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@@ -92,8 +92,7 @@
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// lights
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- var numLights = 50;
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- var lights = [];
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+ var areaLight1, areaLight2, areaLight3;
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//
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@@ -182,7 +181,7 @@
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function initLights() {
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- var areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
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+ areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
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areaLight1.position.set( 0.0001, 10.0001, -19.5001 );
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areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
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areaLight1.width = 10;
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@@ -195,7 +194,7 @@
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//
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- var areaLight2 = new THREE.AreaLight( 0x33ff66, 1.5 );
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+ areaLight2 = new THREE.AreaLight( 0x33ff66, 1.5 );
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areaLight2.position.set( -19.0001, 3.0001, 0.0001 );
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areaLight2.rotation.set( -1.5707, 0.0001, 1.5707 );
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areaLight2.width = 8;
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@@ -208,7 +207,7 @@
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//
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- var areaLight3 = new THREE.AreaLight( 0x3366ff, 1.5 );
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+ areaLight3 = new THREE.AreaLight( 0x3366ff, 1.5 );
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areaLight3.position.set( 19.0001, 3.0001, 0.0001 );
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areaLight3.rotation.set( 1.5707, 0.0001, -1.5707 );
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areaLight3.width = 8;
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@@ -228,7 +227,7 @@
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var loader = new THREE.BinaryLoader();
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loader.load( "obj/box/box.js", function( geometry, materials ) {
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- var object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: 0xffaa55, specular: 0x888888, shininess: 100 } ) );
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+ var object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: 0xffaa55, specular: 0x888888, shininess: 10 } ) );
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object.position.x = 0;
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object.position.y = 0;
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object.scale.multiplyScalar( 2 );
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@@ -290,6 +289,17 @@
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camera.lookAt( target );
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+ var time = Date.now();
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+
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+ areaLight1.position.x = Math.sin( Date.now() * 0.001 ) * 10;
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+ areaLight1.position.y = Math.sin( Date.now() * 0.0013 ) * 5 + 5;
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+
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+ areaLight2.position.y = Math.sin( Date.now() * 0.0011 ) * 5 + 5;
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+ areaLight2.position.z = Math.sin( Date.now() * 0.00113 ) * 10;
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+
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+ areaLight3.position.y = Math.sin( Date.now() * 0.00111 ) * 5 + 5;
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+ areaLight3.position.z = Math.sin( Date.now() * 0.001113 ) * 10;
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+
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// render
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renderer.render( scene, camera );
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