( result[ 1 ] );
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+ var y = parseFloat( result[ 2 ] );
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+ var z = parseFloat( result[ 3 ] );
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+ positions.push( x, y, z );
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+
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+ }
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+
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+ } else if ( inPolygonsSection ) {
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+
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+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
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+
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+ // numVertices i0 i1 i2 ...
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+ var numVertices = parseInt( result[ 1 ] );
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+ var inds = result[ 2 ].split( /\s+/ );
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+
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+ if ( numVertices >= 3 ) {
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+
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+ var i0 = parseInt( inds[ 0 ] );
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+ var i1, i2;
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+ var k = 1;
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+ // split the polygon in numVertices - 2 triangles
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+ for ( var j = 0; j < numVertices - 2; ++ j ) {
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+
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+ i1 = parseInt( inds[ k ] );
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+ i2 = parseInt( inds[ k + 1 ] );
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+ indices.push( i0, i1, i2 );
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+ k ++;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ } else if ( inTriangleStripSection ) {
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+
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+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
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+
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+ // numVertices i0 i1 i2 ...
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+ var numVertices = parseInt( result[ 1 ] );
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+ var inds = result[ 2 ].split( /\s+/ );
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+
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+ if ( numVertices >= 3 ) {
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+
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+ var i0, i1, i2;
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+ // split the polygon in numVertices - 2 triangles
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+ for ( var j = 0; j < numVertices - 2; j ++ ) {
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+
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+ if ( j % 2 === 1 ) {
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+
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+ i0 = parseInt( inds[ j ] );
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+ i1 = parseInt( inds[ j + 2 ] );
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+ i2 = parseInt( inds[ j + 1 ] );
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+ indices.push( i0, i1, i2 );
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+
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+ } else {
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+
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+ i0 = parseInt( inds[ j ] );
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+ i1 = parseInt( inds[ j + 1 ] );
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+ i2 = parseInt( inds[ j + 2 ] );
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+ indices.push( i0, i1, i2 );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ } else if ( inPointDataSection || inCellDataSection ) {
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+
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+ if ( inColorSection ) {
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+
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+ // Get the colors
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+
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+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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+
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+ var r = parseFloat( result[ 1 ] );
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+ var g = parseFloat( result[ 2 ] );
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+ var b = parseFloat( result[ 3 ] );
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+ colors.push( r, g, b );
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+
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+ }
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+
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+ } else if ( inNormalsSection ) {
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+
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+ // Get the normal vectors
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+
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+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
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+
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+ var nx = parseFloat( result[ 1 ] );
