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Updated builds.

Mr.doob 12 lat temu
rodzic
commit
5cf2474727
2 zmienionych plików z 97 dodań i 79 usunięć
  1. 18 0
      build/three.js
  2. 79 79
      build/three.min.js

+ 18 - 0
build/three.js

@@ -17028,6 +17028,24 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 	};
 
+	this.supportsFloatTextures = function () {
+
+		return _glExtensionTextureFloat;
+
+	};
+	
+	this.supportsStandardDerivatives = function () {
+
+		return _glExtensionStandardDerivatives;
+
+	};
+	
+	this.supportsCompressedTextureS3TC = function () {
+
+		return _glExtensionCompressedTextureS3TC;
+
+	};
+	
 	this.getMaxAnisotropy  = function () {
 
 		return _maxAnisotropy;

+ 79 - 79
build/three.min.js

@@ -256,12 +256,12 @@ THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInver
 THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){x!==a&&(x=l.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?l.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?l.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(l.globalCompositeOperation="darker"),z=a)}function d(a){w!==a&&(w=l.strokeStyle=a)}function e(a){I!==a&&(I=l.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
-document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,X,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,S,Z,sa,Na,J,ja,ia,Qa,N,ha=new THREE.Color,ta=new THREE.Color,oa=new THREE.Color,da=new THREE.Color,ra=new THREE.Color,$=new THREE.Color,la=new THREE.Color,ib=new THREE.Color,Ea={},ma={},wa,xa,ea,Va,ob,qb,tb,rb,jc,kc,Oa=new THREE.Box2,Fa=new THREE.Box2,Ra=new THREE.Box2,Bb=!1,Ta=new THREE.Color,Kb=new THREE.Color,
-Lb=new THREE.Color,jb=new THREE.Vector3,zb,Mb,qc,kb,ya,Ya,lb=16;zb=document.createElement("canvas");zb.width=zb.height=2;Mb=zb.getContext("2d");Mb.fillStyle="rgba(0,0,0,1)";Mb.fillRect(0,0,2,2);qc=Mb.getImageData(0,0,2,2);kb=qc.data;ya=document.createElement("canvas");ya.width=ya.height=lb;Ya=ya.getContext("2d");Ya.translate(-lb/2,-lb/2);Ya.scale(lb,lb);lb--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
+document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,X,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,S,Z,sa,Na,J,ja,ia,Qa,N,ha=new THREE.Color,ta=new THREE.Color,oa=new THREE.Color,da=new THREE.Color,ra=new THREE.Color,$=new THREE.Color,la=new THREE.Color,ib=new THREE.Color,Ea={},ma={},wa,xa,ea,Va,ob,qb,tb,rb,jc,kc,Oa=new THREE.Box2,Fa=new THREE.Box2,Ra=new THREE.Box2,Cb=!1,Ta=new THREE.Color,Kb=new THREE.Color,
+Lb=new THREE.Color,jb=new THREE.Vector3,zb,Mb,rc,kb,ya,Ya,lb=16;zb=document.createElement("canvas");zb.width=zb.height=2;Mb=zb.getContext("2d");Mb.fillStyle="rgba(0,0,0,1)";Mb.fillRect(0,0,2,2);rc=Mb.getImageData(0,0,2,2);kb=rc.data;ya=document.createElement("canvas");ya.width=ya.height=lb;Ya=ya.getContext("2d");Ya.translate(-lb/2,-lb/2);Ya.scale(lb,lb);lb--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
 1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a*this.devicePixelRatio;n=b*this.devicePixelRatio;s=Math.floor(p/2);q=Math.floor(n/2);m.width=p;m.height=n;m.style.width=a+"px";m.style.height=b+"px";Oa.min.set(-s,-q);Oa.max.set(s,q);Fa.min.set(-s,-q);Fa.max.set(s,q);x=1;z=0;y=C=F=I=w=null};this.setClearColor=function(a,b){r.copy(a);t=void 0!==b?b:1;Fa.min.set(-s,-q);Fa.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);
 t=void 0!==b?b:1;Fa.min.set(-s,-q);Fa.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){l.setTransform(1,0,0,-1,s,q);!1===Fa.empty()&&(Fa.intersect(Oa),Fa.expandByScalar(2),1>t&&l.clearRect(Fa.min.x|0,Fa.min.y|0,Fa.max.x-Fa.min.x|0,Fa.max.y-Fa.min.y|0),0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+t+")"),l.fillRect(Fa.min.x|0,Fa.min.y|0,Fa.max.x-Fa.min.x|0,Fa.max.y-Fa.min.y|0)),Fa.makeEmpty())};this.render=
 function(a,m){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d];ib.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=f.matrixWorld.getPosition().normalize(),j=b.dot(g);0>=j||(j*=f.intensity,c.add(ib.multiplyScalar(j)))}else f instanceof THREE.PointLight&&(g=f.matrixWorld.getPosition(),j=b.dot(jb.subVectors(g,a).normalize()),0>=j||(j*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=j&&(j*=f.intensity,c.add(ib.multiplyScalar(j)))))}}function p(a,d,e,g,j,h,i,Y){f.info.render.vertices+=
-3;f.info.render.faces++;b(Y.opacity);c(Y.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;S=d.positionScreen.y;Z=e.positionScreen.x;sa=e.positionScreen.y;r(B,K,L,S,Z,sa);(Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial)&&null===Y.map&&null===Y.map?($.copy(Y.color),la.copy(Y.emissive),Y.vertexColors===THREE.FaceColors&&$.multiply(i.color),!0===Bb?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),
+3;f.info.render.faces++;b(Y.opacity);c(Y.blending);B=a.positionScreen.x;K=a.positionScreen.y;L=d.positionScreen.x;S=d.positionScreen.y;Z=e.positionScreen.x;sa=e.positionScreen.y;r(B,K,L,S,Z,sa);(Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial)&&null===Y.map&&null===Y.map?($.copy(Y.color),la.copy(Y.emissive),Y.vertexColors===THREE.FaceColors&&$.multiply(i.color),!0===Cb?!1===Y.wireframe&&Y.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),
 da.copy(Ta),n(i.v1.positionWorld,i.vertexNormalsModel[0],ta),n(i.v2.positionWorld,i.vertexNormalsModel[1],oa),n(i.v3.positionWorld,i.vertexNormalsModel[2],da),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.addColors(oa,da).multiplyScalar(0.5),ea=eb(ta,oa,da,ra),I(B,K,L,S,Z,sa,0,0,1,0,0,1,ea)):(ha.copy(Ta),n(i.centroidModel,i.normalModel,ha),ha.multiply($).add(la),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):!0===Y.wireframe?x(Y.color,
 Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(Y.color)):Y instanceof THREE.MeshBasicMaterial||Y instanceof THREE.MeshLambertMaterial||Y instanceof THREE.MeshPhongMaterial?null!==Y.map?Y.map.mapping instanceof THREE.UVMapping&&(Va=i.uvs[0],z(B,K,L,S,Z,sa,Va[g].x,Va[g].y,Va[j].x,Va[j].y,Va[h].x,Va[h].y,Y.map)):null!==Y.envMap?Y.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(jb.copy(i.vertexNormalsModelView[g]),ob=0.5*jb.x+0.5,qb=0.5*jb.y+0.5,jb.copy(i.vertexNormalsModelView[j]),
