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@@ -103,13 +103,13 @@
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getPointAt: function ( t ) {
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- t = t * PI2;
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+ t *= Math.PI;
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- var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
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- var y = Math.cos( t * 8 ) * 4 + Math.cos( t * 17 ) + 5;
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- var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
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+ var x = Math.sin(t * 4) * Math.cos(t * 6) * 1000;
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+ var y = Math.cos(t * 8) * 80 + Math.cos(t * 20 * Math.sin(t)) * 40 + 200;
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+ var z = Math.sin(t * 5) * Math.sin(t * 3) * 1000;
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- return vector.set( x, y, z ).multiplyScalar( 20 );
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+ return vector.set( x, y, z );
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},
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