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+ var ny = parseFloat( result[ 2 ] );
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+ var nz = parseFloat( result[ 3 ] );
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+ normals.push( nx, ny, nz );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ if ( patPOLYGONS.exec( line ) !== null ) {
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+
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+ inPolygonsSection = true;
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+ inPointsSection = false;
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+ inTriangleStripSection = false;
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+
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+ } else if ( patPOINTS.exec( line ) !== null ) {
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+
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+ inPolygonsSection = false;
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+ inPointsSection = true;
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+ inTriangleStripSection = false;
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+
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+ } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
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+
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+ inPolygonsSection = false;
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+ inPointsSection = false;
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+ inTriangleStripSection = true;
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+
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+ } else if ( patPOINT_DATA.exec( line ) !== null ) {
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+
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+ inPointDataSection = true;
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+ inPointsSection = false;
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+ inPolygonsSection = false;
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+ inTriangleStripSection = false;
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+
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+ } else if ( patCELL_DATA.exec( line ) !== null ) {
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+
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+ inCellDataSection = true;
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+ inPointsSection = false;
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+ inPolygonsSection = false;
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+ inTriangleStripSection = false;
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+
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+ } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
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+
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+ inColorSection = true;
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+ inNormalsSection = false;
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+ inPointsSection = false;
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+ inPolygonsSection = false;
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+ inTriangleStripSection = false;
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+
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+ } else if ( patNORMALS.exec( line ) !== null ) {
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+
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+ inNormalsSection = true;
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+ inColorSection = false;
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+ inPointsSection = false;
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+ inPolygonsSection = false;
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+ inTriangleStripSection = false;
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+
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+ }
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+
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+ }
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+
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+ var geometry = new BufferGeometry();
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+ geometry.setIndex( indices );
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+ geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
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+
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+ if ( normals.length === positions.length ) {
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+
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+ geometry.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
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+
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+ }
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+
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+ if ( colors.length !== indices.length ) {
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+
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+ // stagger
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+
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+ if ( colors.length === positions.length ) {
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+
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+ geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
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+
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+ }
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+
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+ } else {
