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Added alpha map fragment shader sources to the build includes.

Ted Cipicchio %!s(int64=11) %!d(string=hai) anos
pai
achega
5d7807d556
Modificáronse 2 ficheiros con 4 adicións e 0 borrados
  1. 2 0
      utils/build/includes/common.json
  2. 2 0
      utils/build/includes/webgl.json

+ 2 - 0
utils/build/includes/common.json

@@ -131,6 +131,8 @@
 	"src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl",
+	"src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl",
+	"src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl",
 	"src/renderers/shaders/UniformsUtils.js",
 	"src/renderers/shaders/UniformsLib.js",
 	"src/renderers/shaders/ShaderLib.js",

+ 2 - 0
utils/build/includes/webgl.json

@@ -121,6 +121,8 @@
 	"src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl",
 	"src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl",
 	"src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl",
+	"src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl",
+	"src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl",
 	"src/renderers/shaders/UniformsUtils.js",
 	"src/renderers/shaders/UniformsLib.js",
 	"src/renderers/shaders/ShaderLib.js",