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renaming PositionAudio to PositionalAudio

vincent courtalon 9 years ago
parent
commit
5d363fdd72
3 changed files with 15 additions and 15 deletions
  1. 2 2
      examples/misc_sound.html
  2. 12 12
      src/audio/PositionalAudio.js
  3. 1 1
      utils/build/includes/common.json

+ 2 - 2
examples/misc_sound.html

@@ -95,7 +95,7 @@
 				mesh1.position.set( -250, 30, 0 );
 				scene.add( mesh1 );
 
-				var sound1 = new THREE.PositionAudio( listener );
+				var sound1 = new THREE.PositionalAudio( listener );
 				var buffer1 = new THREE.AudioBuffer( listener );
 				buffer1.load( 'sounds/358232_j_s_song.ogg' );
 				sound1.setBuffer(buffer1);
@@ -109,7 +109,7 @@
 				mesh2.position.set( 250, 30, 0 );
 				scene.add( mesh2 );
 
-				var sound2 = new THREE.PositionAudio( listener );
+				var sound2 = new THREE.PositionalAudio( listener );
 				var buffer2 = new THREE.AudioBuffer( listener );
 				buffer2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
 				sound2.setBuffer(buffer2);

+ 12 - 12
src/audio/PositionAudio.js → src/audio/PositionalAudio.js

@@ -2,7 +2,7 @@
  * @author mrdoob / http://mrdoob.com/
  */
 
-THREE.PositionAudio = function ( listener ) {
+THREE.PositionalAudio = function ( listener ) {
 
 	THREE.Audio.call( this, listener );
 
@@ -11,12 +11,12 @@ THREE.PositionAudio = function ( listener ) {
 
 };
 
-THREE.PositionAudio.prototype = Object.create( THREE.Audio.prototype );
-THREE.PositionAudio.prototype.constructor = THREE.PositionAudio;
+THREE.PositionalAudio.prototype = Object.create( THREE.Audio.prototype );
+THREE.PositionalAudio.prototype.constructor = THREE.PositionalAudio;
 
 
 
-THREE.PositionAudio.prototype.connect = function () {
+THREE.PositionalAudio.prototype.connect = function () {
 
 	if ( this.filter !== undefined ) {
 
@@ -31,7 +31,7 @@ THREE.PositionAudio.prototype.connect = function () {
 
 };
 
-THREE.PositionAudio.prototype.disconnect = function () {
+THREE.PositionalAudio.prototype.disconnect = function () {
 
 	if ( this.filter !== undefined ) {
 
@@ -46,7 +46,7 @@ THREE.PositionAudio.prototype.disconnect = function () {
 
 };
 
-THREE.PositionAudio.prototype.setFilter = function ( value ) {
+THREE.PositionalAudio.prototype.setFilter = function ( value ) {
 
 	if ( this.isPlaying === true ) {
 
@@ -62,37 +62,37 @@ THREE.PositionAudio.prototype.setFilter = function ( value ) {
 
 };
 
-THREE.PositionAudio.prototype.getFilter = function () {
+THREE.PositionalAudio.prototype.getFilter = function () {
 
 	return this.filter;
 
 };
 
-THREE.PositionAudio.prototype.setRefDistance = function ( value ) {
+THREE.PositionalAudio.prototype.setRefDistance = function ( value ) {
 
 	this.panner.refDistance = value;
 
 };
 
-THREE.PositionAudio.prototype.getRefDistance = function () {
+THREE.PositionalAudio.prototype.getRefDistance = function () {
 
 	return this.panner.refDistance;
 
 };
 
-THREE.PositionAudio.prototype.setRolloffFactor = function ( value ) {
+THREE.PositionalAudio.prototype.setRolloffFactor = function ( value ) {
 
 	this.panner.rolloffFactor = value;
 
 };
 
-THREE.PositionAudio.prototype.getRolloffFactor = function () {
+THREE.PositionalAudio.prototype.getRolloffFactor = function () {
 
 	return this.panner.rolloffFactor;
 
 };
 
-THREE.PositionAudio.prototype.updateMatrixWorld = ( function () {
+THREE.PositionalAudio.prototype.updateMatrixWorld = ( function () {
 
 	var position = new THREE.Vector3();
 

+ 1 - 1
utils/build/includes/common.json

@@ -53,7 +53,7 @@
 	"src/animation/tracks/VectorKeyframeTrack.js",
 	"src/audio/Audio.js",
 	"src/audio/AudioBuffer.js",	
-	"src/audio/PositionAudio.js",
+	"src/audio/PositionalAudio.js",
 	"src/audio/AudioListener.js",	
 	"src/cameras/Camera.js",
 	"src/cameras/CubeCamera.js",