 tb=0.5*jb.x+0.5,rb=0.5*jb.y+0.5,jb.copy(i.vertexNormalsModelView[h]),jc=0.5*jb.x+0.5,kc=0.5*jb.y+0.5,z(B,K,L,S,Z,sa,ob,qb,tb,rb,jc,kc,Y.envMap)):(ha.copy(Y.color),Y.vertexColors===THREE.FaceColors&&ha.multiply(i.color),!0===Y.wireframe?x(ha,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):w(ha)):Y instanceof THREE.MeshDepthMaterial?(wa=m.near,xa=m.far,j=1-Za(a.positionScreen.z,wa,xa),ta.setRGB(j,j,j),j=1-Za(d.positionScreen.z,wa,xa),oa.setRGB(j,j,j),j=1-Za(e.positionScreen.z,wa,xa),da.setRGB(j,
@@ -270,15 +270,15 @@ d.z).multiplyScalar(0.5).addScalar(0.5),d=i.vertexNormalsModelView[h],da.setRGB(
 (y=l.lineJoin=e);d(a.getStyle());l.stroke();Ra.expandByScalar(2*b)}function w(a){e(a.getStyle());l.fill()}function z(a,b,c,d,f,g,j,h,i,Y,k,m,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;Ea[n.id]=l.createPattern(n.image,!0===p&&!0===q?"repeat":!0===p&&!1===q?"repeat-x":!1===p&&!0===q?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ea[n.id]?e("rgba(0,0,0,1)"):e(Ea[n.id]);var p=
 n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,s=n.image.width*n.repeat.x,r=n.image.height*n.repeat.y,j=(j+p)*s,h=(1-h+q)*r,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*s-j,Y=(1-Y+q)*r-h,k=(k+p)*s-j,m=(1-m+q)*r-h,p=i*m-k*Y;0===p?(void 0===ma[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),ma[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=ma[n.id],j=4*(Math.floor(j)+Math.floor(h)*n.image.width),ha.setRGB(b[j]/
 255,b[j+1]/255,b[j+2]/255),w(ha)):(p=1/p,n=(m*c-Y*f)*p,Y=(m*d-Y*g)*p,c=(i*f-k*c)*p,d=(i*g-k*d)*p,a=a-n*j-c*h,j=b-Y*j-d*h,l.save(),l.transform(n,Y,c,d,a,j),l.fill(),l.restore())}}function I(a,b,c,d,e,f,g,j,h,i,Y,k,n){var m,p;m=n.width-1;p=n.height-1;g*=m;j*=p;c-=a;d-=b;e-=a;f-=b;h=h*m-g;i=i*p-j;Y=Y*m-g;k=k*p-j;p=1/(h*k-Y*i);m=(k*c-i*e)*p;i=(k*d-i*f)*p;c=(h*e-Y*c)*p;d=(h*f-Y*d)*p;a=a-m*g-c*j;b=b-i*g-d*j;l.save();l.transform(m,i,c,d,a,b);l.clip();l.drawImage(n,0,0);l.restore()}function eb(a,b,c,d){kb[0]=
-255*a.r|0;kb[1]=255*a.g|0;kb[2]=255*a.b|0;kb[4]=255*b.r|0;kb[5]=255*b.g|0;kb[6]=255*b.b|0;kb[8]=255*c.r|0;kb[9]=255*c.g|0;kb[10]=255*c.b|0;kb[12]=255*d.r|0;kb[13]=255*d.g|0;kb[14]=255*d.b|0;Mb.putImageData(qc,0,0);Ya.drawImage(zb,0,0);return ya}function Za(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ub(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
-else{!0===this.autoClear&&this.clear();l.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,m,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Bb=0<i.length;if(!0===Bb){Ta.setRGB(0,0,0);Kb.setRGB(0,0,0);Lb.setRGB(0,0,0);for(var lb=0,dc=i.length;lb<dc;lb++){var U=i[lb],T=U.color;U instanceof THREE.AmbientLight?Ta.add(T):U instanceof THREE.DirectionalLight?Kb.add(T):U instanceof THREE.PointLight&&Lb.add(T)}}lb=0;for(dc=h.length;lb<dc;lb++){var ga=
+255*a.r|0;kb[1]=255*a.g|0;kb[2]=255*a.b|0;kb[4]=255*b.r|0;kb[5]=255*b.g|0;kb[6]=255*b.b|0;kb[8]=255*c.r|0;kb[9]=255*c.g|0;kb[10]=255*c.b|0;kb[12]=255*d.r|0;kb[13]=255*d.g|0;kb[14]=255*d.b|0;Mb.putImageData(rc,0,0);Ya.drawImage(zb,0,0);return ya}function Za(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ub(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{!0===this.autoClear&&this.clear();l.setTransform(1,0,0,-1,s,q);f.info.render.vertices=0;f.info.render.faces=0;g=k.projectScene(a,m,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;Cb=0<i.length;if(!0===Cb){Ta.setRGB(0,0,0);Kb.setRGB(0,0,0);Lb.setRGB(0,0,0);for(var lb=0,dc=i.length;lb<dc;lb++){var U=i[lb],T=U.color;U instanceof THREE.AmbientLight?Ta.add(T):U instanceof THREE.DirectionalLight?Kb.add(T):U instanceof THREE.PointLight&&Lb.add(T)}}lb=0;for(dc=h.length;lb<dc;lb++){var ga=
 h[lb],U=ga.material;if(!(void 0===U||!1===U.visible)){Ra.makeEmpty();if(ga instanceof THREE.RenderableParticle){E=ga;E.x*=s;E.y*=q;var T=E,$a=ga;b(U.opacity);c(U.blending);var ab=void 0,Ua=void 0,pb=void 0,fb=void 0,Y=ga=void 0,ed=void 0;U instanceof THREE.ParticleBasicMaterial?null===U.map?(pb=$a.object.scale.x,fb=$a.object.scale.y,pb*=$a.scale.x*s,fb*=$a.scale.y*q,Ra.min.set(T.x-pb,T.y-fb),Ra.max.set(T.x+pb,T.y+fb),!1!==Oa.isIntersectionBox(Ra)&&(e(U.color.getStyle()),l.save(),l.translate(T.x,T.y),
 l.rotate(-$a.rotation),l.scale(pb,fb),l.fillRect(-1,-1,2,2),l.restore())):(ga=U.map.image,Y=ga.width>>1,ed=ga.height>>1,pb=$a.scale.x*s,fb=$a.scale.y*q,ab=pb*Y,Ua=fb*ed,Ra.min.set(T.x-ab,T.y-Ua),Ra.max.set(T.x+ab,T.y+Ua),!1!==Oa.isIntersectionBox(Ra)&&(l.save(),l.translate(T.x,T.y),l.rotate(-$a.rotation),l.scale(pb,-fb),l.translate(-Y,-ed),l.drawImage(ga,0,0),l.restore())):U instanceof THREE.ParticleCanvasMaterial&&(ab=$a.scale.x*s,Ua=$a.scale.y*q,Ra.min.set(T.x-ab,T.y-Ua),Ra.max.set(T.x+ab,T.y+Ua),
 !1!==Oa.isIntersectionBox(Ra)&&(d(U.color.getStyle()),e(U.color.getStyle()),l.save(),l.translate(T.x,T.y),l.rotate(-$a.rotation),l.scale(ab,Ua),U.program(l),l.restore()))}else ga instanceof THREE.RenderableLine?(E=ga.v1,G=ga.v2,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,Ra.setFromPoints([E.positionScreen,G.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(T=E,$a=G,b(U.opacity),c(U.blending),l.beginPath(),l.moveTo(T.positionScreen.x,T.positionScreen.y),l.lineTo($a.positionScreen.x,
 $a.positionScreen.y),U instanceof THREE.LineBasicMaterial&&(T=U.linewidth,F!==T&&(F=l.lineWidth=T),T=U.linecap,C!==T&&(C=l.lineCap=T),T=U.linejoin,y!==T&&(y=l.lineJoin=T),d(U.color.getStyle()),l.stroke(),Ra.expandByScalar(2*U.linewidth)))):ga instanceof THREE.RenderableFace3?(E=ga.v1,G=ga.v2,H=ga.v3,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,
 H.positionScreen),ub(H.positionScreen,E.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&p(E,G,H,0,1,2,ga,U,a)):ga instanceof THREE.RenderableFace4&&(E=ga.v1,G=ga.v2,H=ga.v3,X=ga.v4,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,X.positionScreen.x*=s,X.positionScreen.y*=q,A.positionScreen.copy(G.positionScreen),W.positionScreen.copy(X.positionScreen),
 !0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,X.positionScreen),ub(X.positionScreen,E.positionScreen),ub(H.positionScreen,A.positionScreen),ub(H.positionScreen,W.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen,X.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(T=E,$a=G,ab=H,Ua=X,pb=A,fb=W,Y=a,f.info.render.vertices+=4,f.info.render.faces++,b(U.opacity),c(U.blending),void 0!==U.map&&null!==U.map||void 0!==U.envMap&&null!==U.envMap?
