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@@ -145,11 +145,11 @@ uniform vec3 ambientLightColor;
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}
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- // http://stackoverflow.com/a/24390149 modified to work on a CubeMap.
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- float textureQueryLodCUBE( const in vec3 sampleDirection, const in float cubeMapWidth )
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+ // http://stackoverflow.com/a/24390149 modified to work on a cubeMap vec3.
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+ float textureQueryLodCUBE( const in vec3 sampleDirectionScaledByCubeWidth )
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{
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- vec3 dx_vtc = dFdx( sampleDirection * cubeMapWidth );
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- vec3 dy_vtc = dFdy( sampleDirection * cubeMapWidth );
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+ vec3 dx_vtc = dFdx( sampleDirectionScaledByCubeWidth );
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+ vec3 dy_vtc = dFdy( sampleDirectionScaledByCubeWidth );
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float delta_max_sqr = max(dot(dx_vtc, dx_vtc), dot(dy_vtc, dy_vtc));
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return 0.5 * log2( delta_max_sqr );
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}
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@@ -161,7 +161,7 @@ uniform vec3 ambientLightColor;
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//float desiredMIPLevel = log2( envMapWidth * sqrt( 3.0 ) ) - 0.5 * log2( square( blinnShininessExponent ) + 1.0 );
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float desiredMIPLevel = float(maxMIPLevel) - 0.79248 - 0.5 * log2( square( blinnShininessExponent ) + 1.0 );
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- float sampleMIPLevel = textureQueryLodCUBE( sampleDirection, envMapWidth );
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+ float sampleMIPLevel = textureQueryLodCUBE( sampleDirection * ( envMapWidth * 0.5 ) ); // only half because sampleDirection ranges of [-1,1]
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// clamp to allowable LOD ranges.
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sampleMIPLevel = clamp( sampleMIPLevel, 0.0, float(maxMIPLevel) );
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