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<body>
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<h1>[name]</h1>
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- <div class="desc">A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the <em>.type</em> attributes of objects to map them to their original classes.</div>
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+ <div class="desc">
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+ A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the
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+ <em>.type</em> attributes of objects to map them to their original classes.<br /><br />
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+
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+ Note that this loader can't load [page:Geometries]. Use [page:JSONLoader] instead for that.<br /><br />
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+
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+ This uses the [page:FileLoader] internally for loading files.
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+ </div>
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<h2>Example</h2>
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+ <div>
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+
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+ [example:webgl_animation_scene WebGL / animation / scene]<br />
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+ [example:webgl_loader_json_claraio WebGL / loader / json / claraio]<br />
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+ [example:webgl_loader_msgpack WebGL / loader / msgpack]
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+ </div>
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+
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<code>
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- // instantiate a loader
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- var loader = new THREE.ObjectLoader();
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+var loader = new THREE.ObjectLoader();
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- // assuming we loaded a JSON structure from elsewhere
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- var object = loader.parse( a_json_object );
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+loader.load(
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+ // resource URL
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+ "models/json/example.json"
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- scene.add( object );
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- </code>
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+ // pass the loaded data to the onLoad function.
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+ //Here it is assumed to be an object
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+ function ( obj ) {
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+ //add the loaded object to the scene
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+ scene.add( obj );
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+ },
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+
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+ // Function called when download progresses
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+ function ( xhr ) {
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+ console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
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+ },
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+
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+ // Function called when download errors
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+ function ( xhr ) {
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+ console.error( 'An error happened' );
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+ }
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+);
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- [example:webgl_loader_msgpack]
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+
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+// Alternatively, to parse a previously loaded JSON structure
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+var object = loader.parse( a_json_object );
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+
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+scene.add( object );
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+ </code>
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@@ -32,21 +66,38 @@
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<h3>[name]( [page:LoadingManager manager] )</h3>
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<div>
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- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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- </div>
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- <div>
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+ [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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+
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Creates a new [name].
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</div>
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<h2>Properties</h2>
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+ <h3>[property:String crossOrigin]</h3>
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+ <div>
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+ If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
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+ attribute of the image to the value of *crossOrigin*,
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+ prior to starting the load. Default is *undefined*.
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+ </div>
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+
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+ <h3>[property:LoadingManager manager]</h3>
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+ <div>
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+ The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
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+ </div>
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+
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+ <h3>[property:String texturePath]</h3>
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+ <div>
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+ The base path or URL from which textures will be loaded. See [page:.setTexturePath].
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+ Default is the empty string.
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+ </div>
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<h2>Methods</h2>
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<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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<div>
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- [page:String url] — required<br />
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+ [page:String url] — the path or URL to the file. This can also be a
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+ [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
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[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
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[page:Function onError] — Will be called when load errors.<br />
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@@ -56,12 +107,110 @@
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</div>
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- <h3>[method:Object3D parse]( [page:Object json] )</h3>
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+ <h3>[method:Object3D parse]( [page:Object json], [page:Function onLoad] )</h3>
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<div>
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- [page:Object json] — required. The JSON source to parse<br />
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+ [page:Object json] — required. The JSON source to parse.<br /><br />
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+ [page:Function onLoad] — Will be called when parsed completes. The argument will be the parsed [page:Object3D object].<br />
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+
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+ Parse a <em>JSON</em> structure and return a threejs object.
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+ This is used internally by [page:.load], but can also be used directly to parse
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+ a previously loaded JSON structure.
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</div>
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+
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+ <h3>[method:Object3D parseGeometries]( [page:Object json] )</h3>
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<div>
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- Parse a <em>JSON</em> content and return a threejs object.
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+ [page:Object json] — required. The JSON source to parse.<br /><br />
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+
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+ This is used [page:.parse] to parse any [page:Geometry geometries] or [page:BufferGeometry buffer geometries] in the JSON structure.
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+ Internally it uses [page:JSONLoader] for geometries and [page:BufferGeometryLoader] for buffer geometries.
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+ </div>
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+
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+ <h3>[method:Object3D parseMaterials]( [page:Object json] )</h3>
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+ <div>
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+ [page:Object json] — required. The JSON source to parse.<br /><br />
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+
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+ This is used [page:.parse] to parse any materials in the JSON structure using [page:MaterialLoader].
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+ </div>
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+
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+ <h3>[method:Object3D parseAnimations]( [page:Object json] )</h3>
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+ <div>
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+ [page:Object json] — required. The JSON source to parse.<br /><br />
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+
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+ This is used [page:.parse] to parse any animations in the JSON structure, using [page:AnimationClip.parse].
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+ </div>
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+
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+ <h3>[method:Object3D parseImages]( [page:Object json] )</h3>
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+ <div>
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+ [page:Object json] — required. The JSON source to parse.<br /><br />
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+
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+ This is used [page:.parse] to parse any images in the JSON structure, using [page:ImageLoader].
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+ </div>
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+
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+ <h3>[method:Object3D parseTextures]( [page:Object json] )</h3>
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+ <div>
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+ [page:Object json] — required. The JSON source to parse.<br /><br />
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+
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+ This is used [page:.parse] to parse any textures in the JSON structure.
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+ </div>
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+
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+ <h3>[method:Object3D parseObject]( [page:Object json] )</h3>
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+ <div>
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+ [page:Object json] — required. The JSON source to parse.<br /><br />
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+
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+ This is used [page:.parse] to parse any objects in the JSON structure.
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+ Objects can be of the following types:
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+
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+ <ul>
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+ <li>
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+ [page:Scene]
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+ </li>
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+ <li>
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+ [page:PerspectiveCamera]
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+ </li>
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+ <li>
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+ [page:OrthographicCamera]
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+ </li>
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+ <li>
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+ [page:AmbientLight]
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+ </li>
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+ <li>
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+ [page:DirectionalLight]
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+ </li>
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+ <li>
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+ [page:PointLight]
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+ </li>
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+ <li>
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+ [page:SpotLight]
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+ </li>
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+ <li>
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+ [page:HemisphereLight]
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+ </li>
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+ <li>
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+ [page:Mesh]
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+ </li>
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+ <li>
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+ [page:LOD]
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+ </li>
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+ <li>
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+ [page:Line]
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+ </li>
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+ <li>
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+ [page:LineSegments]
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+ </li>
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+ <li>
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+ [page:Points]
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+ </li>
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+ <li>
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+ [page:Sprite]
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+ </li>
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+ <li>
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+ [page:Group]
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+ </li>
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+ <li>
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+ [page:Object3D]
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+ </li>
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+
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+ </ul>
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</div>
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<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
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@@ -69,6 +218,13 @@
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[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
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</div>
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+ <h3>[method:null setTexturePath]( [page:String value] )</h3>
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+ <div>
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+ [page:String value] — The base path or URL from which textures will be loaded.<br /><br />
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+
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+
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+ </div>
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+
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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