-(p(T,$a,Ua,0,1,3,ga,U,Y),p(pb,ab,fb,1,2,3,ga,U,Y)):(B=T.positionScreen.x,K=T.positionScreen.y,L=$a.positionScreen.x,S=$a.positionScreen.y,Z=ab.positionScreen.x,sa=ab.positionScreen.y,Na=Ua.positionScreen.x,J=Ua.positionScreen.y,ja=pb.positionScreen.x,ia=pb.positionScreen.y,Qa=fb.positionScreen.x,N=fb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?($.copy(U.color),la.copy(U.emissive),U.vertexColors===THREE.FaceColors&&$.multiply(ga.color),!0===Bb?!1===
+(p(T,$a,Ua,0,1,3,ga,U,Y),p(pb,ab,fb,1,2,3,ga,U,Y)):(B=T.positionScreen.x,K=T.positionScreen.y,L=$a.positionScreen.x,S=$a.positionScreen.y,Z=ab.positionScreen.x,sa=ab.positionScreen.y,Na=Ua.positionScreen.x,J=Ua.positionScreen.y,ja=pb.positionScreen.x,ia=pb.positionScreen.y,Qa=fb.positionScreen.x,N=fb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?($.copy(U.color),la.copy(U.emissive),U.vertexColors===THREE.FaceColors&&$.multiply(ga.color),!0===Cb?!1===
 U.wireframe&&U.shading==THREE.SmoothShading&&4==ga.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),da.copy(Ta),ra.copy(Ta),n(ga.v1.positionWorld,ga.vertexNormalsModel[0],ta),n(ga.v2.positionWorld,ga.vertexNormalsModel[1],oa),n(ga.v4.positionWorld,ga.vertexNormalsModel[3],da),n(ga.v3.positionWorld,ga.vertexNormalsModel[2],ra),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.multiply($).add(la),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,N),
 I(ja,ia,Z,sa,Qa,N,1,0,1,1,0,1,ea)):(ha.copy(Ta),n(ga.centroidModel,ga.normalModel,ha),ha.multiply($).add(la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):(ha.addColors($,la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha))):U instanceof THREE.MeshBasicMaterial?(ha.copy(U.color),U.vertexColors===THREE.FaceColors&&ha.multiply(ga.color),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?
 x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U instanceof THREE.MeshNormalMaterial?(T=void 0,U.shading==THREE.FlatShading?(T=ga.normalModelView,ha.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U.shading==THREE.SmoothShading&&(T=ga.vertexNormalsModelView[0],ta.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[1],oa.setRGB(T.x,
@@ -356,81 +356,81 @@ new Float32Array(16*k.length));m=0;for(l=k.length;m<l;m++)k[m].flattenToArrayOff
 c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(m=0;6>m;m++)N.autoScaleCubemaps&&!f?(l=k,r=m,t=c.image[m],w=bd,t.width<=w&&t.height<=w||(z=Math.max(t.width,t.height),x=Math.floor(t.width*w/z),w=Math.floor(t.height*w/z),z=document.createElement("canvas"),z.width=x,z.height=w,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,x,w),t=z),l[r]=t):k[m]=c.image[m];m=k[0];l=0===(m.width&m.width-1)&&0===(m.height&m.height-1);r=K(c.format);t=K(c.type);A(j.TEXTURE_CUBE_MAP,c,l);for(m=0;6>m;m++)if(f){w=
 k[m].mipmaps;z=0;for(B=w.length;z<B;z++)x=w[z],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,z,r,x.width,x.height,0,x.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,r,r,t,k[m]);c.generateMipmaps&&l&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,
 c.__webglTexture)):N.setTexture(r,k)}else if("tv"===m){void 0===c._array&&(c._array=[]);m=0;for(l=c.value.length;m<l;m++)c._array[m]=F();j.uniform1iv(f,c._array);m=0;for(l=c.value.length;m<l;m++)r=c.value[m],k=c._array[m],r&&N.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
-d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Ea;a>=Kc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Kc);
+d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Ea;a>=Cc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cc);
 Ea+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){rb!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),rb=a);if(a&&(jc!==b||kc!==c))j.polygonOffset(b,c),jc=b,kc=c}function H(a){for(var a=a.split("\n"),b=0,c=
 a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function X(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(H(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,K(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,K(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,K(b.magFilter)),
-j.texParameteri(a,j.TEXTURE_MIN_FILTER,K(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,B(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,B(b.minFilter)));if(Hb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Hb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Bc)),b.__oldAnisotropy=b.anisotropy}function W(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&
+j.texParameteri(a,j.TEXTURE_MIN_FILTER,K(b.minFilter))):(j.texParameteri(a,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(a,j.TEXTURE_MAG_FILTER,B(b.magFilter)),j.texParameteri(a,j.TEXTURE_MIN_FILTER,B(b.minFilter)));if(Hb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))j.texParameterf(a,Hb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Kc)),b.__oldAnisotropy=b.anisotropy}function W(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&
 !b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||
 a===THREE.NearestMipMapLinearFilter?j.NEAREST:j.LINEAR}function K(a){if(a===THREE.RepeatWrapping)return j.REPEAT;if(a===THREE.ClampToEdgeWrapping)return j.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return j.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return j.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return j.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return j.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return j.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return j.LINEAR_MIPMAP_NEAREST;
 if(a===THREE.LinearMipMapLinearFilter)return j.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return j.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return j.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return j.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return j.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return j.BYTE;if(a===THREE.ShortType)return j.SHORT;if(a===THREE.UnsignedShortType)return j.UNSIGNED_SHORT;if(a===THREE.IntType)return j.INT;if(a===THREE.UnsignedIntType)return j.UNSIGNED_INT;
 if(a===THREE.FloatType)return j.FLOAT;if(a===THREE.AlphaFormat)return j.ALPHA;if(a===THREE.RGBFormat)return j.RGB;if(a===THREE.RGBAFormat)return j.RGBA;if(a===THREE.LuminanceFormat)return j.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return j.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return j.FUNC_ADD;if(a===THREE.SubtractEquation)return j.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return j.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return j.ZERO;if(a===THREE.OneFactor)return j.ONE;if(a===
 THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return j.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return j.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return j.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return j.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return j.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return j.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return j.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return j.SRC_ALPHA_SATURATE;
-if(void 0!==Cb){if(a===THREE.RGB_S3TC_DXT1_Format)return Cb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Cb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Cb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Cb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.precision?a.precision:"highp",Z=void 0!==
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 a.alpha?a.alpha:!0,sa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Na=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.stencil?a.stencil:!0,ja=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ia=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Qa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
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-geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ha=[],ta=0,oa=null,da=null,ra=-1,$=null,la=null,ib=0,Ea=0,ma=-1,wa=-1,xa=-1,ea=-1,Va=-1,ob=-1,qb=-1,tb=-1,rb=null,jc=null,kc=null,Oa=null,Fa=0,Ra=0,Bb=0,Ta=0,Kb=0,Lb=0,jb={},zb=new THREE.Frustum,Mb=new THREE.Matrix4,qc=new THREE.Matrix4,kb=new THREE.Vector3,ya=new THREE.Vector3,Ya=!0,lb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
