@@ -46,7 +46,7 @@ THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) {
this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );
- this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurx;
+ this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;
this.convolutionUniforms[ "cKernel" ].value = THREE.ConvolutionShader.buildKernel( sigma );
this.materialConvolution = new THREE.ShaderMaterial( {