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@@ -1325,7 +1325,7 @@
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var morphZ = morphPositions[ i * 3 + 2 ];
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// since this is a blendshape rather than a morph target, the effect is
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- // gained by additively combining the positions with the original shape's positions
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+ // gained by additively combining the morhp positions with the original shape's positions
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vertexPositions[ morphIndex * 3 ] += morphX;
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vertexPositions[ morphIndex * 3 + 1 ] += morphY;
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vertexPositions[ morphIndex * 3 + 2 ] += morphZ;
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