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-j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Cb=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");rc||console.log("THREE.WebGLRenderer: Float textures not supported.");Jc||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Hb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Cb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
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-0,eb=0<ad,Za=eb&&rc;Cb&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),dd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var dc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),U=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
+geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ha=[],ta=0,oa=null,da=null,ra=-1,$=null,la=null,ib=0,Ea=0,ma=-1,wa=-1,xa=-1,ea=-1,Va=-1,ob=-1,qb=-1,tb=-1,rb=null,jc=null,kc=null,Oa=null,Fa=0,Ra=0,Cb=0,Ta=0,Kb=0,Lb=0,jb={},zb=new THREE.Frustum,Mb=new THREE.Matrix4,rc=new THREE.Matrix4,kb=new THREE.Vector3,ya=new THREE.Vector3,Ya=!0,lb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
+colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,lc,sc,Hb,Ab;try{if(!(j=L.getContext("experimental-webgl",{alpha:Z,premultipliedAlpha:sa,antialias:Na,stencil:J,preserveDrawingBuffer:ja})))throw"Error creating WebGL context.";}catch(cd){console.error(cd)}lc=j.getExtension("OES_texture_float");sc=j.getExtension("OES_standard_derivatives");Hb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
+j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ab=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");lc||console.log("THREE.WebGLRenderer: Float textures not supported.");sc||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Hb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ab||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
+j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ia.r,ia.g,ia.b,Qa);this.context=j;var Cc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),ad=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var bd=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Kc=Hb?j.getParameter(Hb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
+0,eb=0<ad,Za=eb&&lc;Ab&&j.getParameter(j.COMPRESSED_TEXTURE_FORMATS);var ub=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_FLOAT),dd=j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_FLOAT);var dc=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_FLOAT),U=j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_FLOAT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_FLOAT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,
 j.MEDIUM_INT);j.getShaderPrecisionFormat(j.VERTEX_SHADER,j.LOW_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.HIGH_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.MEDIUM_INT);j.getShaderPrecisionFormat(j.FRAGMENT_SHADER,j.LOW_INT);var T=0<ub.precision&&0<dc.precision,ga=0<dd.precision&&0<U.precision;"highp"===S&&!T&&(ga?(S="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(S="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"===
-S&&!ga&&(S="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return eb};this.getMaxAnisotropy=function(){return Bc};this.getPrecision=function(){return S};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){Fa=void 0!==a?a:0;Ra=void 0!==b?b:0;Bb=
-void 0!==c?c:L.width;Ta=void 0!==d?d:L.height;j.viewport(Fa,Ra,Bb,Ta)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ia.setHex(a);Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.setClearColor=function(a,b){ia.copy(a);Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return Qa};this.clear=function(a,b,c){var d=0;if(void 0===
-a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){oa=null;ra=$=tb=qb=xa=-1;Ya=!0;wa=ma=-1;this.shadowMapPlugin.update(a,b)};var $a=function(a){a=a.target;a.removeEventListener("dispose",
-$a);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);
-void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==
-d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));N.info.memory.textures--},Ua=function(a){a=a.target;a.removeEventListener("dispose",Ua);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof
-THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pb=function(a){a=a.target;a.removeEventListener("dispose",pb);fb(a)},fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ha.length;a<c;a++)if(d=ha[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===
-e){e=[];a=0;for(c=ha.length;a<c;a++)d=ha[a],d.program!==b&&e.push(d);ha=e;j.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,
-a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,m,n,l,p,q=3*a.count;for(p=0;p<q;p+=9)l=a.normalArray,d=l[p],e=l[p+1],f=l[p+2],g=l[p+3],h=l[p+4],m=l[p+5],i=l[p+6],k=l[p+7],n=l[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+m+n)/3,l[p]=d,l[p+1]=e,l[p+
-2]=f,l[p+3]=d,l[p+4]=e,l[p+5]=f,l[p+6]=d,l[p+7]=e,l[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,
-a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=I(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==$&&($=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<
-g;c++){var i=d[c].index;if(b){var h=e.attributes.position,n=h.itemSize;j.bindBuffer(j.ARRAY_BUFFER,h.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*i*n);n=e.attributes.normal;if(0<=a.normal&&n){var l=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,4*i*l)}n=e.attributes.uv;0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.color;0<=
-a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.tangent;0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,4*i*l));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,d[c].count,j.UNSIGNED_SHORT,2*d[c].start);N.info.render.calls++;N.info.render.vertices+=d[c].count;N.info.render.faces+=d[c].count/3}}else b&&
-(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
-n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),N.info.render.calls++,N.info.render.vertices+=h.numItems/3,N.info.render.faces+=h.numItems/3/3;else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,
-n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),
-k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var h=0;i=f.morphTargetForcedOrder;
-for(g=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<i.length;)0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[h]]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[h]]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[i[h]],h++}else{i=[];g=f.morphTargetInfluences;
-var l,p=g.length;for(l=0;l<p;l++)h=g[l],0<h&&i.push([h,l]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?(l=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,
-e.__webglMorphNormalsBuffers[l]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[l]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,
-c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));
-0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,
-4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Oa&&(j.lineWidth(d),Oa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
-0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Oa&&(j.lineWidth(d),Oa=d),j.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),N.info.render.calls++,N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
-N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ra=-1;Ya=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
-a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||zb.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
-m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(kb.copy(g.matrixWorld.getPosition()),kb.applyMatrix4(Mb),f.z=kb.z),f.id=g.id)}this.sortObjects&&i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
-(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,h,k,!0,d),l(a.__webglObjectsImmediate,"",b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,h,k,!1,d),l(a.__webglObjectsImmediate,"opaque",
-b,h,k,!1,d),q(a.__webglObjects,!1,"transparent",b,h,k,!0,d),l(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
-null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);$=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;