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+
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+ // cell
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+
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+ geometry = geometry.toNonIndexed();
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+ var numTriangles = geometry.attributes.position.count / 3;
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+
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+ if ( colors.length === ( numTriangles * 3 ) ) {
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+
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+ var newColors = [];
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+
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+ for ( var i = 0; i < numTriangles; i ++ ) {
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+
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+ var r = colors[ 3 * i + 0 ];
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+ var g = colors[ 3 * i + 1 ];
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+ var b = colors[ 3 * i + 2 ];
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+
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+ newColors.push( r, g, b );
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+ newColors.push( r, g, b );
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+ newColors.push( r, g, b );
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+
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+ }
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+
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+ geometry.addAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
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+
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+ }
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+
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+ }
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+
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+ return geometry;
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+
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+ }
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+
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+ function parseBinary( data ) {
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+
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+ var count, pointIndex, i, numberOfPoints, s;
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+ var buffer = new Uint8Array( data );
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+ var dataView = new DataView( data );
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+
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+ // Points and normals, by default, are empty
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+ var points = [];
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+ var normals = [];
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+ var indices = [];
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+
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+ // Going to make a big array of strings
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+ var vtk = [];
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+ var index = 0;
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+
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+ function findString( buffer, start ) {
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+
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+ var index = start;
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+ var c = buffer[ index ];
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+ var s = [];
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+ while ( c !== 10 ) {
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+
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+ s.push( String.fromCharCode( c ) );
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+ index ++;
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+ c = buffer[ index ];
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+
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+ }
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+
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+ return { start: start,
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+ end: index,
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+ next: index + 1,
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+ parsedString: s.join( '' ) };
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+
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+ }
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+
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+ var state, line;
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+
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+ while ( true ) {
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+
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+ // Get a string
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+ state = findString( buffer, index );
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+ line = state.parsedString;
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+
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+ if ( line.indexOf( 'DATASET' ) === 0 ) {
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+
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+ var dataset = line.split( ' ' )[ 1 ];
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+
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+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
