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@@ -0,0 +1,507 @@
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+/**
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+ * @author sciecode / https://github.com/sciecode
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+ *
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+ * EXR format references:
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+ * https://www.openexr.com/documentation/openexrfilelayout.pdf
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+ */
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+
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+import {
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+ FloatType,
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+ HalfFloatType,
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+ RGBAFormat,
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+ DataUtils,
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+} from 'three';
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+import * as fflate from '../libs/fflate.module.js';
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+
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+const textEncoder = new TextEncoder();
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+
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+const NO_COMPRESSION = 0;
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+const ZIPS_COMPRESSION = 2;
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+const ZIP_COMPRESSION = 3;
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+
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+class EXRExporter {
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+
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+ parse( renderer, renderTarget, options ) {
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+
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+ if ( ! supported( renderer, renderTarget ) ) return undefined;
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+
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+ const info = buildInfo( renderTarget, options ),
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+ dataBuffer = getPixelData( renderer, renderTarget, info ),
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+ rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
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+ chunks = compressData( rawContentBuffer, info );
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+
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+ return fillData( chunks, info );
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+
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+ }
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+
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+}
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+
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+function supported( renderer, renderTarget ) {
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+
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+ if ( ! renderer || ! renderer.isWebGLRenderer ) {
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+
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+ console.error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer.' );
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+
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+ return false;
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+
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+ }
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+
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+ if ( ! renderTarget || ! renderTarget.isWebGLRenderTarget ) {
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+
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+ console.error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' );
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+
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+ return false;
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+
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+ }
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+
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+ if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) {
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+
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+ console.error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' );
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+
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+ return false;
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+
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+ }
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+
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+ if ( renderTarget.texture.format !== RGBAFormat ) {
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+
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+ console.error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' );
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+
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+ return false;
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+
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+ }
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+
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+
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+ return true;
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+
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+}
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+
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+function buildInfo( renderTarget, options = {} ) {
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+
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+ const compressionSizes = {
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+ 0: 1,
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+ 2: 1,
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+ 3: 16
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+ };
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+
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+ const WIDTH = renderTarget.width,
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+ HEIGHT = renderTarget.height,
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+ TYPE = renderTarget.texture.type,
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+ FORMAT = renderTarget.texture.format,
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+ ENCODING = renderTarget.texture.encoding,
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+ COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
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+ EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
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+ OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
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+ COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
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+ NUM_CHANNELS = 4;
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+
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+ return {
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+ width: WIDTH,
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+ height: HEIGHT,
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+ type: TYPE,
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+ format: FORMAT,
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+ encoding: ENCODING,
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+ compression: COMPRESSION,
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+ blockLines: COMPRESSION_SIZE,
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+ dataType: OUT_TYPE,
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+ dataSize: 2 * OUT_TYPE,
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+ numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
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+ numInputChannels: 4,
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+ numOutputChannels: NUM_CHANNELS,
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+ };
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+
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+}
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+
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+function getPixelData( renderer, rtt, info ) {
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+
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+ let dataBuffer;
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+
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+ if ( info.type === FloatType ) {
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+
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+ dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels );
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+
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+ } else {
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+
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+ dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels );
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+
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+ }
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+
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+ renderer.readRenderTargetPixels( rtt, 0, 0, info.width, info.height, dataBuffer );
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+
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+ return dataBuffer;
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+
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+}
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+
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+function reorganizeDataBuffer( inBuffer, info ) {
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+
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+ const w = info.width,
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+ h = info.height,
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+ dec = { r: 0, g: 0, b: 0, a: 0 },
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+ offset = { value: 0 },
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+ cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0,
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+ getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16,
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+ setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32,
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+ outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ),
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+ dv = new DataView( outBuffer.buffer );
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+
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+ for ( let y = 0; y < h; ++ y ) {
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+
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+ for ( let x = 0; x < w; ++ x ) {
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+
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+ const i = y * w * 4 + x * 4;
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+
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+ const r = getValue( inBuffer, i );
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+ const g = getValue( inBuffer, i + 1 );
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+ const b = getValue( inBuffer, i + 2 );
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+ const a = getValue( inBuffer, i + 3 );
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+
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+ const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize;
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+
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+ decodeLinear( dec, r, g, b, a );
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+
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+ offset.value = line + x * info.dataSize;
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+ setValue( dv, dec.a, offset );
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+
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+ offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize;
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+ setValue( dv, dec.b, offset );
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+
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+ offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize;
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+ setValue( dv, dec.g, offset );
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+
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+ offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize;
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+ setValue( dv, dec.r, offset );
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+
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+ }
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+
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+ }
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+
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+ return outBuffer;
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+
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+}
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+
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+function compressData( inBuffer, info ) {
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+
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+ let compress,
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+ tmpBuffer,
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+ sum = 0;
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+
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+ const chunks = { data: new Array(), totalSize: 0 },
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+ size = info.width * info.numOutputChannels * info.blockLines * info.dataSize;
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+
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+ switch ( info.compression ) {
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+
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+ case 0:
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+ compress = compressNONE;
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+ break;
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+
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+ case 2:
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+ case 3:
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+ compress = compressZIP;
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+ break;
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+
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+ }
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+
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+ if ( info.compression !== 0 ) {
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+
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+ tmpBuffer = new Uint8Array( size );
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+
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+ }
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+
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+ for ( let i = 0; i < info.numBlocks; ++ i ) {
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+
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+ const arr = inBuffer.subarray( size * i, size * ( i + 1 ) );
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+
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+ const block = compress( arr, tmpBuffer );
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+
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+ sum += block.length;
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+
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+ chunks.data.push( { dataChunk: block, size: block.length } );
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+
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+ }
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+
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+ chunks.totalSize = sum;
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+
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+ return chunks;
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+
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+}
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+
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+function compressNONE( data ) {
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+
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+ return data;
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+
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+}
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+
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+function compressZIP( data, tmpBuffer ) {
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+
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+ //
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+ // Reorder the pixel data.