-if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",$a)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
-{};y=0;for(B=s.faces.length;y<B;y++)A=s.faces[y],C=K?A.materialIndex:0,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=A instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[C].counter+=1,E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,
-numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=ib++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=
-j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ha=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ha=0;for(S=J.numMorphTargets;ha<S;ha++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];ha=0;for(S=J.numMorphNormals;ha<
-S;ha++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}N.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var U=l;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=j.createBuffer();
-N.info.memory.geometries++;var T=l,X=b,$=T.vertices.length;T.__vertexArray=new Float32Array(3*$);T.__colorArray=new Float32Array(3*$);T.__normalArray=new Float32Array(3*$);T.__webglVertexCount=$;c(T,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer){var W=l;W.__webglVertexBuffer=j.createBuffer();W.__webglColorBuffer=j.createBuffer();W.__webglLineDistanceBuffer=j.createBuffer();N.info.memory.geometries++;
+S&&!ga&&(S="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return j};this.supportsVertexTextures=function(){return eb};this.supportsFloatTextures=function(){return lc};this.supportsStandardDerivatives=function(){return sc};this.supportsCompressedTextureS3TC=function(){return Ab};this.getMaxAnisotropy=function(){return Kc};this.getPrecision=function(){return S};this.setSize=function(a,b){L.width=a*this.devicePixelRatio;L.height=b*this.devicePixelRatio;
+L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height)};this.setViewport=function(a,b,c,d){Fa=void 0!==a?a:0;Ra=void 0!==b?b:0;Cb=void 0!==c?c:L.width;Ta=void 0!==d?d:L.height;j.viewport(Fa,Ra,Cb,Ta)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){ia.setHex(a);Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.setClearColor=function(a,b){ia.copy(a);
+Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return Qa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
+this.updateShadowMap=function(a,b){oa=null;ra=$=tb=qb=xa=-1;Ya=!0;wa=ma=-1;this.shadowMapPlugin.update(a,b)};var $a=function(a){a=a.target;a.removeEventListener("dispose",$a);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
+j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=
+a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));
+N.info.memory.textures--},Ua=function(a){a=a.target;a.removeEventListener("dispose",Ua);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pb=function(a){a=a.target;a.removeEventListener("dispose",pb);fb(a)},fb=function(a){var b=
+a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ha.length;a<c;a++)if(d=ha[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ha.length;a<c;a++)d=ha[a],d.program!==b&&e.push(d);ha=e;j.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&
+(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,m,n,l,p,q=3*a.count;for(p=0;p<
+q;p+=9)l=a.normalArray,d=l[p],e=l[p+1],f=l[p+2],g=l[p+3],h=l[p+4],m=l[p+5],i=l[p+6],k=l[p+7],n=l[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+m+n)/3,l[p]=d,l[p+1]=e,l[p+2]=f,l[p+3]=d,l[p+4]=e,l[p+5]=f,l[p+6]=d,l[p+7]=e,l[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),
+j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=I(a,b,c,d,f),a=c.attributes,
+b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==$&&($=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<g;c++){var i=d[c].index;if(b){var h=e.attributes.position,n=h.itemSize;j.bindBuffer(j.ARRAY_BUFFER,h.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*i*n);n=e.attributes.normal;if(0<=a.normal&&n){var l=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,l,j.FLOAT,
+!1,0,4*i*l)}n=e.attributes.uv;0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.color;0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.tangent;0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,4*i*l));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,
+d[c].count,j.UNSIGNED_SHORT,2*d[c].start);N.info.render.calls++;N.info.render.vertices+=d[c].count;N.info.render.faces+=d[c].count/3}}else b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
+n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),N.info.render.calls++,N.info.render.vertices+=h.numItems/3,N.info.render.faces+=h.numItems/
+3/3;else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=
+I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&
+(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var h=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<i.length;)0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[h]]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[h]]),
+k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[i[h]],h++}else{i=[];g=f.morphTargetInfluences;var l,p=g.length;for(l=0;l<p;l++)h=g[l],0<h&&i.push([h,l]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?(l=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]),
+k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[l]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
+0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,
+3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,
+4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Oa&&(j.lineWidth(d),Oa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,
+0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Oa&&(j.lineWidth(d),Oa=d),j.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),N.info.render.calls++,
+N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ra=-1;Ya=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,
+b.matrixWorldInverse);zb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||
+zb.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(kb.copy(g.matrixWorld.getPosition()),kb.applyMatrix4(Mb),f.z=kb.z),f.id=g.id)}this.sortObjects&&
+i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,h,k,!0,d),l(a.__webglObjectsImmediate,"",
+b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,h,k,!1,d),l(a.__webglObjectsImmediate,"opaque",b,h,k,!1,d),q(a.__webglObjects,!1,"transparent",b,h,k,!0,d),l(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),
+j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);$=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=
+[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",$a)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,
+B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups={};y=0;for(B=s.faces.length;y<B;y++)A=s.faces[y],C=K?A.materialIndex:0,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=A instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[C].counter+=
+1,E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=ib++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=
+q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ha=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ha=0;for(S=J.numMorphTargets;ha<S;ha++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=
+[];ha=0;for(S=J.numMorphNormals;ha<S;ha++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}N.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var U=l;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=
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 R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate||wa){var qa=ya,Qa=ma,xa=j.DYNAMIC_DRAW,Ra=!R.dynamic,Va=ia;if(qa.__inittedArrays){var lb=f(Va),jb=Va.vertexColors?Va.vertexColors:!1,pb=g(Va),fb=lb===THREE.SmoothShading,D=void 0,V=void 0,Ta=void 0,M=void 0,ab=void 0,Ua=void 0,Oa=void 0,tb=void 0,ob=void 0,qb=void 0,rb=void 0,O=void 0,P=void 0,Q=void 0,pa=void 0,Ya=void 0,Za=void 0,eb=void 0,ub=void 0,Nb=void 0,Ob=void 0,Pb=void 0,zb=void 0,Qb=void 0,
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-fd=qa.__webglCustomAttributesList,u=void 0,Zb=qa.__faceArray,Ab=qa.__lineArray,vb=Qa.geometry,Jc=vb.elementsNeedUpdate,Bc=vb.uvsNeedUpdate,Kc=vb.normalsNeedUpdate,ad=vb.tangentsNeedUpdate,bd=vb.colorsNeedUpdate,cd=vb.morphTargetsNeedUpdate,sc=vb.vertices,ua=qa.faces3,va=qa.faces4,nb=vb.faces,gd=vb.faceVertexUvs[0],hd=vb.faceVertexUvs[1],tc=vb.skinIndices,nc=vb.skinWeights,oc=vb.morphTargets,Lc=vb.morphNormals;if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=sc[M.a],P=sc[M.b],Q=