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+
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+ } else if ( line.indexOf( 'POINTS' ) === 0 ) {
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+
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+ vtk.push( line );
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+ // Add the points
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+ numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
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+
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+ // Each point is 3 4-byte floats
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|
|
+ count = numberOfPoints * 4 * 3;
|
|
|
|
+
|
|
|
|
+ points = new Float32Array( numberOfPoints * 3 );
|
|
|
|
+
|
|
|
|
+ pointIndex = state.next;
|
|
|
|
+ for ( i = 0; i < numberOfPoints; i ++ ) {
|
|
|
|
+
|
|
|
|
+ points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
|
|
|
|
+ points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
|
|
|
|
+ points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
|
|
|
|
+ pointIndex = pointIndex + 12;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ // increment our next pointer
|
|
|
|
+ state.next = state.next + count + 1;
|
|
|
|
+
|
|
|
|
+ } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
|
|
|
|
+
|
|
|
|
+ var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
|
|
|
|
+ var size = parseInt( line.split( ' ' )[ 2 ], 10 );
|
|
|
|
+ // 4 byte integers
|
|
|
|
+ count = size * 4;
|
|
|
|
+
|
|
|
|
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
|
|
|
|
+ var indicesIndex = 0;
|
|
|
|
+
|
|
|
|
+ pointIndex = state.next;
|
|
|
|
+ for ( i = 0; i < numberOfStrips; i ++ ) {
|
|
|
|
+
|
|
|
|
+ // For each strip, read the first value, then record that many more points
|
|
|
|
+ var indexCount = dataView.getInt32( pointIndex, false );
|
|
|
|
+ var strip = [];
|
|
|
|
+ pointIndex += 4;
|
|
|
|
+ for ( s = 0; s < indexCount; s ++ ) {
|
|
|
|
+
|
|
|
|
+ strip.push( dataView.getInt32( pointIndex, false ) );
|
|
|
|
+ pointIndex += 4;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // retrieves the n-2 triangles from the triangle strip
|
|
|
|
+ for ( var j = 0; j < indexCount - 2; j ++ ) {
|
|
|
|
+
|
|
|
|
+ if ( j % 2 ) {
|
|
|
|
+
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ // increment our next pointer
|
|
|
|
+ state.next = state.next + count + 1;
|
|
|
|
+
|
|
|
|
+ } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
|
|
|
|
+
|
|
|
|
+ var numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
|
|
|
|
+ var size = parseInt( line.split( ' ' )[ 2 ], 10 );
|
|
|
|
+ // 4 byte integers
|
|
|
|
+ count = size * 4;
|
|
|
|
+
|
|
|
|
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
|
|
|
|
+ var indicesIndex = 0;
|
|
|
|
+
|
|
|
|
+ pointIndex = state.next;
|
|
|
|
+ for ( i = 0; i < numberOfStrips; i ++ ) {
|
|
|
|
+
|
|
|
|
+ // For each strip, read the first value, then record that many more points
|
|
|
|
+ var indexCount = dataView.getInt32( pointIndex, false );
|
|
|
|
+ var strip = [];
|
|
|
|
+ pointIndex += 4;
|
|
|
|
+ for ( s = 0; s < indexCount; s ++ ) {
|
|
|
|
+
|
|
|
|
+ strip.push( dataView.getInt32( pointIndex, false ) );
|
|
|
|
+ pointIndex += 4;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // divide the polygon in n-2 triangle
|
|
|
|
+ for ( var j = 1; j < indexCount - 1; j ++ ) {
|
|
|
|
+
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ 0 ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+ // increment our next pointer
|
|
|
|
+ state.next = state.next + count + 1;
|
|
|
|
+
|
|
|
|
+ } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
|
|
|
|
+
|
|
|
|
+ numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
|
|
|
|
+
|
|
|
|
+ // Grab the next line
|
|
|
|
+ state = findString( buffer, state.next );
|
|
|
|
+
|
|
|
|
+ // Now grab the binary data
|
|
|
|
+ count = numberOfPoints * 4 * 3;
|
|
|
|
+
|
|
|
|
+ normals = new Float32Array( numberOfPoints * 3 );
|
|
|
|
+ pointIndex = state.next;
|
|
|
|
+ for ( i = 0; i < numberOfPoints; i ++ ) {
|
|
|
|
+
|
|
|
|
+ normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
|
|
|
|
+ normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
|
|
|
|
+ normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
|
|
|
|
+ pointIndex += 12;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Increment past our data
|
|
|
|
+ state.next = state.next + count;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Increment index
|
|
|
|
+ index = state.next;
|
|
|
|
+
|
|
|
|
+ if ( index >= buffer.byteLength ) {
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var geometry = new BufferGeometry();
|
|
|
|
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
|
|
|
|
+ geometry.addAttribute( 'position', new BufferAttribute( points, 3 ) );
|
|
|
|
+
|
|
|
|
+ if ( normals.length === points.length ) {
|
|
|
|
+
|
|
|
|
+ geometry.addAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return geometry;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function Float32Concat( first, second ) {
|
|
|
|
+
|
|
|
|
+ var firstLength = first.length, result = new Float32Array( firstLength + second.length );
|
|
|
|
+
|
|
|
|
+ result.set( first );
|
|
|
|
+ result.set( second, firstLength );
|
|
|
|
+
|
|
|
|
+ return result;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function Int32Concat( first, second ) {
|
|
|
|
+
|
|
|
|
+ var firstLength = first.length, result = new Int32Array( firstLength + second.length );
|
|
|
|
+
|
|
|
|
+ result.set( first );
|
|
|
|
+ result.set( second, firstLength );
|
|
|
|
+
|
|
|
|
+ return result;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseXML( stringFile ) {
|
|
|
|
+
|
|
|
|
+ // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
|
|
|
|
+
|
|
|
|
+ function xmlToJson( xml ) {
|
|
|
|
+
|
|
|
|
+ // Create the return object
|
|
|
|
+ var obj = {};
|
|
|
|
+
|
|
|
|
+ if ( xml.nodeType === 1 ) { // element
|
|
|
|
+
|
|
|
|
+ // do attributes
|
|
|
|
+
|
|
|
|
+ if ( xml.attributes ) {
|
|
|
|
+
|
|
|
|
+ if ( xml.attributes.length > 0 ) {
|
|
|
|
+
|
|
|
|
+ obj[ 'attributes' ] = {};
|
|
|
|
+
|
|
|
|
+ for ( var j = 0; j < xml.attributes.length; j ++ ) {
|
|
|
|
+
|
|
|
|
+ var attribute = xml.attributes.item( j );
|
|
|
|
+ obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else if ( xml.nodeType === 3 ) { // text
|
|
|
|
+
|
|
|
|
+ obj = xml.nodeValue.trim();
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // do children
|
|
|
|
+ if ( xml.hasChildNodes() ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < xml.childNodes.length; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var item = xml.childNodes.item( i );
|
|
|
|
+ var nodeName = item.nodeName;
|
|
|
|
+
|
|
|
|
+ if ( typeof obj[ nodeName ] === 'undefined' ) {
|
|
|
|
+
|
|
|
|
+ var tmp = xmlToJson( item );
|
|
|
|
+
|
|
|
|
+ if ( tmp !== '' ) obj[ nodeName ] = tmp;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ if ( typeof obj[ nodeName ].push === 'undefined' ) {
|
|
|
|
+
|
|
|
|
+ var old = obj[ nodeName ];
|
|
|
|
+ obj[ nodeName ] = [ old ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var tmp = xmlToJson( item );
|
|
|
|
+
|
|
|
|
+ if ( tmp !== '' ) obj[ nodeName ].push( tmp );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return obj;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Taken from Base64-js
|
|
|
|
+ function Base64toByteArray( b64 ) {
|
|
|
|
+
|
|
|
|
+ var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
|
|
|
|
+ var i;
|
|
|
|
+ var lookup = [];
|
|
|
|
+ var revLookup = [];
|
|
|
|
+ var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
|
|
|
|
+ var len = code.length;
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < len; i ++ ) {
|
|
|
|
+
|
|
|
|
+ lookup[ i ] = code[ i ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( i = 0; i < len; ++ i ) {
|
|
|
|
+
|
|
|
|
+ revLookup[ code.charCodeAt( i ) ] = i;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ revLookup[ '-'.charCodeAt( 0 ) ] = 62;
|
|
|
|
+ revLookup[ '_'.charCodeAt( 0 ) ] = 63;
|
|
|
|
+
|
|
|
|
+ var j, l, tmp, placeHolders, arr;
|
|
|
|
+ var len = b64.length;
|
|
|
|
+
|
|
|
|
+ if ( len % 4 > 0 ) {
|
|
|
|
+
|
|
|
|
+ throw new Error( 'Invalid string. Length must be a multiple of 4' );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
|
|
|
|
+ arr = new Arr( len * 3 / 4 - placeHolders );
|
|
|
|
+ l = placeHolders > 0 ? len - 4 : len;
|
|
|
|
+
|
|
|
|
+ var L = 0;
|
|
|
|
+
|
|
|
|
+ for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
|
|
|
|
+
|
|
|
|
+ tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
|
|
|
|
+ arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
|
|
|
|
+ arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
|
|
|
|
+ arr[ L ++ ] = tmp & 0xFF;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( placeHolders === 2 ) {
|
|
|
|
+
|
|
|
|
+ tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
|
|
|
|
+ arr[ L ++ ] = tmp & 0xFF;
|
|
|
|
+
|
|
|
|
+ } else if ( placeHolders === 1 ) {
|
|
|
|
+
|
|
|
|
+ tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
|
|
|
|
+ arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
|
|
|
|
+ arr[ L ++ ] = tmp & 0xFF;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return arr;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function parseDataArray( ele, compressed ) {
|
|
|
|
+
|
|
|
|
+ var numBytes = 0;
|
|
|
|
+
|
|
|
|
+ if ( json.attributes.header_type === 'UInt64' ) {
|
|
|
|
+
|
|
|
|
+ numBytes = 8;
|
|
|
|
+
|
|
|
|
+ } else if ( json.attributes.header_type === 'UInt32' ) {
|
|
|
|
+
|
|
|
|
+ numBytes = 4;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ // Check the format
|
|
|
|
+ if ( ele.attributes.format === 'binary' && compressed ) {
|
|
|
|
+
|
|
|
|
+ var rawData, content, byteData, blocks, cSizeStart, headerSize, padding, dataOffsets, currentOffset;
|
|
|
|
+
|
|
|
|
+ if ( ele.attributes.type === 'Float32' ) {
|
|
|
|
+
|
|
|
|
+ var txt = new Float32Array( );
|
|
|
|
+
|
|
|
|
+ } else if ( ele.attributes.type === 'Int64' ) {
|
|
|
|
+
|
|
|
|
+ var txt = new Int32Array( );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // VTP data with the header has the following structure:
|
|
|
|
+ // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
|
|
|
|
+ //
|
|
|
|
+ // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
|
|
|
|
+ // [#blocks] = Number of blocks
|
|
|
|
+ // [#u-size] = Block size before compression
|
|
|
|
+ // [#p-size] = Size of last partial block (zero if it not needed)
|
|
|
|
+ // [#c-size-i] = Size in bytes of block i after compression
|
|
|
|
+ //
|
|
|
|
+ // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
|
|
|
|
+ // computed by summing the compressed block sizes from preceding blocks according to the header.
|
|
|
|
+
|
|
|
|
+ rawData = ele[ '#text' ];
|
|
|
|
+
|
|
|
|
+ byteData = Base64toByteArray( rawData );
|
|
|
|
+
|
|
|
|
+ blocks = byteData[ 0 ];
|
|
|
|
+ for ( var i = 1; i < numBytes - 1; i ++ ) {
|
|
|
|
+
|
|
|
|
+ blocks = blocks | ( byteData[ i ] << ( i * numBytes ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ headerSize = ( blocks + 3 ) * numBytes;
|
|
|
|
+ padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
|
|
|
|
+ headerSize = headerSize + padding;
|
|
|
|
+
|
|
|
|
+ dataOffsets = [];
|
|
|
|
+ currentOffset = headerSize;
|
|
|
|
+ dataOffsets.push( currentOffset );
|
|
|
|
+
|
|
|
|
+ // Get the blocks sizes after the compression.