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+ //
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+
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+ let t1 = 0,
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+ t2 = Math.floor( ( data.length + 1 ) / 2 ),
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+ s = 0;
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+
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+ const stop = data.length - 1;
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+
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+ while ( true ) {
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+
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+ if ( s > stop ) break;
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+ tmpBuffer[ t1 ++ ] = data[ s ++ ];
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+
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+ if ( s > stop ) break;
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+ tmpBuffer[ t2 ++ ] = data[ s ++ ];
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+
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+ }
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+
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+ //
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+ // Predictor.
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+ //
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+
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+ let p = tmpBuffer[ 0 ];
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+
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+ for ( let t = 1; t < tmpBuffer.length; t ++ ) {
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+
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+ const d = tmpBuffer[ t ] - p + ( 128 + 256 );
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+ p = tmpBuffer[ t ];
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+ tmpBuffer[ t ] = d;
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+
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+ }
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+
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+ if ( typeof fflate === 'undefined' ) {
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+
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+ console.error( 'THREE.EXRLoader: External \`fflate.module.js\` required' );
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+
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+ }
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+
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+ const deflate = fflate.zlibSync( tmpBuffer ); // eslint-disable-line no-undef
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+
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+ return deflate;
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+
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+}
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+
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+function fillHeader( outBuffer, chunks, info ) {
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+
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+ const offset = { value: 0 };
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+ const dv = new DataView( outBuffer.buffer );
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+
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+ setUint32( dv, 20000630, offset ); // magic
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+ setUint32( dv, 2, offset ); // mask
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+
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+ // = HEADER =
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+
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+ setString( dv, 'compression', offset );
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+ setString( dv, 'compression', offset );
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+ setUint32( dv, 1, offset );
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+ setUint8( dv, info.compression, offset );
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+
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+ setString( dv, 'screenWindowCenter', offset );
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+ setString( dv, 'v2f', offset );
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+ setUint32( dv, 8, offset );
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+ setUint32( dv, 0, offset );
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+ setUint32( dv, 0, offset );
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+
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+ setString( dv, 'screenWindowWidth', offset );
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+ setString( dv, 'float', offset );
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+ setUint32( dv, 4, offset );
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+ setFloat32( dv, 1.0, offset );
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+
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+ setString( dv, 'pixelAspectRatio', offset );
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+ setString( dv, 'float', offset );
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+ setUint32( dv, 4, offset );
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+ setFloat32( dv, 1.0, offset );
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+
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+ setString( dv, 'lineOrder', offset );
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+ setString( dv, 'lineOrder', offset );
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+ setUint32( dv, 1, offset );
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+ setUint8( dv, 0, offset );
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+
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+ setString( dv, 'dataWindow', offset );
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+ setString( dv, 'box2i', offset );
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+ setUint32( dv, 16, offset );
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+ setUint32( dv, 0, offset );
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+ setUint32( dv, 0, offset );
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+ setUint32( dv, info.width - 1, offset );
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+ setUint32( dv, info.height - 1, offset );
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+
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+ setString( dv, 'displayWindow', offset );
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+ setString( dv, 'box2i', offset );
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+ setUint32( dv, 16, offset );
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+ setUint32( dv, 0, offset );
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+ setUint32( dv, 0, offset );
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+ setUint32( dv, info.width - 1, offset );
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+ setUint32( dv, info.height - 1, offset );
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+
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+ setString( dv, 'channels', offset );
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+ setString( dv, 'chlist', offset );
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+ setUint32( dv, info.numOutputChannels * 18 + 1, offset );
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+
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+ setString( dv, 'A', offset );
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+ setUint32( dv, info.dataType, offset );
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+ offset.value += 4;
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+ setUint32( dv, 1, offset );
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+ setUint32( dv, 1, offset );
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+
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+ setString( dv, 'B', offset );
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+ setUint32( dv, info.dataType, offset );
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+ offset.value += 4;
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+ setUint32( dv, 1, offset );
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+ setUint32( dv, 1, offset );
