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@@ -171,13 +171,11 @@
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if ( ! THREE.Triangle.containsPoint( intersectPoint, vA, vB, vC ) ) continue;
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- var face = new THREE.Face3( vA, vB, vC );
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-
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intersects.push( {
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distance: planeDistance, // this works because the original ray was normalized, and the transformed localRay wasn't
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point: raycaster.ray.at(planeDistance),
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- face: face,
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+ face: null,
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faceIndex: null,
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object: object
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