-sc[M.c],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,Sa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=sc[M.a],P=sc[M.b],Q=sc[M.c],pa=sc[M.d],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,cb[Sa+9]=pa.x,cb[Sa+10]=pa.y,cb[Sa+11]=pa.z,Sa+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,cb,xa)}if(cd){bb=0;for(kc=oc.length;bb<kc;bb++){D=
-ka=0;for(V=ua.length;D<V;D++)mc=ua[D],M=nb[mc],O=oc[bb].vertices[M.a],P=oc[bb].vertices[M.b],Q=oc[bb].vertices[M.c],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[mc],Nb=ec.a,Ob=ec.b,Pb=ec.c):Pb=Ob=Nb=Lc[bb].faceNormals[mc],Xa=rc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z),ka+=9;D=0;for(V=va.length;D<
-V;D++)mc=va[D],M=nb[mc],O=oc[bb].vertices[M.a],P=oc[bb].vertices[M.b],Q=oc[bb].vertices[M.c],pa=oc[bb].vertices[M.d],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Wa[ka+9]=pa.x,Wa[ka+10]=pa.y,Wa[ka+11]=pa.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[mc],Nb=ec.a,Ob=ec.b,Pb=ec.c,zb=ec.d):zb=Pb=Ob=Nb=Lc[bb].faceNormals[mc],Xa=rc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+
-6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z,Xa[ka+9]=zb.x,Xa[ka+10]=zb.y,Xa[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[bb]);j.bufferData(j.ARRAY_BUFFER,dc[bb],xa);Va.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[bb]),j.bufferData(j.ARRAY_BUFFER,rc[bb],xa))}}if(nc.length){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Tb=nc[M.a],Ub=nc[M.b],Vb=nc[M.c],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+
-7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Wb=tc[M.a],Xb=tc[M.b],Yb=tc[M.c],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,ba+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Tb=nc[M.a],Ub=nc[M.b],Vb=nc[M.c],Cb=nc[M.d],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+
-10]=Vb.z,Ka[ba+11]=Vb.w,Ka[ba+12]=Cb.x,Ka[ba+13]=Cb.y,Ka[ba+14]=Cb.z,Ka[ba+15]=Cb.w,Wb=tc[M.a],Xb=tc[M.b],Yb=tc[M.c],Hb=tc[M.d],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,Ja[ba+12]=Hb.x,Ja[ba+13]=Hb.y,Ja[ba+14]=Hb.z,Ja[ba+15]=Hb.w,ba+=16;0<ba&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Ja,xa),j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),
-j.bufferData(j.ARRAY_BUFFER,Ka,xa))}if(bd&&jb){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Oa=M.vertexColors,tb=M.color,3===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2]):Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,Pa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Oa=M.vertexColors,tb=M.color,4===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2],Bb=Oa[3]):Bb=Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+
-1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,db[Pa+9]=Bb.r,db[Pa+10]=Bb.g,db[Pa+11]=Bb.b,Pa+=12;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,db,xa))}if(ad&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+
-10]=eb.z,Ia[Ca+11]=eb.w,Ca+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],ub=ob[3],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ia[Ca+12]=ub.x,Ia[Ca+13]=ub.y,Ia[Ca+14]=ub.z,Ia[Ca+15]=ub.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ia,xa)}if(Kc&&lb){D=0;for(V=ua.length;D<V;D++)if(M=nb[ua[D]],
-ab=M.vertexNormals,Ua=M.normal,3===ab.length&&fb)for(za=0;3>za;za++)lc=ab[za],Eb[mb]=lc.x,Eb[mb+1]=lc.y,Eb[mb+2]=lc.z,mb+=3;else for(za=0;3>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;D=0;for(V=va.length;D<V;D++)if(M=nb[va[D]],ab=M.vertexNormals,Ua=M.normal,4===ab.length&&fb)for(za=0;4>za;za++)lc=ab[za],Eb[mb]=lc.x,Eb[mb+1]=lc.y,Eb[mb+2]=lc.z,mb+=3;else for(za=0;4>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
-Eb,xa)}if(Bc&&gd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],qb=gd[Ta],void 0!==qb)for(za=0;3>za;za++)wc=qb[za],Kb[fc]=wc.x,Kb[fc+1]=wc.y,fc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],qb=gd[Ta],void 0!==qb)for(za=0;4>za;za++)wc=qb[za],Kb[fc]=wc.x,Kb[fc+1]=wc.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Kb,xa))}if(Bc&&hd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],rb=hd[Ta],void 0!==rb)for(za=0;3>za;za++)xc=rb[za],Lb[gc]=xc.x,Lb[gc+1]=xc.y,gc+=2;D=0;
-for(V=va.length;D<V;D++)if(Ta=va[D],rb=hd[Ta],void 0!==rb)for(za=0;4>za;za++)xc=rb[za],Lb[gc]=xc.x,Lb[gc+1]=xc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Lb,xa))}if(Jc){D=0;for(V=ua.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+2,Db+=3,Ab[sb]=Ma,Ab[sb+1]=Ma+1,Ab[sb+2]=Ma,Ab[sb+3]=Ma+2,Ab[sb+4]=Ma+1,Ab[sb+5]=Ma+2,sb+=6,Ma+=3;D=0;for(V=va.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+3,Zb[Db+3]=Ma+1,Zb[Db+4]=Ma+2,Zb[Db+5]=Ma+3,Db+=6,Ab[sb]=
-Ma,Ab[sb+1]=Ma+1,Ab[sb+2]=Ma,Ab[sb+3]=Ma+3,Ab[sb+4]=Ma+1,Ab[sb+5]=Ma+2,Ab[sb+6]=Ma+2,Ab[sb+7]=Ma+3,sb+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Zb,xa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Ab,xa)}if(fd){za=0;for(jc=fd.length;za<jc;za++)if(u=fd[za],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],u.array[v]=
+Rb=void 0,Sb=void 0,Ab=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Cb=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Hb=void 0,za=void 0,jc=void 0,mc=void 0,xc=void 0,yc=void 0,bb=void 0,kc=void 0,Wa=void 0,Xa=void 0,nc=void 0,ec=void 0,Ma=0,Sa=0,fc=0,gc=0,Db=0,mb=0,Ca=0,sb=0,Pa=0,ba=0,ka=0,v=0,Aa=void 0,cb=qa.__vertexArray,Kb=qa.__uvArray,Lb=qa.__uv2Array,Eb=qa.__normalArray,Ia=qa.__tangentArray,db=qa.__colorArray,Ja=qa.__skinIndexArray,Ka=qa.__skinWeightArray,dc=qa.__morphTargetsArrays,lc=qa.__morphNormalsArrays,
+sc=qa.__webglCustomAttributesList,u=void 0,Zb=qa.__faceArray,Bb=qa.__lineArray,vb=Qa.geometry,Kc=vb.elementsNeedUpdate,Cc=vb.uvsNeedUpdate,ad=vb.normalsNeedUpdate,bd=vb.tangentsNeedUpdate,cd=vb.colorsNeedUpdate,dd=vb.morphTargetsNeedUpdate,tc=vb.vertices,ua=qa.faces3,va=qa.faces4,nb=vb.faces,fd=vb.faceVertexUvs[0],gd=vb.faceVertexUvs[1],uc=vb.skinIndices,oc=vb.skinWeights,pc=vb.morphTargets,Lc=vb.morphNormals;if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=tc[M.a],P=tc[M.b],Q=
+tc[M.c],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,Sa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=tc[M.a],P=tc[M.b],Q=tc[M.c],pa=tc[M.d],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,cb[Sa+9]=pa.x,cb[Sa+10]=pa.y,cb[Sa+11]=pa.z,Sa+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,cb,xa)}if(dd){bb=0;for(kc=pc.length;bb<kc;bb++){D=
+ka=0;for(V=ua.length;D<V;D++)nc=ua[D],M=nb[nc],O=pc[bb].vertices[M.a],P=pc[bb].vertices[M.b],Q=pc[bb].vertices[M.c],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c):Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z),ka+=9;D=0;for(V=va.length;D<
+V;D++)nc=va[D],M=nb[nc],O=pc[bb].vertices[M.a],P=pc[bb].vertices[M.b],Q=pc[bb].vertices[M.c],pa=pc[bb].vertices[M.d],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Wa[ka+9]=pa.x,Wa[ka+10]=pa.y,Wa[ka+11]=pa.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c,zb=ec.d):zb=Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+
+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z,Xa[ka+9]=zb.x,Xa[ka+10]=zb.y,Xa[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[bb]);j.bufferData(j.ARRAY_BUFFER,dc[bb],xa);Va.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[bb]),j.bufferData(j.ARRAY_BUFFER,lc[bb],xa))}}if(oc.length){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Tb=oc[M.a],Ub=oc[M.b],Vb=oc[M.c],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+
+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Wb=uc[M.a],Xb=uc[M.b],Yb=uc[M.c],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,ba+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Tb=oc[M.a],Ub=oc[M.b],Vb=oc[M.c],Cb=oc[M.d],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+
+10]=Vb.z,Ka[ba+11]=Vb.w,Ka[ba+12]=Cb.x,Ka[ba+13]=Cb.y,Ka[ba+14]=Cb.z,Ka[ba+15]=Cb.w,Wb=uc[M.a],Xb=uc[M.b],Yb=uc[M.c],Hb=uc[M.d],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,Ja[ba+12]=Hb.x,Ja[ba+13]=Hb.y,Ja[ba+14]=Hb.z,Ja[ba+15]=Hb.w,ba+=16;0<ba&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Ja,xa),j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),