|
|
|
|
+ // There are three blocks before c-size-i, so we skip 3*numBytes
|
|
|
|
+ cSizeStart = 3 * numBytes;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < blocks; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var currentBlockSize = byteData[ i * numBytes + cSizeStart ];
|
|
|
|
+
|
|
|
|
+ for ( var j = 1; j < numBytes - 1; j ++ ) {
|
|
|
|
+
|
|
|
|
+ // Each data point consists of 8 bytes regardless of the header type
|
|
|
|
+ currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * 8 ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ currentOffset = currentOffset + currentBlockSize;
|
|
|
|
+ dataOffsets.push( currentOffset );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( var i = 0; i < dataOffsets.length - 1; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var inflate = new Zlib.Inflate( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ), { resize: true, verify: true } ); // eslint-disable-line no-undef
|
|
|
|
+ content = inflate.decompress();
|
|
|
|
+ content = content.buffer;
|
|
|
|
+
|
|
|
|
+ if ( ele.attributes.type === 'Float32' ) {
|
|
|
|
+
|
|
|
|
+ content = new Float32Array( content );
|
|
|
|
+ txt = Float32Concat( txt, content );
|
|
|
|
+
|
|
|
|
+ } else if ( ele.attributes.type === 'Int64' ) {
|
|
|
|
+
|
|
|
|
+ content = new Int32Array( content );
|
|
|
|
+ txt = Int32Concat( txt, content );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ delete ele[ '#text' ];
|
|
|
|
+
|
|
|
|
+ if ( ele.attributes.type === 'Int64' ) {
|
|
|
|
+
|
|
|
|
+ if ( ele.attributes.format === 'binary' ) {
|
|
|
|
+
|
|
|
|
+ txt = txt.filter( function ( el, idx ) {
|
|
|
|
+
|
|
|
|
+ if ( idx % 2 !== 1 ) return true;
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ if ( ele.attributes.format === 'binary' && ! compressed ) {
|
|
|
|
+
|
|
|
|
+ var content = Base64toByteArray( ele[ '#text' ] );
|
|
|
|
+
|
|
|
|
+ // VTP data for the uncompressed case has the following structure:
|
|
|
|
+ // [#bytes][DATA]
|
|
|
|
+ // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
|
|
|
|
+ content = content.slice( numBytes ).buffer;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ if ( ele[ '#text' ] ) {
|
|
|
|
+
|
|
|
|
+ var content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
|
|
|
|
+
|
|
|
|
+ if ( el !== '' ) return el;
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ var content = new Int32Array( 0 ).buffer;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ delete ele[ '#text' ];
|
|
|
|
+
|
|
|
|
+ // Get the content and optimize it
|
|
|
|
+ if ( ele.attributes.type === 'Float32' ) {
|
|
|
|
+
|
|
|
|
+ var txt = new Float32Array( content );
|
|
|
|
+
|
|
|
|
+ } else if ( ele.attributes.type === 'Int32' ) {
|
|
|
|
+
|
|
|
|
+ var txt = new Int32Array( content );
|
|
|
|
+
|
|
|
|
+ } else if ( ele.attributes.type === 'Int64' ) {
|
|
|
|
+
|
|
|
|
+ var txt = new Int32Array( content );
|
|
|
|
+
|
|
|
|
+ if ( ele.attributes.format === 'binary' ) {
|
|
|
|
+
|
|
|
|
+ txt = txt.filter( function ( el, idx ) {
|
|
|
|
+
|
|
|
|
+ if ( idx % 2 !== 1 ) return true;
|
|
|
|
+
|
|
|
|
+ } );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } // endif ( ele.attributes.format === 'binary' && compressed )
|
|
|
|
+
|
|
|
|
+ return txt;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Main part
|
|
|
|
+ // Get Dom
|
|
|
|
+ var dom = null;
|
|
|
|
+
|
|
|
|
+ if ( window.DOMParser ) {
|
|
|
|
+
|
|
|
|
+ try {
|
|
|
|
+
|
|
|
|
+ dom = ( new DOMParser() ).parseFromString( stringFile, 'text/xml' );
|
|
|
|
+
|
|
|
|
+ } catch ( e ) {
|
|
|
|
+
|
|
|
|
+ dom = null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else if ( window.ActiveXObject ) {
|
|
|
|
+
|
|
|
|
+ try {
|
|
|
|
+
|
|
|
|
+ dom = new ActiveXObject( 'Microsoft.XMLDOM' ); // eslint-disable-line no-undef
|
|
|
|
+ dom.async = false;
|
|
|
|
+
|
|
|
|
+ if ( ! dom.loadXML( /* xml */ ) ) {
|
|
|
|
+
|
|
|
|
+ throw new Error( dom.parseError.reason + dom.parseError.srcText );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } catch ( e ) {
|
|
|
|
+
|
|
|
|