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+
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+ setString( dv, 'G', offset );
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+ setUint32( dv, info.dataType, offset );
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+ offset.value += 4;
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+ setUint32( dv, 1, offset );
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+ setUint32( dv, 1, offset );
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+
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+ setString( dv, 'R', offset );
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+ setUint32( dv, info.dataType, offset );
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+ offset.value += 4;
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+ setUint32( dv, 1, offset );
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+ setUint32( dv, 1, offset );
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+
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+ setUint8( dv, 0, offset );
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+
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+ // null-byte
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+ setUint8( dv, 0, offset );
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+
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+ // = OFFSET TABLE =
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+
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+ let sum = offset.value + info.numBlocks * 8;
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+
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+ for ( let i = 0; i < chunks.data.length; ++ i ) {
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+
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+ setUint64( dv, sum, offset );
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+
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+ sum += chunks.data[ i ].size + 8;
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+
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+ }
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+
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+}
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+
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+function fillData( chunks, info ) {
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+
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+ const TableSize = info.numBlocks * 8,
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+ HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
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+ offset = { value: HeaderSize + TableSize },
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+ outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ),
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+ dv = new DataView( outBuffer.buffer );
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+
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+ fillHeader( outBuffer, chunks, info );
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+
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+ for ( let i = 0; i < chunks.data.length; ++ i ) {
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+
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+ const data = chunks.data[ i ].dataChunk;
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+ const size = chunks.data[ i ].size;
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+
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+ setUint32( dv, i * info.blockLines, offset );
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+ setUint32( dv, size, offset );
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+
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+ outBuffer.set( data, offset.value );
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+ offset.value += size;
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+
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+ }
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+
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+ return outBuffer;
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+
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+}
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+
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+function decodeLinear( dec, r, g, b, a ) {
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+
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+ dec.r = r;
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+ dec.g = g;
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+ dec.b = b;
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+ dec.a = a;
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+
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+}
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+
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+// function decodeSRGB( dec, r, g, b, a ) {
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+
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+// dec.r = r > 0.04045 ? Math.pow( r * 0.9478672986 + 0.0521327014, 2.4 ) : r * 0.0773993808;
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+// dec.g = g > 0.04045 ? Math.pow( g * 0.9478672986 + 0.0521327014, 2.4 ) : g * 0.0773993808;
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+// dec.b = b > 0.04045 ? Math.pow( b * 0.9478672986 + 0.0521327014, 2.4 ) : b * 0.0773993808;
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+// dec.a = a;
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+
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+// }
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+
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+
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+function setUint8( dv, value, offset ) {
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+
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+ dv.setUint8( offset.value, value );
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+
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+ offset.value += 1;
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+
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+}
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+
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+function setUint32( dv, value, offset ) {
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+
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+ dv.setUint32( offset.value, value, true );
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+
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+ offset.value += 4;
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+
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+}
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+
|
|
|
+function setFloat16( dv, value, offset ) {
|
|
|
+
|
|
|
+ dv.setUint16( offset.value, DataUtils.toHalfFloat( value ), true );
|
|
|
+
|
|
|
+ offset.value += 2;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function setFloat32( dv, value, offset ) {
|
|
|
+
|
|
|
+ dv.setFloat32( offset.value, value, true );
|
|
|
+
|
|
|
+ offset.value += 4;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function setUint64( dv, value, offset ) {
|
|
|
+
|
|
|
+ dv.setBigUint64( offset.value, BigInt( value ), true );
|
|
|
+
|
|
|
+ offset.value += 8;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function setString( dv, string, offset ) {
|
|
|
+
|
|
|
+ const tmp = textEncoder.encode( string + '\0' );
|
|
|
+
|
|
|
+ for ( let i = 0; i < tmp.length; ++ i ) {
|
|
|
+
|
|
|
+ setUint8( dv, tmp[ i ], offset );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function decodeFloat16( binary ) {
|
|
|
+
|
|
|
+ const exponent = ( binary & 0x7C00 ) >> 10,
|
|
|
+ fraction = binary & 0x03FF;
|
|
|
+
|
|
|
+ return ( binary >> 15 ? - 1 : 1 ) * (
|
|
|
+ exponent ?
|
|
|
+ (
|
|
|
+ exponent === 0x1F ?
|
|
|
+ fraction ? NaN : Infinity :
|
|
|
+ Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
|
|
|
+ ) :
|
|
|
+ 6.103515625e-5 * ( fraction / 0x400 )
|
|
|
+ );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function getFloat16( arr, i ) {
|
|
|
+
|
|
|
+ return decodeFloat16( arr[ i ] );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+function getFloat32( arr, i ) {
|
|
|
+
|
|
|
+ return arr[ i ];
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+export { EXRExporter, NO_COMPRESSION, ZIP_COMPRESSION, ZIPS_COMPRESSION };
|