+j.bufferData(j.ARRAY_BUFFER,Ka,xa))}if(cd&&jb){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Oa=M.vertexColors,tb=M.color,3===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2]):Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,Pa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Oa=M.vertexColors,tb=M.color,4===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2],Ab=Oa[3]):Ab=Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+
+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,db[Pa+9]=Ab.r,db[Pa+10]=Ab.g,db[Pa+11]=Ab.b,Pa+=12;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,db,xa))}if(bd&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+
+10]=eb.z,Ia[Ca+11]=eb.w,Ca+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],ub=ob[3],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ia[Ca+12]=ub.x,Ia[Ca+13]=ub.y,Ia[Ca+14]=ub.z,Ia[Ca+15]=ub.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ia,xa)}if(ad&&lb){D=0;for(V=ua.length;D<V;D++)if(M=nb[ua[D]],
+ab=M.vertexNormals,Ua=M.normal,3===ab.length&&fb)for(za=0;3>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;3>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;D=0;for(V=va.length;D<V;D++)if(M=nb[va[D]],ab=M.vertexNormals,Ua=M.normal,4===ab.length&&fb)for(za=0;4>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;4>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
+Eb,xa)}if(Cc&&fd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],qb=fd[Ta],void 0!==qb)for(za=0;3>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],qb=fd[Ta],void 0!==qb)for(za=0;4>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Kb,xa))}if(Cc&&gd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],rb=gd[Ta],void 0!==rb)for(za=0;3>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;D=0;
+for(V=va.length;D<V;D++)if(Ta=va[D],rb=gd[Ta],void 0!==rb)for(za=0;4>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Lb,xa))}if(Kc){D=0;for(V=ua.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+2,Db+=3,Bb[sb]=Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+2,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,sb+=6,Ma+=3;D=0;for(V=va.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+3,Zb[Db+3]=Ma+1,Zb[Db+4]=Ma+2,Zb[Db+5]=Ma+3,Db+=6,Bb[sb]=
+Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+3,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,Bb[sb+6]=Ma+2,Bb[sb+7]=Ma+3,sb+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Zb,xa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,xa)}if(sc){za=0;for(jc=sc.length;za<jc;za++)if(u=sc[za],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],u.array[v]=
 u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],v+=3;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],u.array[v]=u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],u.array[v+3]=u.value[M.d],v+=4}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,v+=3;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,u.array[v+3]=Aa,v+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===
 u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],pa=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=pa.x,u.array[v+7]=pa.y,v+=8}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=
 P=O=Aa=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)pa=Q=P=O=Aa=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=pa.x,u.array[v+7]=pa.y,v+=8}}else if(3===u.size){var aa;aa="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],
@@ -443,20 +443,20 @@ u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P
 u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],O=Aa[0],P=Aa[1],Q=Aa[2],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+
 10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],O=Aa[0],P=Aa[1],Q=Aa[2],pa=Aa[3],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,xa)}}Ra&&(delete qa.__inittedArrays,
 delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}R.verticesNeedUpdate=!1;R.morphTargetsNeedUpdate=!1;R.elementsNeedUpdate=!1;R.uvsNeedUpdate=!1;R.normalsNeedUpdate=!1;R.colorsNeedUpdate=!1;R.tangentsNeedUpdate=!1;R.buffersNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Ribbon){ia=e(ma,R);wa=ia.attributes&&
-t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.normalsNeedUpdate||wa){var Fb=R,Mc=j.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Ec=void 0,Nc=void 0,Ba=void 0,Oc=void 0,Pc=void 0,Qc=void 0,nd=void 0,gb=void 0,yc=void 0,Ga=void 0,wb=void 0,od=Fb.vertices,pd=Fb.colors,qd=Fb.normals,dd=od.length,zd=pd.length,Ad=qd.length,Rc=Fb.__vertexArray,Sc=Fb.__colorArray,Tc=Fb.__normalArray,Bd=Fb.colorsNeedUpdate,Cd=Fb.normalsNeedUpdate,id=Fb.__webglCustomAttributesList;if(Fb.verticesNeedUpdate){for(Cc=0;Cc<dd;Cc++)Nc=
-od[Cc],Ba=3*Cc,Rc[Ba]=Nc.x,Rc[Ba+1]=Nc.y,Rc[Ba+2]=Nc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Mc)}if(Bd){for(Dc=0;Dc<zd;Dc++)Oc=pd[Dc],Ba=3*Dc,Sc[Ba]=Oc.r,Sc[Ba+1]=Oc.g,Sc[Ba+2]=Oc.b;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Mc)}if(Cd){for(Ec=0;Ec<Ad;Ec++)Pc=qd[Ec],Ba=3*Ec,Tc[Ba]=Pc.x,Tc[Ba+1]=Pc.y,Tc[Ba+2]=Pc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Tc,Mc)}if(id){Qc=0;for(nd=
-id.length;Qc<nd;Qc++)if(Ga=id[Qc],Ga.needsUpdate&&(void 0===Ga.boundTo||"vertices"===Ga.boundTo)){Ba=0;yc=Ga.value.length;if(1===Ga.size)for(gb=0;gb<yc;gb++)Ga.array[gb]=Ga.value[gb];else if(2===Ga.size)for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ba+=2;else if(3===Ga.size)if("c"===Ga.type)for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.r,Ga.array[Ba+1]=wb.g,Ga.array[Ba+2]=wb.b,Ba+=3;else for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+
-2]=wb.z,Ba+=3;else if(4===Ga.size)for(gb=0;gb<yc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+2]=wb.z,Ga.array[Ba+3]=wb.w,Ba+=4;j.bindBuffer(j.ARRAY_BUFFER,Ga.buffer);j.bufferData(j.ARRAY_BUFFER,Ga.array,Mc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.normalsNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Line){ia=e(ma,R);wa=ia.attributes&&t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.lineDistancesNeedUpdate||wa){var Gb=R,Uc=j.DYNAMIC_DRAW,Fc=
-void 0,Gc=void 0,Hc=void 0,Vc=void 0,La=void 0,Wc=void 0,rd=Gb.vertices,sd=Gb.colors,td=Gb.lineDistances,Dd=rd.length,Ed=sd.length,Fd=td.length,Xc=Gb.__vertexArray,Yc=Gb.__colorArray,ud=Gb.__lineDistanceArray,Gd=Gb.colorsNeedUpdate,Hd=Gb.lineDistancesNeedUpdate,jd=Gb.__webglCustomAttributesList,Zc=void 0,vd=void 0,hb=void 0,zc=void 0,xb=void 0,Ha=void 0;if(Gb.verticesNeedUpdate){for(Fc=0;Fc<Dd;Fc++)Vc=rd[Fc],La=3*Fc,Xc[La]=Vc.x,Xc[La+1]=Vc.y,Xc[La+2]=Vc.z;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglVertexBuffer);
-j.bufferData(j.ARRAY_BUFFER,Xc,Uc)}if(Gd){for(Gc=0;Gc<Ed;Gc++)Wc=sd[Gc],La=3*Gc,Yc[La]=Wc.r,Yc[La+1]=Wc.g,Yc[La+2]=Wc.b;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Yc,Uc)}if(Hd){for(Hc=0;Hc<Fd;Hc++)ud[Hc]=td[Hc];j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,ud,Uc)}if(jd){Zc=0;for(vd=jd.length;Zc<vd;Zc++)if(Ha=jd[Zc],Ha.needsUpdate&&(void 0===Ha.boundTo||"vertices"===Ha.boundTo)){La=0;zc=Ha.value.length;if(1===Ha.size)for(hb=
-0;hb<zc;hb++)Ha.array[hb]=Ha.value[hb];else if(2===Ha.size)for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,La+=2;else if(3===Ha.size)if("c"===Ha.type)for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.r,Ha.array[La+1]=xb.g,Ha.array[La+2]=xb.b,La+=3;else for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,La+=3;else if(4===Ha.size)for(hb=0;hb<zc;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,Ha.array[La+
+t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.normalsNeedUpdate||wa){var Fb=R,Mc=j.DYNAMIC_DRAW,Dc=void 0,Ec=void 0,Fc=void 0,Nc=void 0,Ba=void 0,Oc=void 0,Pc=void 0,Qc=void 0,md=void 0,gb=void 0,zc=void 0,Ga=void 0,wb=void 0,nd=Fb.vertices,od=Fb.colors,pd=Fb.normals,yd=nd.length,zd=od.length,Ad=pd.length,Rc=Fb.__vertexArray,Sc=Fb.__colorArray,Tc=Fb.__normalArray,Bd=Fb.colorsNeedUpdate,Cd=Fb.normalsNeedUpdate,hd=Fb.__webglCustomAttributesList;if(Fb.verticesNeedUpdate){for(Dc=0;Dc<yd;Dc++)Nc=
+nd[Dc],Ba=3*Dc,Rc[Ba]=Nc.x,Rc[Ba+1]=Nc.y,Rc[Ba+2]=Nc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Mc)}if(Bd){for(Ec=0;Ec<zd;Ec++)Oc=od[Ec],Ba=3*Ec,Sc[Ba]=Oc.r,Sc[Ba+1]=Oc.g,Sc[Ba+2]=Oc.b;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Mc)}if(Cd){for(Fc=0;Fc<Ad;Fc++)Pc=pd[Fc],Ba=3*Fc,Tc[Ba]=Pc.x,Tc[Ba+1]=Pc.y,Tc[Ba+2]=Pc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Tc,Mc)}if(hd){Qc=0;for(md=