+ dom = null;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ throw new Error( 'Cannot parse xml string!' );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Get the doc
|
|
|
|
+ var doc = dom.documentElement;
|
|
|
|
+ // Convert to json
|
|
|
|
+ var json = xmlToJson( doc );
|
|
|
|
+ var points = [];
|
|
|
|
+ var normals = [];
|
|
|
|
+ var indices = [];
|
|
|
|
+
|
|
|
|
+ if ( json.PolyData ) {
|
|
|
|
+
|
|
|
|
+ var piece = json.PolyData.Piece;
|
|
|
|
+ var compressed = json.attributes.hasOwnProperty( 'compressor' );
|
|
|
|
+
|
|
|
|
+ // Can be optimized
|
|
|
|
+ // Loop through the sections
|
|
|
|
+ var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
|
|
|
|
+ var sectionIndex = 0, numberOfSections = sections.length;
|
|
|
|
+
|
|
|
|
+ while ( sectionIndex < numberOfSections ) {
|
|
|
|
+
|
|
|
|
+ var section = piece[ sections[ sectionIndex ] ];
|
|
|
|
+
|
|
|
|
+ // If it has a DataArray in it
|
|
|
|
+
|
|
|
|
+ if ( section && section.DataArray ) {
|
|
|
|
+
|
|
|
|
+ // Depending on the number of DataArrays
|
|
|
|
+
|
|
|
|
+ if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) {
|
|
|
|
+
|
|
|
|
+ var arr = section.DataArray;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ var arr = [ section.DataArray ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var dataArrayIndex = 0, numberOfDataArrays = arr.length;
|
|
|
|
+
|
|
|
|
+ while ( dataArrayIndex < numberOfDataArrays ) {
|
|
|
|
+
|
|
|
|
+ // Parse the DataArray
|
|
|
|
+ if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
|
|
|
|
+
|
|
|
|
+ arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ dataArrayIndex ++;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ switch ( sections[ sectionIndex ] ) {
|
|
|
|
+
|
|
|
|
+ // if iti is point data
|
|
|
|
+ case 'PointData':
|
|
|
|
+
|
|
|
|
+ var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
|
|
|
|
+ var normalsName = section.attributes.Normals;
|
|
|
|
+
|
|
|
|
+ if ( numberOfPoints > 0 ) {
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, len = arr.length; i < len; i ++ ) {
|
|
|
|
+
|
|
|
|
+ if ( normalsName === arr[ i ].attributes.Name ) {
|
|
|
|
+
|
|
|
|
+ var components = arr[ i ].attributes.NumberOfComponents;
|
|
|
|
+ normals = new Float32Array( numberOfPoints * components );
|
|
|
|
+ normals.set( arr[ i ].text, 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ // if it is points
|
|
|
|
+ case 'Points':
|
|
|
|
+
|
|
|
|
+ var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
|
|
|
|
+
|
|
|
|
+ if ( numberOfPoints > 0 ) {
|
|
|
|
+
|
|
|
|
+ var components = section.DataArray.attributes.NumberOfComponents;
|
|
|
|
+ points = new Float32Array( numberOfPoints * components );
|
|
|
|
+ points.set( section.DataArray.text, 0 );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ // if it is strips
|
|
|
|
+ case 'Strips':
|
|
|
|
+
|
|
|
|
+ var numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
|
|
|
|
+
|
|
|
|
+ if ( numberOfStrips > 0 ) {
|
|
|
|
+
|
|
|
|
+ var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
|
|
|
|
+ var offset = new Int32Array( section.DataArray[ 1 ].text.length );
|
|
|
|
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
|
|
|
|
+ offset.set( section.DataArray[ 1 ].text, 0 );
|
|
|
|
+
|
|
|
|
+ var size = numberOfStrips + connectivity.length;
|
|
|
|
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
|
|
|
|
+
|
|
|
|
+ var indicesIndex = 0;
|
|
|
|
+
|
|
|
|
+ for ( var i = 0, len = numberOfStrips; i < len; i ++ ) {
|
|
|
|
+
|
|
|
|
+ var strip = [];
|
|
|
|
+
|
|
|
|
+ for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
|
|
|
|
+
|
|
|
|
+ strip.push( connectivity[ s ] );
|
|
|
|
+
|
|
|
|
+ if ( i > 0 ) len0 = offset[ i - 1 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
|
|
|
|
+
|
|
|
|
+ if ( j % 2 ) {
|
|
|
|
+
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
|
|
|
|
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if ( i > 0 ) len0 = offset[ i - 1 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ // if it is polys
|
|
|
|
+ case 'Polys':
|
|
|
|
+
|
|
|
|
+ var numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
|
|
|
|
+
|
|
|
|