+hd.length;Qc<md;Qc++)if(Ga=hd[Qc],Ga.needsUpdate&&(void 0===Ga.boundTo||"vertices"===Ga.boundTo)){Ba=0;zc=Ga.value.length;if(1===Ga.size)for(gb=0;gb<zc;gb++)Ga.array[gb]=Ga.value[gb];else if(2===Ga.size)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ba+=2;else if(3===Ga.size)if("c"===Ga.type)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.r,Ga.array[Ba+1]=wb.g,Ga.array[Ba+2]=wb.b,Ba+=3;else for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+
+2]=wb.z,Ba+=3;else if(4===Ga.size)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+2]=wb.z,Ga.array[Ba+3]=wb.w,Ba+=4;j.bindBuffer(j.ARRAY_BUFFER,Ga.buffer);j.bufferData(j.ARRAY_BUFFER,Ga.array,Mc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.normalsNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Line){ia=e(ma,R);wa=ia.attributes&&t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.lineDistancesNeedUpdate||wa){var Gb=R,Uc=j.DYNAMIC_DRAW,Gc=
+void 0,Hc=void 0,Ic=void 0,Vc=void 0,La=void 0,Wc=void 0,qd=Gb.vertices,rd=Gb.colors,sd=Gb.lineDistances,Dd=qd.length,Ed=rd.length,Fd=sd.length,Xc=Gb.__vertexArray,Yc=Gb.__colorArray,td=Gb.__lineDistanceArray,Gd=Gb.colorsNeedUpdate,Hd=Gb.lineDistancesNeedUpdate,id=Gb.__webglCustomAttributesList,Zc=void 0,ud=void 0,hb=void 0,Ac=void 0,xb=void 0,Ha=void 0;if(Gb.verticesNeedUpdate){for(Gc=0;Gc<Dd;Gc++)Vc=qd[Gc],La=3*Gc,Xc[La]=Vc.x,Xc[La+1]=Vc.y,Xc[La+2]=Vc.z;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglVertexBuffer);
+j.bufferData(j.ARRAY_BUFFER,Xc,Uc)}if(Gd){for(Hc=0;Hc<Ed;Hc++)Wc=rd[Hc],La=3*Hc,Yc[La]=Wc.r,Yc[La+1]=Wc.g,Yc[La+2]=Wc.b;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Yc,Uc)}if(Hd){for(Ic=0;Ic<Fd;Ic++)td[Ic]=sd[Ic];j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,td,Uc)}if(id){Zc=0;for(ud=id.length;Zc<ud;Zc++)if(Ha=id[Zc],Ha.needsUpdate&&(void 0===Ha.boundTo||"vertices"===Ha.boundTo)){La=0;Ac=Ha.value.length;if(1===Ha.size)for(hb=
+0;hb<Ac;hb++)Ha.array[hb]=Ha.value[hb];else if(2===Ha.size)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,La+=2;else if(3===Ha.size)if("c"===Ha.type)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.r,Ha.array[La+1]=xb.g,Ha.array[La+2]=xb.b,La+=3;else for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,La+=3;else if(4===Ha.size)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,Ha.array[La+
 3]=xb.w,La+=4;j.bindBuffer(j.ARRAY_BUFFER,Ha.buffer);j.bufferData(j.ARRAY_BUFFER,Ha.array,Uc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.lineDistancesNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.ParticleSystem)if(R instanceof THREE.BufferGeometry)(R.verticesNeedUpdate||R.colorsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.colorsNeedUpdate=!1;else{ia=e(ma,R);wa=ia.attributes&&t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||ma.sortParticles||wa){var $b=
-R,kd=j.DYNAMIC_DRAW,Ic=ma,yb=void 0,ac=void 0,bc=void 0,fa=void 0,cc=void 0,pc=void 0,$c=$b.vertices,ld=$c.length,md=$b.colors,wd=md.length,uc=$b.__vertexArray,vc=$b.__colorArray,hc=$b.__sortArray,xd=$b.verticesNeedUpdate,yd=$b.colorsNeedUpdate,ic=$b.__webglCustomAttributesList,Ib=void 0,Ac=void 0,na=void 0,Jb=void 0,Da=void 0,ca=void 0;if(Ic.sortParticles){qc.copy(Mb);qc.multiply(Ic.matrixWorld);for(yb=0;yb<ld;yb++)bc=$c[yb],kb.copy(bc),kb.applyMatrix4(qc),hc[yb]=[kb.z,yb];hc.sort(n);for(yb=0;yb<
-ld;yb++)bc=$c[hc[yb][1]],fa=3*yb,uc[fa]=bc.x,uc[fa+1]=bc.y,uc[fa+2]=bc.z;for(ac=0;ac<wd;ac++)fa=3*ac,pc=md[hc[ac][1]],vc[fa]=pc.r,vc[fa+1]=pc.g,vc[fa+2]=pc.b;if(ic){Ib=0;for(Ac=ic.length;Ib<Ac;Ib++)if(ca=ic[Ib],void 0===ca.boundTo||"vertices"===ca.boundTo)if(fa=0,Jb=ca.value.length,1===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],ca.array[na]=ca.value[cc];else if(2===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=
-0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}else{if(xd)for(yb=0;yb<ld;yb++)bc=$c[yb],fa=3*yb,uc[fa]=bc.x,uc[fa+1]=bc.y,uc[fa+2]=bc.z;if(yd)for(ac=0;ac<wd;ac++)pc=md[ac],
-fa=3*ac,vc[fa]=pc.r,vc[fa+1]=pc.g,vc[fa+2]=pc.b;if(ic){Ib=0;for(Ac=ic.length;Ib<Ac;Ib++)if(ca=ic[Ib],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo))if(Jb=ca.value.length,fa=0,1===ca.size)for(na=0;na<Jb;na++)ca.array[na]=ca.value[na];else if(2===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<
-Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}if(xd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,uc,kd);if(yd||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,vc,kd);if(ic){Ib=0;for(Ac=ic.length;Ib<Ac;Ib++)if(ca=ic[Ib],
-ca.needsUpdate||Ic.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,kd)}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;ia.attributes&&x(ia)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",pb);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?
+R,jd=j.DYNAMIC_DRAW,Jc=ma,yb=void 0,ac=void 0,bc=void 0,fa=void 0,cc=void 0,qc=void 0,$c=$b.vertices,kd=$c.length,ld=$b.colors,vd=ld.length,vc=$b.__vertexArray,wc=$b.__colorArray,hc=$b.__sortArray,wd=$b.verticesNeedUpdate,xd=$b.colorsNeedUpdate,ic=$b.__webglCustomAttributesList,Ib=void 0,Bc=void 0,na=void 0,Jb=void 0,Da=void 0,ca=void 0;if(Jc.sortParticles){rc.copy(Mb);rc.multiply(Jc.matrixWorld);for(yb=0;yb<kd;yb++)bc=$c[yb],kb.copy(bc),kb.applyMatrix4(rc),hc[yb]=[kb.z,yb];hc.sort(n);for(yb=0;yb<
+kd;yb++)bc=$c[hc[yb][1]],fa=3*yb,vc[fa]=bc.x,vc[fa+1]=bc.y,vc[fa+2]=bc.z;for(ac=0;ac<vd;ac++)fa=3*ac,qc=ld[hc[ac][1]],wc[fa]=qc.r,wc[fa+1]=qc.g,wc[fa+2]=qc.b;if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],void 0===ca.boundTo||"vertices"===ca.boundTo)if(fa=0,Jb=ca.value.length,1===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],ca.array[na]=ca.value[cc];else if(2===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=
+0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}else{if(wd)for(yb=0;yb<kd;yb++)bc=$c[yb],fa=3*yb,vc[fa]=bc.x,vc[fa+1]=bc.y,vc[fa+2]=bc.z;if(xd)for(ac=0;ac<vd;ac++)qc=ld[ac],
+fa=3*ac,wc[fa]=qc.r,wc[fa+1]=qc.g,wc[fa+2]=qc.b;if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo))if(Jb=ca.value.length,fa=0,1===ca.size)for(na=0;na<Jb;na++)ca.array[na]=ca.value[na];else if(2===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<
+Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}if(wd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,vc,jd);if(xd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,wc,jd);if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],
+ca.needsUpdate||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,jd)}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;ia.attributes&&x(ia)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",pb);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?
 m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof
 THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;Za&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),
 n=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,useVertexTexture:Za&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
@@ -479,7 +479,7 @@ i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);
 j.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,i=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
 a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,i,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),A(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
 j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):W(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
-null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Bb,a=Ta,d=Fa,e=Ra);b!==da&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),da=b);Kb=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
+null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Cb,a=Ta,d=Fa,e=Ra);b!==da&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),da=b);Kb=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
 this.format=void 0!==c.format?c.format:THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;return a};
 THREE.WebGLRenderTarget.prototype.dispose=function(){this.dispatchEvent({type:"dispose"})};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=null};THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];