+ if ( numberOfPolys > 0 ) {
|
|
|
|
+
|
|
|
|
+ var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
|
|
|
|
+ var offset = new Int32Array( section.DataArray[ 1 ].text.length );
|
|
|
|
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
|
|
|
|
+ offset.set( section.DataArray[ 1 ].text, 0 );
|
|
|
|
+
|
|
|
|
+ var size = numberOfPolys + connectivity.length;
|
|
|
|
+ indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
|
|
|
|
+ var indicesIndex = 0, connectivityIndex = 0;
|
|
|
|
+ var i = 0, len = numberOfPolys, len0 = 0;
|
|
|
|
+
|
|
|
|
+ while ( i < len ) {
|
|
|
|
+
|
|
|
|
+ var poly = [];
|
|
|
|
+ var s = 0, len1 = offset[ i ];
|
|
|
|
+
|
|
|
|
+ while ( s < len1 - len0 ) {
|
|
|
|
+
|
|
|
|
+ poly.push( connectivity[ connectivityIndex ++ ] );
|
|
|
|
+ s ++;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var j = 1;
|
|
|
|
+
|
|
|
|
+ while ( j < len1 - len0 - 1 ) {
|
|
|
|
+
|
|
|
|
+ indices[ indicesIndex ++ ] = poly[ 0 ];
|
|
|
|
+ indices[ indicesIndex ++ ] = poly[ j ];
|
|
|
|
+ indices[ indicesIndex ++ ] = poly[ j + 1 ];
|
|
|
|
+ j ++;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ i ++;
|
|
|
|
+ len0 = offset[ i - 1 ];
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ default:
|
|
|
|
+ break;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ sectionIndex ++;
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var geometry = new BufferGeometry();
|
|
|
|
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
|
|
|
|
+ geometry.addAttribute( 'position', new BufferAttribute( points, 3 ) );
|
|
|
|
+
|
|
|
|
+ if ( normals.length === points.length ) {
|
|
|
|
+
|
|
|
|
+ geometry.addAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return geometry;
|
|
|
|
+
|
|
|
|
+ } else {
|
|
|
|
+
|
|
|
|
+ throw new Error( 'Unsupported DATASET type' );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ function getStringFile( data ) {
|
|
|
|
+
|
|
|
|
+ var stringFile = '';
|
|
|
|
+ var charArray = new Uint8Array( data );
|
|
|
|
+ var i = 0;
|
|
|
|
+ var len = charArray.length;
|
|
|
|
+
|
|
|
|
+ while ( len -- ) {
|
|
|
|
+
|
|
|
|
+ stringFile += String.fromCharCode( charArray[ i ++ ] );
|
|
|
|
+
|
|
|
|
+ }
|
|
|
|
+
|
|
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+ return stringFile;
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+
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+ }
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+
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+ // get the 5 first lines of the files to check if there is the key word binary
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|
+ var meta = LoaderUtils.decodeText( new Uint8Array( data, 0, 250 ) ).split( '\n' );
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+
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+ if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
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+
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+ return parseXML( getStringFile( data ) );
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+
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|
|
+ } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
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+
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+ return parseASCII( getStringFile( data ) );
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+
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|
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+ } else {
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+
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|
|
+ return parseBinary( data );
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|
|
+
|
|
|
|
+ }
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|
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+
|
|
|
|
+ }
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+
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|
|
+} );
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+
|
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|
|
+export { VTKLoader };
|